never blinking “specialist”,
never blinking “specialist”,
Good Guard, grab him while you can. And Azrael, chill man you can’t force people to stay with you, if he doesn’t like the team it’s his decision, just respect that and move on.
never blinking “specialist”,
most annoying engie to play against EVER, so you prolly want him on your team
never blinking “specialist”,
This one relies less on DS compared to the 62006: http://intothemists.com/calc/?build=;04-4d;0kHFJ0x3sJVJ0;9;4TO;0E19B57;51;0LBl3U;1tZIDtZID5n
never blinking “specialist”,
ye might is hard to remove with anything but corrupt bonn ebcuase fury, swiftness and regeneration are just all over the place aswell and have higher priority
never blinking “specialist”,
Hi, Bhawb and me did some testing to find out the exact priorities of boon removal for every skill we have (well except that minion thingy but who has teh nerve to test that and also, who uses it?)
Corrupt Boon:
Highest 5:
Protection, Fury, Swiftness, Might, Regeneration
afterwards: Vigor>Aegis>Stability>Retaliation
Well of Corruption:
Protection>Swiftness>Regeneration>Retaliation>Fury>Might>Vigor>Aegis>Stability
Path of Corruption:
Highest 2:
Protection, Swiftness
Afterwards:
Retaliation>Regeneration>Fury>Might>Vigor>Aegis>Stability
Axe #3:
Will be blocked by Aegis
Swiftness>Stability>Protection>Regeneration>Might>Retaliation>Fury>Vigor
Focus #5:
Will remove Aegis AND 3 other Boons, however behaves irregulary and does neitehr follow a set order nor removes according to application. Further extensive testing series would be required or maybe some insight from a dev.
never blinking “specialist”,
Fear of death is actually not too bad as it is bugged and has no ICD atm so it will trigger on every down and also every tiem you get stomped
never blinking “specialist”,
parasitic contagion is actually okish for soloQ
http://intothemists.com/calc/?build=;0_-34;0kHFC0x3RIkJ0;9;4T;0JJ49C;428-19-Vw07U;1jzyvjzyv2o
this build does ok in most soloQ games.
That being said the trait ahs it’s issues, namely that it doesnt help you sustain through condi remove which would b eteh thing you actually need from a sustain trait. If it would work a bit like altruistic healign and just heal youz a flat amount on condi application it would be way betetr and actually give necro a good sustain build.
never blinking “specialist”,
100 points? better 4 man leave for insta win GG. Leagcy strat: stealth rush lord and dc, sounds fun
never blinking “specialist”,
basicaly anet should have amde up their mind what kind of tournament tehy wnated: allstars or not allstars. With China already just sending a full team(decided by qualifiers as far as I know) it looks more like not allstars to me, but why bother and let EU and NA vote then, furthermore why have a full team in the votings and no rules as to how many players of one single team can attend. This is not allstars, it’s a normal tournament with massive bias towards EU and China as NA is basicaly left with a Pug to play vs some of the best players of the other regions.
The issues mentioned by Blackjack also made this whole voting kinda stupid.
never blinking “specialist”,
to be fair they cant realy change balance during an ongoing tournament(tournament of legends) if they dont want to risk a massive kittenstorm (QQ my class got nerfed/enemies class got buffed, if i had been in the first qualifier i would have easily won but no way like this, thanks anet)
never blinking “specialist”,
the rotations are not meant to be used as openers, but i geuss that’S not clear from the guide, will change that to make that clear
never blinking “specialist”,
for wvw you can go a more selfish condi build, dire armor with rabid trinkets and weapons 66002 worked fine for me so far
never blinking “specialist”,
not even sure what to say, but i’ll just give you the benefit of doubt and assume you are trolling.
In that case you could have done way better
never blinking “specialist”,
btw, you can vote for Zapdos from eu aswell if oyu want to increase teh chances of seing a necro, i have to admit teh chanes are low he will play his nec but he used to be one of the best necromancers in the game and should still be top level on necro.
never blinking “specialist”,
if you could need a nec let me know
good luck finding good players
never blinking “specialist”,
If we opt to use warhorn instead would you still suggest using a different rune set besides traveler’s?
