The problem is the amount of good warriors and Necro’s in tPvP is almost nil. I regularly tPvP, and I have seen maybe 3 other Necro’s in the last two weeks. In the last month, I have seen maybe 8 or 9 different Necro’s with 3 of them maining staffs, and three being good. I have met 1 good warrior in the same time, most are horrible, and run around with GS and think it’s all they need.
So it’s a subjective list which makes it ridiculous, but here is my input. I will rate them based on potential and good players who play them
1. Elementalist – highest skill cap,a nd a good one can completely control a map
2. Mesmers – necros and rangers can own them, everyone else has trouble
3. Condition Rangers – crazy damage since they fixed the elite skill
4. Necromancers – too many players who have no idea how to play it effectively. The good ones are incredibly tough to kill.
5. Thief – Good ones are few and far between, but they can’t really change a game.
6. Engineers – Only one good build – grenade bunker
7. Guardians – completely awful outside of bunker builds, and speaking as a regular power necro they are extremely easy for necros to wreck.
8. Warriors – 100b is easy to kill, their bunker builds are 3rd tier, low skill cap means a large portion of bad players.
Guilds are less important in GW2, but they are a great way to hang out with like minded people, enjoy the social aspect of gaming, and in some cases find people you like to do runs with.
Umm, no, that not what i meant. : /
I did edit it up a bit, for (what i hope is) clarity.
I figured you didn’t as an older gamer, and ex guild leader I know exactly what you meant. At the moment, I am running the All-Necro But of Corpse which is a place for all the necromancers in the game to come and share ideas and enjoy doing things with other necromancers.
My days of active hardcore dungeons is long gone as well so I wish you the best of luck mate.
This has been suggested a few times before and I do like the idea. 4 skills would be more than enough. No more DS form, but the aspects of it are kept via four skills.
1) Life Blast: Nuke that heals for 30% of damage done. 10 LF.
2) Dark Path: Same as current, no bleed but faster projectile. 30 LF.
3) Doom: Fear (1s) and Bleed (2×5s)your target and nearby enemies. 30 LF.
4) Will of Undeath: Remove crowd control effects and gain a damage absorbtion shield. 50 LF.
So essentially we would now be guardians with no block, and horrifyingly bad dodge, because right now DS lasts as the shield, and deals damage since we couldn’t do both with yours we would essentially be useless in any 1v1, and it would be horrifying to see how fast we would die. remember we have the fewest stun breaks and no access to vigor.
I know for a fact this isn’t how use to work. How it use to work is: if a fall would take your life force down to zero while in death shroud you would insta die. So this ‘change’ is new
Yes, that is how it used to work, but it is different now. As long as you are in Death Shroud when you hit, you take no “real” damage to your HP bar.
This is correct, I used it in the Straits of Devestation this afternoon. I appeared in the midst of an area, ran out of it, and leaped then realized it was a very far fall. I hit DS, and landed with no damage taken and no LF.
Well, after trying the build I realised it missed a major component for WvWvW- a condition remover…
Yes I have ‘consume conditions’ but that’s my heal and has a 25 sec cool down which is impractical if you are running for your life and get crippled!
So I went with the 30,10,10, 0 20 …
Mainly for the remove condition on deathshroud (basically a cond remover every 5 secs)
Ok, I lose 10% crit damage but with ruby gems and knights armour I don’t miss out too much.
I’m using pow/crit/tough jewelry with ruby orbs – I am lacking in prec which I make up for with superior sharpening stones/omnomberry ghost foods
While the extra condition damage is nice? Why not just carry the dagger OH or carry a staff as your second weapon to get the removal?
I think a better and more feasible switch would be to give DS LF loss a flat damage loss with each hit as well as the gradual decline. Currently its a scaling loss so you may be able to buffer a little hit, but the large hits will completely take out your LF.
I will admit this one – F3: Spiritual arms: Your LF forms arms and swings wildly and hits everyone nearby you for the next 5 seconds. Cost 20% LF.
