RIP City of Heroes
RIP City of Heroes
In my experience party play is governed by one person who determines what will be done. It’s not round robin, it’s not we’ll do something player A wants and then player B, etc through the list of party members. It’s a dictatorship. Here in GW2 while you can always team up you don’t need to. Just as you don’t need to do the DE that just popped up on your screen or that heart that’s nearby. Everyone is free to choose.
It’s an outgrowth of the whole players helping players without penalizing design of the game. This is one of the most solo friendly MMOs I’ve ever played. We can’t kill steal, we can’t ninja loot, we can’t tag and let someone else do the heavy lifting. Why should we be forced to subjugate our evening’s activity to another because they were the missing member of the trinity that we need to do the simplest events? That’s why the professions here have more balanced spider charts than what you would find in a traditional MMO trinity. Because it’s balanced around solo play.
RIP City of Heroes
(edited by Behellagh.1468)
It’s only grindy if you want it NOW. If you simply accumulate it during regular play and accept it’s a long term goal then it’s not.
And what item uses 10,000 of anything cause I’m not seeing any.
RIP City of Heroes
Biggest problem I had with it was finding where it started. The rest was just fighting my way through it, that was the tough part. Easier when you’re 80 with rare or exotic gear.
RIP City of Heroes
$1.25 = 100 Gems.
You use the above link to check out the “100 gems sells for X gold” rate.
Divide that rate by 1.25 and you will get how much gold you can get via the gem exchange for every dollar spent. Remember the exchange rate is always in flux.
As of writing this it comes out to be roughly 3.4 gold per dollar. Or $10 for 800 gems converts into roughly 34g24s. However only a few days ago you would only get 27g and change. As I said the exchange rate varies, sometimes extremely in just a few days.
RIP City of Heroes
(edited by Behellagh.1468)
I just broke through 5,000 AP last week and it took me 10 months to get there. On JQ that puts me in the 90% bracket.
I rarely if ever actively go after AP. The exception was when I was 3 points away from 5,000 and I needed only 7 more harpies for 5 AP. While I do dailies and have gotten a few monthlies in that time and I salvage A LOT I’m still rather far away on a lot of APs. I get them when I get them. No rush.
Here’s the problem with using APs as a measurement of population, it’s not it’s a measurement of a player’s activity in the game. So not as many players are actively pursuing APs. They aren’t going for all the Slayer badges or buying all the Cultural armors or doing every living story event APs. But if you yourself are an AP junkie, then you can con yourself to believe every other player is as well. That everyone plays like you and you can’t imagine that a lot of players may not play like you. Same can be said with doing dungeons or crafting or fractals. Fractal players can’t imagine players spending their laurels on mini pets of box or armor or a bag of mats. Those who speed to level 80 can’t imagine players who level simply by playing at a natural pace.
So what if only the top 1000 players end around 11,260 APs? So some players make getting APs their goal. There are probably significantly more players like me where APs are incidental, letting them happen when they happen. And I play a lot to get 500 APs a month. A true “casual” player likely earn APs at an even slower pace.
RIP City of Heroes
(edited by Behellagh.1468)
It’s not funny that T2 is more expensive than T5 simply because people spend more time playing there high level character than they even can, do to quick leveling in this game, a character in their teens to mid twenties who get T2 mats from salvaging those blues and greens for luck. T5 mats are simply supplied quicker than T2 so T5s aren’t worth as much.
As for the extreme prices on extreme lux items, that’s how it rolls. There are obviously players where 2000g isn’t considered “out of reach” and may not even be a significant chunk of their net worth. It’s been over a year since the game came out. Dungeon rewards weren’t nerfed until recently. Those who made it their life’s work to speedrun that one dungeon repeatedly could have ended up with huge sums of coin.
The idea with the TP is for the seller to make as much as they can. If someone can afford that price, kudos on the seller.
RIP City of Heroes
I’m a pessimist. I use 1.7. Never bought into the 2 per number that was tossed about when ecto to dust was first introduced.