You could run nightmare runes with warhorn or stay on traveler, its basicaly a matter of taste. As the rotation goes, you basicaly just dont use enfeebling blood, you can activate locust swarm before though to get some more bleed procs.
never blinking “specialist”,
basic wurm spots and jumping added
never blinking “specialist”,
Just typed out a small basic guide for condimancer, feel free to comment and request further information that i should include in the guide.
never blinking “specialist”,
PLZZZZ I want a use for my Necromancer! Isn’t there ANY place in dungeons which we excel?
We’re excellent at being the only profession not worth bringing into dungeons?
We are also very good at standing infront of dungeons waiting for someone to take us in lack of some realy useful class xD
never blinking “specialist”,
Underwater Pro here
generaly for condi builds you want the following utility skills: corrupt boon, spectral grasp and one stunbreak. basic Combo is trident 4, grasp, ds fear, poison field and torment, weapon swap, spear 4, 2, spit, point, laugh, if you run reapers protection you can also open in spear with 5,4,ds stuff,grasp,2, weapon swap, 4, aa.
For traits dhuumfire is quite potent underwater, so a 64004 build would usualy be recommended by me, but reapers protection builds are also quite powerful.
If you run a power build your utilities arent as important, but havign grasp always helps. Also in power you want to take increased down dmg, cause necro downed underwater can still 1v1 quite good with that and if your enemy is ~50% hp when you go down you should be able to win in most cases.
Too bad they removed underwater from spvp QQ
never blinking “specialist”,
flow, so you saying that, example: zerker 23k hp 18k DS. killshot will hit me for 10k hp or 5k in DS ?
dmg log and all numbers on screen will still say 10k though, thats why i was confused about it.
never blinking “specialist”,
did redo the numbers for you flow, now also with the 170 extra toughness in DS
never blinking “specialist”,
(edited by Blackmoa.3186)
I just redid my testing just for you flow, tehre is no 50% dmg mitigation in DS, if it is supposed to be there it is bugged and doesnt apply properly.
never blinking “specialist”,
there is no 50% dmg reduction in ds, vital persistence has 0 effect on incoming dmg and only effects the natrual degeneration
I have to admit i forgot the extra toughness from the minor trait though, shouldnt change too much though.
never blinking “specialist”,
(edited by Blackmoa.3186)
Hi all of you, so theres not realy a consense as tpp whioch amulet is better for condi necros: Carrion or Rabid. So now a brakdown for u with all the maths(for all of this i used a standard 06404 build with traveler runes):
1.: Defense:
Dmg calculation in guildwars uses this formula:
dmg=power*weapon dmg*skill modicifator/enemy armor
for the calculations i did i just summarized (pwer*weapon dmg*skill modifcator) cause it doesnt matter to us which element is how high to calculate our survivability. So we just enter our maximum hp as dmg and our armor and see how high all the dmg stuff needs to go in order to compare the too amuletts.
Rabid: 18732 hp 26976 ds 2683 armor
dmg modifiers needed for full hp:
50257956
For full DS:
76962528
Carrion: 25162hp 36234 ds 2040 armor
dmg modifiers needed for full hp:
51330480
For full DS:
80077140
So if we dont factor in heals carrion gives better survivability but once we factor in one heal (5276+728 per condition) we get:
no conditions:
Rabid: 64413464
Carrion: 62093520
So even with 0 conditions Rabid wins out here and only gets better the more heals are incoming.
Full DS +Full health with one heal:
Rabid: 141375992
Carrion:142170660
So nearly the same, as you remove more conditions or other heals are incoming Rabid becomes better though.
2.:Damage:
For this i took the average dmg of auto attacks by calculating teh dmg of 100 attacks and dividing by 100 afterwards(only direct dmg cause teh conditions are the same anyway).
Rabid:
158, 74
158,74
226,88
Carrion:
224,14
224,14
320,36
So Carrion wins here, but this doesnt include any procs yet.
