Dungeons are still a very viable method. You just can’t run the same dungeon path over and over again. AC p1+2, CoE all, and all CoF will net you 9g in a couple hours.
If all you use is bleeds, Sigil of Agony would be better. If you mostly use bleeding, Agony would still be better. If you use poison for more than half the time, Bursting would be better, but if you only have a bit of poison and maybe a bit of burning (I’m not sure, its been over a year since I used a shortbow ranger) Agony would be the way to go. However, if your bleeds don’t even last 5 seconds Agony would have no effect, and neither would Bursting.
Make a new character, and play it from scratch. Don’t buy a single trait, because a new player doesn’t really have the SP to spend on them. Tell us how you feel about the system after you have actually tried it out for yourself. And no, unlocking the GM traits does not count. You are at the level you should be, you know the game, and its a zerg fest. Unlocking the new traits is fine.
Imagine you were a new player and this was what your first experience was and you had no idea about the system until it unlocked.
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GS longbow might not be a terrible idea. Spin to win through groups, and drop your longbow F1 down on large areas of spawns to get maximum tags on the mobs. Pretty much the whole reason for temple runs is for the drops, so any way you can maximize your area damage is the way to go.
Don’t worry terribly about survivability. If you’re in a group of 70 players you can generally get up fairly easy. Unless you are doing Grenth or Lyssa. Just get away from Shades/Gorillas in those cases.
Either start a new character or hop on one that has a lot of map exploration to go. Do every heart and any events you see. Buy any skins you need to unlock for cheap via karma, get area specific weapon drops from kills. Also get some different level armor drops for some different skins. Craft in all the professions for those skins as well.
Fractals are also nice because they can give you rares from any area, giving you a good source of skins from that.
Do EotM and get some badges to trade for skins. Buy cheap blues and greens from the TP that have skins you are missing and salvage them.
most cases.
I don’t know of a case where it isn’t more expensive to get the extractor. Gold to gem conversion winds up with an extractor costing 20g when you buy them in bulk, 25g when you buy them individually.
Now, if the extractor was 1k gems and was reusable…
Its not IF anymore, they ARE making new legendaries. Its probably a pretty good chance that the gift format will stay, but the precursor will change to an earned precursor instead of an RNG precursor. They said when they bring in precursor crafting that they don’t want to wreck the current model. So that more or less leaves them with the new legendaries starting off with the new crafted precursors.
You should keep the mats, but don’t make any gifts. There is a chance they won’t use them all, but it is more likely they will use different gifts. Mastery, though, will probably stay the same.
Everything we have is conjecture, obviously. If they came out and said “This item will be used to make the new legendaries” it would break the economy of everyone throwing themselves over the dwindling supplies in anticipation.
It is once per path per day per account.
Net and Trident
– Almost exclusively a control weapon. Deal higher damage to immobilized and stunned targets.
Crossbow
– Or just rifles for more classes.
Throwing Dagger
– This is more just alternate skills for daggers, but ranged dagger attacks would be pretty neat.
Glaive, Spear, Bardiche, Polearms in general
– Spears would be a nice throwback, but some bleed application with a daze or knock down from a leg sweep would be sweet.
Sling
– A simple ranged weapon to go on the other end from rifles and pistols. Sorta like grenades for thief, throwing smoke bombs, poison bombs, shrapnel bombs, that sorta thing.
Shotguns
– Rather than have rifles fall into both categories, have rifles for single target/piercing, and shotguns for short range multi-target.
Knuckles
– Unarmed attacks would be fantastic. Enough said.
I used to love them on my thief. But now that I don’t use my heal to grant myself some extra vigor when I’m in hot water, I don’t use my heal very often, and I already didn’t use my elite very often. Now they’re just meh, and Eagle is far more helpful for my new build. 5 seconds of all boons isn’t even that bad when it is on a minimum of 45 second recharge. No idea why they had to drop it down so much.
As it is, some of the trait requirements are very nonsensical and very uneven on time/difficulty invested. This is very poor the perception of equity by the player base.
