Showing Posts For Chi Malady.2015:

The Backstab-combo is broken, not Backstab itself

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Posted by: Chi Malady.2015

Chi Malady.2015

Why do people complain about backstab when Killshot can hit you for over 10,000 damage?

Don’t quote me for truth, since Warrior (as of yet) is the one Profession I lack.
But – iirc – folk leave Killshot alone, because it has a pretty wicked cast time and c/d.

If backstab is “easy” to avoid, like many thieves claim it is, than Killshot is the equivilent of a semi truck rolling towards you at 5mph, from 50 feet away. Blowing its horn the whole time. Oh did i mention the semi truck is covered in neon lights with Hulk Hogan dancing naked on top?

I have clips of me in WvW with about 20 enemy players 20 feet ahead and out of the blue I’m hit for 10k and 8k shots (two separate occasions). I’m sorry, but I can’t see a semi-truck next to 19 other ones all bunched up who are honking and throwing kitten out of the window at you.

I have a Thief (and Guardian) and having to chase everyone around in order to get behind them and backstab is annoying. What I learned is just to put my back against the wall or always spin my character around.

Killshot has a 1,500 range. Backstab is 130.

WvW =/= tPvP

The Backstab-combo is broken, not Backstab itself

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Posted by: Chi Malady.2015

Chi Malady.2015

Why do people complain about backstab when Killshot can hit you for over 10,000 damage?

Have you ever played warrior?

First of all, the rifle spec is woefully underpowered in tPvP. Second, good luck landing a killshot. You literally have a 20% success rate with that thing, and half the time it doesn’t even crit. You can block it, dodge it, interrupt, and walk out of it’s range. Not to mention that the massive 10k crits only come from pure glass cannon warriors (berserker’s amulet/jewel).

(edited by Chi Malady.2015)

Enjoying warrior spvp

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Posted by: Chi Malady.2015

Chi Malady.2015

Too bad the tPvP experience is awful. If you’re lucky enough to find a team that wants a warrior over a thief, you will be pigeon-holed into a GS spec.

PUGing with rifle is loads of fun, but it doesn’t have much use in tournaments unfortunately.

(edited by Chi Malady.2015)

why is spvp disjointed from the game

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Posted by: Chi Malady.2015

Chi Malady.2015

It wouldn’t be so bad if SPvP wasn’t so boring to me. It’s not hard to rank up, it’s just boring boring boring….

For me at least.

I agree. The best way to rank up is to glory farm, which is mind-numbing.

Tournaments don’t bring in enough glory, and they take forever to queue up for. PvP in its current state is indeed a borefest.

why is spvp disjointed from the game

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Posted by: Chi Malady.2015

Chi Malady.2015

Loosing all of your pretty skins is a small price to pay for a battlefield that is evenly balanced (in terms of gear) and being able to spec and build however you like between games to test things out. In fact, I often use sPvP to test out possible pve/wvw builds so I don’t ahve to drop 50+ gold on armor/runes/weapons/sigils in pve just to realize that I don’t enjoy playing that way.

Can you name another game that gives it to you so easy?

Skins has nothing to do with balance, how is the textures affecting balance. Yes I use the mists like most people for a free ride to lions arch and to test builds. Just be nice if people you know went there for pvp too

Copy and pasting my response from another thread:

Skins serve as a measure of experience in PvP. Some people have grinded for thousands of hours to get a specific set. Some schmuck shouldn’t just be able to bring the same set into PvP because:

1. it would misrepresent his experience level
2. devalue the accomplishments of the PvP player who had to work 2-3 times as hard/long to obtain the same gear (you need to apply significantly more effort/time to acquire the same skins in PvP as in PvE).

would this help new ppl get into pvp

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Posted by: Chi Malady.2015

Chi Malady.2015

the rewards are only cosmetic

This is the absolute BEST thing about GW2 PvP. Gear grind in PvP is one of the dumbest things ever.

why is spvp disjointed from the game

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Posted by: Chi Malady.2015

Chi Malady.2015

Because some of us bought this game only for the PvP?