Barbed Precision adds dmg on top. With Carrion you will get an average of 132 procs with this every 1000 attacks, adding 27852dmg during that time, an average of 28 per attack. With rabid you get 337 procs adding 71107 dmg, an average of 71 dmg per attack. making the new average dmg about:
Rabid:
229
229
298
Carrion:
252
252
348
So carrion still wins out on dmg, but not that much. If we factor in that Rabid widens our possible sigil choices (earth sigil one of the better choices on scepter is borderline useless with carrion) i guess it’s fair to say that rabid is a better choice in most situations.
never blinking “specialist”,
(edited by Blackmoa.3186)
Still my favorite grasp moment:Grasp of Doom
Spectral Grasp will forever have a place in my heart as my favorite utility skill but atm it’s just not realy that viable to run it, but i’ll try to make it work if i get the possibility for it
one of the tricks for using it is to jump during teh cast animation, which will give it longer range and it also seems to get obstructed less.
never blinking “specialist”,
Hi, rather last minute team, so all of you who still need a team read further.
So i talked with some other players who where looking for a team and the current lineup would be:
Fixi (war/ele)
Mäggy Schültz (thief)
Boon Empa (guard)
Dhuum Moa (necro)
so weneed a last class to fill (prefferably war/ele with fixi playing the other)
What we are looking for in you:
-tons of experience
-high skill level on your class
-competitive experience
-teamplay
Just leave me a message in game (Blackmoa.3186)
never blinking “specialist”,
(edited by Blackmoa.3186)
Question: why do you take Plague instead of Golem? Just for team fight presence I guess? I’ve just started listening to the but of corpse thing and I’m newish to PvP.
Plague is your onyl stalling tool as necromancer + it’s quite powerful to get stomps(poison+decent aoe dmg) or rezzes(aoe blind or weakness make it realy hard to counter pressure the rezz). Golem on teh otehr hadn doesnt bring anythign close to that to teh table, it was decent when lyssa ruens where stronerg but now i just don’t see the point in running it
never blinking “specialist”,
what i “like” to run in pvp atm: http://intothemists.com/calc/?build=;0_-34;0kHFC0x3sJkJ0;9;5TJ-J;158C46;229-Vwl4U;1jzyvjzyv2A
never blinking “specialist”,
the build u linked is a zerker mm and not a support
never blinking “specialist”,
As it stands Deathshroud is the only mechanic in this game that prevents 100% healing, apart from the down state (where it most surely came from since ds used to be the down state of necros) and unholy sanctuary.
actually soem forms of healing work in downedstate^^ for example the new spite trait heals you while downed
never blinking “specialist”,
Though I still think we are not viable to the meta yet. Just wrecking a targeted area.
the problem is that necro is the best at getting wrecked aswell
never blinking “specialist”,
first of all i don’t think minions need more counterplay, they are already realy realy bad ^^ but i agree that the passive playstyle is not healthy for pvp and would welcome a more active mm (maybe it owuld even become palyable then).
never blinking “specialist”,
For pvp:
1.) Boon corruption prioritizes might
2.) Poison on beginning of scepter chain attack
[3.) More ways to apply chill and weakness]
never blinking “specialist”,
Gl hf, on the streaming note I’m looking to start recording at least the wvw raids and gvgs, and when I’m confident enough tpvp. If I don’t want to spend a ton on software what should I use?
depends how much u wnat to do for your stream^^
for starters, get OBS (open broadcaster software) for streaming/recording and kitten for making an acceptable overlay. that’s 0€. for video editing im nto sure what teh best cheap alternative is, maybe someone else can help you there.
never blinking “specialist”,
and one less necro streamer, as if there weren’t few enough already QQ
well have fun in wildstar i guess, i hope it gets better pvp support than gw2 did.
I hope u guys will still keep the nice feedback and when i will be back Necro will rule in PvP
WHAT? necro ruling in pvp? NERF PLS!!!!!!11111oneoneeleven
never blinking “specialist”,
it removes aegis and i have never seen it do otherwise (atleast in quite some time) but oc it gets blocked by any other block.
never blinking “specialist”,
I want my spear on land xD
never blinking “specialist”,
Btw, strafes don’t avoid lich form auto attacks. It’s called not moving, which automatically turns your character in their direction to hit them regardless. Works with all skills, not just lich form.
just spam walkign sideways ins alternate directions and you will “dodge” 80% of all projectiles in the game including lich autos.
never blinking “specialist”,
Thought I’d post what my build does and how it works in tpvp. Its just a simple tpvp match with guildies.
don’t see how thats relevant, you played against bad players and didnt get focused even once and it’s already established that necro does well in that situations.
also pls stop walking backwards all the time and clicking skills
never blinking “specialist”,
Stacking immo in duration was the WORST update done to the game. 10+sec immo = insta death cause its the last condition in the priority order (or not so far) while beiing the stronghest.
