Showing Posts For Black Box.9312:

Why pug at all?

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

Some people are just semi-masochistic and pug knowing full well what to expect so they can get a cool story about the latest ‘BHB’, even if they already are in a dungeon running guild.

Who doesn’t have friends and is not in a big guild (And won’t join one for many reasons) how is supposed to run dungeons? I am just curious to hear.

Then you would be a member of the other crowd that pugs out of necessity, in which case you still don’t really have much of a right to complain because it’s your decision to not be a part of a guild that has members willing to run dungeons.

In other words, I paid this game not just to be forced to go dps zerker builds on every character in order to make it well, I have not even the right to choose the guild to be in?

No, that’s not what I said. You can think of it like you would a contract. You have every right to refuse to adhere to the terms of the contract, but the contractor in turn has every right to refuse the service to you if you disagree.

Also, the only thing that zerker builds do is make things go faster. It’s entirely possible to play without them.

Why pug at all?

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

Some people are just semi-masochistic and pug knowing full well what to expect so they can get a cool story about the latest ‘BHB’, even if they already are in a dungeon running guild.

Who doesn’t have friends and is not in a big guild (And won’t join one for many reasons) how is supposed to run dungeons? I am just curious to hear.

Then you would be a member of the other crowd that pugs out of necessity, in which case you still don’t really have much of a right to complain because it’s your decision to not be a part of a guild that has members willing to run dungeons.

Why pug at all?

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

Some people are just semi-masochistic and pug knowing full well what to expect so they can get a cool story about the latest ‘BHB’, even if they already are in a dungeon running guild.

Stack Wars 2

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Posted by: Black Box.9312

Black Box.9312

Why would you want to spread out?

You need to be near other people to get them up if they go down
combo fields encourage close proximity play
you can dodge while you are stacked, in fact you are SUPPOSED to
If stacking is bad, then so is ranging and kiting

there is no real punishment for clumping up, and don’t expect any dungeon over hauls the deves are too busy planning what Scarlet will do next.

Also see Ethic’s post

/thread over

This post fits perfectly with the mentality that the current system has bred.

Exactly, there is no need to spread out now.

Also, combo fields encourage ranged play as well with projectile/blast finishers, pet/illusion finishers, etc, so that is moot.

Also, if it wasn’t clear, I’m not arguing for strict ranged combat…just to change the current system that rewards skilless play.

If you think this system rewards skill-less play, then I’d like you to compare your average pug melee zerker experience to a dungeon guild speed clear experience, go ahead and watch any DnT, LOD, Kr or rT video, then compare to pugs.

See the difference? Yeah, that’s called “skill”.

I’d hardly call taking advantage of a poorly designed AI system ‘skill’. There are a small handful of fights that involve skill, but let’s be honest: the bulk of the game is far too simplistic to call a simple understanding of game mechanics ‘skill’.

Then get a group of mates together and replicate it yourselves and stop ****ing on people’s efforts unless you can back it up. The difference between organised groups and ‘experienced’ pugs is light and day, and it annoys me when people try to claim the game is skill-less despite the clear skill gap between random pug and obal gandalf solo.

I already did that just today, actually. Ran some stuff with buddies of mine from a major ‘elite’ PvE guild; their tactics primarily revolved around stacking around a corner, using FGS rush into the wall and hoping that the boss didn’t use its one hit kill attack in time.

I wouldn’t consider myself a hardcore gamer by any means, but I’ve been gaming long enough to know the difference between tactics that actually require skill and strategy as opposed to silly gimmicks. Like I said, there are places where such display of skill shines through here, but let’s be honest: the vast majority of the methods used to clear through this game’s PvE content fall within the latter category.

If they’re such a major guild, then name and shame. No speed clearers I know ‘hope’ to fgs rush before dying, they rush, knowing the boss will die before dealing lethal damage to the player wielding it, or they prepare in advance by say, slotting in arcane shield versus lupicus so they can eat a kick should it happen. I can’t even think of many bosses you wall an hope they don’t one shot, it’s almost like you’re keeping your anecdote so cryptic it didn’t actually happen. Here’s my tip, watch alphard and lupicus kills. They don’t require skill? The fact that I can reliably duo (haven’t attempted solo much) alphard is completely skill less? Oh yeah I forgot, hurrrr pve is faceroll, which explains all of the arah buyers and the tryhards running around this forum who try to put down newbies but can’t zerk in a dungeon to save their life.