Made me laugh so hard. Btw, all your names for abilities sound like a guardian name.
haha, they moved the Guild post.
Haha, might not want to reword this a bit.
Couple of Old Guys looking for Gamers sounds hilariously creepy and just a bit on the about to show up on How to catch a predator.
I figured it wasn’t what you meant :P.
bah they moved this out of the Necro forums. It’s guild, yes, but it’s supposed to help people by bringing us together. It’s tougher to help the Necro community if we are relegated out here with no link from the Necromancer Forums.
As for those requesting invites, I will do what I can when I get off work.
man you use a lote Death shroud , but in highlvl pvp , you dont got time to get it up fast beause they stay in packs. and burst you down very fast whene they see you
I think the issue is you don’t use DS enough. I don’t sit in death shroud. And if 5 guys hit any single class they are going to die. YOu were giving 1v1 examples, and in high level tournament play they don’t burst you out of DS that fast, unless you are dumb enough to let it sit in it for a long time.
There isn’t a single class that can sit through a pack and live. I live on tarnished coast which is rank 6 in wvwvw. I run into zergs, and I run into little packs of 5. If my group of 5 faces another and we get broken into 2v1 or 1v1. I am not dieing as fast as the others.
. Necros have two options when focused… one pop DS as you get cc banged all over the place
Just one question, How attractive is CC?
The only classes that give me trouble on my power necro (and yes I run a pure berserker build) are good thieves and bunker eles. Every other class is pretty easy to down.
Traited wells actually have a 900 casting range and the best trick is to chill your target with with staff #3 as you are closing in then switch to dagger and hit them with the dagger #3 root followed by casting your wells. I use Warhorn offhand so I usually immediately interrupt them and start wailing on them with my dagger while they stew in my two wells.
Anyone that is not built for survivability will melt in that combo. To those that say glass cannon necro builds can’t survive… we are actually one of the classes that can best survive as a glass cannon as long as you run with 30 points in Soul Reaping. The extra offensive pressure ends fights more quickly and you have a much bigger lifeforce pool for better deathshroud mitigation (plus faster lifeforce regen). You also get your only real source of stability from the Soul Reaping tree which even at 3 seconds can make a huge difference.
I don’t always agree with kidbs, but in this case he is correct. We are more powerful than people realize. There is a screenshot someone posted where with D/W they hit 9k in the 1 second chain. Against most classes that will trainwreck them quickly.
I can’t speak for wvwvw, but in tournament play the only thing that hurts Power mancers are bunker ele’s and good patient thieves. Against MM Grenadineers and condition rangers are the only things that can wipe you out.
(edited by Bas.7406)
Speak for yourself power-noob. Trident 1/3 is great for conditions.
trident 5 is great for powernoobs. And it’s MR. POWERNOOB. I didn’t marry noob it’s my name :P.
Comment: Please use paragraphs and proper grammar.
Oh you wanted us to take you seriously. You do realize that you can reapply multiple conditions faster than any other class. You do realize that not only can you reapply conditions faster than any other class, that you can remove boons, and turn boons into conditions. Ele’s are really easy, wait until they leave water, and realize you have 10 seconds to do as much damage as possible.
Keep playing, and you will soon learn how to tell what they are doing based on their actions.
Necromancer is a rare breed. already you see few in pvp. beacuse they are so underpower..
The only necromancer i seen are the minion master . that got pets all over the field that just run around like bunnys and the condition managers. but low low damage even on them*and you need time. In a few months hardly anywone will play on them .
I love necro in gw1 but here is just a piece of joke.. im not going to be support that dont even got good cc(there are a few that can be counter very very easy..)
For exemple necro vs other class =
- necro vs thief = thief kills you in 3 sec with basilisc venom.
- necro vs guardian = guardian heals the hell out of you..
-necro vs eng = eng boons boons boons and your dead
-necro vs mesmer = who is the real one.. beacuse i got few aoe.. that can be dodge easy.
-necro vs ele = lets hope he did not see me..
