never blinking “specialist”,
never blinking “specialist”,
Martial arts version:
warriors would be kyokushin karate (facetanking and just throwing punches till someone gets knocked out)
thieves would be ninjutsu (wannabe cool guys that dont care for fairness)
rangers would be kyudo (shooting at stuff from high range)
eles would be Kungfu (too many styles)
engineers would be krav maga (let’s just take a bit of everything we like and everything goes)
guardians would be sumo (fat guys that dont want to move out of a ring)
mesmers would be wingchun (lots of kitten flying at you)
necros would be WTF takwondo (rather impractible but if they get to hit you their way you gonna get kittened)
never blinking “specialist”,
WoP is a lackluster stunbreak at best cause you cant activate it if launched, you can use it as 2nd stunbreaker but you should not drop wurm for it imho
never blinking “specialist”,
Also, I really reccomend rabid over carrion. those barbed precision procs alone will do more dmg than the extra power (I think :P)
no tehy actually don’t, you have about 50 dps less with rabid, but that’s not the point rabid is still better for survivability so i would never advise anyone to run carrion unless i hate that guy xD
never blinking “specialist”,
Necro is in a realy weird spot where they don’t realy fit into any role. They are not realy that good for teamfights cause they are rather easily focused out, and they also are not that good for going into 1v1s cause they lack mobility. The thing though is that if you get them into a situation there they can just do their stuff they kitten their enemies up big time.
never blinking “specialist”,
So basicaly the highest a zerker necro could do in spvp in ~6 seconds should be around 180000 on paper. You would need someone to attack who has all conditions ion the game on him though and no armor, and who also is below 50% and has 3 boons and all your attacks have to crit and sigil procs need to be perfect. A zerker ele would deal about 77000 dmg in the first second of the fight under same conditions, no idea what most perfect follow up to that would be.
never blinking “specialist”,
Yeaa same here…. I play on a very crappy internet and PC, hopefully arenanet can tell if its DC or rage quit. Like giving 5 min to come back would be reasonable, that’s what it takes to reset the PC and stuff.
Sorry, but if you leave for any reason you’ll get dishonor, no matter the length of time. Even the shortest interrupts can have significant impact on the quality of the game for the other players.
Unfortunately there is no real way that I’m aware of to detect real disconnects from someone ripping out their Ethernet cable and setting it on fire in a fit or rage induced passion.
As usual though, if there is good reason too, we’ll take the time to look at this again. I can’t promise any we’ll take any action though.
So we are no longer allowed to change calss at start of game if we see we have 5 thiefes (or 5 bunker guards or whatever)? Sorry but this sounds like a worse system than now. profession specific matchmaking is nice and all but if that means we lose the ability to adapt to our team when soloqing it probably isn’t worth it.
never blinking “specialist”,
If you can use it like nosoc keep it. If not different stunbrraker
you mean overextend like kitten, get chunked, use spectral walk, wurm out and heal, reactivate walk to port back in and die? xD
If you cant sue wurm properly learn to us eit, it’s teh best survivability skill you have, which doesnt mean you have to us eit in every build at all times, but you should be able to switch to it if theres any need for it
never blinking “specialist”,
the thing is that conditions are just worse than boons in bossfights. Aegis works everytime not like blind and also protection has no decreased uptime unlike weakness. and blind is not a 11% reduction, it being not reliable means you have to dodge anyway or pray so it just doesn’t realy do alot.
never blinking “specialist”,
1.) debuff does not meen “something that removes buffs” but stuff liek weakness, cripple, chill, vulnerability, blindness, poison
2.) for everyone who can read your post has exactly 0 value, for anyoen who can’t it kinda is the same aswell
i don’t want to soudn like a kitten, but do you want to say something and forgot to put it in your post or where you just bored and figuered “hey, i’ll put some blatantly obvious stuff on the forums”
never blinking “specialist”,
Hi guys, after some last second disbands before ToG a friend and I are now going to set up our own team. We are currently Warrior(him) and Necro(me) and are looking for the following classes:
1 Mesmer
1 Thief
aswell as 1 ele or guardian
as you might see we are going for a rather high risk comp that will require spot on play aswell as good teamplay from each of us, so be prepeared to practice alot with the entire team in teamq, aswell as 1v1, 2v2 and stuff like that.
