Personally I think the map is fun.
I dont mind adapting my playstyle for maps so I´m fine with the cc- and roamer-stuff going on on this map.
It´s huge fun to send people flying who didnt place themself properly.
But I see why people dont like to adapt for it. So much CC can be frustrating because not every class has access to stability or even stunbreakers.
Only big issue I see with this map is the cannon. It should definitely be at least dodgeable or have a smaller aoe or no knockback or less damage.
It´s just wrong that ~3 people have to get the cannon and defend it while the rest caps the points.
Undodgeable, unblockable 10k nuke… i don’t even see the point in playing this map
Don´t forget the insane range
No, it should definitely not be a tourny map.
At least not in this state.
The reason I think so is not that engineers or necro will rule or something like that. Sure, both will be extremely strong because of heavy cc and many high-grounds but I think the problem is somewhere else.
Instead I think that the second objective, the cannon is simply too powerful.
It does approximately the damage of the kylo-treb, has, depending on the target areas, a 6-9 second firing time, has a kitten huge area of effect and . is. NOT. DODGEABLE!
That´s just a bit too much for the good.
I don´t want to be the bunker that has to defend points against classes firing from the high grounds AND the cannon.
I think this map definitely works against bunkers and promotes cc-heavy roamers.
So I already see the cannon becoming the main objective of the map in tournies. Maybe something like 1player goes for mid + close each and 3 battle for the cannon O_O It´s just toooo good to leave it for a second objective >.<
Hi, Cero from AOTM EU here
We´re still looking for new and experienced players alike to grow the european AOTM community.
I´m trying to get everyone involved in fun scrimmages and matches and currently I´m planning on some future mini-events.
Also, as soon as they´re out, we will definitely have at least one custom arena.
So everyone who wants to join or even help out with organization is welcome to contact me or emon.1863 per ingame mail or whisper.
Can’t wait for the vids to go up.
I did check out the brackets though and noticed not all professions had to fight others.
Engineers didn’t have to fight Necros. Would like to see how that matchup would have gone, I think Necros are one of the professions with tools to best deal with Engineers.
Definitely
Actually, we were hoping that we wouldnt have to fight the necromancers x)
I think that you go down from one grenade shot is an overexaggeration.
An engi with 15 stacks of might, flamethrower and grenades throwing a single Shrapnel Grenade can deal 17s of burning and 3 15s stacks of bleeding, resulting in ~15.5k damage if not cleansed.
Does that happen all the time? No. Can this happen? Yes.
This topic is about HGH engineer. I think it should be clear by now that the usual HGH engineer doesn´t use flamethrower.
So you´re off with your estimated burning duration which should result in a damage loss of 8.4k.
I´ll give you the real numbers of the full damage of one shrapnel grenade, including condition damage. And I´ll be generous and say all 3 grenades are crits… which you´ll find wont make much difference overall.
I rounded some of the numbers up.
Shrapnel grenade crit with 15 stacks of might ~620*3 = 1860
Burning damage with 15 stacks might ~ 700 * 5 = 3500
Bleeding damage with 15 stacks might 120 * 3 * 15 = 5400
1860 + 3500 + 5400 = 10760
Sure that´s a kitten lot of damage but it takes 15 (!) seconds to do all the damage and only 5 seconds to do ~ 75% of its damage.
So it is possible to oneshot guardians, thieves and eles who didnt invest one point into vitality and got no condiremove with them… Which is unlikely for 2 of the 3.
I´ll be honest here and say that I´ve never oneshotted anyone with a shrapnel grenade before.
It´s possible, sure. But unlikely to happen.
By the way, I´d really love to know where your estimated 15.5k damage come from.
hahaha guess i’m not the only one afraid of necro! must be an engi thing! being bleed, poison, chilled, and burn while feared will be “fun”
o my gosh and I thought I was the only engineer out there who´s afraid of necros! O_O
Glad I´m not alone there
I think that you go down from one grenade shot is an overexaggeration. They sure do huge damage but I think dont think they´re hard to counter.
