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Casting times

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Bas.7406

All marks should be 1/4 or 1/2 second (like chillbains).

All marks are 3/4 cast. Including Chillblains…

Also Warhorn #4 is only 1/2 cast which is relatively quick for an AoE Daze (Other AoE Daze are 3/4 cast time)

The only skills I feel have a long cast time are:

Focus #5 – Which is very noticeable since a large reason to use it is to remove Boons applied mid-combat which breaks the flow by a huge amount.

DS #1 – It’s very slow at a full 1 second cast time, it may do high damage but it’s pretty terrible when compared to Dagger #1 which will complete 3 attacks per second… The slow cast time of this also makes using the #2 and #3 skills much harder to do without crippling the damage you’ll do in the short time you can stay in DS.

DS1 is only bad in that instance if you are a condition mancer, at which point DS shouldn’t be used for damage, except to pop crits. At lvl 80 with full zerker gear and a power build. Dagger1 hits for around 150-200, Dagger2 hits for 250, and Dagger3 hits for around 900. That’s a total of 1300 with Crits as high as 2200. DS hits for 2200 normal with crits of 3300 – 4k. That’s twice the hit, and if traited it stacks might, pierces and stacks Vulnerability. Axe 2 with a full power build can hit up to 8k in it’s channel. Dagger is not as great as everyone says it is, and Axe is not as Bad. DS is great if used for the right reasons and in the builds that support it.

For Hybrids and Condition builds, Death Shroud is used for Bleed on crit with DS 4, DS3 and DS2. DS1 is simply used as filler or when waiting for cd, and to possibly stack might if traited.

That’s terrible damage. Something must have gone horribly wrong with your power build.

My dagger auto attack chain hits for up to 9k plus.

I seriously doubt your single Dagger1 auto hits up to 9k as that would be the single highest reported amount at any time, and would be even more powerful than 100b.

Theorycrafting: 4 Necro/1 Mesmer Berz CoF Run

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Bas.7406

I am not saying everything is fine, nor have I said we are completely great. I simply point out that there are a few forum people who do nothing but post endlessly about how broken this or that class is when it’s not true.

As the game stands right now there is no class except Ranger that is completely broken. The Warrior and thief have a few abilities that make them easier to use, and the mesmer has the single best utility in the game. You combine that utility with the two highest damage specs in the game and boom you have a winning zerg in most cases.

That does not mean that our class is broken or in need of a major overhaul or has a litany of bugs. The goal of the all-necro guild and runs is to point out that not only do we offer a great synergy with other players, but that we can deal as much damage as the “BIG NUMBERS” classes in a different way. When you are rolling with 5 Necros or even 4 Necros you notice things that normally get over looked. Such as at first the damage drops slowly than it plummets down so fast you only have time to do one run through of your attack.

My point has alwasy been that the class isn’t broken we have a few little bugs that could use some work and fine tuning, but it’s our thought of the class that has to change. We are not a big numbers class we are an attrition class. The sooner we learn to think differently the sooner we can fine tune the problem areas.

Theorycrafting: 4 Necro/1 Mesmer Berz CoF Run

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It would be interesting to see if we could hit the 6 minute barrier without a Mesmer.

Theorycrafting: 4 Necro/1 Mesmer Berz CoF Run

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Bas, you’re kind of hilarious, really. You torched CoF P1 and P2, congratulations.

If you get a group of people together and would find yourself unable to beat these two paths, then you should probably stay away from dungeons anyway; so finishing that is hardly an achievement.

And please enlighten me, what exactly did you fight extra in this path, other than the bridge? Because there is nothing else you can skip and if that takes you 30 minutes instead of 6 to 7, then i don’t see what exactly is awesome about the whole deal.

I have a feeling regardless what I say, you will say that’s not true, making it an entire waste of my time. I didn’t say COF was Hard, I said we fought every single creature we fought everything you could or couldn’t see. The bridge fight alone is 3 different fights. 25 minutes is probably high on the amount of time, but we had a guy watching the video so it added to it. Regardless those three fights can add 3-5 minutes per fight to your total time.

We also did the same thing in AC which is typical skip 50 percent and run to the next boss fight saving yourself nearly 20 minutes by skipping. CM we did all of them as well (that was the longest I have ever seen a fight). SE we did the same thing, HoTW they did as well. My point is clearing everything quickly with minimal deaths is way more impressive than someone zerging through skipping 10-15 minutes of down time.

Doing the math is difficult I know, but attempting to mock me when you could actually do the math is probably not the best way to win friends and influence people :P.