You should be atleast 18 years old and a EU citizen for future tournaments(which we will play as many of as possible), know your class inside out and have a understanding of how conquest works
never blinking “specialist”,
There’s already a 3 stack cap on immob.
But why shouldn’t fear be allowed to stack? It’s not like you can’t be stunned when you’re already stunned.You can, but that overwrites the old stun so you lose stun time if you stun too early, fear should be the same.
But then again, you can stun break and cleanse it so it somewhat evens out.
It also has longer base duration and scales with condition duration. btw it also gets overwritten by stun…
never blinking “specialist”,
There’s already a 3 stack cap on immob.
But why shouldn’t fear be allowed to stack? It’s not like you can’t be stunned when you’re already stunned.
You can, but that overwrites the old stun so you lose stun time if you stun too early, fear should be the same.
never blinking “specialist”,
I’d like to once again start a discussion about Necromancers, this time focused on their attrition (which they dont realy have). This are some of my ideas for changes that would maybe move Necromancer in a better spot, but mostly they are just ideas and i don’t necessarily want all of them to be implemented or even ever be implemented but rather see them as ideas for what direction Necro changes should go in my oppinion.
Traits:
Parasitic Bond
What’s wrong with this atm is basicaly that it helps you after already winning, the only thing you would realy need after a kill most of the time would be some Swiftness or Super Speed, in this case it would probably need a rename aswell.
Spiteful Removal
Same issue as Parasitic Bond, several ideas here that all follow a common theme:
move to master tier(Spiteful marks down maybe?) and do X on condition removal (for you and your allies, probably with a 1+ sec icd per target so one massive condi remove like CC doesnt just become broken beyond repair)
1.) AoE Torment
2.) Might
3.) Retal
Parasitic Contagion
The inherent flaw this trait has is that it only realy helps you if the enemy has no condition removal, so you don’t have to stay in the fight for that long anyway. Ideas for this:
1.) Heal for a flat amount on condition application, this might become a real issue with epidemic in WvW though
2.) Heal for flat amount if a enemie removes a condtion applied by you, this would give you more sustain in the fights you need it while also having atleast some depth.
Withering Precision
Lower icd
Spiteful Vigor
Vigor on healing skill maybe?
Ritual of Protection
Pulsing protection, lower base duration then aswell
Unholy Sanctuary
This trait is rubbish right now. Sugegsted change: Losing Lifeforce refills your energy bar at a 1:1 rate (making full deathshroud worth an additional 2 dodges)
Bloodmagic Line
overall rework of lifeleech, maybe make them scale with your missing HP
Renewing Blast
Make DS#1 deal less damage but become groundtarget AoE, making the Heal usable
Staff
Putrid Mark
Transfer 2 conditions from you and 1 from each ally in the blasting radius
Scepter
Feast of Corruption
remove dmg part, heal for each condition on enemy
P.S.: remove fear and immobilize stacking
never blinking “specialist”,
(edited by Blackmoa.3186)
But as usual fear would have the lowest cleansing priority, and fear is almost never the only condition you have on you.
It would be a nice change, but I’d make it cleanse at least 2 conditions and bump the trait up to grandmaster.
this trait cleanses last condition applied to you first and does not use a priority system
never blinking “specialist”,
nono, not english only, german too.
Yes, my bad.
And for some reason, no spanish or french streamer.
Why ? Lack of money ?
anet has more than enough money to pay spanish or french streamers teh same tehy pay english and german streamers: nothing
never blinking “specialist”,
In the event of a tie-breaker game, the team with the highest cumulative player score will be declared the winner.
While this rule is actually realy fun, it’s not what they want to say at all. It should be “In the event of a tie” not “tie-breaker game”, a tie-breaker game is a game that is only played to resolve a tie, so this rule would mean that if there would be a tie teams would play an extra match that is not decided by score but by cumulative player score, which btw sounds like something that could be quite fun.
Teams that forfeit any rounds in the finals will be disqualified and will not receive prizes.
