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How is this NOT a monk?

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Brutaly.6257

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case

I have over 1000 hours in mostly wvw and tpvp with my guardian and im fully aware of the function of the staff and i also knows how bad dps it has, single target, which is what matters in pvp, and i also know how much the overall dps in the group goes down if you spam empower and do no swap to a more dps oriented weapon. Those 12 stacks of might doesnt compensate for the total lack of single target damage.

I also know how other professions that can build might faster and more stacks.

I also know if you want to max might on your team for MAX support you definitely need to weapon swap. Staff is only one component if its might you want to stack.

Staff is situational and should be used as that and as such it can be very powerful, if its used as a main weapon and spamming empower or skill 1 then you are gimping your team.

Sidenote, i always have staff in my wvw build but i never use it as main since it would gimp the performance of my group. And i can tell you that there are few players in this game that has as much boons on the team as i do, especially protection, while hitting for 5k with MB.

no, if you are buffing 5 people (includes yourself) with +15 might at +17 second interval, you’re not gimping your team.

and im talking about pve here, where you hit ai and the fastest team that finishes a map wins.

but i give you the credit. weapon swap works.

The issue is that you only buff with 12 stacks and not over time, the average number of stacks stacks are about 5-6, not 12.

So basically you add in about 160 power and in a party with an average attack of 3000 you just increased your groups dps with 5%. Considering its 5 players its 25% increase in the parties dps.

The fact is that triggering two of your firefields with mighty blow hasnt got that much worse impact over time, since those give 3 stacks with 25 sec duration, its about 4 stacks constantly up given the cd on those consecrations.

Now compare with a hammer or GS and you will find that both of them do more then 25% more dps then the staff when traited correctly (longer lasting symbols on hammer and 2h mastry on GS) and they do while giving other boons as well.

The boons are very obvious when wielding the hammer, which with increased symbol duration) adds 100% uptime on protection while doing that dps. Those boons make the team able to stay in fights longer and dodge less, aka more dps.

The thing with weaponswap was that if you really want to stack might weaponswap is a must, both from a dps perspective and to maximize the number of stacks.

Once again, there are better profession when it comes to stacking might. Sure it can be fun but is it optimal in any fashion or form? No its not.

Im not arguing about using staff, its a great weapon but the might stacks are mainly for shortterm situational damageboosts, the overtime effect is meager.

Im not arguing about the validity of supportbuilds not being able to do damage, hell i play a supportbuild with 50% boonduration and 50% critrating, 2900 attack and 56% critdamage. I argue about standing in the back with the staff, which a lots of guardians do, and think they actually contribute spamming empower and tagging mobs/opponents with skill 1. They are deadweight and slackers.

Rune of Soldier, Save Yourselves, Pure Voice

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Posted by: Brutaly.6257

Brutaly.6257

Are you sure it’s Pure of Voice removing the condition and not your 6/6 Soldier’s Runes?

I dont have runes in my pve gear and i did this in Orr just before i posted the last post. It removed chill, bleed and poison. 100% sure.

Also, is it possible it’s moving all the conditions to you, then removing 1 condition from you?

Generally if everyone has 1 condition it will be the same one so if they all moved onto you into 1 stack, and then removed by either 6/6 soldier or PoV wouldn’t that appear the same?

I guess one way to know would be to see if the affected allies got a boon from it?

I played alone to check it.

The rest, in which order pure of voice and runes kick in, was tested by me during BWE and also after release and i havent seen any patchnotes stating it has changed.

Yes they would appear as same and also conversed to the same boon. This i tested last week and the boonconversion is bugged, the conversiontables doesnt apply.

The issue is that the conversion is the thing thats bugged imo, the conditionremoval is fine.

(edited by Brutaly.6257)

How is this NOT a monk?

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Posted by: Brutaly.6257

Brutaly.6257

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case

I have over 1000 hours in mostly wvw and tpvp with my guardian and im fully aware of the function of the staff and i also knows how bad dps it has, single target, which is what matters in pvp, and i also know how much the overall dps in the group goes down if you spam empower and do no swap to a more dps oriented weapon. Those 12 stacks of might doesnt compensate for the total lack of single target damage.

I also know how other professions that can build might faster and more stacks.

I also know if you want to max might on your team for MAX support you definitely need to weapon swap. Staff is only one component if its might you want to stack.

Staff is situational and should be used as that and as such it can be very powerful, if its used as a main weapon and spamming empower or skill 1 then you are gimping your team.

Sidenote, i always have staff in my wvw build but i never use it as main since it would gimp the performance of my group. And i can tell you that there are few players in this game that has as much boons on the team as i do, especially protection, while hitting for 5k with MB.

How is this NOT a monk?

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Posted by: Brutaly.6257

Brutaly.6257

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

Rune of Soldier, Save Yourselves, Pure Voice

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Posted by: Brutaly.6257

Brutaly.6257

from the wiki: PURE OF VOICE
Does not work for “Save Yourselves!”. The shout will remove all conditions from allies as part of the default behavior, but never converts them to boons. For yourself, it will never remove a condition.