But the discussion was already there a few hundred times… Just do some search on the forum and revive a thread.
There you can already find people saying that engi damage is op because of their 25 might stacks and others who say they´re easy to counter because of grenades travel time and projectile reflects and their lack of stability.
IGN: Cat McKit
Accountname: Cero.5132
Current Rank: 12
Rifled Turret Barrel Trait seems to work now
Just tested it on a light golem.
Without the trait I got 566 damagepoints per hit
With the trait 651 dp/hit
Cant test the other traits yet….
Aunt Edith says: JoxerNL was faster :/
And please Mesmer is by far one of the more engaging classes to play in this game […]
No.
The trait that goes hand in hand with HGH genius! Incendiary powder… bam AOE burn.
o, You mean the trait that now has a 10 second CD and has a base burn duration of 4 seconds…
…yeh, Really OP burn that is uncleansable because of its small CD… rolleyes
And it doesnt go hand in hand with HGH but with grenades
On topic: I dont think that it´s HGH itself that gives the issues with the huge mightstacks. Most HGH engineers run with grenades which means that they only have 3 other elixiers. 3 are toolbelt skills, which give 1 stack might at use. the elixiers in the utility slot give 2 each (elixier B gives 3).
So without the heal-elixier we´d now be at 7-8 stacks of might.
Now including Elixier H which gives 5 stacks of might thanks to enhance performance we are now at 12-13 stacks might.
I think that´s not threatening yet, because no engineer in his right mind will blast all his condiremoves, heals and stunbreaks to get 12-13 additional stacks of might.
Given the CD and utility on elixiers it will hardly go over those 12-13stacks.
The sigil of battle is part of why the build gets ridiculous mightstacking. 3 stacks might whichs duration add up with boon+mightduration. That´s 3 stacks might lasting 34-38 sconds every 10 seconds = 9-12 additional stacks of might for free.
So I think the issue isn´t with HGH but with the sigil of battle adding up with boon-duration.
(edited by Cero.5132)
It´s not a little bug what we´re talking about here…
I´m fully conscious that the devs can´t respond indepth to every little issue there is but…
We´re talking ALL turret traits in ONE traitline and a bug that gives turrets HUGE hitboxes.
That´s no minimal issue. It´s highly gameaffecting for engineers who use turret-specs.
So I think a simple statement that anet is working on this issue or at least conscious of it is appropriate.
(edited by Cero.5132)
Yesterday emon and I played some tournaments. It was quite fun despite us only being two players :P He even gave a small necro tutorial
… until we got interrupted x)
It´s good to see many players on the NA-part of the project, but I´d love to see some more players sign up for EU xP
o and btw…. for the sake of getting more EU players… am I allowed to promote the project on the fr/ger gw2 forum?
I really want to use a turret built for pvp, because HGH got boring…
But With all turret traits in the invention line broken and a giant hitbox…. nope… gonna wait the estimated 3 months until arenanet fixes this…
The biggest hurdle isn’t a guild or a voip server, it is letting new players know that these resources exist. Outside of spamming map chat in the mists, I don’t know of a decent way to do that without some built in help from Anet.
Yeh, that´s the tricky part…
It´s hard to spread information about little/new guilds wiht little reputition.
But I think a step in the right direction would be to put some videos up in youtube and keep spamming them in the pvp/class forums.
At least a handful players on the forum got some reputition this way.
btw this continual chat in forums is awesome =P really hope this kicks off into something special =)
Yeh, it´s really great
It would be great for NA and EU to get more such beginner-friendly guilds.
But I fear we strafed away from the actual topic the op intended to address x)
Awwww
I´m EU… But I think the idea for your guild is awesome
Thanks
Feel free to write my name down if you have any questions on builds or tactics. I can’t necessarily help you in person, but I can definitelly explain some meta games in tpvp. Also, I challenge you to start your own Academy of the Mists there
.
