Showing Posts For Baltzenger.2467:

Anet's legendary quotes Collective Edition

in PvP

Posted by: Baltzenger.2467

Baltzenger.2467

I too think the OP should have his thread closed and get a warning at least.

This is a toxic thread. Taking quotes out of context, stating “facts” out of context, to give a message that is untrue. If you don’t like the game, don’t play it. No game is perfect, and since Anet gives us a monthly review on the things that need improvement, I can say for sure, that we can either believe they will make the game better, or not. If you think that the devs are the problem, then you have nothing to hope for, therefore, leave. You wont “wake up” the devs, being at the other side of things is not as simple as the playerbase thinks, and balancing is the hardest thing to do in a game, even harder in a mmorpg, they are doing very good at that task, and I, like many others, believe in the potential of the game, and in the skill of the devs to solve the problemas, and perfect their creation. Go ridiculize your mom if you want, somewhere else.

Warrior Discussion

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

Thanks guys!

We’re being very mindful about the way the Sigil of Para fix will hit Warriors. We’ve already got another balance patch brewing, and we’re being very careful to watch all the classes and see how they feel after we shave down the condition spam classes slightly.

As others have said, once we bring down the conditions that “hold down” some of the physical based classes, they will feel stronger. We’re aware of that!

Thanks again for the feedback!

Thanks Jonathan, I’m happy to read that you shifted the way balance has been handled in the past, with a new concept of shaving. To me, the thing that is more dangerous to the game, is what happens in this forum/thread, that people feel that every time they don’t like something, they can complain and have it changed. A competitive game should not be changing so drastically, monthly, or bi monthly, not even every 6 months. I’ve seen the “meta” of this game shift so often, that now I’m afraid of investing in a build or character I like, fearing that I will lose 20+ gold (to my limited time, that’s a lot) per gear, because the effects of items and skills will change next month.
I’ve played warrior since december last year, my first character, I’ve seen the class being called from useless and free kill, to now, “overpowered”, all the gear, the skins, the runes, the sigils I invest in my character face danger every patch, of being changed to something I didnt want when buying them or crafting them.

I hope the metagame of this game to be balanced around warrior, since it’s mechanic is the most intuitive of all, is similar to what monsters bring to the game, and I don’t want to see that the fact of being a “simple” or “intuitive” class, translates into being plain underpowered around the gimmicks of other classes : stealth, clones, minions, pets, etc.

As a warrior, I rely more on combat awareness and being quick with the simple tools I have, than to a special mechanic, which other classes have.
As a suggestion, I would say that GS needs to have its burst revised, mace should have an option for condition builds (maybe change the daze for confusion), shouts need to be revised, banners need to be revised (for QoL issues), and I would be satisfied if our sustain is based on being aggresive than being defensive. Right now a lot of people complain about healing signet, but the signet alone is not enough to be “super sustainable”, is the mix between many sources, including adrenal health. Maybe you could consider make us regenerate health on hits, or damage, or adrenaline gained (not spent, pls, blindness is a pain), rather than just a passive gain. I think the old way omnomberry pies worked on warrior made them viable in pvp while not being OP, I understand the change to the food, but maybe, with the current philosophy, you could’ve “shaved” the change, by giving us something similar in exchange.

Thanks for this awesome game, and I wish you good luck with your future work.

Old MF can't choose any other crafting stat.

in Bugs: Game, Forum, Website

Posted by: Baltzenger.2467

Baltzenger.2467

I have a problem with this too. No response yet from Anet.
I bought a set of explorer’s draconic gear, expecting to change it to dire (just to have my dire set as soon as possible), and today I found that Dire is not in the list of stats I can get. Also, there is no recipe for crafting heavy dire armor, but there is for medium and light. So obviously, nobody is selling draconic dire gear either. I invested before so I can save time, and get my set as soon as possible. :/

Assassin not available in Medium Armor?