Name and shame so that there can be more pointless drama in a forum that’s already overly melodramatic? No thanks. But we wiped more using their ‘guild tactics’ than we ever did when we ran dungeons before they joined the guild. The fights were quick when it worked, but it was all based on chance, not skill.

Stack Wars 2

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Posted by: Black Box.9312

Black Box.9312

Why would you want to spread out?

You need to be near other people to get them up if they go down
combo fields encourage close proximity play
you can dodge while you are stacked, in fact you are SUPPOSED to
If stacking is bad, then so is ranging and kiting

there is no real punishment for clumping up, and don’t expect any dungeon over hauls the deves are too busy planning what Scarlet will do next.

Also see Ethic’s post

/thread over

This post fits perfectly with the mentality that the current system has bred.

Exactly, there is no need to spread out now.

Also, combo fields encourage ranged play as well with projectile/blast finishers, pet/illusion finishers, etc, so that is moot.

Also, if it wasn’t clear, I’m not arguing for strict ranged combat…just to change the current system that rewards skilless play.

If you think this system rewards skill-less play, then I’d like you to compare your average pug melee zerker experience to a dungeon guild speed clear experience, go ahead and watch any DnT, LOD, Kr or rT video, then compare to pugs.

See the difference? Yeah, that’s called “skill”.

I’d hardly call taking advantage of a poorly designed AI system ‘skill’. There are a small handful of fights that involve skill, but let’s be honest: the bulk of the game is far too simplistic to call a simple understanding of game mechanics ‘skill’.

Then get a group of mates together and replicate it yourselves and stop ****ing on people’s efforts unless you can back it up. The difference between organised groups and ‘experienced’ pugs is light and day, and it annoys me when people try to claim the game is skill-less despite the clear skill gap between random pug and obal gandalf solo.

I already did that just today, actually. Ran some stuff with buddies of mine from a major ‘elite’ PvE guild; their tactics primarily revolved around stacking around a corner, using FGS rush into the wall and hoping that the boss didn’t use its one hit kill attack in time.

I wouldn’t consider myself a hardcore gamer by any means, but I’ve been gaming long enough to know the difference between tactics that actually require skill and strategy as opposed to silly gimmicks. Like I said, there are places where such display of skill shines through here, but let’s be honest: the vast majority of the methods used to clear through this game’s PvE content fall within the latter category.

Stack Wars 2

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

Why would you want to spread out?

You need to be near other people to get them up if they go down
combo fields encourage close proximity play
you can dodge while you are stacked, in fact you are SUPPOSED to
If stacking is bad, then so is ranging and kiting

there is no real punishment for clumping up, and don’t expect any dungeon over hauls the deves are too busy planning what Scarlet will do next.

Also see Ethic’s post

/thread over

This post fits perfectly with the mentality that the current system has bred.

Exactly, there is no need to spread out now.

Also, combo fields encourage ranged play as well with projectile/blast finishers, pet/illusion finishers, etc, so that is moot.

Also, if it wasn’t clear, I’m not arguing for strict ranged combat…just to change the current system that rewards skilless play.

If you think this system rewards skill-less play, then I’d like you to compare your average pug melee zerker experience to a dungeon guild speed clear experience, go ahead and watch any DnT, LOD, Kr or rT video, then compare to pugs.

See the difference? Yeah, that’s called “skill”.

I’d hardly call taking advantage of a poorly designed AI system ‘skill’. There are a small handful of fights that involve skill, but let’s be honest: the bulk of the game is far too simplistic to call a simple understanding of game mechanics ‘skill’.

Staff support guardians

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Posted by: Black Box.9312

Black Box.9312

Point is, staff shouldn’t be used for damage dealing purposes. It certainly has its uses, but if you’re using it as a primary weapon you’re not going to get very far.

Full Zerker question

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Posted by: Black Box.9312

Black Box.9312

Honestly, if someone is going to kick you over 3 knight’s pieces, they probably aren’t worth it anyway. That being said, however, soldier runes aren’t really that great in dungeons, and you’d be better off just putting purging flames on your utility bar and using light field combos to remove conditions.

Lupi All Guardian 37s Kill

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Posted by: Black Box.9312

Black Box.9312

Is it really that impressive when

Yes.

