Showing Posts For CMstorm.8679:

Troll S/F Bunker/Dodge Build?

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

I’ve just been thinking about this in the last few minutes so it’s not final, and I was wondering if someone would theorycraft/add some suggestions.

The basic concept is that you’re running a sigil of energy, scepter/focus, with 30 in Arcana. Renewing Stamina, Vigorous Scepter, and Arcane Energy are the central traits.

Arcane wave, blast, and shield as utilities; each one recovers 25% endurance on use. High vigor uptime from renewing stamina and phoenix. Obsidian flesh as an invuln along with arcane shield when needed. Earth 4 and air 4 to deal with projectiles. Two blinds via air 3 and earth 3.

After testing this on NPCs, the amount of endurance you regen overall is pretty insane. However, I’m not sure where to invest the last 40 points. Without dodge roll in water, I feel like the healing power isn’t as necessary, yet the vitality would help.

Edit: Ironically it would seem that 0/30/0/10/30 would be the best for this build; 30 in air for the extra precision needed to crit for the vigor uptime from renewing stamina, along with zephyr’s focus and tempest defense. I guess I’d go with Dolyak for the runes..

hahah, i brought up the exact same build about a month ago

Which Class and Build...

in Players Helping Players

Posted by: CMstorm.8679

CMstorm.8679

Which class/build has the best access to a Confusion and Retaliation build? mesmer?

Introducing new class: MEATSHIELD!!!!

in Suggestions

Posted by: CMstorm.8679

CMstorm.8679

thief uselessness? what is this?

Introducing new class: MEATSHIELD!!!!

in Suggestions

Posted by: CMstorm.8679

CMstorm.8679

The MeatShield class is a brutally overprotective profession that quickly rushes to the aid of allies and takes in all incoming damage sources when an ally is close to death and also is able to take the heat off of nearby allies, making themselves the focus target of the enemy, giving allies a break to heal up and return to battle.

The Meatshield wears incredibly tough and durable armor, slowing their overall movement. However, they can leap to their allies in an instant from a huge distance and when an ally becomes low on health, the Meatshield can sacrifice a percentage of their health to heal an ally for how much they sacrificed.
As a last result, the meatshield can fully sacrifice themselves to fully heal an ally or distribute that percentage between 5 other allies.

like??

Why Am I Losing 1on1 ?

in Warrior

Posted by: CMstorm.8679

CMstorm.8679

builds and skills play a little part in who is determined winner of a duel, but it really relies on player skill and experience. You can’t just be handed “The Ultimate build” by a pro looking to help someone and says “Here is the best build in the world. It’s scary good!” and expect to be #1, though everyone likes the spotlight and be able to have their shining moment, you gotta work with the build. Know the pro’s and con’s about it. Figure out a rotation or 2 so you don’t get predicted as easily and countered to the floor.

you are very wrong here, builds are deciding factor in most of roaming fights
1. fight against an condition build using meladru runes , and lemongras soup or without any of those
2. use an support build warrior with 3 banners -4 / ptv set, against 1 thief or warrior then fight against him with an balanced / bersek set.
3. try to fight against an player with 5 stacks of applied fortitude, 5 of guard leech, 25 of bloodlust, doulbe food buff, without using any of those:)
Is exactly like “Rock-paper-scissors” every build has an counter build . And an skilled player might lose against an newbie that got an counter build for him

yeah…except for the 2nd one, you’re giving up slots for basically nothing. If you are a “bunker warrior” you only need Compassionate Banner if running regen banners. you do not need 3 or all 4. that is the dumbest thing I’ve ever heard, no offense. I mean, if you are running banners, then practically the whole point of warrior support is using Inspiring Banners.

Most of the time, if you want to 1v1 in WvW, you will see a lot of ppl with 25 bloodlust, food buffs, fortitude, guard leech, etc. But that doesn’t mean you can’t go and get those buffs too…Builds do play a part in roaming duels, but you have to be smart about your build. You can’t just run around and say “hurr durr i gotz me fancy fancy spirit-ranger build. don’t bother fighting, noob. gf” or something like that.
Builds are like 30% and player skill would be about 70% imo. But I would say, at the very most, that it comes down to 40%build 60%skill…

Fear and stability...

in Suggestions

Posted by: CMstorm.8679

CMstorm.8679

Should fear be made into a Crowd Control effect? because that’s what it says on stability: immune to any control effects – daze, stun, launch, sink, float, knockback, knockdown, fear.

I kinda think it’s a little bs if you get stability corrupted and are feared as a result by it.