Then the wiki is wrong, SY removes conditions from you and your ally when used with pure of voice. And the condition is removed before the conditions is transfered to the guardian thru SY.

So basically if all your allies has one condition each and you use pure of voice and SY then not a single one lands on the guardian. Pretty neat group support imo.

How is this NOT a monk?

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Posted by: Brutaly.6257

Brutaly.6257

i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.

Or full with people that realize that you can actually support just as well in Berserker with a GS and you arent forced to gimp the dps just because you support your team.

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: Brutaly.6257

Brutaly.6257

-5 points in virtues
-15 points in radiance
Those are for improving leveling speed, having voj up on every kill is massive in pve.
-Then after that i would invest 30 points and get AH
-and then end up with 20 points to get 2h mastery.

please, help a warrior helping noob guardian

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Brutaly.6257

read my guide regarding altruisitic healing and buy her a new outfit, berserkers are to skilldemanding in fractals/dungeons and especially for a newbie in mmos.

Knights gear and accessories and rune of soldier and a shout build is all she needs.

Either hammer or GS as main weapon and a scepter and a staff as secondary and she is good to go in all kinds of pve.

(edited by Brutaly.6257)

[Guide]30 pts in valor gameplay (Hammer)

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Brutaly.6257

Yes, knights are a match made in heaven, the more toughness and the less health you have the more effective AH becomes. They also offer high critrating and decent power which makes them very suited for soldiers runes in combination with shouts.

Support Guardian Build

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Brutaly.6257

Hello there am new guardian here i am looking for Support guardian build for PVE and dungeons like what Gears and build should i use .
i want to be the guardian thats every one needs in dungeons and thanks

read the two guides that are stickied at the top.

A guardian has elements of support what ever build you choose and the only mandatory for a supportive guardian are 5 points in virtues and max one meditation as utility skill.

[Guide]30 pts in valor gameplay (Hammer)

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Brutaly.6257

Wrod, why not read the guide, its in the same thread as you post in and there is an answer there to your question.

The whole reason i wrote it was that people should have a place where they could find info regarding hammer and AH in particular and the rest of the forums could be used for better stuff then the eternal question of gear for specific builds.

Advice needed - Healing power

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Posted by: Brutaly.6257

Brutaly.6257

if its solo pve you want to play you can totally ignore healing power.

Just max critrating and toughness and ofc Altruistic healing or monks focus. A 0/15/30/20/5 would be very nice indeed and you can grab 10 mobs in Orr and you wont go down if you know what you are doing.

something like this, gs and sword/focus might be your cup of tea:
http://www.gw2build.com/builds/simulator.php#1.3.12.3.19.18.24.24.33.33.54.74.61.72.77.3.5.9.0.0.0.171.0.0.181.186.192.197.203.0.0.0.0.0.15.30.20.5

How is this NOT a monk?

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Posted by: Brutaly.6257

Brutaly.6257

But we’re not in other games. We’re in this game. If I want to be a support build, it’s stupid to do it on anything but the guardian. If I want damage, it’s stupid to be anything but the warrior.

It depends, if you actually want to play a healer type then i would go for Ele, they can pretty much solve that job without loosing out on dps.

A support warrior or support ranger can also do some amazing stuff and in some scenarios they are infact superior. I have a build for my ranger that i use when sieging that are nothing short of amazing.

How about a 3 shout warrior, thats 6k health with no casting time and it can still deal heavy dps.

But as a general rule i agree guardians are great supporters but i wouldnt play one as a healer, at least not in wvw. That is a waste of space.

Stuff

The point wasnt if a warrior could be a healer, they can, 6k burst with almost 0 in healing power, Stacking healing power on a warrior is probably even more useless then doing it on a guardian.

The thing is what the shouts do, they are one of the best offensive supportskills in the game with really short cd or superstrong and while doing great dps and cc they can also burst heal for over 6k. And just as damage, burst is king in pvp.

The thread was about guardians being superior in support, and they are, defensive support, other classes is much better when it comes to attacking.

Staff needs to be buffed

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Posted by: Brutaly.6257

Brutaly.6257

The biggest problem with staff is how often #1 misses if used while turning.

Turn off melee assist and auto target and you will start to hit where you aim.

Anyway to get perma swiftness on Guardian?

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Brutaly.6257

Equip staff. Use the symbol (3), after you get the Swiftness buff use Retreat, and when your boon ends, use staff skill 3 again, followed by Save yourselves! When that Swiftness comes to an end, your Retreat should be recharged. Rinse, repeat, perma swiftness.

Since symbol swiftness doesn’t stack with other swiftness, this is pretty clunky.

It actually does, you just need to apply the symbol before retreat and then it will stack. But its a clunky.

How is this NOT a monk?

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Brutaly.6257

Still missing my main point.

This class is a role instead of a play style. All of the skills are pushing towards the role of being a supporter, whether that’s healing or protection doesn’t matter. The point is that it does it better than any other class, which severely limits the options available to other classes. I mean christ, one of the skills gives the guardian practically every boon in the game. It’s the ultimate support class in a game where every class is suppose to be able to fill any role. Sure other classes can do it, but this one does it WAY better.

