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I have to agree the living story releases are a bit too fast paced. I have nothing against them being temporary, but slow down the pace. It’s exhausting to try to keep up with them all and if I don’t, then I feel like I’m missing out on something.
If this were implemented, dye prices would plummet, because people would only need 1 of each dye for their entire account. However, if they re-balance dye drops to be more rare, I don’t see a problem. Of course, ArenaNet would probably want to reimburse people who have used more than one of a particular dye (especially the rare dyes; otherwise some people might get upset).
ArenaNet has already said they will not be adding mounts to Guild Wars 2 (before Guild Wars 2 was even released). That’s why they added waypoints.
+1 to this!
I’m not color-blind, but I know someone who is and I’ve actually suggested this myself, before. There’s no reason why you should have a harder time playing and enjoying this wonderful game than the rest of us. They have certainly implemented many more complicated and extensive updates than what you’re asking for. They should definitely be able to implement some sort of color blindness support, which is obviously very important for many people to be able to play and enjoy the game.
How about when the Torch is on Fire Attunment, it stays the same as the torch is, a Flame.
On Water Attunment, there is a big glob of water moving around and dripping at the end of the torch.
On Air Attunment, there is alot of sparks and wind effects at the end of the torch.
On Earth Attunment, there is a big glob of sand moving around around at the end of the torch, with sand falling off occasionally.
This would be awesome! But then all the other weapons might feel left out, not getting some cool effect. Besides, this would require a lot of work from ArenaNet, because they would have to create not just 1 but 4 different skins for each torch.
I wonder how the air, earth, and water attunement skills would be for the torch. Fire skills are easy to come up with, but the other attunements…
Air skills – hot air. Firey tornados, etc.
Water – steam, boiling water, etc.
Earth – molten rocks, hot ground, etc.That’s the fun of the torch. Every attunement is mixed with fire to create a different flavor. It’s pretty similar to using the Fire Attunement of your Trident underwater.
As far as torch as a weapon for elementalist, this seems very doable. And I think Duke Blackrose has the right idea, you basically just mix fire with the other 3 elements. You could have lava for earth, superheated air and lightning for air, steam and boiling water for water, and fire . . . well that’s easy. Besides, elementalist could always use a wider variety of weapon types.
Warriors have permanent banners.
Mesmers have fast recharging Illusions.
Necros have permanent minions.
Rangers have 100% upkeep with Spirits.
Engineers have long-lasting Turrets.
Guardians have 100% upkeep on Spirit Weapons.. . . Plus we only have Lesser and Elite Summon and can’t actually raise a whole army . . .
Warrior banners aren’t permanent, mesmer illusions are the main advantage mesmers have, guardians cannot keep their spirit weapons up 100% of the time if that’s what you mean, and the main focus of many necromancers is all about their minions (they don’t have anything else if that’s what they focus on). The rest I don’t know about. Also, if you want to raise an army, play a necromancer (they have quite a few traits for that), but don’t ask that your elementalist to be turned into a minion-master, it would completely invalidate the necromancer.
Now, if you want elementalist summons to last longer or become more powerful, that is a reasonable request. Honestly, I have to agree that at the very least the elite elemental summoning skill could use a little bit of re-balancing . . . it doesn’t really last long enough to be useful as an elite.
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It sounds like the main problem people are having with the temporary content is the story lines that they’re missing out on, thus taking them out of the loop so that they don’t know why things are happening in future Living Story events. If that is the case, then adding a synopsis of each Living Story after content was removed and/or leaving in Living Story instances crucial to the story might fix this problem.
However, that doesn’t change the fact that the Living Story is a bit exhausting because it moves fairly fast. I still think Anet should slow down on the LS releases . . . maybe once a month like they used to have.
Personally, I think it’s pretty convenient not having to go to the bank everytime I need some money. In otherwords, please don’t put things back to the way they were where every character had it’s own pool of money. That being said, I think there’s another solution that would make everyone happy, both people like me and people like Nadeen. Esplen said earlier:
Why not just have 2 pools of gold in the wallet.
Accessible Gold.
