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jack of all traits worst at everything.

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

You do know that almost every other profession board thinks the Ele is very OP, right?

Most people who post on the forums get their opinions from the forums. They read “ele OP” for a long time and nobody has told them ele has been brought down, so they simply don’t know.

It’s the same thing with necro right now. Bad players get destroyed and go to the forum, where they see other bad players screaming OP. Now they have their excuse for why they lost (couldn’t be because they’re bad, right?) and join the OP chorus.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

What annoys me the most about Ele

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Rangers have amazing condi removal (the ranger forum is dumb), but their condi removal is HORRIBLE for chasing because in 10s a lot can happen

Well, yeah. Ranger attracted all of the people who were tired of spamming 222222 and just wanted to hit 1 once.

I kid, I kid… mostly.

Warriors, rangers, mesmers, and thieves can still disengage at will. It’s mysteriously not OP for them, but was for ele.

I’ve been wondering about this for months, and I still can’t understand why they are crippling our class this much.

Eles are extremely powerful bunkers and healers. They either had to nerf the bunker or nerf the mobility side.

Would you rather have high mobility but be required to run from fights because you can’t bunker?

It’s one or the other. When eles had both, they were OP…and it showed because everyone and their mom had a d/d bunker ele for WvW.

Its like I said before the May patch, eles are gonna have to learn to play without OP. The tears are still flowing though. I’m kinda surprised at this point.

They needed to move earth’s embrace and soothing disruption to master tier, remove the stun breaker from cleansing fire and make it a full cleanse like signet of stamina, and add basic diminishing returns on healing power. That would have been more than enough to bring cantrip bunkers in line without taking a dump on every other viable ele build in the entire game. Their blindfolded pin the nerf on the ele quest to tame cantrip bunkers hit everything except what really needed to, and they just kept nerfing until the collective weight drove them down.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

What annoys me the most about Ele

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Ranger has tons of condi cleanse, and warrior can be completely invulnerable to movement impairing conditions.

Do you even Wuv Wuv, bro?

Omg, this is gold, please go to the ranger forums and tell them how many condi cleanses they have, they will be up in arms in a matter of seconds, AT BEST they have 4 condis removed every 10seconds, and it’s literally, every 10 seconds they can not make it go sooner unless they want to drop that down to 3 condis a second. In addition their only other condi removals are 1) their healing spring which requires them to be in it 2) their elite that’s on a 240 second CD and 3) Using a brown bear.

And if the warrior is completely invuln to the conditions they’re lacking pretty heavily in damage compared to the other warriors running around there, they still aren’t that big of a deal seeing as how we still have KDs dazes, KBs stuns etc to keep them back.

You even know how to escape bro?

4 conditions every 10 seconds with options for more burst condi removal is among the best sustained condi removal in the game. x x x 30 30 eles get 3 per 12+. Ranger is consistently the hardest class to keep condis on when I’m on my necro. Next is guardian, then ether renewal ele, then lyssa warrior.

It takes very little for a warrior to have good mobility condi removal. Restorative strength, mobile strikes, signet of stamina, shake it off, and dogged march can all be fit into a solid damage build without sacrificing anything major.

I play warrior and I can run down or escape from anyone but a thief.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

What annoys me the most about Ele

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Ranger has tons of condi cleanse, and warrior can be completely invulnerable to movement impairing conditions.

Do you even Wuv Wuv, bro?

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Fastest Class in WvW

in WvW

Posted by: Caffynated.5713

Caffynated.5713

So, what’s the straight line course you’d like to test it by? I’ll happily post a sprint video.

I use the Lion’s Court/fountain end of the bridge leading to Fort Mariner(Starting at the end of where it turns wooden), and pretty much follow the road around to the moa racing gate.

