Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Ballerina Thief is probably the most nonsensical condition build right now. I seriously doubt that there is a worse spec intended for condis.
The legendary trail idea is really cool, but I can’t help but joke that axe will never be used as it currently is.
Ive been playing GW2 since the beggining.. I dont play much these days.
My main problem with GW2 and Ranger is that pets are a bad design.
They took some power from the Ranger and put it in a AI. Huge mistake, noone will enjoy it. We all want to have total control over our class.. Noone wants his % dmg to run around in circles.. Huge mistake and never aknowledge it, at least not officiallyAs a ranger main since launch, I can confidently say that I have 100% control over my class.
Though, the more I play my necromancer, the more I prefer it to my ranger.
Welcome to the dark side… your cookies will be mailed to you shortly.
I love how he Trademarked that. I personally want to see that changes sometime today, but I can live with tomorrow.
Necromancer gives the least benefits to other players when playing in a group, and still has disappointing damage compared to other classes that provide so much more than just damage. As someone with a lot of hope for necro, I’m trying to keep an open mind for some damage increases coming down the line to make reaper worth it. The original idea was that necromancer didn’t offer much to the party in terms of support/control, but they were good at self sustain and damage. Mediocre damage means the only thing necro can do is stay alive looking at low numbers, longer. Come on Robert, make us a proud (and feared) class the play! Ele has had it’s fun in the limelight
Reaper currently has those numbers you want. We just need to make sure it stays that way, and we need to make sure that base necro gets a tune up to match reaper.
Reaper is not beating staff ele in DPS. It’s close up there in the upper tiers, but it’s still not king of DPS and that’s a problem when you have classes that are king of DPS and of top of that bring so much more group utility.
That may be true, but the answer might not be to turn up the damage numbers until people die instantly to us. It would probably be better for the game if we could bring something to a fight other than DPS.
Necromancer gives the least benefits to other players when playing in a group, and still has disappointing damage compared to other classes that provide so much more than just damage. As someone with a lot of hope for necro, I’m trying to keep an open mind for some damage increases coming down the line to make reaper worth it. The original idea was that necromancer didn’t offer much to the party in terms of support/control, but they were good at self sustain and damage. Mediocre damage means the only thing necro can do is stay alive looking at low numbers, longer. Come on Robert, make us a proud (and feared) class the play! Ele has had it’s fun in the limelight
Reaper currently has those numbers you want. We just need to make sure it stays that way, and we need to make sure that base necro gets a tune up to match reaper.
“Sigh,” probably need to wait at least three more weeks to see my beloved reaper again.
I don’t know how you can necro without Signet of Spite. It is too much fun to give up.
(edited by Cecilia.5179)
Are people actually saying condi transfer Necro is worse to condition builds than ds ele? You can actually outplay a condi tranfser Necro, but a ds ele can literally smash his face on the keyboard and win. Even hybrid builds struggle vs ds ele nowadays.
I heard it opens up occasionally at around 4 in the morning. You should definitely stay up all night watching the server list so you can hop on that bandwagon.
Under the new system they are fully locked.
Don’t listen to this guy, he is just trying to get his friends in and he’s afraid you’ll take their spot. That guys saying you can use an auto click program is lying too.
The only way to be sure to get in is to stay up all night and watch it until it opens up. It may take a few days but you can do it, just stock up on redbull. I mean what’s a week’s worth of sleep if you can get into T1 right!
I think he’s actually right about the new system keeping things fully locked. I’m so glad I got my friends onto JQ before the change.
Take about 5 of you through the other spawn exit and steal something important with Superior Siege. If you can’t get supply anywhere, go to EotM to get supply. You could probably take a t3 tower if they aren’t scouting.
Isn’t there something about how they don’t want you making multiple accounts?
Necro heals are bad, but I feel that’s because they get what is essentially condition immunity and limited damage reduction. A good necromancer can be hard to kill already, good heals as well would be a massive drag
It’s not like we were meta before they nerfed CC.
Because all our heals suck, I think is the point many people raise ;(
And the only heal we happily used, Consume Conditions, got a cooldown increase nerf and 5 stacks of vulnerability just to accommodate a new crappy trait nobody will use either lol.