Inaccessible Gold.Inaccessible Gold is gold you “store” inside your wallet, but cannot spend and doesn’t appear in your inventory (unless you mouse over the wallet).
Accessible Gold is gold that’s available to all characters instantly.
You can move gold from one pool to the other with a few clicks.
I think Esplen has the right idea . . . this would make people like Nadeen happy, without forcing us back into the inconvenient situation of each character having it’s own money.
That being said, I still think a confirmation button in the Trading Post would be nice, with an option to toggle it on/off. For those of us that don’t make large purchases everyday it would be a nice safeguard against accidentally buying something. However, because of the toggle option, it would not hinder those who do make large purchases on a regular basis, because they could just turn it off.
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I have no problem with a confirmation for anything over 1g, or possibly 5g. What’s the harm? How often are you placing 5g+ orders that a confirmation would be a great nuisance to you?
So players with more gold should be protected from their own carelessness but players with less shouldn’t? What about the player with only 1 gold who falls victim to the all so deceptive TP interface and buys something for 70 silver? 70% of their coin is now gone. My point is it would seem in order to protect players from themselves it would have to be global. My feelings toward the suggestion is that I don’t like confirmation buttons so I would rather not have them. So I hope this OPs suggestion is never implemented.
Why not just add an option to turn on/off confirmation buttons and add them to all currency purchases…that way those that want it can have it and those that don’t want it are also happy.
Honestly, I have to agree a confirmation button would be nice, because I would much rather be required to make one more simple click than lose a bunch of money because of an accidental misclick. Although, more than one confirmation button is just too much, so don’t add more than one…that’s just excessive. However, apparently there are also people who don’t want confirmation buttons. I don’t see why Anet can’t just please everyone and add a simple toggle in the Options menu.
I am really enjoying the Crown Pavilion and would love to see it stay in the game permanently. Even if you want to reuse that area of Divinity’s Reach, there’s a very simple solution, since the Crown Pavilion is an instance. You could just leave it an instance and put it somewhere…maybe have it remain underground but have the ground level paved over and use Asuran technology and/or mesmer magic to light the pavilion.
I have to agree that the Living Story is really fast paced and if you don’t have lots of time, there’s no way you can keep up. For most people to even stand a chance of finishing the Living Story content in 2 weeks time, they have no choice but to give up on the regular content. The fact that the Living Story is all temporary just emphasizes this even more, because they can never catch back up if they miss out on something. It sounds to me like there are 2 fairly simple solutions to this problem:
1) Slow down on the speed of the Living Story releases.
Don’t get me wrong, new content every 2 weeks is awesome, but maybe more of it should be improvements to the base game, rather than Living Story. I really like the Living Story, but it’s moving way too fast. I would suggest going back to the old model of one Living Story release per month or maybe even a little slower, like a month and a half per release (or maybe it could vary depending on the release).
2) Make Living Story instances permanent.
This way people, who don’t have time during one Living Story release or buy the game after a number of them have come out, can catch up and not feel lost as to what’s going on.
I could see this easily leading to some people getting annoyed at beginners who aren’t very good at the dungeon yet. Maybe if this has to be decided on when starting the dungeon (like hard-mode was in Guild Wars 1), then it wouldn’t be too bad because people would know what they were getting into (whether it be extras or not).
Try turning off your post-processing and see if that fixes it. Post-processing tends to make some things brighter in-game.
I agree that there should probably be a friend request feature. (though, if you’re really concerned, you can just put all your followers on your ignore list) Also, an “Invisible” at login feature would be nice, like how they had it originally. However, I think separate friends lists for individual characters is too much.
It’s a lot of work to get the title, I don’t think you’re gonna find someone to guide you through it, unless they’re a really good friend or extremely altruistic with lots of free time. I got my title by using the guide on dulfy.net:
http://dulfy.net/2013/04/01/gw2-associate-of-baubles-super-adventure-box-achievement-guide/
http://dulfy.net/2013/04/02/gw2-bachelor-of-baubles-super-adventure-box-achievement-guide/
http://dulfy.net/2013/04/02/gw2-master-of-baubles-super-adventure-box-achievement-guide/
One thing to take note of: the baubles you get from dig-spots and the Queen-Bee-Dog/Honeycomb don’t count towards the bauble achievements. I got my zone 2 bauble achievement without doing any dig-spots, the Queen-Bee-Dog, or the honeycomb. Just make sure to get every static bauble in each zone (including secret rooms, I think) and you should be good. The guide on Dulfy is great for that…just make sure not to miss any (having to go back through the entire zone because you missed 1 single bauble really sucks).