New to Warrior looking for a good DPS build

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Posted by: Chi Malady.2015

Chi Malady.2015

Ahh well, that I have yet to do, but also the OP didn’t specify which part he was going for. I understand in the higher levels using 100b it’s pretty useless though, but 15k max?

New to Warrior looking for a good DPS build

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Posted by: Chi Malady.2015

Chi Malady.2015

Who said they use Berserker’s? I use berserker’s my self, but I do have a Soldier’s set – with my build now and the Soldier’s set I do 20k (roughly) With Berserker’s on, I do what? 30-35k

Are you talking about PvE/WvW?

Both

I’m talking about sPvP. 15k is the most you can get off there. Go try it out yourself in the mists.

New to Warrior looking for a good DPS build

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Posted by: Chi Malady.2015

Chi Malady.2015

Who said they use Berserker’s? I use berserker’s my self, but I do have a Soldier’s set – with my build now and the Soldier’s set I do 20k (roughly) With Berserker’s on, I do what? 30-35k

Are you talking about PvE/WvW? Because those numbers are impossible in PvP. The most you’ll get in PvP is 15k with might stacking + berserker’s.

New to Warrior looking for a good DPS build

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Posted by: Chi Malady.2015

Chi Malady.2015

I know a lot of “non-pure glasscannon” Who do more than 10k, sorry.

Any build that uses berserker’s over soldier’s is, more or less, a glass cannon. That’s the only difference between my build and the glassier ones.

New to Warrior looking for a good DPS build

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Posted by: Chi Malady.2015

Chi Malady.2015

I have a different glasscannon – 20/25/0/10/15 – With greatsword main – and other set is Axe/Mace
And 10k for 100b is not high damage by the way.

It is considering that you aren’t a glass cannon.

Warrior Viability in tPvP

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Posted by: Chi Malady.2015

Chi Malady.2015

If you think warrior sucs in tpvp than you probably been playing it wrong..
greatsword have a lot of skills that deals aoe damage and with leg specialist your greatsword throw skill can immobilize, not to mention gs no 3 spin and hundred blade can also deal cone area damage.

Hammer build warrior have lots of toughness and have aoe cc and cripple
( immobilize if traited ), hammer no 4 is also an aoe interrupt.
Warriors can also revive faster than thief and they have stability.

It all depends on the player and their liking. I can see a lot potential for warrior in tpvp if well played.

Very few teams still use a warrior. The problem with melee warrior is that he gets cc’d too easily in a group fight. It’s very difficult for a warrior to disengage from a fight after he’s entered it.

RESULTS: Which profession are you afraid of?

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Posted by: Chi Malady.2015

Chi Malady.2015

Thief and mesmer.

I never engage them unless I have to.

I would play A LOT sPvP if...

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Posted by: Chi Malady.2015

Chi Malady.2015

Why is it important to use your pve character? Grab a pvp one in which everyone has access to the SAME gear. Or is it you are looking for a gear advantage?

Which gear advantage are you talking about? A full exo set takes 1-2 days to grind out. Are you talking about ascended? Ascended is minimal better than exo and no, i dont have a single piece of ascended gear.

After 1000+ hours in WvW / PvE progressing my character and stuff i actually feel connected to it. When i go into sPvP it feels like i have to start all over again which is demotivating. It doesnt feel like im playing the same character i did for the last 1k hours.

But that wouldn’t be fair to PvP players. It takes significantly more time/effort to obtain the same gear in PvP as it does in PvE.

It would also misrepresent you as being more experienced than you actually are (which also isn’t fair).

I would play A LOT sPvP if...

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Posted by: Chi Malady.2015

Chi Malady.2015

Why is it important to use your pve character? Grab a pvp one in which everyone has access to the SAME gear. Or is it you are looking for a gear advantage?