- necro vs necro = lets hope hes is a mm and i got the condition build on me.
-necro vs ranger = with my range i will never get the ranger..
-necro vs warrior = lets hope hes not using sword or axe.. beacuse im dead if i stay a long in fight with him if hes got Flurry/Eviscerate..O wait there is no burst damage on necro…
haha, I really hope you are trolling, because those are all horrible examples.
If you are losing to a ranger, warrior, non-grenade engineer, ele, mesmers, or guardian as a necro you shouldn’t be playing a necro. I find Mesmers to be a 50/50 shot. I find theives to be so easy since if they use venom I use Death shroud and fear them, and they can’t get back until Its’ over.
You should have changed from Necro vs to you vs.
Good Necro vs. Good thief – Depends on thief spec and whether they get Skull fear
Good Necro vs Good Guardian – Guardian dies, whimpering in his sleep about how op we are.
Good Necro vs. Good Ele – Brutal fight, whoever makes a mistake first loses.
Good Necro vs. Good Ranger – Depends on ranger spec, and who starts the fight
Good Necro vs. Good Engineer – If it’s a non-grenade engineer than Necro wins most of the time.
Good Necro vs. Good mesmer – It all comes down to DS vs. Shatter. 50/50 dice roll though condimancers are probably higher.
Good necro vs. Good Warrior – Necro in a landslide after you pickup the skid marks you left behind. A good Necro always packs a stun break, and you can ds fear their 100b. No reason you should lose.
I fixed it for you :P.
Water has been normalized to faster cast across almost all our skills, not sure about other classes. I always thought it was an intentional design decision to make water combat feel better, since it is already incredibly akward to fight in that environment.
Also our underwater fear is insanely powerful considering it is AOE and lasts 4 seconds with duration at 100%, and has a short cooldown.
I figured it was because our weapon attacks are horrbile, and we get stuck with only plague form for an elite, and that outside of spear we have zero weapons skills worth talking about.
Am i correct in thinking that its only viable to use minions if you trait into toughness? Because if so your missing out on alot of really powerful other traits. Beserker does way more damage. Ive tried almost every common build. Beserker i find is a clear winner. Just like it is on almost every class when doing PvE. I did try some minon master builds back when i was world exploring but i found it boring and wells were alot more efficient and reliable to nuke down large groups of enemies or even single targets.
The bonus of minions is that their stats don’t change based on yours so you can run bunker gear or berzerker gear, and it doesn’t change their damage output. I run full zerker because they do a great job tanking damage for me.
Im not sure how you can say minions are a reliable form of damage. As soon as they die you’ve lost most of your dps. And they wont dodge a bosses aoe attacks which will kill them almost instantly. Minions are fine for exploring and general PvE but I would cringe if I was in a party with a minion master in a semi difficult dungeon.
I have explaing this before, but I will venture to do this again. You claim that when my minions die they don’t do anymore damage. When your corruption skill is on CD what damage is it doing? When you are waiting for a chance to use your spectral skills what damage are they doing? When you are waiting the 45 seconds for your Wells what damage are they doing? My point is that the question itself is ridiculous. If I am running wells, and the boss moves out of it. I just wasted 45 seconds and got zero from it. How is that better than 24 second summon of a minion that may or may not die.
Minions cannot match the sheer instant power of a well build, but they don’t have the disadvantages of a well build.
Im all for minion masters being viable but unfortunately they arent nearly as good as they could be. I was a die hard mm in gw1 so i was pretty dissapointed with how they are in gw2. Would love them to be better, but they arent.
The problem again is perception over reality. They are viable in every single play except fractals past 10 because of Agony. They do their job as well as every other utility we have does theirs. Your perception is that they should do all of our damage, but they don’t. When I don’t have minions up, I do as much damage as a dagger/well guy, or a DS centric guy, or a condimancer when their utilities are on CD.
