RIP City of Heroes
RIP City of Heroes
Break even, ignoring rounding of each fee/tax (minimum of one) is sell price = buy price/0.85. But I can do 20% in my head so that’s my guide for minimum sell over buy if I don’t want a calculator next to me when I do my TP thing.
RIP City of Heroes
Hey guys, thanks for all of the help and feedback. Here is the rig that I think I’m going to end up going with
Oh what a cute widdle PC. :p
And that 500W PSU isn’t going to cut it. Not with a GTX 770. Shoot for a Corsair 600 or 650 watt PSU. They aren’t that much more expensive. Also note that the PSU cage in the case can’t really take deep/long PSUs (160mm/6.3" max). CX600 would fit nicely with room to spare.
RIP City of Heroes
(edited by Behellagh.1468)
No because buy price x 1.2 × 0.85 = 1.02 or 2%.
RIP City of Heroes
The CyberPowerPC has the best CPU and GPU but a really poor power supply (replace at first opportunity).
The HP has the worst video card.
As for running GW2. PvE, non zone events should be fine with the CyberPowerPC model, world boss and WvW, well manage your expectations.
This CyberPowerPC model has a bit better PSU than your selection.
http://www.newegg.com/Product/Product.aspx?Item=N82E16883229486
One “problem” with both CyberPowerPC models is I suspect the HD 7750, being a 2GB model, is using DDR3 memory which essentially knee caps the GPU.
Now for a few dollars more …
http://www.newegg.com/Product/Product.aspx?Item=N82E16883227491
Being an HD 7770 1GB model I suspect it’s GDDR5 memory.
RIP City of Heroes
This is for some future Steam console.
RIP City of Heroes
Is it available for a limited time like the last 3 harvesting tools, or is it a permanently added item to the TP? Will I have time to farm gold for it, or is this another now-or-never item?
I bought the last 3 tools for 25g~, and now it is roughly 42g~. Inflation delays my speed and I want to be able to buy this for an alt. I can’t find anything that says it’s temporary but these things tend to be.
thanks
Making it limited time puts pressure on players like you to buy gems with real money before the item disappears.
Fixed it.
RIP City of Heroes
Didn’t say OCing was hard, just “a cheat” where a user can shoot themselves in the foot if they blindly try to match some other card in a review or “extreme OC” instructions on some other forum somewhere.
RIP City of Heroes
My first character was a Norn and I really know Wayfarer like the back of my hand. So many dailies can be done there quickly so that’s where I take all my characters to knock off as many of the daily tasks as possible.
RIP City of Heroes
Top end Haswell i5 or i7 K version CPU with a Z87 motherboard. GTX 770 graphics but that’s a bit of overkill. 8-16GB of higher speed DDR3 memory, -1600 or -1866 with CAS 9 or better, 1.5 Volt.
High quality 650 Watt PSU, Corsair is a good brand.
At that price point I would consider an SSD for a OS drive, 120GB, Samsung 840. Couple it with a more reasonably sized data drive, 1-2TB in size, 7200RPM, 64MB cache.
I’m still a believer in Optical Drives. Basic DVD burner is $20.
Case is up to you. Something that’ll fit you motherboard and has several fans, more with air filters the better.
Overclocking that CPU, which you will be encouraged to do, needs a better cooler than stock Intel so I like the Phanteks PH-TC12DX dual 120mm fan cooler as a reasonably priced air cooler.
RIP City of Heroes
Ah yes, the old but when you overclock the snot out of it it’s faster. Except the less expensive models aren’t as robust when it comes to overclocking or dissipating the excess heat it causes.
Now if you were talking the HIS 7950 IceQ X^2 Boost that’s $265, but it’s out of stock, sure that’ll take will slightly beat most factory OC GTX 760 out of the box but it also costs a bit more.
Also not everyone in the world is comfortable to crank up the clock on a $200-250 piece of hardware with the hope it doesn’t go POP just to squeeze a few more FPS. Which is why we have factory OC cards with warranties that cover our backside if it goes POP as long as we don’t try to push it harder. But manufacturers charge more for those, ever occasionally even use better quality components to justify it.
As I said in my previous post, it’s a little slower but a lot cheaper so may that’s a good solution to get it with the budget.