He probably is. Many people feel like that, they hate not overpowering their enemies. Also PvE skills/stats aren’t balanced around PvP at all, so he could make a lot more cheesy builds (aka. 100+ critdmg.).

Either that or he wants to keep the cosmetic items he obtained in PvE.

The issue with letting players bring their PvE cosmetic gear into PvP is that PvP players need to grind much more to get the same looking gear as PvE players.

Does anyone really care what their gear looks like?

Clearly the OP does. But skins serve as a measure of experience in PvP. Some people have grinded for thousands of hours to get a specific set. Some schmuck shouldn’t just be able to bring the same set into PvP because

1. it would misrepresent his experience level
2. devalue the accomplishments of the PvP player who had to work 2-3 times as long to obtain the same gear.

I would play A LOT sPvP if...

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Posted by: Chi Malady.2015

Chi Malady.2015

Why is it important to use your pve character? Grab a pvp one in which everyone has access to the SAME gear. Or is it you are looking for a gear advantage?

He probably is. Many people feel like that, they hate not overpowering their enemies. Also PvE skills/stats aren’t balanced around PvP at all, so he could make a lot more cheesy builds (aka. 100+ critdmg.).

Either that or he wants to keep the cosmetic items he obtained in PvE.

The issue with letting players bring their PvE skins into PvP is that PvP players need to grind MUCH more to get the same looking gear as PvE players.

(edited by Chi Malady.2015)

To nerf or not to nerf

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Posted by: Chi Malady.2015

Chi Malady.2015

Because thieves are more fun to play than certain other classes.

Good one!

I would play A LOT sPvP if...

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Posted by: Chi Malady.2015

Chi Malady.2015

It’s called WvW.

WvW is zerg vs zerg

What i mean is an arena type mode.

I would hate any kind of link between the two game modes as that would require me to actually play PvE (which I don’t enjoy).

I would play A LOT sPvP if...

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Posted by: Chi Malady.2015

Chi Malady.2015

It’s called WvW.

(edited by Chi Malady.2015)

Is there difference between "op" and "cheap"

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Posted by: Chi Malady.2015

Chi Malady.2015

Can you counter them? Yes, you can, but that brings us to the next problem where teams need to take some utilities just to counter those professions, and that in itself limits team comps.

In a game with just 3 utility skills, having to bring specific skills to counter just one class would be absurd.

Is there difference between "op" and "cheap"

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Posted by: Chi Malady.2015

Chi Malady.2015

Heartseeker is the only thing I’d consider “cheap” in this context and that’s because it quite literally is cheap.

3 Initiative for a 450 range leap, auto-targeting, leap-finisher and over 5000+ damage.

The fact that you can spam it makes it seem even cheaper.

Stealth is fine in principle, although culling is not.

Imagine if warriors could spam eviscerate. That’s what hearsteeker is. It has the same damage and range, but it can be spammed 4-5 times, before having to wait a few seconds before you can spam it another 4-5 times.

Warrior Viability in tPvP

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Posted by: Chi Malady.2015

Chi Malady.2015

u can cheer up ur team into ur ventrilo or teamspeak. Thats what warrior is good at tpvp

Good idea. That can be a new skill type, “cheers”. The devs don’t even have to worry about balancing it (not like they would anyway)!

when they gonna impement pvp in this game

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Posted by: Chi Malady.2015

Chi Malady.2015

Multiple choice:

A) When its ready
B) Soon
C) Its our top priority
D) More on this later
E) Its in testing
F) This is being worked on
G) It will be in a blog later once translated
H) We are listening to your concerns
I) Sorry we are on holidays
J) ALL OF THE ABOVE

LOL. Well played.

To nerf or not to nerf

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Posted by: Chi Malady.2015

Chi Malady.2015

people need to stop whining nerf this nerf that just because they can’t insta kill one class or the other.. deal with it and learn how to play against those classes effectively instead of whining.

