never blinking “specialist”,
never blinking “specialist”,
And guess what? The guy you’re brown nosing agreed with me in the post immediately following mine. He then went on to better clarify his overall point, and I have nothing more to argue with him.
i never agreed with him….
However, since you are still stuck on this talent and claiming perma 4 conditions, please post a link to your stream and/or videos evidencing this.
learn to play necro
I’m sure you’re a legend in your own mind and hero to all necros, but let me point something out to you that you obviously don’t know.
You claimed “a necro has much more pressure from his conditions than thief so of course the +% dmg trait is different”
Well…here’s a newsflash for you…the damage of Target the Weak applies only to direct damage NOT condition damage.
noone with half a brain ever thought that it would do something to condition dmg, but necro already deals more damage with his conditions than thief does, so the direct dmg increase isnt as high, just use your brain.
never blinking “specialist”,
You might want to spectate a condition necro…then come back here and report how often this “22% potential” is realized.
and you might want to realise who you are talking to like that xD
And just saying, when i play necro i have pretty much perma bleed, perma poison, perma weakness and perma chill up, thats 4 conditions from me already, so 8%.
And the necro has much more pressure from his conditions than thief so ofcourse the +% dmg trait is different….
never blinking “specialist”,
pls not, if you farm top r30 in hotjoin you are likely to be way worse than a r10 taht got his rank in tournaments. There are already way to mayn “hotjoin heros” in tournaments and r40 is now more like the old r1…..
never blinking “specialist”,
Of course you aren’t that fast like an ele, mes, warrior etc. but you have other advantages. (like boon remove ;P)
Mesmer has way more boon remove than necro though
never blinking “specialist”,
Necromancers right now are a realy rare sight in tpvp, and that has good reasons.
The main reaons is that Necromancer doesnt do anything better than any other class, the key role of Condition pressure in teamfights is already taken by the HGH engi, who does alot better at it. Also Necromancers have no way to mitigate dmg or disengage and are tehrefore the first taregt in every fight if positioning allows it, but here engineer is again better cause of bigger range and access to swiftness in a viable build.
A short breakdown of this misery:
Classes with no access to invulnerability:
-Necromancer
-Thief (but stealth breaks targeting, so still in a better spot)
(-Warrior)
(-Ranger)
Classes with no access to vigor:
-Necromancer
Classes with no disengage mechanic on their weaponsets:
-Necromancer
-Engineer
Classes with no access to swiftness in viable builds:
-Necromancer
-Thief
Classes with no Block/Evade skills:
-Necromancer
Classes that can’t prevent being stomped:
-Necromancer
-Engineer
-Guardian
-Ranger
-Warrior
Well we do ahve a 2nd HP-bar, which seems to balance this all out…………
But even if it owuld balance this out, it’s at 0% at start, you can exploit it to around 20% in some builds if you are fast and ahve the right trait allocation and dont plan on using fleshgolem or SPectral walk (switch to knights amulett, and teh trait that gives lifeforce on use of spectral skills, activate spectralwak, replace spectralwalk by the skill you realy want to take, summon fleshgolem, switch fleshgolem to the elite you realy want to use, change the spectral trait to teh trait you realy want to use and then switch the amulett ot teh amulett you realy want to use…)
So do realy have a 2nd healthbar you have to win the first fight (which you have to do anyway when you bring a necro or he will just be trained down and you lose the game), but with 0 survivability that is not teh easiest thing to do.
never blinking “specialist”,
(edited by Blackmoa.3186)
lol are you telling the truth blackmoa, because if you are then omfg do these guys even play their own game??? deathshroud takes so long to fill and can be taken down so fast, we don’t even gain any extra stats while in it.
unfortunately im telling the truth. btw ds#5 will be introduced in about 6 weeks
never blinking “specialist”,
I talked to Jon Peters in the mists, aparently necro is compeltely fine and viable casue we have 2 healthbars.