Ele with 15 second RTL + lightning flash could make that run in 1:01
Warrior with S/H + GS + bull’s rush could make it in 0:58
Ele with 40 second RTL + lightning flash could make it in 1:16 (25% longer and had just passed the farshore WP when the old ele would be finished)

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

What annoys me the most about Ele

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

RTL change was to nerf the elementalist’s ability to escape a fight as often as it did, without affecting their ability to chase targets. The old RTL allowed good elementalist players to reset the fights in their favor by engaging/ disengaging every 15/ 20s, which made them nearly immortal.

Warriors, rangers, mesmers, and thieves can still disengage at will. It’s mysteriously not OP for them, but was for ele. The above classes could still chase down an ele unless they were stuck in combat with other people. In sPvP running away meant you lost the point. Cantrip bunkers needed a nerf to survivability, RTL wasn’t it.

The removal of stun breaks from two cantrips was because having an entire utility type loaded with stun breakers was a bad idea in the first place. It made cantrip builds too powerful, and non-cantrip builds too weak. No utility type should have its entire selection to break stun

Removing a SB from cleansing fire would be fine if they actually made it a decent skill in itself. Removing it from LF is just stupid. It’s not like there is some hard limit on the number of SB per class, because other classes have more than that. They could have made signet of air and arcane shield into SBers without changing anything because you can still only have 3 utilities.

Bountiful power was nerfed, because it offered way too much damage by itself, and especially so in a defensive traitline.

Water is not a defensive only line. More than half of the traits have at least some offensive component.

Powerful aura spreads your auras (burning and CC) and potentially boons as well.
Soothing Wave damages and applies offensive conditions
Arcane abatement causes damage in 3 attunements
Vital striking adds 10% damage
Piercing shards adds 20% damage
Shard of ice signets and arcane abilities cause vulnerability
Aquamancer’s alacrit reduced cooldown on water skills

And of course bountiful power itself.

If anything, water is the only jack of all trades tree in the supposed jack of all trades class.

When 5 extra points in defense give you far more damage than 5 points in offense, then something is clearly wrong.

[/quote]

It didn’t. Going 5 points into the other elements gives you not only a trait to choose from but also additional offensive stats. Further, the other trees being full of garbage is not a reason to nerf a trait that isn’t overpowered. It’s a reason to improve the garbage lines so they’re no longer obnoxiously terrible. If they keep nerfing water until fire looks attractive as it is, ele is going to be an unplayable train wreck.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

Necromancer not OP. People need to L2P

in PvP

Posted by: Caffynated.5713

Caffynated.5713

Also, stop running into the kitten fear wall and calling them OP.

To be fair, there’s a bug that makes them not appear a lot of the time, and in team fights you can’t see them very well through all the particle effect spam.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Elementalist Live Stream

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Ele vs Ele duels are not a good way to gauge the effectiveness of a class. Duels aren’t really a good place to start anyway tbh. 15 air 25 water will get you more damage than going 20 air 20 water % damage traits are always better unless you take something like air training which is more conditional than bountiful power.

Ele is primarily a roamer (despite losing a lot of mobility) and 1v1 effectiveness is very important.

Mirror matches make it a test of skill instead of class balance. When you go from 50/50 to winning 100% of your fights against someone after they change spec, there’s a clear indication that their spec is weaker.

Lightning Flash is not weaker than what it was before. Have you even tested it? The instant cast + teleport still allow you to prevent bursts, which means the removal of a stun breaker hasn’t changed it much, and the lower cooldown and the higher damage makes it even better for offensive use.

Fresh Air adds up to 3-4k to your burst, and it IS usually used with vital striking (and bolt to the heart and air training). Besides, this build (with or without fresh air) allows you to keep dealing damage even if you use lightning flash but remain disabled.

Signet of Air opens up new possibilities, Arcane Shield is an excellent alternative to mist form for burst builds, especially because it is affected by the traits that would affect arcane wave and arcane blast, goep has gotten a flat buff in casting time (even though being a stun breaker is weird), focus has gotten a clear buff (even if it’s not enough yet), staff has gotten an even clearer buff, and so did several traits. Cleasing fire has gotten a trade-off, losing the stun breaker but becoming a stronger condition removal skill.