RIP City of Heroes
(edited by Behellagh.1468)
Since the others came and went that this too will be for a limited time only. Of course you want something more official so check everyday and see if it changes to “limited time left”.
RIP City of Heroes
Looks like oil to me as well.
Oo, it’s Black Blood of the Earth.
RIP City of Heroes
20% over vendor is absolute minimum in my book and that gets you “even” to a very slight profit over selling directly to vendor. 20% over buy order gets you just outside of flipping margin.
Beyond that simply depends on what you are selling.
RIP City of Heroes
Another option.
http://pcpartpicker.com/p/1H6uu
If you need an OS you could drop the solid state, although I don’t recommend it (nothing like hitting the power button and being in game in about 30 seconds).
Drop the 760 for a 3 GB 7950. It’s faster and $60 cheaper. Also, CM isn’t usually too great a brand to go to for PSUs, which may be something to consider.
In what flippin universe is an HD 7950 faster than a GTX 760 because it’s not the one I’m living in.
As for price the cheapest HD 7950s are $200-$220 after rebate while the cheapest GTX 760 is $250 (prices at NewEgg, not counting shipping). And sorry if I don’t consider PowerColor a quality manufacturer. So it’s more like saving $30-50 for a card 10% slower. Maybe that is a good trade off. But you certainly aren’t getting a faster card.
RIP City of Heroes
(edited by Behellagh.1468)
Separating “casuals” and “elitists” (notice the quotation marks) is healthier for the community in general than forcing them to play together.
Just notice how fierce is this discussion about “casuals” and “elitists” clashing via the new LFG tool.
It really is not. Every MMO I’ve played since EverQuest says that you are dead, dead, dead wrong.
Every one of them, the moment the elitists (who usually included me) were able to exclude the casual successful, whether by tools, gear, or whatever, the game started to get less popular, and went downhill.
There are always self-proclaimed “elitists” going on about how awesome they are and how terrible “casuals” were (which is BS, because 80% of players are in-between the extremes anyway), and they make the debate toxic by saying stuff like, oh I dunno, every post certain self-proclaimed elitists people have made in this thread, or calling people “tards” like another self-proclaimed elitist did earlier in this thread.
Then two years later when the game has zero players, the self-proclaimed elitists just blame the game company for failing to cater to them enough. If only it had been even harder, even more exclusionary, if only you could have made content for an even smaller group of people, then you definitely would not have lost the playerbase seems to be the argument, as perverse as that is.
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RIP City of Heroes
Don’t forget to wander off the beaten path and take down critters there, better chance that they will give you bonus XP.
I tend to get to 80 well before I’ve explored all under Level 25 zones. Explore the cities, do the 1-15 content outside of each and you should be close to 80. Rez players, gather everything, clear the map.
RIP City of Heroes
It’s as casual as you are willing to make it. There is plenty of stuff to do at all levels. However sometimes the LW content will take you into higher level regions. Just about all the PvE content can be done solo with green or yellow gear.
It’s the Min/Max Munchkins that make the game harder than it needs to be with their gear requirements and a written exam about each dungeon path before allowing you to join.
It’s a game, not getting a job at Google.
RIP City of Heroes
So it has a lousy message. If it included “please try again” would that make you happy. No reason to close and reopen the TP.
RIP City of Heroes
Thank you Dulfy you’re my hero.
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RIP City of Heroes
The game has over 40 threads and as I right this from the maw only 8 are using 10% or more of a core’s worth of time with 3 over 40% and 1 around 80%.
The problem is finding tasks within the game that can be split and are of similar duration that can run side by side to maximize all the cores players have. Sadly for you not a lot of players have more than 4 cores (i7s don’t count as 8, HT is just more efficient 4 cores) so I wouldn’t expect any game to scale as well as a video encoder.
RIP City of Heroes
(edited by Behellagh.1468)
Except it’s not. There are four outcomes per roll, each with their own probability. We don’t know what that is, nobody really bothered recording every salvage attempt to see if it’s 0,1, 2 or 3 ectos to establish a base line. What we do know is that with a large enough sample, it averages out to around 0.90. As far as we know there could be a 30% chance or even higher of getting none and it’s the chances of 2 or 3 that brings the average up to 0.90. All we can say for certain with master kits is it’s not a D4-1 ectos per salvage, that would yield 1.50 per.
