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I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

Each of you have validity in your comments, you should just agree to disagree; even though I would be leaning toward Bagel.

Yes, it’s stupid that we ‘need’ (used loosely) to grind in order to obtain gear that allows us to achieve enough AR to tackle high end fractals.

Yes, you don’t ‘have’ to grind that AR.

But, the validity in the concern with the player imposed -must have xx AR- is something that does happen. Even if Anets intent is to not impose these limitations, the current agony resist system does enforce this among the player base itself.

I’m sure had they taken the time or reflected on the current agony system and methods of obtaining them, they could tweak, balance and amend… but given the expansive nature of the game, I’m sure they’ve got an infinite number of things up on the whiteboard.

I honestly believe it is another hidden ploy to tempt players to the gemstore.
If players don’t want to grind or don’t have the gold to make any ascended gear, they need to resort to infusions for AR.
If they don’t have the gold to buy AR, or the time to farm THOUSANDS of infusions in fractals to reach that AR target needed, then hopefully they’ll resort to purchasing gems.
That or grind somewhere else in game for the gold required.
What it boils down to in every direction is a grind of some form.

Your conspiracy theory is the hidden ploy part.

It is interesting to me to see people complaing about FoTM being grindy…when they were introuduced to be excatly that. Is it really that surprising that the last level of FoTM, meant to be a long term goal and placate those who want a grind, is grindy?

It’s also always funny to me, that at least half the time people resort to simply saying anyone who disagrees with them is a fanboy. As if the only really valid opinion are those who feel it’s too “grindy”. Everyone else is just wrong.

Implementing a separate area for people who just want to grind, where those who do not want to grind cannot acquire is opposite to what they claimed their vision was.

Most of the comments in this thread are way off topic and are in retaliation to whoever started it.
My issue in this thread is not with ascended gear but with the nerfed rewards based on experience and numbers after an update with which they claimed the rewards were improved.

They never said there would be no grind whatsoever. If they did, I would greatly love to see that line. Hell, GW2 had grind even before FoTM and ascended. What these forums seem to call “grind” is present in a lot of RPGs. To the extent where I’d say it’s a part of the genre.

They have said there would be no grinding treadmill, which there isn’t. One new tier in the games lifetime thus far isn’t a very good treadmill. You aren’t forced to grind to experience content. Level 1 fractals are the same content as level 50.

As for the actual topic, increased rewards will always be seen as good thing. I personally do not have enough data to make a correct judgment on whether you’re lack of rewards are a bad RNG streak, or simply bad rewards as a whole. What I do know though, is I do often get bad RNG streaks…then chests with multiple good rewards.

On the basis that pre patch it was impossible to receive a Non-infused ring at level 40+ Fractals and post patch they are common in the same tier, I can confidently say the rewards are poorer.
I ignore gold as a reward because
A) They do not reflect time input in comparison with other dungeons
B) Gold is not an exclusive reward to Fractals.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

And laboring once more to get back ON topic:

Most of the comments in this thread are way off topic and are in retaliation to whoever started it.
My issue in this thread is not with ascended gear but with the nerfed rewards based on experience and numbers after an update with which they claimed the rewards were improved.

I’m wondering if this is a result of RNG distribution not favoring you as far as the weapon drops, or if it’s a situation like “Final Rest” where there is a bug in the code or it otherwise wasn’t implemented correctly.

In short: bad luck or bad code? Equally likely.

Only ANet could know.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

I understand that your argument is based off a technicality. There is no dispute that you can physically do Fractals without any ascended equipment.
But we are not talking about a literal block to do Fractals, we are talking about a vertical grind that we must go through, in order to complete further in areas of the dungeon.
That would be like locking you out of Fireheart rise and saying, “ok you’ve done some of the map, so yes you can do hearts and what not. However you need to be wearing exotics before you can complete this higher level area for better rewards”.
You cannot make a game on the basis that it is not grindy, and then implement rewards, cosmetic or otherwise, and tell people they can only acquire it if the participate in the grind.

Yes you can. Guild Wars 1 was such a game. And people seem to have really liked it.

Incorrect, you could sell those cosmetics.

. . . you could sell Obsidian Armor? After it had been made? Why did nobody ever tell me this?! It changes everything!

You could sell all the mats and the run to the vendor.
Yes you could buy your way to obby armour.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

I understand that your argument is based off a technicality. There is no dispute that you can physically do Fractals without any ascended equipment.
But we are not talking about a literal block to do Fractals, we are talking about a vertical grind that we must go through, in order to complete further in areas of the dungeon.
That would be like locking you out of Fireheart rise and saying, “ok you’ve done some of the map, so yes you can do hearts and what not. However you need to be wearing exotics before you can complete this higher level area for better rewards”.
You cannot make a game on the basis that it is not grindy, and then implement rewards, cosmetic or otherwise, and tell people they can only acquire it if the participate in the grind.

