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Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

Yet more ‘you don’t need it’ and ‘complaining about nothing’ to defend ascended. If ‘you don’t need it’ and it’s ‘nothing’ then why does it even deserve to exist in the game?

It “deserves to exist” for those who enjoy working towards it.

And, of course, for those who get joy out of complaining about having to “grind” for something they don’t actually have to grind for.

If I buy a product based on an advertisement and that product is no longer what the advertisement claimed it was, I want my money back.
That’s called false advertising and it’s illegal.
Changing something midway through and claiming it’s a change of direction doesn’t make it any more acceptable.
Because it’s a service we already experienced before this change happened, we can’t do anything about it.
And that’s how Anet gets away with half the crap the pull.

71 tequatl kills and no drops

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Posted by: Bagel.4598

Bagel.4598

You’re NOT doing so bad. I have killed a lot of world bosses, temple bosses, champions, elites, dungeons, and I never got a precursor dropped. You only killed Teq 71 times, I have killed him more than a hundred times, granted, not the new Teq, but still, I killed thousands of world bosses, that are supposed to drop better with their chest.

My sword is longer than your sword.

71 tequatl kills and no drops

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Posted by: Bagel.4598

Bagel.4598

You’d be better off conforming to what ANet wants and just craft one. If you need gold, go through the gemstore.
Ultimately everything revolves around that.

Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

Actually most commanders shouldn’t even be “commanders”.
That tag is a joke in most scenarios and people who abuse it ruin it for those that truly do fill that leader role and fill it well.
But that’s a whole other topic.

Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

It would be nice if they could find a better ( and more player friendly )way to monetize their game then through Gems->Gold. At present it seems to provide too much temptation for them to resist.

You have to be realistic in your requests. I happen to know people to spend 20, 40, and sometimes over 60 bucks a month on ridiculous stuff out of the cash shop and converting golds/gem. There is no way they are doing away with that system.

They have a good system here, but there are things they could be doing in game for the players for free that would encourage MORE people to buy gems.
Putting upgrade extractors in the gemstone, I don’t care if you can convert gold to gems, is a straight up kitten move.
Another one of those things they did right in GW1 but failed to carry over, expert salvage kits.

Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

I disagree with the major points made in this post.

A. I disagree with the idea that the game doesn’t need gear progression. It does need it. Vertical progression is good. The lack of vertical progression is why I quit GW1 shortly after completing all of the story portions of the expansions. It is good that Anet it no longer catering solely to cosmetics care bears.

B. However, I disagree with the idea that it should only be available through extreme crafting or that it should be a grind that could encompass years if you intend to have multiple sets of gear for multiple toons. Limited vertical progression with requirements that are challenging but not verging on extreme or insane should be the goal.

There needs to be some give here.
You can’t put people who have less time and resources at a disadvantage to players who do via stats.
In PvP and WvW there needs to be a cap that basic items (or even free) can hit.
PvE I can understand, yes vertical progression has its place.
Whether it’s 5% or 20%. Any advantage is an advantage and that’s how people look at it.

Yeh, in my post I said that currently the time/resource requirements is a bit insane. Like I said in the post you responded to, the goal should be a system that is challenging but not insane as it currently is. I agree entirely with the idea that ascended gear currently is a massive undertaking that favors the unemployed and lifeless. However, I don’t think there should be any handouts. You should have to do stuff to get ascended gear, but they have gone a bit far.

Not sure what you are referring to, but currently there is no gear advantage in general PVP.

As far as WvW goes, I like being able to take my character as they are straight into a PVP environment. I like having access to all things in the game. In Spvp it doesn’t even feel like I am playing my actual character. WvW makes me feel like I am taking my actual character into open world pvp. I feel that sPVP is there for those that want to PVP in a vacuum. I would be extremely disappointed, to the point of leaving the game, if WvW were turned into a restricted/vacuum environment like SPVP.

Your character is your character because you’ve spec’d it and dressed it how you want.
The point I am referring to is ascended gears stat bonus.
I don’t know what they are planning for sPvP, their intention is to have the same equipment you wear in PvE when you cross in to PvP, much like WvW.
My qualms are what they intended to do with the stats of ascended equipment in pvp, because that would have a serious impact.
Hence the comment of vertical progression fitting PvE, but anywhere there is PvP I see a problem.

Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

I disagree with the major points made in this post.

A. I disagree with the idea that the game doesn’t need gear progression. It does need it. Vertical progression is good. The lack of vertical progression is why I quit GW1 shortly after completing all of the story portions of the expansions. It is good that Anet it no longer catering solely to cosmetics care bears.

B. However, I disagree with the idea that it should only be available through extreme crafting or that it should be a grind that could encompass years if you intend to have multiple sets of gear for multiple toons. Limited vertical progression with requirements that are challenging but not verging on extreme or insane should be the goal.

There needs to be some give here.
You can’t put people who have less time and resources at a disadvantage to players who do via stats.
In PvP and WvW there needs to be a cap that basic items (or even free) can hit.
PvE I can understand, yes vertical progression has its place.
Whether it’s 5% or 20%. Any advantage is an advantage and that’s how people look at it.

2013 is over. Did they keep their promises?

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Posted by: Bagel.4598

Bagel.4598

I’m still waiting for the leaderboard that was supposed to be implemented with the Fractured update.
The one that my progress was reset for.
The one that no one wanted.
It’s been over a month.

Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

We do not need a 5% boost to stats, acquired through being rich or being dedicated to grind.
Stats on all equipment should’ve stayed as exotics.
What we really need is what was promised, end game cosmetic grind.
In Guild Wars 1 we had Obsidian armour, an elite area with very nice and prestige armour for all professions that costed a hoard in comparison to other armours.
Ascended armour could’ve been the same, even if was still acquired through crafting and boxes.
A beautiful addition of new armours that shone over the rest and gave you that unmistakable look.
You wouldn’t have players feeling like they are grinding for the stats because, even though the argument that you don’t need to have it, it is still an edge (of 5%).
It’s a choice if you really like the look, and if you don’t you’re not missing out on anything.
Infusions at this stage are pointless.
What could’ve happened was to have only Agony Infusions.
Infusions that don’t give anyone a stat bonus over anyone else, just something that allowed you to progress further in fractals.
Infusing your armour, weapons, trinkets w/e could have required Fractal relics, shards, globs and mist essences. Not stacks of ecto and other t6 mats.

Put your time and efforts in to expanding the game’s beauty, tidying up combat systems and content rather than implement new problems that need balancing and upsetting the progression people had already paid/worked for and peaked at.

I won’t speak for everyone but when I gear a character I want to play it, appreciate it, and get better at playing it. I don’t want to play it spending my time trying to get more stats.

Exactly how...

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Posted by: Bagel.4598

Bagel.4598

If we’re going to be really honest, all LS is, is just a way for them to put new crap in the gemstore and give more ways for useless AP’s.
Story and content is half kitten ’d

Exactly how...

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Posted by: Bagel.4598

Bagel.4598

You know people are leaving the game when servers are emptying.
With each new broken promise and now their false patch notes, this game’s player base IS diminishing.

Guild wars 2 combat & where is my AI at.

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Posted by: Bagel.4598

Bagel.4598

It’s kinda sad that developers feel the need to create games with the worst possible players in mind. I’d love to play a MMO where mobs challenged me because of their A.I. and not buffed stats.

I remember how thrilled I was when they added AoE scatter in GW1, and amazed at the amount of QQing because mobs didn’t just stand there are drop their loot.

This.
I find it amusing and somewhat conflicting that they chose the weapon linked skill system because some players in GW1 were running around with the same starter skills and not branching out, but then they chose to buff AI’s damage to make content more challenging instead of implementing intelligent mobs.
But hey! Which path is cheaper, right Anet?

Guild wars 2 combat & where is my AI at.

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Bagel.4598

It’s funny how so many things were done right in Guild Wars 1 and they threw it out the window in attempts to create a better game and system.
From the majority of threads and player posts all over these forums, it appears Anet have essential ruined the game system that was ALREADY different from other MMO’s and that long term and new players alike really enjoyed.
If they were wise, they wouldn’t have “fixed” something that wasn’t broken.
Guild Wars 2 has some good things, but nothing that outweighs Guild Wars 1 except perhaps the graphics.
Silly devs.

(edited by Bagel.4598)

What happen to Fractals Leaderboard?

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Posted by: Bagel.4598

Bagel.4598

just do 1 fractal run a day so that you don’t get burned out.
scale 49 is best.

From fractured until wintersday patch I only got 1 fractal skin and 1 ascended weapon chest.(Haven’t reach scale 49)

From wintersday patch until yesterday ,i’ve got 2 more ascended weapon chest, 1 ascended amour chest,2 more fractal skins.

I just feel scale 49 is easy and rewarding.(for the 41-49 range) Today a party member received Ascended weapon chest too.

Aim for 49 and just do 1 full run for the daily bonus chest.

The 29 runs I’ve done were all level 49.
1 Fractal hammer.
“better rewards” What a joke.

What happen to Fractals Leaderboard?

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Posted by: Bagel.4598

Bagel.4598

This is a different company now.
I quit GW2 as of yesterday.
29 runs, 1 fractal weapon, I’ve had enough.
Anet you killed Fractals for me, you killed what I logged on 3 hours minimum a day for.
Your mistake wasn’t the update, your mistake was ignoring the community.
You’ve lost players, you’ve lost money.
Good luck.

Why GW2 Releases Content The Way It Does

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Posted by: Bagel.4598

Bagel.4598

They’re not gonna make more customers by releasing bland living stories.

The reason for the rushed bi-weekly living stories, ascended gear, etc… is to keep the players they already have. Keep them in the game to eventually have them spend money. That’s why we have dailies, monthlies, time gated crafting, time gated rewards and RNG.

If they wanted more customers, they’d have to do something BIG.

I think you are partly right.
I think what they have done is a nice idea, I think their execution has been bad.
They do need to keep the players they have but they are not going to do that by using vertical progression and destroying content that exists already (Fractals).
They need to keep to their promises.
They had the fan base, based on what they said they would do and they are losing the fan base because they are changing direction.
But it’s because the direction they are now turning to is not very good or well thought out that not only are they losing players, they are getting bad rep to new would-be customers.

I want Black Lion Keys

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Posted by: Bagel.4598

Bagel.4598

You could just farm gold and convert your gold to gems.

Right now, 160g vs 25 keys.
The point remains.

The Guild wars i remember

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Posted by: Bagel.4598

Bagel.4598

Oh, you mean just like the clipping issues that existed in GW1 as well?

Yeah, you’re right… let’s not try to improve!
From a game that comes years after the previous one, i expect MORE and BETTER than the prequel.

