My thoughts:
This patch pushes necros even further away from rewarding skillful play:
- Dhuumfire is here to stay? Maybe even made more accessible?
Please for the love of god no. It’s so mindless, it’s unavoidable, it’s a ‘high’ damage cover condition. So even if you get the bleed stack cleansed somehow you have burning ticking. It’s zero fun, it scales really well with #1 spam. It’s outright horrible – whichever way you look at it.
- Reapers Protection: … really, more passive effects? Could be fun on a +100% condition duration 30/20/20/0/0 wvw troll build for minimum skill / maximum trolling. That can’t be the design goal now, eh?
- Spite: Good traitline for power and for condibuilds. 30 Spite is a must-have for every single power build, which makes sense I guess. 30 Spite being incredibly strong for condimancers – in combination with 20-30 Curses being obligatory – leaves little room for experiments and creative builds sadly.
- Curses: I agree that the curses trait line is flooded with amazing major traits. Which is a good thing imo, you can pick the traits you like best, but you always have to make tradeoffs. That’s what every traitline should be like imo. Curses is amazing!
- Death Magic/ Blood Magic: I won’t go into commenting on Death/Blood, as I have too little experience with them. For my intents and purposes necro has 3 traitlines, plus the chance to go 10 points into either death or blood. That’s how worthless I think those two lines are. Did I mention they are zero fun and mindless? E.g. what is the point of unblockable marks when you can just dodge-destroy them?
Soul Reaping: I think this traitline has a lot of potential for skillful defensive play (spectral cooldowns, foot in the grave, strong but passive: last gasp, etc) and making our class mechanic actually fun and strong (foot in the grave, larger hp buffer, quicker recharge etc). Plus it offers some fun or cheesy builds: 30/10/0/0/30 DS build, 100% crit well bomber. This traitline suffers heavily from being outshone by must-haves in Spite and Curses in my opinion.
- 30/20///20 is the obvious condimancer pvp build choice, while there could be more skill-sensitive builds out there (I’d love to see 0/30/0/0/30+10 work, full curse plus foot in the grave). +100% duration terror plus dhummfire is just needed to even have one viable build.
- Keep Spite + Curses + Soul Reaping the pve traitlines. There is no future for Blood/Death (the defensive traitlines) for damage. How shall they be balanced for damage, when they inherently offer better defense? It is just not possible, so please don’t waste further time and credibility trying to make it (look like it would) work.
If that means siphoning has to stay bad, then that’s what it is. Siphoning can never be good sustain, good damage and balanced at the same time; why pretend it can work?
- Weakening Shroud. The ICD change will make necro even more susceptible to burst-disengange-finish tactics than it already is. And it doesn’t touch the bleed burst potential, it just increases the time in between bursts. Plus it weakens one of the last defenses necro has against being trained – not that it was particularly effective in the first place.
- Please look into the bug where upon exiting death shroud the normal skill setup takes ~1 second to load.
- If you are out to make staff unusable, at least offer a second weapon set for condition builds.
- Can we get some dungeon utility? Maybe some projectile block tied into an untraited minion skill, or something along those lines? Or weakness uptime?
Ele / Guardian
(edited by Bawi.9541)