Beating sPvP stun warriors

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

http://gw2skills.net/editor/?fEAQJAodhMmibsR3gjEAUBBFHgw4BIiQS9wMA-ToAg2CuIuRdj7GzNybs3M6YuA

http://youtu.be/gysAUPrILo8
http://youtu.be/Zu-JkC6Zhoc

Notables:
- Fire shields and Signet of Fire allows you to maintain burning outside of Fire Attune and keep the warrior burning through Cleansing Ire.
- Perma protection can be achieved through spamming all signets and the weapon skill auras on CD, but in reality is not constantly needed since you have other countermeasures.
- Due to above point, will out-last power-based build.
- Signet of Air isn’t that bad, 24 CD stunbreak makes it the with the lowest CD SB in game.

Observed Weaknesses:
- Not as much dodges as regular ele bunkers.
- No heal on demand from 15 Water and 30 Arcana
- Due to high toughness and perma-protection you won’t need it the above when fighting power-based builds since the Soothing Mist, Regen from water attune/dwayna and Signet of Resto’s Active+Passive will easily outheal and damage taken but:
- Condi builds. Condi Engis and Condi Rangers are less of an issue due to Swirling Winds but Condi Necroes and Condi mesmers counters this build hard. And you certainly won’t outlast a Condi warrior. The Ice Elemental’s 6570 HP can help you alot against condis in general.

In closing, the Rock Solid 0/0/20/20/30 approach better for bunkering be you clerics or shaman, but this is the only build that I’ve played around with that could kill a warrior. It also makes back-stab thieves a walk in the park but SD thieves are the real threat in sPvP anyway. Again nice for hot-joins, even the standard bunker build can’t handle the condis of this meta so this is far from viable outside of 1v1ing the builds it was made to counter.

I wish Eles were more one-build-fits-all like it used to be instead of having to build so specifically for what you want to kill and suck at everything else… so much for versatility >.>

Wow, that first vid was simply orange but really that looked too easy

Beating sPvP stun warriors

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Posted by: CMstorm.8679

CMstorm.8679

Stun warriors hate FGS. Also i found it more efficient not to bother with stun warriors. Then again im pure wvw and no jack about spvp.

One does not simply ignore warriors in circle wars.

What circle?

The capture points.

How to beat stun warriors before they even react.

There’s a 20% chance that the warrior isn’t absolutely terrible and block/dodges as he sees the earthquake animation though. Or you simply suffer from critfail/Warrior is using Defy Pain and not Spiked Armor and then you’d have to hope that Updraft/Phoenix lands.

Plus I prefer s/f for not getting pew pewed on by rangers/engies.

omg…that insta kill

Beating sPvP stun warriors

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

Has anyone tried sigil of doom instead of energy/battle?

It’s what I use for this build. Generally all other bunkers use it to kill other bunkers, only ele is pigeonholed to sigil of battle/energy due to low damage/necessity to dodge.

no vids
espected to see some show off, of how good it was with that title :/

Heres some footage
Most warriors are like this: http://youtu.be/gysAUPrILo8
Hence we see why baddies claim warriors don’t need a nerf since they don’t actually use the meta warrior builds. This once lacked Cleansing Ire.

vs decent meta warrior: http://youtu.be/Zu-JkC6Zhoc
Yawn-fest. Lag started kicking as you can see at 19 seconds in so I couldn’t play that well. Would’ve been faster if Aegis/blocks weren’t always up by the time gale/signet of fire finally responded etc.

I can’t record and beat the top-dog warriors at the same time or I’d just eat every stun.

I loved that 2nd vid. that was pretty intense. gj!

Elemetalist bad? :(

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Posted by: CMstorm.8679

CMstorm.8679

Elementalist might be able to top that using Bolt to the Heart, Ember’s Might/Burning Rage, Stone Splinters, Shard of Ice+Piercing Shards lightning flash +arcane wave or churning earth with a brutal zerker build.

"kitten"

in Guild Wars 2 Discussion

Posted by: CMstorm.8679

CMstorm.8679

wow i was nowhere even close fml hahaha. but whenever i’m in game, people would occasionally say kitten

"kitten"

in Guild Wars 2 Discussion

Posted by: CMstorm.8679

CMstorm.8679

I feel extremely dumb asking this, but what exactly do people mean when they say “kitten” or kittening etc… when I hear it, I think “no-skill spam” or pug…am i close? lolz

Group Perma-fireshield for PvE...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

oh and p.s…

(MAKE OBSIDIAN FLESH AS AURA!!!!!! ITS NOT OP AT ALL! It’ll be THE BALANCE we elementalists are looking for! vote O.F. aura!!!!)

Group Perma-fireshield for PvE...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

there needs to be a poison shield, a dark shield (applying only blind,) there should be a torment shield, a reflect/retaliation shield, blade shield, there should be a meat-shield ftw! sacrifice your teammate to use them as a shield to absorb all incoming damage XD

Group Perma-fireshield for PvE...