Full beserker power easily best for dungeons. Theres no need for survivability in PvE. Just dodge and dps. If your running with a high dps group chances are a condition build wont allow you to stack your conditions fast enough before the boss dies. Minions are far too unreliable in most boss fights and dont provide anywhere near as much dps as other builds. So beserker or Hybrid rampager are far superior in terms of speed running and general pve if you know how to play the class and you know the dungeons.
If you know how to play the class, minions are the most reliable form of damage. They don’t have extended cd’s, and deal a really good chunk of damage. There are very few boss fights where they are not an added benefit.
@bobjoe
Forgive me if this comes off rude or arrogant. When was the last time you played Minions?
Every single minion will attack your target 100 percent of the time if you begin your attack with a single target ability. They will not attack if you begin with Marks, aoe abilities, or anything that might hit multiple targets at one time. They will sit and wait for you to focus than wait a bit more to make sure your target is not going to change.
The tricks that we use to force them to engage the target we want them to face are in place so that you can focus them on one target earlier than they typically would. They do not all stand around and do nothing. In fact if you just run up and attack an npc everyone of them will attack. The Flesh Golem has it’s issues, but 70 percent attack time is a huge upgrade compared to the 40 percent it used to be.
To top it all off, the minions used to not disengage once attacking for the longest time, now once you run to a certain point they will break off the attack. It’s significantly better than it was at launch.
My best guess is the reason for the lag and response time issues has a lot to do with trying to tie the minions into our targeting.
Sorry for entering this thread. I’m also searching for a dungeon build. At the moment I’m level 26 and running a dagger/warhorn build with wells and BiP and open world i’m tearing through mobs 2 – 3 level above without a sweat. Just a few minutes ago I’ve sent a lvl 30 veteran ettin to his ancestors.
As I want to level through dungeons as I reach lvl 35 I would like to know if such a build is valid for a dungeon at level 35 or should I go for something different. If so, what would you recommend?
Or should I stick to my guardian for the dungeon and change to the necro before the last boss until i’ve gained more levels and traits?
Stick with the Necro. AC is a cake walk despite how people treat it like it’s the most terrifying thing in the world If you run into groups that won’t take you. Simply message anyone on “But of Corpse” just about anyone there will run it with you or give you a hand with setting up a group. You could also join the all-necro guild and swap over to the guild when you want to ask a few questions than swap back to your guild to hang with friends.
There is no business like Minion Business.
“A Bone minon…it’s pretty much my favorite Minion. It’s like a skinned rodent and a dead cat mixed – bred for its skills in dying.” – Napoleon Dynamite
“I know who I am! I’m a Necro playing a Minionmancer disguised as a Condimancer!” – Tropic Thunder
Okay so the last one stunk, but I couldnt’ think of another way to put it!
Greatest Strength: Consistent Damage and Death Shroud. Death Shroud is the absolute best class mechanic. You can use it offensively, defensively, or simply to boon stack. Our damage while we don’t see the giant numbers we are the most consistent damage class out there.
Greatest Weakness: Casting times and slow ramp up speed in a fight. I hate the casting times on half of our abilities. Long CD’s with extended casting times make for a tough starrt to any fight. As Bhawb pointed out, we are at a severe disadvantage when we don’t initiate and survive the first burst of some of the other classes.
so should i be specing into something that gives me minion health as i level? or…???
You won’t see the health increase until you get to level 40. Minions die at lower levels, and they die at upper levels. The key is remembering they aren’t pets. They are minions :P
62 members and counting last night. What has impressed me the most has been how excited everyone has been to be around other Necromancers, to learn and contribute new things.
Thank you for everyone who showed up. At it’s peak we had 14-15 Necromancers and about 3-4 from other guilds who simply followed the massive wake of death. It was awesome. We made it as far as Malchor’s leap, killed off several Champions and completed events that most of us have never tried before.
A great time, thank you for all those who participated. It was funny seeing all the Life Force being flung around haha.
NEVER FORGET: You didn’t use Death Shroud correctly!