You expect a mmorpg with no clipping issues…?

You have MORE races, you have MORE body types and you have MORE armor parts to combine.

This would be valid if the bugs that existed and acknowledged in other areas of the game had been fixed within an entire year of identification, let alone armour clipping issues.

Anet does the bare minimum, as proven by using living story as an excuse to not make an expansion.

And a lot of bugs have been fixed.

I wouldn’t call the living story an excuse; it was a choice, and a cool idea. I do believe its implementation was flawed and at this point I’d rather an expansion myself, as it would allow them to concentrate more on the content itself and to rely less on gem sales. But the amount of detail and thought that goes into each update is staggering, and saying that Anet does the bare minimum is simply untrue.

OP: how much of a difference could there be, once you dye it properly?

You are kidding right?
It was an excuse.
A year was the interval for gw1 campaign additions.
Entirely new continent, skills, weapons, weapon skins, armour skins, professions, monsters, lore.
Gw2 has poorly written and rushed unrelated lore.
Bugs that benefit players are either hotfixed or fixed with a patch days after they are discovered, bugs that hinder players to game breaking point are ignored for months or even years.
Broken promises and lack of entire teams (dungeon teams) ruin in game content.
Sure it was a choice for them not to make an expansion, but living story was an excuse for the choice.
They are all for gem sales to the point where they implement infusions so players will buy their gem store item of infusion removing consumables.
Money hungry biased slackers.

I do not agree. You listed all the cons and conveniently forgot all the pros. Let’s leave it at that. It’s Wintersday! Have a good time. Wherever that may be. –

The pros are why I play and what I paid/pay for.
The cons are why I am disgruntled and posting here.
You don’t pay extra every time the loaf of bread you buy from your baker is great and makes you go back, but you sure as hell tell them if there is a problem.

Some people can’t use the TP because of the screwed up font, they’ve told the baker from the start.
He ignored them.

I’m not sure of what you are saying. I feel like you half stated a con you feel about the game and half used my analogy.

What do you guys miss from release?

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Posted by: Bagel.4598

Bagel.4598

I miss having faith in the developer.

And i miss the game it was promised before turning into Grind Wars 2: Korea Edition.

That’s one of the things that put me off of this game, I’ve not played for months now. Been playing WoW again, but bored with that as that’s just a massive grind for gear. But after reading this thread I see things have not improved here.

At this rate I can see myself giving up gaming completely.

“Guild Wars 2 : The game that made me quit gaming”
I see it, I feel it.
I didn’t want to play anything but the Guild Wars franchise.
I feel so familiar with it I don’t want to.
I just spent $2000 on a new computer in June for an improved experience in this game and now I am playing less solely because of the direction this game has gone.
Thank you Dev’s, for ruining Guild Wars.

Why GW2 Releases Content The Way It Does

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Posted by: Bagel.4598

Bagel.4598

The ultimate goal of a business is to expand.

I stopped here.

Expanding is a possible method of making money, but not the primary goal in of itself. No business expands just for the sake of expanding: they expand to make money.

A business does not simply want to make money, they want to make money exponentially.
The only way for that to happen is to grow, gather more customers, offer more services and charge more for these services.
A business can make money and call it a day.
A successful business will expand and make more money EACH day.
ArenaNet is descending due to a loss in customers. They need to expand, that is, they need more customers.

Why GW2 Releases Content The Way It Does

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Posted by: Bagel.4598

Bagel.4598

Anytime you wonder why a business makes a decision: simply be reminded that the ultimate goal of any business is to make money.

A lot of people on the forums have been clamoring for large permanent patches with new places to explore. For example, opening up one of the unexplored areas of the map and having us fight a new elder dragon.

Under GW2’s current financial model, this will never happen. GW2 makes money primarily through the use of gem purchases at the moment, not subscriptions. Under a subscription model, developers make money by people playing the game. GW2 doesn’t make money from people just playing the game, they make money from gem purchases.

As a result, we see things like:

  • Biweekly content that takes little time to develop, and thus is often lacking in various departments.
  • Lots of festivals/celebrations with a focus on “silly”, enabling them to create a lot of gem purchases (skins, pets, etc..): Halloween x2, WintersDay x2, Queen’s Jubilee’s, Dragon Bash, Super Adventure Box x2.
  • Vertical progression with ascended items despite it contradicting their original philosophy. New set of ugly looking gear = more gem purchases for transmute stones.
  • Lots of RNG. < 1% chance for a an item by buying this thing for gems (dye packs, black lion chests, southsun, etc). There’s a reason why casinos make so much money
  • Very slow PvP and WvW content development. They don’t make money by developing this kind of content, they make money from biweekly PvE stuff.

“Anytime you wonder why a business makes a decision: simply be reminded that the ultimate goal of any business is to make money.”

I stopped here.
The ultimate goal of a business is to expand. To expand you must at least break even, including paycheques and expenditures, then you must make profit.
If you do not have a good product or service you do not have a good customer base.
If you do not have a good customer base you will not make profit and you will not expand.
Poorly treating your customers will make them leave and go to a different business and without them, you have no sales. It doesn’t matter what you put on sale.

I want Black Lion Keys

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Posted by: Bagel.4598

Bagel.4598

Remember Guild Wars 1?
Remember Locked chests and lock picks?
Remember Locked chests were random in zones and lockpicks were bought for 1.5 silver?
Remember there was a chance at a blue/green/yellow from locked chests?
Remember how that went towards a title?
I can’t think of anyway how that perfectly good system could fit in GW2 with some changes/additions.
But hey, GW2 is an all new improvement and advancement on the game, right?