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1UP!!! or maybe something similar as a permanent dungeon!
I really like the cliche, 8-bit, retro graphics. I love all the jumping…a dungeon with jumping puzzles is an awesome idea IMO! And then there’s the new kind of game-play, which I find very refreshing. Basically, there’s nothing I don’t like about this dungeon.
Please make the Super Adventure Box permanent or maybe a similar dungeon. If you do make it permanent, obviously add some more weapons/skins (1 for each weapon type) and some armors/skins. Also, a sword skin of the Pointy Stick would be pretty cool.
I think if you were to make a similar dungeon instead that would also be pretty cool. I enjoy the 8-bit, cliche look and also all the jumping. The change in game-play is also refreshing…maybe add a mini-game with similar game-play.
What about making the Fused Weapon Claim Ticket trade-able, instead of account-bound? I’m sure there are people who would like to buy one from the Trading Post and people that would like to sell their tickets for profit.
You would likely be banned from the guild (everyone can see the history of who deposits and withdraws items and money from the guild bank), but not from the game (it’s not ArenaNet’s responsibility to babysit people).
If someone were to do this in my guild, I would not only get them banned from my guild, I would tell all my friends and guildies to spread the word to their alternate guilds not to invite this person to their guild (and why), and I would also add them to my ignore list (something that rarely happens with me…you have to do something really bad to get on my ignore list).
However, there are ways to safeguard against this…my guild has created a rank for the long-term well respected members of the guild, who can withdraw items and money from the guild bank. Also, you can allow deposit-to and/or withdrawal-from the guild-vault and guild-bank separately. In other words, you could have the guild-bank available only to officers and the guild-vault accessible to everyone, or vice-versa. This way you can have guild-funds accessible to certain people and inaccessible to others. Of course, this doesn’t protect against people being hacked, but will protect you from the odd jerk of a player that just takes everything and leaves as soon as he joins.
I firmly believe, due to all the hints dropped in game, that Jormag will be the next expansion. In light of this, it seems that Kodan are likely to be the first expansion race if any will be happening.
I disagree…regardless of which dragon is introduced next, Tengu are already practically set up to be a playable race and will likely be the next one introduced. The location of their main city is already decided to be between Lion’s Arch and The Grove, they have at least a little bit of model variety (though I wouldn’t mind seeing a little more, maybe different feather patterns/colors, beak shapes, and crests), and a decent amount of lore (though I wouldn’t mind seeing this a bit more developed as well). Kodan on the other-hand have a bit of lore, but not much else. They are definitely a plausible playable race, but I wouldn’t say they’re next in-line to be released (though that’s not to say they won’t be released as playable, in the near future).
Isn’t that just good timing and skill to dodge those skills.
You shouldn’t have complete control over your opponent like that. Plus, that’s what makes PvP different from PvE…your opponents can actually think. Besides, I know for a fact that you don’t have to activate the pull ability on “Binding Blade” right away (I don’t know about the other pull abilities, though). You can cast “Binding Blade” and leave it there to be activated a short while later, which means they can’t predict when you’re gonna pull them.
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+1 to this!
There have been times where I’ve used orichalcum tools in a lower level zone; I always carry mithril tools to switch out in lower level zones (orichalcum tools are expensive). I’ve also done the opposite, using mithril tools on orichalcum ore or some other high level material (ruining the material).
Two Handed Axe makes tons of sense since there is a hammer/2h hammer; sword/2h sword. There are also numerous axe skills from Guild Wars 1 they can bring back. Executioner’s Strike, Decapitate, Dismember, Furious Axe, Cleave or see complete list here: http://wiki.guildwars.com/wiki/Axe_skills
No love for the 2h Axe I guess.