Traits are goals, now. This can be a good thing to keep some people playing. I know I’ll be chasing them when I want them. (Or I’ll buy them if I’m not in the mood. =P)
But, bad design is also un-fun design. …Well, actually, don’t blame the design, but the execution. There wasn’t enough internal communication, planning, and testing to fully pull off what the conceptual fun stuff should have been.
The entire point of a game is for it to be fun. GW2 has been fun for me for all this time. I have one single character class left that is post-patch. That character is a warrior. I already attempted warrior before, but quit because it was boring, uninteresting play. Its even worse now with no traits. They should never have raised the trait system so high. They should have stuck with level 11 being the start, and then players could look at their options, and start working towards what they want. Not have no clue traits are even a thing until they reach level 30.
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@Nerelith
So you’re fine with the death of build diversity from here on out? You just want cookie cutter builds for every single new player? That’s what this system is.
19 permanent characters, 1 key farmer
6 80s
1 Map Complete
3 that are 70% or higher
2 of those 80s are guardians though. Came up with a name that was too perfect not to also be guardian and become my main.
snip
This is one of my main problems too, 60-80 is perfect for getting used to your new traits and learning what works/works best for you, then as you say, you get to lvl 80 then you can start thinking about what armour and weapons you need as you will be fully used to your character by that point.
I really wish they would change that part back (at least, won’t explain the other problems this new system has brought that I think need changing).
My first toon was a Warriror his build was 15/20/20/0/15, not a common build but it worked really well (for PvE, as that’s all I play :P), had high crit and plenty of traits that worked with this high crit, he was complete by lvl 40 (in the old system) and I used that build up to lvl 80, and still do, though i was able to tweak it a lot. So to repeat, at lvl 40 he’d completed his traits (which he carried until lvl 80) and had plenty to fiddle with, so by lvl 80 I knew what build I was using and what stats would be best on my lvl 80 armour, but I still had 20 levels to try stuff from Grand Master (as the poster quoted mentioned). This new system gives nothing to fiddle with until past 60. How exactly does the new system allow more experimenting than the previous one?
Its good to see someone else feels the same. The whole reason for the Ferocity change was to attempt to bring zerk down to the level of everything else to increase build diversity, and then in the same patch they make it so that a new player is completely neutered and can’t even try out different builds besides different gear until level 30? This system is far more difficult than the previous system was. I’ve been leveling a warrior for the first time since September of ‘12. The reason I quit then was because warrior was boring for me. 5sig was it for leveling, anything else was just gimmicky. Now I don’t even have the option of messing about. I already know what I wanna build, yeah, but I have so much time until 80, but I can’t even see anything else about warrior until around level 60? Because I have to either pay for it or go out and complete content entirely above her head?
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Yeah, they finally rolled out the fix… 20 minutes after reset. Don’t get me wrong, I’m happy they fixed it, but they should’ve done a hard reset when they pushed out the build.
It should be that the unlocks have to do with 1-25 zones for adept tier, 26-55 for master tier, and 56-80 for grandmaster. None of this “Clear Frostgorge Sound” crap for adept traits. Absolutely ridiculous. They should also attach the traits to things that are actually similar. Like fire traits being to do with killing Flame Legion and elementals.
Yeah, people keep trying to point that out,
but either keep getting trolled or ignored, by people who don’t care if it’s level balanced or not
(most of those trolling/or ignoring valid points are the ones who want to get to 80 fast as possible, I’ve noticed)Why don’t we have a response from the devs about this imbalance in levels with the trait system?
Because for whatever reason they are all about hugboxes. Gamer culture isn’t exactly nice, and we don’t pull punches. If we don’t like how something was done, we say that. Then they close our threads for being negative. Admittedly, part of that is we are also jerks to eachother, which should be stamped out, but when we are railing against a poor content decision? Don’t pull a Bioware/ME3 debacle and say we are flat out wrong and that what they choose is 100% right. People make mistakes, its fine, just fix the blasted things.
ANet has also been refusing to acknowledge any problems at all with GW2. If what they say could make them look bad in the short term, it is not said. I miss the jovial manner that we had in GW1, but now everyone is covering their kittens and turtling up against the players. That’s just a bad way to deal with the community of an MMO.