Yes you can. Guild Wars 1 was such a game. And people seem to have really liked it.

Incorrect, you could sell those cosmetics.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

Each of you have validity in your comments, you should just agree to disagree; even though I would be leaning toward Bagel.

Yes, it’s stupid that we ‘need’ (used loosely) to grind in order to obtain gear that allows us to achieve enough AR to tackle high end fractals.

Yes, you don’t ‘have’ to grind that AR.

But, the validity in the concern with the player imposed -must have xx AR- is something that does happen. Even if Anets intent is to not impose these limitations, the current agony resist system does enforce this among the player base itself.

I’m sure had they taken the time or reflected on the current agony system and methods of obtaining them, they could tweak, balance and amend… but given the expansive nature of the game, I’m sure they’ve got an infinite number of things up on the whiteboard.

I honestly believe it is another hidden ploy to tempt players to the gemstore.
If players don’t want to grind or don’t have the gold to make any ascended gear, they need to resort to infusions for AR.
If they don’t have the gold to buy AR, or the time to farm THOUSANDS of infusions in fractals to reach that AR target needed, then hopefully they’ll resort to purchasing gems.
That or grind somewhere else in game for the gold required.
What it boils down to in every direction is a grind of some form.

Your conspiracy theory is the hidden ploy part.

It is interesting to me to see people complaing about FoTM being grindy…when they were introuduced to be excatly that. Is it really that surprising that the last level of FoTM, meant to be a long term goal and placate those who want a grind, is grindy?

It’s also always funny to me, that at least half the time people resort to simply saying anyone who disagrees with them is a fanboy. As if the only really valid opinion are those who feel it’s too “grindy”. Everyone else is just wrong.

Implementing a separate area for people who just want to grind, where those who do not want to grind cannot acquire exclusive rewards is opposite to what they claimed their vision was.
This is the problem sPvP players had with no option of acquiring legendaries unless they did PvE.

Most of the comments in this thread are way off topic and are in retaliation to whoever started it.
My issue in this thread is not with ascended gear but with the nerfed rewards based on experience and numbers after an update with which they claimed the rewards were improved.

(edited by Bagel.4598)

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

All you’re doing is replying with false snide remarks in an attempt to hide the fact that 99% of the people in this thread rightfully disagree with you.
Learn to accept when you are wrong.

Ah, sorry, being disagreed with doesn’t make you wrong. Otherwise you’d be wrong when you pop into threads where you’re in the minority of opinions.

Also, your comment is valid. If you gotta disagree, have some substance to it.

When you’re posting in threads saying this game doesnt force you to acquire ascended gear, when an area of the game REQUIRES you to have ascended gear to hold infusions, you are wrong.
Disagreeing doesn’t directly relate to opinions, in this case disagreeing is not conforming to someone’s falsely perceived game mechanics.

Yes and no. He had a valid point, it just was not near the context of the topic. Your complaint and point is valid, also. But we’re getting off topic talking about it being off topic. I’m gonna stop before there’s a flag on the play.

I understand that your argument is based off a technicality. There is no dispute that you can physically do Fractals without any ascended equipment.
But we are not talking about a literal block to do Fractals, we are talking about a vertical grind that we must go through, in order to complete further in areas of the dungeon.
That would be like locking you out of Fireheart rise and saying, “ok you’ve done some of the map, so yes you can do hearts and what not. However you need to be wearing exotics before you can complete this higher level area for better rewards”.
You cannot make a game on the basis that it is not grindy, and then implement rewards, cosmetic or otherwise, and tell people they can only acquire it if the participate in the grind.

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: Bagel.4598

Bagel.4598

All you’re doing is replying with false snide remarks in an attempt to hide the fact that 99% of the people in this thread rightfully disagree with you.
Learn to accept when you are wrong.

Ah, sorry, being disagreed with doesn’t make you wrong. Otherwise you’d be wrong when you pop into threads where you’re in the minority of opinions.

Also, your comment is valid. If you gotta disagree, have some substance to it.

When you’re posting in threads saying this game doesnt force you to acquire ascended gear, when an area of the game REQUIRES you to have ascended gear to hold infusions, you are wrong.
Disagreeing doesn’t directly relate to opinions, in this case disagreeing is not conforming to someone’s falsely perceived game mechanics.

What happened to the manifesto?

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Posted by: Bagel.4598

Bagel.4598

Yes this game does force you to acquire ascended gear to participate in Fractals.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

Ah, we’ve finally devolved into conspiracy mode.

And thus dies the thread.

Ah our arguments have finally been defeated left right and centre and another point that I can’t defend comes up. Better switch to tragic response mode.

You’re changing the argument to a conspiracy theory, then claiming victory? Well… ok, nothing to see here folks.