A while ago, I did a salvage test where I salvaged 200 rares and recorded reach result (You may have posted in there). It was 64 results of 0 ectos out of 200, so a 32% chance of getting 0 ectos. Assuming this is the correct probability, the probability of getting 0 ectos from 7 salvages is 0.03%.
However, this argument still remains unconvincing. Improbable things do happen. And as always, there’s absolutely no documentation in this thread.
Well last week or the week before I posted that I noticed that in one 10 item run I only got 3 ectos. The 10 items before that I got 15. These are extremes and the problem with a small samples size. It tricks a person into believing the odds are off but combine them and I got my 0.90.
RIP City of Heroes
-Level restriction
No, please
- Class restriction
No, please
- Gear rarity and stat type restriction
No, please
- Let party creator see players gear and build (like in SPvP)
No, please
A giant NOPE.
level restriction: NO pointless the lfg already doesn’t let you join any above your level.
class restriction: YES I can keep all those pesky rangers / necros out of my party.
gear rarity and stuff: YES if you’re under geared why should I carry you ? (gear score at least)
let party owner see gear and build: YES same as above really it’s kinda the same thing.
Because at some point you were the guy who was under geared. You were the guy who wanted to learn the paths. You were the guy that this was your first time through it.
If you want to restrict, include it in your comment. If you are a newb and your first time, include it in your comment. If you want to watch the cut scenes, include it in your comment.
The LFG tool should be for everyone, not just a means to form hyper elite dungeon sweeping parties of extraordinary magnitude (sorry, have A Fist Full of Yen on the brain). A newcomer should not feel unwanted because he isn’t already an expert in this dungeon or his profession as well as his stat choices. Not everyone can buy top gear right away.
RIP City of Heroes
I solo and I look at it as a challenge. Still took me two months to get the last Vista but I’m horrible jumping, as a norn, up a tower to get it.
It could be worse. I’m on Jade Quary and we were Green for three straight months. And there are no easy push overs on Tier 1 so dislodging worlds from keeps or towers near there starting gate is difficult.
RIP City of Heroes
No you have to set some limits based on projected worse case access rates. The purpose of the delay is not to slow the individual down per se but cap the total number of requests per second so nobody or only a few will get a timeout issue. So by capping the rate an individual can post an item for sale multiplied by peak players accessing the TP thus caps the total number of requests.
Or do you want it to be whoever posts the fastest gets to post on the TP while you or others get timed out because you aren’t quite fast enough or simply have the misfortune of trying to post when so many others are? That’s what is trying to be avoided here by limiting number of posts per minute.
RIP City of Heroes
It’s a lot of capital to tie up. Even the cheapest lodestones are over 40s each. If you’re capital poor these buy and hold ideas are painful.
RIP City of Heroes
They tell me how defragging the file system would help with a device that actual data arrangement isn’t reflected by the FILE SYSTEM!!!
Defragging helps eliminate excess head seeks and allow consecutive data to follow one another so the head doesn’t have to either move or wait for another rotation to get the next sector/cluster.
So what if gw2.dat is one ginormous file, other than being a pain to backup onto a USB key if you don’t have one big enough. I imagine that unlike other MMOs which divide the assets into classes, each with a file like sound, world geometry, world texture, player geometry, player texture, etc. they are simply concatenated together with an index up front to each section with each section with it’s own index to individual assets. Or do you think it’s a mishmash of assets with one honking index up front to all of them?
Doesn’t matter if it’s a dozen files or just one, they all end up going though the SATA device driver and in the end are a series of reads, no parallelism.
So you think that when new or modified assets are added to the game that they are merely appended to the end? And your form of defragging is defragging assets for proximity and not really the file from a file system POV.
This is where we disagree. You believe it’s organized like a database. I believe it’s organized like a simple nested archive, maybe compressed, maybe not. So unless someone tear the dat file apart to see if it is a database or an archive (turning to the moderator But it would be wrong) we just have to disagree with each other.
RIP City of Heroes
(edited by Behellagh.1468)
All we’ve been told is crafting precursors is coming by year’s end. So just have him hold onto inventory for up to the next 3 months waiting for the price surge. I’m thinking he’s looking for ways to make big cash now not big cash maybe later.