It should be that the unlocks have to do with 1-25 zones for adept tier, 26-55 for master tier, and 56-80 for grandmaster. None of this “Clear Frostgorge Sound” crap for adept traits. Absolutely ridiculous. They should also attach the traits to things that are actually similar. Like fire traits being to do with killing Flame Legion and elementals.
The new trait system was done for one reason $$.
Think about it, their going to get how many new players (China).
Do you think these new players are going to spend the time and trouble to unlock traits by grinding/world event etc, or spend some $$ to unlock them.
China is an entirely different game. Our TP is not going to be connected, our cash shop will be different, they removed massive chunks of gameplay, had to completely remake Orr, and put gates on everything. They aren’t making changes on our side to accommodate the China release.
They are trying something new, and it went poorly. They should’ve done a poll about this first, because holy crow, some of the unlock parameters are completely ridiculous. If they had kept it at a trait point at 10, and then another and another and so on until 60, where you unlock all your trait points, that would have been far better. 20 levels of hammering out your build would have been far better than “Oh, you’re 80 now and are expected to have exotic gear. Find a build already when you have no idea what all your options even are.”
I would suggest either ele or mesmer. Ele is pretty much the jack of all trades. They can heal, they can might stack, they can do conditions, they can do spikes. Mesmer are valuable just about anywhere with a reflect build, and you can very easily go condition or pure damage.
I believe it is using the finisher’s HP to scale. Don’t hold me to that, but that would be how I would expect it to work.
I mostly main guardian nowadays. Mesmer is my favorite class, but I’m just not able to do as much as I can with guardian. I’ve been playing a bit of thief lately, trying to get back into the groove.
What is your general playstyle as guardian?
There was a sale on last week. Gold sellers pounce on those like a cheetah on a lame gazelle. Don’t worry, though, ANet will roll out a ban wave in a month after the damage has already been done.
Does anyone actually like that there are contested waypoints in the first place?
Kitten no.
Here to shed a bit of light on why all the WPs in PoA are contested. During one of the beta events there was an event where Kralk flew over and branded a ton of players and everyone just started murdering each other. Every single WP besides the one just outside BC was contested. ANet never removed the event from the system, so every WP shows as possibly being contested. Seems like an incredibly simple fix to remove an event that will never, ever occur again.
Any bets on when they fix the issue? My money is on 6 months.
I would rather 1k for unlimited uses.
Before we start for on the game’s targets. I would like to ask for the definition of casual and hardcore.
To me, hardcore players are individuals who takes gaming as a part of their life and will attempt to master the game in every ways. That’s right, WvW-only players are not hardcore, they might be hardcore in the way they try to master WvW but they are not mastering the game if they only focusing in WvW.
Casual is people who have limited gaming time and also limited interest in gaming. Casual players often chose linear gameplay as they do not have the commitment for non-linear gameplay.
As for what is linear and non-linear, I will leave it to you to google.
Thus, gw2 is casual. Anet might be lost some way when they tried to push out the contents, it isn’t easy to change and maintain certain things. Anet seems to lack experience in mmorpg when comes putting on new contents while ensuring the integrity of the game.
You ever play GW1? You got to level 20, and bam, you’re done. You could get that a third of the way through 2 campaigns. Everything else is learning to play better, which is exactly your definition of hardcore players. That’s what GW1 was. GW2, if it was still purely ANet in charge would be far more like that, but NCSoft got their hands into it more and more and now we have gold being nerfed so you are drug to the gem store time and again.
Did you get them from the shop?
Did you use the item?
Did you not use them and have them left on another character?
If the first 2 are yes open a ticket.
Don’t forget the new boss schedule janking boss times. Primetime, amiright?
If you’re buying the gems with your own money, you’re wasting even more than those of us buying them. You could transfer that into gold and get far more out of it than getting ANY rune out of a set of armor.
Its most likely not ANet. Its NCSoft, pushing for more microtransactions. If they keep breaking gold faucets while adding in more and more gold sinks they are gonna kill the game dead within a year.
If this update is the way I read it (possible its not) you can get a maximum of 180 carvings a day. So only 6 rares, maximum of 18 ectos. More likely 5-6. If I’m wrong, bully for everyone, if I’m not, NCSoft is cracking the gemstore whip harder and harder.