Regarding skills you need to look a bit deeper, there are self centric skills as well.

And yes as a defensive supporter we are rather good. As offensive supporter both rangers and warriors have better buffs and tools then us.

Also else has better defensive options since they can maintain protection and also lots of might with less investment. If you want to do that on a guardian you need to invest heaviliy.

I think you miss my point, guardians are great, AT ONE SORT OF SUPPORT, other professions are better in other areas. Ofc perma fury is great support as well and that we cant do.

How is this NOT a monk?

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Posted by: Brutaly.6257

Brutaly.6257

But we’re not in other games. We’re in this game. If I want to be a support build, it’s stupid to do it on anything but the guardian. If I want damage, it’s stupid to be anything but the warrior.

It depends, if you actually want to play a healer type then i would go for Ele, they can pretty much solve that job without loosing out on dps.

A support warrior or support ranger can also do some amazing stuff and in some scenarios they are infact superior. I have a build for my ranger that i use when sieging that are nothing short of amazing.

How about a 3 shout warrior, thats 6k health with no casting time and it can still deal heavy dps.

But as a general rule i agree guardians are great supporters but i wouldnt play one as a healer, at least not in wvw. That is a waste of space.

Stacking Bunker Guardians [Video added]

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Brutaly.6257

Definitely just you. You have not seen a skilled selfless daring guardian in WvW.

ok, since i have about 500 hours of guardian gameplay in wvw/tpvp i can tell you that i know most of the known tricks in the book and im perfectly aware of what a guardian can do and im actually kind of skilled in this profession.

I just want to point out, before this becomes a kitten contest, that waterblast alone, skill one on the staff, has about 300 aoe heals per second in blast radius, with 1200 range, by just spamming it, add in dodge heals on that, attunement switch, 6 waterfields per minute, 100% uptime on regeneration two more heals on the staff and a bunch of other stuff as well. Being able to hit like a wet noodle and having 350 hps from dodges isnt more powerful.

Excuse me, but in zerg vs zerg, water blast heals for 0 HPS.

As long as its pure ranged yes. But in T1 on the eu ladder there are very few pure ranged open world encounters and when it comes to melee range for your stormtroopers water blast actually works.

And if you go with staff what other option do you have if your team needs support besides utility and skill 2-4?

If you find it to be some sort of theorycraft then perhaps you lack something in the ele area, for me its a reality in supporting our frontlines and when i play my ele i run with melee mates so i just target their target and then its a work of wonder.

Btw the discussion wasnt about the usability of skills, its was about aoe heals and eles are insane when it comes to pumping out aoe heals.

Btw if its ranged healing we are talking about then guardians suck since you need a massiv amounts of crits to stack vigor so you can trigger vigorous precision to be able to dodge every 5 seconds and staff isnt really suited for that due to range difference compared to the “real” ranged in your team.

Guardian heals are also selfcentered and eles can place their at range, which also increases practical hps.

Deso vs Seafarers vs Vizuna

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Posted by: Brutaly.6257

Brutaly.6257

Great fights deso and vs, especially versus deso that are more inclined to clash in open world then vs.

Stacking Bunker Guardians [Video added]

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Posted by: Brutaly.6257

Brutaly.6257

Definitely just you. You have not seen a skilled selfless daring guardian in WvW.

ok, since i have about 500 hours of guardian gameplay in wvw/tpvp i can tell you that i know most of the known tricks in the book and im perfectly aware of what a guardian can do and im actually kind of skilled in this profession.

I just want to point out, before this becomes a kitten contest, that waterblast alone, skill one on the staff, has about 300 aoe heals per second in blast radius, with 1200 range, by just spamming it, add in dodge heals on that, attunement switch, 6 waterfields per minute, 100% uptime on regeneration two more heals on the staff and a bunch of other stuff as well. Being able to hit like a wet noodle and having 350 hps from dodges isnt more powerful.

Stacking Bunker Guardians [Video added]

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Brutaly.6257

@ Archer, guardian is good for small groups, but even better for large scale WvW. Guardians have most AoE healing of all classes.

Interesting read in the thread.

One thing i find to be a bit off is this, guardian dont have the best aoe heals in the game. I think this is a general misconception, not saying they dont have great aoe heals but there are other proffessions, ele being one of them, that can do more heal over time and by a huge margin.

And in wvw when bashing the front door i would say a support ranger is even better support for the guys standing closest to the door. At least the few times i played my ranger as suppport i thought the amount of green numbers on the screen was pure magic and my guardian wasnt even close to that.

I play guardian as main but i can do more heals with my ele any day of the week and almost without healpower in gear and accessories.

The only time i guardian can compete is when he uses mighty blow as a waterfield combofinisher but there are other proffessions that can use blastfisshers more often if needed.

Just my imo.

