Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
People still actually do the jumping puzzle?
Things hit harder in WvW, so no, it is a huge waste of time to grind for cele.
Spectral Wall has about as much usefulness as Line of Warding, but on a longer cooldown. It would be much better if it gave us Life Force when foes hit it/had a shorter cooldown.
Base Necro needs some of the other classes to change, because an innate cc weakness is too much in a meta where some classes can stun us to death.
In terms of condition damage, Carrion produces a higher Condition damage stat. Trailblazer’s gives you less Condition damage, but more Condition Duration. Condition duration is great, but Carrion gives you power damage, which allows you to pressure classes with stuff like -66%/-33% chill duration and -20% food, as well as classes that cleanse with little difficulty and gives you a small chance against DS ele’s.
I’ve been thinking about getting Carrion for my Necro. The drawback is that you’ll be insanely frail with no toughness and take 10k from backstabs.
Staff Autoattack needs reworking and could have some buffs added to its marks. However, our ranged DPS weapon is supposed to be Axe, and it completely fails at doing that, so obviously Axe needs a lot of work.
There’s always a new mmo on the horizon trying to take on GW2. The only thing that is guaranteed to end GW2 is Gw3.
How were you repairing the gate from 650 units away??
I don’t see how PvE in WvW affects that scenario. A medium sized group was held back by a zerg at a choke point, and the zerg was able to successfully cross the choke point without dying to AoE and wipe the medium sized group. The same thing happens literally every day in front of the Blue EBG keep.
It’s WvW. What do you want if not large groups of players fighting for gold and glory?
Why not just lower the health threshold to 75% or 50%, but have the skill give 4-6s of resistance when struck by a condi on a 10s icd?
On one hand, the ds ele has actively to try to avoid skills that will take its resistance away, and condi builds have a better chance against the ele. On the other hand, that resistance will come into play much more often while the ele is under pressure and can’t keep its health above 90%. Better yet, the resistance uptime can be boosted with boon duration runes.
As a frequent user of an ele, I can confidently say that the meta Diamond Skin build feels extremely cheesy to use as it is right now.
Diamond Skin is a terrible trait. It is almost always either stupidly OP or borderline worthless depending on what you face. It doesn’t need to be turned into a bad trait, it needs to be turned into a trait that is actually fun to play against.
One of the greatest difficulties of being a WvW player is that large amounts of things we want are exclusive to PvE. Another issue is that reset night is the only major event in WvW, and the bl’s are struggling to bring in players. I have the foundation of a possible idea to add a new spice to WvW:
Replace the Oasis event in the center of the desert borderland with a ruined citadel. During the week this citadel is a playground for small scale fights. However, on Friday nights, each server attempts to restore their citadel. The teams must try to set back the completion of the opposing citadels and build their own at the same time. Completion and holding of the citadel can turn the tide of a match.
What can this offer? The citadel could be used as a means for WvWers to get ascended gear and PvE exclusive items (i.e. obtain lumps of Aurillium from a reward track alongside Badges of Honor to spend at a vendor in the completed citadel to get Durability Runes).
How will this not be farmed by mutual agreement of the servers? Upon completion of the first citadel, the other two are destroyed. Destruction of the completed citadel grants glorious randomized loot that WvW players normally have to spend hours in PvE to get. This ensures that the servers will be at each other’s throats to win.
Why Friday? Why not all week? While some people cannot play on Fridays, many WvW players are able to find time to get into WvW on Friday, which is likely the peak time for players.
What else would need to be added? Reward Tracks. I think this is a great idea for giving WvW players an opportunity to gain at least the currency needed for loot that can be purchased from your restored citadel.
What would the purpose of the Ruined Citadels be during the week? The ruined citadels serve as a great place for small scale fights to occur. They contain goodies for individuals to find and possibly boons for small groups.