On a side note, I am a pretty funny guy so thank you.

(edited by Bas.7406)

Casting times

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Bas.7406

I don’t know about you, but the last hit on dagger auto hits the vet guards in wvw for over 3k for me before might/vuln.

WvWvW is not accurate testing as there are so many buffs that it gets quite hilarious. If 3k is dagger 3 I wonder how hard Axe 2 would hit ;p.

How to deal with BS thief as a Power necro?

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Bas.7406

Bas, did you read what I posted? I actually asked how to do that with a Necro AFTER explicitly saying that ANet promised balance in all classes being able to accomplish the same with different approaches.

You just agreed with me by disagreeing we can’t?
What?

I read what you said, and I have been through this before. In fact, I wrote an article about game balance and it’s misunderstanding with a good gaming friend that is scheduled to go live in March.

Anet never said that you would be able to kill things as fast or live as long or escape as well or be as mobile. They said every class could complete every facet of the game without having to rely on a tank/healer/damage trinity type player to help them. They said their goal was to provide balance in the game.

Balance is not You can kill someone in 7 seconds I shoudl be able to do the same. Balance is saying you can play wvwvw by doing that, but I can do wvwvw by creating a spec that can avoid escape from any situation and be highly mobile or I can do wvwvw by creating a spec that allows me to break out and absorb most of yoru damage with my Death Shroud and then kill your 7 seconds or die class in 2.5 seconds because your ability to survie is nil.

Accomplishing the same goal and doing the same thing the exact same way are not always the same.

How were these OP in beta?

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Dark path, for a while, was a targetted blink ability as well.

I can’t say why they made Jagged Horrors die so quickly, however the limit makes more sense in PvE, where you could have more easily summoned multiple of them (or if another kill killed the old one and made a new one), which means lots and lots of poison fields. Not necessarily OP, but those poison fields are still fairly strong. That is the only thing I can imagine was their reasoning on it.

I remember in one PVP match in Beta, there was a necro running around with Bone Minions, shadow fiend, Flesh Golem, Bone Fiend, and 7 jagged horrors. With 20 toughness per minion plus the poison fields and the fact that they could all attack you at once. It was a mess unless you had great aoe to take them down.

Weapon Sigils (Life Steal and Air) for necro

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Dont’ use two different on proc abilities unless they are the same one.

How to deal with BS thief as a Power necro?

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Bas.7406

So, how are we supposed to deal with this guy?

Or better yet, how’s a Necro supposed to accomplish anything similar, because I was promised that every profession could be specced to accomplish the same thing but using different skills/styles/abilities and I have no idea how to 1v7 as a Necromancer…
Yes I am frustrated.

Doing the same thing and doing something the exact same way aren’t the same thing. Doing the same thing simply means you can do wvwvw. Killing 7 really bad players using a broken culling system is not the same as able wvwvw.

(edited by Bas.7406)

BOC All-Necro - Open World PVE Events

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I would think someone else can setup a weekend version of the same thing. I am never online during the weekends so :P.

Theorycrafting: 4 Necro/1 Mesmer Berz CoF Run

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Its an interesting theory.. but the cooldown on lich form would be a problem. I also think the big difference would be you inability to stack might like a warrior group. You can keep up 25 vuln, but not 25 might. No fire fields and few blast finishers.

And Bas, I think he is talking about simulating a speed run, meaning you would be finishing COF 1 in under 8 mins or so. The mesmer/warrior teams can do it in about 6 mins or so. While I love our all necro groups, that is something I think that because of cooldowns and might would be out of reach.

Too bad because we have to be friendly to each other, we cannot have an in game damage meter where we could theory craft how this would work.

They finish a COF p1 run in 8 minutes by mad rushing to bosses they skip every single pull along the way. I have no doubt if we had done that we could have pulled it out in 8 minutes. I am not sure if we did a full clear in 25 or 28 minutes so I said under 30.

I have done a speed run on my necro it’s boring as spit and it’s just run, run, attack. Skip every pull until you get to the boss. Do the boss run to the next. It’s the stupidest thing I have ever seen. Mine took 15 minutes because the Mesmer and two warrior died 4 times, so i had to solo until we coudl rez them.

I know I am debating semantics here, since we would have to test it to prove anything. I am just saying an 8 minute run that skips all mobs except bosses proves what? A full clear of an entire phase killing everything in that path without deaths and only one downed in under 30 minutes is much more impressive.

