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Where's the ignore button?

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Posted by: Caeledh.5437

Caeledh.5437

There’s an option in-game to put someone on an ignore list. It’s a standard feature on nearly every forum. But I can’t seem to find it here. Am I not looking in the right place?

Current State of PVE Combat

in Guild Wars 2: Heart of Thorns

Posted by: Caeledh.5437

Caeledh.5437

How is gw version of taunt related to trinity?

Tanks taunt. Tanks are part of trinity design. GW2 is introducing taunts.

You cannot taunt a single boss.

http://wiki.guildwars2.com/wiki/Forced_Engagement

Launch a chain at your target. When the chain connects with a foe, it slows and taunts them.

New non-skin loot?

in Guild Wars 2: Heart of Thorns

Posted by: Caeledh.5437

Caeledh.5437

I think having more options in one’s wardrobe is always a good thing. The difficulty though is that tastes vary widely.

For myself, I think the best armours in the game are the Sylvari racial ones. Some of the Arbor dungeon ones are ok too. And I really love the gem shop magitech medium armor skin. The crafted exotic heavy draconic (?) set is nice too.

But honestly I think most of the rest range from mediocre to dreadful. To me it looks like it’s been styled for the Asian market. That makes good business sense and I don’t mind it being in the game at all, but I’d never wear it. So there’s no incentive for me to get most of the game’s gear. As a general rule, the higher up it goes the uglier it gets. Legendary weapons are the prime example.

That’s one of the advantages of the mastery system. It’s not taste-specific.

But I agree it kind of sucks that loot is just fodder, not just for the tp but for salvage. It’s truly bizarre but nothing excites me half as much at the moment as getting level 80’ish green and blue cloth armour, cos that means a chance at silk.

Commando class.

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Posted by: Caeledh.5437

Caeledh.5437

I reckon the commando will be the engineer specialisation tbh. After all, we did end up getting the bobblehead laboratory item after so many players (including myself) wanted it from April Fools.

I like it. That’s better than most of the most suggested names for the engineer spec I’ve seen. And it could fit what little we’ve seen of them.

The cursor. Do something about it.

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Posted by: Caeledh.5437

Caeledh.5437

I’m kind of relieved to read this. I thought it was just me.

It’s not a problem all the time but sometimes I lose it too and end up waving my mouse around desperately trying to find it.

Current State of PVE Combat

in Guild Wars 2: Heart of Thorns

Posted by: Caeledh.5437

Caeledh.5437

Where’s HoT in this thread?

That’s actually the million dollar question – is HoT going to do anything to address these issues? Which is being asked because in anti-trinity GW2 HoT is introducing taunts.

That has a lot of people wondering what other changes HoT might introduce on this front.

Current State of PVE Combat

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Posted by: Caeledh.5437

Caeledh.5437

Actually no, if you look at the math you’ll see how it doesn’t really scale much at all with the plus to healing on many classes

It does. The problem is you’re not looking at the whole picture.

This is regen’s healing power scaling.

130 + (0.125 * Healing Power) per second

Yes, .125 is very low in comparison to some abilities which scale up to at least 1.0 (could be some with higher). But what you’re not taking into consideration is those other abilities don’t fire off every single second. Most of them have cooldowns well in excess of 10 seconds.

Over a 10 second period regeneration does 1300 healing + 1.25 * Healing Power.

Do the same conversion (based on cooldown) for any other healing ability in the game and you see regen’s scales quite well with healing power.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

Caeledh I’m sorry, that you never really got to talk about your point because of the troll trolling in a sea of trolls. Anyone who plays knows that most of the runs are zerk runs.
http://wiki.guildwars2.com/wiki/User:Qiff/the_zerg_meta
Its not like it isn’t well documented and seen permeating all throughout the game try not to argue a moot point, makes you seem like a thoughtless kitten .

I appreciate the sympathy I tried to bring it back to the point where I could, but yeah…

It’s a real shame the forum doesn’t have an ignore option.

