alright, so Sharadsun and I have been discussing ways to improve the warrior in gw2 (mainly for pvp) but not so that it’s op at all. For example, Mending (originally an enchantment/boon) in gw1 gave you health regen when it was up. Now, in gw2, it just heals you and cures 2 conditions (not so bad.)But it should heal, remove X conditions over time and grant regen. but many players, including myself have been complaining that warriors have weak heals. When I look at it, we have a pretty big heal and a semi-decent heal (healing signet doesnt really count.) Mending is pretty good, but it’s outmatched by ele’s Ether Renewl. The guardians’ heals are pretty good, but the CD is a bit longer, however they have at least 4 extra healing utilities :P Thieves have ridiculous healing accessibility. They can hop into stealth, remove conditions, regen health and extra initiative, get healed whenever they use init. and maybe heal on venom skills use. but thieves are generally glassier and they make up for it with their stealth abilities… Ranger, mesmer, engi im not gonna bother ranting about. I think everyone knows about what goes on with them :P
What i’m getting at IS not how warriors need more healing. It just looks like we’re notting getting healed much because of our larger health pool compared to other classes.
Many people have offered their “insight” on warrior, and I’d like to offer some of my ideas/improvements toward warrior as well.
1: Adrenal Health – either increase the amount of health we gain based on the adrenaline stage, decrease the heal time (because 360hp every 3.5secs is practically nothing), or make it so we gain X health on our next attack based on the adrenaline stage. (and no, im not saying that we gain health on each hit based on adrenaline. We’d gain health on the last strike of adrenaline of every stage. Make sense? :P)
2: Change the Mighty Defenses trait. We already have HUGE access to might that we don’t need anymore of it. Every other class except thief and warrior has at least 1 Protection skill, either from a weapon or a utility. Mighty Defenses should have something to do with a Protection boon, OR gain X amount of toughness based on how many times we block for a duration…
3. Shield Stance needs to be changed at some point. Shield “stance” not only the title of it needs to be changed, but it needs to have at least 1 other function, because I hardly see warriors using shields unless they’re running some sort of CC or hybrid build…etc
And I really like the posts on the Warrior Sustainability Ideas thread
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