How was I changing the argument? I proved my point on how Agony resist is a required grind for high level fractals, and then I made the comment about WHY Anet put the required grind in, which was to make money from the gemstore.
My argument stays the same.
All you’re doing is replying with false snide remarks in an attempt to hide the fact that 99% of the people in this thread rightfully disagree with you.
Learn to accept when you are wrong.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

Ah, we’ve finally devolved into conspiracy mode.

And thus dies the thread.

Ah our arguments have finally been defeated left right and centre and another point that I can’t defend comes up. Better switch to tragic response mode.

In what way can buying gems shortcut the process of improving your agony resist?

Buy gems → exchange gems to gold → Buy infusions off TP with gold.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

Each of you have validity in your comments, you should just agree to disagree; even though I would be leaning toward Bagel.

Yes, it’s stupid that we ‘need’ (used loosely) to grind in order to obtain gear that allows us to achieve enough AR to tackle high end fractals.

Yes, you don’t ‘have’ to grind that AR.

But, the validity in the concern with the player imposed -must have xx AR- is something that does happen. Even if Anets intent is to not impose these limitations, the current agony resist system does enforce this among the player base itself.

I’m sure had they taken the time or reflected on the current agony system and methods of obtaining them, they could tweak, balance and amend… but given the expansive nature of the game, I’m sure they’ve got an infinite number of things up on the whiteboard.

I honestly believe it is another hidden ploy to tempt players to the gemstore.
If players don’t want to grind or don’t have the gold to make any ascended gear, they need to resort to infusions for AR.
If they don’t have the gold to buy AR, or the time to farm THOUSANDS of infusions in fractals to reach that AR target needed, then hopefully they’ll resort to purchasing gems.
That or grind somewhere else in game for the gold required.
What it boils down to in every direction is a grind of some form.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

I like doing high level fractals.
I don’t like grinding for gold.

What now, Volk?

Then do Fractals. Your choice.

I don’t grind for gold. I loot it off the dead in WvW.

Ah that’s where your wrong.
In this situation I cannot do fractals because the agony resist slots which allow you to do level 40+ come on ascended gear.

Oh, I’m sorry… I didn’t realize no one was able to get to high end Fractals before they released the armor and weapons. Must have been one serious oversight on ANet’s part, eh?

New end bosses with extra agony ticks make it impossible to do lvl 40+fractals without 50+ AR.
Before ascended weapons, to survive maw @ lvl 40 + required legendaries for enough AR.
To get higher than that people did alternate levels fo no daily reward.
So, yes.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”

The nice thing is… they’ve kept to this. We aren’t required to grind in GW2. You don’t need to spend off-raid days grinding away in preparation for raid days where you grind away for gear to access the next tier of raid to grind away for more gear… ad nauseum.

I don’t find running around watering crops and feeding cows to complete a heart at level 1 fun.
I don’t find running mindlessly through every map doing boring repetitive events for gold and map completion.
I find challenging content much like what’s seen in high level Fractals fun, but you’re right I don’t have to grind to be able to par take in tha- wait.

Partake is one word.

I have 80s that leveled up completely in WvW, never fed a cow, nor have they run through any maps. You do what you choose. You’re not required to grind through Fractals to get to later content (as you were in other games where only gearing up from the prior raid allowed you access to the newest raid/dungeon release). Yes, there are time sinks, there’s content that takes time. Optional time. Do what you like, don’t do what you don’t.

Fractals is later content. You can jump in to anything from the get go. But you have to grind through fractals and gear to play high levels.
Doing what I like is hard content and that has been grindy gear gated.

So you like crafting? Come to Rata Sum!

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Posted by: Bagel.4598

Bagel.4598

But then I’m going to get hassled by Separatists?!

Nah, you’ll just get hassled by that pesky NPC guard who’s always wailing “Please, I need your help!” :P

Then help the poor bugger!

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”

The nice thing is… they’ve kept to this. We aren’t required to grind in GW2. You don’t need to spend off-raid days grinding away in preparation for raid days where you grind away for gear to access the next tier of raid to grind away for more gear… ad nauseum.

I don’t find running around watering crops and feeding cows to complete a heart at level 1 fun.
I don’t find running mindlessly through every map doing boring repetitive events for gold and map completion.
I find challenging content much like what’s seen in high level Fractals fun, but you’re right I don’t have to grind to be able to par take in tha- wait.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

At least you don’t have to grind grind grind just to get the ascended weapon/armor required for agony resist slots if you want to do high level challenging stuff.

Oh wait.

I know, but I guess if you can’t afford or don’t want to grind for the armour or weapons, once you finally get all those ascended accessories on one character there’s no more grind for the extra agony resist require for high levels.

Hang on..