Consider myself unimpressed then.

I guess the thought process and execution goes over people’s heads if there is a reflection cast.

I just find it hardly bragworthy when you’re simply taking advantage of something that isn’t very well balanced. The way I see it, it’s comparable to steroids in sports. You can easily win a bike race using them, but it’s hardly a show of skill or prowess when you have something carrying you along so significantly.

Lupi All Guardian 37s Kill

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Posted by: Black Box.9312

Black Box.9312

Is it really that impressive when

Yes.

Consider myself unimpressed then.

Lupi All Guardian 37s Kill

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

Is it really that impressive when the majority of the damage was dealt with reflects?

Do i have to reroll warrior to play gw2?

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Posted by: Black Box.9312

Black Box.9312

P.S. The insults were completely stupid and needless. I would use a harsher word but the modding in these forums consists in ignoring veiled insults and pouncing on ‘bad words’ only. Seriously, was the ‘shelf stocking’ even needed to feel more pro about winning a casual game?

You must be new here.

Ascalonian Catacombs Destroyed

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Posted by: Black Box.9312

Black Box.9312

The only thing that’s changed is the boss mechanics…? And that was a long time ago. It’s much EASIER now that stunbreaks actually work properly against launch.

The Dungeon Ranger!

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Posted by: Black Box.9312

Black Box.9312

20 in marksmanship for spotter. It’s just way too good to not use. Also 20 in wilderness survival nets you offhand mastery, which is amazing for not only the reduced cooldowns but the increased range of the skills and the reflect on offhand axe.

Dungeon Selling Legal/Illegal?

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Posted by: Black Box.9312

Black Box.9312

Edit: why was a post about warriors being “op” at selling arah merged with whether selling is illegal

It was also merged with a thread about the ‘play how you want’ controversy. For reasons unknown to anyone.

Can someone explain this frost bow obsession?

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Posted by: Black Box.9312

Black Box.9312

I have been noticing this as well. Is there a new meta we are missing??!!???11

Play how you want is the new meta. The frost bow just looks shiny!

Though, I’m not sure who would pick the frost bow skin over mjolnir. HEhe

Mjolnir is fugly. I’d much rather put wintersbark on my thief.

That is, if I ever get the motivation to make one. x_x

Dredge and Cliffside feel like Punishment

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Posted by: Black Box.9312

Black Box.9312

I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.

I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.

Neither were promises though. They were stated as options that they were looking into.

Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.

They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…

What I think he’s saying is that if Anet actually looked into WHY people are exploiting in dredge fractal, then maybe they would realize how poorly designed it is and rework it so people won’t feel so compelled to exploit in the first place.

Quite frankly, I agree wholeheartedly.

Exploiting is never acceptable. Most of the time I see people do it because it’s “easier” and not because of poor design. People exploit the beginning because they don’t want to make the effort to have simple coordination with the panels to get into the center console room. People exploited the dredge mini boss (the one with the car) because they didn’t want to learn how to dodge his high damage attack.

Honestly, I disagree. I’m of the opinion that there’s no harm in taking advantage of exploits if it is not to the direct detriment of any other player, which, in the case of the dredge fractal, it isn’t. Now, I personally PREFER to play the game legitimately (at least in most cases), but I don’t see the problem with people wanting to take advantage of loopholes when it’s the developer’s responsibility to make sure that such loopholes aren’t there in the first place, especially when the legitimate way is as arduous and painful as most of the dredge fractal is.

Also, people didn’t pull the dredge boss away from the car because they can’t dodge. If they couldn’t dodge then they wouldn’t have reached high level fractals in the first place. They would pull the boss away because the idea of having to deal with a series of waves of enemies that are immune to blind and spamming protection while SIMULTANEOUSLY fighting said boss was just an unnecessary dose of artificial difficulty that served no purpose other than being annoying and not fun to work through.

Dungeon Selling Legal/Illegal?

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Posted by: Black Box.9312

Black Box.9312

Well, obviously you have to play how you want to sell dungeon paths, right guise?

Dredge and Cliffside feel like Punishment

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

I don’t know how I should feel about this game these days. They removed all the effort spent in levelling alts to higher levels and turned us lvl 30 account wide without even fulfilling the very simple promise of : shortening the dredge fractal and making sure we don’t get some of the most bore-ish fractals one after the other.