in Bugs: Game, Forum, Website

Posted by: Baltzenger.2467

Baltzenger.2467

I have a similar issue on my draconic heavy armor set, I can change it to assassin but not to dire I really want to change it to dire stats, I hope this is a bug…

Lack of "Dire" stats @ "Traveler's" armor

in Bugs: Game, Forum, Website

Posted by: Baltzenger.2467

Baltzenger.2467

I have a similar problem. I bought a box of draconic mf gear yesterday, expecting to change it today to dire stats. But now when I try to set the new stats of the gear, it doesnt show dire on it. It does show assassin as an option. I really hope this is a bug and a hotfix will let me change it to the desired stats. An answer on this thread would be nice too.

Greatsword suggestions (please add to them)

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

the only thing the GS really needs, its a better burst skill. Adding a better burst skill does not mean “moving” one skill to that slot. I would like a leap.

Animations, main source of imbalance

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

@baltzenger who says that not the asura weapons are the normal size and the norn and human weapons have changed the size to fit character size?

I don’t know what is the normal size, but since more telegraphed animations means better chances to develop counterplay, generating a more rich experience in the competition, I think it would be better to have bigger animations, at least for weapons, also I think that would be good for asura players, because when you put a skin to your weapon, you want to actually be able to see it, and weapons on asura are very small, and you cant notice most of the details of the skins.

Animations, main source of imbalance

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

I think the solution is more simple than you might think, well, in my opinion.
Just make all weapon models the same size, regardless of the race. Because in the end, most animations depend on the weapon, if we can see the weapon clearly, we can tell what the character is doing. The size of course, should be between human and norn (making asuras carry really big stuff for them). This can be made only in PvP if you want to keep the aesthetics on the rest of the game, and also…it makes sense right? Why the same weapon used by a different character changes its size?

edit: I mean about the differences among races, I agree with Helseth that skill animations should be clearer too.

(edited by Baltzenger.2467)

Mace/shield GS build = Overpowered

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

The problem, guys, is that you get too exited and keep replying to guys like excalibur.

Stun breakers is the answer. Just that.
Even if to keep last month FotM players content, they have to give other classes more stun breakers. No more stabilities, tho, please.

It's already happening, "nerf warrior CC"

in PvP

Posted by: Baltzenger.2467

Baltzenger.2467

Flavor of the Month: Eles – > Rangers → Necros → ? (thieves?)

The thing is, if we keep getting every class nerfed and buffed constantly, everyone will end up being guardian. Warriors are not OP, are not even top tier class, but they got something with the CC, will you take it away? Think again what class you play, because in the end, you will only play guardian, and then, it will be nerfed too.

Even if you can perma CC someONE, you can’t do the same against a group, and by focusing only one player (not even killing him), you can’t defend yourself, and as a warrior, you will die to anything (anyone else hitting you) while you “stun lock” someone. I think warriors can “bunker” 1 v 1 right now, but that’s it. In hotjoin.

4 sec Revealed and Permastealth.

in PvP

Posted by: Baltzenger.2467

Baltzenger.2467

yeah i don’t really see how this affects d/d to be honest

But so it is. d / d thieves practically disappeared after that pointless nerf.

they disappeared after culling “fix”.

Can we please change "Regeneration"?

in PvP

Posted by: Baltzenger.2467

Baltzenger.2467

i don’t mean to be a buzzkill mate, but i don’t think devs are considering this.

Until a developer says so, I will consider what I say good. They have implemented many suggestions I have made already. <3

that’s pretty cool, like what

Cleansing Ire – https://forum-en.gw2archive.eu/forum/game/suggestions/Defense-Grandmaster-Trait-Indomitable/first

Larcenous Strike – https://forum-en.gw2archive.eu/forum/professions/thief/Change-Flanking-Strike-to-Vampiric-Strike/first

That is just out of the top of my head. Check dates.

I don’t know about larcenous strike, but about cleansing ire, I don’t think the devs took your suggestion. I saw something similar on reddit and in other topics of this forum. It would’ve been awesome, tho, if they had taken your suggestion, works way better than the current one.