Potential issues:
Queue: Even with three maps, there can easily be a queue that starts hours before the event. The easy solution to this is to kick all players out of the bls ten minutes prior to the event starting. This allows players a moment to breathe and organize their server. It also serves as a mock reset before the climax of the week.
Obviously, this idea is still simply a foundation with a few problems answered, but I’m not being paid to write this, so I believe this is enough for now.
tl;dr Big citadel in borderlands. Big event on Friday night. Big loot. Much conflict.
It’s next to Vital persistence, so it will almost always be inferior.
It takes forever to find fights in the new bl’s. Nobody plays WvW for keep and tower lords that take ten minutes to kill, big PvE events in the center of the map, and lovely scenery that is quite appropriately “deserted.”
A teleport wouldn’t be a bad choice. Also, I don’t think Necromancer needs any nerfs right now. The only class that wants us nerfed is Revenant, and that is because we corrupt their only way to handle conditions.
I agree. Why use fear for anything more than interrupts when we usually only have 2 in a build that last 1 second. Damage-wise, Reaper thoroughly outclasses our fears by having better access to burns and damaging chills that actually last long enough to count. Terror and Fear of Death can’t even compete with the other traits in their tiers.
Does Terror bring justifiable damage? No.
Does Fear of Death bring anything to the table that Terror shouldn’t bring by default? No.
Do the two traits that make our fear stronger compete well with their neighbors? No.
I feel like if they put some work into the curses line and gave an entire row of traits focused on fear (With Path of Corruption as a minor trait), terrormancer could be viable again.
Reaper Shroud 3, Chilled to the Bone, and Plague are basically all you have (there are a few other options). However, Plague signet is a pretty good stunbreak, make sure you have at least 1 stunbreak.
Sounded like a goat in labor to me, but 60 year-old smoker is also pretty close. I wouldn’t mind the groaning sound getting removed.
Was that the sPvP tempest meta build?
Condi Reaper absolutely destroys power rev if it can bait the glint heal before going all out.
Definitely look in the green and yellow hues on your dye panel. Also, why is this in the Necromancer forum? General discussion would be a better location for this.
Making it blockable would totally kill it lol (the unblockable is there to corrupt Aegis). Half of the time I use an unblockable AoE it is blocked by every target. Also, Necro wells need buffs not nerfs.
The people I run into never fall for Spectral Walk jukes lol. Of course, in T1, it’s either 50+ with zerg builds or 10 with roaming builds.
DS really pales in comparison to RS for condi builds. Life Blast is completely pointless for anything other than power damage. Life Transfer is a total joke vs soul spiral. Dark path feels gross when you have to give up Terror to make it really hurt. The Fear in DS isn’t what it used to be, which leaves Tainted Shackles as the ace in the hole for a condi spec, and it simply isn’t enough.
As a condi traitline, Reaper is far better than the other options, especially since it goes so nicely with Spite and Soul Reaping.
Scepter 3 got a much needed buff recently, and while scepter is still a little lacking, you have to understand what 900 range means. Condi Revenant only has one weapon set for condis, and it is melee. Meanwhile, Reaper has scepter, staff, and shroud to inflict damage. Although Scepter and Staff could be better, they create a very different playstyle from revenant.
What purpose does Radiant Revival have in 1vX? Or are you not using it?
I think a consistent 25s for rtl would be good, because let’s be honest, how often are we actually hitting things other than rabbits with this?
Does the power damage prevent Scrapper from facerolling you?
Yay! I’m sure I’m not the only one who has missed these videos.
I think pin-sniping might become a legitimate strategy now.
As a Necromancer, no, because reaper is great, and condi necro was dead to me after the specialization patch,
Would you be surprised if I told you that the majority of condi reapers run Spite/Soul Reaping/Reaper in PvP?
Burns stack in intensity, not duration.
Close to Death only affects power damage.
It is worth noting that in PvE, Decimate defenses grants you a somewhat consistent 50% crit chance, so large amounts of precision may be redundant.
Lastly, two sigils of malice do not stack. You will want to choose a different sigil to run with those sigils of Malice.