I am trying very hard to give this game a shot again but all I hear about the last patches just make me think I better not enter this time sink once more.

Neither were promises though. They were stated as options that they were looking into.

Indeed they did look into them! The looked at the Dredge fractal and decided they needed MORE dredge than before. Along the way they also decided to remove a couple of the ways we used to make dredge just a smidge more tolerable instead of fixing the problem that made exploiting a preferable option to playing the kitten game as intended.

They added dredge that were already supposed to be there. The ways that they removed were exploits so you’re essentially saying they removed exploits which are now causing people to exploit. Now if only they could remove the two at the beginning of the fractal…

What I think he’s saying is that if Anet actually looked into WHY people are exploiting in dredge fractal, then maybe they would realize how poorly designed it is and rework it so people won’t feel so compelled to exploit in the first place.

Quite frankly, I agree wholeheartedly.

Dungeon Selling Legal/Illegal?

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Posted by: Black Box.9312

Black Box.9312

And that, OP, is the clincher. Everyone is playing how they want (unless they’re using a build that they dislike, which is a silly thing to do). Sure, some are more efficient than others, but ‘play how you want’ is nothing more than a moniker applied by people to belittle others that choose builds that are not up to their standards.

We dont want a new dungeon

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Posted by: Black Box.9312

Black Box.9312

A private team instance? Challenging mobs? Why not put in some bosses&miniquests aswell and call it an elite dungeon? Just designed to be hard this time. No waypoints (Wipe = start again) and in order to enter one person will have to pay a fee to a certain npc, right here http://wiki.guildwars2.com/wiki/Temple_of_the_Ages.

The whole “dungeon” or “private area” should not only focus on, but also require using mechanics like reflections/aegis/WELL TIMED PROTECTION/Pulls/DODGES aswell as a good amount of damage in order to complete (why require a good amount of damage? Because it is ridiculous how easy stuff gets if you wear full soldiers). The groups and mini bosses should also have more than just one or two skills, 8+ for bosses and 4 for regular mobs would probably be the way to go. Put in some mechanics similar to the fractal instabilities(no weakness please, that’s just dumb, rather perma cripple with a lot of ranged mobs going on, or damage while moving/standing still etc.). Increase the size of parties for this dungeon. Instead of quantity mobs, make quality mobs. Some that will punish you if you stack AND others that will punish you if you spread out, not some “haha you need 3 extra seconds to kill me but i can not kill you” crap. Some that you may skip, if you want to take that risk, others that need to be killed in order to progress. And in the end give some proper rewards. Not 3 blues and a green (ofc not a free precursor), but something like prestigous weapons (tormented) and ascended drops etc. (bloodstone dust is NOT ascended).
But hey, the next 6 months will feature more circlezerg content anway : /

Pretty much this, except I’d rather see reflection become more of a situational utility than a requirement. Right now the way that it scales with player damage makes it just silly.

Post Your "I play how I want!" Stories.

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Posted by: Black Box.9312

Black Box.9312

I still run AH with my guardian. Come at me bro.

Stacking in the corner. What fun is it?

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Posted by: Black Box.9312

Black Box.9312

Simply put, the current dungeon mechanics are too shallow and unrewarding to be considered ‘fun’ to many people, so they just use whatever methods are at their disposal to get in and get out. There’s no reason to stick around for the ride when you’re going to reach the same destination regardless of how much time it takes.

Stacking

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Posted by: Black Box.9312

Black Box.9312

Let’s remove stacking, zerkgear, skipping and reflects from dungeons and watch all the QQ from the guys complaining about the above stuff right now.

Honestly, I think that getting rid of or at least reducing the presence of those would make the game MUCH more interesting. At the very least they really should address stacking and reflects; they’re not technically exploits but they make what would otherwise be challenging encounters way too simple-minded.

Arah Path 2 Alphard

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Posted by: Black Box.9312

Black Box.9312

I made the mistake of trying to do the spider run on my thief today after someone already activated the turret. The radius of the turret extends too far for me to shadowstep past it without it killing me instantly. :/

Alphard is still really easy though, it just requires a lot more reflects if you have a party that can’t dodge the pull well enough.