Players are expected to act with courtesy and respect toward all other participants, administrators, and spectators. Any excessive vulgarity or “bad-mannering” may lead to a player or team’s disqualification from an event.
Guild names and player names must abide by the Guild Wars 2 Terms of Service and Code of Conduct.
This 3 rules are ok
All rules are subject to a tournament organizer or tournament administrator’s interpretation. We reserve the right to alter or amend any of the aforementioned rules without notice.
This simply has to go, players need to get some kind of notice if any rules got changed and what the changes are, so there should be some protocol to changing rules liek where changes will be posted and how long before becoming active this changes will have to be posted.
never blinking “specialist”,
(edited by Blackmoa.3186)
So today i found myself in a situation where i had to check the rules of the ToG just to learn that the written rules and enforced rules are not the same at all, based on “we always enforced it like this”, this is by no means a try to get any made rulings changed but the written rules should be changed to reflect what gets enforced, especially now that we have the 2nd cash tournament coming and the qualifier to it likely following similar rules.
So here all the rules with comments:
Teams may request roster changes up until 24 hours before their first match. Players joining the roster may not have played for any other team during the tournament.
Bascic stuff, this is ok, but anet should add that you are not allowed to play in more than one region aswell, as the events in different regions are handled as different tournaments on paper, this already got enforced in the past several times.
Only players that participate in the team’s final match in the tournament will receive rewards.
This is mostly ok, but for the future it would be nice if players that did not play the final match but matches prior to that could get some reduced rewards aswell.
If a player disconnects during a tournament game, play must continue. The match game will not be restarted. In the event of a server crash or other event that causes all players to disconnect, the match game will be restarted.
Pause option needed, nothing mroe to say, if ever added a rule for maximum pause time and times game may be paused by one team and acceptabel reasons for pausing must be added.
Play will begin when all players have pressed the ready button, or when the judge manually begins the match game. Judges will manually begin a game after all players have entered into the map and the judges have told the players to leave spectator mode.
Last sentence should be something along the lines of “Judges will manually begin a game if the players got told to start and didnt ready up within X minutes.”
If all players are not present and ready at the designated start time, judges will wait no longer than 5 minutes to start the game.
This does not reflect the enforced rules. First of all the “not” should be infront of “all players” also it should be mentioned that this is a reason for a DQ
never blinking “specialist”,
(edited by Blackmoa.3186)
Worst mobility? yes but you got the wurm and walk
worst support? i guess but thats not our job
worst survivability? nah man zerker thief/mes/ele way squishier
worst damage? nah man lich form/life blast or 100fears is plenty dmg
3rd best boon removal? LOL
Corrupt boon + path of corruption + axe#3 + chill of death + well of corruption
No class comes even close to us when it comes to boon removal
survivability of emsmers and thiefs is actualyl better in etamfighst cause of stealths, ports, invulns, dodges which tehy actually have and we dont.
Damage of power nec is stil worse than dmg of mesmers and theifs whiel their survivability is way worse, condi nec has less dmg than anything else but bunker guard
boon removal of necro isnt realy good, ye tehres alot of it, but its priotities are incredibly bad, mesmers have more boon removal than nec and thief has more reliable.
as it stands atm tehres absolutely no reason to ever bring a necro to pvp, any other class would do more for your team and also bring less of a weakspot to capitalize on
never blinking “specialist”,
so necro atm:
worst mobility
worst support
worst survivability
worst damage
3rd best boon removal
discuss
never blinking “specialist”,
i’d be up for an eu event aswell
never blinking “specialist”,
Nope what is this build do you even have a basic understanding of pvp situations, team fights, other professions capabilities, and your own profession?
First of all as a zerk necro I can tell you for sure only a fool as a zerk necro would take chilling darkness over focused rituals or reapers precision.