What do you guys miss from release?

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Posted by: Bagel.4598

Bagel.4598

I miss Guild Wars 1.

The Guild wars i remember

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Bagel.4598

Oh, you mean just like the clipping issues that existed in GW1 as well?

Yeah, you’re right… let’s not try to improve!
From a game that comes years after the previous one, i expect MORE and BETTER than the prequel.

You expect a mmorpg with no clipping issues…?

You have MORE races, you have MORE body types and you have MORE armor parts to combine.

This would be valid if the bugs that existed and acknowledged in other areas of the game had been fixed within an entire year of identification, let alone armour clipping issues.

Anet does the bare minimum, as proven by using living story as an excuse to not make an expansion.

And a lot of bugs have been fixed.

I wouldn’t call the living story an excuse; it was a choice, and a cool idea. I do believe its implementation was flawed and at this point I’d rather an expansion myself, as it would allow them to concentrate more on the content itself and to rely less on gem sales. But the amount of detail and thought that goes into each update is staggering, and saying that Anet does the bare minimum is simply untrue.

OP: how much of a difference could there be, once you dye it properly?

You are kidding right?
It was an excuse.
A year was the interval for gw1 campaign additions.
Entirely new continent, skills, weapons, weapon skins, armour skins, professions, monsters, lore.
Gw2 has poorly written and rushed unrelated lore.
Bugs that benefit players are either hotfixed or fixed with a patch days after they are discovered, bugs that hinder players to game breaking point are ignored for months or even years.
Broken promises and lack of entire teams (dungeon teams) ruin in game content.
Sure it was a choice for them not to make an expansion, but living story was an excuse for the choice.
They are all for gem sales to the point where they implement infusions so players will buy their gem store item of infusion removing consumables.
Money hungry biased slackers.

I do not agree. You listed all the cons and conveniently forgot all the pros. Let’s leave it at that. It’s Wintersday! Have a good time. Wherever that may be. –

The pros are why I play and what I paid/pay for.
The cons are why I am disgruntled and posting here.
You don’t pay extra every time the loaf of bread you buy from your baker is great and makes you go back, but you sure as hell tell them if there is a problem.

The Guild wars i remember

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Posted by: Bagel.4598

Bagel.4598

Oh, you mean just like the clipping issues that existed in GW1 as well?

Yeah, you’re right… let’s not try to improve!
From a game that comes years after the previous one, i expect MORE and BETTER than the prequel.

You expect a mmorpg with no clipping issues…?

You have MORE races, you have MORE body types and you have MORE armor parts to combine.

This would be valid if the bugs that existed and acknowledged in other areas of the game had been fixed within an entire year of identification, let alone armour clipping issues.

Anet does the bare minimum, as proven by using living story as an excuse to not make an expansion.

And a lot of bugs have been fixed.

I wouldn’t call the living story an excuse; it was a choice, and a cool idea. I do believe its implementation was flawed and at this point I’d rather an expansion myself, as it would allow them to concentrate more on the content itself and to rely less on gem sales. But the amount of detail and thought that goes into each update is staggering, and saying that Anet does the bare minimum is simply untrue.

OP: how much of a difference could there be, once you dye it properly?

You are kidding right?
It was an excuse.
A year was the interval for gw1 campaign additions.
Entirely new continent, skills, weapons, weapon skins, armour skins, professions, monsters, lore.
Gw2 has poorly written and rushed unrelated lore.
Bugs that benefit players are either hotfixed or fixed with a patch days after they are discovered, bugs that hinder players to game breaking point are ignored for months or even years.
Broken promises and lack of entire teams (dungeon teams) ruin in game content.
Sure it was a choice for them not to make an expansion, but living story was an excuse for the choice.
They are all for gem sales to the point where they implement infusions so players will buy their gem store item of infusion removing consumables.

(edited by Bagel.4598)

The Guild wars i remember

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Posted by: Bagel.4598

Bagel.4598

Oh, you mean just like the clipping issues that existed in GW1 as well?

Yeah, you’re right… let’s not try to improve!
From a game that comes years after the previous one, i expect MORE and BETTER than the prequel.

You expect a mmorpg with no clipping issues…?

You have MORE races, you have MORE body types and you have MORE armor parts to combine.

This would be valid if the bugs that existed and acknowledged in other areas of the game had been fixed within an entire year of identification, let alone armour clipping issues.

Anet does the bare minimum, as proven by using living story as an excuse to not make an expansion.

The Guild wars i remember

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Posted by: Bagel.4598

Bagel.4598

Gw1 = Nice variety of armour for all professions, male and female. Costumes (REUSABLE) = real money and are combat usable.
Gw2 = kitten armour sets all the same for each race, any they have added in the last YEAR will cost you gems. Costumes = Gems and are non combat.

What happen to Fractals Leaderboard?

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Bagel.4598

Judging from your replies to Romo and now to me I can see you are determined to argue even when proven wrong.
Your justifications for their actions are weak and easily contradicted.
I have no interest in furthering this conversation with you.