(edited by Bas.7406)

Theorycrafting: 4 Necro/1 Mesmer Berz CoF Run

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Bas.7406

You missed the under 30 minutes All-Necro run we did earlier in the week. We completed 2 paths of CoF in under an hour, and that was with a 3 man start on path 1. 5 Necro’s absolutely torched the place. We had 1 guy downed and no deaths in path 1 and 1 death in path 2 that we finished in 35 minutes solely because I got lost.

The builds weren’t even optimal for a fine tuned run. We had a staff/dagger power build, a condition mancer, One dagger/well hybrid, one condi Hybrid, and a Minion Master.

To top it all off we killed everything, we skipped no pulls, ran past nothing. Let me repeat we did a full clear no cheese kill of everything in COF P1 in under 30 minutes.

That’s correct an all-necro team was able to accomplish what the “burst killing” team does while skipping things. It’s too bad Necro’s are the weakest class in the game.

(edited by Bas.7406)

necro dungeon build

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Bas.7406

I agree with you that necros need to branch out from certain build such as conditionmancers where personally I feel they fall behind rangers in pure condition damage. In most of the dungeons that I run I find that AoE damage is very much needed and that’s where wells really shine and minions are lackluster.

This is where I wish we had multiple build loadouts available b/c I can see that minions would probably be good for certain single boss fights. I just can’t stand the thought of having very weak AoE.

I appreciate your willingness to think outside of the box. I like wells. I just don’t like being in melee unless I am a bunker build. I prefer to stay outside hammering away, and wells are just much better if you are in melee. I think one of the reasons they are working on tweaking the AoE for every class is because every pull is turning into an aoe them down, don’t even try to control them, but burn them down as fast as possible.

I have a feeling in a few months. AoE damage will be reduced and/or dungeon pulls will see AoE damage reduction to force more 1v1 play, and controlling targets.

necro dungeon build

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Sorry if I offended you Bas. I guess you’ve found a way to make minions work where countless others haven’t. I would still put minion builds below the other 3 in terms of reliability but I’m sure you’ll disagree with me on that as well. To each his own. I retract my comment about minions being worthless.

You never offended me, and there are quite a few MM who helped me in game along the way, and there is even a guy who plays condition mancer who helped me out. It was not making them work, it was simply understanding how they work.

In terms of reliability, I would say MM is probably number 1 because you know exactly what you get from them without change (that’s the definition of reliable). In terms of damage out put, DS Centric with Lich Form and Wells will drop a single target much faster. In terms of group benefit, I would put MM 3rd behind Hybrid and condimancers, but before Dagger/Well/DS builds. In terms of AOE damage, MM is dead last by a long margin.

The problem is that people misunderstand minions and how they work in terms of a build. Too many Necro’s see them as Pets and so when they don’t respond as pets they get angry and cry that they fail. Being that I played a Ranger through BWE so had experience with Spirit Pets, spent the large portion of my beginning pvp days as a Guardian I learned and got used to Spirit Weapons. I also learned about elementals from my elemenatalist. I tested turrets on my engineer. So my mindset was completely different than a majority of lifelong Necros.

When I finally got around to trying the Necro, I never looked at a Minion as a pet or companion, but simply as a tool deal damage. I was very excited by them because they did a nice amount of damage, lived longer than Turrets, had better utility than Spirit Weapons, didn’t overwrite other skills like Spirit Pets, and didn’t have the ridiculous cooldown time of Elemental pets.

You see, I never worried about them dying, I always figured they would as long as I could get them back in less than 25 seconds I was fine with it. I loved that you could trait for poison on death, though a majority of the time I find it’s not needed.

I also ran into a friend who told me about this awesome minion they call Flesh Wurm to us in pvp for stun breaks. I thought hmmm, if I put this in pve it will never die, deal constant damage and healing. What’s better than that? I didn’t realize they were so hated until I reached the forums. It was then I realized that everyone kept comparing them to Mesmer Illusions (horrible comparison) or Ranger Pets (brutally OP if they were like this) instead of the comparisons that I had thought of from the beginning.

I had help, now my goal is simply to try and get more players to realize that just because 60 percent of the Necros think condition mancers is the only way to play doesn’t make them right. they were jaded by playing the Necro for 500 plus hours and only thinking of Necros in terms of one ability. The ability to reapply conditions. BTW, playing a ranger and putting 25 bleeds on someone in 3 seconds, and an elementalist where I could deal seriously strong direct damage while stacking burns and bleeds as fast a necro caused me to think Necromancers were short changing themsleves.

