Showing Posts For Black Box.9312:

These changes were great

in Revenant

Posted by: Black Box.9312

Black Box.9312

I’d be much less upset with the changes if they’d actually gone and fixed some of the numerous issues and bugs with the class, and maybe touched up on the widely unused half of its skills and traits.

Also, using the same logic to nerf Rev sword autoattack and then buff Thief autoattacks is absolutely asinine.

Charr homosexuality?

in Guild Wars 2 Discussion

Posted by: Black Box.9312

Black Box.9312

As a gay man myself , I think seeing Anet have given us the Kasmeer/ Marjory love story, I think its actually high time Anet DID create a homosexual male couple to equal the balance. Because to be totally honest, I looked on the female gay couple as a thrown off figment off some chauvinist straight mans fantasy. Straight from something you might find in a Charlie Sheen autobiography. It was totally cliche and cheap rather than a representation of addressing homosexuality in Tyria.

Modern media has enough examples of men in bars talking about the utmost fantasies and it would be a high percentage it will involve two girls.
Is it more acceptable in society to approach homosexuality with two females over two males because females don’t have “bits”?
Hence I cover a “Disney” representation of approaching such subjects.

I mean its a debate that could go on for sure, but yeah I am all for more positive gay male relationship examples in Tyria. Just please, not Lord Faren. We need normal positive examples, not self obsessed pretty boys whose only worry in life is the hairdresser :P
If I wanted that, I could just log into Youtube .

While the primary subject matter of this thread does make me chuckle a little bit (in a good way), I wanted to add that I’ve felt this way about this particular topic as well for quite some time now. It’s all well and good to be socially progressive, but being male I can’t really help but wonder how well I’m actually being represented. It seems like the only prominent displays of homosexual relationships in this game are all female, which kind of skews things toward the idea that it’s less actual representation of gay relationships and maybe a bit more of “oh if it’s two girls then it’s okay because it’s hot”.

Knowing that Anet supports LGBT rights enough to have transgender employees that are (hopefully) free from discrimination, I doubt that this is actually the case. But image matters. It’s not always what actually is, but rather what people see. There are gay men too, not just women. If Anet wants to stand up and proudly show that they support the cause, it would be much more meaningful to myself, and surely others too, if they represented all facets of gay relationships, male and female, in the game.

Why am I crafting precursors?

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

The trading post has always been an effective means to obtain a precursor without the need to rely on RNG. Sure, Anet might not have explicitly mentioned that they were going to make it a cheaper alternative, but the logical assumption was that that would be the case because otherwise it would be a pointless addition. The RNG drops on the trading post would maybe decrease in price a bit, but would still retain value for their convenience, while anyone could instead choose to put more labor and time into crafting it while being able to save their gold as well.

Instead, we have a system that takes more time, more work, and more money than just outright buying it. It’s a completely inferior process that, at best, doesn’t change anything, and at worst, introduces a host of new problems while completely failing to address the problems that inspired the concept to begin with.

That’s just a narrow perspective. The system appeals to people that don’t care about how much time work and money it takes to craft a precursor. I personally think this solves one of the key problems with the original concept which was a lack of a static, measurable goal to earning your legendary.

It doesn’t solve anything. Players could already measure their progress toward a precursor by saving up gold until they’d accumulate enough to buy it from the TP. It’s not a narrow perspective; it’s the only logical one. People prefer less work, time, and money over more. Especially when there’s not even any sort of trade-off between the three.

Examples like the OP’s situation highlight just how objectively worse off a person is crafting a precursor instead of just saving up the gold. Because of this, the entire implementation of precursor crafting, and all of the work it took to bring it in, is wasted. This is why it is such a huge disappointment.

(edited by Black Box.9312)

Why am I crafting precursors?

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

The trading post has always been an effective means to obtain a precursor without the need to rely on RNG. Sure, Anet might not have explicitly mentioned that they were going to make it a cheaper alternative, but the logical assumption was that that would be the case because otherwise it would be a pointless addition. The RNG drops on the trading post would maybe decrease in price a bit, but would still retain value for their convenience, while anyone could instead choose to put more labor and time into crafting it while being able to save their gold as well.

Instead, we have a system that takes more time, more work, and more money than just outright buying it. It’s a completely inferior process that, at best, doesn’t change anything, and at worst, introduces a host of new problems while completely failing to address the problems that inspired the concept to begin with.

(edited by Black Box.9312)

Why am I crafting precursors?

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Posted by: Black Box.9312

Black Box.9312

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

There has always been a non-RNG way to get a precursor. It’s called the trading post.

Why am I crafting precursors?

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

There is no point. Player demand for precursor crafting was based around the idea of a substitute for gold and RNG that would involve a lengthy set of quests instead. Somewhere along the way, Anet decided to bring in some armchair economists to muddle it up and make it not worthwhile.