Yes this is stupid, so what do you think of Anet making the spvp players rick with this last patch? I think that was wrong, they have no need of money in spvp, they dont travel in the mists, dont need repairs or any need of gold, yet Anet just allowed player to make hundreds of gold off of Glory. Was that right?[/quote]

Hi Rama,
I feel like PvP is favoured more than PvE to begin with.
The thing is, however PvP and PvE don’t have different characters like GW1 did.
I don’t think that PvP needed gold, but I do think they should be able to access all the skins in the game too. Just acquired with their own currency (Glory).
There was no need to remove it for gold.

What happen to Fractals Leaderboard?

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Posted by: Bagel.4598

Bagel.4598

What you are falsely assuming is that the rewards should be ones which cannot be obtained ever again.
Some have suggested rewards that may be unobtainable and some have suggested those that could be obtained in future release.

Because the people i was talking about wanted such rewards to be unique – as anybody can read in the threads on the Fractured subsection.
But even if it was something not unique, it would still have been something uncalled for.
As – and i’ve said it multiple times – there was nothing that pushed players going to high fractal levels outside of a personal challenge. Not even the achievements – as they could be completed with a personal fractal level of 3.

No one is debating that levels 50+ weren’t intended to be played although they could be, legitimately (which was wrong of Anet for not putting a hard cap and just blocking it at level 50 in the first place).
Your argument that giving absolutely no credit for people’s time invested and disregarding it completely by resetting everybody above 30 back to an even level being fair is out of line. That is the problem here and that is where you are in the wrong.

I never said it was fair – what i did say is that giving rewards out of the blue would be even more wrong.
Also, people with high fractal levels aren’t the only ones affected – people lost their time invested due to the level becoming account bound as well. I’m one of those, by the way. And i’m still of the same opinion as before.

What should’ve and could’ve happened was for Arena net to reset people above 50 because as implied by the lack of agony people were not supposed to go past this point. The instabilities should have come in at levels 50 plus and NEW rewards (such as fractal weapon boxes / greater % chance of drops for other boxes increased along with gold reward at each tier) should have been introduced with added AR.
Those that went past 50 may have assumed higher levels would be unlocked later and wanted to get a head start and it would be on them if they spent the time ascending for no gain should the update reset them.
However resetting a progress in the game that was open and expected of players, for (currently) absolutely no beneficial gain to the player / community without any compensation is unacceptable of Anet to do.

There should be reward for those who played this game and invested time and had it deleted.
You can not unjustly delete people’s progress, with no compensation unless it was an exploited mechanic.
If you got higher than character level 80 and were sent back down to 80 you would not be upset because it would have been a bug that you exploited, as you were told in the first place that max level is 80.
However if Anet now reset everybody’s characters to level 50 and said “It’s a race to level 80 again, this time you’ll be recorded to a ladder” and then never introduced that ladder, claiming they are “collecting data” then a month later say they are rethinking this ladder all together and haven’t even started coding you can bet your cherry kitten there’d be a kitten storm and complete outrage all over this game.
Just because this has happened to a small niche in the player base those unaffected turn a blind eye or even stand behind Anet.
What a swell community we have.

We came to know about the level reset a week before its implementation – when it was already too late to make any change. If we must speak of hypothesis, then another solution could have been just introducing those rewards long before the change, while announcing it widely, so that people interested in those rewards would have been able to get them while they were still available.
But that’s all they are, hypothesis. When the problem arised, all they could have done was either putting retroactive rewards (for something that, as i said multiple times, was never supposed to give ones) or giving none at all, neither for people with multiple chars, and neither to people with high fractal levels.
They chose the second solution – the less wrong of the two, imho. And the one who affected less people, probably.

Judging from your replies to Romo and now to me I can see you are determined to argue even when proven wrong.
Your justifications for their actions are weak and easily contradicted.
I have no interest in furthering this conversation with you.

What happen to Fractals Leaderboard?

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Posted by: Bagel.4598

Bagel.4598

So yeah… Your argument is flawed. I don’t even understand why you’re even wasting time writing in here since it completely does not affects you in any way. Is that just a thing you do?

Actually, i did lose many levels in different chars. Cause while i didn’t find it rewarding enough to go to high levels – as you said yourself, the rewards weren’t that good at higher levels anyway – i did have multiple chars near or over level 30.
And before that i found myself losing a stat on my celestial items, without them being rebalanced.

Anyway, what i’m opposed to is the introduction of retroactive rewards for content that isn’t available anymore, especially when said content wasn’t supposed to give rewards for those things to begin with. The bane of every collectionist, apart from making fools out of the ones that didn’t do it because…there weren’t rewards.

I’m not saying that what they did with the fractal levels was right – but giving rewards this way would be as wrong as well.
Not to talk about the whole mess of levels 50+.

What you are falsely assuming is that the rewards should be ones which cannot be obtained ever again.
Some have suggested rewards that may be unobtainable and some have suggested those that could be obtained in future release.
No one is debating that levels 50+ weren’t intended to be played although they could be, legitimately (which was wrong of Anet for not putting a hard cap and just blocking it at level 50 in the first place).
Your argument that giving absolutely no credit for people’s time invested and disregarding it completely by resetting everybody above 30 back to an even level being fair is out of line. That is the problem here and that is where you are in the wrong.