Hehe thank you very much… And… founding my own “Academy of the mists” may sound nice, but I highly doubt that other players would accept a lvl 10 player as a guild leader/founder :P
Awwww
I´m EU… But I think the idea for your guild is awesome
@ ArcTheFallen
Awesome that you made a guild for that
I´d be interested … but it would be nice to know whether your guild is NA or EU x)
I consider myself a new to pvp in general. I am only pvp lvl 10, yet xP
If there´d ever be such a teamspeak server (or chat or… whatever
), I´d definitely visit it… a lot :P
I´d really appreaciate to get more in contact with the pvp-(not-hotjoin)-community and get some advices on gameplay on certain maps.
I´d love to become better at pvp and to become a better player in general BUT I have no clue how I should do that.
Many people say that I should play some hotjoin but from what I´ve seem I think it´s no good foundation for the (more) serious kind of pvp I soon want to participate in.
Also, I think joining a solo queue is no good, either. I don´t really want to bother more experienced players with my low-level-ness
I really dont mind losing. Sometimes the opposing team is simply better. And personally, I think I can gain more experience from a loss, because I start reflecting on what I did wrong and try to be more careful the next time.
What truly discourages me is that I cant seem to get any pvp-contacts. Seriously, who wants to have a friggin lvl 10 pvp-noob in his friendlist?
But somehow I can´t believe that there are enough(/ any) veterans who truly want to help lower lvl players get into the (pvp)game…
Greetings from a pvp-newbie :P
Changed the title. Thank you for mentioning it
… seem not to work.
I tested them a bit in the mists.
Rifled turret barrels still give more range to turrets but no damage increase. With the trait rifle turret, thumber turret and rocket turret did the same damage as without the trait.
Tested this on golems in the mists.
I tested metal plating togeter with an engineer friend who kept shooting my turrets with the rifle.
There was no difference in damage taken by my turrets nor did he need more shots to kill them.
So…. are my test results just a bit off or can anyone else confirm this?
The funny thing is, that Engineers on the other hand are much better at applying conditons other than confusion than Mesmers. They even are better at keeping confusion on you in a 1vs1 fight. Yet, I’ve never seen anyone complaining about Engineer confusion. How comes? Oh wait; Engineers are not Mesmers. If it’s a Mesmer doing it, it’s OP; even though other professions do it much better than Mesmers. Fail logic? I agree; but it’s you guys having a fail logic here.
I think the issue is somewhere entirely else.
How often do you see an engineer using confusion builds instead of grenades in w3? Or better: How often do you see an engineer in w3?
People can only complain about things they know.
I believe most people dont even know that engineers have 2 skills on low cooldown that give 5 stacks of confusion each. And if they use condition duration runes their confusion will last up to 10 seconds.
And of course they also have their pistol to apply 2-4 cute little stacks of confusion.
And he still has all the other conditions and maybe a few stacks might.
I partially see why confusion is getting nerfed but I think 50% are way too drastic!
First it was guardian, then mesmer and now I´ve 2 engineers.
And I love them! >:o
Indeed, Engineer HGH doesn’t need a nerf because it puts a lot of boons in use and the we have yet to see how much boon hate will punish that.
More than that, there’s a lack of discussion on counters to this build, and that silence is deafening. I don’t mean general stuff like “boon hate”, I mean getting down to specifics like builds, traits, comps, and play style that can counter the build, which are also viable. We’re not seeing high level players with working knowledge of how the build functions talking about how to counter it. This build certainly has weaknesses.
There’s less than half a conversation here.
I think that´s because not a single non-engineer player bothered to at least try the class and learn its mechanics. It´s always easier to call something OP instead of trying to find strategies against it.
Now hands up. Who of you guys made an engineer because they wanted to learn the mechanics and weaknessess of HgH?
Sometimes … yeh soimetimes I wonder whether the devs have anyone in their team that UNDERSTANDS engineer and actually tries the builds.
And sometimes… yeh sometimes I´d like to have a word with some of them.
And sometimes… yeh sometimes I´d like to know where the hell they get those numbers from!