I am not offended. I am attempting to teach you to open your mind and look at it from a different angle.

Why would anyone want a necro over others?

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Bas.7406

I can drop a guardian, ele, or Mesmer bunker faster than any other class in the game. I do hate Grenade spamming eng bunkers, and the condition trap rangers with their elite ready to go, but outside of that the rest drop fast.

I can hold my own for a few minutes using bunkers, with only the two mentioned classes above or that freaking treb giving me problems.

Casting times

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Bas.7406

All marks should be 1/4 or 1/2 second (like chillbains).

All marks are 3/4 cast. Including Chillblains…

Also Warhorn #4 is only 1/2 cast which is relatively quick for an AoE Daze (Other AoE Daze are 3/4 cast time)

The only skills I feel have a long cast time are:

Focus #5 – Which is very noticeable since a large reason to use it is to remove Boons applied mid-combat which breaks the flow by a huge amount.

DS #1 – It’s very slow at a full 1 second cast time, it may do high damage but it’s pretty terrible when compared to Dagger #1 which will complete 3 attacks per second… The slow cast time of this also makes using the #2 and #3 skills much harder to do without crippling the damage you’ll do in the short time you can stay in DS.

DS1 is only bad in that instance if you are a condition mancer, at which point DS shouldn’t be used for damage, except to pop crits. At lvl 80 with full zerker gear and a power build. Dagger1 hits for around 150-200, Dagger2 hits for 250, and Dagger3 hits for around 900. That’s a total of 1300 with Crits as high as 2200. DS hits for 2200 normal with crits of 3300 – 4k. That’s twice the hit, and if traited it stacks might, pierces and stacks Vulnerability. Axe 2 with a full power build can hit up to 8k in it’s channel. Dagger is not as great as everyone says it is, and Axe is not as Bad. DS is great if used for the right reasons and in the builds that support it.

For Hybrids and Condition builds, Death Shroud is used for Bleed on crit with DS 4, DS3 and DS2. DS1 is simply used as filler or when waiting for cd, and to possibly stack might if traited.

(edited by Bas.7406)

How to deal with BS thief as a Power necro?

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Bas.7406

Chill is a condition, it gets removed like any other condition — and condition removal isn’t wildly difficult for a thief.

I’m a terrible thief (i main necro/warrior/ele) and I can avoid anything listed here. I know how long a well lasts, and that it’s cd is 45/60. If I stealth, I move away. Wait for the drop, then wave at the necro for 5 seconds and re-engage. The real issue is that a moderately awake thief who knows other classes really has every advantage.

Also the truth is that more often than not you don’t see the thief coming, and you aren’t aware that opening burst is coming— and I find the absurd burst a thief can pull from basically invisible to be really rough to recover from.

Cool story but would you waste a condition on chill knowing I can restack it half a second later or maybe I will wait for you cleanse than hit you with a few bleeds or a poison, or you will cleanse and I will cripple you with retal.

We can run circles all day. I have yet to fight a theif who is absolutely perfect with his cleanses. I would say close to 70 percent of them ignore chill and vulnerability, and will save condition removal for bleeds, poisons, burns, cripple, and fear. Apparently the fact that every 2-3 seconds I can reapply any one of those isn’t enough.

MM or Condition leveling Talents question

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Bas.7406

When leveling minions are generally not great as they die so fast before the extra trait. Once you get to lvl 40, they start to pickup steam. If you are determined to run MM, than your first ten points goes into MM reduction talents, followed by 10 to pickup life transfer heals, than put ten into reduced cd on Focus.

You should grab Bone Fiend, Bone Minions, and Blood Fiend as your first minions. You will eventually stop using eiterh Bone Minions or Shadow Fiend in dungeons and go with Flesh Wurm as your third, but there is no reason to get Flesh Wurm before dungeons.

The best weapon for your MM build is Axe/Focus with staff or Dagger/Warhorn as your 2nd weapons set. The only way to increase your MM damage outside of traits is Vulnerability stacking.

Once you get to 40, and redo your traits put your first 20 in death magic for 50 percent more life and reduced CD To Minons. Than 10 in Spite for Reduced focus or LB gives might your next 10 should pick up the 30 percent more damage to minions. Your final 20 points should be spent to pickup siphon on crit if running zerker gear or Life Transfer heals if running anything else. Then grab minions siphon health on hit (best trait ever).

Your final 10 points is free to spend, though if running dungeons everyone would probably recommend poison on death to minions in the death trait. When questing spend the 10 points where ever you want.

All Necro Guild!

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Great Work, Floyd! The all-necro guild has been a lot of fun to be apart of so far. I had to take yesterday off playing, but should be back on tonight

necro dungeon build

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Bas.7406

I would say there are 3 options (minions are a joke).

You are kidding right? The only place minions have trouble is wvwvw zerg battles. In Dungeons they are strong. In tournament play they are pretty awesome. In general pve, they are awesome.

In wvwvw small team roam squads they are hilariously fun. In large zergs or wall defense they get slaughtered.

Minions die far too easily and have stupid AI. I can’t imagine why you would choose to use a minion over wells or epidemic in a dungeon, but whatever floats your boat.

Let me help you out here.

1) Stop using them with reduced traits. None of them die easily, they can all tank bosses for a few seconds which is essentially a blind. The only time they die is if a boss or character unleashes an attack that would wipe your personal health. I have only ran into two situations where all the minions died at once. 3 are ranged and 2 are melee and one of the melee regens health.

2) AOE only wipes them out if the same aoe would kill you. They don’t dodge, but the amount of aoe that would wipe you out and that all yoru minions would be in is small.

3) Wells and Corruptions skills have significantly longer cooldowns, and during the period they are down minions are still up and do more damage. During the time wells are used well builds deal more damage. It’s a fair tradeoff.

4) Signets and Spectral skills are situational with some having almost no use in Dungeons. Let’s not get started as to how horrible epidemic or corrupt boon is on your bar when you run into anything that is less than 3 or has no boons.

Finally, there are pluses and minuses to every build. Minions work very effectively and don’t die that often. I have videos of me with other Necros where they outlived the other necros or simply outlived everyone in the party than tanked a boss while I rezzed the party.

Wait that means they are worthless doesn’t it?

necro dungeon build

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Bas.7406

Bas.7406

kidbs.8920:

I would say there are 3 options (minions are a joke).

You are kidding right? The only place minions have trouble is wvwvw zerg battles. In Dungeons they are strong. In tournament play they are pretty awesome. In general pve, they are awesome.

In wvwvw small team roam squads they are hilariously fun. In large zergs or wall defense they get slaughtered.

Are you serious? Minions in dungeons are a joke. They aggro everything they are not suppose to and die instantly during boss fights or against anything with an aoe attack. Also, no agony resistance, so don’t even bother attempting fractals.

Power builds are ok but in fights where range is required they are not much use, plus there are plenty of other classes that will out dps you anyway.

For dungeons the best is to go with a condition build or related hybrid build with wells for support.

Where are you at in a dungeon that your minions are pulling? I have played just about every dungeon as an MM or Power build. Considering everyone bring conditions our Power builds are extremely strong or tankish.

Your inability to make them work is not a reflection of the class itself.

We already pointed that agony affects every pet class. That includes Mesmers who are really brought for Time Warp and have to spend whole boss fights not bringing clones. so your point again is invalid.

As for AOE Fights, if you have to aoe something down than you are again playing the game wrong. One of the strengths of MM is we can focus fire the hardest class down faster than anyone not named Thief without being trainwrecked in the process or breaking away from the fight. We have multiple ways to control a target, and we can tank or swap to full damage.

Again this seems like a playstyle issue by the user and not a gameplay issue.

Racial skills and the Necro

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keep up the good work.

[Suggestion] Scythes

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Bas.7406

Give me a Battle Axe over a scythe any day! I am an executioner not a farmer! I deal in death, not hope I can hook someone and trip them up. I am not a helper or a peasant. I am an instrument of death.

The Battle Axe fits better and can cross over to other classes much easier.

BOC All-Necro - Open World PVE Events

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Anyone else interested?

BOC All-Necro: WvWvW

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It’d be great, until someone got on treb and hit the fight and all of a sudden its just 5 necros who forgot to take utility skills :P

My favorite part of running minions is how fast I can wreck that treb. When we did the tPvP tourney. Your buddy was like wow that was fast. Haha, My minions were killing it while I was kiting two mesmers.

BOC All-Necro: WvWvW

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Pretty much instantly. 5 Flesh Golem charges all at once, along with bone minion explosions, no chance.

This is why we have to try 5 Necro MM tPvP haha.

BOC All-Necro: WvWvW

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Bas.7406

Battle of who can blow their bone minions up the best.

All single target all the time haha. I couldn’t imagine what would happen if 5 guys targeted one guy. How fast do you think he would die?

BOC All-Necro - Open World PVE Events

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Bas.7406

I’ll be there, just let me know the date/server to guest on, and Ill even bring some goodies.

It will probably be on Thursday or Sunday. I am thinking Thursdays. I have a full schedule work wise. Thursday at 6pm PST for NA players, I really wish EU players could join us at least during PVE. Do we know if we can stay on our servers or would we have to guest?

I will do a trial run today with a few players to see try and work out a few kinks

(edited by Bas.7406)

necro dungeon build

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Bas.7406

I would say there are 3 options (minions are a joke).

You are kidding right? The only place minions have trouble is wvwvw zerg battles. In Dungeons they are strong. In tournament play they are pretty awesome. In general pve, they are awesome.

In wvwvw small team roam squads they are hilariously fun. In large zergs or wall defense they get slaughtered.

BOC All-Necro: WvWvW

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Bas.7406

We are probably the strongest in large-scale conflicts. You can use builds with big regen/healing/dark fields to support your team, or you can use conditions with Epidemic to see lots of numbers all over.

While capping points can be done (especially with Locust signet speed boost), I don’t feel it is quite as strong. That said, 4x Lich + 1x Plague (to tank) would likely drop supply camps very, very easily.

That would be hilarious too. 4x Lich hmmm, I will have to see who is on which server see if I can find a group.

I would love to see two groups of 5 Necro’s battling over a supply depot. 10 Minion Masters fighting each other would be hilarious.

Any good wvw roaming videos?

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Bas.7406

I just wish to say thank you for your help. I used to play a Shadowknight in Everquest and a Deathknight in World of Warcraft, I was disappointed to find out that Shadowknights/Deathknights wouldn’t be available in Guild Wars 2 so I tried out the Necromancer.

I’ve tried mostly all of the classes except engineer and I’m having fun leveling my Necromancer. I just love classes that involve black magic/dark arts or whatever you call it now :p

There is an all-necro guild you can join where you can ask questions while playing.

BOC All-Necro - Open World PVE Events

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Bas.7406

But Of Corpse will be hosting an Undead showdown in Orr soon. The goal is to do a meet and greet where we will attempt to help various necros get their achieves and complete the events. So that we can get some more sweet Necro Gear. We also want to see how specific builds, and answer any questions about perceived bugs during this event.

THE TIME OF THE EVENT WILL BE POSTED LATER.

If you would like to take part in this Event, please message me in game or let us know on here.

We will probably have to guest on a single server since I don’t think cross servers can all be in the same area and be seen. We will find a low pop one to guest on when we get closer to that date.

Note: I am not sure EU players will be able to participate though we are looking for someone to help out our EU players by hosting all-necro events.

If you would be interested in participating or have any ideas please send me an ingame message or post on here.

BOC All-Necro: WvWvW

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Bas.7406

Thank you to all those who have participated and helped the new and old Necros in the guild. The discussion online yesterday on weapon selection and abilities was awesome and is one of the highlights of this game.

Bringing together multiple servers to discuss all things necro is like bringing the forums to the game.

We already have Dungeon teams running, and our next adventures will be PVP and PVE World Questing.

I know it’s per server, but as a Tarnished Coast rep there are three guys from my server I can drag into WvWvW and do some Necro testing and find other players on the servers that we are facing.

Perhaps an 5 v 5 Necro battle over a supply depot or we can show other Necro’s the best way to wall defend or attack specific spots. I rarely wvwvw but would love to figure it out, and learn to play from some of our regular wvwvw players. I can’t remember who TC is playing this week, but it would be great to setup meet and greets or battles between the three servers and the Necros on those servers.

What I would like to do is get ideas as to how to do WvWvW as a group?
What are some of the best areas as a Necro to take advantage of our strength?
If I were to take a group of 5 into WvWvW where would be the best area to start in?

Any good wvw roaming videos?

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Posted by: Bas.7406

Bas.7406

So can anyone recommend some really good rrecent Necromancer wvw roaming videos? Or at least recommend some wvw roaming builds? I mostly like to 1v1

Hmm, 1v1, you picked the wrong class and wrong portion of the game to 1v1 in WvWvW. You can 1v1 in tPvP and sPvP. Solo in wvwvw is rough, however if you are going to do it, than you will dagger or axe/wh for the speed, spectral walk, and probably a power build.

Most of the time in wvwvw you will find that it’s 1 vs 4 or 5v5

necro dungeon build

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Posted by: Bas.7406

Bas.7406

There is no perfect build. There are 4 different build styles and multiple builds off that build style.

Condition
Power
Minion
Hybrid

Those are the 4 main styles than there are ways off that. Find the style you like the best and we can help with the build.

The All-Necro Dungeon Adventures

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Posted by: Bas.7406

Bas.7406

We did CM yesterday. Seraph path can be horrifying for necro’s, but there were several pulls that we rolled up and sped through because we were all Necro’s and some fights were really tough.

The key to it all is we never skip a pull or run away from a fight.

That place is rough. I have a few videos as does Nay. We will try and get them up and posted. I will try to edit the videos today to get them down. The dungeons take 45 minutes to clear, so not sure you want to watch every single minute. A few of the pulls were hilarious though.

Once I figure out how to update them and add music so you aren’t bored endlessly I will.

(edited by Bas.7406)

Minion Traits

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Posted by: Bas.7406

Bas.7406

Are you talking pvp or pve?

DM 30 Boon Removal is amazing if you are facing Guardian/Ele, but really loses luster against thieves and engineers.

I love boon removal, but it’s worthless in PVE where explosion is much better.

Life Transfer healing or Crit healing if you are running Zerker gear.

Spite 10 is your call I run Might on Life Blast or Reduced CD on Focus

All Necro Guild!

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Posted by: Bas.7406

Bas.7406

invites have been sent out to a few more. 42 Necro members and counting.

All Necro Guild!

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Posted by: Bas.7406

Bas.7406

invite has been sent lyn

Idea: Extra Dodges cost 10% life force/hp.

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Posted by: Bas.7406

Bas.7406

I think it’s an interesting idea CHIPS. It’s definitely original and out of the box thinking, but has the chance to be both overpowered in 1v1 fights, and get you wrecked in other fights. If I had a full life force, and was facing anyone I would just dodge every one of their attacks while dealing condition damage or minions. Being a DS build would only be effective to build up more dodges.

I don’t dislike the idea. I just see it’s potential for abuse. It’s like the minion idea where we get charges and can summon more on death, which could potentially lead us to creating a wall of dead minions and destroying whole armies in wvwvw or being completely useless in 1v1.

All Necro Guild!

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Posted by: Bas.7406

Bas.7406

Hope you dont mind a fresh 80 requesting an invite.

Only rule is play a necro, and not spend the day complaining about them haha. We have 30s 40s all the way to 80 in the guild. It’s not a guild s much as a place to seek answers for necro questions outside of the forums. I have had the privilege of showing a few minion haters that they can be effective. So message any of us in game, and we would be glad to invite.

I am not a minion hater, just a minion “dis-liker”. And I muwahaha’ed everytime all your minons died on Kohler… Since he died pretty quick that only happened a few times though

I am just giving you grief. I am well aware they die, but they are back up within 25 seconds. I hate the summoning time. Because that’s 1.25 seconds that could be used to do damage, but considering they are up usually for a longer period of time than wells and do a nice chunk of damage I like them.

It was funny, that right after I said. Look Renn not one died on spider boss, they all died in less than 5 seconds thanks to Kohler doing his aoe right next to the flesh wurm and bone fiend. Which was annoying because I purposely put them away from him so they wouldn’t die when Shadow Fiend and Flesh golem did.

The All-Necro Dungeon Adventures

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Posted by: Bas.7406

Bas.7406

They haven’t changed it, that hiding nook still exists. It just feels like cheese to sit in there though. (For some reason running all the dredge back and forth because they can’t quiiite catch you feels less cheesy to me.)

Oh I agree, it totally feels cheesy to just sit there spamming 1 a lot, but I really don’t play dungeons for the challenge, its more for the rewards; because lets be honest, dungeons are either really easy (when you have a decent group) or impossible (when you don’t).

It was ridiculously easy except for the first two boss fights. The first guy, my minions got us killed twice thanks to the fire spreading boom circles that they were collecting and running through us to attack the boss. Once we realized that was the issue, I swapped the minions out for BiP, and two wells, and we rolled it up.

The dredge carrier it was the first time any of us had ever attempted to do it without cheesing it so it led to one wipe, and one almost wipe where one guy rezzed everyone slowly while dodging and using consumables to stealth. I was suitably impressed.

I will say it’s much faster with 1 epidemic conditionmancers, 2 power mancers, 1 hybrid, and 1 MM or well tank guy.

I think that seems to move the fastest, but 3 Lich forms is hilariously funny on bosses. I am all for trying to run 5xMM for hilarious hijinks in CM tonight.

All Necro Guild!

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Posted by: Bas.7406

Bas.7406

Hope you dont mind a fresh 80 requesting an invite.