Tell me why everyone and their mother has a thief alt these days, if they aren’t OP?

Poll: Reduction of burst/bunker?

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Posted by: Chi Malady.2015

Chi Malady.2015

I don’t see how changing the game mode would make Bunker and Burst builds less viable, so anyone with that train of thought, enlighten me as to how that would work.

What use would there be for bunkers in death match, for example?

In a game that relies on self heals moreso than healing others, bunkers ability to stand their ground would still make them pretty strong in a DM mode. No trinity in the classes means that going Glass Cannon is risky due to focusing/spikes so you’d probably see compositions that are heavy on Bunkers while everyone else goes with varying ratios of Damage to Survivability that will still be fairly even. I can’t say for sure but while there will be more variance in builds for certain classes, softer classes will even less viability because they can’t survive long. This is assuming a 1 kill and out DM mode.

You still need to be able to deal damage, which bunkers cannot. Balanced specs would likely dominate DM.

To nerf or not to nerf

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Posted by: Chi Malady.2015

Chi Malady.2015

The thief needs to be re-designed from the ground up, like they did with the dervish in GW1.

Stealth and initiative are completely broken mechanics.

Splitting PvP balance from PvE/WvW

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Posted by: Chi Malady.2015

Chi Malady.2015

This needs to be done.

Balance issues get ignored because PvE/WvW players are fine with class imbalance. If you make a topic criticizing balance in the class forums, the thread gets immediately inundated with dozens of PvE/WvW posters claiming that the class is fine.

(edited by Chi Malady.2015)

Warrior Viability in tPvP

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Posted by: Chi Malady.2015

Chi Malady.2015

This thread is about tournament PvP. I don’t care if the warrior is fine in PvE/WvW/hot-join.

Is anyone else concerned by how useless the warrior is in tPvP?

As long as conquest is the only game mode, the warrior will only have one role: melee burst. However, the thief is currently better at filling that role due to his ability to surprise targets with a teleport (vs. the predictable and avoidable bull’s rush) and to disengage from a fight with stealth/teleport (giving the thief significantly higher survivability), while dealing equal or higher damage.

There is no other role that the warrior can fill. Balanced specs (where the warrior excels somewhat) have proven to be significantly less efficient than specialized roles in conquest mode.

(edited by Chi Malady.2015)

Warriors need serious fixes now!

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Posted by: Chi Malady.2015

Chi Malady.2015

Why do people think rifles are overpowered? Is there some joke I’m missing out on?

Rifle is totally underpowered. People just look at killshot numbers.

Can Warrior beat a Guardian 1vs1?

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Posted by: Chi Malady.2015

Chi Malady.2015

No. The guardian is a better 1v1 class.

If you are dealing with a bunker guardian, then necromancer is the only class that can beat him. However, it’s safe to completely avoid these guardians as they deal no damage.

GW1 HA weekly meetup

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Posted by: Chi Malady.2015

Chi Malady.2015

I haven’t played GW1 since vanilla Prophecies. I stopped gaming when all the expansions were coming out and I kind of regret not getting them now.

I love this class, please don't touch it!

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Posted by: Chi Malady.2015

Chi Malady.2015

The swap bug has been fixed. I only wish that all of its weapons were buffed to the level of GS in terms of usefulness. I’m not a fan of melee combat so being pigeon-holed into that role on tPvP teams sucks.

Play a profession that uses ranged. Problem solved.

Ranger and engineer are probably even worse in the role. There really is no love for ranged in this game.

New to Warrior looking for a good DPS build

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Posted by: Chi Malady.2015

Chi Malady.2015

http://intothemists.com/calc/?build=-sg-7w;0VKFM0h4JL-60;9;4TJ;0J48149;545-S-F6R;1AgF2C7W36Bm

You need to copy the link into your browser, it won’t open from the forums for some reason.

High damage (100B hits for about 10k, eviscerate for about 7k) and high survivability (2.7k armour and 24k health).