Dungeons got the nerf bat. If I read it correctly, and its certainly possible I did, you get the reward for a path once a day. That’s it. No running multiple times for more rewards. Its either the chest we actually care about, or the one that gets a shot at a couple greens. But seeing as not all paths give one of those chests at the end (most don’t, if any even do) that leaves our gold/token pop up chest. Your method has crashed and burned if that is the case.
Yes, all cultural armor is available in the wardrobe. You can still only put it on that race, though.
They can’t even put in a system to tell us which paths of a dungeon we’ve completed.
People that did LS and deleted the skins are in the same boat. Their stance seems to be that if you ever intended to use the skin again you wouldn’t have deleted it in the first place.
No one is going to comment on the date of the article?
So I stupidly assumed that someone would actually read and research an article before posting about its contents like this, and didn’t bother clicking the link. Silly me.
It came out 14 months ago. They’re still working on GW2. It took 5+ years to make GW2. They almost entirely shut down the work on GW1 during that time. GW3 is so far off that UE5 could very well be out. There is no way it is GW3.
Is one of you in a NA server, and the other EU?
While this game certainly can be played solo, I highly recommend finding a good, friendly guild and making some friends. Playing with people you enjoy vastly changes the game.
Also, your problem of no one being around is getting changed with the megaserver. Its really just a new name on an older one: server merge. But now we have all these people in maps and its almost impossible to not run into anyone now.
I honestly went the other way, and expected only ascended weapons and armor to become account bound. I’m very happy with trinkets going ascended, so now I can get a few different sets for different builds, and be done with it.
Now we just need something to do with our absolutely insane number of ascended rings, and we’ll be good. Salvage, trade for others, trade for Pristine relics, something. Preferably not trading with players, but that is always an option, I suppose.
Blade Shards is all they named, but it will most likely include other things like Zhaitaffy.
You can also use some for storage. I currently only have one character as a mule, but I am certainly planning on using more. I’m not going stop saving my dust even though I’m at 54 stacks as of 3 days ago.
Key farming is also a great use of a spare char slot. Get a new BLC key in about a half an hour just by running through the human commoner orphan storyline is a pretty nice thing to be able to do when you want a Black Lion skin and wouldn’t mind some RNG to try for it.
Its all in alphabetical order now. If you absolutely know you want to see what one whole set looks like, just use the search to narrow everything down to just that set. Way simpler. I would personally prefer just a whole tab that is just cultural light, cultural medium, and cultural heavy.
There is probably going to be a change with that soon. No one wants to pay 25g to extract a rune from karma/BoH gear. For the time being, compromise and buy a cheaper rune set/crests or just pony up the dosh for the runes you want and sell the old ones when you can salvage them. I know your pain, I have Traveler runes sitting in unsalvageable gear right now. No way am I buying an upgrade extractor to get a 15g loss.
If its the same stat spread, salvage the old gear and get the runes out.
Trait swapping is at least on the list. They have said they are working on build templates we had in GW1. Which were amazing. I will be very happy to swap between an AH build on my guard over to a symbol damage build on the fly, 2 clicks and done.
I would say open a ticket, but they probably aren’t going to bat an eye at a 30s sigil. There are still quite a bit of bugs being worked out, I’m sure. I couldn’t talk for about 2 hours last night except through mail and emotes.
http://wiki.guildwars2.com/wiki/Armor
Scroll to the bottom to see each races armor gallery
i’ve tried that, they weren’t there.
Was it the witch doctor looking stuff?
Check out the wiki. They have galleries of the armor sets, also galleries of weapons both by set and by weapon type. Then just follow through to the page and get hunting for thy skins.
You can link skins that you don’t have unlocked, from the main wardrobe at your bank. I enjoy messing about with my guild and my Permanent Bank Pass while on Fractal runs.
I imagine they are gonna pump out some new runes. If they want us to use all the same set (which is stupid, we were at least mildly diverse before) they will NEED to bring us boon duration runes. I foresee more stat combos anyways, so with those we will most likely get some more runes, just like the last few times.