Each of you have validity in your comments, you should just agree to disagree; even though I would be leaning toward Bagel.
Yes, it’s stupid that we ‘need’ (used loosely) to grind in order to obtain gear that allows us to achieve enough AR to tackle high end fractals.
Yes, you don’t ‘have’ to grind that AR.
But, the validity in the concern with the player imposed -must have xx AR- is something that does happen. Even if Anets intent is to not impose these limitations, the current agony resist system does enforce this among the player base itself.
I’m sure had they taken the time or reflected on the current agony system and methods of obtaining them, they could tweak, balance and amend… but given the expansive nature of the game, I’m sure they’ve got an infinite number of things up on the whiteboard.
I honestly believe it is another hidden ploy to tempt players to the gemstore.
If players don’t want to grind or don’t have the gold to make any ascended gear, they need to resort to infusions for AR.
If they don’t have the gold to buy AR, or the time to farm THOUSANDS of infusions in fractals to reach that AR target needed, then hopefully they’ll resort to purchasing gems.
That or grind somewhere else in game for the gold required.
What it boils down to in every direction is a grind of some form.Your conspiracy theory is the hidden ploy part.
It is interesting to me to see people complaing about FoTM being grindy…when they were introuduced to be excatly that. Is it really that surprising that the last level of FoTM, meant to be a long term goal and placate those who want a grind, is grindy?
It’s also always funny to me, that at least half the time people resort to simply saying anyone who disagrees with them is a fanboy. As if the only really valid opinion are those who feel it’s too “grindy”. Everyone else is just wrong.
Implementing a separate area for people who just want to grind, where those who do not want to grind cannot acquire is opposite to what they claimed their vision was.
Most of the comments in this thread are way off topic and are in retaliation to whoever started it.
My issue in this thread is not with ascended gear but with the nerfed rewards based on experience and numbers after an update with which they claimed the rewards were improved.They never said there would be no grind whatsoever. If they did, I would greatly love to see that line. Hell, GW2 had grind even before FoTM and ascended. What these forums seem to call “grind” is present in a lot of RPGs. To the extent where I’d say it’s a part of the genre.
They have said there would be no grinding treadmill, which there isn’t. One new tier in the games lifetime thus far isn’t a very good treadmill. You aren’t forced to grind to experience content. Level 1 fractals are the same content as level 50.
As for the actual topic, increased rewards will always be seen as good thing. I personally do not have enough data to make a correct judgment on whether you’re lack of rewards are a bad RNG streak, or simply bad rewards as a whole. What I do know though, is I do often get bad RNG streaks…then chests with multiple good rewards.
On the basis that pre patch it was impossible to receive a Non-infused ring at level 40+ Fractals and post patch they are common in the same tier, I can confidently say the rewards are poorer.
I ignore gold as a reward because
A) They do not reflect time input in comparison with other dungeons
B) Gold is not an exclusive reward to Fractals.