Lets look at lodestone prices. Pretty much all down since the Sept 3 patch, down 15-20% once it was clear that they weren’t needed in crafting legendary weapons. Except for the two cheapest supply has swollen. They are all less than 15% between high and low for a day so flipping is out. Lodestones are solely a long term hedge buy only if you think there will be a run on them.
RIP City of Heroes
(edited by Behellagh.1468)
to help your research (maybe? )
I salvaged 4 rares last night and got 8 ectos 2 rares produced 3 each while 2 produced 1 each and 2 produced none.
You salvaged 4 rares and post results of 6 lol….
Well when you only have four digits per hand… Ha Ha Ha
RIP City of Heroes
I know i’m going to flamed here but it is almost statistically impossible to salvage 7 rare in a row with a master kit and get no ectos. I will track more but for now i will just sell rares on the tp. Also very low salvage rate on dark mater with blk for exotics. I spoke with some other and they are having similar results with masters kits. btw masters kits net .9 ectos per rare. So i am asking others to record their statistics on salvage to see if there was a shift in the expected results after the patch
Improbable things do happen.
With 0.9 ectos per rare, to not get one in 7 salvages is a chance of 47%. That’s hardly “statistically impossible”. In fact … it’s statistically inevitable to happen to every single person in the game sooner rather later later.
Do the math before claiming things.
Except it’s not. There are four outcomes per roll, each with their own probability. We don’t know what that is, nobody really bothered recording every salvage attempt to see if it’s 0,1, 2 or 3 ectos to establish a base line. What we do know is that with a large enough sample, it averages out to around 0.90. As far as we know there could be a 30% chance or even higher of getting none and it’s the chances of 2 or 3 that brings the average up to 0.90. All we can say for certain with master kits is it’s not a D4-1 ectos per salvage, that would yield 1.50 per.
RIP City of Heroes
Not sharing our secrets is one thing, giving him bad info is altogether something else. Bad form.
RIP City of Heroes
You seem to be under the assumption that databases can handle 100s of thousands of queries, inserts or deletes a second. They don’t. At least on the kind of hardware ANet is likely to spend on it.
RIP City of Heroes
Welcome to late breaking news.
Went on sale Friday I think? Probably last until 12a PDT Friday (or 3a EDT Friday for East Coasters) since there isn’t a timer displayed yet.
RIP City of Heroes
Be nice.
15 Charr
RIP City of Heroes
SSDs don’t have the same problem with head seeking as standard hard drives. That’s why 4K random reads are 100x faster than a hard drive.
All “sector/clusters” on an SSD are completely remappable, they aren’t “next” to one another or in any particular order. Defragging doesn’t guarantee that they will be when it’s done, only that it looks that way on the file system level.
RIP City of Heroes
(edited by Behellagh.1468)
Just the two for now.
RIP City of Heroes
Arena net is missing out on alot of money right now.
In the short term. In the long term it may end up costing them even more money.
RIP City of Heroes
Fragmentation isn’t a problem with SSDs.
I’ve noticed that the culling code, well I assume it’s related to the culling code, is really munching the HD. For instance if I zone into LA via the gates and first wait for the load to be complete, watching the I/O activity of the game in Process Explorer to drop, and then run to the MF drive activity shoots up to 30-50MB/s from under 5MB/s (5 sec running average) and will remain there for nearly a minute or more until all the player’s generic avatars are replaced with actual ones. This activity also mutes/prevents all the ambient sound from playing until the avatar generation is nearly complete. I assume because of all the drive activity.
Then I/O activity drops back in the low single digit MB/s range, until I run over to the TP where I find more generic avatars only to drop back down once the generic ones vanish. Run back to the bank or the MF and the I/O surge starts all over again as I return to a sea of generic avatars. My culling settings are high/high.
Also during these times my frame rate drops a bit. I imagine that with SSDs that my over a minute I/O activity is sharply reduced but it won’t be eliminated. Also I’ve noticed is when you first enter a zone, via gate or waypoint (not inzone waypoint to waypoint) that the game delays exiting the loading screen until nearly everything is fully realized including other player’s avatars. Maybe that’s the delay players are seeing if they are logging into LA by the bank, TP or MF.
RIP City of Heroes
(edited by Behellagh.1468)
Saturday night I salvaged 150 rare armors with master salvage kits, I got 139 ectos. 135 would be the accepted average.