Yes, it’s a brilliant idea to get multiple sets of gear, especially ascended.

I honestly think that’s a big part of the current problem. Ascended gear is not quick or easy to acquire. Especially not with the silk cost. I’m overflowing with all the other components but at best I can scrounge up enough silk every 3 days for one silk weaving thread. Need 25 for a full set so that’s 3 months per set.

Even putting aside other players imposing gear requirements on groups, I personally like to do my best in anything I try so in groups I would always stick to builds I have ascended gear for.

And I reckon that’s one reason why we haven’t seen ArenaNet even try to address the zerk issue. While zerk is the most viable set, everyone who has an ascended zerk set (i.e. most of their long-term players) essentially has all the best gear in the game. The moment that changes they would need to start the ascended materials grind again.

It’s a delicate situation.

HoT Elementalist new weapon?!?

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Posted by: Caeledh.5437

Caeledh.5437

Nothing official. There’s apparently a brief glimpse of a character in the promo vid which some think may be an elementalist with a (1h) sword. But that’s all so far.

Prof. Specs... What are you looking for?

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Posted by: Caeledh.5437

Caeledh.5437

That would mean something, if perhaps, the pets were worth a ****.

They are. Haven’t you got a ranger?

They’re amazing tanks. At level the bear has 50k + health. Quite a few encounters become much easier with them. And the other pets F2 abilities can be very handy. I’m particularly fond of the river drake. That lightning breath is a very decent aoe and even better against just two opponents (common enough) because it bounces back and forth between them.

…hard to imagine even with your made-up scenario, that it would be considered an abuse…

You’re quite the aggressive little munchkin aren’t you? It’s not a “made-up scenario”. It’s a hypothetical. And a logical one at that which aptly demonstrates how being able to stow your pet while in combat could be abused.

And it would absolutely be abuse – avoiding pet death and the extra 40 second cooldown that would normally incur.

Do you even have a ranger?

We all know you know I do because in a post you responded to in this thread I specifically said I did and that I found the auto pet resummoning on taking falling damage quite annoying while doing jumping puzzles.

And like I said, he’s level 80.

I’m sorry, I didn’t know if you knew what brainstorming was, so I just felt that I should explain it to you.

Love the condescension, really. Very charming.

Seriously, you’ve repeatedly grossly misrepresented what I said – which was only that based on the promo vid it seems like druids will still have animal pets.

Do you truly believe it was wrong of me to point that out in the manner I did? Not, to be clear, the manner you’ve tried to make out I did. But in the actual manner I did.

No more Sylvari in HoT?

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Posted by: Caeledh.5437

Caeledh.5437

I kind of like the idea of the Sylvari becoming unplayable to all but those already with characters created for a while.

That would seriously suck for anyone wanting to make a Sylvari revenant.

Current State of PVE Combat

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Posted by: Caeledh.5437

Caeledh.5437

Yeah well, I don’t want anything under my smoke/dark/fire fields ;p

For shame! Light and water fields are mega amazeballs. Water gives healing and light can give retaliation and condition removal.

And why is that a bad thing? Allowing people with any stats to Support well makes Support even better.

It’s not objectively bad. GW2 removing roles like they did was an interesting experiment if nothing else.

But lack of roles is a commonly cited reason for players not sticking with the game. The world, story, etc. are fun but combat is very one dimensional. It’s all about DPS.

Many players have a preference for one of the roles GW2 doesn’t support. For them the game has significantly less long term appeal. Maybe good enough to buy and play through the story content but that’s all.

Blindfolds are Removable

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Posted by: Caeledh.5437

Caeledh.5437

So after being one of the first common players in the world to experience HoT… Your main reveal is that the toggleable headpiece is toggleable.

My mind has been blown.

Ok, it’s not earth shattering news. I’m sure most of assumed that to be the case. But even all those press vids didn’t really reveal anything new about revenants. Everything they saw we’d already seen in the articles and POI vid.