It’s not the radius of the turret, it’s the range of the darn spider bites, so instead of taking the normal path, stick to your left and you’ll find a hole you can go through and jump past the turret taking no dmg.
I was suffering too until I found the hole

So look for the hole, mang. Always look for the hole.

It was the turret that was killing me, actually, seeing as I used stealth to get by the spiders. But I did not know about that hole there, that should make things much easier. Well, at least until they inevitably close it off.

Arah Path 2 Alphard

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Posted by: Black Box.9312

Black Box.9312

I made the mistake of trying to do the spider run on my thief today after someone already activated the turret. The radius of the turret extends too far for me to shadowstep past it without it killing me instantly. :/

Alphard is still really easy though, it just requires a lot more reflects if you have a party that can’t dodge the pull well enough.

Spiky Fruits RIP

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Posted by: Black Box.9312

Black Box.9312

Oh no, now you’ll have to spend ~2 more minutes on killing Bjarl! What a travesty indeed!

What a high horse mount you are riding. Plz can you tell me where to get one for myself?

It’s not a high horse, it’s just a blatantly sarcastic response that’s meant to point out how trivial this is. The fight is really easy when done in the intended manner, and when he gets stuck you just tell the person who has aggro to move and he fixes. I’ve done it all the time and an extra couple of minutes on your speed run isn’t going to literally kill you.

Spiky Fruits RIP

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Posted by: Black Box.9312

Black Box.9312

Oh no, now you’ll have to spend ~2 more minutes on killing Bjarl! What a travesty indeed!

Lupi Bowbear DUO!

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Posted by: Black Box.9312

Black Box.9312

If you run it with 5 rangers with bears, you can have the bears tank the aoe in P3 so you take zero damage while inside it.

The more you know.

Arah P2 Alphard :^3

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Posted by: Black Box.9312

Black Box.9312

Why are they fixing alphard when they could be spending that time fixing lupi skip lol.

Moar Lupi-esque bosses

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Posted by: Black Box.9312

Black Box.9312

A boss that can’t be solo’ed usually means that a dps team is simply bursting him down before he can rip your team apart which is horrible design.

That’s like, 90% of the bosses in this game…

Thief or Guard

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Posted by: Black Box.9312

Black Box.9312

kinda sad really, a thief that dies in a few hits is more welcome then a necro that pretty much does dmg just as high but in AOE and barely dies at all.
ppl are just way to focused on dmg dmg dmg without actually thinking about how to do dmg, typical FPS thinking……

I’m sorry, but considering the necro’s toolbelt I find it very hard to believe that they can deal more damage in an area than a thief with a sword.

and that’s why we have good necro’s, you might run in to bad necro’s but you need good ones to get it done right.
the problem isn’t really the necro, the problem is the players who treat necro’s like filth.
invite a good necro and you’ll see that they are more useful then ppl claim they are.

I know plenty of good necros. It’s not necessarily that they can’t be good in dungeons, it’s just that they’re outclassed in every category that matters in PvE by another class.

The sad truth about Rangers....

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Posted by: Black Box.9312

Black Box.9312

It shouldn’t take a rocket scientist to see that reflection is unbalanced in PvE. It’s not the reflect itself, it’s the amount of damage that the enemy ends up dealing to itself because of how it scales with the player’s damage multipliers.

Thief or Guard

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Posted by: Black Box.9312

Black Box.9312

kinda sad really, a thief that dies in a few hits is more welcome then a necro that pretty much does dmg just as high but in AOE and barely dies at all.
ppl are just way to focused on dmg dmg dmg without actually thinking about how to do dmg, typical FPS thinking……

I’m sorry, but considering the necro’s toolbelt I find it very hard to believe that they can deal more damage in an area than a thief with a sword.

The sad truth about Rangers....

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Posted by: Black Box.9312

Black Box.9312

I don’t really have a problem for there being a supreme end-all of how to do the best damage in the for of Berserker’s gear and melee weapons. You can still play how you want and go along and do whatever. I wouldn’t really mind if there were condition builds that could replace Berserker’s builds and do the same damage, etc, but I am not okay with PVT “tanks” rolling around on the floor doing the same damage as a proper build.

How exactly is PVT not ‘proper’? The word ‘proper’ and the word ‘optimal’ have two entirely different meanings.

Because it causes people to play badly and hinders improvement.