Also, I think is a bad idea to base regen to be defined by base HP pool. Guardians and Eles, depend a lot on healing to be viable (not even talking about being balanced), and making them worst at that just to make high HP classes better, is wrong. I believe, on the other hand, that yeah, Regeneration should be affected by 2 stats, why not vitality? If vitality increase regeneration (which makes sense), it will be actually useful, and not just to patch low hp classes. Also, healing power should benefit other boons too, or maybe giving a natural resistance against conditions, or a natural hp regeneration (for example, 15 hp/s at 1500 HP).

Rush is still terrible.

in PvP

Posted by: Baltzenger.2467

Baltzenger.2467

Nods, that’s just an animation change, which is possible.

Just, while we’re talking about it, I’m also just thinking about the weapon overall, how it performs in all game types, strengths, weaknesses, what would happen with adjustments, etc.

Sorry to brainstorm w/ the community in an effort to be more transparent. My bad!

Hello Mister

Here is my suggestion with a brief insight.

Rush isn’t “fast” enough to be competitive, even if you change the way it lands the hit, is so easy to evade because of the animation. There are similar skills that could fulfill the same effect, for example, elementalist’s GS(elite) rush, or ranger’s GS swoop.
Maybe making it give the movement boost, without the channeling? so you can run at that speed “however you want”, without the hit at the end of it. That could help against classes that kite warriors.

We would still need the “hit” from it, so moving arcing slice to the main bar could be a good choice. But the effect of that skill is not appealing at all. Maybe making it a knockdown, or a strong hit (and fast, easy to land) that applies vulnerability would be better.

Then you could move 100blades to the burst slot, but…will it be a burst? Is a skill with long channeling, that roots you when you cast it. That means it won’t ever burst, because it is slow, and most competitive players know to just not stand in its range.
In my opinion, you have two options with that: You either make it not root you (but reducing its damage) or you make it a “defensive burst”, adding some defensive capability to its effect (being a burst skill now), similar to blurred frenzy (make you evade while channeling but not at the last hit), reflect proyectiles, or knock down who enters its range.

(excuse grammar mistakes, not native speaker)

(edited by Baltzenger.2467)

State of the Game comment/question thread!

in PvP

Posted by: Baltzenger.2467

Baltzenger.2467

I will copy/paste the set of questions I sent to Grouch, in case he isn’t able to address them or even read the PM I sent him.

Related to Warriors:

1.- We were told in the last SotG that we will get new ways of spending adrenaline. This could solve the recent issues with the trait Cleansing Ire and the new Blind mechanic. Is that still on its way?

2.- We were told on the official forums that Healing Signet will get its base healing improved. There is a lot of complains about “warrior’s sustain”, Is this change still on its way? and, Do the devs consider that warrior’s sustain needs to be improved to make them more balanced? If so, Do they have plans to relate a solution to this, with new ways of spending adrenaline?

3.- Where does Anet want warrior to be on the metagame? Related to what we can expect in the direction of upcomming changes.

I hope you can address this questions, since I believe, are medular to the current problems with warrior in spvp (and wvw too).

(edited by Baltzenger.2467)

Why can't guardians be fat?

in Guardian

Posted by: Baltzenger.2467

Baltzenger.2467

Save yourself! .

delete

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

I really like that people make suggestions and all. Don’t get me wrong.

But I will risk it here, and call you a liar:

“I propose some easy changes that will fix all the above in less than 3 days if you have atleast 1-2 decent programmers (Ive worked in the game industry so I can estimate this accurately)”

That, sir, is a lie. Making some sequence in RPGmaker doesn’t count as “worked in the game industry”. If you really believe that any balance change can be done in 3 days, then I can tell, you know so little about the game industry, that you can’t, in no way, estimate anything about this.

Now, as an indie developer (I truly am), I can give you my references later if you want. I can tell you that the best way to make suggestions, is to make them, like what you are, a player. Everything is information. You don’t need to pretend to be something you are not to give it more weight.