Isn’t there a race (Miraluka?) in SWTOR which has blindfolds which can’t be removed? Some – especially those less familiar with GW2 – might have been concerned it’d be a similar deal for revenants.

Commando class.

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Posted by: Caeledh.5437

Caeledh.5437

I don’t think Sylvari actually wear underwear. There’s just some underwear-like leafy growth in their nether regions.

So technically that’s entire commando race.

Alternating Specializations

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Posted by: Caeledh.5437

Caeledh.5437

Only thing I can add is that the GW2 wiki and various articles specifically say that rangers can learn to become druids in the new Heart of Maguuma zone. So it definitely won’t just be a window popping up saying gratz or visiting a random trainer.

Just my guess, but I would expect some kind of story mission attached to it. Especially since as it currently stands, flesh and blood druids don’t exist amongst the playable races. So there’s bound to be some explanation for their return.

Revenant - Stealth

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Posted by: Caeledh.5437

Caeledh.5437

How do you know rev have no blast finishers ? DO you know the entire list of utils/weapon skills of the profession ?

Oh wait! Baseless speculation…..

For starters he said do, not don’t. And yes we all know for a fact they have blast finishers. Detailed information on abilities 3 weapons and 2 legends were revealed about a week ago. All of this information has been entered into the GW2 wiki.

Revenant - Stealth

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Posted by: Caeledh.5437

Caeledh.5437

right the torch skill and elite forgot about that, hardly see people use that

FYI it’s them plus two utilities (decoy and veil). They’re stealthed right up the wazoo.

No more Sylvari in HoT?

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Posted by: Caeledh.5437

Caeledh.5437

I honestly dont see why people would be confused since the Sylvari has had an evil side all along….

If that’s directed at me I’m not unaware. It is different though. Up until recently bad Sylvari were viewed as the aberration from the norm but now we know it’s the other way around.

That’s potentially quite shocking. It wouldn’t bother me personally. If I learned that I was adopted and both my parents were serial killers I wouldn’t care. I’m me and who they are / were doesn’t change that.

But it’s the kind of news which could really shake up a lot of people and I wouldn’t be surprised to see Sylvari players getting the option to explore their dark roots in the expansion.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

@fantasticg Everything you say is nonsense. Arguing with nonsense is… nonsensical. Not going to bother any more.

What you’re saying is obviously wrong to anyone who knows the game even remotely well.

Prof. Specs... What are you looking for?

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Posted by: Caeledh.5437

Caeledh.5437

Nope. There’s no opprotunity for abuse for pet swapping. We don’t know what would happen if a pet was near death while in combat and you stow it because that has never been an option. Because the pet swapping button has it’s own 20 CD (if not traited) if you swap in combat and nearly 1 CD if not in combat.. but since taking fall damage puts you in combat you cannot stow the pet until you’re out of combat again. It also doesn’t matter if it’s on passive/active because the second the Ranger gets into combat the pet comes out no matter passive/active setting.

Obviously there’s not currently any opportunity for abuse because you can’t do it but think about it if there was.

20 second cooldown for pet swap increases to 60 if you let that pet die.

Your pet is about to die. You can’t save it any other way (pet swap is on cooldown, all heals on cooldown, can’t get it to return to you in time etc.) so you stow it.

You pull it out again as soon it’s safe and heal it. Also don’t forget pets spawn right next you, not where you last despawned them. So the mere act of stowing and unstowing is effectively a teleport which could get a pet out of danger.

The only thing that prevents those potential abuses is the inability to stow them while in combat.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

I didn’t address the crafting materials because like your other claims based on your own preception, and not actual data, that proves nothing.

The cost of crafting materials isn’t a “perception”. There is hard data. Open the exchange. Look in the wiki. Visit one of the websites which tracks material costs.

All it means is that the crafting materials for crafting zerk items is higher.