Siege of Lion's Arch (speculation)

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Posted by: Bagel.4598

Bagel.4598

Wrong, Scarlets thumpers make a continent-wide earthquake destroying all the buildings, including the newly added player housing rendering them useless.
She then disappears until the next update.
Leaving players once again dissatisfied with more kitten content.

Apart from your criticism the continent-wide eartquake seems to be logical outcome of those thumping machines. And we are back to Primordus… it is known that waking of elder dragon changes the landscape (emersing of Orr). And if he will come from Ring of Fire isles then coast of Tyria will be his first victim.

Sure, but even if he becomes a threat, Tyria will just hop back in those airships, pop a few in him and back to champ to the world bosses go the zergs.

Siege of Lion's Arch (speculation)

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Posted by: Bagel.4598

Bagel.4598

Wrong, Scarlets thumpers make a continent-wide earthquake destroying all the buildings, including the newly added player housing rendering them useless.
She then disappears until the next update.
Leaving players once again dissatisfied with more kitten content.

IDEA: Another boss fractal!

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Bagel.4598

Yeah maybe they could kitten up the rewards and bugs even further in the process.

Something big is coming in 2014

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Posted by: Bagel.4598

Bagel.4598

I share the secret with you they reworked the leveling System to be more smooth. For this reason they will reset all your character Levels to 30 and make Levels accountbound and make it able to Level up to 150 within the next 4 months as they did with fractals.

Better rewards include only 1 green and 2blues instead of 2 greens 3 blues,
less karma for world events and more account bound ascended materials.
Exotics now have half the drop chance.
Precursors no longer drop from enemies or mystic forge, new precursor crafting is available with crafting raised to 600 each discipline.
Time gates have been improved! You can now only complete a dungeon for full rewards once per week per account.
Added new armour skins from Guild Wars 1, 3000gem for each piece, first week are helms.

Lack of Last Logged in. Why?

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Posted by: Bagel.4598

Bagel.4598

“All the things you love about Guild Wars 1 improved in Guild Wars 2”
Another nail in the coffin.
Anything that costs money but doesn’t make money won’t be done.

I hate to bring it up again..

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Posted by: Bagel.4598

Bagel.4598

But can you PLEASE fix fractal rewards?
I don’t think it’s just me but pre patch I was getting a weapon around 40% of the time, about 1 every other run at level 49.
Since patch was released I’ve done 42 runs on level 49 and received 2 weapons.
The gold is crap.
The karma is less.
But if anything, fix the skin drop rate.
It’s one thing to not make the rewards improved when you said you had, it’s another to make them worse.

TTS Update - From the Flight Captain

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Posted by: Bagel.4598

Bagel.4598

And myself, ty.

"This is a skill-based game"

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Posted by: Bagel.4598

Bagel.4598

If u play a Thief then this game is skill based,if u play warrior then its not

Because stealthing and running away is so hard.

Gw2 says they have 460k Concurrent players

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Posted by: Bagel.4598

Bagel.4598

well this game is just as popular as it was 4 month ago

BIG statement.

Share some happy experiences from Gw2!

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Posted by: Bagel.4598

Bagel.4598

I once hit a rat for300k.

"This is a skill-based game"

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Posted by: Bagel.4598

Bagel.4598

What he is saying is that 90% of this game’s content and it’s mechanics could be done by a monkey in a straight jacket.

There is no need for build organisation between players, or group co-ordination in dungeons.

Anyone, running anything can come and steam roll it. Jump in to a zerg to do absolutely ANYTHING on the map.

Buy everything you need with gold.

The only exception to anything that requires thought and team work is sPvP, Fractals, Some WvW and maybe Arah.

You have a point about the open world (although I’ve yet to play a game where the open-world was actually challenging).

While the team skills aren’t as apparent all of the time, you still need personal skill to perform.

As you say, most of the teamwork is in the SPvP, WvW and higher level Fractals.

However, we aren’t talking about teamwork; we’re talking about personal skill, if the tone of the person I was replying to was any indicator.

For example, quite a few people called for nerfs on Tequatl , Liandri and the Clocktower. Some people have trouble with Jumping Puzzles. Some people can’t differentiate between the Mesmer and their clones. Some can’t tell when a Thief is going to attack.

These are all ‘skills’ in their own right that seems to have gone over that person’s head, either because he / she already had them, or simply because he /she doesn’t consider them ‘skills’.

And that right there brings us back to the comparison of GW1 to GW2.
You HAD to make your build work. You had to organise who did what in your party, what your heroes were running. How your build complemented theirs.
Go in to Ascalon city in GW1’s hayday, grab a random team of 8 and jump in to FoW, or a dungeon, or DoA and watch the slaughter begin.
Then it evolved in to requiring talented people to run complex builds each performing their own task within an area.
I guess I have to say it again, in GW2 ANYONE running ANYTHING can form in your party and steam roll through 90% of this content.
The skills are all chosen for you or put in a pool so tiny you don’t really have much of a choice.