Except there’s nothing ‘improper’ about it, especially when considering the fact that many PVT builds are very effective in PvP scenarios and also that soldier’s gear is the optimal setup for objects and world bosses that do not take crit damage.

How you word your sentences can make a very big impact on how people perceive the message you are trying to convey.

Then I’ll make it more clear. PVT is improper, bad, and causes people to play badly.

It seems to have flown right over your head. Oh well, I tried.

The sad truth about Rangers....

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Posted by: Black Box.9312

Black Box.9312

Well, this is the dungeon forum, so people here usually talk about effectiveness in dungeons, not in pvp or in Tequalt fight and so on.

AC is a dungeon that features plenty of structures.

That aside though, the greater point still remains.

The sad truth about Rangers....

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Posted by: Black Box.9312

Black Box.9312

I don’t really have a problem for there being a supreme end-all of how to do the best damage in the for of Berserker’s gear and melee weapons. You can still play how you want and go along and do whatever. I wouldn’t really mind if there were condition builds that could replace Berserker’s builds and do the same damage, etc, but I am not okay with PVT “tanks” rolling around on the floor doing the same damage as a proper build.

How exactly is PVT not ‘proper’? The word ‘proper’ and the word ‘optimal’ have two entirely different meanings.

Because it causes people to play badly and hinders improvement.

Except there’s nothing ‘improper’ about it, especially when considering the fact that many PVT builds are very effective in PvP scenarios and also that soldier’s gear is the optimal setup for objects and world bosses that do not take crit damage.

How you word your sentences can make a very big impact on how people perceive the message you are trying to convey.

Let's yell at scripted agony

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Black Box.9312

I think a major part of the problem is the fact that they put the agony instabilities at the BEGINNING of each fractal tier rather than the end. If they had it at every 9th level instead of every 10th then at least players could work their way up to the gear check rather than being required to have the specific amount of AR from the start.

The Defiant Mechanic

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Black Box.9312

An offhand pistol thief is perfect for removing defiant stacks quickly.

The sad truth about Rangers....

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Posted by: Black Box.9312

Black Box.9312

I don’t really have a problem for there being a supreme end-all of how to do the best damage in the for of Berserker’s gear and melee weapons. You can still play how you want and go along and do whatever. I wouldn’t really mind if there were condition builds that could replace Berserker’s builds and do the same damage, etc, but I am not okay with PVT “tanks” rolling around on the floor doing the same damage as a proper build.

How exactly is PVT not ‘proper’? The word ‘proper’ and the word ‘optimal’ have two entirely different meanings.

The sad truth about Rangers....

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Black Box.9312

Rangers have great dps if you are full zerk with 1H sword plus-horn or plus-axe. It can easily have 100% crit chance with 110%+ crit damage.

It just makes you wonder why the hell did you roll a ranger and not a thief to play like that.

That’s exactly why I rerolled a thief after leveling a ranger. Now with recent patches making pets worthwhile in PvE I’ve gone back to playing my ranger, which deals less damage but offers greater team support than my thief. They’re both very fun to play though.

Fellow Lady Thieves! Show your style!

in Thief

Posted by: Black Box.9312

Black Box.9312

Well, it’s female, so technically that means she can be classified as a lady, right?

Attachments:

SB DD build PvE/WvW - advice needed

in Ranger

Posted by: Black Box.9312

Black Box.9312

Do you perhaps mean s/d? Because ranger cannot use dagger as a mainhand weapon.

Changing Guardian Renewed Focus?

in Guardian

Posted by: Black Box.9312

Black Box.9312

Yeah, honestly virtues need work. You look at classes like ranger and elementalist and you see that pets and attunement swap are class-defining characteristics. Then you look at guardian, where in most cases the virtues are just ‘there’. I understand that the fact that they don’t take up utility slots is significant, but they don’t really feel unique. VoJ is pretty cool I suppose, but VoR and VoC should be changed somehow in my opinion because, like others have said here, they just kind of feel like subpar utilities.

Having VoC to give party aegis is nice, but in situations where I need party aegis I just equip retreat instead because it has such a smaller cooldown for the same effect, making it much more dependable. As for VoR, I find myself only using the active when there is absolutely no other alternative to keep a teammate alive, because I just find the 2k heal is such poor compensation in most situations for it taking away my regen that supplements my already low HP pool, especially with all of the other mechanics that guardian has to provide party support.