So you admit it’s not a perception? It is a fact? That’s something at least.

Correlation does not mean causation.

Honestly not trying to be mean here but you’ve badly misused this form of argument. Correlation – which is a specific statistical test – isn’t even a part of this discussion so couldn’t have been used to misinterpret causation.

I’ll give you an example.

Someone collects data on ice cream sales at the beach. They do some statistical tests and find a positive correlation with drownings, i.e. the more ice creams sold on any given day the more likely it is someone drowns.

The error of inferring causation from correlation would be to conclude that ice creams cause drowning. The unmeasured factor of course would be temperature. The hotter it is the more people you would have visiting the beach. That would contribute to both higher ice cream sales and more drownings.

Have you looked to see whatelse is required by those materials to craft? Perhaps that’s what driving up the cost? Of course you haven’t.

Have you? Since you’re trying to argue against it have you looked and can provide even a single alternate cause of the higher cost? You haven’t and you can’t.

The obviously reasonable conclusion – especially when taken in consideration with other facts like the immense popularity of zerker dungeon runs, the lower viability of condition damage and GW2’s lack of support for roles in combat – is these materials are more expensive because more people wear zerker gear.

Prof. Specs... What are you looking for?

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Posted by: Caeledh.5437

Caeledh.5437

Oh… ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…. That does not work while in combat… Or take fall damage… We’ve been asking for perma-stow for so long!

That fall damage thing annoys me so much when I’m trying to do jumping puzzles. Didn’t realise you can’t stow them while in combat though. Maybe that’s to prevent abuse. Like if you’re pet’s about to die and pet swap is still on cooldown, they don’t people stowing a pet just to avoid it dieing and incurring it’s back-to-life cooldown.

I thought the whole point of brain storming was to come up with ideas without discounting any one of them.

Dude, seriously, get a grip.

All I did was point out something which seems – and I specifically used that word, not “fact” or anything else like that which you’ve tried to shove in my mouth – to indicate Druids will have animal pets.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

So, you have the statical data from Anet that states for FACT that the “vast majority” of players wear zerk gear? No? Then I guess you don’t know this for a fact you are just guessing.

I notice you didn’t question the pricing of zerk crafting mats. Because that is an easily verifiable fact for anyone.

Do you understand the incredibly basic notion of supply and demand? Things people want more cost more? Zerk crafting mats are more expensive than others because more people wear that gear.

Oh dear.

So you have the statistical data from Anet that states for FACT that that the “vast majority” of dungeon runs are done by players using zerker gear/builds? No? Then I guess you don’t this for a fact you are just guessing.

No I’m not just guessing. I play the game. I run dungeons. At any given time in the lfg tool the vast majority of dungeon runs are listed as zerk runs. Even the ones not listed as such usually are too – which is easy enough to tell by the way mobs melt under a zerker onslaught.

Anyone else who runs dungeons would know the same. And I’m positive ArenaNet has those statistics. Not that they’re likely to share them.

What is fact is that there are multiple threads on the first page of this forum complaining about there being one set of optimal stats for PVE. All gear/builds are viable. There is simply no content that anyone is locked out of because of gear/builds.

Ooops – you left out roles! Which GW2 doesn’t really support and which is the focus of this thread. And has been of many others. Maybe you forgot them because GW2 doesn’t really have them.

General PvE is easy enough that you can get away with anything. But some gear and builds have significant disadvantages in any kind of group content. Just because something is minimally functional doesn’t mean it isn’t broken.

Disappointed with the registration for Beta.

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Posted by: Caeledh.5437

Caeledh.5437

1) Anyone who cares enough to sign up for the newsletter is probably also keen enough to also sign up for beta. Game developers like ANet would know this from experience. By combining them like they have, what they’ve done is streamlined the process.