That actually depends on how much you’re willing to spec into healing. While an ele or the rest of the water field classes can put out respectable healing regardless of spec, a guardian in WvW can go further by stacking full healing power and endurance for the dodge roll heal. Your dmg is negligible, but coupled with the healing tome and some bunker utilities and you have what would be the closest to a dedicated healer in GW2, and it’s pretty darn close.

Now do I think this is worthwhile? Probably not. I’m a firm believer of prevention of dmg, which can come from aegis/protection spam, but also the idea that glass cannons who cannot defend themselves and need external healing have no place in zerg v zerg.

I have all geartypes on my guardian and even multiple setups of some of them, due runes being more expensive then armor, and frankly if i stack healing power on my ele, which i have three different sets on, i will heal for more due to the fact that in wvw you aint static and i can heal from distance with the ele and that the healing skills.

Sure you can utilize the dodgeheal, the only issue is that you just demand the ability to stack vigor and for that you need SyG AND high critrating, at least 40% for it to be reliable over a longer fight and then we are talking about a 0/0/30/30/10 build and stacking of pre/vit/heal gear and then it no longer a bunker, in fact it has very poor survivability compared to soldiers/clerics armor.

And my ele has evasive arcana which heal the team for over 1300 without a single point in healing and it scales pretty nicely as well and i also have 100% uptime on vigor. Add regen and about 1400 heals when going over to air, and ofc three healing skills on the staff with range and huge aoe.

While doing absurd damage in fire/lightning.

Imo the absolute best “healer”/“supporter” in the game.

What guardians do best is to be in the front bashing in heads, controlling the enemy, negating incoming damage via shouts and consecrations. Stability being our best resource to the team.

But thats me.

boon duration

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Posted by: Brutaly.6257

Brutaly.6257

Start with Hallowed ground, its important that you have stability so you dont get interrupted by cc.

0/5/30/30/5
Hallowed Ground+mb 25s (3)
Purging Flames+mb 25s (6)
Swap to staff
12 stacks from staff (18)
pull all virtues to protect you while channeling and VoJ on the last tick of staffchanneling. (21)
Pull the elite and refresh virtues
Pull VoJ (24) while spamming skill one on staff to get one crit for empowering might (25) and you have 25 stacks on the team for a second or two.

I done this plenty of times in wvw and with boonduration runes you will have time to mess up once or twice.

With boonduration and staff only you will be able to have 20-22 stacks for rather long periods of time.

60% mightduration from runes and you can also get 20% more from food and with 10 points in virtues you have 70% extra. Then 25 stacks for 10-15 seconds on the team isnt even a challange.

(edited by Brutaly.6257)

Regen Build

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Brutaly.6257

Sigil of Blood got a 2 second icd but the users of the wiki imagined that its more like 5 sec

correct, i was a bit unclear, my statement regarding no internal cd was ment to be about omnomberry pie/ghost.

And its not 5 s. The reason why people find it to be longer then expected is that with 50% crit chance only every, roughly, 15% hit grants you life leech if you only use sigils. Stand alone they are rather useless but if you stack them with food they become OP imo.

I actually reported the food as bugged because it cant be intended that they work so well.

Regen Build

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Posted by: Brutaly.6257

Brutaly.6257

with a bit crit rate round about 40% (with maintenance oil) u can use Omnomberry-Ghosts / Pie. That is a much higher heal then the regen from the Mango Pies

edit: omnomberry-ghosts/pies gives 70 precision too

Imo if you want a regen build then this is the first place to look, if you use sigil of blood the life leech on crit seems to stack so you end up with +300 life per crit and they seem to have no internal cooldown which means that aoe from ww/mb give you life leech on every crit in the aoe. This is massive. When i play my ah critbuild in wvw its the norm to gain about 1k health per chain/mb.

With that said i would go for the food above and trait 0/0/30/20/20 and use pre/vit/heal gear with a knights and berserker accessories and soldiers runes.

Doylak isnt as bad as people seem to think. In a knights gear your regen from virtues are about 85 hps and adding 32 more hps is actually a substantial increase. BUT for it to have maximum effect you need to stack toughness in favor of health, the more toughness and the less health you have the more effective the regen becomes. Hence Doylaks have some serious impact on certain builds, in one of my setups (3500 armor and signet of judgement) i have doylaks and they are working much better then i anticipated. In average i have about 1.2 AH proccs per second on that build which makes doylaks correspond to >30% buff of AH.

So what good regen for one setup is lousy for an other, first and foremost its the size of the healthpool and armor that determines whats good.

Stacking Bunker Guardians [Video added]

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Posted by: Brutaly.6257

Brutaly.6257

@ Archer, guardian is good for small groups, but even better for large scale WvW. Guardians have most AoE healing of all classes.

Interesting read in the thread.

One thing i find to be a bit off is this, guardian dont have the best aoe heals in the game. I think this is a general misconception, not saying they dont have great aoe heals but there are other proffessions, ele being one of them, that can do more heal over time and by a huge margin.

And in wvw when bashing the front door i would say a support ranger is even better support for the guys standing closest to the door. At least the few times i played my ranger as suppport i thought the amount of green numbers on the screen was pure magic and my guardian wasnt even close to that.