The only real nerf done to the elementalists, was to defensive bunker eles, who could deal a lot of damage with bountiful power and had way too many stun breaks. Bunker eles should still be viable after this patch, valkyrie s/d burst eles should still be viable (if not made stronger) after this patch, fresh air builds are starting to pop up, staff builds are far more effective now, triple arcane utility is now a viable setup, and even though the following builds might still not be strong enough, condition builds, signet builds and glyph builds were all buffed.

Saying that the profession has been weakened after this patch is just being dramatic. In all profession forums, there’s always a portion of the community that feels that their own profession is terrible and all other 7 professions are at a much better state.

We have several issues, but this patch was a step forward in fixing those issues, not a step backwards.

If your strongest build gets nerfed and nothing becomes better than it, your class just got weaker. You can list a bunch of trivial changes to noncompetitive skills, traits and builds, but at the end of the day you’re sprinkling sugar on a 0 calorie cookie.

Lightning flash was nerfed and the compensation is a joke. Stun breakers are the most important part of a utility skill, and doubly so for an ele that dies the second it stops moving. Removing it for a tiny cooldown reduction and a few hundred damage per minute is a kittening joke. teleporting away so you can lay flat on your face and have a thief shadowstep ontop of you instantly to continue his assault is not helpful. It was an apocalyptically stupid change.

The cooldown reduction on cleansing fire is a joke. If you can’t see that, I can’t take you seriously.

The only time that fresh air is adding “3-4k burst” is against other glass cannons. I was getting hit for 1-2k and switching to water attunement or dodging in water erased that. And unless you sit there and channel the pitiful DPS of arc lightning (I’m going to borrow a term from Day9 and call it the tickle ray), you’re still going to have to land abilities to crit and proc fresh air. Once they fix the ICD bug, you’re basically adding a few hundred DPS averaged out over the fight from a GM trait, and any time you don’t switch to air when it’s up, that goes down.

Signet of air is still bad. Arcane shield is ok, but you certainly can’t replace mist form with it in a competitive WvW/tPvP environment. Mist is your only safe stomp/res.

Saying that the profession hasn’t been weakened after this patch (especially with most other professions getting strong) is a clear sign of stockholm syndrome.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Please nerf necro's

in PvP

Posted by: Caffynated.5713

Caffynated.5713

I don’t have a problem with the new Necro, it’s just the amount of them that makes it insane. Like one or two, ya whatever not a big deal. But there’s like +4 on every team which makes it frustrating. I even played a tpvp earlier today three Necros on the other team, and most spvp matches look something like this.

it was the same with thieves, and rangers before… people just need to learn a new way to fight against them, instead of crying cuz they lose again xD

Thieves could literally kill anyone without 3k+ armor before the signal traveled from the server to their computer. They were broken.

Ranger wasn’t crazy OP, but being tankier than a triple cantrip cleric’s ele while putting out the damage of a valk ele was imbalanced.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

6/28 Maguuma/Tarnished Coast/Sea of Sorrows

in Match-ups

Posted by: Caffynated.5713

Caffynated.5713

I’m still trying to figure out why I sat in queue last weekend and now I’m getting outmanned on every map I join.

Is the weather not fair enough for my fellow Maguumen? Are the loot bags not plentiful? I need you to distract TC so I can solo roam in peace without a max queued zerg following me around.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Elementalist Live Stream

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Posted by: Caffynated.5713

Caffynated.5713

People still think that the elementalist was nerfed last patch? If you consider that a nerf, then nothing is ever going to make you happy.

Bountiful power and Lightning flash both took big hits. Considering that the majority of eles used those skills, yes eles got nerfed. A mediocre trait 30 points up a terrible tree isn’t going to make me invest in fire. So far I’m not impressed with fresh air. The 10% damage I got from vital striking gave me a comparable damage increase and I still had healing ripple. I won 10/10 duels using 0 20 0 20 30 valk against a friend runing 0 30 0 10 30 zerker. We’re about even when both using the same build. He didn’t have the burst to kill me quickly and couldn’t keep up in a sustain fight.