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Posted by: CMstorm.8679

CMstorm.8679

Or you can have 2 more outside else with Lightning hammer+ conjurer constantly spamming 1 when chaos shield starts to run low/if an etheral field is still up.

Group Perma-fireshield for PvE...

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Posted by: CMstorm.8679

CMstorm.8679

Just think for a moment

What would you do if 5 eles all with permanent dazing shield (And a mesmer with null field because >stability) came at you? What would you even do?

Add some staff mesmers with null field and/or feedback… o_O you got eles with magnetic grasp +leap and comet Blast…combine those 2 and you got 7 seconds of chaos armor and you got a squad of chaos armor ele’s running around

Group Perma-fireshield for PvE...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

I agree with Sabull a bit, but i’d kind of want to stay away from 30 arcane for a while and @ mjharrison, i never said anything about burning stacking intensity lol. But I’m not talking about full signet utilities, if each person had like 2 or 3 signets TOPS. (2 would be fine) and maybe ran superior runes of the fire, or maybe sup runes of earth instead…i dunno, i just like auras alot now, i dunno why.

say every1 ran d/f and 2 signets, easy fire shield sustain… if som1 dies, res them with arcane resurrection in water. every1 gets 7 secs of frost aura…so on and so forth. But is it so crazy to think this?

Looking for fast Life Force regen/DS build

in Necromancer

Posted by: CMstorm.8679

CMstorm.8679

dang

Why Am I Losing 1on1 ?

in Warrior

Posted by: CMstorm.8679

CMstorm.8679

builds and skills play a little part in who is determined winner of a duel, but it really relies on player skill and experience. You can’t just be handed “The Ultimate build” by a pro looking to help someone and says “Here is the best build in the world. It’s scary good!” and expect to be #1, though everyone likes the spotlight and be able to have their shining moment, you gotta work with the build. Know the pro’s and con’s about it. Figure out a rotation or 2 so you don’t get predicted as easily and countered to the floor.

Warrior’s cannot have it all: Movement, Defense, Offense, Survival, you get the point.
But the main things about warriors are their high health pool and the amount of stability they have access to.
I always ran Balanced Stance+Last Stand and maybe sometimes i’d bring dolyak signet<3 also Berserker Stance and Signet of Stamina work well together.
For the most part, I’ve always enjoyed being a stability tank, cuz that’s the main purpose of a warrior. If you don’t bring stability, you better hope you have some other stun breakers or be amazing at dodges or interrupts or else you’re gonna get ragdolled all over. There is a ton of good warrior builds, but i’m focused more on the defensive side than offensive and that can be good or bad, depending on the situation given. But i’m more of a pvp’er, but I have been in wvwvw a bit and it is scary seeing the ridiculousness that some people can pull off. Idk what else to say, but don’t go all out glass or anything like that. Have some health and toughness at least and pve/wvw warriors are almost unstoppable (not invincible…) but I’m sure a majority of them run lemongrass, dogged march, melandru or hoelbrak runes, making them like 98% more resistant to slowing conditions…

Looking for fast Life Force regen/DS build

in Necromancer

Posted by: CMstorm.8679

CMstorm.8679

Did focus #4 recently get a life force buff? anyway thats kinda cool.
So, I think the best weapon sets for a DS/upkeep life-force would be D/Wh A/F right?

traits im looking at are 30 in SOul reaping (ii, iv, vi) I want spectral mastery for Spectral armor and the 50% hp proc too. I like unyielding blast and Vital Persistence is a definite yes. Though i might want to swap out U.B. for Near to Death….thoughts?

20 in blood magic (i, vii) vampric master just for blood fiend. (using minion master trait in DM too)
then i’m using reapers might, cuz, u know…or I can use Spiteful talisman, which i should use instead cuz it’s better overall. But might is nice for DS…anwyay…

utilities are of course Summon Blood Fiend, Flesh Wurm, Shadow Fiend, Spectral armor, and Lichform (or flesh golem)
I’m using FW and SF for life-force. I’m debating whether or not to use Shadow Fiend or Spectral Grasp. Grasp has more life force gain, but Shadow Fiend with minion master traited is on 24sec cd. Looking at Haunt is on a 20 sec CD

suggestions?

Need a Juggernaut PvE build

in Necromancer

Posted by: CMstorm.8679

CMstorm.8679

maybe death shroud necro??? or mm…

Grandmaster Trait Idea: Adrenal Recovery

in Warrior

Posted by: CMstorm.8679

CMstorm.8679

Daecollo, you’re idea, as usual, is HORRIBLY overpowered.

I understand you’re very opinionated, but I’ll try once more to explain WHY I think you should change your post style…

Your CONCEPTS are not bad. Some are even good! For example, I myself was suggesting we link adrenaline gain to healing capability, way back before they just buffed our #6 button.

And I really liked the idea you had where we change Greatsword #4 from a Throw-Cripple, to a Pull effect that reels in a single target with a chain.