Who needs invulnerability, vigor, mobility, ways to disengage or even working skills or useful traits when you ahve deathshroud.
never blinking “specialist”,
from the last patchnotes:
PvP: Weapon-upgrade bonuses no longer disappear when players die while transformed.
In fact, this bug is still in the game, well for everyone but rangers. This bug makes Moa insanely op btw, cause if you die while in Moa you will lsoe all your sigils until you relog or mapchange……
never blinking “specialist”,
Nemesis should be at least their coach.
Why?
I mean nothign against Nemesis, he’s a realy nice guy and a decent player for his experience in pvp, but he’s nowhere near the top level and, well he lacks experience.
never blinking “specialist”,
and bryzy: just because it isnt displayed doesnt mean you cant use it
never blinking “specialist”,
Bryzy: in fact you can do everything with you pet you could do when not downed, just because you didnt know that doesnt mean it doesnt work
And as a matter of fact, ranger right now is one of the strongest professions.
never blinking “specialist”,
(edited by Blackmoa.3186)
Maybe I’ll have time to join in today, just give me a shout.
never blinking “specialist”,
it is possible, sometimes. You have to fear his pet when it starts rezzing him, unfortunately teh pet will sometimes be invulnerable for a much too long time to be able to kill the ranger ftaer, and sometime sit will just continue rezzing after being feared. If one of this happens you will lose the downed duel, if not you have a chance
never blinking “specialist”,
Viable tpvp builds for mesmer lack condition removal, if you evade one or 2 bursts it’s an easy win for necro.
never blinking “specialist”,
D/D isn’t even OP……. it’s inferior to S/D in every way except aurashare, and aurashare is easy to kill
never blinking “specialist”,
s/d ele>ranger>engie>mesmer>d/d ele>guardian>thief>necro>warrior
never blinking “specialist”,
Play like a Moa: http://intothemists.com/calc/?build=;044Z;1kHFC0A4JJkJ0;9;5T99J;11591;02;038-KJF2;2hoHAhoHA2Vb
And tbh: Necromancers are at the low end of the viable classes, though it’s very easy to play and can be devastating to not top notch players.
never blinking “specialist”,
You can do every dungeon with every single posible build, they are all easy (it may take a bit longer with some stupid builds though xD)
For fractals: you can’t reach the effectiveness of guardians, mesmers or thiefs, no matter what you do as necro simply lacks reflects and decent support.
never blinking “specialist”,
only teh first activation is a stunbreaker, if you port back you are still stunned
never blinking “specialist”,
No, nightmare actually gives 20% condition duration, not 10 and fear is a condition.
never blinking “specialist”,
http://intothemists.com/calc/?build=;0_-34;0kHFC0A4JJkJ0;9;5T99J;11591;02;038-C-F4C;1hoHAhoHA2VA
It’s not exactly a 1v1 build, but it can win every 1v1 except against bm rangers.
never blinking “specialist”,
should be rather easy with your setup, ranger can entangle and engie has grenades for nice aoe. for your utilities try well of suffering, well of power and signet of undeath.
never blinking “specialist”,
Funny thing how more players think ranger is the weakest class than the strongest.
never blinking “specialist”,
This is actually not true but just a coincidence. All weapon switch sigils sometimes just stop working, but that doesnt have to be coupled with a transform skill. I for example often get the Geomancy proc when leaving Plague(if i run them, which i don’t do in PvP anymore cause tehy simply are unreliable)
never blinking “specialist”,
Focus 4: Reaper’s Touch:
The most ridicoulus to land Skill in the game (that requires a target). It will never hit if the Target moves in one direction that isnt directly charging at you, no need to change direction whatsoever. Also the range doesnt get increased by the trait that increases range of focus skills (however teh tooltip thinks teh range gets increased and wherefore you have no indicator if you are in range for this skill or not)
Focus 5: Spinal Shivers
This doesn’t have the damage increase the tooltip says it has. The trait however has it. This skill is also a bit strange to actually land, but as it is no projectile its better than Reaper’s Touch.