RIP City of Heroes
GTX Titan actually uses less power than the GTX 580 when running FurMark. Even peak gaming wattage the GTX Titan is only 10 watts more than the GTX 580.
RIP City of Heroes
(edited by Behellagh.1468)
When the ogre swings his club, you need to dodge it.
Go that way, really fast. If something gets in your way, turn. – Better Off Dead
This link is full of useful bits of info
https://forum-en.gw2archive.eu/forum/game/players/OMG-If-you-only-knew-this-tips-for-new-players
The wiki is also full of knowledge
http://wiki.guildwars2.com/wiki/Main_Page
The game isn’t about leveling to max as fast as possible or going for best in slot equipment. It’s about encouraging coop game play and exploration. Just about every activity under the sun gives you XP. Helping others is encouraged. There aren’t any formal quest chains except the personal story. Just start exploring. Things you can do will pop up from time to time on the right hand side of the screen. Doing them is entirely up to you.
Visit and explore all six major cities. You are safe in cities unless you fall from upon high. If you are bored in your race’s starting zone travel try another race’s.
And do avoid the red circles. Or ogre’s clubs.
RIP City of Heroes
Now it’s getting silly, but for the sake of argument what would the supposed “correct” solution be for this?
A modicum of self control with a dash of consideration for others. Essentially the same things required to keep bad language in chat in check.
So essentially players are not allowed to interact because you don’t like it?
Didn’t say that.
What I’m asking is for those starting such events to take into consideration others who are using the fixed institutions and can’t leave. There is no reason to start a costume brawl at the foot of or on the steps of the MF. Or in the middle of the bank or TP or crafting areas.
How about the area between the TP and MF in LA? Or across the pair of bridges near the MF? But leading a chase up and down the steps surrounding the MF through players who aren’t participating in your little event is simply rude, attention seeking behavior. But since it’s not officially griefing they can get away with being as annoying as possible.
All I’m asking is for some constraint, self control, consideration to others. Is that too much to ask?
You’re essentially asking attention whores to go where people wouldn’t see them.
Sadly yes, it is pushing back the tide with a tea cup. But if it buys me just a little bit more peace and quiet, delay triggering a massive headache due to the excessive noise and shaking, keeping me from dropping the wrong thing into the forge, which happened repeatedly last night because it disrupted my thoughts long enough not to notice what I just did, it’ll be worth it.
RIP City of Heroes
Talk about selective reading. They specifically say personal attacks against staff members. Personal, not professional. Disagree with a feature all you like. Jumping down a dev’s throat because you disagree in how they implemented it, calling them names, bad.
Someone, somewhere must have let loose a vicious tirade to get ANet to post this.
RIP City of Heroes
Now it’s getting silly, but for the sake of argument what would the supposed “correct” solution be for this?
A modicum of self control with a dash of consideration for others. Essentially the same things required to keep bad language in chat in check.
So essentially players are not allowed to interact because you don’t like it?
Didn’t say that.
What I’m asking is for those starting such events to take into consideration others who are using the fixed institutions and can’t leave. There is no reason to start a costume brawl at the foot of or on the steps of the MF. Or in the middle of the bank or TP or crafting areas.
How about the area between the TP and MF in LA? Or across the pair of bridges near the MF? But leading a chase up and down the steps surrounding the MF through players who aren’t participating in your little event is simply rude, attention seeking behavior. But since it’s not officially griefing they can get away with being as annoying as possible.
All I’m asking is for some constraint, self control, consideration to others. Is that too much to ask?
RIP City of Heroes
Now it’s getting silly, but for the sake of argument what would the supposed “correct” solution be for this?
A modicum of self control with a dash of consideration for others. Essentially the same things required to keep bad language in chat in check.
RIP City of Heroes
In the real world you don’t go to a bank or a shopping mall or a library and have to endure a rugby scrum breaking out.
I don’t want to go to my world in WvW and use it’s Mystic Forge and take up a spot not participating from someone who will.
I heard there is one in the PvP area, maybe I’ll go there and find some peace and quiet.
RIP City of Heroes
You can’t move items that are soul bound to one character to another via the bank. The bank keeps track of who owns a soul bound item. Account bound, no problem.