I play guardian as main but i can do more heals with my ele any day of the week and almost without healpower in gear and accessories.

The only time i guardian can compete is when he uses mighty blow as a waterfield combofinisher but there are other proffessions that can use blastfisshers more often if needed.

Just my imo.

(edited by Brutaly.6257)

[Guide]30 pts in valor gameplay (Hammer)

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Brutaly.6257

Am I missing something, AH only heals yourself, so how would it be good for support? Sorry I am very new to guardians

AH in it self isnt good at support, in fact AH on its own does nothing.

Its when you support that AH gets good and the better you are at supporting your allies the stronger the trait becomes. Basically, the more boons you give to allies the more survivability you get and the more dps you will be able to do.

Error 42:5:7:878:101 unable to login [merged]

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Posted by: Brutaly.6257

Brutaly.6257

error code : 42:5:7:878:101
WvW (Seafarers Rest Elona reach Borderlands EU)
kicked to LA that never loaded.

First time guard here.

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Brutaly.6257

From the father of the build himself bow

Lets not exaggerate, i just took the time to write down what a lot of people already knew.. I bow to them…

First time guard here.

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Brutaly.6257

yeah but AH heals you when you or an ally get a boon from you. Thats why he heals on every crit, the crit gives a boon.

Error 42:5:7:878:101 unable to login [merged]

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Brutaly.6257

delete this one, an other poster beat me to it.

Error 42:5:7:878:101 unable to login [merged]

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Posted by: Brutaly.6257

Brutaly.6257

As the title says, i cant log into the game.

I get to the characterscreen and when i chose a char to play i start to log/load the map but after a while this comes up and the screen goes white.

“The game client is unable to gain access to the log in server at this time. yada yada yada etc
code=42:5:7:878:101”

When i click ok on the errormessage the client restarts.

Anyone else has this issue and is there a quick solution i should know of?

Thx..

"Hold the Line!" vs. "Save Yourselves!"

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Brutaly.6257

According to my experience all shouts remove conditions on you and the ally.

In my guild i am taking the role of a shout support guardian with Pure of Voice. It often happens that i activate Hold the Line! and it doesn’t remove that single condition on me or my comrades.

Weird, i always get the condition removals to work but the boons are very random and not according to the conversion table.

What i sometimes have issues with is detecting it in wvw, it isnt easy to push the button it at the right time so they dont just get reapplied instantly.

Easiest way to check this out is to go to or and find mobs that apply conditions and test it 20 times in a row. It always work for me there.

(edited by Brutaly.6257)

"Hold the Line!" vs. "Save Yourselves!"

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Brutaly.6257

According to my experience all shouts remove conditions on you and the ally.

Its only the conversion that works on some/certain/occasionally conditions.

The main thing with pure of voice isnt the conversion, its the conditionremoval on your team.

Just Hit Lv.80...

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Brutaly.6257

Seems like you are looking for a pve/dps build and if so then i would advice you to check out the valor line.

That one adds both dps (crit damage) and toughness and if going for a dps build you absolutely need some sort of survivability and the traits, not just the points, gives you that.

Just a remark regarding zeal, unless you go for spirit weapons more then 10 points in that line is a waste of space. Investing in other lines and getting more and better utility/survivability is much better and after that you compensate with gear and trinkets.

Its also a bit tough to give advice if you dont tell us what weapon and utility you use and what your role is supposed to be.

Regardless of your choice of weapon i think you might want to take a peak at the sticky that handles altruistic gameplay and also the sticky, beginners guide.

Last, i get a feeling that you trait to get the stats you want and imo that is the worst you can do. You trait for utility/style of gameplay and after that you gear for damage/survivability. In other proffessions, like my warrior, you can actually trait for stats and get it to work really well but the guardians trait lines isnt desgined that way.

If you still want to keep that build then i would go for gear with as low toughness as possible and the reason for that is that toughness seems to be one of the parameters that generate aggro. I would also go for only ranged which increases your margin of error. So Berserkers and scepter and focus would be my choice.

New Age : Help your team, help yourself

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Brutaly.6257

If its a wvw build then the amount of conditionremovals are to few imo. Sure you have them in sacred ground and virtue of resolve but imo those are on lengthy cooldown and if you want to be melee 100% you need to max survivability.

The same reasoning for choice of armor, soldiers runes in knight sgive you higher mitigation, more heals and more conditionremovers thru shouts. The lower health is in practice higher on knights, then soldiers, in your current setup.

I would go for purity instead of extra toughness and i would also use healing signet which give you more conditionremovers and make you able to stay in for longer periods of time and dodge (heal allys) more which have better tradeoff when it comes to healing power the healing breeze. Our dodge is our best “healingskill”.

This would also make it possible to make consecrations last longer, shorter cd and being ranged and still have better conditionremovers.

Which in return would make it possible to use powerincreasing food and 100 more precision and 10% more crit damage food. Which would make your current setup on par dps wise with soldiers gear, better condition removers per minute but with a lower healthpool.

Bowl of Curry Butternut Squash Soup and Superior Sharpening Stone would be my choice of food.