I use warhorn though so that’s why I’m never wanting for life force, between warhorn 5 and focus 4 im bathing in life force.
There wasn’t enough CC qq. I’ve been constantly needing my heal 5 seconds ago since the cd nerf. Master of Corruption should have the cd reduction part of it merged with path of corruption, and then move the new trait to grandmaster. They could then move down Parasitic Contagion and make a new master trait that power/hybrid specs like.
OP is obviously mad, but I agree with him. Food is so expensive for WvWers that I have to do things that actually make money or even throw money at the screen in order to make my condition build work against those with the -40% food. It almost becomes pay for food to win in some cases. I don’t understand why the general Condition Duration food is a whole 20% stronger than the individual Condition Duration food. Shouldn’t it be the other way around?
Monster Hunter had “Ascended Dyes.” There was a certain color upgrade that could make the armor constantly change colors in a rainbow pattern. Can you imagine GW2 having that?
I had a thread going on it, but it ran its course, so I’d just like to post this here too. Impaling Lotus should not inflict physical damage. It makes the skill more of an inconvenience than a boon. I wasn’t even running Shadow Refuge, and I still had problems with this preventing me from playing stealth mindgames or even just getting away from something nasty after a CnD.
The Elite active was AWFUL. I got hit by it in one of my fights, and I was like, “Lol, that was like a worse version of Updraft.” After learning what it looked like, I don’t think I could ever get hit by that unless I had no choice.
Shield 5 simply made the Revenant last a few more seconds, because I didn’t want to waste my cc at that point. I don’t think any Revenant would’ve willingly used Soothing Bastion and get forced to use this skill.
Looking at the other two grandmaster traits, I’m left wondering, what justified them being grandmasters?
Since you said you only tried it on BWE1, it may have been reaper holding you back and not the gear you were using. Reaper is way better now. Valkyrie is probably the way to go in PvE because you can easily get 50-100% crit with just traits.
First I’d just like to make it work in Shroud. We don’t have PTRs, so just make it live. If it continues to suck balls as hard as it does now, then think about changing that.
Staff can make some nice defensive plays. It is very anti-stealth, and it also makes is hard for people to approach us with shadowsteps and stuff like Rush. It has some major things going for it, such as an AoE chill and our only weapon-skill Fear. With soul marks, it becomes somewhat passable lifeforce regen, despite the fact that the autoattack is absolutely awful.
Some other things the staff tries to do but fail at are combo fields. Staff 4 is a bad blast finisher, because it requires a foe to step on it before the field it is on top of runs out. The only other mark it syncs with is Staff 3, which drops a poison field, and poison fields are pretty “weak.” If they took the blast off of putrid mark and dropped it to a 10-15 second cooldown, it would be far better.
There are other things staff needs help with. Most notably, damage. Mark of blood could be upgraded to 4 stacks of bleed. That is still only 1 bleed every second. The stacks of Poison on Chillblains could be reasonably upgraded to 5. The Fear mark is also pretty weak, for what it’s worth. It could be reasonably tuned to a 25 second cooldown, and potentially a duration increase too, because 1 second of fear = 1 tick of terror, which, in the grand scheme of things, isn’t all that great.
Staff autoattack gets its own paragraph. Despite having a 3/4 second cast time, the attack rate is actually 1.4 seconds. The projectile is slow. It inflicts no conditions. It does pitiful damage. The only good thing about this attack is the lifeforce generation, but even that is pretty bad on only one foe, especially since it misses so easily. Honestly, this autoattack is so awful that it ought to be completely reworked.
Not Woodrow Willow, but still good. Glad you were able to come to a decision.
We’d literally be better off killing our foes with a spoon (I’m surprsised that isn’t an Axe skin).
https://www.youtube.com/watch?v=9VDvgL58h_Y
I actually sort of enjoy some of the defensive plays staff can make, but it could be done SO much better if they redesigned the concepts and made it do more intimidating damage.
They wouldn’t take the swap from RS, would they? It is sooo good.