Spectral attunement as a zerk necro is very underwhelming because you give up traits like death perception or close to death for it. Which means you lose 100 power or in your case 150 ferocity. Also the benefits from either of these traits that have more synergy with a zerk necro then spectral attunement. Spectral attunement is not a trait you need as a zerk necro. As a zerk necro what you want to do is just wreck as fast and as much as possible. If your heavily reliant on your extra seconds on spectral armor your in for a surprise when someone removes the protection. Especially in team fights your going to lose all that hp really fast. You should already have decent life force generation with a regular spectral armor and your weapons. Try not to let one trait define your whole build otherwise you have less options for whatever situation you run in to.
Chill of death over axe training and you got an axe?
Spiteful spirit over reapers might or death embrace as a zerk necro? Spiteful spirit is in need of a buff too but as a zerk necro you would never choose spiteful spirit over reapers might or death embrace.
You don’t have death perception which means you lose out on 50% crit chance in deathshroud. When your a zerk necro that built to generate life force to get into deathshroud? You could easily achieve high crit chance with death perception. Which means more crits in lifeblast if not 100% crit hits with life blast.
Corrupt boon as a zerk necro? Only reason to take corrupt boon is as a terror necro. Free fear damage as a terror necro against a target with stability which means more pain! Well of corruption as a power wells zerk necro should be fine if you need boon removal.
Traveler runes I guess if your that adamant on having movement speed. Me I just use warhorn to travel from cap point to cap point since pvp maps are small enough. I am not worried about the players that are starring in the great escape. Sometimes chasing as a zerk necro becomes your downfall. I am more concerned about winning the teamfights and objectives as a zerk necro.
Nacht Fuch probably has a better understanding of pvp than you but first of all, nowwhere did he say that this is a build for “competitive 1337esportz” but well, lets dissect your response:
1.) Focused rituals would be useless in this build, so chilling darkness is way better, Reapers precision is always useles, so chilling darknes slightly wins here again, the trait that he should maybe think about is weakening shroud though. Also he has anotehr blind with Corrupt boon, so its 1 blinds not 1 most of the time.
2.)5 in the second traitline is rather strong for necromancer, teh choice you have to make though is Banshees Wail or Spectral attunement, as he is not using a warhorn thats an easy decision. Extra seconds on Spectral armor mean you can stay in Deathshroud longer while spamming autos aswell which is decent “synergy with power necro”, and as he is not running Wells Death Perception loses quite abit of its power.
3.)Chill of Death is a decent choice, even when running axe
4.)Spiteful spirit is nearly always ebtter than death embrace, the choice realy is Spiteful Spirit or Reapers Might, both are ok
5.)He can also achieve big crits with teh build he is currently in while ahving more survivability, he is on 49% crit chance whiel out of Ds, and 69% with fury which he gets on ds enter, thats decent values
6.) Corrupt Boon is the onyl reason a team puts up with having a necro on their side, it is vastly superior to the well
7.) traveler runes are the best defensive runeset for necromancer(kite kite kite) and also are good for offensive plays, if he would run warhorn he could drop them but he doesnt (he would also lose out on weakness and a condi transfer)
Well the build is not the strongest but should do decent in soloQ and low-mid teamQ,
I would drop Lich for Plague though which would make Chilling Darkness way stronger and give you one more stall option outside of spectral armor DS aswell as a better stomp or rezzing tool or Drop Chilling Darkness for Weakening Shroud.
never blinking “specialist”,
the selling point was that it killed multiple bad players in a short time
never blinking “specialist”,
- Same thing goes for roots. There is no way to get out of roots as a lich. That combination should be called DeathSignKillMePleaseScareCrow orso ^.^
have you maybe tried to use your full condi clear? that kind of gets you out of roots you know
but ye lich is a pve only skill for now, but it should be quite ok there now
never blinking “specialist”,
the main problem with capricorn for “competitive paly” was not teh water but that blue team has a huge advantage by having a superior scouting position next to their close. Sure, underwater wasn’t well liked but it was probably not even close to as unbalanced as people made it out to be, but as nearly noone spent their time on even learning it we will never know xD
never blinking “specialist”,
And i quote “A skill has a power modifier, (aka its power scaling), lich itself has the base value of a staff of the rarity of your weapon”
That’s simply not true. The dmg of any skill is calculated by: Power*Weapon dmg*modifier/enemy armor.