RIP City of Heroes
Because I believe you can’t cash NA gem cards from an IP inside the EU. They want their VAT.
RIP City of Heroes
Except I’m at the MF.
And how is it fun to repeatedly trigger a noisy power in the middle of crowd? In LA go over to the main square (ok circle) and chase each other around there. But putting a Fun Box in the middle of a bank or TP? Doing whatever event that is a series of bad jokes being told for 35 minutes right next to the MF. And you can’t get away from it because they’re chasing each other around and around the fountain. And now it’s some event with hoards of Candy Corn golems and skeletons.
While on one hand I’m somewhat mindlessly tossing stuff into the MF to convert I do need to be attentive enough not to throw in the wrong thing since the MF doesn’t ignore invisible bags and constantly rearranges the contents on the left side of it’s screen. I don’t need someone dressed up as a rock golem to come right up to me and trigger their noisy screen shaking power and then saunter off to do it to someone else.
They are turning what use to be a nice zen like activity into attempting to read Tolstoy in the middle of a rave.
Sorry, this has been building over the last couple of weeks, I just had to vent.
RIP City of Heroes
i hope not . its the sign of a sell out
IMO ANET has already sold out to NCsoft and their money-making schemes with the gem store and temporary LS garbage and no expected expansions on the horizon.
ANet can’t sell out to NCSOFT because NCSOFT owned them since 2002.
So many think that NCSOFT’s involvement is a recent thing, it’s not.
RIP City of Heroes
There’s an endgame?
Seriously, why is it that in a game like an MMO people need a definitive end? It’s a world, go, play in it. Fight the good fight. Pick a goal and go for it. Why does it need to be in a nice little package with a bow on top?
RIP City of Heroes
Why is it that players insist on triggering noisy and/or screen shaking powers or conduct the various activities like the costume brawl or ringing their bell or simply running through crowds of players gathered at a vendor, bank, TP or MF? I can understand with the brawl needing other players to participate but why right on top of one these areas if not to be annoying prats about it. Why swing your hammer and thump the screen continuously in the middle of one of these groups?
In terms of griefing it’s minor but in terms of annoying it’s right up there with fingernails on a chalkboard. They are seriously damaging my calm!
I titled the post this way because it reminds me when little kids decide the best time to be noisy and chaotic right on top of you is when you’re on the phone for instance.
RIP City of Heroes
Think of it as a continuous week of capture the flag but with siege weapons and unruly mobs between three worlds on four maps. Every X number of minutes points are rewarded based on who has what. More points you world has, more bonuses your world has, even in PvE.
You personally get WvW XP based on what you do and you get points that you can invest into WvW skills to make your character more awesome in WvW.
RIP City of Heroes
Your biggest concern would be power. The HD 6850 tops out at around 125-130 watts while the R9 270X tops out at around 170-180 watt range. You only have a 460 watt PSU and while that’s great from HP, most of the HP’s in the states only have an anemic 300 watt PSU, I think trying to pull another 50 watts from it would be … bad.
That said a stock GTX 660 Ti would be within the existing power envelope of an HD 6850 while providing twice the performance in other games. That said GW2 isn’t currently GPU limited in low FPS situations like cities, WvW or large boss events, it’s CPU. The the overclocking possibilities with an HP bios on an H67 chipset with a non-K Intel CPU is quite limited if possible at all.
But outside of those occurrences you should get well over 30fps consistently at the default “Best Appearance” setting.
RIP City of Heroes
Trotting this out again. It’s not just ArenaNet/NCSOFT that picked that exchange rate.
You mean just like Microsoft and Sony then. Copy and pasting from the last time this was complained about.
That’s basically the ratio that everyone uses. Just check out the prices for the next gen consoles.
XBox One – $499.99, £429.99, €499.99 – 1 to 0.86 to 1
PS4 – $399, £349, €399 – 1 to 0.875 to 1
GW2 – $50, £42.50, €50 – 1 to 0.85 to 1
It’s to cover VAT, exchange rate fees and currency fluctuation. If anything GW2 favors the UK more than Microsoft or Sony.
