I just tested to make sure I wasn’t just being biased from my previous attempt at using the bloody things.
Where did you test at? How did you test them? How in the world it took you that long to kill them is beyond me. Did you send just them in while not attacking yourself? Did you attack with just auto and staff and pray? I have already stated my pet peeve is the 1 1/2 cast time of the summoning since they are necessary to my survival. However did you know that the cast time is a mere quarter of a second longer than most of our attacks?Which says alot more about the ridiculousness of the Necro as a whole than the Minion master.
I have no idea what your point on this was. You simply proved my point. Ignoring the minions will get you dead and me permanently healed. I actually fought a bunker ele with a thief chasing me the whole time. They both completely ignored my pets and tried to focus me down. They both died and I never once had to sacrifice my blood fiend. I used Siphon health, Life Transfer heals, and minion heals, and whenever I got to 50 percent health I would swap to DS and continue to kill them. I dropped the thief 3 times in the fight and the ele twice before finally stomping them. D/D ele bunkers are a pain when you are stomping their partner.
Again the only guys who I have a world of trouble with are engineers and condition rangers. Everyone else I can handle or competively kill. As a test, I once ran in circles while letting my pets single handly kill a warrior. Everytime he popped Frenzy I popped pet traits to get away. Blind for charge, Bone Fiend immobilize, Golem Charge, and Flesh Wurm Portal, all of them were amazingly effective.
Times I’ve been killed by a minion master: 0
1. Minions do not do laughable damage.
2. Times I have encounters a semi-decent Minionmaster in tPVP or sPVP = 1. The rarity of Minionmasters is amazing because of the amount of negativity and misinformation by fellow players. I had to convince my tPvP team to let me try it. I actually got messages from several engineers, elementalists, and bunker guardians complimenting my ability to not only compete but kill them. I had one engineer who screamed Fing Pets and then proceeded to kill them all the next time he saw me in a fight with someone.
3. You have multiple defense from siphon life, death shroud, and weapon abilities. I have the same defense as any Power build or tank does outside of the crappy Spectral skills.
In PvE MM builds fail because they lack either single target DPS or AoE, while being a pain to manage (low health minions need to be constantly noted, euthanized and re-summoned lest you end up forced to summon at a bad time) and impossible to control properly (to prevent accidental agro pulling, for once).
This actually brings out a question I have regarding your build: You claim to be a power-oriented build, if I read it correctly, and yet you have so little attack… 2.1k attack was it? That’s… nothing. A power build should boast over 3.5k attack at least. I have way more than 2.1k on my necro, and I’m paying a ridiculous premium for ~1.4k condition damage and nearly 30k health. So, what’s up with those stats? Not accounting for gear or something? If so, can you provide some numbers WITH gear? I’d be interested to see what kind of numbers you’re working with for damage and survivability. Who knows, maybe I am wrong about something. Very unlikely, but it has happened before.
I don’t run a pure power build. I run a crit happy power build in pvp. In PvE I run berzerker gear using orbs instead of gems to boost my crit and crit damage. I run glass cannon with Minions. I will check my numbers tonight and get back to you.
Look, I am not saying they are perfect my point lies in that they are better than advertised, and that a majority of your complaints are based on playstyle. here is a counter point to yours. Why would I ever bring a condition Necro? Rangers build bleeds faster and do better condition damage, Elementalists are significantly better hitters and roamers, and Mesmers (well we all know them). So If I am running a dungeon why bring a condition Necro since they die quickly compared to other classes and do significantly less damage while taking longer to get their conditions up.
My guild actually tested this with the same guy playing condition spec ele and condition spec necro. Ele destroyed the same target in a portion of the time with more health left over. In fact a grenade engineer brings more to the table than a condition mancer.
So Thief, engineer, Ranger (not in pvp), and ele alll apply conditions with better numbers, and Mesmers provide more utility so why bring the condition mancer?