If a function of the game doesn’t work it should be fixed. Leaving unfixed just for the sake of balance is immoral. If it needs to be tweaked after it is fixed, in the ever-distant future, then it should be tweaked.
It’s like leaving the having Necromancers not benefit from the Soul Reaping tree because “they have the highest hp in the game!”
Overreaction is not helpful. The Minions have been gradually fixed and are better now than they were at the start. We are probably close to 70 percent of the time the Flesh Golem attacks the right target, and 95 percent of the time he will eventually start attacking. The rest work almost immediately as long as you don’t switch constantly.
I saw this on the Engineer forums, and though we could do a much better job. Here are some of the ones I found quotes I could Necroize.
“I coulda had class. I coulda been a contender. I coulda been somebody, instead of a Necro, which is what I am, let’s face it.” – On The Waterfront
“We all go a little Necro sometimes” – Pscyho
Flesh Golem, Are you trying to seduce me? – The Graduate
“Dark, Minioned, and spectraled is no way to go through life, son.” – National Lampoon
“You know, I have one simple request. And that is to have Minions with frickin’ laser beams attached to their heads! Now evidently, my Anet colleague informs me that that can’t be done. Can you remind me what I play Necro for? Honestly, throw me a bone here. What do we have?” – Austin Powers: International Man of Mystery.
“Can Touch This!” – Hammer Time
@lettuce, I need to get back into testing non-minion builds. Shrouded removal looks amazing, and I have the issue where I almost never spec for defensive purposes haha. I am honestly thinking of trying
30/0/20/0/20 for tonights pve ventures in ORR. Just to see how much damage I can push out.
I run Minions with Zerker gear all the time. Knight’s gear is amazing for bunkering dungeons and in tPvP, but berzerker gear is just fine. Just make sure you ar running Axe/Focus to max out your minions.
AS for FoTM, the problem is minions get wrecked in FOTM from rank 10 on thanks to agony, so don’t bring them in, you will only be at a disadvantage.
20/0/30/20/0 is a great build for PVE Dungeons. 30/0/20/20/0 or 30/0/20/0/20 are the highest damage potential you can get out of them. But not having minions siphon health is pretty crazy since it’s probably the easiest way to live through just about anything.
The Condition removal is a pvp tool, and not really useful in pve though if you find yourself in a group without a condition removal player or are tanking with yoru minions than Condi removal is amazing.
I prefer the poison because it’s pretty awesome when they die to keep ticking damage on the boss.
Bas’ Number 1 Minion Tip: Always bring the Flesh Wurm. Replace Bone Minions, Shadow Fiend or Bone Fiend (it doesn’t matter which), but in the dungeon there is no reason not to have the Flesh Wurm. He hits like a truck, rarely dies, and stun break is always awesome.!
(edited by Bas.7406)
Probably Tarnished Coast, at around 6pm there is almost no one in the orr/straits area. We will meet at the Straits Base (I can’t remeber the name) and head over there in unison since not everyone will have the path to Orr, and it might be in combat.
Crimson, I refuse to go condimancer. I am one of the few who feels that our condition stacking lacks symmetry. We dont’ stack quickly we restack repeatedly better than anyone else, but my dislike of ground targeting skills really kills condimancer for me.
DS and Lich Form builds are amazing for pure burst damage.
@lettucemode those are some great tips, but spending the points on spectral skills instead of more DS improvements seems like a loss to me. When I go Spectral Attunement it’s almsot always LB pierce and vuln, LF slower, and 50 percent faster restocking of it. I think 20/20/0/0/30 might be a really strong build, but 20 points in Curses at the cost of losing close to death doesn’t seem like a positive.
They are great as third options for safety, but a full build around them might be a bad idea. Spectral skills and Signets being what they are is what made me move to Minions haha.
Jagged horror should for sure die alot slower.
Jagged horror should not be a minor trait, that has to be picked up…
I could care less either way, but those poison fields are amazingly nice
In fact, if a DS centric build was able to crit on all three dagger strikes his numbers would be higher.
That was the question I was thinking about. How hard would that have been, however unlikely the odds, if there WERE 30 points in the DS tree. That is 30% more damage on crits, so it would have been much harder. I could do the math, but I am lazy so I can just say that it would have been well OVER 9000!
Sorry for that.
yeah it would be great damage when it happened
lets say 42% crit with that build like bas mentioned (.42×.42×.42=.07) that will happen for him less than 1 in ten times
get your crit up to 50-55% and toggle DS for fury (.74×.74×.74=.4) 40% of the time you should crit 3 times in a row
So I need to run with a guardian, warrior, or aura mancer ele for fury buffs! I wonder if Axe 2 can beat 9k.
I run 42 percent with 64 to 70 percent crit damage as a MM. I will swap to a DS centric build and see what I can do. I think the big difference we are also forgetting is a DS Centric build can wrap up 18 stacks of might in one DS If they roll extended LF and LB might gains.
This is a fascinating test. Looks like I am shelving MM while I test this!
obviously there is no orb bonus because there is no orb bonus icon there, besides that orbs havent been enabled for ages
your math is also off, the chain hit for 9050
The player was undergeared I agree but it is unlikely he had more than a few stacks of vulnerability as he was able to clear my root and evade my wells almost immediately.
btw your power build 30/0/0/10/30 wont give you that kind of damage, your crit will be too low and you wont have fury either.
It would be nice if you could admit you don’t know the necro as well as you think you do….
Or it could be you aren’t reading what I am writing clearly. I have already stated I rarely wvwvw so obviously my knowledge of what buffs are available are off. What that has to do with my knowledge of the class has nothing to do with it.
I have no problems when I am wrong. My point is that fighting a possible level ten player in wvwvw doesn’t really give us a good read of the damage that we can do. I already said I was suitably impressed, but there is no way for us to know the situation food buffs, debuffs on the guy, how many vuln stacks, might stacks, since your numbers are all guess.
Let’s say he was a lvl 15 running around in whites. Hitting 9k on them is very nice from a necro perspective, but that same attack against an equally geared Necro would probably hit for half that amount and is more indicative of the actual damage of the weapon.
This is the point that I was being a tool about.
Finally, Crit damage > Precision and Fury – i can get 40-42 percent crit without touching the precision tree. You do realize that your 9k is based on your crit damage and has nothing to do with your crit percentage. In fact, if a DS centric build was able to crit on all three dagger strikes his numbers would be higher.
4. Patient thieves will completely wreck a power build. Now there are only 1 in 100 patient thieves out there. Their burst combo you cannot recover from and you cannot prevent them from going back into stealth to heal (see a D/P build). Conditions its a mixed bag. Sometime they win, sometimes they don’t. P/D is going to give some necros a hard time and not others, depending on build.
I will give you this, but how many patient really good D/P thieves have you come across. It’s completely counter to most thieves playstyle. I believe I have mentioned it before, I don’t play a good thief to a kill. I play to get him to run away so I can get away. it’s a survival battle. He is trying to kill me, I am trying to force him to retreat. Once He does I consider it a win.
While I can only speak on the side of power necros since I never play conditions. I did condition necro a few times, and found it really weak compared to power necro.
Disagreeing on a lot of this.
2. Not true. A guardian knights/zerker style build with life steal food and healing traits is very VERY hard to deal with as a condition necro. Maybe it is different for power/mm, but that isn’t the case for conditions. Too many clears and too much healing, and too much DPS.
Possibly, I could see if you ran into a really good one in wvwvw. I am guessing they are more difficult in wvwvw. My experiences with them in wvwvw, have been I mow them down without any difficulty. In tourney play, guardians are easily dispatched by necros even condition ones.
3. There are ranger builds, especially those that use GS and troll urgent/avoidance that are nearly impossible to deal with 1v1. You don’t have the sustainability or burst to bring them down and they have too many evasions. I would say this is true of all necros. Just because you haven’t hit someone running this build, doesn’t mean it doesn’t work. I have tried dueling this build numerous times in spvp and wvw and my record was like 25% win rate.