In short, precursor crafting in its current implementation is a total bust. You’re completely better off in most cases with just farming the gold and buying the precursor off of the TP, which is what I ended up doing with Flameseeker Prophecies. I feel much better off than I would have going through with a dumb expensive timegated system.

Guild Wars 2: The Great Depression

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Black Box.9312

It worked just fine in other games. I don’t really see the problem. If games 10+ years old managed, GW2 should be able to do the same. Exploiting the system could be easily prevented too… grow too fast after completing upgrades? Tsk, your upgrades just went unavailable till you pay the surplus due.

What? Are you seriously advocating for a system that would encourage guilds to charge a recruitment fee? Do you have any idea how incredibly unhealthy that would be for the game’s community?

Coalescence of Ruin too much damage

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Black Box.9312

Rework Cruel Repercussion. Make it give you a period of unblockable (2s?) when you hit someone blocking. This way it would synergize with every weapon instead of just hammer while keeping the theme of the trait. It would also make Revenant stronger against DH.

This already exists. https://wiki.guildwars2.com/wiki/Malicious_Reprisal

No, it doesn’t. I’m thinking more like a mini Signet of Might.

It’s the same functionality, though. No point in having two traits for a single class that do the same thing, even if they’re implemented in slightly different manners.

Grind Wars 2 - Heart of Thorns

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Black Box.9312

Been grinding myself for some achievements, but it always feel like a slave.

Work to me is something I make profit on.

A slave works for no pay. When I don’t get paid, I’m a slave. lol yep it’s like having a slave master telling me, “Do it or you don’t get lunch. Do it or you don’t get this fantasy sword, which is by the way the fun you get in our game.”

Huh? Fun in your game means “work”? Omg I must be crazy to play your game. lol no pay?!? for work in this so-called game? This so-called game means “work”?

Game is something I spend $ on. Hence, no more spending money on a game that wants me to “work”. Can’t believe the new ethics some gamers have. Every time I read the word “work”,… Ok, you do the work. In my job I can make far more money with my time and just pay in the gem store. BUT, hey, wait a minute, why should I provide for your fun with my donation in cash to the gem store, just so you who can not donate to the game in cash lecture me about “work”?

Mmm, mmmm, all along I’ve been donating $ to the gem store so those who want to “work” in a game can actually have ANet be a profitable company and be able to play for free with their ample game time, and “game effort”. Lol, the so-called “effort”. Man wake up, in real life, your effort is work. In a game you should be paying for your fun. Not expect people like me to donate $ to support the game. I am done supporting Grind Wars 2. :p My entertainment value has changed, thanks to the lecture of those who feel I should “work” in this game.

Not only is the comparison to slave work potentially offensive, but your entire argument is nullified by the fact that you can walk away from the game at any time if you are not having any fun, and be none the lesser for it. The only one to blame for your lack of satisfaction is yourself.

People unwilling to adapt

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Black Box.9312

In general the expectation is that products be designed and adapted to meet the needs and desires of consumers, not the other way around.

That’s exactly what Anet did. People asked for more challenging content.

If you weren’t one of those people, well… Sorry. There’s plenty of other content to go around for you, and plenty of other games for you to play.

i cant stress how extremely damaging telling people to quit the game can be in the long term
ive ridden the hardcore vs casual content roller coaster before, the biggest loser was the game company
ive moved on i refuse to ride it again, but i hope for the sake of the fans of this IP people dont leave and if you are a fan of this game you would think the same

How is it damaging to tell someone who isn’t enjoying a game to stop playing it? There will always be people displeased with things no matter what you do. It’s far less damaging to embrace one side at the risk of alienating the other than it is to try to juggle everything and end up with nobody satisfied.

The issue that people are arguing against is not going to change. The content is going to be difficult because that is what people wanted. For anyone who didn’t want more difficulty, there’s just nothing else you can really do except move on to something else that will make you happy. The rest of us might miss you juuuuuuuust a little bit, but I promise we’ll be okay.

People unwilling to adapt

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Black Box.9312

In general the expectation is that products be designed and adapted to meet the needs and desires of consumers, not the other way around.

That’s exactly what Anet did. People asked for more challenging content.

If you weren’t one of those people, well… Sorry. There’s plenty of other content to go around for you, and plenty of other games for you to play.

Grind Wars 2 - Heart of Thorns

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Black Box.9312

Why would you buy HoT if you think that map completion is grinding and you aren’t interested in the new zones or events?

Coalescence of Ruin too much damage

in Revenant

Posted by: Black Box.9312

Black Box.9312

Rework Cruel Repercussion. Make it give you a period of unblockable (2s?) when you hit someone blocking. This way it would synergize with every weapon instead of just hammer while keeping the theme of the trait. It would also make Revenant stronger against DH.