Only rule is play a necro, and not spend the day complaining about them haha. We have 30s 40s all the way to 80 in the guild. It’s not a guild s much as a place to seek answers for necro questions outside of the forums. I have had the privilege of showing a few minion haters that they can be effective. So message any of us in game, and we would be glad to invite.

All Necro Guild!

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Posted by: Bas.7406

Bas.7406

Check your invite list the next time you login someone will have probably sent you an invite. If not I will get you when I log in later

Mechanics - 25 stacks of bleed poison/burn

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Posted by: Bas.7406

Bas.7406

Brew why do you always count only the bleed damage are you not attacking with direct damage at the same time? You are using isolated mathematical situations and overlooking the simplest and most obvious flaw to your math.

If you only did bleed damage during that time than yes you are at a severe disadvantage. The big difference is when those warriors are doing 100 b. that’s all the damage they do. While a necros damage is additive because they are dealing both bleed, burn, poison, and direct.

The All-Necro Dungeon Adventures

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Posted by: Bas.7406

Bas.7406

The AC run went excellent we even have a video of phase 2. The se path 3 run went really well except for a few minor hiccups in communication that caused a few wipes. That plus the minions doubling up the damage on us on a particular boss.

Are MM necros actually viable?

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Posted by: Bas.7406

Bas.7406

Because when a boss does a massive aoe and it one shots all your pets as soon as you summoned them…. well just pointing out the obvious.

Lets not talk about high level fractals where agony alone will kill them.

Except the obvious never happens. We have 3 ranged and 3 melee. I never lose all of them at once. Agony is bad on everything that isn’t able to dodge. So it limits just about every profession to certain builds.

Are MM necros actually viable?

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Posted by: Bas.7406

Bas.7406

Assuming the AI functions (which is a major obstacle):

  • Open world PvE – excellent
  • Dungeons – poor
  • sPvP – excellent ?v1/?v2
  • WvW – terrible

Essentially, if you expect to encounter much AoE, don’t use minions.

You are underestimating our value ind dungeons. We are good to great depending on fight. We are much better in open world and tournament play because our skills excel in 1v1. In dungeons, we are very strong depending on fight.

I am tired of the comment that when the minions die we are weak. You know what dagger well guys are weak when they don’t have wells. Ds centric builds are weak outside of ds, and condimancers are weak when they can’t use epidemic. Guess what, we are as strong as all of you when the minions are dead. To top it off the likelihood of them all dieting at the same time is hilariously high. Plus my cooldowns are shorter than yours so while you are waiting 60 seconds or 45, I am ready to resume on in 24 . If you don’t believe me, I will run a dungeon with you. Flesh warm hits like a truck and rarely dies. Shadow and bone fiend are alway tanking npcs so you can deal damage, and flesh golem regents health and hits like a truck. How is that poor?

Best class to Duo with Necromancer?

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Posted by: Bas.7406

Bas.7406

Necros are really strong with any grouping, because we are attrition classes. You will fit better with specific classes based on builds, but one of the benefits of the necro is that we are great teammates to work with.

This class ... maybe time for a change?

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Bas.7406

Kinda disappointed over necro weapons across the board. Staff projectile is so slow people run away from it, it does not home in on targets either so staff autoattack is more like a melee attack than it is ranged. Scepter being the most viable weapon suffers from LoS issues and to short range(IMO)…
Axe is to short ranged for its dmg capability and one target only hit radius. Either increase dmg and add cleave to 1 & 2 on it and maybe shorten the range further or increase the range to get it into line with what it is.
Dagger is just meh IMO… Necros are to squishy in general to go toe to toe with our foes… Could use increased range on the autoattack.

Yeh… when you actually hit that Epidemic before the target dies and spread 15+ stacks of bleeds around… Sweet times. Target tends to die before the animation actually plays out in my experience, all it takes is one more person hitting your target out of nowhere for your timing to be messed up.

Axe is better than you think it is, and is an amazing pvp and pve 1v1 weapon. Is it as good as dagger? Yes and no. It’s great in terms of kiting, vuln stacking (most underappreciated condition), and pure burst for weapons. It’s decent to poor in terms of life force generation. It fits perfectly with bunker builds, and minion builds. For ds centric builds its a fantastic 2nd weapon set.

Your issues is you are comparing it with s/d on a condition necro. Staff is awful, no one has ever claimed otherwise. It’s only use is for staff 4, fear builds, and wvwvw when you need range. No one ever uses it to main.