One other thing I’d like to note is that Deathly Chill made Staff actually get decent damage at times. Terror goes really well with the chill on fear minor, making things like staff 5 always do max damage.
An evade on Necro??? Impossibru!!
I liked the damage from deathly chill and dhuumfire too. It felt like entering reaper shroud and pressing 1 bursted down certain foes who weren’t cleansing fast enough. However, u really want to push for a buff to chilling nova. It isn’t where it should be yet. Feels too random.
Mobility is a far less painful weakness than something like a condi weakness. I’d like for chill to be better at keeping our enemies closer, but the labor required for us to approach enemies is a pretty fair weakness in the grand scheme of things.
Lol I won’t let you tale my awesome sounding scepter from my condi build! Besides, that would really hurt condi dps.
I had no reason to use this because I want using greatsword, but even with greatsword, I can’t see why you’d want this over the other two traits that are clearly superior.
Much to your dismay, Revenant’s do need a weakness.
I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.
I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.
It’s too bad that in WvW food adds that extra kick that makes the weak scepter attacks on necro strong enough to easily kill a non mallyx revenant. Glint did make one of my Revenant fights last longer, but it was still too easy. I like having the idea of getting an upperhand against certain foes because of their weaknesses, but the condi weakness on revenant is somewhat exaggerated to the point where it takes minimal effort to dispatch them in WvW with the powerful food buffs. Also, I’d just like to point out that since I’m speaking from the point of view of a condition necromancer here, engis have the ability to stop us with stuns and get away from us, which are our weaknesses, and they still have a very hard time and are considered our easiest kill, especially when we can use food.
I suggest a grandmaster trait that removes three condis on legend swap. So that would be upgrading cleansing channel. This would give all revenants the ability to take some very basic condition cleanse that works but still leaves them fairly weak to conditions.
What was your favorite part on the condi spec?
This isn’t really a tree, but it is a nice sylvari name
Caleb Corpse Flower (The name can’t be more than 5 letters)
Here’s a tree
Woodrow Willow
I like to use alliteration in my sylvari names. It makes them easy to say.
This really depends on what you want. Personally, I’m adding a spider motif to most of my character names. If you aim for some dramatic sounding name, it may feel goofy to you like the email address you made when you were a kid (if you did that lol). If you don’t have any motifs in mind, I can churn up a few.
I wouldn’t bother asking if I didn’t think others may have similar feelings. I’m admitting that I would use it because I want to use it, but that is a way of saying there is at least one person who would appreciate this reward.
Those of us who have participated in beta testing have made up to four characters. Some of us may have grown attached to the names of those characters and wish to rename one or more of their less interesting characters after the beta character. This wouldn’t seem like a big deal, but name change contacts are very expensive for what they do. I suggest, that as a reward for testing the beta characters and creating valuable feedback, we receive a “Name Claim Contract” for the name of any beta character we have spent over an hour on. This “Name Claim Contract” would rename one of our existing characters to the name of a character we used in the beta. This would be a unique reward for those of us who preordered the game and created data for feedback by giving us a good opportunity to get a nice discount on the very expensive Name Change Contracts, while giving us an additional motive to test a variety of characters.
Obviously, I’m asking this because I really like the name of one of my beta characters, and I want to replace the name of my character the beta character was mirroring with the beta character’s name, but spending ten dollars to keep a name I’ve used in game for several days is more than I’d like to spend. If you do not like this, at least consider a sale on Name Change Contracts at the end of the betas.
@OP:
Either it just shouldn’t activate while stealthed to allow stealth dodges without being revealed, or it should be left as it is.
Having it not reveal and deal condi damage is a stupid idea and just as passive and cheesy as condi PU mesmer, except with even better damage. And condi PU needs a nerf.
Honestly, the likelyhood of killing somebody with dodge spam in stealth is remarkably low. This only really becomes a problem when used by the permastealth trap thieves, who can make it work like free dps bonuses. Is uncatchable broken? Does it kill you? One stack of bleed and torment isn’t very scary. Spamming it will hurt the thief more than you.
Much to your dismay, Revenant’s do need a weakness.