There is no priority on condition removal, it just removes last applied first, but with everyone spamming dmg conditions immobilized gets moved to the bottom of teh stacks rather fast
never blinking “specialist”,
These sigils would be not usable for Engineer and Elementalist anymore and Warriors could use the bonus more often than others with his fast hand trait. Therefore the IC of 10 sec. is better. The on hit, should maybe be 100% then to make it fair for everyone with the ICD.
1.) attunement swap and kit swap count as weapon swap, so ele and engie coudl sue them
2.) all weapon swap sigils have an icd of 9 seconds
never blinking “specialist”,
one of the biggest problems in my oppinion is that arenanet does not have any patchign philosophy. They used to say their philosophy was to go slow and steady, which basicly meant no changes at all except bugfixes for a very long time and then suddenly huge changes all at once. If tehy would realy do slow and steady balance patches the game would be in a way better state (atleast aslong as the changes make any sense).
Also there is way to much rng. Just stuff like the Sigils that remove 1 boon or 1 conid, thats just not stuff that should be random, effects like that make much more sense on weapon swap.
never blinking “specialist”,
The Build:
http://intothemists.com/calc/?build=;0_-7c;1IFC0F4sJkJ0;9;5T9T;235C3;0257;1UBo6Z;1jzyvjzyv3p
now bear in mind this is in early testing stages and might get changed a bit at a later time
How to play:
Obviously your 1v1 power is really low, so try to be with at least one teammate whenever possible.
In teamfights your jobs are: removing enemy boons, healing your teammates, removing conditions, interrupting key skills, slowing melee dds and stacking vulnerability on focus targets. Therefore the build requires quite a bit of overview in larger fights. When an enemy goes down drop staff #3 and if possible a well of corruption on him to make stomping easier for your team. Also when not removing defensive boons from your focus target you should try to remove might from as many enemy dds as possible.
Team setup:
For soloq you can play this when your team already has enough dmg, preferably together with a guardian.
For teamq you’d probably want to combine this with guardian, warrior and elementalist(possibly staff) and the last slot would prolly be best filled with a thief.
never blinking “specialist”,
The state of Necros in pvp will be the topic of the next SOAC But of Corpse Podcast this sunday. Make sure to tune in on http://www.twitch.tv/soacgaming at 21 gmt or listen to the recording.
Bhawb and me will be joined by Djooce and Zombify
never blinking “specialist”,
never blinking “specialist”,
What about some sort of ds overcharge skill, you need full lifeforce to use it and it completely drains you of lifeforce preventing you from generating any for a length of time but you become invulnerable and gain stability for short period of time? Would of course have to trait it for it to he really effective.
wouldn’t realy chaneg alot cause you need to win the first teamfight if you want to get full lifeforce.
In general encro survivabiliyt seems to be balanced around havinf 100% lifeforce at all times, which just doesnt happen. What could help there is a out of combat lifeforce regeneration or at least a base value of lifeforce you start with on spawn.
never blinking “specialist”,
To be quite honest I don’t see how this improves mobility but I think that a better idea may be to decrease the activation time.
It indeed does not help you get somewher you ahvent been before faster, but if you drop it at close at start you can come close quickly from somewhere else and afterwards go abck to where you’ve been and therefore making you more useful in rotations
[Quote]Why an ICD? Vigor is granted with 50% ptime for a 1 point traits so a 5 point trait could get 100%.[/quote]
ICD caus ewell of corruption alone can corrupt up to 30 boons and while i like having vigor i’d rather not have stuff like that in the game.