That’s… not true at all. I know a lot of people who are not willing/don’t have interest in testing the beta, but obviously signed for the newsletter because they want to receive news in first hand – as the majority of the active playerbase. These are two very different crowds; one wants to actively help ANET improve their system and content, the other only wants to experience the expansion before anyone else, probably not even getting in contact with ANET during the whole process.

If you believe that everyone who signs up for beta does so because they want to help the developer, then you’re in la la land.

Many see it as an opportunity for early access. Many see it as a free trial. Many will never log even a single bug report. Anyone keen enough to sign up for the newsletter is probably keen enough to want at least that and would also sign up for the beta.

It’s not even a bad thing. I’m meticulous about bug reporting but even players who don’t actually do provide valuable feedback just from the way they play the game. It’s very easy for developers to collect statistics on literally everything players do and those can be interpreted to see what’s working and what isn’t.

Those statistics are most valuable when the group of players is diverse and representative of your target customer base, i.e. not just GW2 fanatics.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

You say lies but provide no proof to the contrary…

The proof is in the game. It shouldn’t need to be spelled out. These claims are positively ludicrous.

Right now at this very moment there are multiple threads on the first page of this forum complaining about the lack of diversity in GW2’s pve. Zerk this, zerk that. What about poor old condition damage? Make non-DPS roles viable. Etc. etc.

The vast majority of dungeon runs are zerk runs. The vast majority of players wear zerk gear. The most expensive crafting mats are zerk ones. The game design specifically favours DPS and specifically zerk by the way it deals with condition stacking. GW2 explicitly set out to do away with the trinity – as the OP points out – and they succeeded.

These are facts.

Current State of PVE Combat

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Posted by: Caeledh.5437

Caeledh.5437

Regen is a pathetically weak boon, you shouldn’t include it there.

You realise it comes in different intensities, right? When it’s at level 5 (Guardian mace symbol of faith) or 6 (Ranger healing spring) it can do a massive amount of healing.

At level 80 it’s 130 + .125 * healing stat per second per level of intensity.

With a healing stat of 0 that’s 650 for symbol of faith and 780 for healing spring per second. With the right traits and enough boon duration the regen on both can be constant.

At level 1 intensity – which is what most other abilities give – it is a bit weaksauce – and sadly doesn’t stack in intensity. But it’s not a universally weak boon.

Revenant snip from Massively and other stuff

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Posted by: Caeledh.5437

Caeledh.5437

What I find wrong or “off” is that Gw2 has some great game elements, but they were not in the top 10 f2p games last year and gw2 china did not do so spectacular.

I don’t know what top 10 list you’re referring to, but GW2 isn’t even a f2p game. It’s b2p. I bet WoW also wasn’t on the list!

Certainly makes you wonder what the problems are and why this game doesn’t appeal to a broader audience. The only answers I can come up with are the poor profession designs, major combat issues that have been ignored and lack of regular and meaningful balance updates.

I certainly wouldn’t argue that there aren’t problems with the game. But you can’t ignore the fact that it has been one of the THE most financially successful MMOs in recent years with sales figures that make other developers bitter with envy. I’ve seen some practically curse GW2 in their forums.

But offering different profession designs is one aspect they got absolutely right. Not to my tastes it has to be said. One of the reasons I only ever played occasionally until now was I’m the opposite of you and didn’t like the combat for most professions. Love the, story, world and lots of other things but the only prof with combat really to my tastes was thief and I don’t like their theme at all. Engineer and warrior are probably top of the pile for me, for having no / shorter weapon swap cooldown (which I find annoying).

It is smart to offer players variety. That increases the likelihood of any given player being able to enjoy your game. GW2 has been this kind of smart in other ways too, like there being different ways to get materials for ascended crafting. There aren’t many MMOs where you can do that without setting foot in a dungeon (though personally I like them in GW2).

If every profession played exactly the same way then it would appeal to a much narrower audience. That’s obvious and obviously bad.