Of course, why listen to me when you can take a look at the meta build http://metabattle.com/wiki/Build:Reaper_-_Viper%27s_Scepter
My life will be complete when my Necromancer can dance to Thriller again.
Crossbows are unlikely because they are rendered obsolete by pistols and rifles.
However, Polearms were one of the last old world weapons to completely leave usage. I think they deserve some love in this game.
Very aesthetic. I think one of these should be added to the midpoint of each sPvP map and over every world boss.
Yes plz. I hate PvEing for my WvW gear.
You really have to take Fear of Death to make Terror worthwhile.
Elvirais – but ofc. Beating dragonhunter is all about 3 things:
1. not getting pulled in/surviving if you do.
Firstly you can harass him at range as mentioned. You can use Rise! when near him. It’ll spawn a minion where he stands, usually setting off all the traps. You lose a minion, he loses half of his traps (cause he probs has them off cooldown and can set new wave of them).
If he spears of justice you (you’ll be on a glowing chain) use death shroud. You’ll get 3s of stability just for popping it, and you can follow up with #3 to get some long kitten stab after. That way you won’t let him forcibly pull you into the traps. Watch out for his true shot – he’ll charge it up a sec – doging is advised.
If kitten hit the fan and you got pulled in, popping shroud is higly advised. Not only it will soak up some damage, it will grant you insta stab to get out of there. especially if you got caught by dragon’s maw. other then that don’t be a Gohan and DOOOOOOODGEEEEEEE!
Getting out if they immobilized you might be bit trickier. You will need to cleanse it or transfer it with staff #4. Also insta popping your Rise! before ds is also a live saving idea.2. Or just do what i do – cc his kitten Good news! This build is stuffed with unblockables, and good cc, specifically for dealing with dragon hunters. All your marks are unblockable, well of corruption is unbockable, your shouts are unblockable. And you got Nothing can Save you to literally make everything unblockable for few secs.
Pop marks under his rear, watch the condi damage flow. But be careful with reaper’s mark. 95% of time it goes in, but when dealing with a good dragon hunter you need to to check if stab is up. If it is, rip it/corrupt it (focus #5, “Nothing can save you!”,Well of Corruption) or wait it out, if not enjoy watching him eat terror and chill damage.
Chillblains is also crucial. Asides sweet sweet chill damage it poisons them – guardian are all about healing and blocking. Kill these two avenues of sustain and you got yousrself a dead dragon hunter.
3. Finish the job! Scepter will make quick work of what’s left (as long as poison is up). I highly recommend using Nothing can Save you! right after you’re done with staff. Your scepter does not have unblockables on it’s own and getting that poison off auto and torment off #3 is crucial.
Or you can make a turn here and go to RS, again after “NCSY” and (if you’re sure you can handle the traps/already dealt with them), and mow him down with #4, throw in #5 for good chilling measure and in between maybe you’ll get away with lucky fear from #3.
Usually by this point further discussion is void as the dragonhunter is just waiting to be offed:)
Also remember about chilled to the bone! as a move to use when you’re in “unblockable time frame” after NCSY. It is “bit” visible to enemy, so they might dodge it, but used bit later in the fight there’s a fair chance their dodges already got used up. So chill them to the bone! if you’re not in RS.
This is the kind of explanation I wanted in the thread where I asked about class matchups lol. Very thorough step-by-step process for killing Dragonhunters. It’s a shame it doesn’t completely apply to my build.
It depends on how you want to style your Necro imo.
Death God worshipping killer? Human
Maniacal Imp? Asura
Witch Shaman? Norn
Nature obsessed with death? Sylvari
Vampire cat?? Charr (lol I can’t think of a good reason for there to be a char necro)
Honestly, condi necro isn’t broken. Revenant just lacks options to handle condis and boon removal at the same time.
Scrapper can just straight up faceroll a condi necro in WvW, because we lack options to handle it on our condi builds.