never blinking “specialist”,
Focus 4: Reaper’s Touch:
The most ridicoulus to land Skill in the game (that requires a target). It will never hit if the Target moves in one direction that isnt directly charging at you, no need to change direction whatsoever. Also the range doesnt get increased by the trait that increases range of focus skills (however teh tooltip thinks teh range gets increased and wherefore you have no indicator if you are in range for this skill or not)
Focus 5: Spinal Shivers
This doesn’t have the damage increase the tooltip says it has. The trait however has it. This skill is also a bit strange to actually land, but as it is no projectile its better than Reaper’s Touch.
never blinking “specialist”,
ps: don’t talk about power AoE and cleave damage to a necromancer, that can go condition build at any time and pump out INSANE sustained AoE damage. Every 12 seconds you go up to 20000 DPS (YES… damage per second) for a few seconds in a radius of 600. So there you have it.
Condition builds on Necro are very potent, even for single target. On my Necro i have no problems getting to 2.5k-3k single target dps and if i realy wan too and keep an eye on my rotations i can boost it to nearly 5k dps for several seconds(above that with buffs from aprty members). That all while having some aoe in there by default. Problem is: this game hates conditions. You can’t have 2 classes that deal condition damage in one team without harming individual dps(yes i can get to 25 stacks on my own, and yes, nearly every class will inflict some bleedings if they want to or not) and structures just laugh at conditions.
never blinking “specialist”,
Focus 4: Reaper’s Touch:
The most ridicoulus to land Skill in the game (that requires a target). It will never hit if the Target moves in one direction that isnt directly charging at you, no need to change direction whatsoever. Also the range doesnt get increased by the trait that increases range of focus skills (however teh tooltip thinks teh range gets increased and wherefore you have no indicator if you are in range for this skill or not)
Focus 5: Spinal Shivers
This doesn’t have the damage increase the tooltip says it has. The trait however has it. This skill is also a bit strange to actually land, but as it is no projectile its better than Reaper’s Touch.
never blinking “specialist”,
Like a lot of people I’ve experienced alot of lag the last few days and because of that checked my connections.
Turns out all the connections from GW2 direct to servers in Texas.
Now that makes me want to ask 2 questions:
1.) Why are the servers in texas? o.0 Where there some problems with the EU servers and they had to be shut down for maintenance? If that’s teh case, why was there no official announcement?
2.) Why can’t we play with American players if the servers are in Texas?
never blinking “specialist”,
The Spinal Shicers you can cast from Necro Focus don’t deal any extra damage when boons are removed.
The trait works fine though and deals it’s extra 50% dmg per boon. Did you guys seriously code this skills seperatly? o.0
never blinking “specialist”,
I’ve npticed that sometimes weaponswitch sigils won’t trigger. Observed with Sigil of Energy and Sgil of Geomancy.
Yes, I have no other Sigils with a cooldown (both cases where with Minor Corruption/Force) and i was in combat.
A fix would be realy nice, cause this randomness can realy hurt some Builds which rely on this proccs.
never blinking “specialist”,
Just use geomancy Sigil, use skill nr2, DS 2 and weapon swap and bam 10 stacks in about 1 second, you are welcome
never blinking “specialist”,
I don’t think this game can be saved. Some of teh bugs are soooooo strange that i think the problem is that it’S badly coded and tehrefore a complete rewrite would be nescessary. I think we all know that isn’t going to happen and so everything will always have to work on a corrupted basis, which i don’t think will work out.
never blinking “specialist”,
You actually lose about 1.5-4 percent crit chance depending on how many ascended pieces you have, which is a big deal for just a few pieces of gear
No, the more Ascended pieces you have the less you lsoe, as they dont hold any jewels.