Watch the revenant demo vids. I haven’t seen anyone say they don’t like the revenant prof mechanics and wish they were like the other 7 cooldown based ones. Rather the opposite. They love it and many others will too.

HoT: What About Group Challenging Content?

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Posted by: Caeledh.5437

Caeledh.5437

We did get some info. The wyvern encounter was talked about, demo’ed etc. to highlight this. They’re creating more interesting and sophisticated open world group content. Not content which just requires everyone to pile on top of a champ and hit every ability as it comes off cooldown.

I didn’t watch all of the most recent demo vids so can’t say for sure but I don’t think they’ve explicitly mentioned instanced content yet and what HoT may have in that department.

No more Sylvari in HoT?

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Posted by: Caeledh.5437

Caeledh.5437

Nothing will happen to player sylvari.

Having revealed their true origins, maybe Sylvari players get to explore that go a little dark side. With only one player faction they couldn’t go completely bad. At least not for good. But they’ve made a big point of revenants being a little bit bad too, channelling whichever legends – including outright evil ones – it takes to get the job done.

So there’s room on our side of the war for a little bit of dark side.

Possibly Sylvari players could get a story choice which involves becoming a bit corrupted. That could include changes to appearance and racial abilities.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

What, because it’s true? Proper dungeon parties build for team synergy, that is the thing ArenaNet wants players to do. Everyone plays more than one role.

Nothing but lies.

Prof. Specs... What are you looking for?

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Posted by: Caeledh.5437

Caeledh.5437

Well we’re just brain storming. Plus, just because there is a pet being seen, doesn’t mean that they can’t come up with a way for players to not have a pet.

This isn’t about what ArenaNet could do. It’s about what they seem to have already done.

I didn’t shoot you down or say shut up or close this thread or go die in a ditch. I just pointed out that it looks like what you want isn’t going to happen.

Plus, and I’m seriously not trying to be mean, but rangers can already choose to not have a pet. They have a “Stow Pet” button. I’m sure druids will have it too

Reav leveling spec from 1-80 (if there one) ?

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Caeledh.5437

It’s not even just the profession we don’t know anything about. ArenaNet may be also addressing the unending zerk-gasm with the expansion. It’s possible that with HoT, lots of different specs for each profession will become more viable.

Revenant Utilities Suggestion

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Posted by: Caeledh.5437

Caeledh.5437

Wasn’t it confirmed at some point that you DON’T get to change anything regarding the legends skills? The arrows are only their to change the order of the utilities, each legend gets 1 heal skill, 3 utilities and 1 elite, and you are locked into those.

Confirmed that this is how it currently works but also that it may change.

Personally I don’t see a need to change it. I wouldn’t hate it if they did but I don’t see a need for it. I see plenty of flexibility in the existing set up. And I think people will see that too when they can actually play one.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

http://wiki.guildwars2.com/wiki/Control
http://wiki.guildwars2.com/wiki/Support
http://wiki.guildwars2.com/wiki/Damage

Guild Wars 2 has always had a soft trinity. Joining pug wannabe speedclear parties is not a good way to judge the effectiveness of it, because those parties are most of the time actually not efficient, as well as using outdated tactics.

Congratulations. That has to be the most outrageous thing I’ve read in these forums.

Prof. Specs... What are you looking for?

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Posted by: Caeledh.5437

Caeledh.5437

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

And judging a book by it’s cover is a bad idea. We saw all of, what, 3 seconds of the Druid… Kind of hard to call it a fact that the Druid profession mechanic is exactly like the Ranger. Then again that’s the optimist in me speaking.

First we’ll deal with the reading comprehension failure. See bolded quotes for the major differences between what I said and what you said I said. Hope it doesn’t need explaining. Please don’t do it again. It’s super rude.

Second, this is not judging a book by its cover – which is making a judgement based purely on appearance rather than substance. Presently the only information we have about this specialisation is it’s name, a comment to the effect they’ll have more plant based attacks and this brief bit of video.

This brief bit of video includes the very thing you say you’d rather not have. Given they’ve said prof mechanics might only change slightly and we can see an animal pet right there on our screens it is in fact reasonable to believe that druids will probably continue to have animal pets.

You’re of course perfectly free to hope or believe otherwise, or anything else you like.

Revenant Armor Unlocked?

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Posted by: Caeledh.5437

Caeledh.5437

If it’s like existing professions, then there’ll be 3 or 4 revenant armor skins (1 each for a certain choice made in character creation). Make a revenant with 1 choice. Unlock skin. Delete. Repeat for other choices. Rvenant armor skins unlocked.

That could be what they meant.

Closed Beta Test Pool

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Posted by: Caeledh.5437

Caeledh.5437

Since they want to test the level 80 zone and a brand new profession, it’s quite possible that each tester will also be given a testing account and will not be using their old account.

That was a press demo though. For that you’d never assume that everyone attending has a game account.

For testing they’d almost certainly allow players to use their existing game account but testing will probably take place on dedicated servers. Maybe they’ll copy existing characters for testers to it. Maybe not. Depends on what kind of feedback they’re after.

No more Sylvari in HoT?

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Posted by: Caeledh.5437

Caeledh.5437

http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/

PCG: One of the big revelations at the end of episode eight was that the Sylvari were from Mordremoth. They’re corruptible. How are you progressing that given that they’re also a playable race?
Colin Johanson: You know, I think that’s a great question that we are looking forward to showing people when they get in and play the game. We don’t want to give away too much of that right now, other than to say that if people don’t have a Sylvari character yet, it’s a great time to make one and have one ready to go for Heart of Thorns. It’s really going to be an interesting experience, and a twist that a lot of players are really excited about what it could mean for the game.
_

I can’t imagine them not allowing new players to make Sylvari characters. For my part, I’d organise a riot to storm the ArenaNet offices if they tried that. I already have one of each prof but am not going to miss out on revenant.

The way I interpret what he said about “being ready” is that there’s going to be something interesting for max level (i.e. HoT content ready) Sylvari characters.

Prof. Specs... What are you looking for?

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Posted by: Caeledh.5437

Caeledh.5437

Example- Druid: I hope they have plant based powers and allow players to discard their pet!

I’d love plant summoning of some kind. Permanent or temporary turrets. Traps. Etc.

Bad news for you on the pet front though, watch the promo. We see a staff wielding druid fire off a thorny attack…. with a white wolf pet at his side. Doesn’t look like any major changes in that department.

The trinity

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Posted by: Caeledh.5437

Caeledh.5437

That quote in the OP is so much bull.

I been waiting two years to get the trinity popping and get away from this DPZzzzz combat system and actually have group roles at reward more than just damage.

I actually like playing support and control more than DPZzzzz

Have to agree. This revising history thing just isn’t on.

Quite apart from they actually said, there’s what they actually did. GW2 definitely doesn’t favour players performing in different roles. It doesn’t even favour players utilitising different kinds of DPS. It’s direct damage or bust.

I’m very glad that they’re rethinking this. It’s one of the few major criticisms I’d make of the game.

Disappointed with the registration for Beta.

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Caeledh.5437

…I’m genuinely concerned about the quality of the feedback you will get in return.

I’m dead keen on getting an invite myself so don’t care for all the competition from people who might not care so much but there are two reasons you’re wrong.

1) Anyone who cares enough to sign up for the newsletter is probably also keen enough to also sign up for beta. Game developers like ANet would know this from experience. By combining them like they have, what they’ve done is streamlined the process.

2) Game developers can go horribly, horribly wrong with being too selective with beta invitations. If they don’t cast a wide enough net – and that includes less interested / keen / fanatic players – then the feedback they receive can be unrepresentative of their potential customer base.

That’s the main reason Funcom went bust with The Secret World. They spent roughly $80 million making a brand new MMO but most of their testers were Age of Conan players. They’re a very niche crowd. Accordingly TSW’s combat ended up being tailored to their very niche tastes. It wasn’t until the later stages of beta when they broadened the testing pool that they started getting lots of negative feedback. But by then it was too late.

So it’s in ArenaNet’s best interests not to just have fanatic GW2 fans in the beta testing pool. They need all sorts.

Why is silk going up in price?

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Posted by: Caeledh.5437

Caeledh.5437

I’ve always thought it perverse that the only way to acquire cloth is from salvaging.

We can harvest plants to eat, but not plants to make clothes. Similarly we can harvest leather from animals but not silk (spiders, grubs etc.).

And yes the cost of silk is getting crazy. I’m not going to buy it. Best I can manage is about enough to do two ecto refinements a week.

email subcription for gw2 HoT still down

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Posted by: Caeledh.5437

Caeledh.5437

Just signed up for the newsletter. Also no confirmation email.

Am I the only one?

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Posted by: Caeledh.5437

Caeledh.5437

They could at least give us the names.

They didn’t reveal all of the profession names at the same time before the game’s launch. They were dribbled out over, I kid you not, 18 months.

http://wiki.guildwars2.com/wiki/Professions_reveal

Revenant snip from Massively and other stuff

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Posted by: Caeledh.5437

Caeledh.5437

Choosing what profession(s) to play should be about personal preference (preferred role(s) and aesthetics), not based on “easy or hard to manage”. These imposed “difficulty levels” are an unnecessary gate to playing certain professions and are particularly detrimental for end game.

I can appreciate that. Personally one reason I never played GW2 as my main game was I could never settle on a profession. I liked the theme of some. Hated their mechanics. Like the mechanics of others. Hated their theme. Until revenant.

If I’d had my way all professions would be like thief and revenant. Kitten you and everyone else who doesn’t like that style of play.

That’s why you’re still wrong and why ArenaNet is rolling in great big dirty piles of money. Smart game design involves catering to as many different tastes as you can.

Revenant snip from Massively and other stuff

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Caeledh.5437

Stop directing responces at OP lol
He copy-pasted an article.
Send e-mails to the author instead.

You are mistaken on all counts lol

The OP copied a snippet – bolded as they pointed out, from the massively article. The rest, which I responded to, was the OP’s own words, ideas, thoughts etc.

computer upgrade

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Posted by: Caeledh.5437

Caeledh.5437

I am interested in what the expansion requirements will be. I would like to understand if it is cpu or video card intensive.

In one of the demo vids (sorry, can’t remember which one) they mentioned it didn’t play as smoothly as they were used to and the FPS was subpar. It could be HoT is more graphically intensive and the recommended specs are going to increase. Or it could just be the expansion hasn’t been fully optimized yet and nothing will change.

Only the devs would really know.

IMO too soon to worry about. When they announce a release date I’m sure they’d say if the recommended specs are increasing.

Do you believe Raids are coming?

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Caeledh.5437

I haven’t seen or heard anything which made me think “raid”.

What we’re definitely getting is more sophisticated open world boss fights which requires more than just everyone piling on top of a champ and just spamming every attack as it comes off cooldown.

Character Slot for Heart of Thorns? [Merged]

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Caeledh.5437

No official word but given ANet’s history of generosity towards players, and their GW1 expansions with a new class including a free character slot, I’d guess yes.

That said I think a lot of players intending to make a revenant have already gone ahead and bought a character slot to make sure they get a name they like.

Specializations in the demo?

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Caeledh.5437

Are specializations gonna be included in the demo?

All of them? Almost certainly not. Going by what ANet did pre game launch, they’ll dribble out info on specs at a more or less even pace between now and expansion release.

One or even a few of them, maybe. I wouldn’t get your hopes up too high but it’s at least possible they’d make some available for a big event like this. Assuming they have specs play ready then that’s the sort of thing which would garner lots of attention and excitement.