This already exists. https://wiki.guildwars2.com/wiki/Malicious_Reprisal

About how "not casual" this game is.

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Black Box.9312

You’re literally calling people who devote more time to video games than you “freaks”.

This is not true.

I don’t plan the time I spend playing games. I’m not a freak.

Yes, it is. In case you haven’t noticed, people like you are the exact reason why Anet rarely speaks up in these forums. If you want to complain purely because you can, then you’re a hopeless case. Have fun wasting your effort for nothing.

Raids NOT Color blind Friendly...

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

As soon as I entered the raid I figured that this would be a problem for some. A colorblind-friendly option would be a very good idea to implement, but until then, you should be able to at least tell which enemy is which by their positioning. Green sticks to the left pillar, and red goes to the front pillar.

About how "not casual" this game is.

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Black Box.9312

I see it as trying to be helpful.

I’m sorry, but the statement I originally quoted from you was not even in the same universe as “helpful.”

And “Go somewhere else” is, in fact, a command.

Funny how things work when you cherry pick a specific phrase in the middle of a debate and try to incriminate it. In case you haven’t noticed, the person in question has been rather rude and insulting. I may have become a bit more insistent to counter such behavior. But the intention is all the same.

If you’d like to make an argument on his behalf, feel free to do so. But I’m not about to sit here and continue to justify my words to someone that isn’t actually contributing to the conversation at hand. There is nothing that I have to prove to you.

Why did they make Maguma so hard?

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Black Box.9312

HoT content does not need a nerf. If it does get nerfed, I will likely stop playing it because I’ll be bored of it just like how I am with faceroll core content. This game needs to be less casual friendly in endgame zones, and HoT is doing a good job of that. It’s not too difficult to play through if you play well, but it is difficult enough that you can’t play through it while paying more attention to your TV than to the game.

If HOT were a free content update you may have a point, but it was paid for by players who were expecting it to be a continuation of the game as it was because Anet never said anything about going back to 1990s group-or-die playstyle!

I can assure you that they said numerous times that there would be more difficulty. Also, it’s an MMO. If you’re uncomfortable with the idea of working with other players, then, to put it quite simply, I don’t think this is the game for you. I’m sure Skyrim is probably on sale on Steam right now if you don’t have it already.

About how "not casual" this game is.

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Black Box.9312

If you can’t plan around that, then I think you might have bigger problems than working with a video game timetable.

Of course I could plan around it. It’s just that I won’t. Because it’s the height of insanity that I should. It’s a bloody game. It’s light entertainment. It’s something I do leisurely.

Who are you to say what people can and cannot do with their given time? If you don’t want to take a game seriously enough to adapt to its functionality, then the correct course of action is to simply stop playing it. Just like how you don’t have to cater to the game’s schedule, the game does not have to cater to your schedule either. Instead of demanding what you want on a silver platter, go find something better suited for your time. You might be surprised to find that your problem will be solved.

Jeez man, get off it. I haven’t told anyone what to do with their time, unlike what you’re doing here. Hypocritical much?

I am in fact not playing HoT, because it’s rubbish. I will post about it though, as often and as critically as I see fit.

You’re literally calling people who devote more time to video games than you “freaks”. It’s pretty insulting, and completely uncalled for. You’re also complaining about something that should not and will not change. It’s wasted energy over something that isn’t a problem. Go somewhere else, because nobody else here wants to read it.

About how "not casual" this game is.

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Black Box.9312

If you can’t plan around that, then I think you might have bigger problems than working with a video game timetable.

Of course I could plan around it. It’s just that I won’t. Because it’s the height of insanity that I should. It’s a bloody game. It’s light entertainment. It’s something I do leisurely.

Who are you to say what people can and cannot do with their given time? If you don’t want to take a game seriously enough to adapt to its functionality, then the correct course of action is to simply stop playing it. Just like how you don’t have to cater to the game’s schedule, the game does not have to cater to your schedule either. Instead of demanding what you want on a silver platter, go find something better suited for your time. You might be surprised to find that your problem will be solved.

About how "not casual" this game is.

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Posted by: Black Box.9312

Black Box.9312

Meticulously planning when you set aside time to play games because of things that happen in those games makes you a freak. Your boss probably knows that, seeing how he is someone’s boss.

Saying to your friends/significant other/family that you’re not going to be able to go out with them or enjoy a given activity or spend time with them in RL because you need to be on a game at a specific time in order to achieve XYZ goal…that kind of planning around a game…

Yeah, I think that’s a problem.

But everyone has their own priorities, I guess…

I don’t think a single meta-event in HoT occurs less frequently than once every two hours. If you can’t plan around that, then I think you might have bigger problems than working with a video game timetable.