There was a MASS of crying about teq on the first day of release. By the second day when everyone found out, lets all just zerg and stand beside him, throw some people on the turrets and we’ll complete everytime.

And this brings me back to my original point (my first post in this thread):

Different games require different skills.

GW1 required skills in theorycrafting / using Google, and knowing how to play that build, knowing the appropriate times to use skills ect.

GW2 has a different skill-set (depending on the content you’re playing).

Also, I’d say that a lot of GW1 content could also be done with AI.

If that brings you back to your original point then re-read all my replies to you and go full circle by yourself.
Bringing up the same points I’ve already countered is not continuing a debate.

There was a MASS of crying about teq on the first day of release. By the second day when everyone found out, lets all just zerg and stand beside him, throw some people on the turrets and we’ll complete everytime.

Ah… That revolutionary and groundbreaking new mechanic called “stand beside the boss and autoattack”… I’m sure every new MMO gonna copy that, not.

But wait, everything we love about GW1 is in Gw2, right? Guys?

"This is a skill-based game"

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Posted by: Bagel.4598

Bagel.4598

What he is saying is that 90% of this game’s content and it’s mechanics could be done by a monkey in a straight jacket.

There is no need for build organisation between players, or group co-ordination in dungeons.

Anyone, running anything can come and steam roll it. Jump in to a zerg to do absolutely ANYTHING on the map.

Buy everything you need with gold.

The only exception to anything that requires thought and team work is sPvP, Fractals, Some WvW and maybe Arah.

You have a point about the open world (although I’ve yet to play a game where the open-world was actually challenging).

While the team skills aren’t as apparent all of the time, you still need personal skill to perform.

As you say, most of the teamwork is in the SPvP, WvW and higher level Fractals.

However, we aren’t talking about teamwork; we’re talking about personal skill, if the tone of the person I was replying to was any indicator.

For example, quite a few people called for nerfs on Tequatl , Liandri and the Clocktower. Some people have trouble with Jumping Puzzles. Some people can’t differentiate between the Mesmer and their clones. Some can’t tell when a Thief is going to attack.

These are all ‘skills’ in their own right that seems to have gone over that person’s head, either because he / she already had them, or simply because he /she doesn’t consider them ‘skills’.

And that right there brings us back to the comparison of GW1 to GW2.
You HAD to make your build work. You had to organise who did what in your party, what your heroes were running. How your build complemented theirs.
Go in to Ascalon city in GW1’s hayday, grab a random team of 8 and jump in to FoW, or a dungeon, or DoA and watch the slaughter begin.
Then it evolved in to requiring talented people to run complex builds each performing their own task within an area.
I guess I have to say it again, in GW2 ANYONE running ANYTHING can form in your party and steam roll through 90% of this content.
The skills are all chosen for you or put in a pool so tiny you don’t really have much of a choice.

There was a MASS of crying about teq on the first day of release. By the second day when everyone found out, lets all just zerg and stand beside him, throw some people on the turrets and we’ll complete everytime.

"This is a skill-based game"

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Posted by: Bagel.4598

Bagel.4598

can’t actually believe people think there are skills in this game lol :P it’s faceroll, you don’t even have to know what you are doing in a dungeon and you can still complete it easly. OR… OR.. maybe… people confuse skill (like in how good you are) with skills (in like abilities of your class), hmmmmm, wow, mind blown,, i had to dig so deep in to my brain to figure out how n00bs think, it’s like, they are living outside ‘the box’. Mind blown… really..

So what you’re saying is that you’ve never died, and that every dungeon run you did you did first time?

What he is saying is that 90% of this game’s content and it’s mechanics could be done by a monkey in a straight jacket.
There is no need for build organisation between players, or group co-ordination in dungeons.
Anyone, running anything can come and steam roll it.
Jump in to a zerg to do absolutely ANYTHING on the map.
Buy everything you need with gold.
The only exception to anything that requires thought and team work is sPvP, Fractals, Some WvW and maybe Arah.

"This is a skill-based game"

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Posted by: Bagel.4598

Bagel.4598

You don’t have to do anything except swing with a sword, swing again and oh look at that swing again – which is literally opposite of what was said in the manifesto you probably saw.

You really SHOULD try to do something other than zerging someday. You’ll be baffled about the variety of weapons and skills.

I don’t zerg at all, I fractals and dungeons. Your argument is invalid.

Then you should know that if you use a sword, you will always have to use the sword for your attacks (obviously). However, you have 5 different attacks with that sword. Then you can also us another weapon and also, you’ve got 5 more exchangeable skills. I doubt that all you do is autoattacking without ever using any other skill.

I rest my case.