But your ability to balance numbers is horrendous!
No, really, its trash!

Health per strike: 114 (0.02)?

Leave that sort of line out of your future posts. Seriously. I get the feeling you’ll have a lot more positive feedback if you post slightly vaguer ideas, IE lacking your brand of mathematical balance.

Furthermore, you fail to understand how certain interactions can be abused.

For example, if it heals per strike gained, does using zerker stance, or fury sig, suddenly proc 30 adrenal heals? Does the furious trait (x3 adren on crit) suddenly triple its effectiveness? Does swapping weapons every 5 seconds grant a x5 heal?

By now Daecollo, you must have noticed a pattern, many of your idea threads have people calling your ideas OP and putting them down, yes? Thats how you can limit that.
Dont try to work the numbers unless you’re a math balance expert(pro-tip: You’re NOT).
Try to consider how the traits may cross-interact and produce OP side effects.

Dand wins!

Why Am I Losing 1on1 ?

in Warrior

Posted by: CMstorm.8679

CMstorm.8679

Hello guys,

Im having (semi-hard) time fighting theif, nercro,elem,
Im not saying Im a noob, I kill alot of people, but im not ‘owning’ them.

I would say im always 1K:2D kill ratio, I don’t know why

I tried all weapons and skills, i just don’t get why im not winning 1on1 with others

I kinda sound ridiculous but, really, i play to pwn.
______________________________________
here is the problem, In my opinion other class has:

thief : MEGA DAMAGE + INFINITE INVISIBILITY
necromancer: MEGA HEALS, HP
elementalist: MEGA HEALS, MEGA DAMAGE
________________________________________

Build:
20/20/20/0/10

Utilities:
Endure pain, Throw bolas,Frenzy

Here is My Stats:DS, GS,S/S
http://imageshack.us/photo/my-images/62/btud.jpg/
http://imageshack.us/photo/my-images/15/o9gz.jpg/
http://imageshack.us/photo/my-images/33/5c32.jpg/

I just want to hear your side of opnion

I think your problem is that you look silly. jk
Something to keep in mind when dueling or any fight: You will get pressured to use your utilities as soon as possible, and those are pretty helpful and you will want to need them at times when you’re like "oh shiz, I could use endure pain or berserker stance right or something right about now, but it’s on cooldown "

Main problem vs majority of necros is the condit spam. You try to pressure them without using your bigger utilities if you can so they crack and are put on CD. that’s when you strike. It can be hard to judge when they’re on CD, but for the most part i think you’ll know when you stop taking butt loads of conditions…

Thieves are tricky. I dunno how to pwn thieves with warrior yet, though the closest i’ve been is puggin it with kittencrack and kittenblades. I’d be lucky to land skullcrack…so yeah…keep workin on thieves and you’ll find something.

You might be able to burst an elem down fast if you’re using destruction of the empowered and maybe empowered, that is if you wait for all dem boons to pop up, all you gotta do is land an immob or stun when/if they don’t have a regen up and follow up with eviscerate or any heavy hit.

The main point of any duel is be patient and don’t waste your CD’s at the beginning of the fight. Time your attacks and strikes, and know when to dodge.
Just as a general tip. that’s about some of what i can offer so far.

Group Perma-fireshield for PvE...

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Posted by: CMstorm.8679

CMstorm.8679

Well thats about perma prot, fury and swiftness but….not sure what else is charming about it.

that’s exactly what I mean about an auramancer group. I chose fireshield, because it has the most accessibility for elementalists. Perma Protection would be a little hard, but it can be done. swiftness and fury is pretty much 100% guarantee with the build. But with perm fireshield, realistically you might be able to maintain like 7-15 stacks of might in any mob… so, yeah

Group Perma-fireshield for PvE...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

with an auramancer group running D/F or at least 2-3 ppl running that and 2 others with staff, would it be effective to run an auramancer group mainly fire shield with powerful aura? Im talking about for medium-heavy PvE and not so much WvW cuz ive heard that it’s not quite as effective…
But you could maintain fire shield 24/7 if every1 did run D/F auras.

Ele minor traits rework...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

closest to that is soothing disruption or renewing stamina :P or just spam Arc Lightning with Zephyrs Focus. there’s your auto vigor button

Worst thing that's been said to you in PvP!

in PvP

Posted by: CMstorm.8679

CMstorm.8679

Got called a “British cigarette” for using a cow finisher.

Eh?? Someone called you a “salmon and trout”?!!!

Oh…you mean the 3 letter word…my bad!

lol

Worst thing that's been said to you in PvP!

in PvP

Posted by: CMstorm.8679

CMstorm.8679

why kittens? just why?! haha

Stop the threads about buffing the Ele

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

hmm…elementalist…jack of all trades. 14/14/14/14/14 staff and run all divinity/celestial gear? G.o.e.H , G.o.e.P, arcane shield, cleansing fire and Glyph of Elementals. cant get much better than that

Ele minor traits rework...