never blinking “specialist”,
it doesnt matter if it has a weapon scaling, in fact that would increase the dmg form my calculations cause i calculated the modifier while wielding an exotic weapon, so if you would wield an ascended weapon the dmg would be higher. for calculations it make sabsolutely no difference if you calculate scaling of the average weapon dmg*modifer or use that term as one modifier, you only lose out on max possible and lowest possible dmg, but for average dps calcualtions you end up with the same result in both cases.
never blinking “specialist”,
So with the feature patch the way lich works got changed from giving a massive bonus to power to having better scaling and no bonus pwoer anymore, so what does that mean?
basicaly the autoattack of Lich now has a scaling of 2378 which does not factor in weapon strength, so to put that in perspective:
thats a scaling of 2.42-2.57 with an exotic dagger
or 2.31-2.45 with an ascended dagger
(due to weapon dmg variability)
backstab from the back has a scaling of 2.4
we can use #1 in lich 17 times during the 20 seconds of lich.
so what doe sthat mean for dps?
(all numbers with a 66002 build, on <50% targets, while fully buffed)
on a 2600 armor target we get a dps of 9411
on 2000 armor we get 12234
so tahts #1 alone, we are able to precats WoS and locust swarm though putting our dps against 2000 armor targets at ~13600 for the 20 seconds lich lasts.
never blinking “specialist”,
As mentioned, you’re not bound to four in Death Magic. You can take two from Death Magic and put it into Soul Reaping. (I actually think this inability to think slightly outside of Death Magic is why people started taking Reaper’s Protection in the first place. Otherwise, people are just overrating a really hit-or-miss trait.)
It’s a massive survivability boost, it lets you roam better, and it makes 1v1s even easier. Considering how many necromancers complain about sustained survivability and life force generation, I’m not sure why so many take the hit-or-miss proc over consistent sustained.
Anyway, I doubt it would help most necromancers, since they all seem to have learned from the “pros” and die immediately after they Dark Path into a guardian to corrupt his fury and retaliation.
you actually don’t even have to take master of terror in the first place, i personally would always take soulmarks if i dont run a full out fear build, which i never do if nobody forces me to. And actually, if you dont take 4 in deathmagic theres also no real need to take 2, you might aswell go 2 in bloodmagic and take the mark on dodge which works quite nicely with soulmarks. that being said i like my 4 in deathmagic for my unblockable marks, guards always “love” that.
For all the fear onyl cheesomancers that are in need of a more reliable build: http://intothemists.com/calc/?build=;0_-34;0kHFC0x3sJkJ0;9;5TJ-J;158C46;219-VwG4U;1jzyvjzyv2m
never blinking “specialist”,
(edited by Blackmoa.3186)
Btw the changes on Unholy Sanctuary are pretty funny, if I’m actually a good necro and if my DS is not on CD I’ll use it prolly at the same time as the trait proc and so cancel my own DS ! Tested and approved
maybe you should stop activating deathshroud the moment it is literaly too late xD
never blinking “specialist”,
just fyi: plageu still gives toughness, and lich probably still precision, but all transform stat chaneg sare no longer shown, so you ahve to do etsting to find out what tehy increase, which is rather stupid tbh
never blinking “specialist”,
Why would even a human necromancer bother with Dhuum. Like Abaddon he is a fallen god and an enemy from Grenth. Why would you want to be ascociated with the enemy of your god?
Why would every human necromancer be a cultist of Grenth? Mybe you are a necromancer that believes Dhuum is teh rightfull god of death and that this whole grenth taking over thing was a big mistake. C’mon that’s not that hard to come up with
Also we know from GW1 that Dhuum isn’t competely gone, he’s just not in control of teh underworld anymore but can occasionaly gain more influence and power down there, even to a point where Grenth can’t do anything about it anymore and needed outside help, which he just doesn’t get nowadays i guess, also Zhaitan reanimation al this stuff would be something Dhuum isn’t too happy about so maybe he tries to get back in charge at the moment whithout most of us knowing and some human necromancers who naturaly would be most i tune with all this underwolrd business would notice and start betting on the other horse.