I´m used to such cruel exaggerations from the community…. but from devs!?
Yep, the KR change was not so cool and destroyed (not made them not viable, but it literally destroyed them) several awesome builds. Say all builds that included nades KR, ek KR and ft KR.
And toolkit KR… Well, there are people who didnt like it but personally I found its old KR awesome O_O
Only thing I dont miss is the explosive sound boom, boom, boom … I guess every engineer knows, which kit KR I mean.
And the bomb kit KR change is actually nice. Buuuuut…
why do you post it in the pvp forum instead of engi-forum? O_O
I know lots of people here still think that engineers still have the 100nades build and need some education on this… but…?
And directly comparing an engineer nerf to the elementalist in terms of nerfs? O_O whatta…?
Well, see it as a wink from arenanet… a sign for us to play HGH-condi-builds, that are much harder to evade/counter than 100nades ever was.
That being said, I have found some enjoyment in actually seeing how quick I can do a dungeon run. It is kind of akin to how I used to enjoy beating my best time in Banshee Boardwalk in Mario Kart 64. To me, that is the new challenge.
I guess it is just the progression I went through from not knowing the dungeon, to getting better at a dungeon, to mastering a dungeon.
I do think that if combat encounters were more fun and intrinsically rewarding, I wouldn’t care as much, but for the most part, I don’t find them to be engaging at all.
I used to have a guild group that I ran a lot of dungeons with. Not to farm but to have fun. Unfortunately they all eventually quit the game…
“The amount of easiness in the dungeons is too kitten high!”, so we thought…
So we wanted to make content more challenging. And no, we didnt try to take best times, etc.
Instead we pulled the largest amount of mobs we could! … and see whether we would survive. Later, when we already knew, how many mobs we could pull in which part of the dungeon and knew we could survive easily, we gave us a new goal: Nobody should go downstate or the “mission failed”.
Only “in the end”, shortly before most people of the guild quit, we wanted to take our all-pull-and-kill-dungeon-times. And suddenly …everyone was gone O_O
Yep, those runs were … far away from speed runs… anti-speedruns
But they were the best runs, where I had the best time and the best laughs I´ve ever had in a game.
(…) once you know that DPS really does make the dungeon go faster, I don’t know why anyone would do something different just for the sake of being different.
It is not always about choosing to be different as you can see in my little story here… Well, if you bothered to read it :P
And doing something different just for the sake of being different… I know there are these kind of people but they are a minority. Most people do such hilariously stupid things like we did simply out of fun.
And I have to admit, maybe we also carried the little wish in our hearts that pulling everything would actually make the run more challenging.
I think the problem isn´t with warriors but with bad mob AI.
I wonder… what would happen if mobs wouldn´t just mindlessly stand there but …
melee mobs try to circle you
range mobs try to kite you all the time
mobs evade more
So what would happen if mobs were constantly moving? I bet half the warriors wouldnt be able to land their 100b.
And that´s the point. Warriors are only great at faceroll content and killing stupid-AI-mobs.
Just rework mob AI, don´t let them just stand there!
If I carry on this train of thought CC would also become much more viable… But that´s a whole other topic.
I´ve asked the very same question in another forum…
One of the advices was to run out of their LOS, so the illusions gather and fall prey to aoe.
I was also adviced to dodge the iZerker when the animation comes…
Though I wasn´t able to pull this off yet :/
Thank you, Draedark and hackks for the tips
I´ll give it a try and lvl my charisma ability a bit.
Tbh, when I see “What’s the Strategy?” asked in /team chat it just screams at me that “this guy doesn’t know what he’s doing”.
In truth, there aren’t a whole ton of viable strategies for pugging. It’s more about understanding the map and it’s mechanics, and then deciding on roles. Gauging your own comp vs your opponents comp, and anticipating opportunities to exploit or prevent.
If you want to start a dialog with your team then you’re likely better off asking questions regarding more specific details regarding that particular map – asking about roles is a good one to get people talking.