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Posted by: CMstorm.8679

CMstorm.8679

alrighty then

Ele minor traits rework...

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Posted by: CMstorm.8679

CMstorm.8679

Idt they have internal cooldowns, but still that really wouldn’t do a whole lot.

When your...

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Posted by: CMstorm.8679

CMstorm.8679

I’m still doing massive damage even without full berserker gear.

You’re doing what you mistakenly believe is massive damage. Meanwhile, I’m Hurr Durr Blading my way through life 60,000 damage at a time.

MY EYES!! DX

When your...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

I’m still doing massive damage even without full berserker gear.

You’re doing what you mistakenly believe is massive damage. Meanwhile, I’m Hurr Durr Blading my way through life 60,000 damage at a time.

MY EYES!!!! DX

Ele minor traits rework...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

Electric Discharge is just Lightning Strike, which is a pretty great skill, so it’s fine.

Soothing Mist is okay, your proposal would do nothing for anyone other than conjure eles, and no one would take a major trait for a Flame Barrier effect that heals a bit.

I think Sunspot would be better off as direct damage just a bit lower than Electric Discharge, but Burning’s fine, too.

No on the immobilize for Earthen Blast, that just seems too strong. You could increase the Crippled duration to 5 or 6 seconds and it would be kinda nice for mainhand dagger eles (maybe).

Arcane Precision is terrible, especially because it has the same effect as other minor and major traits. It should be replaced entirely.

right, but though electric discharge is like lightning strike, the damage from discharge is hardly noticeable.

Maybe my idea for soothing mist is a bit over the top, but it could use a buff, considering that you only get it when you’re in water attunement

Ele minor traits rework...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

mainly the master/grandmaster trait lines with Sunspot, Electric Discharge, Earthen Blast, Soothing mist, burning rage, weak spot, enduring damage, bountiful power, arcane precision.

The attunement swap effects do so little. Sunspot, Discharge and Earthen Blast all do about 200 damage or under. Healing ripple heals somewhere around 1.3k. It shouldn’t get a ridiculous buff, but maybe somewhere around a 500 point increase would be nice.

Sunspot, Discharge and Earthen Blast gotta do more damage and include more effects.
Sunspot: inflict fire damage at your location and burn nearby foes for 3.5 seconds

Electric Discharge: strike your target with a devastating bolt of lightning and inflict 2 stacks of vulnerability and weakness (5 sec) when attuning to Air. (Strike nearby foes with chain lightning if there’s more than one foe nearby.)

Earthen Blast: Damage and cripple foes (5 sec.) When cripple wears off, foes are immobilized for 2 seconds.
Enduring damage is pretty good where it’s at.

I’m not gonna say anything about bountiful power when the Ranger’s Bountiful Hunter trait gives them a 5% damage increase when they or their pet have a boon… >_<

Arcane precision is almost pointless. You have a 7.5% to inflict a condition on critical hit. (though there’s no cd, it’s still a low as hell chance.) It should be buffed up a ton, or removed tbh :/ Then I dunno bout weak spot…maybe leave as is? then burning rage is fine as is.

Then theres soothing mist…it’s very weak where it’s currently at.
how bout something like:
Soothing Mist: You regenerate health and remove 1 condition every 10 seconds while attuned to water. then i was thinking of it being in the master traitline or grandmaster line to have an effect like Flame Barrier, except you’d have a 20% chance to be healed a small amount when you’re attacked in water attunement

Soothing Mist: You regenerate health and remove 1 condition every 10 seconds while attuned to water and you have a 20% chance to be healed a small amount when you’re attacked in water attunement.

Need help with build idea diversity...plz

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

Tons of top ele builds involve something like x/x/x/20/30 or x/x/x/30/30 or x/30/x/x/x and that’s nice because it has good healing/defensive capabilities and fast attunement swaps, but i’m looking for something else…something new-ish. I just want something else that not every other elementalist uses constantly rotating between all 4 attunements.

Im looking at either d/f or d/d for pve and my damage spec would be water… so far my current setup is 0/10/20/20/20 traits im using are: quick glyphs, signet mastery, stone splinters, shard of ice, piercing shards, arcane mastery, elemental attunement.

hell, maybe s/f instead, cuz scepter water attunement puts out more dps than dagger does…but I do like vapor blade cuz it does usually hit twice…but on the other hand, Shatterstone is quite nice with aquamancers alacrity and it has a long duration… either dagger mainhand for faster cast time or scepter for more dps, though i’d have to reapply shatterstone every so often.

http://gw2skills.net/editor/?fEAQJArdhImIbxR2wjEAEFtkyQBIdIKURRRMzA-jAgUAQsMC-e

that’s what I got so far. Obviously it is incomplete, though I need some suggestions to it, like what gear I should use with it, etc.
I guess it’s kind of a vulnerability spiker build I guess…I like the Piercing Shards trait. That just looks like fun. (I might go with scepter, cuz it offers more survivability than dagger does)

I’m all ears to suggestions. And yes, this build has no stun breakers(yet.) It’s a work-in-progress.
I’ve rolled just about every other ele build there is out there, and want to see if I can come up with some decent custom-spiker vulnerability stacker (like mesmer/guardian )

Engineer Redo please

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Posted by: CMstorm.8679

CMstorm.8679

lol… find a new build, or roll another char, bud. Anet isn’t going to just redo a class just for you, no matter how bad you want it :P Everyone else seems to do well with engineer in and out of pvp.

sPvP - Ideas to "Shave" the Current Warrior

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Posted by: CMstorm.8679

CMstorm.8679

wow…you know not every warrior is OP, cuz that’s exactly what it sounds like most of you are saying here. Warrior’s get eaten alive by condi’s. Even if they bring Berserker Stance, warriors either just get kited, or ignored and usually end up chasing someone just so they save their burst and not waste it during berserker’s stance.

Adrenal Health needs no nerf at all. we get 360 health every 3 seconds, assuming we don’t use any adrenaline… I can understand healing signet getting toned down a bit, but ever since it was buffed, lots of people have been using it. It was just about useless before. The only thing I saw it being used for was 5signet burst builds :P
And if signet of stamina only removed like 2-3 conditions, then wtf. What else is there for condition cleanse aside from mending? mending is an okay condi cleanse…but not really. It’s okay with restorative strength, but the heal amount is still pretty low.
Healing Surge needs no nerf at all, not even the cooldown.

It’s not entirely the builds that are “OP” but it all comes down to player skill/strategy vs classes. You can’t just hope that because you have a good build means that you’re going win every single time…

whats good for mesmer? (in general)

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Posted by: CMstorm.8679

CMstorm.8679

oh and btw, is there really any difference between Clones, Illusions, and Phantasms aside from appearance? would illusionary defense and compounding power only affect you depending on your active illusions? not clones or phantasms?

whats good for mesmer? (in general)

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Posted by: CMstorm.8679

CMstorm.8679

I know this is a really, really broad question, but I was just wondering about the class, cuz i’ve only played it once, gave up, went on to warrior…

I’ve seen some mesmers who can really bring their A-game and some who are still learning the ropes
I might be looking into making a dedicated mesmer sometime in the future and would like some info from any one on what to aim for. (yeah, it’s all build dependent and stuff)

I know that mesmers can apply brutal amounts of vulnerability and confusion and are typically known for outstanding shatter-builds/burst builds etc.

What I want to know, is it worth it to put the points into Harmonious Mantras, Restorative Illusions, Mantra Mastery and Restorative mantras for a healing-burst spec?

Also, I bet a lot of mesmers use Signet Mastery with Signet of Illusions and Illusionary Invigoration, which must be insanely beautiful at times XD

Say i’d want to make a pve mesmer who kinda does a bit of everything, but mainly specializes in shatter/condi stack. What build should i use for that and how many clones/illusions can I have up at the same time? I’ve seen about 10+ clones and illusions from 1 mesmer burst.

Necrotic Traversal range...

in Necromancer

Posted by: CMstorm.8679

CMstorm.8679

not being able to teleport onto a ledge that you can jump onto is just dumb

Death Shroud traits.

in Necromancer

Posted by: CMstorm.8679

CMstorm.8679

Deathly Perception is amazing if you’re geared for raw damage. I’m running a tanky hybrid build now and focus pretty heavily on flashing into DS for the “on DS” effects plus maybe a dark path . Aside from very specific AoE situations I like Foot in the Grave better. The quicker I’m out of DS the quicker I can get back in (100% DS crit chance vs my 60% out of DS w/ Fury using a dagger- not too far off) and it means saving life force for any potential ugly situations.

But is is fun to slot Deathly Perception, pop BiP, Well of Suffering, and DS into a Life Transfer…

true

Wouldn't it be great...

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

wouldnt it be great to have stuff like this?

http://wiki.guildwars.com/wiki/Kinetic_Armor
http://wiki.guildwars.com/wiki/Stoneflesh_Aura
http://wiki.guildwars.com/wiki/Ward_Against_Melee

i’d kill to have wards in gw2 and replace them with the conjured weapons, or just keep conjured weapons and hope for a good buff.
http://wiki.guildwars.com/wiki/Lava_Arrows

how about a new elementalist elite? http://wiki.guildwars.com/wiki/Elemental_Lord
maybe it would be a transform skill… jus sayin

Suggestions!

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Posted by: CMstorm.8679

CMstorm.8679

Death Shroud traits.

in Necromancer

Posted by: CMstorm.8679

CMstorm.8679

So…there are traits that benefit death shroud in every single trait line. a bit crazy right?! you’d have to go 20/10/20/20/30 (actually, to get ALL the death shroud traits, the soul reaping line would need 4 more major trait slots, making it a total of 140 trait points required for full-out death shroud) which of course you can’t… but here’s all the death shroud traits(major) anyway

Reaper’s Might, Spiteful Spirit, Weakening Shroud, Shrouded Removal, Death Shiver, Transfusion, Deathly invigoration, Vital Persistence, Path of Midnight, Speed of Shadows, Unyielding Blast, Near to Death, Foot in the Grave, Deathly Perception.

The only problem is deciding which traits to use for a death shroud build if you really want to.
- You can rule out Deathly Invigoration (currently is useless…might be helpful in pve if you’re under 80…i haven’t really tested that :P )
- Retaliation is nice, but there’s not enough of it for DS. Spiteful Spirit ruled out.
- Necro generally has some strong condition removals depending on the build…but i don’t think it works well for death shroud, so we can rule out Shrouded Removal.

At this point, there’s Reaper’s Might, Unyielding Blast, Death Shiver, maybe Transfusion but it’s a little lackluster in the healing aspect. ( I know it doesn’t scale with healing power, but does it get a boost from Bloodthirst/siphon traits/sigils/runes?)

lets say runes of superior vampirism, bloodthirst(vampiric,) and sigil of leeching all affected it. You are getting dps’d like crazy, so you swap weapons (get leeching effect) you use consume conditions (or any of the other 2 heals) for the vampirism rune’s forth effect, hop into Death Shroud, which is low on life force, and you hit Life Transfer (+transfusion) you run out of life force, but the skill still ticks. If all those bonuses DID stack with each other, you’d be getting a 20k heal just from Life Transfer…i hardly doubt it. There would be so much QQ about it…
But I think you can get about a 5k heal out of it with runes of vampirism and sigil of leeching but i don’t think the heal amount from those 2 stacks on every pulse, just the beginning.

LOL totally got sidetracked there, srys.

- Vital Persistence is always nice to have, idk about Path of Midnight (maybe rule out)
- Speed of Shadows is okay with signet of locust, even though speed buffs don’t stack past 33%. (undecided)
- I’d still take Near to Death, even with a 30%faster c.d. reduct from 50%
- Foot in the Grave is kinda useful with Near to Death, though you really can’t have one without the other for effectiveness.
- Rule out Weakening Shroud, unless hopping in the middle of a mob and linking life xfer+tainted shackles

- gotta love Unyielding Blast with reaper’s might
- death shiver (applied vulnerability instantly when you enter death shroud. (possibly a keep)
- last but not least, Deathly Perception. it’s a phenomenal trait for necro while in DS, and it wrecks if going zerker or assassin gear pve/wvw. It gets a few effects from crits: Barbed Precision, Target the Weak, Blood to Power, and other effects from food/runes/sigils. (that’s what I would go for if rolling DS necro in pve or something.)

Necrotic Traversal range...

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Posted by: CMstorm.8679

CMstorm.8679

though flesh warm isn’t such a typical minion for mm build or whatever you wanna use, but Necrotic Traversal is such an amazing skill.
It’s an instant teleport out of combat, it’s a stun breaker for one, grants life force on use, and it’s a blast finisher.
The only problem with the skill is the range. Mainly for pvp, if you summon the wurm, you really can’t go so far with it tbh. It’d be slightly more situational if the range were increased to something like 1500 or 1800 at the very most. Though you can almost jump across half the map with spectral walk+necrotic traversal if running spectral attunement and spectral mastery. (and maybe minion master…)

Combine Warrior traits...

in Warrior

Posted by: CMstorm.8679

CMstorm.8679

I wouldnt mind if Reckless Dodge were to be changed to a knockdown when you dodge roll…but when you dodge roll, you’d get inflicted with weakness and vulnerability for a short time.