About how "not casual" this game is.

in Guild Wars 2: Heart of Thorns

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Black Box.9312

I don’t plan the time I spend playing games. I’m not a freak.

Budgeting time makes you a freak. Got it. I think I’ll let my boss know.

Why did they make Maguma so hard?

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Black Box.9312

This game needs to be less casual friendly in endgame zones

It’s different to be a casual player and a bad player.. HoT is casual friendly …I enjoy it a lot in my short sessions ….and don’t find it difficult….. don’t think there’s such a thing as a bad player… just unexperienced… but that can be fixed… just got to try!

Fair enough. I suppose “casual” may not have been a completely appropriate term for this, as even casual players can learn a game well enough if they put ample effort into it.

My point is that endgame zones should be less forgiving to players because the idea should be to build up your skills and familiarize yourself with your build and the game’s mechanics. A big reason why this game has previously been famously derided for a lack of endgame was because supposed high level content could mostly be breezed through with nothing more than the 1 key with some occasional movement.

Why did they make Maguma so hard?

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Posted by: Black Box.9312

Black Box.9312

Is it harder than the base game? Yes. Is it too hard? Not at all. This is max level content. There shouldn’t be any sort of cushioning for players that don’t know how to properly utilize their class and builds to their full potential. The problem is not that this content is too difficult. The issue is with the core game content being too easy and forgiving.

There’s far too little difficulty progression between the starter zones and Orr/Frostgorge Sound. As long as you’re properly leveled, mobs are not really any more challenging than they were when you first started learning the game. We used to have this to some degree with the original Orr, but people whined and complained because they were unwilling to learn how to effectively play the game. Now because of this, there’s nothing in the open world game that properly prepares you for more difficult content. Because of this, there is a jarring spike in difficulty between the core game and HoT.

HoT content does not need a nerf. If it does get nerfed, I will likely stop playing it because I’ll be bored of it just like how I am with faceroll core content. This game needs to be less casual friendly in endgame zones, and HoT is doing a good job of that. It’s not too difficult to play through if you play well, but it is difficult enough that you can’t play through it while paying more attention to your TV than to the game.

(edited by Black Box.9312)

Fake Difficulty?

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Black Box.9312

I am much more critical of time gating things to make a small expansion seem larger.

This. I love the difficulty that the new content has presented; it gives me an opportunity to improve my skills with each class I play through it with. What I don’t like is having to wait to do things for no reason at all. Timegating is an incredibly lazy way to attempt to inflate the economy and increase the longevity of the game, and really shouldn’t be a thing at all. Especially in a game with no sub-fee.

saw my first kick since HoT

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Black Box.9312

Okay.

Guild Raid Testing

in Fractals, Dungeons & Raids

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Black Box.9312

It doesn’t look good for Anet if the guild they gave privileged access to is trolling the community on release day.

No probably not but would have thought the mature reaction would be to talk to the guild behind closed doors. It doesn’t look like they broke the NDA or anything.

The rest of us know nothing about the terms of the NDA. They very well could have been in violation of it with what they did.

Guild Raid Testing

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Black Box.9312

We all knew DnT was beta testing. The reddit post essentially said “We beta tested, this is not world first, but we’re done”

Idk who was complaining

Even so, it was still pretty unprofessional. There has to be a set of standards for any sort of partners program for testing.

Guild Raid Testing

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Black Box.9312

Well this is an interesting turn of events.

Balancing Revenant (PvP) with Minimal Effort

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Black Box.9312

UA; 50% damage reduction on a skill that can largely be evaded through a dodge seems excessive.

There we have it folks. A skill is not op as long as it could be dodged.

/facepalm

I don’t know how often I’ve read kittened stuff like this when people found an op class and are desperately defending it with ridiculous points like “it could be dodged”. Because these folks really think that the class is actually balanced and it’s their super-ninja skills that let them dominate pvp. This is why you cannot expect a serious balancing discussion in the corresponding class subforum, you need to post it in the “pvp” subforum.

I don’t think I have enough steak for this much salt.

I just want to point this out

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Black Box.9312

Emoticons are not a proper substitute for punctuation.

Balancing Revenant (PvP) with Minimal Effort

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Black Box.9312

You’re basically proposing that the Revenant be changed from a competitive class to a borderline useless one.

No thanks.

This is what i feared for Guild Halls

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Black Box.9312

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

You have no understanding of any sort of project scope or constraints. At all. Especially in regards to software. What you are asking for would take far too much in terms of cost, resources, and manpower, with a payoff that is nowhere near worth any of it.

Also the quote button is the arrow in the bottom right corner of every post. I’d recommend it, because it makes it a lot easier for people to see who you are addressing with your posts.