They aren’t going to float the Euro and Pound prices based on the current exchange rate. I believe they have Gem cards for each of those regions and the price they set back when the game went live will likely stay in perpetuity.
RIP City of Heroes
(edited by Behellagh.1468)
Well saying that a low resolution is putting more work on the CPU is a little deceiving. For the most part the same amount is being done on the CPU if it’s low or high resolution. Now it’s fair to say the GPU load is less or the overall percentage of time per frame is greater on the CPU with it set to a low resolution Vs high.
RIP City of Heroes
Is not the Trinity simpler? Is this not your natural state? It’s the unspoken truth of MMO players, that you crave cookie cutter roles. The bright lure of min-maxing diminishes your gaming joy in a mad scramble for BIS stats, for DPS. You were made to be pigeonholed. In the end, you will always reject something new.
Apologies to the Joss.
RIP City of Heroes
They designed and built a car. Asking for wings to make it fly or a hull so it can drive on water isn’t going to happen.
That is the problem… they said they were going to make a car without wheels… so we were all expecting some new kind of mobility, some hover system or anything… instead they did what they said… they built a car without wheels and nothing more. A simple car without wheels.
It’s easy to say we will remove the trinity just like that… so hey, whats new? what will replace it? nothing… lot of classes that can do everything. We are single players doing the same next to each other.
What’s new is for you the player to learn to adapt to a system where it’s someone else’s job to keep you alive in battle or to keep the critters off your back. It’s about dodging and flanking rather than simple mindless fixed roles. The challenge in dungeons, where you are forced to have a fixed size party, is about strategy of near equals not the super specialized.
The concept of Fighter, MU, Cleric, Thief has been around for 40 years in gaming. Very fixed roles with loads of limitations that niche each of those archetypes game play styles simply because of those limitations. This got propagated into video games, first fantasy RPGs and then FPS games when they introduced classes. It’s ingrained today so much that when a game like GW2 tries to break that mold many consider that it’s the game that’s broken rather than our preconceptions.
RIP City of Heroes
Unless you are riding a champ train, hitting all the dungeon paths daily or have the capital to make big bucks in the market, gold isn’t all that easy to come by. Not in the quantities to level your crafting skill quickly, because the quickest way isn’t all that profitable via crafting alone. So when some crafting guide says it’ll only cost you X gold to level from 1 to 500, that X gold can be daunting to some. But if you took up your gathering tools early and go nuts on every node you see, then the out of pocket cost of leveling your crafting skill is “free”. Sure you aren’t making as much selling your finished items than if you simply sold off your mats but if you are judging cost buy coin spent, then it’s free.
RIP City of Heroes
Depends how many players show up. I’ve been in maw fights with few players that came very close to the end of the 15 minute timer. Other times we can take him out in 5-6 minutes but in those cases there are a lot of us and the overlap of all the boons and the time dilatations from mesmers help exponentially while his HPs scale linearly.
RIP City of Heroes
The exclusion of the trinity in this game is so fundamental to it’s design that trying to make a logical and passionate argument to “bring it back” is simply a waste of time. They designed and built a car. Asking for wings to make it fly or a hull so it can drive on water isn’t going to happen. They will not make Chitty Chitty Bang Bang. They aren’t going to abandon their decision of making this game solo friendly, by making all the professions simply variations on a jack of all trades, because some crave rigid order in their MMOs. The game’s design was about getting rid of a lot of that formal rigidity. Getting rid of all the impediments surrounding exclusion. We all can heal, we all can rez, we all have range and melee attacks, none of the professions are suitable to be meat shields. If anything we are just slightly above class cannons (at least the zerkers).
I understand that this game is so very much unlike other MMOs but asking for it to be turned into something closer to the status quo isn’t going to happen. You need to adapt to it, not the other way around.
RIP City of Heroes
(edited by Behellagh.1468)
Hover your mouse over the mini-map, there should be an icon that looks like on arrow on the lower right, middle of three icons. That toggles map rotation.