Ele is weaker now than it was a week ago.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Seriously how is this being ignored

in WvW

Posted by: Caffynated.5713

Caffynated.5713

“You can’t down a thief at all. I down so many eles that I get all ragey when a few escape into a tower. Ele OP.”

Dat thief logic.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

What annoys me the most about Ele

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Even ANet recently admitted that Ele’s were the most mobile of all professions, so I’m not sure that I understand your point. The one profession that actually has no means of disengagement or escape — per ANet’s stated design — are Necros.

It’d be interesting to know what build/weapons you run with that you feel you can’t escape at will.

What ANet “knows” is always 6 months out of date. They’re always making changes based on how the game was months and months ago, even though those changes don’t make any sense by the time they make them. Even then, they usually make a comletely unrelated change that makes everyone scratch their head and ask “w-t-f were they thinking?” (i.e. RTL nerf, lightning flash nerf, bountiful power nerf).

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Please nerf necro's

in PvP

Posted by: Caffynated.5713

Caffynated.5713

After a few days, the only real complaint I’ve come up with for necros is that they need to fix the spectral wall animation (it doesn’t appear half the time) and it should only fear each person once per cast. Laying it down in the middle of a bunch of particle effect spam is incredibly obnoxious. It needs to be more visible.

Otherwise, I still don’t get all the rage tears. 0 30 10 0 30 got reasonable buffs, and 30 30 10 0 0 isn’t difficult to kill once I get a hold of them. Survive the fear bomb and you can walk all over a condi necro like a glass cannon D/D thief without stealth. I’ve killed them from 100% health before they got up from updraft.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Fresh Air-A new Eles Generation is Born?

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

hint:
lingering elements and 10% more damage while in air atunement.
Kind of like a permanent 10% damage boost.

Unfortunately, lingering elements doesn’t work the way that literally every person who ever read it thought it would. It’s basically lingering soothing mist, and then only if you have soothing mist.

Making it work the way we all expected would be the single biggest buff they could make to the fire, air and earth lines.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

jack of all traits worst at everything.

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Ele isn’t in that bad of shape, but with all of the buffs other classes have gotten, it would have been balanced 2 or even 3 patches ago. They’ve steadily slipped out of dominance and even ele’s best builds are at the bottom of the competitive meta (but still viable). You have to be much more skilled to achieve the same results on an ele as most other classes.

We’ll have to see how the current patch changes things over the next few weeks, but before this ele was consistently on the short end of the stick vs engi/ranger, and trading more or less evenly against mesmers with team utilities.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Fastest Class in WvW

in WvW

Posted by: Caffynated.5713

Caffynated.5713

Warrior and ranger are a distant 2nd, with mesmer and ele being an even more distant 3rd.

Unless you’re talking about staff ele’s, mesmers are not remotely in the same class for sustained travel speed.

Mesmers have pretty good in-combat movement, at least if running Staff + Sword + Blink, but their sustained travel speed is down below Guardians, unless they run Focus + Runes of the Air (or Centaur which nobody does) and then they’re roughly equivalent with about ~80% swiftness uptime and some movement tricks (Blink, reverse Phase Retreat).

S/F + staff Mesmer is marginally less mobile than D/D ele and a little more mobile than S/D ele. I play both and I can catch most ele runners on my mesmer.

Oh and I forgot engis with their new prenerf RTL like ability. I haven’t tested it to see how fast they are over distance though.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

Fastest Class in WvW

in WvW

Posted by: Caffynated.5713

Caffynated.5713

People overvalue charge/leap attacks for mobility. Burning speed is 600 range, but if you’re using it to catch someone who is running away, it’s only going to close ~200 range. SB thief is on a completely different level from other classes, not just in distance covered, but ability to move on the z axis.

