(edited by Big Tower.5423)
ELEMENTALIST (lol this is gonna take some time to write) (spear)
FIRE (AOE)
Skill 1: Meteor: Send a meteor at targeted postition (as the 5 staff skill but only 1 weakned) (range 1100) (same animation) (both sending it and it self)
Skill 2: Flame charge: Charge at your target requires a target to use. inflict daze for 0,5 seconds. Range (900) recharge: 12 seconds. (Moderate/high damage)
Skill 3: Hands of fire: Immobilze your target and nearby foes, then knock them back, target are pushed longer. (low damage) Recharge: 15 seconds. (AOE) (1100 range)
Skill 4: Unleash a strong meteor at your target (stronger than elemtalist meteor storm but only 1 meteor) Range (1500) (Very high damage) (AOE) 30 seconds recharge)
Skill 5: Sweep with your spear blinds foes that is hit:
Range 450 (3/4 circle) Blind (5 seconds) 40 secs recharge) (moderate damage)
WATER (Boons)
Skill 1: sweep of vulnerablity: Sweep with your spear and inflict vulnerablity.
(Low/moderate damage) range:200.
Skill 2: Healing aura (Heals you each time you are hit for 200 base healing) break stun and applies protection for 1 second. recharge (20 secs) (duration 4 secs)
Skill 3: Tsunami: Send a tsunami knocking down all foes that is hit for 2 seconds and deals high damage (15 secs recharge) (range 500)
Skill 4: Boonmight: Applies nearby allies protection and regen for 5 seconds (regen 500)
(Recharge 20 seconds)
Skill 5: Flowing retreat: use waves to trow your self backwards)
(600 range) (recharge 20 seconds.
AIR
SKill 1: ELECTRICAL STAB: Stab your fow with a swift swing, that damages your foe in the force of air.
range: 300 (single target) (high damage)
Skill 2: SHOCK OF AIR: Dazing nearby foes for 2 seconds
(Low damage) (AOE) Range 400(recharge 10 seconds)
Skill 3: AIRSTRIKE: Shock your foe, teleport to them daze them for 1/4 sec.
Range 900 Recharge: 20 seconds.
Skill 4: SWIFT STRIKES: Swing your spear around in swift moves at the speed of sound. you can move while attacking
Recharge 12 seconds (13 strikes) (1 strike pr 0,5 second) (Very high damage) (Single target)
Skill 5: THUNDERSTORM: Send a storm at targeted postion dealing heavy damage, stunning foes and dazing allies in it (dosn’t count as a combat activation on allies)
Recharge: 25 seconds Duration 5 seconds.
EARTH
Skill 1: EARTHBEAM: Send a beam of earth to bleed your foe. (strong bleed (2 seconds each second they are hit)
(range 1200) (duration of skill 3 seconds)
Skill 2: QUAKE OF EARTH: Send a earthquake at targeted postion can be activated to pull all hit foes to you,they get dazed by the quake.
Duration (3 seconds) (range 1200) (recharge 40 seconds)
Skill 3: GOODBYE: Crawl down into the earth appear 900 range away from your target
(requires a target) (recharge 15 secs)
Skill 4: SPIKE OF DOOM: Send a gigantic spike up from the earth at target postion deals heavy bleed and damage and dazes them for 1 second.
(recharge 17 secs) (range 1500)
Skill 5: SUMMON SPIKE: Summons floating spikes at your foe to bleed your foe, over time (heavy bleed) (no direct) (duration of spikes 3 seconds)
recharge: (12 seconds)
Skill 5: SUMMON SPIKES: Summons spikes
(edited by Big Tower.5423)
Hey, all gw2ers out there. I am happy to introuduce this post, where i will suggest one new useable weapon for each proffesion, perhaps more proffesions, and other things. Stay tuned! I hope u like it, i will take each proffesion in a diffrent comment
This is land spear that i suggest for warrior!))