If you use life leech on crity sigils i would go for omnomberry pie, that is one op thing tbh.

Btw if you want to stack might, hammer+1h isnt the best of choices but i assume you allready know that. I would either go scepter+1h sword or scepter+gs.

Empowering might is a great support/survivability tool though. But with a 1 sec cd you get no more then 3 stacks.

If its for pve, i have no doubts what so ever and it works fine but if i could only choose one set of armor i would go for knights. Those are just a match made in heaven for a AH guardian and they can do pretty much everything in the game.

(edited by Brutaly.6257)

Someone Please Help....

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Posted by: Brutaly.6257

Brutaly.6257

or hammer/gs and 0/15/30/20/5 if you go for full knights and do only pve. Then you just need superior aria and empowering might from honor, 2h mastery isnt neccessary. Tpo that with life leech sigil on crit and omnomberry pie and master maintenance oil.

Then you have nice dps as well and can tank. One of my favourite builds in pve.

Use mace/shield and staff if you want to have heals for the team and hammer/gs if you want support/dps.

Btw empowering might isnt mandatory either, you can switch for larger or longer lasting symbols also.

Have fun

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: Brutaly.6257

Brutaly.6257

may seem a silly question, but have you been sticking with AH this entire though as the staple for all your builds?

No i try different builds every gamesession, own inventions but also what people advocate on these forums. But tbh i havent found any 2 hand option to be as valid as AH as long its support/dps for wvw you want to play and i havent found anything as valid in dungeons either.

Imo they should merge monks focus and AH and place them lower, as meta they are forcing us to spend almost a majority of our points in one tree which narrows down the number of possible builds. If they were placed lower it would open up for more valid builds imo.

note to new Guardians "you are not a healer"

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Posted by: Brutaly.6257

Brutaly.6257

Except AH is not support. It’s a selfish survivability trait, y other trait. That makes them broken. Just because you like it doesn’t make it ok.

Then i think you missed the point with the trait, AH alone does nothing and if you are bad at supporting your allies then AH brings you little to nothing, hence the nerf to vigorous precision was justified which infact was a selfish trait unless tons of heal power so you could heal on roll.

The better you support the more you gain from it, imo this is the opposite of a selfish survivability trait. Infact the guardian should have more stuff like this but ofc in other lines, a couple of traits similar to AH in zeal would be more then welcome. The more boons you give allies the more power you gain would be really nice.

Monks focus on the other hand is more of a selfish trait and can infact be played exlusively for your own benefit and its also much better for sologameplay then AH.

AH/EM is fine, the main issue is that the other lines offers very poor endtraits. And i would grab 2h mastery any day of the week over EM if i played a x/x/30/20/x build. But thats me.

Suggestion: Virtue of Determination

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Posted by: Brutaly.6257

Brutaly.6257

sorry i changed that to swiftness but i seem to missed pressing the button, now the post is correct.

Quickness isnt OP, its the duration that makes it OP.

Quickness is way too overpowered. Having a virtue granting it (not even blocking a utility slot) would need to come with a huge drawback.

We all ready got that drawback, lousy ranged options. Anet clearly stated that we should be a “boon” proffession and as such we should by default have access to to most boons by default.

Regarding swiftness, just compare to our melee comrade, the warrior, we are talking about almost perma fury AND swiftness with 0 investment in traits. At least 100% uptime in any fight in open world combat in wvw.

I cant see that 10s swiftness with 30 sec cd, by default, is OP on the boonsoldier of the game.

As of now we are forced to use staff by default if we dont want to be gimp when it comes to mobility. Anyone that played extensively in wvw with 1h sword and scepter can verify that, even if we have retreat on the skill bar.

(edited by Brutaly.6257)

Suggestion: Virtue of Determination

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Posted by: Brutaly.6257

Brutaly.6257

The drawback is that if you activate it for the team then you loose the 15%. Excellent idea imo.

Add x sec fury or quickness to allies if you traited inspired virtue. We lack fury/quickness and this would be a great way to add one of those.

Anet should really read this one, well thought thru and “simple” and we should have had (feedback given during early beta) 4 virtues to begin with.

It would put guardians into the fastest moving class in game, and the only class that moves quicker than standard (shared by everyone else) by default.

Well we are the class that can share boons by default when it comes to the other virtues so why not a fourth virtue that adds swiftness. Atm we are forced to use staff in wvw (or the most useless shout of them all) just to move around in wvw. This pretty much makes a one hand, offenisve, build moot.

This change would open up for more builds and more setups that would be valid.

(edited by Brutaly.6257)

Can't anyone respect a duel?

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Brutaly.6257

Stop dueling in wvw, you occopy one spot from a guy who actually wants to play the game.

This old chestnut. This came up again and again in DAoC and WAR.

Short version: no.

Long version: Hell no.

Subtitles for the hard of thinking: NO.

Zen buddhist answer: Yes and no. Without the yes.

James Bond answer: Doctor No.

Beastie Boys answer: No sleep til… NO

Kim Kardashian answer: No. Oooh that much money. Ok yes. But I want the media rights. I can’t? Ok NO.