"This is a skill-based game"

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Posted by: Bagel.4598

Bagel.4598

You don’t have to do anything except swing with a sword, swing again and oh look at that swing again – which is literally opposite of what was said in the manifesto you probably saw.

You really SHOULD try to do something other than zerging someday. You’ll be baffled about the variety of weapons and skills.

I don’t zerg at all, I fractals and dungeons. Your argument is invalid.

"This is a skill-based game"

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Posted by: Bagel.4598

Bagel.4598

It means, you choose the weapon and the game will choose the skills for you.
You don’t have to do anything except swing with a sword, swing again and oh look at that swing again – which is literally opposite of what was said in the manifesto you probably saw.

Ascended Armor Drops

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Posted by: Bagel.4598

Bagel.4598

1 Assassin’s
1 Berserker’s
Both from level 49 Fractals.

If combat was changed...

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Posted by: Bagel.4598

Bagel.4598

But you’re happy for them to go around banning people unjustly and promising content in their patch notes but not delivering.
Wouldn’t be much of a loss by the sounds.

This thread is about changing the combat system to be like GW1’s. From what I’ve seen, it looks horrible, and I would never use it.

Of course SWG had such great success.

I’m out.

If combat was changed...

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Posted by: Bagel.4598

Bagel.4598

1000+ skills? Yes please.
Dual professions? Yes please.
Skills that worked well together, not just “Combo Fields”? Yes please.
First 5 skills whatever I like not tied to the weapon I wield? Yes please.
8 skills to choose whatever I want, not 1 designated heal? Yes please.
Traits that REALLY impact skills? Yes please..

Trade it all for jumping and dodging? In a heart beat.

Some things just shouldn't be time gated.

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Posted by: Bagel.4598

Bagel.4598

I am very, very grateful that the Anet devs know a lot more about how to design a good game than you do.

Heh, in the GW1 era maybe.

I tried to get into GW1 but I just couldn’t. GW2, however, is pretty much the best game I’ve played so far, at least as far as the kind of experience I’m looking for.

YMMV, of course.

I am very grateful the critics know a lot more about “best games” than you do.

71 tequatl kills and no drops

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Posted by: Bagel.4598

Bagel.4598

Loot overall in this game is dismal. It’s the ONE thing that makes me really dislike it. Believe me, there are many things I love about it. But the bad loot/RNG is SO SO horrible it is killing my desire to try to get anywhere. Need 250 T6 mats, or say, 2,000 (like for a legendary you need 8 × 250)?? Well, good luck pal. Maybe you might get it with “regular” play in about 2 years. If you’re not farming, you might as well just forget about getting anything good. And the farming is killing me too. Just boring as all get out.

TL; DR. Sorry, I think I’m almost at my breaking point with GW2. Didn’t mean to hijack and whine. Carry on.

People are under the misconception that Legendaries were intended to be acquired quickly and easily.
Although there are means to make this possible, that doesn’t mean Arena Net should cater to those who won’t go down those paths.
Legendaries are supposed to be a long term goal that you worked on over the course of the years they hoped you’d be playing this game for.
In return you get a special cosmetic to show people and for you to appreciate the time you’ve spent.
It’s resources you WILL accumulate on the side, and when you get close to being ready to craft it, you make that final push.
There is some room for improvement in the precursor field though.

Some things just shouldn't be time gated.

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Posted by: Bagel.4598

Bagel.4598

I understand some things need to be controlled, but let me play the game for god sakes.
If I log on and all I want to do is fractals, reward me as many times as I like with that daily chest. Heck it takes me about an hour to get it anyway.
It’s not like I’m not working for it.

If I want to sit through multiple boss runs, let me do it. Let me play your content.
What does it matter if more ascended material is acquired, we can’t refine it more than once per day. If we accumulate so much that we can’t do anything with it, we’ll just delete it or BUY MORE BANK TABS.

So what if I want another shot at a rare or exotic, why shouldn’t I? That’s where the money is, it goes in to the forge and is removed from the game or is soulbound to people’s characters anyway.

If players come up with a quick way to do dungeons or bosses, don’t limit their reward, make them more challenging and harder to speed though.
There are no problems with the gating of tokens and even the gold to an extent, in my opinion. Others may disagree and I’ll let them post suggestions for that.
There was no reward gate in UW, FoW, DoA, or dungeons in Guild Wars 1, there was a chance at an exclusive skin and people ran for that.

People will be less likely to run 1 event or 1 dungeon, why? Because that skin* will become popular and value will decrease or you’ll have multiple exclusive skins depending on the boss or dungeon that different people will go for.
We know you have the power to do this with ease, we’ve seen it in the Gem Store.

*Don’t make it soulbound OR account bound!
Too many things are soulbound. Fire Elemental Powder, really? I bought it with my account wide gold and I can’t use it across my account wide characters?
There are many examples of this. Agreed some things should be soulbound, but some items need reviewing.