What should’ve and could’ve happened was for Arena net to reset people above 50 because as implied by the lack of agony people were not supposed to go past this point. The instabilities should have come in at levels 50 plus and NEW rewards (such as fractal weapon boxes / greater % chance of drops for other boxes increased along with gold reward at each tier) should have been introduced with added AR.
Those that went past 50 may have assumed higher levels would be unlocked later and wanted to get a head start and it would be on them if they spent the time ascending for no gain should the update reset them.
However resetting a progress in the game that was open and expected of players, for (currently) absolutely no beneficial gain to the player / community without any compensation is unacceptable of Anet to do.

There should be reward for those who played this game and invested time and had it deleted.
You can not unjustly delete people’s progress, with no compensation unless it was an exploited mechanic.
If you got higher than character level 80 and were sent back down to 80 you would not be upset because it would have been a bug that you exploited, as you were told in the first place that max level is 80.
However if Anet now reset everybody’s characters to level 50 and said “It’s a race to level 80 again, this time you’ll be recorded to a ladder” and then never introduced that ladder, claiming they are “collecting data” then a month later say they are rethinking this ladder all together and haven’t even started coding you can bet your cherry kitten there’d be a kitten storm and complete outrage all over this game.
Just because this has happened to a small niche in the player base those unaffected turn a blind eye or even stand behind Anet.
What a swell community we have.

What happen to Fractals Leaderboard?

in Guild Wars 2 Discussion

Posted by: Bagel.4598

Bagel.4598

Nothing more satisfying than having done 20+ level 49 fractals now and only being “rewarded” with 1 fractal skin and a handful of non-infused rings, thanks anet for the “update”.
In your next proposals, please just propose you undo the fractal patch. What a disgrace.

What happen to Fractals Leaderboard?

in Guild Wars 2 Discussion

Posted by: Bagel.4598

Bagel.4598

I don’t think the leaderboard was ever really intended.
I think it was a half-thought justification to bring all the high levelled people down to make Fractals and the Fractured update less intimidating to those who rarely played it or didn’t play above mid-level.
They really don’t care one way or another about what they do to players so long as they get more people participating or at least logging on to check “new content”.
The high level people had already experienced Fractals and it was a small group by comparison to other areas of the game so what do they care, really?

The Skritts Hit The [Fan] on Yak's Bend

in Looking for...

Posted by: Bagel.4598

Bagel.4598

Website link not working,
Im interested in joining, pm me in game.
IGN Bagel.4598

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Bagel.4598

Bagel.4598

Pm me too. I’m done with this game. An update that destroyed what I came on to do.
Now hearing they had no intention from the start of coming to a player friendly conclusion this is he final straw.

No feedback for feedback.

in Fractured

Posted by: Bagel.4598

Bagel.4598

I’m sitting on $200 that I’ve been saving for the last 3 months to spend in gem store but I refuse to pay a cent until this company can have the god kitten common courtesy to give a response to the players they have shafted and ignored this past month.
Totally unacceptable. I log on once a day for 1 fractal ever since, compared to the hours I used to play.
Until they sort themselves out this $200 will stay in my bank and their sales can continue to plummet.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Bagel.4598

Bagel.4598

Anet is the only thing I’m liking less than my government at this moment.
Not just from this whole fractured failure but all their other broken promises and poor efforts.

Game breaking bug

in Bugs: Game, Forum, Website

Posted by: Bagel.4598

Bagel.4598

My fractal level was rolled back to level 30.
I asked about this and was told it was for a leaderboard.
There’s no leaderboard.
It has been 2 weeks and many people are max fractal level.
Please address this issue.
Also there seems to be a bug in fractal sub forum, the developer’s posts aren’t saving to the threads (so we’re not seeing any of their replies from the last 3 weeks).
Someone said feedback was being gathered, not sure on status of this either.
Thanks.

Is this the only thing left to do?

in Fractured

Posted by: Bagel.4598

Bagel.4598

At the next dev public Q&A can we just have as many people as we can ask them in person until they answer some of our questions about this last update?
The ignoring has gone on long enough I feel we are more than entitled to answers, and this seems the next step.
This is regarding fractals issues, so I figured this would be the appropriate forums.

ArenaNet, can we "gather some feedback" too?

in Fractured

Posted by: Bagel.4598

Bagel.4598

This will be ignored. Nice try.

Fractals of the Mist anime

in Fractured

Posted by: Bagel.4598

Bagel.4598

As long as Scarlet has everything to do with it.

You have joined too many parties.

in Bugs: Game, Forum, Website

Posted by: Bagel.4598

Bagel.4598

You have joined too many parties recently. Please wait a moment before trying to join again.

I joined a friends party for Fractals and it wasn’t filling so I left and thought I’d join someone else group.
Instead I’m BLOCKED from joining any parties.

ANet your control bullkitten is really getting out of hand.
For one thing this is a stupid implement and for another it isn’t even functioning correctly.

Just ignore this like all the other things you ignore though, no worries.

Leaderboard - where is it?

in Fractured

Posted by: Bagel.4598

Bagel.4598

“Collecting data” And “gathering feedback”
Just more excuses while they ignore the areas of game they have no interest in.

Now FotM takes forever

in Fractured

Posted by: Bagel.4598

Bagel.4598

Judging by your response you obviously
A) think dungeons are harder than they are
B) barely did high level fractals.

In dungeons mesmers were required for porting and thieves were for stealthing.
Game breaking as I mentioned in my first reply, to get past walls and certain rooms.
Hence why they were nerfed.
I repeat any class, any combination of class can join a group and face roll through dungeons.
The fact that this thread even exits is testament to my point.
People are having trouble with fractals because pugs lack the skill needed to smoothly defeat high level pve.
It’s not a simple lets join a 49 and lol our way through, people have to do work.