Warrior and ranger are a distant 2nd, with mesmer and ele being an even more distant 3rd. Guardian doesn’t have amazing traveling speed, but their chase speed is up there with warrior and ranger.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Necromancer not OP. People need to L2P

in PvP

Posted by: Caffynated.5713

Caffynated.5713

I don’t get comparing necros to old HGH engi. They have most of the same damaging condis and the necro doesn’t run around with 25 stacks of might.

Necros can’t handle people getting in their face and chain CCing them. If you pop stability and watch for corrupt boon, you really should never lose 1v1 against a necro.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Fresh Air-A new Eles Generation is Born?

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Posted by: Caffynated.5713

Caffynated.5713

The global attunement cooldown is the short cooldown that all attunements go on when you attunement swap. Fresh air will remove that ~1.3 second global cooldown from air so you can switch back immediately. It doesn’t reset the weapon skill cooldowns.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Please remove Out-of-Combat Speed in WvW

in Suggestions

Posted by: Caffynated.5713

Caffynated.5713

The maps are as big as the engine will allow without a significant overhaul. All they could do is to reduce the amount of unused space to spread things out, but you’re still going to be able to run an 80 man zerg in a circle around the map in 5-6 minutes.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Fresh Air-A new Eles Generation is Born?

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

The ICD is broken. I tested it in the aoe golem pit with a high precision build to insure crits, and it always resets when you crit without any ICD.

The only real CD on it right now is the global attunement cooldown that makes you wait to switch back out of air (fresh air resets the global cooldown for air).

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

Obsidian Sanctum for achievement, really? [merged]

in Sky Pirates of Tyria

Posted by: Caffynated.5713

Caffynated.5713

Sure, there are those rare people who actually take it as a challenge and try to round up others to push their way through. But that’s the exception.

Those are the only ones we want to keep anyway.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Elementalist Live Stream

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Many top guilds considers removing their existing d/d elems too.

^ One of the high ranking members of a top WvW guild on my server told me he would rather be a man down than have a D/D ele in his group.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Please nerf necro's

in PvP

Posted by: Caffynated.5713

Caffynated.5713

stuff

You’re either the god of GW2 that nobody has ever heard of, or you’re playing nothing but terribles.

Or you’re making things up; also a likely possibility.

Please recognize that top teams are running Necro because even without being skilled at necro, current players who have swapped to the class are providing more to their team as poorly skilled necros than as some of the best of x class that they switched from. Additionally, necros provide more for teams the more of them you bring because of how epidemics and condi removal works.

Condi removal scales in a step-ladder function in a condi removal v time graph. Any condis you apply above that threshold will not be removed, which means stacking condi-applying classes improves the relative effectiveness of each of the condi-applying classes. What’s more? Epidemic scales in effectiveness only with respect to the surplus conditions above the removal capacity, so more necros means more condis that stick, which means more condis that are spread, which again burns removal and creates additional epi targets.

The relative effectiveness of Necro may yet increase or decrease as teams learn how to both play and counterplay against them but while necros were slightly underrepresented on teams, most of the top teams that I know of cut their necros for because of the players behind them.

Actually, more than 2 maybe 3 condi classes are a hindrance to each other. You can never have more than 25 bleeds, only one tick of burning and poison per second, etc. It’s the problem you run into with condi builds in WvW and PvE. Power damage stacks to infinity allowing 5 power based damage classes to pour 100% of their damage onto a target. 5 necros will cap out very quickly and end up doing comparatively little.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Elementalist Live Stream

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Posted by: Caffynated.5713

Caffynated.5713

I just want ANet to explain their logic behind:
1. RTL nerf (made WvW roaming brutal. You can’t run from or catch most other roamers now)
2. Removing stun breaker from Lightning flash and cleansing fire without significant buffs.
3. Cleansing water’s internal cooldown which did nothing to cantrip bunkers and destroyed inscription glyph builds.