and on lvl 80 21 Precision equals 1% crit. You lose 28 precision, do the math xD
Your calculation doesnt account for cooldown on the Sigil, only 2 out of 3 Autoattacks can trigger it. Also you forgot about the AoE nature of Condition necromancer. All your AoE attacks can trigger the Sigil on up to ONE enemy, but the eytra dmg is applyed to all targets hit. And as you can sustain about 20 bleeds as conditionmancer ( i summtimes hit the 25 all on my own), the extra bleedings lose their meaning rather quick as someone in the party almost always has some extra bleedings too.
never blinking “specialist”,
(edited by Blackmoa.3186)
You only lose about 1% crit chance, i realy doubt that that has any real influence on your DPS, and Power scaling on Scepter 2 and 3 is ok, and on staff power scaling is realy ok(and in DS, too)
never blinking “specialist”,
Unfortunately, my build is stuck with the rare-quality Crest of the Rabid to maximize condition damage through condition damage, precision, and toughness. Like stated earlier, Exquisite Coral Jewels are also viable for condition damage, power, and precision, but it does give less condition damage overall.
Just take Chrysocola
As with max equip you’ll have two of this:
40 CD+ 5%of 28 +6%of 28(buff food) = 43.08
The Jewels on the other hand give +50 CD
never blinking “specialist”,
It is super funny to watch you imply, that you basically only got killed like that, because the thief was not playing a “meta-build” with haste for their backstab and thus distortion running out right before backstab was executed.
Just as information for you: thats not what happened, the Thief just spammed Backstab until distortion ran out.
YOu know, if teh atrget is invulnerabel you don’t destealth and so you couldnt care less as Thief
never blinking “specialist”,
Yea you should be concerned. But the problem isn’t that necros are bad in pve, it’s that people think they are bad.
If you go power with dagger your dmg is about the same as a thief’s while having realy good aoe dmg (staff and wells)
If you go conditions you will hear alot about how bad that is as there is a 25 stack max on bleeding.
BUT: even with that cap your dps is insane (i tested it with my necro: there where 2 identical mobs in fractals lvl 26, i started one solo shortly after the 4 others [ele, 2 dps/support hybrid guards and a power ranger] started the other one. I finished first.
I also did fractals with a team of 3 condi necros and 2 support guards. Yes each of us Necros could sustain about 17-20 stacks on our own and therefore our dmg wasnt near its max in bossfights, but it still took only about 45 minutes to complete fractals lvl 20.
The Problem with how people think about necro is that we dont have somethign that hits for 10 000k+ but all our stuff just deals nice dmg over a period of time. Wells i.e. dont show total dmg but only dmg per tick, bleeds show alot of 3 digit numbers and so on.
So people just see 3 digits or 4 digit numbers and dont botehr to add them up, but 25 3 digit numbers (maybe spread with epidemic which is one of the strongest skills in the game) add up to quite some nice dps. AND if you have to stop attacking to rezz perhabs you still deal dmg.
ANotehr thing about dps: you stay alive and apply your dmg at all time, don’t have to back out or change between melee and ranged combat. Sure if you look only at the few seconds a full gc Warri uses hundred blades in frenzy his dps is higher than that of a necro, but if you only look at liek 0.000000000001 seconds in which you bleeding ticks your dps is like over 9000 xD
People tend to forget that
never blinking “specialist”,
As condition necro i point and laugh at mesmers
No seriously i almost never lose a 1v1 against Mesmers, compared to them Warriors have insane condition remove +the bleeds tell me which one is the real one.
WHat you can try to do:
Fake a Burst so that they use Distortion while you keep most your cds.
Watch for the illusionary leap icon and dodge when it pops up (jist try around a bit, you’ll find the correct timing after some trys).
For minion Necros: just ignore them, they are completely useless
never blinking “specialist”,
There are some “Combos” to get bleeds up:
Staff 3→dodge in(with trait)→switch weapons(with geomancy sigil)→8 bleedings
Staff 3→DS 2→weapon Switch (with geomancy) moving a bit forward→dodging back(with trait)→11 bleedings
If you do this you can follow up with scepter skills to get to ~15 stacks very fast. Using this combos is teh key to killing heavy anti condition builds like ele, you have to keep an eye on their cooldowns and choose the right timing. Also choose carefully if you can afford to use your dodges to apply additional bleedings, sometimes it’s not exactly the best thing to do
Regarding teh Staff: use 2 and 3 freely, but 4 and 5 are too valuable to just waste, so you should keep them for later when you need them.