Oh no, i do understand. What you seem to lack to understand is my point. That this kind of scale of work needed is already bin implemented in other design such as thousands of pieces of equipment designed for Gw2. Sorry, after this, you cant convince me in a 100 years that this is impossible when you have game developers such as WoW & Arch Age who have done it. It can be done.

Okay. Please present me with your degree, or other proof of software development training. Also I’d like to see how you plan to fund such a project. If you have both, then awesome. Feel free to apply for a job at Anet.

If not, then it’s time to accept the fact that you don’t know what you are talking about.

Present yours i’ll show you mine…

I don’t need to present anything, because I am not making a ridiculous proposal. I don’t claim to be an expert, but I have studied enough in software development to know that what you are asking for is pretty much impossible.

This is what i feared for Guild Halls

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Black Box.9312

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

You have no understanding of any sort of project scope or constraints. At all. Especially in regards to software. What you are asking for would take far too much in terms of cost, resources, and manpower, with a payoff that is nowhere near worth any of it.

Also the quote button is the arrow in the bottom right corner of every post. I’d recommend it, because it makes it a lot easier for people to see who you are addressing with your posts.

Oh no, i do understand. What you seem to lack to understand is my point. That this kind of scale of work needed is already bin implemented in other design such as thousands of pieces of equipment designed for Gw2. Sorry, after this, you cant convince me in a 100 years that this is impossible when you have game developers such as WoW & Arch Age who have done it. It can be done.

Okay. Please present me with your degree, or other proof of software development training. Also I’d like to see how you plan to fund such a project. If you have both, then awesome. Feel free to apply for a job at Anet.

If not, then it’s time to accept the fact that you don’t know what you are talking about.

This is what i feared for Guild Halls

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Black Box.9312

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

You have no understanding of any sort of project scope or constraints. At all. Especially in regards to software. What you are asking for would take far too much in terms of cost, resources, and manpower, with a payoff that is nowhere near worth any of it.

Also the quote button is the arrow in the bottom right corner of every post. I’d recommend it, because it makes it a lot easier for people to see who you are addressing with your posts.

This is what i feared for Guild Halls

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Black Box.9312

OP, I don’t think you have any concept of both how difficult and how inefficient it would be to try to incorporate multiple guild halls into a single pre-existing instance.

Scribe Crafting Advancement Ridicuolus

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Black Box.9312

The design of how scribe can advance in levels is poorly designed. No other crafting profession is gated with an object(guild hall) upgrade. All crafting materials are available to every other crafting profession and don’t need to be unlocked to go beyond a certain point.
Here are the problems:
1. Too many crafting materials have too many dual/triple/quadruple/quintuple uses.
2. The quantities of certain crafting materials required are too high. Read linseed oil and sand, not to mention pulp.
3. Once you hit crafting level 50 you are stuck, unless you have unlocked a certain MASSIVELY expensive guild hall merchant.
4. Unlocking said merchant – The quantities of linseed oil alone are shocking. 20 flax per linseed oil is ludicrous(2000 flax required). Not to mention the amount of sand that is required. To make the required paper to need 1000 sand.
5. The pigments required need to have dyes – Dyes don’t drop enough.
6. Too many of the crafting materials are not material storage compatible. Reminds me of cook.
7. Add more if you want. I only touched the tip of the poorly design crafting iceberg.

I have never understood ANET way of padding the play time for GW2. If people want to get to max level in one day, let them have it. It’s not as if these people are going to go away from the game after 1 day. Time gating is just padding the playtime so that players don’t get bored after 1 day, but as we can see from HoT, people RUSHED to complete it since day 1. If they want to rush, let them rush.
I just think ANET is just buying itself time for the next update or content by time gating many things in the game. And possibly forcing people to buy gems to turn to gold or something like that….

Pretty much this. Timegating makes no sense in a game with no subscription fee, and should really just go away.

Coalescence of Ruin too much damage

in Revenant

Posted by: Black Box.9312

Black Box.9312

“Damage is perfectly fine where it’s "
http://imgur.com/94Lk49l

Most broken skill in WvW at the moment. But you know, I should ignore everything else and save my dodges for this only.

The problem with that is Revenant has some funky damage traits. What you are probably looking at is with 50% bonus damage after a negated attack, among other things. That trait is on a 15 second cooldown, but people like to put up pictures or give reports of massive damage numbers from a skill with a 2 second cooldown and cry foul. Not to mention might, vulnerability, etc. Don’t get me wrong, it is a strong ability, but in many cases, what people report in posts like this are the edge cases…"perfect storm" type of scenarios.

Yeah, I agree. I do think that CoR damage is kind of crazy, but there’s no way that it would hit for 12k against a target with 3k armor unless there was a very unique set of circumstances.

Scribe Crafting Advancement Ridicuolus

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).

Paper will be tradeable if it isn’t already.