Skill 1: Precise stab (chain)
1. Stab your foe presicly for 10 % extra critical chance. (single target)
Damage (high direct damage) (range 150)
2. Stab your foe for moderate damage and inflict vulnerablity to him. (range 150)
3. Sweep with your spear and inflict aoe weakness and bleeding. (200 range) (moderate damage) (moderate bleed)
Skill 2: Spearlift.
Stab your foe strongly lift them and trow them away (launch effect)
(single target) (high direct damage) recharge: 25 secs
Skill 3: Sunleap
Leap at your foe. blinding foes where you land.
(800 range) recharge: 20 secs.
(moderate damage) (aoe)
Skill 4: Wrath of strength
Unleash your fury with quick strikes, you can move while attacking.
(15 strikes) (Aoe) (Same damage as a pistol whip) Recharge: 30 seconds
(range 200)
Skill 5: Trowing spear
Trow your spear in the air and to your target, stun and inflict bleeding.
(stun 1 seconds) (single target) (moderate direct damage) (moderate bleed)
Recharge 12 seconds (900 range)
(edited by Big Tower.5423)
Well, realy annoying when like a commander has built a omega siege golem then a random noob go in it, and just taking sucide with it….
No a sort of a shield ish icon behind the blue crown, that only guild members see.
1. well i ment the commander it self is a waypoint, perhaps give it somthing like a recharge, or 5 points into a line for the exp. well this could be fixed if only tought on a bit.
2. Thanks
)
3. Well there only is a few commanders, the point is like when a guy take the siege golem from a commander, that is just wrong…
4. Tower watches?
5. Ty
6. hehe.
Bumping it up hehe..
Hey all guild wars 2 players, and devs! I have some suggestions for the dear commander tag. I will now take them in numbers, feel free to say what you think!
1. Make commanders a waypoint for squad members. i know you think that it can be exploited, but not any worse than portal. just make a anti siege code for it, so no one in a golem can teleport to it!
2. Give commanders able to draw a long line on the map that not dissapear untill commander make it such.
3. Give commander a siege overcontrol functionality, like a golem that is used by a normal player a commander can force the other player out by using it self.
4. Make siege refreshing last longer when done by a commander, 5 hours or such.
5. Give commanders an option to dye their commander tag, such that it fits the theme of their characthers.
6. Put a guild shield behind the commander tag when guild members see one.
7. I hope you like my ideas, feel free to suggest, or say what you think!
Aha, perfect! Did you draw it or made it of a charr? xD
If u are NA go blackgate.
I have seen a lot which think warrior has higher dps than thief, that is WRONG, meanwhile warrior can hit more at the time, means they clear out group fastest.
Knight, Knight, just to explain somthing, wonder how op this would be together with a portal mesmer, means you can get a 20 group past a wall in 2 seconds right?
A strong 6/10
Tix Swifttrack, ash legion tracker.
Sufarus i posted, the yishis way already.
Hide in shadows, shadowstep, signet of shadows, shadowrefuuge at utilites.
Well you could go d/d stealth critter build.
Deadly arts |0|
Critical strikes | VI | I | XII |
Shadowarts | V | IV | XI|
Acrobatics | I |
Trickery. | 0 |
Valkyrie armor, berserker trinkets, wurm/divnity runes and berserker weapons.
Human, i did preview and i saw at other thieves, desided that i can’t pass that armor looks mutch better at human. and we got the assassin t3
Hey, all guild leaders out there! Hell brotherhood is seeking allies to join us! this means putting all members in our guild and then we give you almost top rank, and gets administrative. this means we can influence together so we can get what we need!, you can find me ingame by sending me a ingame mail
Come on guys, join us! join us! bwa ha ha ha ha!
Do it exist a viable type of build for this then?
Hello all mesmers out there, and the others, well when i hit 80, do it exisst any type of mesmer build which stats from one of the temples would be good to? i look for a build for both wvwvw and pve. or do it got to craft or farm it up?