I hope that helped, if you have additional questions just ask.
never blinking “specialist”,
And Warhorns
When teh Game was released tehre was no single Orrian Weapon in PvP, they all used the Encrusted skin. Apparently somebody didnt get the memo what weapontypes tehre are and just forgot to change a few.
never blinking “specialist”,
Fact is that going from keep floor to keep ledge is hacking, and if it isn’t , then it needs to be fixed, because it gives unfair advantage to the thief , and to a certain extent, to all teleport classes.
In fact it’s not hacking, you can do it with every teleport that has 900range or more. YOu have to stand at the right point for it to work though, oh btw, you can jump there too if you are coming from the blue side, so the only advantage teleport classes have is that tehy can get there faster, and i think we all agree that tahts the point of teleports
never blinking “specialist”,
Ok heres some things you can work on:
1.) don’t use staff 4 and 5 at the beginning of the fight, they are to valuable for that and you might find yourself needing them later
2.) practice hitting with groundtarget skills, in the 1. video you missed with grasping dead a couple of times
3.) use fear in deathshroud to interrupt heals
4.) move while using groundtarget skills
but at the mo, necros are basically the weakest class due to broken traits, nobody can use minions, healing power does not scale with siphoning etc im no pro necro but i do suggest u wait what the patch brings , if nothing interesting for necro go back to guardian because theyree OP
Necros are realy ok right now, the only problem they have is that they don’t have swiftness in viable builds and are therefore quite slow moving. Yea condition remove is quite strong atm, too, but for example against eles you just have to get your timing for applying pressure right and you can kill them(the key point is when they leave water)
never blinking “specialist”,
you dotn need to tell me what condition removes there are, i know them all.
Then too your calculation of time: Mark of Blood is the 1st skill used in this fight, so if you can realy calculate it into teh equation depends on the fight. and weapon switchign consumes no time, you can use it during your dodge. This is all very easy to land, considering you know how to play (i do that combo all the time in tournaments[without plague mostly] ) 25 stacks in a build that uses the dodge mark should be 2825 dmg/sec, so even against a single target you have a similar dps to a thief(+ you get poison and dmg from attacking/plague, leaving you with more than 3k dps. also you will find that plague re applies bleeding, wich will leave you at 25 stacks for about 10 seconds.
never blinking “specialist”,
Mark of Blood (6 stacks)→Dodge in(with trait, 4stacks)→ switch weapons (geomancy sigil, 6 stacks), grasping dead(6 stacks) Plague(4stacks)→26 stacks
never blinking “specialist”,
You are aware that this would make it possible for necromancer to apply 25 stacks of bleeding on a node in about 2 seconds (yes AOE)?
And if you do: do you realize that this would be insanely overpowered?
never blinking “specialist”,
You can add me to all but paid necromancer EU
never blinking “specialist”,
One question: what are you all whinign about? I play Necromancer alot since BW1 and am now r40 in pvp(only tpvp and paid tournaments). The recent patch was a big nerf to us as we have no good ascess to swiftness anymore, but before the patch necro was just so kittening strong. Use trebuchet on Khylo? WHo needs that, Necro has more DPS. AOE Instant Rezz, insane AOE dps and even more single Target dps. YOu could literaly kill an entire team in less than 10 seconds. Ofcourse, people would focus you, but with fleshworm and smart play you where able to survive that. If they send a Thief or Warri to kill you you could just kill them 1 vs 1…….
So what exactly is your problem as a necromancer?
never blinking “specialist”,
I don’t like it, make matches Bo3 and I’ll like it though
never blinking “specialist”,