Now, to your suggestions, I will start saying this: Anet promised sustain and new forms of spending adrenaline. We’re still waiting.

1. Cleansing Ire should be changed to remove 1 condition every 10 seconds, and gain regeneration for 6 seconds. This would help bunkers, warrior sustain, and all builds in between.


With new ways of spending adrenaline (related to sustain, perhaps?) this change isn’t needed at all.

2. Sustain: I think all warriors should have the talent Adrenal health as a standard aspect to warrior, and it should tick every 1.5 seconds. This would add a little nudge to our longterm sustain across all builds. I would replace Adrenal Health with Armored Attack and put in the old Balanced Stance trait in the 25 spot.

— I believe adrenal health needs to tick every second (I don’t think anything can tick every fraction of second in this game, due to its architecture). Just that. With the same health we gain now, but every second (triple its effectiveness)

2a. On top of this I’d give warriors an increase in speed of 5% at 1 adrenal bar, 8% at 2 adrenal bar, and 12% at 3. This would STACK with swiftness/warriors sprint and give warriors that extra little edge in catching people that we currently lack.

— This seems interesting, but should be a trait.

3. Build Diveresity/Small Adjustments:
Sword: Making Condition Warrior a real spec.
3a. Return sword chain 1-2-3 to its original, sword warriors lost a lot of sustain damage with this change.

— I don’t agree with this. I think the new sword is actually, better. I don’t think the warrior should be really good at full conditions. But that’s my opinion. To give more build diversity, we should have more condition related traits on Strength line. (I see no reason why, for example, longbow should be pidgeon holed into tactics line, or sword on arms line, we see on other proffesions that weapons benefit from multiple trait lines)

3b. Keep the current leap and move parry to 3 from off hand. Replace off hand with old hamstring animation but call it poisening slash or something and have it add a 7 second poison

— I’ve thought about getting poison. I don’t think our class justify a poison on any weapon. But, maybe a trait related to bleed. For example, “Infected Wound”, chance of poisoning your foe if it is bleeding, chance on crit, 10-15 seconds cooldown.

Rifle:
Change Kill shot to something that is not always dodged, giving it a 1/4-1/2 second cast time doing 1/2 damage and adding 8-12-16 stacks of vulnerability for 7 seconds.

— What about a flying projectile? Make it naturally pierce, knock down? (that would be awesome, but a bit OP I think…yet, interesting, the only long range knock down)
I like the long cast heavy hitter skill. Maybe trait to get camuflage while casting it? I don’t know.

Mace:
Mace 1-2-3 chain. Reduce the last hit cast time to reliably hit more often.
Make Mace block work the same way as off-hand sword.

— Mace is very strong for its purpose, but I agree with this one.

So where is that sustain we were promised?

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

We were promised sustain and new ways of spending adrenaline.

Actually, If Anet delivers, I think warrior will be fixed.

Just make adrenal health be per second instead of every 3 seconds, and make it scale better with healing power.
Give us ways of spending adrenaline with heals. For example, change one of our heals to stack charges on adrenaline bars, and every time we press it, we get a burst heal (1-2k), after we use it 3 times, give it a cool down. Make it scale well with healing power. Or better, put that in a F2 skill slot, and don’t change a heal.

Also, PLEASE, Anet, you promised to improve signet of healing, it does NOT need a cooldown reduction, it needs to passive heal for more, that’s it. Make it scale well with healing power.

Of course we should not be bunkers in full zerker specs, but if I want to survive more, I should have the option to put some clerics or apothecary gear and improve my sustain. Remember Anet, you made this game to offer choices, that’s what you advertised, and that’s what we want. Not OP classes, just customizable to the player style, and be balanced.

@Daecollo: Please, don’t bash me.

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

Not to be a devil’s advocate, but:

Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.

Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.

Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.

About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.

But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.

Its worse then aegis, because you can’t attack while doing it. Your basicly wasting an action when we already have plenty of blocks.