The thing is that you misinterpreted exactly what my posts were about. Nothing was about the difficulty level increasing as you get higher up. I wasn’t even arguing that. You were the one that took it upon your self to assume I was and then created arguments against that. I tried to explain in more detail my points but it just backfired because you’re arguing about something completely different than what I was.

No I was opposing your argument that fractals were only long because there wasn’t a new meta build to make them a breeze like dungeons.
And that’s exactly what I’ve done.
There is no “Meta” for Fractals and due to the Old Fractals hardly changing there won’t be a “meta”.
Speed and ease of completion is based on skill and game mechanics knowledge.
End of story.

Now FotM takes forever

in Fractured

Posted by: Bagel.4598

Bagel.4598

The actual point that I was trying to make in that post was that people were struggling when AC got revamped and they couldn’t get past the spider queen. Someone came up with the idea you could stack in the corner and completely negate the only thing that was dangerous about her fight; the poison pools. People learned to do this and can now, for the most part, efficiently do it every time. To summarize: people struggled, someone came up with a solution, people attempted it and eventually got it down.

It’s no different than what will likely occur with the fractals. Someone will find a better way to get past an obstacle (e.g. dredge bomb room), it doesn’t matter whether it’s an exploit or not, and that strategy will become the new meta. Like everything, it will take practice to do it, but people will get the hang of it. Nothing in this game is really that difficult.

Yes an individuals skill level contributes to the success of a team assuming they’re working together as a team. A guide helps them out as they will know how to do something which is where groups in lower fractals struggle a lot. I know that the 1-9 tier groups struggle because people don’t know how to do the fractals. The fractals tend to be very easy at this level so the struggle is mitigated to a degree.

Learning to play your class correctly and work as a team is something that is not unique to just fractals. People have posted guides on builds and effective strategies that they use to mitigate damage and help their teams. Just look at some of the video guides where people actually walk you through some instances in dungeons/fractals and how they handle it.

You just contradicted yourself.
You say Fractals is just like any other dungeon from 1-9, game mechanics are the same and people just don’t know how to do it so there’s the struggle.
Sure, however when you get to higher Fractals that’s when it comes down to an individual “pulling your weight” aspect.
No meta dungeon calls for certain professions or certain combination of skills.
It is a “cof p1 lf more”, “AC p3 lf 2”.
Anyone can join (although rangers are still shunned) and you will complete the run if everyone knows where to stand and where to go. If they don’t, they follow the group and learn on first attempt.
Fractals is something you learn over time, it teaches you how to play your class, teaches you how to dodge and when to swap which skills for which.
Heck even wiki mentions that.

Again, no new meta will change the challenge pug groups face once getting in to higher fractals.
When they learn how to play their class and aren’t a burden on the teams in the 41+, they won’t be kicked.
They will not be warriors running hammer and PvT gear, they will zerkers with greatswords, axe and mace, longbow.
Until then they will struggle with people of a similar skill level in the lower levels until they naturally get better and learn from failure and being yelled at as they go up.

There already is a “meta” it’s called stacking and dodging, reflecting and blinding, dps and weapon swapping.
6 things you wont see much of in the lower levels.

Nope. I didn’t contradict myself. I also did not say fractals is like any other dungeon from 1-9 so you’re just adding that level range to strengthen whatever point you’re trying to make. What I stated was that fractals is a bit easier from 1-9 so players have a bit of a buffer to make errors and learn the fractals.

Any class can do any level of fractals. Some are just better than others but you’re far from correct that only certain classes can do it. And actually, when CoF was farmed, certain classes were required for the farmers. Just like how some people in 40+ requested certain classes. There’s really not much of a difference.

Different dungeons require different strategies. Different fractals require different strategies. There’s no difference. People can learn to play their class in dungeons, swap weapons, change skills/traits, learn to dodge, and whatever else. There’s no difference. What’s your claiming fractals does occurs in dungeons as well.

Judging by your response you obviously
A) think dungeons are harder than they are
B) barely did high level fractals.

In dungeons mesmers were required for porting and thieves were for stealthing.
Game breaking as I mentioned in my first reply, to get past walls and certain rooms.
Hence why they were nerfed.
I repeat any class, any combination of class can join a group and face roll through dungeons.
The fact that this thread even exits is testament to my point.
People are having trouble with fractals because pugs lack the skill needed to smoothly defeat high level pve.
It’s not a simple lets join a 49 and lol our way through, people have to do work.

Now FotM takes forever

in Fractured

Posted by: Bagel.4598

Bagel.4598

Once people release guides then those ways will become the new meta on how to do the fractal(s). It’s no different than when they revamped AC and people were constantly failing at spider queen until someone found a way to kitten the mechanic and stack in a corner to faceroll it.

That’s utter crap. Fractals was and is nothing like other pve. There may be certain ways to do it, and those ways have hardly changed. But just because a group goes through he right motions doesn’t mean they can face roll it like any other dungeon.
With instabilities and mob scaling fractals is about knowing when and which skills to use which is hugely diverse among pug groups.
If 1 member of the group isn’t using necessary damage mitigation or isn’t outputting the expected dps it will show.
That’s why people get kicked.
Fractals is about individual skill making up a solid team which is why lower levels tend to be slower and less efficient.
Pre patch and post patch to an extent in 30-40+ were usually faster and smoother due to a better overall individual performance.
No random guide or meta will compensate for that unless it is game breaking.