Morse code answer: DASH DOT DASH DASH DASH
kittenManchu answer: No. Also, you just drank poisoned tea Mr. Smith. fiendish laughter

Peter Jackson answer: Part 1: “N”, Christmas 2013 Part 2: “O” and Christmas 2014 Part 3: “!”

Apple answer: We’ve copyrighted duelling, so NO.

Best one this week. I wonder if OP or anyone else miss the point. LoL

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: Brutaly.6257

Brutaly.6257

@Akamon
I have both full exotic armor and rare jewelry and two exotic rings (claw of howling king) with vit/pre/heal on them.

The fact is when i change role on the battlefield i mainly switch gear since i have different secondary effect in the runes. In pre/vit/heal i use monk and water, in my pov/vit/tough i use 5*ranger and some random precision rune and in my berserker and knights i use soldiers runes.

The thing i change last are my accessories which i have the above mentioned and full knights and berserker accessories and also a couple of vit/pov/tough from wvw.

And then you add in add in 3 weapons with different sigils/stats except hammer which i have 5 of. So i can actually tailor my gear for every occasion now. The different sigils in my weapons compensate some what for the “loss” of stats i get when i change gear. For instance i run with bloodlust with pre/vit/heal to compensate for the lack of attack.

(edited by Brutaly.6257)

Can't anyone respect a duel?

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Posted by: Brutaly.6257

Brutaly.6257

Why cant people respect that there is a war going on?

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: Brutaly.6257

Brutaly.6257

@Akamon
Yeah i have those and i also tested a lot of other stuff like different AH builds and as soon as my workload in rl goes down i will make an update of the OP.

Short answer regarding magi accessories is they are really nice and absolutely worth it if your into a more healer centric build. A really nice combination in zergs is sigil of bloodlust for dps and max crit and stacking vigor with my warrior friend and dodgeheal the team every 5th second while doing respectable damage with a 0/0/30/20/20 build or 0/0/30/30/10.

I never go full pre/vit/heal setup though, it turns us into a heal bot and i think that is a waste of space in wvw but thats is more of a personal preference since i like to max the output and a full healer/pre/vit isnt maxing the output.

Vizunah Square/Seafarer's Rest/Elona Reach

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Posted by: Brutaly.6257

Brutaly.6257

Nice job during the nightshift Elona! Really some great players you had out there and fun fights.

See you again after work.

Combo Effects and AH

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Posted by: Brutaly.6257

Brutaly.6257

I know for sure AH proccs if you trigger a combofield that you placed yourself. Hallowed ground heals for 3*AH (3 might) when you trigger it with mighty blow and SoP heals for 1*AH, 1 retalition.

If you have friends in the field they all give you heals for each boon you trigger.

I assume it works the same with other people combofields but tbh i never paid attention to that and just taken it for granted.

The cool thing with hallowed ground is that it heals for 1AH per ally each second. Trait master of consecrations and place it in the center of a zergclash and its probably one of our best skills. Add in 3*rune of water and 3*monk, 20 points in virtues for more uptime and ranged placement of consecration and 20% more uptime on boons (total of 70%) from food and you can stack stability on your team like nothing else in the game.

[Guide]30 pts in valor gameplay (Hammer)

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Brutaly.6257

Thanks Brutal for the build and the greatly useful animation skipping

I am using Full Knight Armor with Full set of Rune of Soldier, Knight & Zerker Jewel
My build For PvE WvW is 0/5/30/30/5 and have 2 questions
http://gw2skills.net/editor/?fUAQNAS7dlUgyC33xIEfIFRuAbBYPwI8741DK6QGC;TMArPGWsFB

Currently I am using a 3 Shout Build (HTL, SYG, SY/Retreat) since I have Rune of Soldier there will be 2 condition removal for a shout
but after reading some post here I am thinking of changing into a 2 Shout Build
May use SoJ (or any other recommendation?) instead to be more tanky
For sPvP i will choose SY, Judge Int., SoJ but for seems not suitable for PvE/WvW?

  1. SYG has some overlap with SoJ (for Ret Boons), but I need a stun breaker… while HTL and SY sometimes are bugged with Pure of Voice… What would you suggest for the 2 shouts?

and for Sigil, I am using Hammer / Scepter+Focus (Sigil of Fire / Sigil of Energy+Ice)

  1. Is Sigil of ice good? Since I have high Cri Rate and I was thinking to chill foe so i can keep my distance and use smite, or should I change to Sigil of Battle to be more reliable? Thanks

SYG is mandatory in every pvp centric build imo. In wvw i also thing wall of reflection is mandatory.

The third spot i use different ones from time to time. SOJ, retreat and judges intervention. It all depends on situation tbh.

Those sigils are really nice and the ice sigil is an excellent choice, if your comfortable playing with those then by all means do it. I use ice in my tpvp build and it works nice.

Instead of pure of voice use soldiers runes and superior aria, 2h mastery and empowering might or battle presence in a vit/pre/heal build.