We already have the highest dps, you really want people to run nothing but warriors in dungeons? If you add more dps they will have to redo what the class’s description is to make it even worse.

Ok.
Blocking is a waste of action then, and I want people to run nothing but warriors.

haha

Mace/Sword would give you your desired affect of blocking a lot. Its really not that effective.

You miss the point.

Let me explain warrior class to you then:
GS is a mainly offensive weapon, as a warrior, you should boost it damage with crit chance, crit damage and power. (not defensive stats)
Which means, you lack defensive capabilities.

Mace/Sword is a terrible setup.
Mace is a defensive weapon: block, weakness, CC.
If you go with that setup, you won’t be doing much damage, then, you should focus more on the CC and being able to stay alive (defensive stats)

The problem with warrior, is that, unlike other classes, if you want to do damage, that’s all you can do, you go glass cannon, you kill or you die. If the battle keeps going (more enemies come into play), you simply, die.
If you want to be defensive, you do so little damage, that your enemy can kill you over time, outrun you, or wait until others come to help.

The idea of a defensive/utility F2 skill, is to balance this situation, giving the offensive weapons, some defensive capability, and the defensive weapons, some extra utility (aka sustain).

The result should be a warrior that can stay in the fight.
It’s fine if the GS block means you do no damage while blocking, it’s also fine if it is “worse than aegis”, because the weapon is offensive, that gives you just some defensive option, because, you will need it.

the F4 skill you say is useless because you already have a lot of crit chance, is actually a way to open the spectrum of gear you can use, and can replace the traits that ask you to not use adrenaline.

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

Not to be a devil’s advocate, but:

Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.

Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.

Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.

About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.

But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.

Its worse then aegis, because you can’t attack while doing it. Your basicly wasting an action when we already have plenty of blocks.

We already have the highest dps, you really want people to run nothing but warriors in dungeons? If you add more dps they will have to redo what the class’s description is to make it even worse.

Ok.
Blocking is a waste of action then, and I want people to run nothing but warriors.

haha

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

Not to be a devil’s advocate, but:

Your Defensive Utility sounds like a worse version of Aegis, taking its own cool-down onto account and the fact you would have to sacrifice an attack to block making it much worse.

Your Offensive Utility, buffing our Max HP and making us take more damage for critical chance? I have too much already, this would be a worthless utility nobody uses, because its simply not worth what you give up for it. We need more sustain, not less.

Then don’t be devil’s advocate.
The defensive ability isn’t really comparable to aegis, but to the shield’s block, or ranger’s GS block. If you expect to be very durable and still do the amount of damage a warrior does, then you want warrior to be OP, I think most of us don’t want that, we just want warrior to be interesting and balanced.

About the offensive, I expect you use berserker gear. Well, it’s mandatory. That should be corrected. Being able to gain crit chance on top of fury, also aspd (frenzy’s effect), and an increase in max hp, is actually something you could expect from a warrior class. Nothing to do with sustain, but to take advantage of the already high HP pool, similar to necromancer’s ability, a warrior could rely on a huge HP pool and burst to finish an opponent.

But don’t worry, this are just ideas, there are a lot of good ideas in this thread. I won’t refer to yours, tho.

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

My idea:

Rework of F1 skill: Increase damage on some skills.

F2 skill: Defensive or Utility, depends on the weapon.
Example: GS F2: Block. You block with the GS, draining adrenaline slowly, if you block an attack, you drain an entire portion. So max adrenaline means 3 consecutive blocks, but mostly, 2 blocks.
Mace: Since this is a defensive weapon, I would put an F2 skill that charges adrenaline, with a channel. This is good for the weapon, since it is slow, and you could do that before using the F1 skill.