The actual point that I was trying to make in that post was that people were struggling when AC got revamped and they couldn’t get past the spider queen. Someone came up with the idea you could stack in the corner and completely negate the only thing that was dangerous about her fight; the poison pools. People learned to do this and can now, for the most part, efficiently do it every time. To summarize: people struggled, someone came up with a solution, people attempted it and eventually got it down.

It’s no different than what will likely occur with the fractals. Someone will find a better way to get past an obstacle (e.g. dredge bomb room), it doesn’t matter whether it’s an exploit or not, and that strategy will become the new meta. Like everything, it will take practice to do it, but people will get the hang of it. Nothing in this game is really that difficult.

Yes an individuals skill level contributes to the success of a team assuming they’re working together as a team. A guide helps them out as they will know how to do something which is where groups in lower fractals struggle a lot. I know that the 1-9 tier groups struggle because people don’t know how to do the fractals. The fractals tend to be very easy at this level so the struggle is mitigated to a degree.

Learning to play your class correctly and work as a team is something that is not unique to just fractals. People have posted guides on builds and effective strategies that they use to mitigate damage and help their teams. Just look at some of the video guides where people actually walk you through some instances in dungeons/fractals and how they handle it.

You just contradicted yourself.
You say Fractals is just like any other dungeon from 1-9, game mechanics are the same and people just don’t know how to do it so there’s the struggle.
Sure, however when you get to higher Fractals that’s when it comes down to an individual “pulling your weight” aspect.
No meta dungeon calls for certain professions or certain combination of skills.
It is a “cof p1 lf more”, “AC p3 lf 2”.
Anyone can join (although rangers are still shunned) and you will complete the run if everyone knows where to stand and where to go. If they don’t, they follow the group and learn on first attempt.
Fractals is something you learn over time, it teaches you how to play your class, teaches you how to dodge and when to swap which skills for which.
Heck even wiki mentions that.

Again, no new meta will change the challenge pug groups face once getting in to higher fractals.
When they learn how to play their class and aren’t a burden on the teams in the 41+, they won’t be kicked.
They will not be warriors running hammer and PvT gear, they will zerkers with greatswords, axe and mace, longbow.
Until then they will struggle with people of a similar skill level in the lower levels until they naturally get better and learn from failure and being yelled at as they go up.

There already is a “meta” it’s called stacking and dodging, reflecting and blinding, dps and weapon swapping.
6 things you wont see much of in the lower levels.

Confirmed: Fractal Weapon Containers are 51+

in Fractured

Posted by: Bagel.4598

Bagel.4598

So they get out of this one on a technicality.
I never thought I’d see the day were politicians would run the kittening games we play.

Do not change WvW rewards.

in WvW

Posted by: Bagel.4598

Bagel.4598

If you change the rewards after the unhappy people here complain, or if you even reply to the people in this forum’s posts, be prepared for a storm from the neglected folk in the fractals forum.
After what you did over there and now in wvw, there had better be some resolution to both areas of the game.

yeah sure and this those fractals take 7 weeks to complete? did it take u 7 full weeks until u see reward? no i dont think so. we are talking about a reward for something that took 7 weeks to finish and those 7 weeks were intense. the reward is ridiculous.

It took months to progress fractal levels to 50. More for some, more for those who went beyond.
Progress wiped in update along with destroying the previous rewards which on a whole were better than current rewards.
So no, you’re wrong. Screw your 7 weeks.

Do not change WvW rewards.

in WvW

Posted by: Bagel.4598

Bagel.4598

If you change the rewards after the unhappy people here complain, or if you even reply to the people in this forum’s posts, be prepared for a storm from the neglected folk in the fractals forum.
After what you did over there and now in wvw, there had better be some resolution to both areas of the game.

So your solution to Anet screwing up multiple parts of the game is for them to ignore all the complaints? If two murderers were on the loose in your town would you tell the police not to arrest one because there is another one too?

Learn to read.

After what you did over there and now in wvw, there had better be some resolution to both areas of the game.

Do not change WvW rewards.

in WvW

Posted by: Bagel.4598

Bagel.4598

If you change the rewards after the unhappy people here complain, or if you even reply to the people in this forum’s posts, be prepared for a storm from the neglected folk in the fractals forum.
After what you did over there and now in wvw, there had better be some resolution to both areas of the game.

Now FotM takes forever

in Fractured

Posted by: Bagel.4598

Bagel.4598

Once people release guides then those ways will become the new meta on how to do the fractal(s). It’s no different than when they revamped AC and people were constantly failing at spider queen until someone found a way to kitten the mechanic and stack in a corner to faceroll it.

That’s utter crap. Fractals was and is nothing like other pve. There may be certain ways to do it, and those ways have hardly changed. But just because a group goes through he right motions doesn’t mean they can face roll it like any other dungeon.
With instabilities and mob scaling fractals is about knowing when and which skills to use which is hugely diverse among pug groups.
If 1 member of the group isn’t using necessary damage mitigation or isn’t outputting the expected dps it will show.
That’s why people get kicked.
Fractals is about individual skill making up a solid team which is why lower levels tend to be slower and less efficient.
Pre patch and post patch to an extent in 30-40+ were usually faster and smoother due to a better overall individual performance.
No random guide or meta will compensate for that unless it is game breaking.

(edited by Bagel.4598)