Vizunah Square/Seafarer's Rest/Elona Reach

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Brutaly.6257

Ps : last attempt to make it clear
- 24/7 : It’s the same for everyone > Fair (even if u are being beaten real bad)
- Coverage : Not the same for everyone FR/DE/ES limited by the language> Unfair

What you express is a subjective opinion and more of a dislike of the current ruleset.

- No 24/7 isnt the same for everyone, one demographic example, the average age of a scandinavian gamer is higher then a central eurpopean gamer, hence more have families and jobs that requires at least 5 hours of sleep. This is imo the main reason why FS got so bad, FS had great eveningtime players and about 0 player for nightcapping and daytime gameplay. Hence making it impossible to take back whats was lost at night versus servers with a lower average age. Thats not fair! But i accepted that and later on my guild (wvw centric) adjusted to that imbalance.

Its not fair with 24/7 coverage either since the rewards increase with the less players you have. That is not fair to the daytime players, hence FS just dropped the ball, the ones that kicked kitten durign daytime got nothing in return.

- And yes, having a NA guild, even though in minority on SFR nighcapping team, is an imbalance and its not fair. Just like it was back on VS (i played there) which had NA players in their night capping team vs FS.

When will people stop kittening about this, wvw is supposed to be unbalanced and unfair.

Instead of complaining about NA why not start a thread where you challange the entire ruleset and especially the rewards for nightcapping. Its there the main issue is, that so few players can grant extremely high rewards for the server.

Once again, its your personal opinion and the only time something is truly unfair is when someone has an advantage no one else can obtain, this isnt the case with night capping or coverage time, all can obtain it, the question is who has the energy to do it.

(edited by Brutaly.6257)

Vizunah Square/Seafarer's Rest/Elona Reach

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Brutaly.6257

@Brutaly: You totally miss the point. Not one is whining about night-capping.

But:
!!! WvW on servers declared as EU for EU-player only !!!!

Should there really be a need for world-wide servers (I doubt),
ANet should make a third World-Wide WvW Ranking. and block all non-EU players from entering WvW on servers declared as EU. But if there is no need for world-wide servers in world-wide ranking, NA-players should be blocked in EU and EU_players should be blocked in NA, and only the handful players from somewhere else are free to choose.

NA-Players should play on NA, and no one cares if they do night-, morning, day- evening- or whatever capping there. It is just that EU-server do not want to fight against people that have their prime-time at 3-5am.

You miss the point. They havent declared eu servers for eu only, its in fact the opposite.

Arenanet has clearly stated that that you can chose on what server to play on and as a EU guy i can, and its encouraged, play on a us server, which i do on my second account.

The only issue with this system is that the rewards should be in relation to the number of players earnign the reward, but thats an issue with nightcapping all together.

There is nothing wrong with us, aussies, south east asians, russians or any other part of the world that dont share eu time zones, to play on eu servers.

I welcome them and they add complexity, i chose to fight that complexity in wvw, some fights it in the forums.

VS ofc defended their nightcapping strategy and claimed it to be a part of the game. Totally justified imo

Now we are in the same situation and SFR seems to have a very good night capping team and now people. from VS, suddenly think its unfair.

Yes because nightscaping by EU players =/= Nightscaping on local time of ladder by NA players in primetime.

Well i had my two accounts on VS and FS when the game unofficially launched and stating that VS only had EU guys night capping is just pure bs.

It doesnt matter, i had no issues with nightcapping back then and i have no issues now either. it doesnt matter if its EU or NA, its a part of the game.

Now we are in the same situation and SFR seems to have a very good night capping team and now people. from VS, suddenly think its unfair.

This is kind of laughable, its the exact same shiat. The only difference is that SFR got even better time zone coverage then VS had back in the day.

Its very clear that arenanet want this to be a valid setup, other wise they wouldnt allow NA/RU players on EU servers.

Even if arenanet want this to be doesn’t mean it’s fair …

Fair!
Nightcapping isnt fair to begin with, getting huge rewards for a really meager effort isnt fair either.

Back in the day the main argument was from VS that war isnt fair, and i agreed back then and i also think the argument is valid now.

In short suck it up and get into the game so we can have some great fights.

Nightcapping isnt fair
NA supremacy isnt fair
A small zerg versus a big zerg isnt fair
1 versus 2 isnt fair
Playing a thief isnt fair

Suck it up.

(edited by Brutaly.6257)

Name 3 "easy" improvements for WvW

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Posted by: Brutaly.6257

Brutaly.6257

1. Mobile artillery. In short siegeweapons that can move around on the battlefield, ofc slower then running but movable. This would/could increase diversity immensly.

2. Remove looting, if you play the game as a melee you will miss out on a huge chunk of badges. badges should be autamatcally rewarded, why not thru some sort of daily achivement system.

3. Add one or two more spawnpoints on a couple of maps, some maps “offers” a great deal of running. An alternative to this could be that some professions has a spawnpoint as their eliteskill. So basically set up a temporary spawnpoint.

Ofc i would like to see culling fixed first but thats not a easy thing to do.