Even so, the cost of it will be through the roof because of how much gating there is behind scribe leveling. Precursor crafting was poorly implemented enough as it is; having such a steep price to even START crafting the Chosen is just ridiculous.

They already confirmed that this was a bug. The paper is being made tradable, as it was never supposed to be bound.

As for the cost of scribe in hall upgrades:

yes. It requires guild hall upgrades to level scribe because scribe is a crafting profession specifically designed to build things for guild halls and guilds.

That’s the whole point of scribing.

Requiring permanent one time upgrades to extend the scribes capabilities is fine. What’s not cool is the cost of many things one you actually have them unlocked. Not the TP cost but the basic rarity or pigments and the time gate/rarity of shards. It’s sensible for banners/consumables which are intended to be more rare than before, but a little crazy for even the most basic decorations. Like, if I were to task my guild with building a chair just be gathering. Not a crazy throne but just, like a t3 chair with arms on it.

The costs for massive centerpieces and esoteric stuff is fine, but tents? Single potted plants? Chairs? It’s a bit high. The inks should really be lowered to 1 pigment from 10, and guild missions should pay out more like 5 shards per player. All the other mats and hall upgrade costs are fine.

And don’t get me started on scribe consumables. Given the rarity of pigments and shards who in their right mind would ever craft and use these?

I think the entire content of my post just went right over your head.

Scribe Crafting Advancement Ridicuolus

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).

Paper will be tradeable if it isn’t already.

Even so, the cost of it will be through the roof because of how much gating there is behind scribe leveling. Precursor crafting was poorly implemented enough as it is; having such a steep price to even START crafting the Chosen is just ridiculous.

Scribe Crafting Advancement Ridicuolus

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).

Cost of Ascended Gear

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

I remember a thread asking how they could get the phoenix finisher without going into sPvP. It comically missed the point because the entire point of the finisher is to say, “I have achieved this rank in sPvP.”

For ascended crafting if you aren’t willing to put in the work required to make the gear then you don’t deserve it. You must earn your ascended gear. I have sacrificed many great weapon skins and dyes for the sake of completing ascended crafting, and I only have two pieces left. With four bolts of Damask and Elonian squares I’m so close to the finish line for completing cloth gloves and shoulders. Just put in the work and the ascended will come.

It’s not like that at all. The phoenix finisher is purely for show, whereas ascended gear is meant to be the most superior gear with objectively better stats than anything else. Luckily the difference (at least in the case of armor) is pretty negligible, but that also ends up being part of its own problem.

I think the complaints aren’t only about just how difficult it can be to get it in a game that praised itself for doing away with the gear grind, but also about the fact that the effort and monetary investment required for ascended armor is pretty exorbitant when considering how small of an actual gain you receive from it over exotic armor. The benefit is simply not worth the cost.

Revenant Legendary Weapon Inquiry

in Revenant

Posted by: Black Box.9312

Black Box.9312

Anyone have a Rev with Bolt legendary? I was wondering if the skill 3 looks like a lightning cloud bouncing around

I haven’t noticed any special effect with the skill itself, but the lightning effect that it provides naturally does get a bit more pronounced due to the rapid movement. It’d be pretty kittenin’ cool if they added something like that, though.

Cost of Ascended Gear

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

Ascended Armor was top tier, I’ve created 2 full sets (1 Hv, 1 Lt) through crafting and farming but, now there’s all this talk of Legendary Armor, I’d hate to see the cost of that!!!

Ascended gear has the same stats as legendary gear so the only real change between the two is the ability to switch stats at any time.

They are also making the legendary armor have collection stuff, so the actual gold cost will be mitigated by things that won’t require gold, but we will see

Right, just like the new precursor crafting did for the existing legendaries… oh wait.

Did what, relieve some of the gold cost in exchange for time needing to be spent on them? Yes, that is what they did

They didn’t relieve nearly enough of the cost to make it worth the extra work over just grinding gold and buying it off the TP, which was the entire reason why people wanted it so badly in the first place.

Cost of Ascended Gear

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

Ascended trinkets (other than backpiece) are easy to get, and ascended weapons provide a pretty decent DPS boost. Don’t bother with armor; the cost is pretty steep and the benefit is roughly negligible.

Seriously Anet, Do You Hate Us That Much?

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

Which I have and haven’t ran into an issue with. Every mobs doesn’t need to be made so that you can faceroll through otherwise we have what we had before the expansion. If you see mobs that apply conditions, equip utilities that cleanse. If you see mobs that do knock downs, daze, and the like, have stability at the ready. It doesn’t take much to prepare for what you’re about to fight unless having to do that in the first place is the real issue.

I haven’t seen any platypuses in my travels. Should I therefore conclude platypuses don’t exist?

The stun-locking occurs when dealing with multiple mobs that have disabling control effects. Several different types of HoT mobs have them, such as beetles, teragriffs, chaks, punishers, cavaliers/mounts, wyverns and the like. Mobs that don’t possess these abilities won’t cause the problem.

If you haven’t encountered the stun-locking issue, you can find such scenarios in any HoT map by fighting several enemies with such abilities at once. This can occur during dynamic events, especially upscaled events that take place in confined spaces, such as caves, ledges or platforms.

If you still don’t believe it possible, you can get a quick taste by running into a crowd of mobs with such abilities in the open world — such as beetles in the Verdant Brink, for example — though I don’t recommend doing so otherwise.

Having stability for such eventualities is nice for professions which have ready access to it, but even then, it’s easy to blow through all the stability possible very quickly, and the cooldowns tend to be long.

In protracted fights with lots of mobs, which are de rigeur in HoT events, it can become an issue, hence the comments to that effect which you are unsuccessfully attempting to refute.

Concluding players desire faceroll content because they don’t like stun-locking is as fallacious as concluding problems don’t exist because you are unaware of them. That’s straw-man bashing, which, though easier than confronting actual differing opinions, doesn’t convince anyone of anything, other than that straw-man bashing isn’t constructive.

Moreover, you will never convince the many players beside yourself who have been subjected to stun-locking that it never happens, and the very idea that they would believe you over their own in-game experiences is patently absurd.

If you don’t see a problem with stun-locking and haven’t experienced it yourself, that’s great, and I’m happy for you. But making false, condescending statements about other players when you apparently don’t understand what they’re talking about looks as silly as it sounds, so I advise against it.

The only time I could see this occurring is if you are trying to solo a group event, or maybe if you’re just trying to run past mobs without some sort of speed boost. In actual open world fights I have yet to encounter a problem where there are too many mobs for me to successfully avoid damage and CC.

It happens all the time.
In fact the other day I was thinking “Did anyone tell Anet it’s fun when they get
stun locked in PvP that they had to put this in open world PvE as well?”
Pretty much as soon as your stability is on cd and you are out of dodges
you will get stun locked by the CC spam.
Talking about multiple foes encounters here.
A few years back this would be a joke,but now mobs in HoT spam more
CC than they do damage.

And again,this is open world content we are talking about.
I can understand these mobs in Fractals or in Raids but not in the open world.
This is supposed to be played by players of all levels of skill.
I provide this feedback as one that kills pairs and triplets of Vets,and can solo even some of the Champs when I have the time and patience,but as soon as you got
5,6 ,7 mobs around you it gets fubar in a heartbeat.
Way too much CC,way too many conditions,relentless spam.

If players have to break their KBs to fight open world mobs,then what are Fractals
and Raids for?
That’s why you can never have really challenging open world mobs.
Imo,it’s as stupid and pointless as having easy Raids.

They’re level 80 zones. If they’re not challenging you to make the most of your build, then what’s the point? If you want easy content, go make a new character and learn how to play the game the right way. I’m sick of people crying nerf just because they’re too lazy to pay attention and actually learn how to play skillfully.

Leveling as Herald --> epileptic attacks

in Revenant

Posted by: Black Box.9312

Black Box.9312

Also like i said in my previous post you could see some sort of effect in the game 100 times and the 101st it can make you trip, that might sound odd to you but its true .

That doesn’t really negate the point. The guy with brittle bones could play Football and never break a bone on 100 plays and on the 101st shatter every bone in an arm. In either example if you know something can trigger you then you probably shouldn’t be partaking in it or accept the consequences from poor decisions. Again, not a laughing or dismissive tone here just a pragmatic one.

I didn’t comment on it earlier – but this really is a bad example. This is a situation of coping and being careful, not insisting on doing something that is obviously dangerous to yourself.

You can’t really make a physical sport not physical. However, you CAN change how things are rendered in a game and in fact most games, cartoons, etc. make an effort to avoid potential triggers.

A better example is someone with an allergy eating out. You can tell them “Well just don’t eat out if you risk getting sick.” When in fact it’s quite possible to do so and many restaurants make efforts to provide options and keep others aware of potential allergens.

Just like with allergens, when it comes to epilepsy you could find something that triggers a reaction (be it seizure or allergies) in every day parts of life. So completely blocking yourself off isn’t feasible or even overly effective given the precautions already in place. Whereas the odds of someone having a rough physical interaction with you tend to be small so long as you’re not in a sport.

If you have a severe peanut allergy, then you don’t eat out without carrying the mindset that some items on the menu may potentially contain peanut ingredients. Yes, there are accommodations, but it is ultimately YOUR responsibility to ensure that you do not consume anything that could trigger an anaphylactic reaction.

Furthermore, if there is an item on the menu that explicitly mentions the use of peanut ingredients, you don’t demand that they remove said ingredients from the recipe. You just order a different dish. If OP really had an epileptic seizure due to this issue (which I’m honestly pretty skeptical about), then he should stop doing whatever is causing the problem, instead of demanding someone else to fix it specifically for his case.

Seriously Anet, Do You Hate Us That Much?

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

Which I have and haven’t ran into an issue with. Every mobs doesn’t need to be made so that you can faceroll through otherwise we have what we had before the expansion. If you see mobs that apply conditions, equip utilities that cleanse. If you see mobs that do knock downs, daze, and the like, have stability at the ready. It doesn’t take much to prepare for what you’re about to fight unless having to do that in the first place is the real issue.

I haven’t seen any platypuses in my travels. Should I therefore conclude platypuses don’t exist?

The stun-locking occurs when dealing with multiple mobs that have disabling control effects. Several different types of HoT mobs have them, such as beetles, teragriffs, chaks, punishers, cavaliers/mounts, wyverns and the like. Mobs that don’t possess these abilities won’t cause the problem.

If you haven’t encountered the stun-locking issue, you can find such scenarios in any HoT map by fighting several enemies with such abilities at once. This can occur during dynamic events, especially upscaled events that take place in confined spaces, such as caves, ledges or platforms.

If you still don’t believe it possible, you can get a quick taste by running into a crowd of mobs with such abilities in the open world — such as beetles in the Verdant Brink, for example — though I don’t recommend doing so otherwise.

Having stability for such eventualities is nice for professions which have ready access to it, but even then, it’s easy to blow through all the stability possible very quickly, and the cooldowns tend to be long.

In protracted fights with lots of mobs, which are de rigeur in HoT events, it can become an issue, hence the comments to that effect which you are unsuccessfully attempting to refute.

Concluding players desire faceroll content because they don’t like stun-locking is as fallacious as concluding problems don’t exist because you are unaware of them. That’s straw-man bashing, which, though easier than confronting actual differing opinions, doesn’t convince anyone of anything, other than that straw-man bashing isn’t constructive.

Moreover, you will never convince the many players beside yourself who have been subjected to stun-locking that it never happens, and the very idea that they would believe you over their own in-game experiences is patently absurd.

If you don’t see a problem with stun-locking and haven’t experienced it yourself, that’s great, and I’m happy for you. But making false, condescending statements about other players when you apparently don’t understand what they’re talking about looks as silly as it sounds, so I advise against it.

The only time I could see this occurring is if you are trying to solo a group event, or maybe if you’re just trying to run past mobs without some sort of speed boost. In actual open world fights I have yet to encounter a problem where there are too many mobs for me to successfully avoid damage and CC.

Leveling as Herald --> epileptic attacks

in Revenant

Posted by: Black Box.9312

Black Box.9312

Well arnt you the insensitive one . Epilepsy is a tricky thing you can be playing a game perfectly fine for hours and rare visual effect you’ve seen 100 times before can make you trip the 101st . I havent personally unloked the Herald yet so i cant speak to if it would cause me problems yet but i’m taking the OP at their word that it made them and that ANet should at minimum look into the problem . I’ve had seizures my entire life and know what causes the them as im sure the OP knows what causes theirs so to tell them not to play a game over something that could easily be fixed by the devs is insanity . Seizures are no laughing matter so if its something the devs can fix they should end of story .

It’s not insensitive, it’s just a matter of fact. I mean if you trigger off something that minor then you got it bad and honestly there’s any number of effects that go on in just about any game that I can think of from blinking UI elements to flashing spell effects you just shouldn’t be playing these kinds of games. It’s no different than saying someone with brittle bones shouldn’t be playing football. I mean look, it sucks, they got a raw deal but that’s just the way it is. No one is laughing.

In fact, which is why I doubt the OP even has epilepsy, is because I’ve never known anyone who does have epilepsy to say something about the condition with such casual disregard such as “I was laying on the floor dooling and shaking "

This. It’s far more insensitive for OP to be making light of epilepsy than it is for someone else to suggest that someone who actually has severe epilepsy shouldn’t be playing video games.

It’s not nearly that bad of an issue, and there are plenty of better ways to get a point across.

race?...

in Revenant

Posted by: Black Box.9312

Black Box.9312

I went with charr because I love their animations and the mistward armor is a cool looking set that finally fits well on a charr, although I much prefer the staff animations on asura. My solution to that is to just run hammer instead.

Seriously Anet, Do You Hate Us That Much?

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

Some things are annoying, such as the shadowleapers’ passive ability to negate some ranged attacks and the smokescales’ smoke field not allowing you to even CC it out, but as a whole I’ve actually enjoyed the more challenging mobs. It’s something that the base game really lacked, and I’m doing just fine in zerker gear now that I’m familiar with how they work.