The Greatsword avoidance builds are not BM builds. He stated BM Ranger which is the shadow panther sword/wh/GS berzerker build that absolutely train wrecks a lot of classes in one big burst. You are referring to their bunker build, and yes it’s tough, but they are so rare to see, and the ones I have seen while they are buggers to kill, they die alot easier than those bunker trap rangers.
(edited by Bas.7406)
I might be running a bit late, but I will do my best to be on around that time. I am trying to get a rather large project completed by March, and it’s taking longer than I had hoped.
I will try and toss invites when I get on tonight. Check your guild tabs when you log in and check for an invite.
I dont know bas you’re kinda coming off as a bit of a dick when I am just telling you what I have experienced
I play mainly wvw and I am on storm bluff isle
Here is some damage from a devona guy, no orb bonus and in combat I may have had 3-4 stacks of might.
As you can see it was against another necro player.
It is surprising to see you hit 8.3k on the stack, which is good to see. I was just telling you that no numbers like that where you aren’t fully buffed with orbs, might stacks, and full vuln are being reported by anyone else.
From the looks of the combat log, you got a string of three straight crits, and it came immediately after Well of Suffering applied vuln stacks. So what bhawb says holds true, It could happen if all things broke right and you crushed someone severely undergeared. There is no way to verify there was no orb or buffs going on at that time since we are looking at a combat log, but I will grant you that you hit 8.3k with at a minimum 10 stacks of vuln.
I was wrong about it not even hitting 8k in those situations. I am pretty interested in seeing what I could do with a full zerker Axe 2 would hit for now.
My dagger auto attack chain hits for up to 9k plus.
the auto attack chain being necrotic slash>stab>bite
Even that sounds hilarious incorrect. 3 attacks in 1 second leading to 9k that means you should be able to kill any class in 2 seconds that doesn’t have 20k health. Do you see why it’s impossible to believe that? Besides the fact that would make it even more powerful than 100 blades if this was correct.
Now if you are saying that with wells active and just auto attackign I can take 9k health away we believe it. Wells are powerful, but our most powerful attack is Lich Form which maxes out at 5-6k damage or Axe’s 2 second channel which I believe the highest rated damage I have heard reported was 9k.
The only place you could have your auto dagger hit 9k is in WvWvW with the buffs from the orbs up and fully stacked with might and glass cannon build. If this was the case than awesome. If not, than every necro not running daggers is severely hurting themselves.
I have never seen the full chain hit 9k in any dungeon or open world and definitely not in pvp. Wait no I have seen 9k when I attacked an armadillo I hit 33k once! I will do some testing today in Orr. I have 3.5k power 39 percent crit and 64 percent crit damage as an MM.
I will respec to Full power damage build 30/0/0/10/30, and will try dagger/wh first than swap to dagger Focus and see if I can hit this 9k. I can get over 100 percent crit damage by changing my build around, so this should be interesting.
ok, well if you wanna try necro in WvW how about you play WvW and not a sPvP match in a BL… WvW aint 5v5, until you have tested them out in 20v20-50v50 you cannot say you have tested them in WvW
also we are awesome :P once i put some wells down into the fighting i got infinite health for a few seconds, and if i cycle them good that will last the entire fight.
I don’t sPvP :P. I either tourney or don’t play. I have only done WvWvW on several other alts, and found it not quite enjoyable unless with groups of 5 or more.
Don’t be an idiot. The life siphons are negligible. Please play a kitten elementalist or healing ranger before you feel like opening your mouth again.
And if someone is not kiting you when you use daggers, which is stupidly easy to do considering your only “gap closer” is a root with a cast time and obvious animation anyone can dodge, then they deserve to die.
It’s not my fault you feel big because play against ignorant people in WvW. I mean, what non-idiot chooses to stay in your wells while you spam dagger 1 on them?