As over 80% of my 3000+ hours in game has been on an Engi, I certainly agree with and appreciate this fact. I only hope the Revenant is weak to conditions (outside Mallyx) and not automatically defeated by them.
Thanks!
Exactly. I don’t mind the Revenant struggling against condition builds, but as it is, they just straight up lose when they see more than three condis outside of Mallyx.
I agree that Reapers are way to high in dps right now. The answer is constantly, “Well just stay away from them”. The problem is in conquest game mode you can’t just stay back. GS3 > GS 2 combo can wipe most people’s health bars, especially when you add in a shout that can give you 14-22 stacks of might. Oh and you can make it unblockable. And did I mention that RS 4 can put 11 stacks of poison on someone, all while having an extremely high damage coefficient? Plus the heartseeker skill just tops it off. Ultimately I can’t see how reaper can be allowed into the game as strong as it is right now, unless other professions get some serious buffs. This to me seems like the start of power creep…
On the balancing side of this, reaper has to literally sit there and take everything you throw at them. If there are enough people to generate that much might, the necro is likely dying.
The nice thing about fighting reaper is that they lose a lot of dps if you make them use their shroud up chasing you. At melee range, all of their scary stuff can be used, like a Soul Spiral on top of an Ice field, or even just dhuumfire boosted autoattacks.
Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.
It’s only a hindrance if you have to use stealth as a crutch.
@ the other dude. I’m not out to insult your use of Stealth, however the common misconception with a bunch of people is stealth is required to be good at thief and that is flat out wrong and leads to people trying to use it in every situation….see the above quote as to the wrong time to use it.
Condi Daredevil isn’t a build that absolutely relies on stealth like previous thief builds do. See the current PvP / WvW state of D/P SA/Trick/CS or DA.
I wouldn’t say that I need stealth to function. I usually play Necro with no special teleports, stealth, or evades. The problem isn’t that it hurts people who depend on stealth, but that it punishes the player for needing to evade in stealth, which can be necessary sometimes. There’s little reason to run it right now because it is more punishing than it is rewarding.
Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.
Without Mallyx, Revenant simply doesn’t stand a chance against even the most temperate condition specs. During the beta weekend, I easily defeated the Revenants I faced on my condition Reaper because none of them were using Mallyx. There wasn’t even a competition. Even Engineers are harder to kill on necro. Against one of them, I was able to tear him apart with just the slow scepter/dagger skills. I feel like condition removal needs to be better distributed to each revenant legend so that revenant doesn’t just feel like, “Use mallyx or run from all condi specs.” Personally, I think that this level of hard countering creates unneeded animosity towards condition builds from potential revenants, and it seriously restricts revenants in wvw where 40% boost foods make conditions extremely overbearing.
I felt like Reaper was really strong in WvW roaming 1v1s. I’m going to miss the Reaper if only because of all the free food it gave me. I wish I had been able to record some stuff.
When it comes to changes, the only thing that comes to mind is making Chilling Nova less random.
Deathly Chill is actually pretty good now. I was having a good time melting people with rs condis and chill swaps. Blighter’s boon is also really strong, but it makes you tanky instead of potent with condis.
Reaper felt really strong. Just make Chilling Nova feel less random and more impactful. Right now, it feels like a sigil with a long icd.
Oh yeah, let’s make a skill that applies 8 seconds of bleeding, 6 seconds of torment, and 3 seconds of cripple not reveal you so you can stealth and spam it till the enemy dies xD
Sorry OP, but this would be too strong.
3 stacks of bleed and torment doesn’t even scare a class with 1 cleanse. This skill only works as supplemental damage, and it is way to punishing to get revealed for using it.
It feels extremely random whenever it procs, and it isn’t very satisfying when it does. It feels like a harder to land Sigil of Ice.
There is no way to make this dodge not reveal you from stealth. It is extremely frustrating to use this while trying to do anything other than hurt foes. It also has all the problems the other dodges currently have (It is awesome to spread caltrops in one spot by spamming dodge, though)
Reaper Shroud really does feel more papery than Death Shroud. It’s hard to explain why, but it just does.
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