Maybe in the next expansion…
I think it’ll be a while at least before we get any new weapon types (they’re still working on improving the base game), but we can still give them good ideas. Don’t give up hope, yet…and good idea about using the axe skills from Guild Wars 1 (though new skills would be fine too…whatever works best).
LMAO, they’d have to add some kind of interaction ability between every race, then (to keep it fair).
Do you have any idea how ridiculously overpowered this idea would make Mistfire Wolf? Just make it more like the Sylvari racial elite, Summon Sylvan Hound…or the Human racial elite, Hounds of Balthazar.
Shameless bump….good idea, IMO. Let’s get this thread rolling again!
BTW, we need new underwater weapons, too. Maybe daggers for underwater combat (not sure about this).
EDIT: Since throwing weapons were mentioned, how about chakrams? Chakrams could also be used in close combat, too.
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What I would like to see as a new race are those dark ocean creatures that are humanoid and sting ray looking. I cant remember what they are called but you run into them as skill challenge, and sometime in the storyline.
Largos, which are very neat looking but need a lot of work to be made playable. There needs to be more variety in the models and more lore developed about them. Plus, the underwater combat system needs a lot of work (assuming they are going to be starting in a primarily underwater zone); there need to be more weapons and skills that can be used underwater. However, I think they would also make an awesome NPC race. Depending on how the lore for them is developed, I am holding out on my opinion of whether they should be made playable and am currently neutral on this topic.
I am tired of humanoid animals. please do something original.
Then play an Asura. Besides, the only actual humanoid-animal playable race is Charr. Norn can shapeshift into half-man, half-animal forms and Sylvari are plant-people (which is actually very original), but neither is animal-like.
Personally, I would really like to play a Tengu. I would most definitely remake my ranger into a Tengu if it became a playable race! However, I think Kodan and Largos have a lot of potential to become awesome playable races, as well.
No, this is unnecessary, besides, there are few enough level 70 and 75 areas as it is. Don’t get rid of the few we have.
or just make currencies currencies.. rather than items.
Yes! This would solve the problem completely!
Agreed, that is the trend Guild Wars 1 took when they allowed people to have up to 7 heroes. People rarely grouped up anymore, myself included. It was just easier to add 7 heroes than wait around several minutes to find someone.
+1 to this
excellent idea!
To answer the question presented in the OP, I’d say it’s because ANet’s view on guilds is that they are not some ingame corporations, and as such, you do not wish to kick people based on their efficiency in the guild, but rather some other reasons, such as not fitting in the community you provide.
Kinda similar why there are no inspect feature or damage meters for dungeons.Well, that is just my theory, but to me, it looks like ANet wants everybody to have fun with their product, not stress about logging in or getting kicked out of their favorite guild.
It’s more a matter of knowing if people have stopped playing the game (or rarely play at all), so you know if it’s ok to kick them for inactivity, in order to make room for new members who might actually be active.
+1 to this btw…
No, please…I’m glad they got rid of henchmen and heroes, the AIs were always fairly stupid and sometimes more of a liability than a help.
However, I’m pretty sure ArenaNet won’t do this, anyway. They made almost everything in this game able to be soloed for a reason.
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+1 especially cross-server, great idea!
There is a LFG status on the friends list (with a tab to see all the players in the same area who have that status), but it’s not useful at all, cause you can’t add any details to your request for a group (like that you want to do a specific dungeon or need help with a story instance, etc). A game panel for that very purpose, like what Guild Wars 1 had, would be very useful.
PS – Currently nobody uses the LFG status and often-times I completely forget about it, but the few occasions when I do check it, nobody is ever using it (because as it is, it’s pretty useless).
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No Thanks, I like to see 3rd person shooter! I even wish Metroid had stayed a 3rd person shooter, stopped playing Metroid because of that!
Have you not seen Other M? The prime series went with a first person view, but Metroid went back to third person when Other M came out.
As for an FPS mode…I don’t see a point for this. Like previous people have mentioned, if you want an FPS, go play one.
+1 all the way!