F3 skill: Sprint. This is an utility skill, that I can’t believe the warrior don’t have. Very simple, you run forward, very fast (similar to rush), draining adrenaline, and you stop when your adrenaline bar is empty or you hit an obstacle. You can jump while running to avoid obstacles. (Now you can reset/disengage from battle)

F4 skill: Rage. The way frenzy should’ve been. You enter rage mode, draining adrenaline while in this mode. You turn into a red color, with some kind of aura, white eyes and white hair (like asura wrath? this is just personal flavor). And you gain crit chance, max hp, aspd (25%), but you receive more damage.

Also on the traits you should get health when gaining adrenaline, so you can stay on combat, and have ways of using that adrenaline in a more tactical way.

Also, on a side note, when someone says that warrior shouldn’t be defensive because it will be a guardian, that is wrong. Guardian isn’t guardian because of it’s defense, but because of the ability to defend others. Warrior, in my opinion, can and should have defensive options, but keep them in a very, very selfish way.

100 Blades, its going to be reworked or not?

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

HB isn’t the only or better source of damage in PvE. Often Axe is better, and for GS, rush/WW is good enough.

I believe that is a great benefit in HB being changed. Due to HB we are seen as “insane damage” and most of the class flaws get overlooked. I rather have HB with halved damage but with more utility.

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

I love the idea of adrenaline being used more tactically.

I think if we can heal or cleanse on gaining/using adrenaline, the class will get another layer of depth. Now you just get to max adrenaline and leave it there until you need/can user your burst, and this works only on some weapons, on GS for example, you won’t be using the burst at all.

I prefer, tho, to heal on using or gaining adrenaline, than to cleanse. I’m fine with warrior being overall weak against conditions. Because we have a lot of HP, and we can trait/gear to be VERY strong against conditions. What I can’t accept is warrior being weak against direct damage comming from medium armor classes. Since those classes have strong mobility and good ranged damage too, we are at a clear disadvantage there. We either get more mobile/evasive, or we get sustain.

I also believe that we should have some sort of skill that let us reset. Like “Tension Relax”, with a long channel, we get disabled, but refill our HP while doing so. Since we can’t run away, we should be able to stop and focus, to keep battling.

How are Warriors in 1v1?

in Warrior

Posted by: Baltzenger.2467

Baltzenger.2467

http://www.twitch.tv/tarcisanastasis/c/2347311
warrior vs 2 mesmer

http://www.twitch.tv/tarcisanastasis/c/2349316
warrior vs thief and ele.

Also can beat H.G.H engi, BM ranger in 1v1. (it’s not 100% win ratio, it’s like 50% win ratio when I against BM ranger, and about 70% win ratio when I against normal H.G.H engi.)

So, please quit saying warrior is horrible when you are a not good at warrior. It’s not warrior’s problem, it’s your problem.

This goes to you, and to Avliss too, whom I’ve been following (his videos) for a while.

Warriors aren’t “horrible”. That much is true, and clear, warriors CAN deal enough damage to bring any class down, no matter the regen, the boons or the dodges.

But that doesn’t mean that warriors are Okay. In spvp you won’t be doing 1v1 duels (with those kittenty rules people use on duels), and any time you are faced from higher ground, or with numbers advantage, you will always have problems. Are warriors good in 1v1? yeah, they kind of are, they can burst around 30k damage in the first 10 seconds of a fight, but if you miss half of it (dodges, blocks, CCed, etc), you won’t win the duel.

Avliss has some nice builds for wvw, and I’ve been following his videos for a while, but after some time, he started making videos of duels only. And that doesn’t serve any purpose in wvw or spvp. People will use terrain, will call friends, will escape, etc.

The warrior class NEED some sort of statying capability. Some regen, some life steal, some sort of long term damage mitigation (like protection), or some escape mechanism. The things every other class have (except necromancer) to play a 1v1 and have an option if things go badly. That much is necessary in wvw, where you don’t simply respawn, you have to both: repair and walk your way to the point you were. And that means time and gold consumption, that you can’t afford.

And, sadly, your videos Anastasis, prove nothing. Any class can beat 2 bad players, and yeah, downed state doesn’t really represent classes, warrior have one of the best downed states, that doesn’t mean you should seek to be downed to be effective.