Lemon at the armor and blueberry at cloth
Rangers are free kills in wvwvw
Sent u a mail, whisper me
You can join hell brotherhood
Hey, all guild wars players out there! Hell brotherhood is recuting members, it is possibole to get ranks, if u reprsent and stay active in chat, and make notice, we are focusing on giving you a good experience, if you are new to the game we are allways willing to come and help you out and teach you, evrything from wvwvw, to jumpingpuzzle, we don’t have to many members yet, but you can contribute to help us getting big, we are based on far shiverpeaks, but all are allowed, but guesting on far shiverpeaks would be great! You are welcome as hell! ;D
What about the peapole which hate to play condtions? or perhaps hate support? what if we want direct damage? huh huh?!
You are realy wrong about that we are not build around stealth, now you are low level, wait untill you got dual daggers and infusions of shadows, and cloak and dagger. hehe
I love the idea, but this becomes to close to thief, which is the most slippery and mobile class already.
Cool idea. Those pets should finally start doing something
Rather skritt with jetpack ;D
First Darkorocial, this is a GREAT idea!
Just adding some more stuff:
1.You guys know that there is like a lot unused space in it, if you glitch out of it and see at the building there is ton of unused space, you could expand how mutch of this used with karma, i mean 500 k karma each room, you could deposit karma for that puprose.
2. you could have like the roof, as a sort of place where you can do things like mini games, paragliding from top yes paragliding from top. perhaps defence against other guilds that like has a asuran airship floating above it, that the other guilds use as a assult ship but this is not moveable or somthing only a object that is there cosmetic and could have players in it, then they could like paraglide down at the area, and the guild got to defend, with things like special siege, coming traps, and such.
3.
Then you could put playerhousing rooms in there and underground, there is probilary space for around 400 small rooms there, that could be room of diffrent players, this would only cost 10 gold price personal for the player.
4. as your guild grows you get guards moving around and merchants, archers,.
I am wrting as i think so i will probilary add more later.
Ranger is strongest at range, but we thieves make the best roamers/skirmishers.
Both be 4 seconds?!?!?!?!?!?!
lol that will make us comletly broken again!
No he changed back to d/d a new one is out.
(edited by Big Tower.5423)
Hey logic, a little thing you could add is to use autorun together with your sweet mouse to get fine circles around your foes, this on some mobs can stop them from doing damage to you, meanwhile redcusing at almost all the rest. this is special effective on dagger mainhand which is the most used weapon for thief. so if you add that with dodges you can play realy evasive reach good crowd control and add good damage, of course all proffesions can use this but thief benefit most cuz dagger has such short range.
Becuse i had asassin signet on my bar, when it where on passive i had 400 (x2) on my autoattack when i activated it turned down to 360 (x2) or somthing.. But i shall read that now
1. Reduce base damage
2. Reduce base hp
3. Reduce stealth healing/other stealth benefits
4. Make thief incapable of ever critting above 4k
5. Make infiltrator strike cost 4 initiative instead of 3
6. Reduce mug damage by 50% and increase healing by 25%
7. Reduce heartseeker damage by 25%
8. Reduce backstab damage by 25%
9. Reduce sword damage by 50%
10. Make pistol whip have even longer cast time and reduce damage by 25%
11. Call the next nerf a buff
Answers to all ideas:
1. They have said they will increase thief base damage.
2. I doubt not they won’t, already to low.
3. Very few thieves run healing builds, so the healing i think can feel safe, meenwhile the stealth can come perhaps.
4.Lol anet would never do somthing like that xD
5. Why infil isn’t op…
6. No they won’t already added healing and nerfed damage enough.
7. This is high chance coming i think would be typic, and will gain a lot of aggro.
8. Same as above but mutch worse, this will make the thief broken competly and useless, hopefully not. xD
9. They have no reason for that.
10. No reason.
11. No becuse i have hope in anet for not nerfing us more.
Anyone comment?
Hey fellow thieves and others, currently assasin signet don’t work becuse well the passive power grant of it actually gives you more damage than the active one. The solution can be to increase it from 15 % to somthing higher