(edited by Chi Malady.2015)

Poll: Reduction of burst/bunker?

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Posted by: Chi Malady.2015

Chi Malady.2015

at this point i feel we all just need to boycott conquest until they roll out a new game mode. even discussing conquest meta makes me nauseous.

Yes, let’s boycott conquest and play another mode instead… oh wait!

Poll: Reduction of burst/bunker?

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Posted by: Chi Malady.2015

Chi Malady.2015

People also tend to forget that you can claim a node in conquest without having to kill the bunker, will well timed pulls or knockbacks. The problem in this respect is how long stability applies to a guardian compared to other professions. Engineers would have a much bigger place in the current meta if the duration or CD of “Stand Your Ground” was looked at closer.

Don’t get me wrong, if you give me 30 seconds or so, I can take the point from the Guardian, but you don’t have that long in tPvP before their team arrives.

I guess what I’m saying is, bunkers are only a problem because of Guardians, and Guardians are only a problem because of stability, to me. But this is also from an Engineer’s perspective, and there isn’t very many of those flying around right now so it might not carry much weight. But if you reduced duration and CD of stability on Guardian bunkers, all that defense wouldn’t mean as much in conquest when they can’t stand on the node long enough to keep it with all that defense.

I can easily take a point from a guardian (without killing him) when I play warrior, but obviously the team will always arrive before that happens.

Bunker Guardians: How to Counter

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Posted by: Chi Malady.2015

Chi Malady.2015

As a bunker guardian myself, I can assure that necros are not able to kill a bunker guardian (assuming skill equity). You can kill a bunker guardian with:
1. A shatter Mesmer (the most common 20/20/0/30/30 used by everyone)
2. A 1v1 Ranger
3. A DPS Guardian (with the Meditations Oppa build)
4. A 1v1 Engineer Holder (like the one used by Magz from Onibawan) in a close space. The more-teamfight or not so holder engineers die to a bunker Guardian in 1v1 (like the build used by Avalca from Chieftain Ninjas)

Anyways, it all depends in the build of the bunker guardian, because there are teamfight-focused bunker guardians or block-focused bunker guardians.
Never try to kill a guardian with conditions, because most bunker guardians have HUGE condition removal (F2 removes 3 condition + every shout removes a condition or meditations remove your conditions)

DPS guardian? Ranger?

sPvP levels, totally unfair.

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Posted by: Chi Malady.2015

Chi Malady.2015

There are people with those skins now.

Which would disprove your point entirely.

What was your point again?

Those people play like 10+ hours a day.

For someone that might average 1-2 hours a day, it would take you years to hit the higher ranks.

It took me 80-90 hours to just hit rank 20 (or about 4 months, but I played on and off).

Poll: Reduction of burst/bunker?

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Posted by: Chi Malady.2015

Chi Malady.2015

I don’t see how changing the game mode would make Bunker and Burst builds less viable, so anyone with that train of thought, enlighten me as to how that would work.

What use would there be for bunkers in death match, for example?

Poll: Reduction of burst/bunker?

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Posted by: Chi Malady.2015

Chi Malady.2015

I’d like to see burst require more setup than it currently has. A player shouldn’t be able to do a burst from complete surprise like warriors and thieves do. Mesmers at least have to set up by getting out three illusions, so a player knows that a burst could be coming soon. This is how it should be. With warriors or thieves, they can hit you before you even know they are there.

Warriors have to charge you in plain sight so it’s somewhat easier to avoid. Thieves are much nastier as they can just teleport to your location. I do agree with your point though.

Poll: Reduction of burst/bunker?

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Posted by: Chi Malady.2015

Chi Malady.2015

The only way to get rid of the bunker metagame is to introduce a new game mode. Conquest by design is tailor-made for bunkers.

Accuracy or Force

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Posted by: Chi Malady.2015

Chi Malady.2015

Force is better. Otherwise go with battle.