Revenant could stand to get a little more condi cleanse, because anet really went all out in making sure revs are weak to condis.
I’d like to see some improvements in our matchup vs scrapper on condi, because scrapper auto wins against condi Necros.
Curses could use some improvements. It doesn’t see very much usage anymore.
Base Necro needs a lot of work, because base necro is just lol now.
The scary thing with Diamond Skin right now seems to be how well it works in conjunction with tempest, and the earth line giving the ele the ability to get a high uptime on % damage reduction, which makes it hard to kill on the power side; AND, despite having a low hp stat, Conditions are unable to do their magic on the ele until a power build brings the ele’s health down, which is hard to do when the ele is always taking at least -40% damage.
I think that is mostly just because Scrapper and Tempest are so strong. Condition Reaper can barely touch them.
I took a break from playing my Reaper, and when I returned, most of my opponents had strategies to beat me. So I will ask you all, what is your strategy vs xxx?
Chronomancer (relevant condi and power builds)
Scrapper
Daredevil
Dragon Hunter
Berserker
Tempest
Revenant (with and without Mallyx)
Druid
Reaper (power and other condi reapers)
Also, any details on strategies that change between reaper and base necro against older builds would be appreciated.
I’m looking for advice that answers the questions, “What should I do?” and “What are they trying to do to stop me from doing that?”
Corrupt boon is useful.
Really, this and Dragonhunter are the worst matchups for Reaper.
In response to comments about my suggestion towards Blood is Power, I do realize that it is very strong, and it would probably need a slightly higher cost.
For example:
Compound the self-bleeds to 10 stacks for 5 seconds. This would diminish the payoff for transferring it and seriously increase the danger of using this skill.
Increase the cast time to 1 1/4 seconds and add an animation like the one on Consume Conditions. On one hand, this could cause people to waste their interrupts on the wrong skill. On the other, this makes this skill far more avoidable.
Of course, the skill could have a slightly lower payoff too.
For example:
8 stacks of bleed sent out instead of 10. This reduces the might you gain by 2 stacks. Overall, it reduces the potential damage.
Decrease Might Duration to 5s. Less time to deal damage, which means a lot on a slow Necromancer.
Ideally, some combination of these changes would probably bring the skill in line.
Necromancer has 7 (I think) ways of transferring conditions and several more ways to remove them. Building for transfers is absolutely, IMO, necessary so it is highly Necromancers are expected to transfer self-inflicted conditions to opponents.
7? No. I can list them:
Deathly Swarm (Dagger Offhand)
Putrid Mark (Staff 4)
Plague Signet (Utility)
Plague Sending (Adept in Curses)
Sigil of Generosity (lol)
Beyond those, our condi cleanses are not really that great in supply (but we still have a decent amount)
Consume Conditions
Shrouded Removal (Adept in Death Magic)
Well of Power
Lich Form skill
Necromantic Corruption (Master in Death Magic, tied to minions)
Spiteful Renewal (Spite Adept)
We will always have some form of condition removal on our bar, but all of them require sacrifices (dagger, or warhorn?). So while we do have a nice amount of ways to handle conditions, we can’t leisurely cleanse our own conditions and our opponents’ conditions at the same time.
I main Reaper because Condi Reaper runs circles around Condi Necro.
I like your change to Master of Corruption where each self applied condition grants life force. Condi necros need LF generation bad, and this’d help it a lot. I still stand by self inflicted condis being a part of corruptions being bad design, but this’d help the sting for sure. The weakness and blind thing though, that can’t happen. If it effected all blinds and weakness, that’d be hilariously OP—People would take the trait even without taking any corruptions just to negate two very painful condis. And if it applied to just ones the necro self-inflicted, it begs the question of why the skills apply them in the first place, since the trait would be so good you’d HAVE to take it.
Slight misunderstanding here. I meant no more blind and weakness applied to self from corruption skills in general. As in they’d never apply them in the first place.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.