This leads into the idea that RF is more often used as a panic button than it is a utility, much less an elite one. People generally use it for the invulnerability when they’re in a pinch, and the recharged virtues is just a secondary benefit because chances are the virtues were just burned in a moment of panic rather than used strategically because they weren’t planning on having to use RF at that moment in the first place.

(edited by Black Box.9312)

mob armor?

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

The players.


No but seriously, probably risen berserkers. Those things take big numbers.

Guardians - Main Weapons Staff - Dungeons

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

The reality is that I sacrifice the very poor scale-ability of healing power for damage stats so that mobs die faster, meaning that my team does not have to endure longer fights, whilst I still give out the same amount of boons and control.

This is the sad state of affairs when it comes to ‘support’ in GW2’s PvE. Defensive boons and stats simply aren’t powerful enough to counter mobs that hit for such high damage with spaced out burst attacks. Healing power scales very poorly on nearly everything in the game, so there’s no reason to take it over a higher chance to get a critical hit that will allow you to dodge more often to mitigate the damage entirely. Protection doesn’t offer much when it just turns a 20k hit into a 13k hit when you have a 12k HP pool.

This is one thing that creates such a divide between PvE and PvP meta. In PvP damage is dealt through smaller, but quicker attacks. Because you can’t dodge so many attacks within such a short span of time, defensive gear is more viable because it allows you to survive long enough to tank the extra hits you can’t dodge until you can either dodge more, heal, or provide other methods to ensure you can win the fight.

For proof of this, just look at the mechanics behind confusion. Since it’s based on skill usage, it’s much more effective in PvP where players are constantly using skills and attacks that deal damage throughout successive strikes that add up. In PvE you can use confusion on a boss, but since it only attacks once every 3 seconds you’re not going to be doing much no matter how high your condition damage is.

Ascalonian Catacombs: Kholer Buffed?

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

Reflection isn’t required for the pull at all; it certainly makes it easier but it’s still very easy to dodge.

As for the adds, yeah, they do spawn with each 25% of his health you drop and you’re generally gonna wanna kill them as they spawn. Especially that godkitten necro.

Endgame Dungeon Idea

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

My buddy and I just spent a good hour after an arah P4 run exploring. There’s so much in arah alone that isn’t covered by the 4 paths. We found an event where we had to defend an NPC building a cannon to use against 3 legendary giants but didn’t finish it because it spawns waves of silvers. :<

But anyway, I’d love for Anet to just actually open up the dungeons entirely, and make them completely explorable like they were originally intended to be.

This event reward is like a typical open-world event reward. You can go and damage the giants before they die though and gather some chests!
tip: aggro the silvers between a wall and the protective bubble, they will be stuck and won’t be able to move a bit

We tried that, and it almost worked, but the illusionist kept dropping chaos storms on us. That daze is OP, man. x_x

Endgame Dungeon Idea

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

My buddy and I just spent a good hour after an arah P4 run exploring. There’s so much in arah alone that isn’t covered by the 4 paths. We found an event where we had to defend an NPC building a cannon to use against 3 legendary giants but didn’t finish it because it spawns waves of silvers. :<

But anyway, I’d love for Anet to just actually open up the dungeons entirely, and make them completely explorable like they were originally intended to be.

We Do Not Like Scarlet Briar

in Fractured

Posted by: Black Box.9312

Black Box.9312

People really need to stop comparing her to Harley Quinn.

Harley Quinn doesn’t go about Gotham city being revealed to be the cause of everything “just because.”
If Scarlet is Harley Quinn, who is her Mistah J?

Jesus Christ, was Kormir not enough of a lesson?

/endrant

Actually I think Harley Quinn is a great comparison to make with Scarlet. Furthermore, it’s those differences that you mentioned that are what breaks the immersion with the current story we are being presented with.

Harley Quinn works as a character with that personality because she’s NOT all-powerful, she’s not holding all of the cards, and she is shown to be a vulnerable character through her almost Stockholm Syndrome type relationship with the Joker. That’s what makes her believable despite the fact that she acts like a clown, both figuratively and literally.

Scarlet has none of those qualities. Scarlet is a Mary Sue trying to fit into the shoes of a ubiquitous master of puppets, which is why she is not believable or relatable, and why people don’t like her.