You control how many dailies I can do in a month? Let me get laurels somewhere else, or reduce the cost of ascended accesories. 1 entire month for 1 trinket? I need 2 for a character, remember this wasn’t a game about grinding?

This would take some major tweaking and possibly reducing the rewards for each daily event, but the time we put in will more closely reflect what we get back out of it.
We’ll also log on more to do the things we love more.

You’re limiting our activity by limiting our rewards.

(edited by Bagel.4598)

Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

I think Ascended hasn’t added anything to the game. Its and effort to appease some people who are craving a reward. Rewarding players is something that Anet is very poor at. But I don’t think gear grinding is the answer.

It makes sense that they would be poor at it. They catered to the cosmetics crowd for the entire duration of GW1. Ascended is really their first foray into anything outside of cosmetic gear. It is new territory for them. I think it was a good idea, because I do believe in functional rewards, but I also I think they handled it pretty poorly. Hopefully they realize that they handled it poorly and will work to rectify the situation as time passes.

How can cosmetics not be a reward?
How is gold not a reward?

We need more gear tiers

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Posted by: Bagel.4598

Bagel.4598

Don’t need more tiers but a MF recipe to upgrade lessendaries to ascended stats I think would be a good thing

Wat

Ascended gear- Not what it should be.

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Posted by: Bagel.4598

Bagel.4598

Putting upgrade extractors in the gemstone, I don’t care if you can convert gold to gems, is a straight up kitten move.
Another one of those things they did right in GW1 but failed to carry over, expert salvage kits.

I wouldn’t know, most of my Black Lion Salvage Kits I get for free doing my Dailies. Or from chests by getting key drops.

I think you might mean “Perfect Salvage Kits” though, the ones you spent Skill Points to buy with some materials off EOTN consumable crafters? I used to love those things, made switching my runes out painless.

Sorry yes, perfect salvage kits.

We need more gear tiers

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Posted by: Bagel.4598

Bagel.4598

if you need more skins: ok, ask for what you want.

about future new BiS, i think that anet would face with a massive ragequitting of all the casuals they lured in by advertising “no treadmill”.

Already happened.

Anyone foolish enough to quit over a treadmill that doesn’t exist… well, I haven’t missed any of ’em.

If you don’t think there’s a gear treadmill then you’re part of the problem.

Where is it then? Where’s the next level of content requiring the next tier of gear forcing me to dispose of and replace my current existing tier?

The problem is actually with people that have no idea what a gear treadmill is, or even worse do know what it is but choose to use the term incorrectly in order to evoke an emotional response.

When you input gear that is a grind to acquire that has a greater statistical value than the current you create a treadmill.
Anyone who says “you don’t need it” are the same bland boss runners who will always be just that.
Just because you’re ok with something doesn’t make it ok for everyone.

The treadmill is the constant cycle of replacement that earlier raid based games used to keep players hooked.

Here’s the funny part… if they had released ascended gear exactly as it is now on release and never added a higher tier there wouldn’t be a single fallacious complaint about a treadmill.

And you know why that is? Because at release their philosophy was there wasn’t to be a gear grind and that exotics were the highest stat you could obtain.
Isn’t it funny how when you go back on your word there’s a whole kitten storm of backfire?
They did it once, they’ll do it again. That’s their thing.

They gave the player base what the majority was asking for. What good businessman in his right mind doesn’t cater to his customer?

We, maybe not you or I, screamed for more gear tiers. Exotics were too “laughably easy” to obtain. It wasn’t good enough for the majority of the player base, which had been condition to believe that the only endgame was gear chasing and bigger numbers. So Anet gave us what we asked for. I remember thread after thread screaming for more tiers, and I remember arguing heatedly against it, but “costmetics” aren’t good enough for most MMO players. Its not the proper carrot to grind.

I cannot, in good conscience, fault them for simply trying to have the good business sense of giving the customer what they asked for. I’m not happy about it, but I am also not the majority either.

How can you claim the vast majority wanted it when these forums have been full of complaints about it?
How can you claim Anet delivers on what the player base wants after the Fractured update, leaderboards, poorer rewards?
This game was sold on a no gear grind policy and it was over run when new team leaders came in.
Good business sense would be to release expansions not half kitten ’d LS content implemented for the sole purpose of justifying random gem store items.
There is a reason player numbers have dropped.

(edited by Bagel.4598)

2013 is over. Did they keep their promises?

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Posted by: Bagel.4598

Bagel.4598

Why does there even need to be any discussion of Anet’s integrity or commitment to their said design philosophies after the whole manifesto fiasco? They can declare, promise, commit, plan, intend, proclaim anything and at best you have absolutely no idea if they actually mean any of it or not. I don’t feel that way when WoW or LoL devs discuss things, they actually have some proven reliability or merit behind what they say. With GW2 it all just feels like PR doublespeak or hype with little follow through. I’ve never seen a company kitten all over a good reputation as quickly as Anet has done this last year with how they’ve handled GW2.