Last week before the patch I kept track a bit as I was salvaging another 150 rare armors. The first 10 yielded 15 ectos. The next 10 yielded 3. In small batches you will have streaks both good or bad. After 100 I had 88 ectos and at 150 I had 137.
Random is random.
RIP City of Heroes
All it proves is that Germans have embraced the LFG tool. Or that their groups aren’t filled within minutes.
RIP City of Heroes
First rule of TP club is not to reveal our own little money making niche.
RIP City of Heroes
100%, maybe if I really get into Legendary crafting but for now I only have one.
Now 100% PvE, I’m planning all of them. Waypoints are just too useful not to.
RIP City of Heroes
Depending when you started they have added a couple. The latest was the one in Divinity’s Reach, located around 5 o’clock, outer ring, bottom level.
The other two are the ones added during Fire/Frost. One at the gates to Cragstead in the Wayfarer Foothills and One at the gate to the hatchery in the Town of Nolan (even though the map shows it in Arcovian Foothills in Diessa Plateau.
If it’s not those then there’s always the Chantry of Secrets in Bloodtide Coast.
There is also a POI right under a Waypoint Marker in the Cursed Shore area that is easy to miss visually looking at the map. Don’t quite remember which waypoint, sorry.
I also remember a few POIs at the very edge of water areas, easy to miss.
RIP City of Heroes
My only complaint is that story and explorable isn’t separated. If it was, it would just bring a nice new level of cleanliness that I think the tool could use
Maybe this too was intentional, it’s just too obvious to forget to include it.
If it was omitted for simplicity’s sake, I would support making a small checkbox and color-code the background of the listings…
Actually no, screw that too, too much clutter. It’s just easier to type P1/P2/P3 in the beginning of the description.
Is it too difficult to say you are looking for or running story mode in the comment?
RIP City of Heroes
Had an enjoyable time the two times I’ve used it so far. No “intense” party discussions over classes and loadouts.
Great way to avoid those type of teams.
RIP City of Heroes
If they are posting in the LFG in German then likely they will chat in German while playing. So you want to force them the chat in English too?
It’s fine. Start your own party in English and post it in the LFG tool if you want an English speaking party. It seems pretty obvious thing to do.
RIP City of Heroes
(edited by Behellagh.1468)
Use your bank.
15 charr
RIP City of Heroes
Salvaged 150 rare armors last night with master kits, got 139 ectos. Expected return is 135 with master kits.
RIP City of Heroes
And what are you trying to say pointing at the NCSOFT IR site? Yes sales are down a lot from 4Q 12 because most of that were box sales while the game was still new as well as the holiday season. 2Q 13 is down a bit from 1Q 13 but so is every other MMO NCSOFT is willing to report on except for granddaddy Lineage. Page 4 of the 2Q 13 includes the phrase “Revenues grew on the back of historical high L1 and stable GW2” emphasis mine. Since they don’t break out proxy currency sales from game sales maybe the sales attributed to Gem purchases are relatively stable and the decrease can be attributed to fewer and fewer game sales. We don’t know. They don’t provide that degree of transparency. Less actually in the last few years. I’ve been tracking NCSOFT since 2005.
Even with the decrease in sales GW2 is still the 2nd largest source of sales NCSOFT has, by a noticeable margin, nearly 25% more than AION and twice that of equal newcomer Blade & Soul. So by mid November we’ll see if the trend continues and if GW2 continues to be the number 2 sales earner for NCSOFT.
One thing to think about is how are the chest item distribution is coded? As a software developer I tend to think “how would I code that if it was assigned to me”? I’m thinking it’s three individual tables (think wheels on a slot machine), one for each slot. Is the table for the first slot include just common items, second uncommon and last rare or are they mostly common, mostly uncommon and mostly rare with a common item in each table? The reason I’m thinking this is that if the boosters aren’t on the same table that include desirable rarer items then modifying odds on boosters does nothing to improve the odds on the other tables. This way if keys were on only one table, then it makes sense why reducing it’s odds makes room for skin tickets/scraps while not affecting the odds distribution on the other tables.
Just thinking out loud.
RIP City of Heroes
(edited by Behellagh.1468)
The “UK” server is in Frankfurt Germany. The login server is still in the US but you play in Germany. Yes if you look up the IP address it’s registered to NC Interactive in the US but that isn’t where they are located.
RIP City of Heroes