I’m just saying it’s not toooooooo hard to come up with some stuff that is kind of in tune with the lore and that explains a connection between necros and Dhuum, why it would be in the form of fire is a compelte different thing, cause the god of death traditionaly is more associated with ice (grenth also used to be the god for water elementalists) but hey, Dhuum also had some dryders on his side that liked to nuke with meteor showers and stuff, so whatever.
never blinking “specialist”,
Dhuum was the old god of death so theres kind of a connmection to necromancers. And ye, he was strictly against any form of reanimating but necromancers in gw2 don’t realy reanimate but just take dead matter as a ressource to summon mindless minions, how far dhuum is opposed to this is unclear, btu from what i gatehr he was mostly against stuff ever leaving the underworld again (i.e. a real reswsurection). The lifeforce stuff also is rather “dhuumish” as he got power from things “dieing” in the underworld. So dhuum might not be the most liked deity and probably isn’t too fond of necromancers, but thats probably mostly on the basis that he’s not the biggest fan ov living things and not their practice of forming dead meat into minions.
The real question you should ask is: why would any non human necromancer bother with something like dhuum?
never blinking “specialist”,
in fact carrion is worse in sustain fights than rabid, it is only better in very short fights with no healing involved. Also carrion is not better vs condi pressure, it is just better at facetanking condis but does not provide any sustain in this fights.
never blinking “specialist”,
Also, your math doesn’t seem to account for critical hits at all, and the armor values are too high. Both are big oversights in favor of carrion.
critical hits are included and armor values are the armor values you will actuall have ingame with a 06404 build.
never blinking “specialist”,
Carrion is not better offensive pressure. Barbed Precision alone is more of a damage gain than what a necromancer’s scepter, which has a terrible power coefficient, gets from power. The advantage of rabid is even more pronounced when considering that critical hits benefit direct damage, too.
This is not true, Carrion has about 50 more dps on scepter autoattacks on average than Rabid. That being said i agree that Rabid is almost always better than Carrion.
Calculations have all been done before btw: https://forum-en.gw2archive.eu/forum/professions/necromancer/MATHS-Which-Amulet-to-use-on-condi-Necro/first#post4167242
never blinking “specialist”,
(edited by Blackmoa.3186)
thx for the compliment OP
never blinking “specialist”,
i will fight for that nec slot leman =P
never blinking “specialist”,
I agree this should wait till after ToL2 and Balance changes.
I also think you should look at who is running this tournament because there are some concerns about the folks running ToL2 ( not sure if there are plans for them to run tournament of Glory). I personally think there are some integrity issues with the group. Not sure who it may be but someone is killing the integrity of the ToL2.
Also I think postponing the sign ups after some of the changes gives some of the new teams a chance to get together and play.
basicaly all concerns with Mistpedia running ToL where a lack of transparency, which they promised to change. so be nice to them, yes things didnt go perfectly but thats in the past now and lets just move on.
never blinking “specialist”,
At least give us the changes for necros and guardians in text form if you can’t give us the video sooner, in addition to delaying sign ups.
You may not mean to, but you’re basically pushing necromancers out of yet another tournament.
+1
If you do signups before the balance change atleast tell people what you are changing
or teams will have an incredible hard time adjusting their rosters after the patch, probably leeding to out of flavor classes to be left out in the initial wave of signups and possibly makign them unable to play in the tournament as teams won’t ake the risk of adding them to their roster without realy knowign anythign about planned changes.
never blinking “specialist”,
Wait… what’s the advantage, doesn’t the audience want the best 2 teams to meet in finals?
A tournament organizer should not have a team of their own in the tournament. They should also not change seeding for no apparent reason other than to give their own team a free ride into the finals.
Ah I didn’t realize it was their own team. But still, how is it a free ride? Does everyone assume the only real competition here is between CM & TM?
It doesn’t matter if the only competition was between CM and TM (which it isnt 55hp is also up there) the fact that they adjusted seeds in a way that gave one team an advantge (Team Mist) and also another team a disadvantage (55hp) should not happen, especially not if the team that got the advantage is also the team running for the organizer of the tournament.