Nailed it.
This right here is the problem.
The problem isn’t that they didn’t deliver so much as that their PR skills ruin every little bit of good they do.
You’re allowed to make mistakes, we all do, but have the balls to admit when you’ve made them and give yourselves a better rep by fixing your mistakes and not making the same ones in the future.

We need more gear tiers

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Posted by: Bagel.4598

Bagel.4598

if you need more skins: ok, ask for what you want.

about future new BiS, i think that anet would face with a massive ragequitting of all the casuals they lured in by advertising “no treadmill”.

Already happened.

Anyone foolish enough to quit over a treadmill that doesn’t exist… well, I haven’t missed any of ’em.

If you don’t think there’s a gear treadmill then you’re part of the problem.

Where is it then? Where’s the next level of content requiring the next tier of gear forcing me to dispose of and replace my current existing tier?

The problem is actually with people that have no idea what a gear treadmill is, or even worse do know what it is but choose to use the term incorrectly in order to evoke an emotional response.

When you input gear that is a grind to acquire that has a greater statistical value than the current you create a treadmill.
Anyone who says “you don’t need it” are the same bland boss runners who will always be just that.
Just because you’re ok with something doesn’t make it ok for everyone.

The treadmill is the constant cycle of replacement that earlier raid based games used to keep players hooked.

Here’s the funny part… if they had released ascended gear exactly as it is now on release and never added a higher tier there wouldn’t be a single fallacious complaint about a treadmill.

And you know why that is? Because at release their philosophy was there wasn’t to be a gear grind and that exotics were the highest stat you could obtain.
Isn’t it funny how when you go back on your word there’s a whole kitten storm of backfire?
They did it once, they’ll do it again. That’s their thing.

We need more gear tiers

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Posted by: Bagel.4598

Bagel.4598

if you need more skins: ok, ask for what you want.

about future new BiS, i think that anet would face with a massive ragequitting of all the casuals they lured in by advertising “no treadmill”.

Already happened.

Anyone foolish enough to quit over a treadmill that doesn’t exist… well, I haven’t missed any of ’em.

If you don’t think there’s a gear treadmill then you’re part of the problem.

Where is it then? Where’s the next level of content requiring the next tier of gear forcing me to dispose of and replace my current existing tier?

The problem is actually with people that have no idea what a gear treadmill is, or even worse do know what it is but choose to use the term incorrectly in order to evoke an emotional response.

When you input gear that is a grind to acquire that has a greater statistical value than the current you create a treadmill.
Anyone who says “you don’t need it” are the same bland boss runners who will always be just that.
Just because you’re ok with something doesn’t make it ok for everyone.

We need more gear tiers

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Posted by: Bagel.4598

Bagel.4598

if you need more skins: ok, ask for what you want.

about future new BiS, i think that anet would face with a massive ragequitting of all the casuals they lured in by advertising “no treadmill”.

Already happened.

Anyone foolish enough to quit over a treadmill that doesn’t exist… well, I haven’t missed any of ’em.

If you don’t think there’s a gear treadmill then you’re part of the problem.

Something big is coming in 2014

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Posted by: Bagel.4598

Bagel.4598

I would take a GW1 expansion over a gw2 expansion. Hands down, any year.
There’s a reason that game lasted 7 years strong, and that reason wasn’t carried over to gw2.

Ascended armor doesn't make much differance

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Posted by: Bagel.4598

Bagel.4598

So long as ascended remains the final “power” tier I like it. It gives people a little something to spend time towards if they wish and opened things up for expanded crafting, expanded designs, etc. It’s a good ceiling provided it remains the ceiling.

Legendary armors, now, should honor the ascended power ceiling and go with the added features, such as the ability to change stats on the fly (out of combat).

If ANet ever makes legendary armor, they deserve to go under. It’d be a complete betrayal of their founding principles in my eyes.

I’d be fine with it if it was on-par with how legendaries are currently implemented, but if there would be a further stat difference from Ascended items, then that’d be simply ridiculous.

Expect Legendary armor, and expect it to be equal to ascended in stats but have perks like the aforementioned ability to change stats easily.

If it has the same or similar quick silver effect as The Juggernaut I’ll be expecting my gold back.

We need more gear tiers

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Posted by: Bagel.4598

Bagel.4598

if you need more skins: ok, ask for what you want.

about future new BiS, i think that anet would face with a massive ragequitting of all the casuals they lured in by advertising “no treadmill”.

Already happened.

We need more gear tiers

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Posted by: Bagel.4598

Bagel.4598

Is this a troll thread?
You paid 600g for the aesthetics, if you wanted to pay for ascended stats, make an ascended weapon.