I love this idea! Why should someone who put in a ton of time and effort be unable to have the weapon stats they truly want. (there should be more stat options for sure)
And it should work even on legendaries that don’t have the P/V/T stats. Sometimes you decide to change your build and you shouldn’t have to create a new legendary just to get the stats you want.
The way I see it, if you leave it, it should be fair-game (just like with any other siege equipment). However, it should be treated like other siege weapons, where the creator can kick out the current occupant and enemy players can only destroy it.
So, basically you want to craft endgame material because you don’t want to earn it like everyone else? I grow tired of this entitlement crap. If they do add it to crafting, I expect a hefty gold fee (Not bronze, not silver, not karma, not glory, not tokens) for demeaning it’s purpose.
You completely misunderstand what I’m saying. I’m suggesting it still require all the same materials to craft (or equally difficult to acquire materials), but that it be done through crafting, rather than the mystic forge. Plus, I think you’re underestimating how much work it takes to max out a crafting discipline.
+1
I completely agree, the daytime skin is very lackluster and just does not feel quite as epic as the night-time skin. It feels like a waste of time and effort to get a ghastly weapon when, half of the time, it only looks a little better than the Krytan skin.
The level-scaling is a very good feature in my opinion and is very well implemented. I like it just the way it is.
This suggestion has already been made in the “Currencies” thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Currencies/first#post1573815
Instead of making us use the mystic forge to create ascended equipment, I think it would be a better idea to make ascended gear craft-able (just make the various forms of Mists Essence a crafting material, like Globs of Ectoplasm and lodestones). This would mean that crafting no longer becomes useless once you get to the point where you can afford to make ascended gear. Currently jewel-crafting is useless for high level fractal explorers, because they want ascended rings and amulets which can’t be crafted and can be made without any crafting ability (via the Mystic Forge). The same would become true for other crafting disciplines once ascended armor and weapons are added, assuming they are also made with the Mystic Forge.
You just had to throw in jumping puzzles. JP in my opinion are simply the most grotesque part of this game. They should be optional.
I disagree that jumping puzzles are a “grotesque” part of the game…they’re one of my favorite parts of the game. However, I do agree that they should be optional, not everyone enjoys them or is good at them.
As for the pilgrimage idea for the weapons, excellent idea, but I think it would be better used as a way to get legendaries (or maybe just the precursors).
+1 to color-coding item outlines, excellent idea Geotherma
+1
Great idea! I made a similar suggestion a while ago:
https://forum-en.gw2archive.eu/forum/game/suggestions/Rewatchable-Cinematics/first#post290392
No to sending mail to yourself, as there’s no real point except for virtually increasing inventory space (you might as well just ask for unlimited inventory space).
Yes to no mail limit when both people are on each other’s friends list.
Yes to being able to remove one item from a mail without removing it all.
Suggestion: Guild Mail
Officers of a guild being able to send 1 mail to everyone of 1 or more specified ranks within the guild. This becomes very tedious when you have to send 1 mail to every member individually, especially when you can only send a limited number of mails every so often.
Example 1: the leader of a guild wants to make an announcement to everyone within the guild, so he writes a “guild mail” and checks the boxes for all ranks within the guild (or an “everyone” / “all members” check-box)
Example 2: the leader of a guild wishes to inform his/her subordinates of some important information, such as a change in guild policy, so he/she writes the mail and checks the boxes for the appropriate ranks
Example 3: an officer of a guild wishes to schedule a guild mission and inform all guild members of the place, time, and event, so he/she writes one mail and checks all the boxes or the “all members” check-box (if there is one)
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All good ideas; I would also like to see the quarterstaff added.
Or, better yet, they stop being lazy and actually create useful underwater helms. It can’t be THAT hard, can it? I know when my pouch was bursting with Gold I tried to find a new underwater helm, only to discover they don’t exist.
That’s because they’re all account bound and have to bought from karma vendors. Granted the best you can get is a masterwork breather, but it’s still level 80 (can be bought from Gavbeorn Serpentslayer) and they’ll probably add more breathers later on, after they finish improving the rest of the game.
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