You could always just be honest as well. Saying “hey, I’m not sure what to do here but I’m built to do X, so what should I do here?” is far better than asking “what’s the strat?”
You might be surprised how forthcoming a lot of players can be with advice and tips if you’re just straight forward about it.
So just to make clear… You´re telling me to ask the same thing just in other words? o.o
I´m not sure whether people who dont answer to the question “Is there a certain strategy on this map?” would answer if I used your wording.
As I see it it is just the same question in different words.
Either that or my english skills completely left me :/ … which happens quite often x)
IME, it’s a combination of people playing a class for its own sake, just to farm an specific area of the game. I have seen beginning players have people power level their Warrior to 80 just to farm it… I am not sure they really understand the game mechanics yet, they are just following the crowd, which is also a promising but false shortcut towards being “good” at GW2 (not to mention, people copying builds mindlessly, expecting to succeed without experience because they are using the “right” gear and/or build.)
Yeh I also think that´s one of the issues at hand.
Beginners who read in the forums only see:“If you want to pve you need 4 warriors and a mesmer”.
They copy a build and see! It works inside cof. Then they run any other dungeon and I can only imagine them saying: “hey, the floor is sooo beautiful, I need to take a closer look!”
If I ask them not to die so often most common thing I hear: “I landed a 100b before dying, so it´s alright!”
I think it´s ego of some ultra-mega-super-awesum-mega-super-ultra elitists that gives beginners a wrong insight.
Of course there are also many warriors out there who love their class and are not blindfolded towards the abilities of other classes.
Personally I got my war to 80, got him some exos asnd left him somewhere near the entrance of cof1.
Just couldn´t warm up with him because… A warrior does what he does very well.. But he does ONLY do, what he does. No more. No surprises, no raffinesse.
Hey there
I really love your builds they´ve helped me a lot until now.
But I have really hard problems against mesmers… No, not shattermesmer… gs/staff illu mesmer thingy o.o
I dotn really know the build but my friend told me he used 20/15/25/0/10
AND he used null field… annoying little thing…
Couldnt really get any conditions on him…
But I just started pvp so it could also be that it´s a l2 kitten ue… On the other hand I didn´t have that much problems with a shatter mesmer, … YET.
Do you have any advice there? o.o I mean… sure, it´s l2p but…. some advice except for that? x)
I’m confused. Did you join a tpvp match to duel and people would ignore you, or in the tpvp match people wouldn’t listen to your strategies?
I intended to do a normal tpvp match. No duel.
I asked several times, what the strategy is, if there even is one and even if the more experienced players could tell me what´s important on that map.
I´m still a noobish rank 7 so I often need advices :/
But I want to improve…
So… I decided to give pvp a try.
To get itno the game a friend of me suggested to duel a bit.
That went quite well… until other players joined.
I thought: “Okay, let´s tell them kindly that we want to duel here”
So I did but I was ignored and I even posted it in grp chat, team chat and map chat…
I even whisperd some who told me that they dont read the chat.
So I was like “okay, this is hot join maybe that wont be an issue at a normal tpvp match?”
My hopes were soon shattered…
Simple questions and notifications were ignored with only a few exceptions.
Is that normal or did I just have a bad day? o.0
And why are people even ignoring the chat to begin with? I think communication is very important to get good results.
I think warriors are highly overrated in any content that isnt cof1. And even there I started questioning them due to several reasons.
I don´t even want to take random warriors with me anymore because I found that a lot (not all) warriors make incredible mistakes… Mistakes… That are just…. incredible to do… They often rendered me speechles on how bad they were. Especially gs warriors… ugh!
Unfortunately most random (and some not random) warriors I played with are the ones lying nonstop in the dirt, gathering daisies. I think that part makes about 3/4 of all the warriors I met.
I´ve never encountered so many… player fails in any other class… Mesmer is my number 2 in the most-fails award but still far away from the warrior.
The other 1/4 are average. At least they dont die. They do what a warrior does. Sadly no more.