Combine Warrior traits...

in Warrior

Posted by: CMstorm.8679

CMstorm.8679

Alright, lets just take a second and look at where warriors would be if they had some identical traits combined…

Stances – Sure-footed+Last Stand+Defy Pain+vigorous focus (stances last 25%longer, grant vigor on use, activate balanced stance when cc’d, and gain endure pain at 25%hp)

Adrenaline gain – Inspiring Shouts+Thrill of the kill+Short Temper+Cleansing Ire+Berserker’s Might (shouts grant adrenaline, kills grant adrenaline, gain 1 strike of adrenaline everytime you are blocked and 3stax of might for 5 secs, gain adrenaline when hit and remove conditions for every bar of adrenaline spent, gain 2strikes of adrenaline every 3 secs in combat)

Banners – Powerful Banner+Inspiring Banners+Inspiring Battle Standard (banners do damage when summoned, recharge 20% faster and have larger radius and grant regen to allies)

Crits on adrenaline – Furious+Sharpened Axes+Axe Mastery (critical hits grant triple adrenaline, crits with axes grant extra adrenaline and axe skills recharge 20% faster, crit damage with axe is increased 10%)

Shouts – Vigorous Shouts+Shrug it off+Lung Capacity (shouts heal and Shake it Off activates once every 30 secs. shouts recharge 20% faster)

Longbow – Stronger Bowstrings+Burning Arrows (longbow range increased and damage increased by 10% vs burning targets. Longbow skills recharge 20% faster)

Physical – Physical training+Distracting Strikes (physical utilities do 100% more damage, recharge 20% faster and inflict 4 stacks of confusion for 8 seconds if you interrupt a foe)

Survival – Restorative Strength+Dogged March (using a healing skill removes cripple, chill, immobilize, and weakness. Cripple, chill and immobilize durations are reduced and you gain 4 seconds of regen every time you are affected by one of those conditions (10 sec cool down))

Empower/damage boosts – Empower allies+Empowered+Destruction of the Empowered+Furious Reaction+Furious Speed+Spiked Armor
(allies gain 150 power and you do 2% more damage for every unique boon on you. (you gain 10s of swiftness(15sec CD) when you crit and you gain fury+vigor for 10s(30sec CD) when you take 10% or more damage of your max health in a single strike. You inflict an extra 3%more damage for every boon on target foe.)

Mace – Sundering Mace+Cull the weak (you do 15% more damage vs weakened targets. Mace skills recharge 20% faster)

Vengeance – Sweet Revenge+Vigorous Return+Great Fortitude (100% chance to rally when you kill a foe while in vengeance and when you rally, your endurance is increased by 100% and your health 25%)

Shield – Shield Master+Mighty Defenses+Missile Deflection (using a shield gives you 90 toughness and shield skills recharge 20% faster. You reflect projectiles and you gain 1 stack of might every time you block.)

Movement – Warrior’s Sprint+MObile Strikes+Leg Specialist (you run 25%faster wielding melee weapons and using movement skills break immobilize. You immobilize a target for 1 second when you cripple a target with a skill(5sec cd)

Weapon Swap – Versatile Rage+Fast Hands+Versatile POwer (you gain 5 strikes of adrenaline every time you swap weapons (5sec cd) and you also swap weapons 5 secs faster, and gain might for 10 secs on weapon swap))

Revival – Determined revival+Fast Healer+Revivers Might (gain 5 extra toughness per level during revival and you revive 10% faster. Reviving an ally grants nearby allies might for 10 seconds)

Burst skills – Burst mastery+Building Momentum+Critical Burst(burst skills do 10% more damage, have a 10% higher crit chance and cost less adrenaline. when you use a burst skill, you regain endurance.)

Critical Hits – Precise Strikes+Attack of Opportunity+Deep Cuts+Rending Strikes+unsuspecting foe (33%chance to cause bleeding and vulnerability on target with crits. Bleeds last 50% longer and you have +50% more crit chance vs stunned foes)

Last chance+Desperate power (You gain quickness for 4 seconds when you hit a foe under 25% health and you deal 20% more damage when you’re under 50% health)

Signet mastery+Deep strike (signets recharge 20% faster and you gain 40 precision for each unused signet equipped)

Honestly now…would this be a bit over the top ? But what if all other classes’ traits were combined too? or would there just be too many balance problems again?

When/if for gw2 expansion or new zones?

in Guild Wars 2 Discussion

Posted by: CMstorm.8679

CMstorm.8679

We will get zones without an Expansion, we already got 2 and 1/4, southsun cove, the labyrinth cliffs and the Crown Pavillion.

Even though there’s not much to do in southsun cove, its design is pretty awesome and detailed, the labyrinth cliffs were decent and will return.
You can see the Crown pavillion as an area too and we are getting a new dungeon path with the next update, you could also see that as a new area.

southsun was alright, but karka
labyrinthine cliffs were really cool and i liked it a bunch. hope it does come back.
Then there’s crown pavilion. essentially zerg-farm arena. it was good for loot and leveling though.

Is this a new skill?

in Elementalist

Posted by: CMstorm.8679

CMstorm.8679

looks like she’s beginning the cast of the new Tsunami spell

You wish. But it is instead the new spell “Soft Water Droplets”.

maybe it could be the new ultimate ele skill “Drown.” – it applies 25 torment on cast and knocks down your target +apply 5 stacks of vulnerability every time they use a movement skill. insta-cast insta-cooldown o_O