Discussing your vision for the future direction of the class would obviously be appreciated.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Please nerf necro's

in PvP

Posted by: Caffynated.5713

Caffynated.5713

If your opponent is out of stunbreakers, they are simply dead now. Which is blatantly overpowered for Necro. It’s to the point to where I can’t beat Necromancers on anything but my Necromancer anymore, even my beastmaster Regen Ranger will lose to a terrormancer.

This is not a l2p issue, I have played Necromancer for a long time, this is simply overpowered.

If any glass canon catches you without stun breakers, you’re dead. If a glass thief nails you with basilisk venom he could auto attack you to death before it ends. A 30 30 0 10 0 ele can EQ → LF → fire attunement → ring of fire → 1 tick of drakes breath → arcane wave → firegrab → air attunement → ride the lightning, all in a span of 2 seconds for nearly 30k damage. A shatter mesmer can kill you in 1 second or less. Stun break or die.

Why should a glass cannon necro be any different?

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

[Video] Zoose's New S/D Ele Build: Post-Patch

in PvP

Posted by: Caffynated.5713

Caffynated.5713

This would be workable if cleansing fire and lightning flash were stun breakers. As it is, you either have poor condi cleansing (2 condis / 10-12 seconds + cleansing wave) or no stun breaker. You won’t burst down most necro/engi builds before they can react and then you’ll melt to condis, and you won’t be able to burst down most heavy roamers like valk ele or bm ranger and you’ll just get CC’d (0-1 stunbreaker) and pounded into the dirt with no toughness or healing.

I wanted to like fresh air, but what you give up is more powerful than the burst you gain in 90% of situations.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Please nerf necro's

in PvP

Posted by: Caffynated.5713

Caffynated.5713

I think it’s funny that if anyone says a mesmer gibbing you in <1 seconds is OP, it’s an L2P issue, but if necro terror bombs you and kills you in 6 seconds it’s just crazy strong and has to be nerfed.

Typical “my class is underpowered, anything that kills me is overpowered” mentality.

Even using signet of spite and corrupt boon with staff + S/D I can’t keep condis on most good players. Adding a second condi class (necro, engi or ranger) can overwhelm most people’s condi removal if timed right, but one necro is not going to be able to keep everything on a good warrior, ranger or guardian.

Burning was a nice addition, but the other traits you can get in the line are very weak. Until they change them so that I’m not agonizing over picking the least useless adept and master trait, I still think 0 30 10 0 30 is overall a far stronger build.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Please nerf necro's

in PvP

Posted by: Caffynated.5713

Caffynated.5713

I don’t see what the problem is. I dueled some necros on my ele and still won 9 of 14 duels. Stability, dodge corrupt boon, spam CC win. I dueled a warrior friend on my necro who literally laughed at my condis in vent. Signet of stamina + lyssa is very strong against any condi spec. I fought a ranger several times who ate corrupt boon (5 boons), signet of spite and the typical fear bomb, and within 5 seconds he had no condis on him and quickly regened to nearly full health.

This is nowhere near as powerful as people are making it out to be.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

Please remove Out-of-Combat Speed in WvW

in Suggestions

Posted by: Caffynated.5713

Caffynated.5713

It would feel awful but this does seem like a reasonable work around to the problem of one max queue zerg being able to cover an entire BL in 2-3 mins.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Obsidian Sanctum for achievement, really? [merged]

in Sky Pirates of Tyria

Posted by: Caffynated.5713

Caffynated.5713

Fine, you consider ganking non-combatants trying to do Living Story content to be true PvP. My definition of real PvP is just different I guess. Have fun with that buddy, sadly you actually will, while your server loses because you’re doing important things.

Yep, we’re getting destroyed right now because I knocked the stuffing out of some carebears in the JP. How will we ever recover?