And yes, anotehr team might take an unexpected win vs any of the 3 mentioned teams, but it will be exactly that: unexpected, and also unlikely to be honest.
never blinking “specialist”,
sry my bad after writing all the team names i made a mistake at the end fixed now
never blinking “specialist”,
First of here the empty brackets for the finals: http://battlefy.com/mistpedia/tournament-of-legends-2/53bd76c5f7cbde1d090f5160/stage/53bd79818ebc013109df9354/bracket
the seeding system used to fill this is teh following:
they take the average peak ranks on the teamq leaderboard for the teams and then seed them accordingly. By doing this Team Mist was ensured a rank 1 seed(unlike taking just average current rank, which would seed them way lower as tehy dont play actively in q atm). Unfortunately with this system Cheesemode gets 4th seed, so they would meet Team Mist in the Semi Finals. Now if you look at the brackets: http://mistpedia.net/ you can see this does not happen, Cheesemode’s seed got changed to 2nd for no apparent reason, therefore giving Team Mist basicaly a free pass to the final round.
Because of this tampering with the brackets Cheesemode and 55hp might end up boycotting this tournament.
TLDR: Seeds got manipulated to give Team Mist an advantage in the bracket.
never blinking “specialist”,
(edited by Blackmoa.3186)
The only class that’s broken ATM is necro such beats:
All eles 100%
All warrs 80% at least
All thievss 90%
All guardians 60%
All rangers 100%
All engis 100%
All mesmers 70%What? Are you saying necro beats those classes? Or the other way around…. because honestly either way your kittening crazy.
necro wins those classes that amount with equally skilledplayers
Only if the equal amount of skill is close to 0
never blinking “specialist”,
also to note: signup for tournament starts tomorrow, and without any announced necro changes necro mains will probably have to sit this one out as no high tier team is willing to play with a necro in it’s current state. This is highly problematic as this is the first prelim for a tournament with 50k$ prizepool….
well played anet
never blinking “specialist”,
necros need survivability because tehy have some of teh worst survivability in teh game, if not the worst in pvp due to lack of any defense other than hp.
never blinking “specialist”,
ranegr atleast brings combo fields and group support with his elite, and they also fit the bunker meta better than necro, so i’D say tehy are slightly better than necro atm
never blinking “specialist”,
I find that Necromancer is one of those professions that was designed more with PvP in mind. I’m sure all of the professions were made to have viability in both PvE and PvP, but I feel like certain ones were made to be stronger in one or the other. The changes don’t sound that exciting as of yet, but as someone who spends most of their time in WvW, I like what I’m seeing thus far.
It’s unfortunate we’re so horrible in PvE but I’m thankful that we’re at least very devastating in WvW/PvP. And if the changes are anything like I imagine, we’re only going to get meaner. So while I’m not exactly thrilled it appears we still won’t be very viable in dungeons, I am still happy we could potentially become even stronger in WvW/PvP.Necromancer is not strong in PvP, how many necros do you see in good teams? Necros lack support, can easily be focused and killed because of the lack of defensive skills. Even the defs openly said in that post that necros lack defense. Class has no real burst compared to other professions so zerker is underperforming. Pointcapping isnt that great because our only way to push people out can be cleansed. Tanking? Engineers, Guardians and Warriors can do it better.
The only place that necromancer have in a player versus player enviroment is mindlessly spam marks and wells into an enemy zerg in WvW and roaming as terrormancer.
I disagree.
You can disagree as much as you want, but necro still is one of the weakest calsses in pvp at the moment, if not even the weakest. They offer basicaly nothing another class doesnt do better while being incredibly easy to focus and then being a nearly guaranteed stomp. The thing necros are exceptionaly good at is rallying opponents, which isnt realy a sought after quality.
never blinking “specialist”,
axe animation change: asuras can now walk while autoattacking without completely bugging out the animation
likely change: lich doesnt give bonus power anymore but has higher power scaling(so dmg stays ~the same)
never blinking “specialist”,
as people are prolly interested here a picture of the desk after “repairs” taken from @ChroNickGamer: https://pbs.twimg.com/media/BvLtvE1IIAATqdT.jpg
never blinking “specialist”,