If you want, we can meet up with my ranger or elementalist and I will show you who is the better survivalist. No good dd ele/BM evasion ranger will lose a 1v1, sorry. These are the kings of 1v1, perhaps followed after by a good p/d or s/d thief (s/d mostly because they abuse culling stealth to just run away whenever something goes south).
haha, why are you even on the Necro forums? You do nothing but complain about how you are so much better at every class than any necro out there. Please take a break from posting on here, and go back to another thread where you can contribute in a helpful manner.
1) Necro’s are the complete and total bane of D/D bunker ele’s (boon stripping), which is the number one ele out there. Every one can kill the D/D burst ele if you dodge the initial hit.
2) Necro’s own any guardian spec you can shake a stick at.
3) The only ranger worth his salt is the condition trap ranger who really really works Necros over (I have yet to meet a Necro who doesn’t have trouble with this one). BM rangers are a hilarious joke to fight as a Necro. BM rangers are great against thieves, memsers, and certain ele’s, but any semi decent Necro will wreck him.
4) Thieves are all skill dependent. The bad ones die fast, the good ones are a pain in the nuts, but we can kill them.
5) Stop thinking of life siphon as healing, but more as regen. It’s the most consistent form of healing in the game if specced for it. With Minions or wells, youcan literally sit through most attacks while continuing to hammer an opponent. Yes 30heal per hit and 70 per crit sounds bad, but in reality it can stack up combine that with 250 per heal on life transfer or 150 per hit of the minions or 500 per tick of the well, and you can stay alive and wreck someone at the same time.
thanks for your valued input. Next thing you will be telling us that the class that kills us the fastest is the bunker guardian.
(edited by Bas.7406)
I am almost positive he is correct that in a patch a while back they made it so on swap and on crit cooldowns were shared. I do know that the on swap freeze one will bug your crit one out.
Why a necro? I have an elementalist and a mesmer, but people say they are overpowered so I prefer to melt faces with necro instead, just feels better somehow.
Necros have corrupt boon and spectral grasp, very cool abilities. I find I have more area control with necros, where the others have higher mobility. Many chills. Its a matter of playing the class for what it is and not trying to play it as something else.
Mesmers and Elementalists are not Overpowered. Mesmers are actually very well balanced. They are completely annoying and aggravating to face in pvp, and they have a pretty average skill level requirement. Their elite skills are the main issue they are brought in.
As for elementalists, the uproar is over a single spec that is now the number 1 spec used in WvWvW and tPvP. It’s called the 30 Arcana Spec and is extremely annoying because it jumps their mobility and evasion to ridiculous levels, allows them to swap attunements in under 10 seconds, and they can stack any stat they wish to either go direct damage, condition damage, healing, or survival without giving up the high mobility/endless vigor. I actually fought a Necro specced this way for a good 5 minutes when I was a bunker MM. He never killed me, and I had an impossible time getting him below 50 percent.
I eventually caught him on a mistake, and once he swapped out of water. I Golemed him than dropped him fast and hard, used blind to interrupt his knockdown, and chilled him so he couldn’t swap back to water. It was the one of the more annoying fights I have made. Everytime I had him to 50 percent, he dodge rolled in water for a crazy heal, and then popped another heal. D/D Arcana Attunement spec is very powerful.
I extended invites, but we had to upgrade the guild so if you don’t have an invite and asked for one, please let us know. 51 members and counting
Darkness has crept upon us, and Death is Coming for you.
Don’t Be caught without your Scythe!!
On a more serious note, I know that several Necromancers are looking for the perfect Scythe looking weapon. While there are many ideas (halloween events) and ways to do it, nothing beats owning the Final Rest.
If you would like to help with this, we would be glad to help put a group together to head off in search of Final Rest. (tribute to Indian Jones music plays)
Contact myself or Andele (charlotte pendragon) in game or post on here that you would be interested in the search, and we will put something together.
I have a berzerker build though I want to sub out my Shoulders first. I need exotic shoulders and exotic trinkets still.
Invites sent to everyone who requested.