RIP City of Heroes
http://wiki.guildwars2.com/wiki/Main_Page
Those two links will answer a lot of questions you have as well as give you useful tips that may take a while to stumble upon.
There aren’t any traditional quest lines, with the exception of your personal story. Just wander the map and you will encounter two types of “organized” activities.
The first are “Renown Hearts”. When you get close enough the basic info on completing it will appear in the upper right. Complete the requirements and the NPC that has the heart over it’s head will unlock and act as a vendor who will buy items for coin and sell mostly unique (to them, not unique as in quality) items for Karma, which you get for completing Renown Hearts. You can only do these “quests” once per character.
The second are Dynamic Events or DEs. They will popup, sometimes triggered when you get close enough (larger events are on timers) and they can range from catching bunnies that are eating melons to stopping bandits attacking the waterworks to forcing some dark netherthing back into the abyss. Tougher ones are labeled “Group” and they mostly mean it, very tough to take down as an individual. Some DEs may chain into other DEs in the same area as a meta-event.
Since there is no triad, no kill stealing, no loot ninjaing, formal parties are largely irrelevant. With the exception to dungeons and fractals of the mist (wiki it) events are largely flash mobs that form when the event starts and dissolves as soon as it ends. This doesn’t mean you can’t party up with your friends, just that showing up to an event you don’t need to find a party to join to participate successfully.
RIP City of Heroes
(edited by Behellagh.1468)
It’s not like they didn’t give you a month to finish out your collection.
Reason? Who knows? Probably the sales of Set 1 were significantly down and by announcing the removal a month ago would 1) stir one last round of sales; 2) make them into more of a TP rare item than ever before; and when they come back for a limited time sales should be quite high.
Always remember the game needs gems bought with cash to stay alive. Best way to do that is to offer highly desirable items for a limited time at prices where most buyers don’t have the gold to convert into gems and therefore must spend cash.
Never attribute to malice that which is adequately explained by business.
RIP City of Heroes
Currently I feel lucky if I get one ecto per 3 salvages (using master kit)
Actually the chance of only getting one ecto from three is surprisingly high, well much higher than one expects (due to common poor grasp on prob&stats), 1 in 6.
RIP City of Heroes
Roughly 250-300MB.
RIP City of Heroes
Also make sure your power supply can handle the additional load. If your system came with an HD 5450 it’s usually coupled with a small, in terms of wattage, power supply.
RIP City of Heroes
The bid tanked, so someone pulled their bids. Sounds more like someone needed capital for some other venture. Actual number of bids for Dusk changed all of 10.
RIP City of Heroes
The UUID, the string of numbers in the brackets after gw2cache-, varies between machines. Mine starts with 744. You can just search for gw2cache.
RIP City of Heroes
No this was a month or so ago when I wasn’t able to log into the forum but I could log into the game. It was a forum problem but I panicked and changed my password. Just once but nothing I tried took until I went random. Now I have a post-it note.
RIP City of Heroes
At least you didn’t ask about this right after it left the store as some did with the first round of gathering tools when they brought them back.
RIP City of Heroes
It took me 35 minutes of doing exactly that, using combos of words and failing to get a valid password that it would accept so I went the 20 character random password generator route. I even tried combos of words from several different languages (one English, one Dutch, one Welch) and they were still rejected as viable passwords.
RIP City of Heroes
Are the number of ectos you get from salvage the same across items. That is with rares and a master/mystic kit it’s 0-3 with armor, weapons and trinkets or is the range different? I’ve only tracked salvaging armor in any quantity and I have a good idea about the chances there but now I’m curious about the other “raw materials” out there.
RIP City of Heroes
(edited by Moderator)
From what I heard, nobody can have the same password. Any previously used passwords are also put on the ban list. Any password that has been leaked from other sites are put on the ban list. Which leaves very, very few if any easy to remember passwords left. And it’s only going to get worse as time goes on.
RIP City of Heroes
FPS drops to 15 with a GTX TITAN (Not in WvW)
in Account & Technical Support
Posted by: Behellagh.1468
So how much faster?