I have only met 1 warrior… ONE warrior from BWE1 until now… that I consider a skilled player.
And really?That´s kitten low. I saw more rangers and thieves that amazed the heck out of me in dungeons.
Now either I have too high expectations of the class, was an unlucky person because I only met bad warriors or they really got too used to their cof1.
long story short: Maybe they are the best class in cof1 and other faceroll dungeons but I found that most warrior players are extremely bad outside those dungeons.
Now is this an issue with the class or the playerbase?
That´s the one reason why I dont bother with a legendary on my engineer. Personally, I dont think that Quip is that bad, I love the childish look it has. But why would I bother getting a legendary that I rarely ever see?
I dont think that the argument that other classes dont see their legendary either when they weapon swap is valid.
Every other class can build around a weapon they use the most. So they can look for that weapon in form of a legendary and see it most of the time.
Most engineer builds are built around the use of kits. So they mostly try use their kits.
Also I think that you can surely see the kits as a weapon swap but they´re also utility skills and in this sense they´re no real weapons that we can choose the look of.
Some legendaries change the animation of skills, so I dont think that it´s too much to ask, when an engineer that spend a good amount of time and gold on a legendary has a slightly better loook on their kits than the average hobo backpack.
Hah
That made my day.
The thread´s name shouldn´t be “It´s time to nerf engineers” but “engineers need another nerf” xD
I wouldn´t be surprised if there really would be another nerf to an awesome engineer build
After all 100nades is already gone. So is TEH aweshum KR. The omnomnthrower is lost (wvw) and do I have to mention the 30% damage nerf on the nade #1 a few months back?
It´s clear: Engineers need another nerf! … NOT!
But honestly guys, you had it coming.
You cried too much about the build that was definitely much easier to counter(100nades)
Now you´re stuck with HGH condiburst engis
Such a thing never happened to me on gw2lfg… But it happened in my guild xD
The guild leader is a good rl-friend of me, as are other guildies.
I was the very first engi to join the guild and in the beginning they often asked me to change to my guard or my mesmer even if we already had these classes in the group.
When I asked why they dont want me with my engi the question the guild leader asked was along that line: “What can an engi do? What are its uses? Can you even stack might? Can you support? Do you even have useful combofields?”
Yeh… So practically the reason why they didnt want my engi was their own inexperience and ignorance.
Yeh… I guess the issue that is currently at fault for the engineer´s “bad” reputation is the inexperience and ignorance of other players.
I have both a guardian and an engineer.
I mostly play the engineer and only use my guardian to….to…. uhm… bore the hell out of me and to sleepwalk through cof? O_O Yeh that pretty much sums it up.
Personally, I dont consider engineer a beginner-friendly class. And also it´s not a straight-forward class like the guardian or warrior.
Only thing I can tell you for sure is that engineer is highly underestimated in what he can do.
Most people dont even know that engineer can give mini shadow refugee or that he can quite easily stack 20-25 stacks might or that he´s the class with the fastest applying conditions (in a wide variety) and also -if you go for it- the class with the most skills at hand.
And probably also the class with the most buttons pushed per second…
Just dont fully push the class aside from the very beginning. I also had a rough start with the engineer and had mine resting for ~2 months.
I played the game and gained some experience on my guardian and later on my mesmer. Then I came back to my engineer and…. I fell in love with it -
Know that feel.
I always tend to get angry at flaws like the elixier U bug or skills going on CD and/or not activating and cramps in my hand due to grenade spamming ect…
Then I see how the classes which-shall-not-be-named do everything much easier.
Seriously, input should be somewhat equal to output.
If I push 3 buttons in 2 second it should have a certain impact. At least more impact than 1 button every 8 seconds (And yes you can get me raging about that one. No mercy to THE-class-who-shall-not-be-named!)
Then I rage-log to my guardian or mesmer.