Attachments:

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Obsidian Sanctum for achievement, really? [merged]

in Sky Pirates of Tyria

Posted by: Caffynated.5713

Caffynated.5713

Obviously if you increase the number of people trying to push through a camp, the campers are going to need more people to hold their position. On a normal day 2-3 people can hold a point, but if you suddenly have 30 people coming through, you need more firepower.

It isn’t complicated, there are more people fighting in the JP because there are more people in the JP. They don’t care who you are or why you came. You’re walking loot bags that must be collected.

You don’t go into sPvP and complain that people won’t let you kill the NPCs so you can farm rank points for pretty armor. Why would you think you were going to walk into WvW and get a free pass? They’re PvP areas. You know they’re PvP areas. If you go in expecting for people to treat you like a special little butterfly because you’re there for the noble purpose of collecting chievos, you’re french frying when you should have pizza’d.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Roaming: done to death

in WvW

Posted by: Caffynated.5713

Caffynated.5713

Roamers do tons of things for their servers. They’re scouts who can report on enemy movement, disrupt reinforcements trying to get back to their zerg, contest towers, flip sentries (scores points and makes the enemy wonder if your zerg is there), flip camps and kill yaks to supply starve the opponent, etc.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Seriously how is this being ignored

in WvW

Posted by: Caffynated.5713

Caffynated.5713

which is quite inconvenient

I’m playing the world’s tiniest violin for you, bro. I know how difficult it can be to not rub your face against the gate pounding your one key.

Uh no. The farther away you stand from the gate the more area you have to cover which spreads out your forces and makes it you guessed it, harder to kill not only eles but everyone. A spread out force is also requires more time to react to a surprise attack from an enemy zerg. These trade offs highly outweigh the ability to kill all the eles and is why no one uses them.

A bunched up force makes it easier for me to farm you with an AC. Try this amazing new concept I just invented, literally this very second: have people spread out and watch for approaching enemies and then report it back to the main group. I’m going to call these watchers “scouts” for simplicity.

It doesn’t because you can spam water fields much more effectively in a grouped up formation. Also correct me if I am wrong but siege caps at hitting 20 people at once. Yes you can use scouts to report back to the main group if an enemy zerg is incoming but you will not get enough people to drop what they are doing because a scout spotted a single (or a few) elementalists. It just is not worth it.

ACs hit 50 people, water fields and blast finishers heal 5.

Maybe the servers you fight are poor or something, but where I’m at every defended tower has 3-4 superior ACs and keeps usually have more than that.

As far as scouts being useless, again we’re on wildly different servers. Somebody calls out a moving swarm of badges and the bag hungry lunatics go into a frenzy.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Caffynated.5713

Caffynated.5713

Tier S
none

Tier A
= Necro
= Mesmer
= Guardian
= Thief
- Warrior
- Engi
- Ele
- Ranger

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

6/21 Yak's Bend/Maguuma/Crystal Desert

in Match-ups

Posted by: Caffynated.5713

Caffynated.5713

This matchup hasn’t produced much to talk about, but I’m currently enjoying some homemade red velvet cake icecream. It’s like a drop of sunshine on my tongue.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Obsidian Sanctum for achievement, really? [merged]

in Sky Pirates of Tyria

Posted by: Caffynated.5713

Caffynated.5713

Crazy thought here, but:

Attachments:

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Fresh Air-A new Eles Generation is Born?

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Don’t mind Nikki, he mad.

Maguuma has a large force on one map at a time and relies on solo and small group roamers to hold the other 3 down until the main force is needed to defeat a large enemy group. As long as you avoid the map currently being fought over by the main force, there is always lots of action to be found. I run across way more solo mags while I’m roaming and looking for fights than I do enemies; even deep in enemy territory.

It’s Yak’s you have to look out for. Their idea of a roaming group is 10 dudes and an open field arrow cart. If one ever stops to 1v1, it’s because he sees a swarm of green dots coming his way on the mini map.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Seriously how is this being ignored

in WvW

Posted by: Caffynated.5713

Caffynated.5713

which is quite inconvenient

I’m playing the world’s tiniest violin for you, bro. I know how difficult it can be to not rub your face against the gate pounding your one key.