RIP City of Heroes
FPS drops to 15 with a GTX TITAN (Not in WvW)
in Account & Technical Support
Posted by: Behellagh.1468
That motherboard has what looks like 3 PCIe x16 slots. They are not. Only the one closest to the CPU is a true x16 slot. The remaining two are an x1 and an x4. Why they bothered to dress an x1 slot up as an x16 is beyond me.
selling point.
Its just like the Board I just got. 3 PCI-E Slots, but only 16x Lanes total (so either x16 x0 x0, or X8 X8 x0 or X8 X4 X4) its stupid.
Actually that configuration makes a lot more sense. Heck if they simply swapped the order of the x1 and x4 on the ASRock that at least makes a so-so CrossfireX arrangement, x16 x4, than x16 x1.
RIP City of Heroes
Yawa what do you mean by an AMD client. One that can support eight cores? Anything that can be done to make it perform better on a mid-range AMD CPU will automatically make it better on an Intel CPU. So I’m confused by your request.
an FX 8350 isn’t the usual mid-range CPU… If you compare the full cores with a high end intel one with 4 physical cares with hyper-threading, the amd is more powerful since the cores don’t share the same memory.
Intel is better for you compare just one core. The problem here is more that guild wars 2 uses a ‘updated’ version of the guild wars 1 engine. Maybe they miscalculated the power of it. Maybe they are already making something new. And as some ‘programmers’ here know it can’t be done in 5 minutes, it will take time until we all get a real update for this issue.
What are you talking about? The FX-8350 does to share the same memory. Now if you mean cache the FX series is arranged with 8MB of Level 3 cache, 2MB of Level 2 cache per Module and 64KB Level 1 Instruction cache per Module and 16KB Level 1 Data cache per core. An Intel i7 has 8MB of Level 3 cache, 256KB of Level 2 cache per core and 32KB of Level 1 Instruction and 32KB of Level 1 Data cache per core.
The purpose of cache is to reduce fetches off CPU to system memory which compared to the speed of the CPU is painfully slow. Use of this memory is something you can’t quite program for. Also Intel’s is considerably faster, especially in the Haswell, with noticeably lower latencies. Even in the 512KB and 1MB block size tests, when the AMD has the L2 cache advantage, Intel’s still has a higher bandwidth.
http://techreport.com/review/24879/intel-core-i7-4770k-and-4950hq-haswell-processors-reviewed/8
Then you look at overall memory bandwidth of the entire memory subsystem. Using the same speed DDR3 memory, Intel beats the AMD by 11%. Sure the FX has more L2 cache memory. But that doesn’t fix the problem that it has smaller and poorer performing L1 cache. The L1 instruction cache on the FX is 1-way per core within the module. That’s insane. Yes it’s 2-way overall but 1-way per core means a greater chance of L1 instruction cache misses. I haven’t heard of a 1-way cache since the original Compaq 286 which had the cache built on the motherboard out of discrete parts. I understand why they did it that way, to guarantee balance use of the cache between the two cores in the module but the potential downsize is huge. Which is also why the L2 unified cache per module is so huge.
RIP City of Heroes
Yawa what do you mean by an AMD client. One that can support eight cores? Anything that can be done to make it perform better on a midrange AMD CPU will automatically make it better on an Intel CPU. So I’m confused by your request.
RIP City of Heroes
FPS drops to 15 with a GTX TITAN (Not in WvW)
in Account & Technical Support
Posted by: Behellagh.1468
That motherboard has what looks like 3 PCIe x16 slots. They are not. Only the one closest to the CPU is a true x16 slot. The remaining two are an x1 and an x4. Why they bothered to dress an x1 slot up as an x16 is beyond me.
RIP City of Heroes
There’s still a debate about including Dx11 and that’s mainstream. Mantle is specific only to GCN based AMD cards so yea, I’m going to say not for some time, if ever.
RIP City of Heroes
It was kind of obvious that the event currency for a holiday event would tick up in demand as the holiday approaches. So I don’t consider this as insider trading.
RIP City of Heroes