And THEN after approximately 30minutes I´m bored to my skull or almost asleep so I log on to my engineer again O_O
I must be a masochist or something but the strange design of the engineer (not the bugs like elixier U and missthrower OR serious design flaws) is what keeps me playing.
And you mention bugs and design flaws in one breath so it´s kind of hard to make a rational conversation without going offtopic or too much into certain topics like poison volley :/ I´m not even sure if MY post is about the topic you intended to talk about o.o
Design flaws: self-cc, nades to a certain degree (because hand is ouchie after using them too much)
Bugs: Missthrower, Elixir U
And yep… In my opinion legendaries are wasted on engineers… didnt want them anyways! ;( sniff cry
huh… rocket boots feel a bit different… I havent used them for a long time but…. didnt they stun us for 2 seconds AFTER we flew back?
Now we´re “stunned” while we fly back and stand up almost immediately.Really? I still feel the same when i tried it out
Yeah, me too. Got my hopes up. :\
Yeh I wasnt so sure about that because I havent used rocket boots for a long time o.o
Sorry for raising your hopes ._.
huh… rocket boots feel a bit different… I havent used them for a long time but…. didnt they stun us for 2 seconds AFTER we flew back?
Now we´re “stunned” while we fly back and stand up almost immediately.
Fixed a bug that caused several pieces of gear to not apply their bonus boon or condition durations.
does this apply to giver´s weapons and/or condition duration runes like lyssa´s? o.o
If so I think many engineer condition builds got pushed in the right direction
Yes, I also noticed that more and more engineers pop up. Almost like daisies!
Andandandandand two of my friends (who have never played the class lol) called engineer op xD
Hahah It´s almost as if I fell into some strange parallel universe
But it´s nice to see that the engineers reputition gets better :P
I can´t watch the video because of GEMA-restrictions….
So…. I´ll just say: I dont know how you did it but that´s awesome! xD
Gonna give it a try with my 80 engi… But of course it´s not as OP as a lvl 36 engineer ^.^
So…. I was theory crafting about a condition-build for my beloved engineer.
I´m new to condition-builds so advices from people who already played a condi engineer would be nice.
Now my problem is that I want to create a build that makes use of nearly every condition we have. Also I want to stack a considerable amount of might at the same time and need good defense because I really love to go into melee.
And I especially dont want to use HGH. Simply dont like it :<
This is what I came up with:
http://gw2skills.net/editor/?fcIQJAqal0p6ZHxSyF1LJyIFfWnBqQeJqQ+95BA8gQIA;TUAAzUfZ+S8l7LA
The two empty rune slots are supposed to be runes of altruism.
This build has constant bleed, poison, burn, confusion and vulnerability. A high chill- and cripple-uptime and a high amount of blind.
Also most conditions can be reaplied very fast.
My plan was like this: Using bombs for aoe blind, confusion and near constant burn. Also for combo fields.
Spamming grenades for vulnerability, bleed, poison, blind and cripple.
Toolkit for its awesomeness.
Pistols for a second source of burn and poison on single targets. Also for blind.
But as you can see I left a trait free. That´s because I can´t decide yet, what to take. I´m torn between Shrapnel and Forceful Explosives.
Shrapnel is extremely awesome to stack bleeds very fast very high. I´m not sure whether I can go without it without losing some precious bleed stacks.
But because I´m using bombs it would probably be better to use forceful explosives. It´s nice to have a larger radius in aoe situation…. heck it´s nice in any situation.
Of course I could switch Enhanced performance for one of the former and have both, but…. I want might stacks ;<
As sigils I wanted to use either Sigil of Battle + Sigil of Earth or Sigil of Strength + Sigil of Geomancy.
I find Sigil of battle and geomancy both superior to their on-crit counterparts.
So I can either get reliable 6 stacks of might or 3 extra stacks bleed.
Soooo…. any advices? Please?
Long story short: Need advice on a mightstacking and tanky (melee-)condition-build that uses every condition we have. No HGH.
Shrapnel or Forceful Explosives? Sigil of Battle + Earth or Sigil of Geomancy + Strength?
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