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Mechanics - 25 stacks of bleed poison/burn

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Bas.7406

Cap on Bleeds is just utterly and completely silly… Amongst other things because it is a condition and can be wiped away with the press of one button for most classes, poof 25 stacks of bleeds gone with one button push… Thats alot of dmg and many skill uses for the condition build that just gets wiped away, direct dmg dealers do not have to deal with that at all.
The only reason that condition builds are semi-viable is because not everyone packs condition removal.

I think you are underestimating conditions. Since you are taking pvp let’s look at pvp. Every single tourney team brings condition dealers, because they are an amazing source of damage. I can not remove stacks as fast as you can reapply them. If I use them too early, you will hit me with the hard stack. In this case, no matter what I do, you will always have damage ticking. Lets add that not only is it ticking at. 2.2 you are still hitting me with direct damage.

Are you as high as a power build no. But you still deal serious damage. To top it off almost every burst build can be dodged, and is heavily reliant on cries to drop someone down fast enough. You have ticking damage as well as consistent direct damage followed by the fact that you can keep moving during this time. Only guardians and elementalist can cleanse at 10 seconds. No one else can this is why condition builds are effective. Plus any time someone is doing something besides damage that’s a plus. A cleanse works as well as a blind.

Lets hit one more of your common complaints. 3 condition guys find me in pvp, they stack conditions I cleanse, they restack the conditions, it doesn’t matter if I escape the damage is still going to hurt me. I could not cleanse fast enough to clear it. In the same vein 3 direct damage guys find me. If they don’t lock me down. I can avoid their damage and keep hitting them. They lock me, I stun break and escape with minimal damage.

The only time condition builds really see a negative is in dungeon runs if you have three bleeders, and no one decides to bring a different utility.
Both direct damage and condition damage has their advantages and disadvantages. The difference is its easier to see when direct damage works perfectly because you get cool effects.

For example, a necro who hits me with 25 bleed stacks, a poision, and a chill when ,y health is on cd will kill me just as fast as a 100b warrior, except I can’t dodge out of the 25 bleeds.

Mechanics - 25 stacks of bleed poison/burn

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Posted by: Bas.7406

Bas.7406

I literally just tested this withe a guardian and an ele. I applied my 8 second burn… He applied his 3 second burn… his burn ticks for 420, while mine ticks for 387.

If I start, I keep the stack until my burn runs out, then he takes over (previously he saw no numbers, now I see no numbers). If he starts, I don’t see numbers until his burn has run out.

Were you in the same party? It sounds like something was broken in the last patch. The last time I tested this was on my ele in December with a guardian and ranger. We were worried about spirit pet burns affecting my burning damage. When tested it worked as the wiki stated.

Mechanics - 25 stacks of bleed poison/burn

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Bas.7406

Actually the wiki is maintained by anet, but it can be updated in a discussion panel after review by them. You are confusing Wikipedia.

Yes if a mob has 25 stacks where 5 stacks have 3 seconds left, and you apply a seven second 5 stack, after 3 seconds your bleed would apply, and be a 4 sec stack of 5. Does that make sense?

Mechanics - 25 stacks of bleed poison/burn

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Bas.7406

Okay, so I was able to test the burn/poison aspect of this:

How those effects work is this, based on what I tested. (poison works the same way)

If I apply a 10 second burn, the mob takes 10 seconds of fire damage based on my conditions every second. If during this time someone else stacks on 10 more second of burning, at say 5 seconds left on my burn, his burn does nothing for 5 seconds, and then will take over all the damage for the next 10 seconds.

What is really disturbing about this, is that if you have someone that can keep 100% uptime on an effect, having someone else in the team using that effect (especially not geared to deal condition damage) it has the potential to ONLY hurt the team.

So say I have a team of 2 power eles, and 1 condition ele…. the condition ele will constantly be fighting for the fire stack, only able to keep his damage component up a third of the time (assuming same skill usage). The power eles would literally have to AVOID fire to prevent decreasing the condition ele DPS.

So if we look at poison, which I can upkeep 100% of the time, and I have a hybrid ele in my team that likes to use the poison-on-attack after skill swap, everytime he poisons the target, I have to wait for his poison to do its damage before I can get damage back from the poisons I am constantly applying.

I would love to get confirmation on exactly how this works with bleeds, but it seems nearly impossible to test since 25 stacks of bleeding are not easy to get on one target without it dying soon after, and the bleed durations would be all over the place.

If I could get a battery of 13 necros using blood is power on the same champion, that would be 25 stacks of 30 seconds each of bleeding. Then I could have someone just auto attack with sceptor (without duration traits/food), and if bleeds started to fall off after 5 seconds or so, we would have the proof. Hell for that matter everyone could start auto attacking and then stop and see what happens. If what Bas says is correct, nothing should change on the mob and he should sit at 25 bleeds until the end of the 30 second timer.

I believe the way it is working is that the most recent applied bleed pushes off the oldest bleed, duration/condition damage not a factor. This would be consistent with the above and how the game looks at and processes first-in first-out.

Can I have 13 necros that want to guest over to assist this evening in testing

You are incorrect on one small part of the burn. If the secondary source applies their burn in the middle, and their condition damage is higher, it will interrupt yours until theirs has run out. Read the wiki and then test it. Duration stacking uses an interrupt. If say a 900 cond damage ranger applies a burn, which ticks for 500 for 10 seconds, and you with 1400 cond damage apply a burn of 800 for 3 seconds, your burn interrupts his until your burn is done than his will resume. I have tested this with multiple guild mates.

This prevents weaker damage players from preventing you from doing damage.
http://wiki.guildwars2.com/wiki/Effect_stacking

(edited by Bas.7406)

Mechanics - 25 stacks of bleed poison/burn

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Bas.7406

I apologize I was slightly incorrect and confused the way durations and bleeds stack. However, it seems that many of you have never read the wiki. In the stacking section, this is stated.

When a boon or condition stacks in intensity from multiple sources, its intensity is the cumulative total of each individual stack.

It also states that intensity stacks are a first come first serve type of application, so if someone stacks 10 of a lower intensity it would behoove you not to try and stack 20 because your last five would not apply until space allowed.

All Necro Guild!

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Bas.7406

I could make a rank to signify European players so that you can know who to party up with. Would that help?

Necro Minion Idea Please Read!

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Bas.7406

Personally, I have used them in PvP a lot. The only builds I cannot handle are a specific engi build (that drop mines and run in circles), and trap rangers. Everything else I can 1v1 for the entire match. In fact, I did some tPvP today, I could completely destroy their bunkers in 1v1, and even in 2v1 against two hammer guardian bunkers, I could hold middle point fine until my team came to help. The only weakness we have is on Battle of Khylo when we get treb focus. Minions just get wiped by it, and that reduces my damage significantly.

Did you run with zerk or tank gear? I love facing guardians with minions. They stand there so kitteny then they get wrecked, and they have no idea what to do. So many times no one can really hurt them that it wigs them out.

I will say two hammer guardians is impressive though. The sheer amount of knock backs are brutal. Did you run boon stripping?

toughness in dungeons

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Bas.7406

I run minions with berserker gear and axe/focus so toughness doesn’t matter, but when I run ds build with dagger/wh than knights gear with alot of health and toughness is important.

Necro Minion Idea Please Read!

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Bas.7406

Good insight into the flaws of my post. I honestly did not want to overcompensate ideas into the post because, if I did it could probably turn out to be overpowered.

As for this part. (This would completely destroy minions in sPvP and tPvP, I would need to kill 1 person for every minion I summon? Impossible.) I don’t want to override my post by adding other ideas, but I am pretty sure there would be ways to make it work.

I think any significant changes to minions (such as instant re-summoning) would unbalance minions. For example, think of just using bone minions with this idea; you could instantly respawn them over and over again, and the second they reach the target you have them explode. In this way, I can have 1 skill, along with 1 trait (the grandmaster death magic), and have 2k damage per explosion, with poison fields everywhere. Now, we could even do something like only getting X charges per minion skill, but still, in WvW I would just be too strong, I could sit in the back of a zerg spamming out marks (to get as many charges as possible), and just send bone minion after bone minion to its death, making the entire fight a giant field of poison.

I think the current minion system works pretty well. We all know their AI needs to improve, but after that they are a great build, and one of our most balanced ones. It doesn’t have the same feel of GW1, and that throws some people off, but this new direction is a good one.

Haha I love the thought of sending a 1000 bone minions out into a Zerg. One necro could hold a single point indefinitely. Haha, okay I now like air wicks idea. We wouldn’t even need a group for dungeons. It would be better to just solo content haha

Necro Minion Idea Please Read!

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Bas.7406

I have no clue =D!

I fixed it for you. You went through an entire post and then forgot to add that. You stated above you have no clue if they are good in dungeons or tPvP. So why are you even commenting. Bhawb and I have outlined in previous threads how erroneous this thought is. Go look up another of he 50 ill informed minions are bad threads before yours to see the reasons why my fixed quote of yours is correct.

Necro Minion Idea Please Read!

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Bas.7406

As a regular tPvP and dungeon MM it saddens me that so many people have no clue how effective minions are, and that they are extremely powerful. Complaining about something that is effective is ridiculous.

If you want tips on how to use them effectively contact me in game. Your idea is awful, and would make minions useless in everything except wvwvw. Thanks, but as a avid minion fan your ideas are bad. It’s much better if we just had some aoe avoidance for them.

Bhawb can vouch for me. I am no slouch, and the minions don’t die nearly as much as people say.

Mechanics - 25 stacks of bleed poison/burn

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Bas.7406

Bleeds are not a first come first serve. The more powerful bleeds push off the weaker ones. So a 1000 × 3 bleed womb bump a 700 × 5 bleed. And so on. He who has the most condition damage wins.

This is also why you should only run two condition main players in a dungeon. One, main bleeder and one burner or hybrid is great.

The All-Necro Dungeon Adventures

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Bas.7406

I would be interested in testing an all-Necro dungeon run. Any dungeon. I mostly focus on power builds rather than conditions.

Would the all-Necro “But of Corpse” guild be running this? Would make it easier to have us all consolidated. Message me anytime.

Yes but of corpse is sponsoring this, but anyone can do it. We are just headlining it. What I would like to do is have a day set aside for specific dungeons, and then multiple teams running that dungeon. Along with tPvP all necro attempts.

All Necro Guild!

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Bas.7406

Invites can be had by messaging players in game, though Bhawb, myself, and other players routinely check this place.

All Necro Guild!

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Bas.7406

Ha, this is very awesome~! What server is your guild located in? If its in FA you can coordinate our engie guild maybe? Underdogs ftw!

Also quick warning, you gotta make the recruitments under the guild forums or a mod will come to destroy you

This isn’t a recruitment thread so I think I am okay. It’s more of the forum extension thread. It was originally posted as a way to get necro ideas, and is the main point of the thread. For an invite message anyone in the guild or on this thread, and they can invite. Loofi, Bhawb, Nemesis, and about a dozen others are east coast or European players who are on during the day. I am west coast pacific standard time, and there is usually quite a few on as well. I will represent the guild when I am on a majority of the time, but no one is expected to represent unless they want to. It’s simply a place for necros to gather and talk shop or enjoy learning.

With guilds there is no reason to worry about servers except in wvwvw. In cases like that if you are on the same server or facing someone in the guilds server. You could join up or find a place to meet and fight. A 5v5 necro battle would be hilarious.

Many of us are in tPvP or wvwvw guilds and so we will represent them when on their teams, but almost everyone is available for questions, advice, and there is usually a group representing at all times of the day.

As for scheduling tPvP days and all necro dungeon runs. I will post the daily runs on the guild message, and will post something in the forums for the week. In our last full necro run, I learned quite a bit about conditions, and specific abilities that I did not see how they synergies.

Plague times 5 plus epidemic is pretty amazing.

(edited by Bas.7406)

All Necro Guild!

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Bas.7406

Invitations have been sent to everyone who has posted so far. Either post on here or message one of the people in the guild

Thief Skull Fear+3X Heartseeker.

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Bas.7406

@chips, I think the problem you are facing when attempting to show your situation is no one has really ran into this on a regular basis. This sounds like a specific thief build that a majority of us has yet to see. I apologize if it seems we don’t care. It just seems like it’s a one time shot where you fought a player who was really good at timing.

All Necro Guild!

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Bas.7406

back in late mid october i tried to make a all necromancer guild , promoted the heck out of it and no one cared to join it . had raidcall and it was interesting . still no one cared back then and doubt many would care now .

I have 10 within the first 20 minutes of it being up. I appreciate your efforts in the past, and would welcome you into this. In mid-october Necro’s had a ton of bugs, and not many players taking time to invest into it. I don’t mind if it doesn’t work, the idea is simply to keep the conversation going.

The biggest difference is that now we have a lot more players who are maining Necro’s.

Axe/Dagger?

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Bas.7406

Bring your necro and I’ll show you on a ranger what actually debunkers. Your power necro is subpar; don’t fool yourself. Not all bunkers rely on boon stacking to hold a point.

They either rely on boons or lots of healing. Either way, a necro busts them pretty well.

And lots of evasion/blind or lots of CC, like the engineer. Boon strip is undeniably powerful, but it is not the only tool necros are sought for.

I’d love for the axe to be a better weapon, but its #1 is just dreadful, its life generation is dreadful (because people will actually dodge your channel), and only #3 seems like the stand out skill ( huge aoe cripple and retal is pretty neat). The dagger outclasses it in damage (because the axe is a single target just like the axe), LF generation, and for aoe damage and utility nothing touches the staff.

If you are using a ranger to bunker kill you got bigger issues besides one awful bunker. As for your reply, I never once stated the axe was a better damage weapon. I said A/F is a better weapon than Dagger because it doesn’t force me to be up someone’s but to deal damage, and the Axe has significanly better burst.

MM plus A/F is very powerful on a focus target. It does good damage, helps control a target, and gives me enough range to feel comfortable. it’s a completely different playstyle than S/D and Staff. In fact, I keep dagger around strictly to blow up a stationary locked down target.

I run axe hit them when coming in stack the Vuln, hit them with A2 if they are not kiting, I swap to d/w, and hit them with D3 W5 and D1 until it’s time to weapon swap. Swap back out and hammer away with A/F while kiting in circles, than switching back when I can lock them down.

It’s not complicated, it’s just not what you play. A lot of us love A/F because I don’t have to be up someone’s butt all day, and it’s a great control weapon. Your inability to see anything besides what you think is the problem here.

The All-Necro Dungeon Adventures

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Bas.7406

5 fleshies rotating knockbacks would rock!

I really want to try 5 Minion masters in a run or 5 Lich Form bombers and have them all pop on a single fight haha.

Also Does anyone know of a good video recording program. I should probably ask Nemesis haha.

Thief Skull Fear+3X Heartseeker.

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Bas.7406

That being said, Necro’s, if a thief fails to kill you in the first go, then you HAVE TO anticipate the stolen fear. Always keep something in reserve to mitigate that situation.

That’s all that needs to be said!

I agree that the fear is ridiculous, though the 1.5 second cast time is pretty funny since it can be interrupted. I don’t believe they can cast it in fear, but if they pop quickness to hit it than ugh.

All Necro Guild!

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Bas.7406

I tend to almost always disagree with your optimism on minions Bas, but since the purpose of the guild is to support the necro community I will absolutely join up. I would be filling that WvW build/playstyle support, as that is where I play mostly. Plus this means I can handle messages in game instead of through the forums.

Great idea by the way.

There would be no new ideas if there wasn’t disagreements ;P. I have never had any issue with your disagreements. I find there are very few who agree with me on minions, but it could be playstyle as well. I enjoy your replies because they make me take a look at what I am doing and if I could improve. CHIPS regularly disagrees with me on just about everything, but I enjoy his disagreements because it’s a discussion.

All Necro Guild!

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Bas.7406

How are we going to assign people,I love wvw and I wouldn’t mind giving my advice and tips even though I’m still new to the game and I would like to get in on spvp

The officers and I can adjust ranks. If someone joins and says they want to wvwvw mainly than i will assign them a rank, and they can check the ranks to see who to ask mainly about any wvwvw questions.

The reason for the ranks is to both give awesome titles that no one sees, but also to allow players to first hit up those who want to focus on that portion of the game. If you want to mainly wvwvw, but want to do some spvp than you would be placed in the wvwvw section. Unfortunately, the only way to do wvwvw as a team is to have a few guys from the same server join up. So if someone else from your server joins than you can join up and roll together.

If it’s spvp than we can join regardless of server. Nemesis had a great idea to open up a vent/ts/or mumble channel in the future as well to talk and throw ideas around. If someone has a vent/ts/mumble/rc channel and would like us to use it let me know.

All Necro Guild!

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Bas.7406

How about:

Undertakers For Hire
Grave Diggers
Dead Men Walking(or to not be sexist Dead Things Walking)
Minion Warranty Insurance Group(I love that quote by Asura necros when a minion dies "These should really come with a warranty)

Undertakers for Hire, MWIG, and Dead Men walking are too long, but Grave Diggers just replaced Shrouders for our PVE name! Thaks

This class ... maybe time for a change?

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Bas.7406

Relax, take a deep breath, and listen up. I completely understand your frustation. I have 6 professions played now, and 4 80’s (elementalist, warrior, engineer, necromancer). I don’t do much wvwvw, but I do tourney alot, and dungeon run all the time.

Dungeons get much tougher as you progress through the game. Some are hilariously hard at odd times, and some are a cake walk. You can’t make every dungeon ridiculously difficult as only a few will try them.

In wvwvw, follow bhawb’s advice. The main thing you need to remember is that 1v1 and 1v2 we are easily the top class in the game. We can’t escape, but we can whittle you down. The bigger issue at stake here is you are going into wvwvw solo, and that’s only going to lead to you being completely alone at times. Join a wvwvw guild and start running in their groups. Find a good necro on your server, and group up with him to learn some tricks and tips.

We have an all-necro guild join it. Keep asking questions.

I wholeheartedly agree with the advice to play another class in sPvP it may be you aren’t really a necro player, and another class will fit your playstyle. It may be that you will notice how other classes work, and figure out how to beat them effectively (this is why I know how to beat a bunker ele I have one).

All Necro Guild!

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Bas.7406

The guild has been founded. You can message myself, bhawb, nemesis, or Loofi for an invite.

“But of Corpse” won and is just way too good to not use.

There were letter limitations for several entries, but other favorites are now used for titles.

Death Is Coming – Guild Leader

Walking Dead – Guild Officers

Flatliners – WvWvW Specialists – players willing to help setup and advice Necros on WvWvW issues

Dead Again – sPvP and tPvP Specialists – Players willing to help setup and advice on Necro tPvP teams and help.

Shrouders – PVE and Dungeons specialists – Players willing to help setup and advice on Necro dungeon and general pve help

Corpsewalkers – WvWvW players who want to hang out, but not give advice or setup

Still Dead – sPvP and tPvP players who wish to hang out, but not really give advice or setup

Reapers – PvE and Dungeon players just here to enjoy advice.
Minions – New Members who have yet to be assigned

The All-Necro Dungeon Adventures

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Bas.7406

Invite me to this all-necro guild and post the name here. If anyone wants to run AC today as well i’m down. I need a soldiers set. Glad to see this ball rolling. Suggestions for a cool necrocentric guild name? Academy of Necromantics? University of Necromancy? Take My Minion Please? Minion Lovers Anonymous? I have more.

I started a thread for this, but those are aweome as well.

The Abomination [necromancer tank-build]

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Bas.7406

Nemesis, as always you are ahead of the curve. Check your pm’s mate! I have never heard of Sheobix, but I will have to check him out.

All Necro Guild!

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Bas.7406

“But of Corpse” won and is just way too good to not use.

The guild has been founded. You can message myself, bhawb, nemesis, or Loofi for an invite.

Death Is Coming – Guild Leader

Walking Dead – Guild Officers

Flatliners – WvWvW Specialists – players willing to help setup and advice Necros on WvWvW issues

Dead Again – sPvP and tPvP Specialists – Players willing to help setup and advice on Necro tPvP teams and help.

Shrouders – PVE and Dungeons specialists – Players willing to help setup and advice on Necro dungeon and general pve help

Corpsewalkers – WvWvW players who want to hang out, but not give advice or setup

Still Dead – sPvP and tPvP players who wish to hang out, but not really give advice or setup

Reapers – PvE and Dungeon players just here to enjoy advice.

Minions – New Members who have yet to be assigned

In the future, we may have a chat channel, but for now we are sticking with a website and forum. When and if the channel launches we will let you know.

(edited by Bas.7406)

Should I be concerned?

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Bas.7406

Well.. I have a slight issue with dying in WvW… Mostly cause running over half the map takes bloody ages.

Haha! I find this simple point to be the most annoying part of wvwvw. Dying and having to run 500 miles to get to a point where the fight is. Or joining and finding out that there is nothing close to you.

Are MM necros actually viable?

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Bas.7406

Once and for all… Are minions still stupid as brick wall?

And how does it go for WvW?

For WvWvW it depends on what you are doing.
large zerg vs. large zerg – too much aoe they will die before they do anything
Wall defense – nope, almost useless
Small 5-10 man strike teams – Very strong

As for are minions stupid? The easy answer is no, they think for themselves at times which is annoying. The rate at which they go afk on you is significantly less than before. In my last dungeon run, I had the flesh golem follow me around on a boss fight for a good 30 percent of the fight. Eventually he went over and started attacking. That’s the only one that I see any noticeable issues with.

Bone Fiend – Always attacks, and always gets focused on.

Shadow fiend – Attacks 90 percent of the time without worry, the rest of the time will begin attacking if ability is used.

Bone Minions – 60 percent of the time work great – 40 percent of the time they get stuck where they were summoned.

Flesh Wurm – 100 percent Awesome!

Flesh Golem – 60 percent of the time fantastic – 20 percent of the time slight delay in attacking – 20 percent of the time he will avoid all damage and stand behind you until he dies.

The All-Necro Dungeon Adventures

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Bas.7406

Why not make this as a guild so necros could see who’s online and use chat to organise events as well as this page,it would then be easier to keep track of who’s who and make it easier to organise and you could make it so that you only had to represent when you are available for it. I’d definetly join, there is something very similar at the moment for rangers and it seems to be working well there

Haha, I was thinking of doing that exact thing. I have a personal guild that I don’t actually use. I could dump it and change the name. I will set it up later today, and see if I can invite a few necro’s so they can invite others while I am away.

You are right this would help with the East Coast/West Coast guys.

The All-Necro Dungeon Adventures

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Bas.7406

I will come as long as i’m the only necromancer in the group, if I am, the other 4 will be useless.

haha, that would make a lot of sense on an All-Necro run wouldn’t it?

Actually, we never really had cap issues. Though I stopped using any chill skills, because someone kept chill constantly on the target. You realize there are other necro builds – dagger well – hybrid – condi-mancer – MM – DS Centric. Not to mention the odd thing bwahb runs.

Last night we had the following and it tore through everything

MM – Bas
Hybrid – Bhawb
Condi – Lettuce or that new guy
Staff well – ozy
Dagger/Well – Bhaur

considering we had only one full condition mancer who was using epidemic we rolled through everything. You do realize you can change your utilities so you don’t cap out all the conditons. You could add in something that would benefit team play.

Are MM necros actually viable?

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Bas.7406

I use soldier’s. Because dieing is for noobs.

haha, I prefer to give you soldier’s guys something to do and rezzing me is what you are good for haha!

Axe/Dagger?

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Bas.7406

Says the guy who pretends you can stack high vulnerability with the axe autoattack considering the debuff baseline duration, and who brings someone else putting conditions as an argument against removing vulnerability (let’s not mention that on the other side an ele comes with water attunement and cleanses those new conditions right off).

If you’re killing people with a low duration chill, they were going to die anyways.

And most importantly now you die because you were using a garbage weapon that is not only selfish compared to a scepter, but has less aoe pressure.

What rank are you again? Thank you for your epicly well-worded reply steeped in deep facts and situational tactics.

On a side note, all of our weapons for power build are selfish. It’s why we thrive on bunker killing. Our chill has multiple ways to apply it, and so the low duration is awesome. I can reapply it quickly.

Apparently you have never tried axe. 2 per auto attack means in 3 seconds I can have 6 on you for every axe 2 attack (which is the attack the aim to dodge) I can get 6 stacks of vulnerability. Is someone is dumb enough to cleanse it (yes I mean an ele) There isn’t an ele around who would waste jumping into Water or using a condition cleanse on Vulnerability.

If you haven’t realized that the Necro is the single best bunker killer regardless of the bunker class, than you have never played a necro or versed a good necro.

Finally, at what point is carry an axe selfish? Vulnerability helps my team. Doing my job helps my team. I have a job to do every single time it’s to pick out the target and kill it. Bunker or Ranged player. If I don’t do my job that’s selfish, carrying the scepter in a power build is selfish. Doing aoe when focus fire and boon removal is necessary is selfish.

It’s almost like you have never played anything but zerg on zerg.

Someone thinks Necro's are OP

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Posted by: Bas.7406

Bas.7406

Necros are a strong class but as a necro you are very bad at finishing enemys. My problem in tournament is to get the enemy stomped, I get them down but all other class are better in rezz and finishing. You don’t have Quikness and you can’t make you invincible to finish.

I have the exact same problem no matter what build i use. I get them down, but cant finish them off.

I don’t even bother stomping. if I am with someone else, they do it, while I control the opposing team to prevent them from rezzing. if I am by myself, I will just kill him off (MM are awesome).

Why are necros so underrated?

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Posted by: Bas.7406

Bas.7406

@nuno – Great point on bleed capping. If there wasn’t one everyone would be a condition spec as it’s extremely powerful. In this instance bringing 2 condition spec’d players, 2 power specced and 1 tank/support build is the optimum way to play.

Why are necros so underrated?

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Posted by: Bas.7406

Bas.7406

They aren’t bad, but attrition class means no fancy numbers, and lots of odd conditions for power builds. The Condimancer has access to great reapplication of a ton of conditions, but can’t apply them as fast as a few other classes. The power builds aren’t burst as in big numbers, but more burst as in pulsing numbers from wells. The Minionbuilds are fantastic, but if played incorrectly can have issues.

Finally, for a long time we had numerous bugs that caused us to not be able to perform up to expectations, this led people to beleive we are horrible. When the patches got fixed the theory stuck. I am fine with that. I enjoy rezzing that dead warrior repeatedly while not having to dodge or stealth away like the thief.

Dark, brooding classes are typically on the lower end of playstyle, but there are other reasons for Necro’s lack of play.

The All-Necro Dungeon Adventures

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Posted by: Bas.7406

Bas.7406

i guess this sint on european servers?

on a site note: necro-teams are awesome. just did my fractal daily with 1 mesmer, 4 necros. was easy as kitten, at some point we all switched to minions cause it looked awesome to completely overrun the enemies

It’s not on European Servers, but that doesn’t mean someone else can’t start one on there. You can post it, as the Euro-Necro run!

The All-Necro Dungeon Adventures

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Posted by: Bas.7406

Bas.7406

Looks like we got four for the AC one. I will do my best to be back to start it up. I will be coming in from out of town on Sat or Sunday. If I can’t make it, there is a good friend of mine who plays Necro, and he will start it up.

As for posting a video. I have no idea how to do that, if someone has a good program to use than let me know. My computer can handle it. I just have never attempted to do it.

I will say that when two of us were in DS hittnig Life transfer one after the other it was the funniest things to watch people swooping in and out completely dark with green bubbles everywhere!!!

