Maybe they could have an option to enter the raid as a 10-man group who initiate a “carebear” mote to make it a story-focused raid.
“carebear” (jokingly called such, meant as polar opposite to “challenge” – so “casual” or “safe”) mote should then make all monsters no stronger than what you find in open world zones. I.e. leave all encounters in, but make all monsters/bosses “elite” lvl 82/83 at best. The upside is everyone can still practice fun encounters and still overcome a slight challenge to get to experience the story.
The rewards should also be adjusted accordingly, i.e. in “carebear” mode, you get none of the exclusive raid rewards or achievement items. Bosses drop some champion boxes with rare/exotics as best possible outcome.How would people like that? (and don’t get too caught up on my naming of the mode)
Call them “story motes” or “training motes,” and I still think they would be the best solution. Instead of number tweaking, however, I think it would be more interesting if they did something else, such as adding in NPCs that healed, did damage or helped cc (or any combination, depending on what makes sense based on the fight).
First, they would allow for implementation of accessibility tools without full-scale raid revamps. They can be used only on the fights where they are needed. So, for example, in the current raid, they wouldn’t need to be implemented on the trio or escort.
Second, they allow for design flexibility. Instead of story motes on escort, for example, they could implement a challenge mote that buffed the final miniboss, gave the adds on the towers much stronger knockbacks and made the wargs immune to all ccs.
Next, they would give all players control over the raid experience and reward levels they desired. If your hardcore group just hates fighting the Vale Guardian for some reason, they could use the story mote there and power through it quicker to get to Gorseval. The same mechanic would allow beginner groups better access to easier fights – like trio – deeper into the raid.
Finally, it would allow Arenanet to implement this kind of accessibility at their own pace. They could release a raid as designed and, during the following months, implement the story and challenge motes incrementally, adding both new people to the raid scene and advanced challenges for harder core raiders.
There is precedent for this kind of system in the game. I don’t think it would be as time consuming to implement as a wholescale redo of a raid would. It would address both accessibility and ongoing challenge issues. It seems like a win-win to me.
The only precedence for this kind of system is infantile mode.
Adding unique mechanics seems like more work than adjusting numbers.
I don’t see any functional difference in terms of mote versus mode.
The easier, by far, solution to access any boss in the raid is to have the bosses be selectable (perhaps only to players with a cleared instance).
Easy mode raids will never be a win-win for raiders if it slows down raid development or makes it harder to find a group
Finally, I think we’ve reached the point where this discussion is actually detrimental to those that want to experience the story.
Bobby said that different modes are not currently on the table. By constantly harping on easy mode, you drown possible discussions on solutions they’ll actually implement.
Of course there is precedent. They have used the mote system to add challenge to individual fights many times in other areas of the game without implementing the wholescale changes new modes or tiers would likely require. They have even said they are open to adding motes to existing raids – in the recent AMA.
It isn’t a major leap to understand how those same tools could be used to improve accessibility. And it has the added advantages of flexibility and incremental implemention, lessening the impact on developer resources.
Keep in mind that whatever they do has to give the player the experience of being the hero in the story (gameplay of some kind), or it might as well just be a youtube video of a guild clearing the content. Any real solution that provides that accessibility will take developer resources. There is no way around that. I think the mote idea, which allows pinpoint rather than wholescale alterations, would have the smallest impact on those resources.
(edited by Blaeys.3102)