Care to back that up with numbers?

Force is guaranteed to deal +5% damage on every hit, while accuracy just gives you a 5% greater chance to land a critical hit (which is a rather negligible increase).

Warriors need serious fixes now!

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Posted by: Chi Malady.2015

Chi Malady.2015

15k Hundred Blades, heavy damage and long range on a rifle (oh, and unlike the engineer, it can actually aim properly), heavy armor and endless love from the devs?

Meanwhile engineers/mesmers/necros/rangers are a in a bad spot with the former two getting worse in every patch while the latter two are almost literally ignored and when spoken to, are lied to.

This just makes me sick.

Necros and mesmers are in a very good spot. Mesmer has the best elite in the game, and is one of the strongest 1v1 classes and Necro is the best bunker buster in the game. Both classes are required on any PvP team, unlike the warrior (which can only fill a melee burst role in PvP, and even there he is outclassed by the thief).

Warriors need serious fixes now!

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Posted by: Chi Malady.2015

Chi Malady.2015

They need to be made viable again in PvP. Hardly anyone rolls with a warrior in the group anymore.

Accuracy or Force

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Posted by: Chi Malady.2015

Chi Malady.2015

Force is better. Otherwise go with battle.

A warrior solo's Arah Path 2

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Posted by: Chi Malady.2015

Chi Malady.2015

And it’s stuff like this that causes the class to get nerfed and causes a ton of issues in the long run and I watched the video It’s not about gear or the character the guy has raw talent not everyone can expect to do what the guy in that video did

This is why PvE and PvP balance should be split like it was in GW1. Warriors are nearly useless in PvP yet they can go around soloing dungeons in PvE.

Bunker Guardians: How to Counter

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Posted by: Chi Malady.2015

Chi Malady.2015

Necro is the only way. They really need a new game mode to diversify the gameplay. I was a proponent of conquest (and I still enjoy it), but the bunker metagame has gotten stale.

im getting tired of it. (real talk no BM)

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Posted by: Chi Malady.2015

Chi Malady.2015

People like the topic creator act like the rest of us haven’t played thief or mesmer ourselves. We’ve all tried those classes so we’ve experienced how OP they are first hand.

Pretty much everyone has a thief and/or mesmer alt these days because they’re so ridiculously OP.

Let's fix the rifle

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Posted by: Chi Malady.2015

Chi Malady.2015

And if you’re wondering where’s my proof? Scroll up. Kid. And maybe learn a thing or two from my videos.

I think you should just accept that all the weapons are designed for different purposes…Kid.

It kind of reflects real life. When you want to quietly slit someone’s throat or take someone down in close quarters when you don’t have the room to swing around a chainsaw, you use a knife.

When you’re an infantry soldier grouped up with other soldiers in a large scale fire-fight, you want a gun.

As is, I don’t think rifle is suppose to be awesome in 1v1 because it’s so straight forward (point and shoot) which is easy to counter. The reason GS is so amazing (as you say) is because of it’s good damage + mobility. Unless you’re suggesting to put some leaps or teleports in rifle, the premise of your thread (make rifle better without buffing its damage) doesn’t make sense.

Now I did like the though of making Kill Shot non-reflectable and non-blockable. If it’s not hax for that cheating NPC Kudu, then it shouldn’t be unbalanced for us. Beyond that, rifle is fine. If you want utility and/or mobility, you picked the wrong weapon.

The current problem with the warrior is that only one weapon set is viable in tPvP, and even that is debatable (I’d rather have a thief fill that role). By making the rifle fill a valuable niche, the warrior playstyle would be diversified.

Let's fix the rifle

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Posted by: Chi Malady.2015

Chi Malady.2015

As I said, Warriors main feature is melee.

Range is a backup option for those situations where you just can’t melee.

There is no “main feature”. Every weapon set is meant to be equally viable. I understand that won’t ever happen because there are simply too many variables to balance, but that’s how the game was designed in theory.