We had two plague users which was hilarious to watch them. I don’t think anyone brought Lich Form. Having more than one Lich Form would be the height of hilarious watching them all try to kill at the same time.

Are MM necros actually viable?

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Posted by: Bas.7406

Bas.7406

What would you guys say is the best minion master gear? I’m looking to make another set of Armor. Right now I have all rabid and mainly go conditions but I wanna try a minion army of 10+ just for kicks.

Knight or Zerker depending on your goal

I run Berzerker gear full on, and it’s a blast.

Are MM necros actually viable?

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Posted by: Bas.7406

Bas.7406

Just ran a 5 man necro with Bas using minions, they did perfectly fine the entire time. CoF too, not like there was a lack of AoE.

They did, though the bone fiend and shadow fiend were always being resummoned. However they mostly stayed alive until the very end regardless of pull.

The All-Necro Dungeon Adventures

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Posted by: Bas.7406

Bas.7406

Haha great catch with the time zone.

Day 1 – CoF phase 1 and 2 completed.

Walk through in the park met a few new Necro’s but Bwahb and Lettuce rolled up with me. We 3 manned the first pulls in P1 until Bwahb woke up. After that it was clear selling. I went down exactly 5 times over both runs, and 3 of those times were do to the fact that I decided not to dodge haha.

We only had 1 total death, and that was on phase 2 other than that it was what we like to call a walk in the dead park. We had 1 full condimancer, 1 MM, 1 hybrid, and 1 dagger/well guy. Half the fights were done so fast we were waiting on the NPC or game to catch up to us.

It was a blast testing healing and seeing how the different builds interracted and getting a good feel of how much damage we could deal with the group. Every pull started off a bit slow, but once conditions were up health dropped like a lamp, all 5 of us took turns holding threat for a little bit.

Needless to say, one of our new Necro buddies was so excited to walk through P2 without a problem. He even said, not sure we can do P2 it’s hard since the change. He did a great job, and we crushed it.

We didn’t try p3 because half the guys had to leave

Are MM necros actually viable?

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Posted by: Bas.7406

Bas.7406

Viable, yes!
Respected No!

PVE – Great
Dungeons – Solid
Fractals – Fine until rank 10

The All-Necro Dungeon Adventures

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Posted by: Bas.7406

Bas.7406

One of the regular forum poster had a great idea to help better the Necro community. So I figured I would go ahead and start it by hosting a dungeon run a day all three paths, and then post on here our experiences. I can’t be on until around 7pm PST, so if you would like to join me please post on here. Here are the current days and the runs I have setup. All Times are Pacific Standard Time. Please state what time you are in when setting up your own run.

Thursday – Feb 14 – CoF – Completed – Dominated P1 and P2. Took a bit of time to get started, so late start.

Friday – Feb 15 – out of town
Saturday – Feb 16 – out of town
Sunday – Feb 17 9pm start – AC
Monday – Feb 18 – CM
Tuesday – Feb 19 – TA
Wednesday – Feb 20 – SE
Thursday – Feb 21 – CoE
Friday – Sunday – out of town
Monday – Feb 25 – HoTW
Tuesday – Feb 26 – Arah

I don’t think I missed any. If you would like to take part in any of them, please let me know either in game or via posting what day you can go with me. Plus it will be a chance to get to know everyone, and to get tips and tricks. If you want to run your own feel free to post it on here.

(edited by Bas.7406)

Thief Skull Fear+3X Heartseeker.

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Posted by: Bas.7406

Bas.7406

I wasn’t chain feared. The first Skull Fear combo already downed me. I was killed 3 times by the same thief on 3 separate occasions.

Why would a thief in their right mind not bring stealth abilities? Stealth is the most overpowered skills in the game. It can be used both offensively and defensively.

I refuse to carry those necro stun break skills because, from my personal experience, they all suck in wvw. You don’t have to agree and can say L2P all you want. The only one that’s slightly useful is Spectral Walk. But my current build do not get into Soul Reaping at all, so it got a 60 second cooldown.

Do you see me complaining about Immobilized? No I don’t because necro have condition removals to deal with that. Do you see me complaining about knock down? No because I could have dodged that. But Skull Fear? I cannot remove that condition because it SHUTTED DOWN all my condition removals. I couldn’t even see the thief so I can’t dodge unless I was lucky.

Honestly I am surprised that Skull Fear aren’t more wildly used. I guess most thieves have no problem killing necros even without it, so most didn’t even bother with it. Thief having Skull Fear is just icing on the cake.

I never said L2P so calm down. I simply said that you weren’t bringing the tools necessary to prevent that. I can think of several skills that are better than Stealth. Time warp being numero uno, and any ability that gives quickness.