Well what do you do with the passive fear procs (rune of nightmare, trait in death magic)? If they don’t stack then that means that they can be procked on unreliable times (even more then now).
2 Passive procs overwriting each other seems liek a small price to pay for a step towards healthy gameplay. Some solutions would be to either not use both at the same time, use them knowingly that u have a chance of “losing” a proc if unlucky or anet making it so they cant proc at the same time.
Also not making fear increase with duration will make fear use less since it can be decreased with -% duration and terror builds rely on the extra duration. Also you just said that damage is on all time low and you want to decrease it more for what? A 1 second chill.
Fear already has good base durations for cc, and if terror would become more utility focused the lost duration woudldn’t hit necro as hard as you think(atleast i think so). IF fear would get nerfed liek that it might be a good idea to give us our bleedstacks back that got nerfed away, but if all chanegs i proposed would be implemented i’d rather not have any other dmg back at first but rather see how stuff would work for a couple of weeks and then adjust dmg output accordingly. But ye if onyl fear would change then we would need something else to compensate.
@Chuck Nizzle:
To clarify, let me put it like this: MM is a very general term for a type of build. Perhaps the MM you used wasn’t too great, and so you think “Oh, well, guess that sucks…”. HA…no. You can’t say one build type isn’t viable in PvP just because you think it isn’t. Even if the entire world disagrees with me, here I stand, saying MM IS VIABLE, YOU JUST HAVE TO KNOW HOW TO USE IT.
The concept of MM as necro is at the moment is not viabel for "competitive"play, if you want explanations as to why message me privately, and this is not only my oppinion but the oppinion of every “top level” pvp player i have ever talked to about this.
Once again, a biased opinion; I disagree. Every profession works well against noobs. To say only necro works well against noobs is like saying only the warrior is fun to play. See how subjective that is? It’s the same thing with what you’re saying.
I never said only necro is good vs noobs.
never blinking “specialist”,
(edited by Blackmoa.3186)
So what are the problems of necromancers in PvP?
1.) Low mobility. PvP is mostly about good rotations and having a necromancer on your team slows you down and forces you into a team-fight play-style and therefore making you less flexible than other compositions
2.) Bad downed-state. A downed necro can’t do anything about getting stomped. This further encourages teams to focus a necro before other classes.
3.) No sustain. Necro is supposed to be a sustain class according to anet, but their lack of boons(most importantly vigor) combined with point 2 of this list make necros a dangerous choice in longer fights.
4.) Toxic gameplay. Playing against necromancers is 100% anti-fun. Winning against one doesn’t feel like an accomplishment most of the time while losing to a necro feels like being cheated.
This 5 points need to be addressed in order for necromancers to get a healthy spot in the meta.
Proposed changes to achieve this:
1.) Increase range of Flesh Wurm and make it exchange place with the necromancer on reactivation instead of killing it. If used with poor positioning the Wurm will quickly be killed. If used to get out of a bad situation the effect will be nearly the same as now. For balance reasons maybe increase the summoning cooldown.
2.) Give necromancers a way to prevent a stomp. Maybe make their #2 ability “Your downed health becomes lifeforce and you enter deathshroud for up to 3 seconds. Afterwards you are downed again with your remaining lifeforce as hp” You could still dps them down but stomps would be prevented and the necro could get into a better position to be rezzed
3.) Flavorful access to vigor. A prime candidate for this would be the Spite 5 point trait(former 25) siphoned power. Proposed new trait:”Gain vigor when you remove a boon”(with internal cooldown of course). Maybe a buff to lifeleech trait base values but addition of an internal cooldown.
4.) Remove fearstacking. Fear and Immobilize are the only forms of CC that stack in duration and seriously, they shouldn’t do that (I still think immobilize stacking was the worst thing anet ever introduced including the loading screen bug which at least wasn’t intentional). Also maybe don’t make fear duration increase with condition duration, it simply is no fun to be feared for ~4 seconds just because the necro you hit had nightmare runes equipped. CC chaining someone should be at least somewhat reliant on team coordination and not just spam everything. Maybe lower dmg of terror and add more utility like a 1sec chill at the end of the fear.
That’s it from me, pls discuss
never blinking “specialist”,