Uh no. The farther away you stand from the gate the more area you have to cover which spreads out your forces and makes it you guessed it, harder to kill not only eles but everyone. A spread out force is also requires more time to react to a surprise attack from an enemy zerg. These trade offs highly outweigh the ability to kill all the eles and is why no one uses them.

A bunched up force makes it easier for me to farm you with an AC. Try this amazing new concept I just invented, literally this very second: have people spread out and watch for approaching enemies and then report it back to the main group. I’m going to call these watchers “scouts” for simplicity.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

Seriously how is this being ignored

in WvW

Posted by: Caffynated.5713

Caffynated.5713

which is quite inconvenient

I’m playing the world’s tiniest violin for you, bro. I know how difficult it can be to not rub your face against the gate pounding your one key.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Balance - first impressions after the patch

in PvP

Posted by: Caffynated.5713

Caffynated.5713

Necro is pretty hilarious right now. I wouldn’t call it OP yet because stability and CC spam will ruin your day rather quickly, but it’s definitely really strong and a lot of fun to play. Stomping in team fights is still an issue. I fought several 1v3s where I repeatedly had 2 people on the ground, but I couldn’t get a stomp off without getting destroyed or stack enough damage on the bodies to keep them from being revived. Some more options to generate life force would not be unwelcome.

Ele took more W-T-F nerfs that just make me shake my head. I haven’t tested the changes to earth yet, but fire is still beyond terrible and persisting flames doesn’t change that. I was testing out a 30 fire build and found myself swapping back to pyromancer’s puissance most of the time, or sitting there thinking I would be better off using PP. Fresh air still isn’t worth giving up evasive arcana and healing ripple.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

(edited by Caffynated.5713)

9k fire grab?

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Lonely, you’re doing it wrong. A gc thief can backstab a gc target for 10-17k every 4 second. Fire grab hits slightly harder when comparing gc builds, but has a 45 second cooldown and a glass ele is paper with no ability to stealth.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Did ANet give WvW a purpose yet?

in WvW

Posted by: Caffynated.5713

Caffynated.5713

Mongol General: Conan! What is the purpose of WvW?

Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

9k fire grab?

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Ring of fire only causes burning if they move through the ring’s fire field. The initial blast doesn’t cause burning. The general strategy is to use burning speed so that your fire field lands under your opponent while they’re knocked down with updraft/earthquake so that it continuously applies burning. Then quickly turn around and hit them with firegrab. You can also use fire dagger #2 or fire scepter #1 to apply burning just before you hit fire grab.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Papa's Stance Warrior Build

in PvP

Posted by: Caffynated.5713

Caffynated.5713

Take sword. Skill 3 does more damage than eviscerate. I’m hitting people for 10k+ wearing soldier’s.

So stupid.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Turns out the notes were real

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Well at least they…

Hmm, can’t think of anything to finish that sentence with.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Elementalists in WvW huge flaw.

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

PewPew each other with all the same abilities. Sounds like fun!

If you played the Halloween MOBA mini-game, it was surprisingly fun and balanced. I was dissapointed in Dragonball though.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

9k fire grab?

in Elementalist

Posted by: Caffynated.5713

Caffynated.5713

Extensive research and testing was done by the community to figure out the damage coefficients for every weapon power. Few have changed since the project was completed (at least that have appeared in the patch notes).

I have no idea how they calculate the tooltip and it’s very rarely anywhere near the damage I actually see in game.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Opinions on Legendary Weapons! :D

in Guild Wars 2 Discussion

Posted by: Caffynated.5713

Caffynated.5713

MAKE NEW LEGENDARIES OMG OMG I HATE RAINBOWS

Careful you don’t cut yourself on that edge.

Anyway which legendaries could use a revamp? The Minstrel and Frostfang.

Seriously though, I hate rainbows.

I want a legendary staff with this effect:

Attachments:

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet