On the editing topic I’ve seen a few things listed.
- NPCs
- fixed placement
- grid placement
- free form placement
- upgrading placed things
Assuming everything has a cost:
Some questions with sample answers:
Q: what kind of thing would you be ok with static placement?
A: a giant stone carving of Colin.
Q: What kind of things do you think work fine with grid placement?
A: A theatre where my guild can roleplay how angry we are with the guild hall system in game.
Q: What stuff would you want to have free placement?
A: Statue of Chris WhitesideJon
On some guilds I’ve been in, we used to make “parties” after certain events, like for guild promotions, or after a huge success of some sort.
I know many players are familiar with this idea, we can put a banquet down, a barrel of beer (or mead?), some banners, some toys, and people enjoy it. But what if GH could make those kind of events more sophisticated?
I bring this to discussion because of both, what kind of static assets we could put there, and about the instanced vs open world debate.
For this kind of activities, a guild should be able to decide who participates and who doesn’t, not necessarily restricted to who is in the guild or not. → ability to invite guests to your Guild Hall
With this, I think we can mix the idea of instanced and open world, as suggested by some users on this thread, having an “outside” and an “inside” of the Guild Hall, the outside serves the purpose of affecting the environment, showing off, and it’s customization should be (in my opinion) based around presets, can be a lot of variety there, but it shouldn’t be based on a level of customization that could “damage” the visual integrity of the game.
While in the inside, we should be able to arrange, and re-arrange assets inside, we wouldn’t want to have the “party setup” forever, but we could make it for an special event, and change it back later. This assets I’m talking about can range from being furniture, to flags, statues, or elements with some extra utility, like a forge, a crafting station, or anything like that.
In this matter, grid based placement works well when making rooms and setting up the space inside of the Guild Hall, while furniture and such, work better with free placement.
In this example, is easy to guess that, if you want to make a huge event and invite friend guilds and other players, you need a big place. So the amount of available space could be part of the Guild Halls progression too, being able to make a huge event is, in part, a way of showing off, and just as in complicated sociopolitical situations, is a way of showing power to your neighbors.
(just wanted to bring in an example so we can picture better how this things would work on a daily basis)