Stealth is a tool, a thief who specs heavy into stealth (almost all do in pvp) faces certain trade offs. Unfortunately, it’s not a heavy enough tradeoff as you can run heavy stealth and still maximize your dagger damage. The only thing you lose is condition damage or stealing reduced cd.

Stealth is a tool just as stun breakers are a tool. The only people who don’t bring stun breakers are bunker builds because theyh feel they can sit through it. There isn’t a single damage build that doesn’t bring at least one stun break. So not bringing a stun break is a conscious decision to take the road least favorable to that thief’s particular build.

How is that not a gameplay issue?

Someone thinks Necro's are OP

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Posted by: Bas.7406

Bas.7406

It seems that there are a few people who think we are a bit OP

https://forum-en.gw2archive.eu/forum/pvp/pvp/Necro-OP/first#post1441085

So far the odds are stacking that there is the belief that Necros played well are one of the top classes, but that most players who play them are bad or play team specific builds.

Necro OP?

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Posted by: Bas.7406

Bas.7406

Even a full zerker well necro played correctly has more survivability than any other glassy prof who don’t have our aoe potential.

Sorry but necro has not more survivability than other glassy profs.
Survivability in gw2 is not about who has the highest life pool, but more about hard damage mitigation and escape.
Necro has the highest hp pool of all class but lacks in the mitigation and escape department. All in all, necros’ survivability is not high at all.

You have either never faced a good necro or simply have never played a necro. A good necro is a pain to kill and a pain to avoid. We have a pretty easy time regardless of build against, rangers (condition rangers can be trouble if you are dumb enough to stand still), warriors, thieves, and especially guardians (I am the bunker killer, thereisn’t a guardian build out there that can beat a good necro). Engineers, Mesmers, and Ele’s can be the biggest problems.

A good engineer is next to impossible to find, but they are brutal bunkers, and their grenade build is amazing. Mesmers will wipe you out if they get the first hit. If you can catch them, and dodge the shatters, than you win. A mistake though and good bye necro. Ele’s are tough a long fight, but they excel in high mobility hit and run or getting away, Necros excel at the opposite style of play so it makes sense we can fight each other well.

Thief Skull Fear+3X Heartseeker.

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Posted by: Bas.7406

Bas.7406

@chips, I normally find your replies to be well thought out complaints rather than the common whines about class balance as normal, but this seems like more of a situational thing and you deciding you don’t want to do something in order to prevent it.

Guess what happens to a Theif if the decide not to bring any stealthing utilities? They die. So if you don’t bring the tools necessary to be effective against stuns, dazes, and fears why should they worry about you getting clocked in that manner?

I agree that he fear is ridiculously long, in the amount of times I have been feared I don’t remember ever being chain feared every 45 seconds. Reading your comments this is what you seem to be saying, and then dieing by the end of the second one. This seems a lot like you got out played by a theif who is specced in a matter to abuse yoru build.

As a minion build, I rarely face this situation. 1.2 seconds summons flesh wurm, I simply hit them with everythign, than they hs, and I swap to DS and hit them with a fear when they are HS spamming.

My build counters that specific build, that specific build essentially hard counters yours. If you refuse to bring any of the multitude of options that we have available to break that build than i am not sure why the game should be balanced around a niche build that specializes in stealing and fearig just the Necro.

Necro Ele heal comparison

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Posted by: Bas.7406

Bas.7406

Another fallacy since it seems i didnt explain as well, what i pointed out is that they do not lack the continous application conditions that you mentioned as a class strength for the necromancer, i did not say they would need to use them in combat that often since updraft earthquake and boon reapplication take care of the damage migration components. Also a as a ele you can remove 3+ conditions every 10 seconds so no, they wont stick around for long and also you did waste your stun break (or god forbid heal) and strongest mark what is in no way having all your skills up. Unless you go into zone bunker control mode (staying on 1 point with plague and not letting the ele force you to chase him or letting him knock you down in time for combo to go off), trying to outlast a ele is a very stupid idea.
*I even said that back in the days when people said ele are kitten that the kite control they give is just as strong as a necromancers or guardians zone control…

No you explained it well, but you were in accurate. The comment he is referring to is reapplication of conditions. No one reapplies and adds more conditions than the Necro.

You are correct that the ele and ranger can stack bleeds faster, but they do it within cooldowns. They do it all at once, then if it’s cleansed they have to wait until they can stack it again. While a Necro may not be able to get to 25 as fast as those two. If you remove my 10, I can reapply that 10 in 3 different ways while adding chill, vuln, and poison on limited cd’s, than hit you with a fear (if built for damage on fear).

You guys are both right but are talking about two different ways to build conditions. You are referring to speed of applicaiton, while his comment is about reapplying.