And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.
Mace offers heals, probably the worst kind of support in this game.
key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case
I have over 1000 hours in mostly wvw and tpvp with my guardian and im fully aware of the function of the staff and i also knows how bad dps it has, single target, which is what matters in pvp, and i also know how much the overall dps in the group goes down if you spam empower and do no swap to a more dps oriented weapon. Those 12 stacks of might doesnt compensate for the total lack of single target damage.
I also know how other professions that can build might faster and more stacks.
I also know if you want to max might on your team for MAX support you definitely need to weapon swap. Staff is only one component if its might you want to stack.
Staff is situational and should be used as that and as such it can be very powerful, if its used as a main weapon and spamming empower or skill 1 then you are gimping your team.
Sidenote, i always have staff in my wvw build but i never use it as main since it would gimp the performance of my group. And i can tell you that there are few players in this game that has as much boons on the team as i do, especially protection, while hitting for 5k with MB.
no, if you are buffing 5 people (includes yourself) with +15 might at +17 second interval, you’re not gimping your team.
and im talking about pve here, where you hit ai and the fastest team that finishes a map wins.
but i give you the credit. weapon swap works.
The issue is that you only buff with 12 stacks and not over time, the average number of stacks stacks are about 5-6, not 12.
So basically you add in about 160 power and in a party with an average attack of 3000 you just increased your groups dps with 5%. Considering its 5 players its 25% increase in the parties dps.
The fact is that triggering two of your firefields with mighty blow hasnt got that much worse impact over time, since those give 3 stacks with 25 sec duration, its about 4 stacks constantly up given the cd on those consecrations.
Now compare with a hammer or GS and you will find that both of them do more then 25% more dps then the staff when traited correctly (longer lasting symbols on hammer and 2h mastry on GS) and they do while giving other boons as well.
The boons are very obvious when wielding the hammer, which with increased symbol duration) adds 100% uptime on protection while doing that dps. Those boons make the team able to stay in fights longer and dodge less, aka more dps.
The thing with weaponswap was that if you really want to stack might weaponswap is a must, both from a dps perspective and to maximize the number of stacks.
Once again, there are better profession when it comes to stacking might. Sure it can be fun but is it optimal in any fashion or form? No its not.
Im not arguing about using staff, its a great weapon but the might stacks are mainly for shortterm situational damageboosts, the overtime effect is meager.
Im not arguing about the validity of supportbuilds not being able to do damage, hell i play a supportbuild with 50% boonduration and 50% critrating, 2900 attack and 56% critdamage. I argue about standing in the back with the staff, which a lots of guardians do, and think they actually contribute spamming empower and tagging mobs/opponents with skill 1. They are deadweight and slackers.
