Showing Posts For Chi Malady.2015:

Deathmatch Option

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Posted by: Chi Malady.2015

Chi Malady.2015

Adding new game modes is the only way to shake up the current metagame (which is designed around conquest).

Let's fix the rifle

in Warrior

Posted by: Chi Malady.2015

Chi Malady.2015

Putting daze instead of vuns is a nerf to pve, I agree it needs to be looked at though. Bow should be 1200 without a trait to make it more suitable for glass

Interesting point, you’re probably right. That’s all the more reason for Anet to split PvP/PvE balance again like they did in GW1.

Let's fix the rifle

in Warrior

Posted by: Chi Malady.2015

Chi Malady.2015

The problem with rifle is that currently it doesn’t seem to know if it wants to be a damage weapon on a condition weapon.

This is a key issue. The bleed on the rifle is completely useless if you aren’t specced for condition damage (which no warrior is in PvP because it gets cleansed too easily).

Zero gold: Are you happy?

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Posted by: Chi Malady.2015

Chi Malady.2015

No I’m not.

I made a post about this on guru a while ago. I think we should still get gold as cosmetic items like dyes are bought with gold in both PvP and PvE.

I tought to give my ideas another shot

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Posted by: Chi Malady.2015

Chi Malady.2015

You sir are a gentleman and a scholar.

I especially love the idea of making quickness a boon like they did with stability.

The only point I disagree with is the rally within 600 meters one. I think rallying is fine as it is.

Hey, What About the PvP!?

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Posted by: Chi Malady.2015

Chi Malady.2015

Even if they merged the regions for PvP, there still wouldn’t be enough players.

"Quickness", what do you think?

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Posted by: Chi Malady.2015

Chi Malady.2015

And in one foul swoop, Warriors lose 30% of their viability.

30% is a bit low.

the place of a warrior in a group?

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Posted by: Chi Malady.2015

Chi Malady.2015

In terms of tPvP, not a whoollleee lot.

Hence why most Paid tPvP teams don’t run them.

This. You’ll need to learn another class if you want to play tPvP. Warriors are being phased out by thieves in the burst role (the only role warriors can fill).

Let's fix the rifle

in Warrior

Posted by: Chi Malady.2015

Chi Malady.2015

Kinda disagree with OP. Kill Shot alone is worth the rest of the rifle skills put together. In WvW, it just completely wrecks.

In sPvP, it can also do really well. Consider the 1200 range of Kill Shot, combined with surprise factor. You can burst a light or medium target down to 1/4 health, and follow it up with a cripple/immobilize and the rifle volley. Couple that with On My Mark for 10 stacks of vulnerability and the target really doesn’t know what hit him.

And it works out that way in almost every scenario. It turns a rifle warrior into an amazing roamer and effectively the only sniper in the game.

Check out this build called Run and Gun by a player called Taugrim. It’s dated September but still very relevant: http://taugrim.com/2012/05/30/gw2-run-and-gun-warrior-spec/

With regards to Liltaro’s comment, yes the rifle burst is easy to dodge, but playing a rifle warrior intelligently, you MUST learn how to gauge the target’s vigor bar, and only use the burst after it’s been used up.

Taugrim got me hooked on the rifle. I’ve long since modified his build to be more effective (IMO). However, rifle builds have disappeared from the tPvP metagame because they don’t provide any value in conquest PvP.

The problem with Kill Shot is that it’s almost impossible to pull off in PvP. And even if you can pull it off, it could still end up being a non-crit for 3k damage. It’s a solid finisher for when an enemy is locked down and/or fleeing, but it’s a seldom used ability.

Let's fix the rifle

in Warrior

Posted by: Chi Malady.2015

Chi Malady.2015

I don’t get it. Rifle 1 with a bleed spec is the highest single target ranged dps in the game. Whats the problem?

With my build and gear I do 3.4k damage per shot. (Direct damage and bleed damage included)

Engineer begs to differ.

Aside from said comparison, you’re right in saying that warrior rifle is fine as it is. It hurts big time as it is. I, however, never really saw it as a skillset that “controls”, only huge damage (cheers to Kill Shot).

The rifle currently does an abysmal 155 with the auto-attack.

If you’re using warrior rifle, don’t go wishing that it should have come along with more. It already has functions which are similar to CC/Escape (2 and 5) plus a high damage (KS, 3, 4, with the last one as a reason for higher damage than being a source of damage itself). So don’t go relying on your auto-attack. It wasn’t meant to be the main dish anyway.

You need to have more than one source of damage. Volley isn’t strong enough to carry all the damage (4-5k on non-glass cannons with a balanced build of your own). Auto hits for about 300-400 damage per hit, and brutal shot for about 1k. These are very low numbers, and the rifle doesn’t have much utility outside of damage. 5 stacks of vulnerability is decent, but not game-changing (I’d much prefer an interrupt). The best ability by far on the rifle is aimed shot with leg specialist. It’s great for slowing fleeing targets.

You can hit a bit harder with glass cannon, but the warrior doesn’t have any escapes so glass cannon builds aren’t an option in tPvP.

There is a reason why no top teams run rifle warrior in tPvP. It simply doesn’t have enough utility to compensate for its lack of damage.

summary of pvp in a screen shot

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Posted by: Chi Malady.2015

Chi Malady.2015

Because what is the point? What is the reward? Where is the gear you get or the cool new weapons? Where is the benefit to having a higher rank?

The game is fun I’ll give it that, but most people don’t just play for fun, they play for a specific goal and as a side effect have fun achieving that goal.

Not to mention, communication from anet here is a joke. They took a BEAUTIFUL game and failed on such core fundamentals of an mmo. It’s honestly a sad sad thing.

That’s not why it isn’t fun.

People need to gtfo with this gear treadmill nonsense. It’s a dying concept.

The reason why people are leaving is lack of basic features like ladder, custom servers, solo queue, voice chat, etc.

casuals dont care much about that stuff though, they want progression which is why they bought an MMO. If you give them this ridiculous exponential reward arc where you can get everything the moment you had that X0 level, people burnout faster than if it were a steady linear progression.

Dota and LoL say hello. Two of the most popular PvP games in the world and they use the exact same system.

neither of those games are progression-based MMORPGs

Neither is the PvP mode inside GW2. It is a distinct game mode separate from PvE/WvW.

that doesnt mean it cant have meaningful progression to bring some of the thousands of players doing pve/wvw over on a regular basis.

Yes it does.

You can’t have a competitive PvP game mode with gear progression. Many people bought this game solely for the PvP. By going the gear treadmill route, GW2 would become a PvE-only game and completely alienate its already dwindling PvP playerbase.

summary of pvp in a screen shot

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Posted by: Chi Malady.2015

Chi Malady.2015

Because what is the point? What is the reward? Where is the gear you get or the cool new weapons? Where is the benefit to having a higher rank?

The game is fun I’ll give it that, but most people don’t just play for fun, they play for a specific goal and as a side effect have fun achieving that goal.

Not to mention, communication from anet here is a joke. They took a BEAUTIFUL game and failed on such core fundamentals of an mmo. It’s honestly a sad sad thing.

That’s not why it isn’t fun.

People need to gtfo with this gear treadmill nonsense. It’s a dying concept.

The reason why people are leaving is lack of basic features like ladder, custom servers, solo queue, voice chat, etc.

casuals dont care much about that stuff though, they want progression which is why they bought an MMO. If you give them this ridiculous exponential reward arc where you can get everything the moment you had that X0 level, people burnout faster than if it were a steady linear progression.

I think their glory reward system is atrocious. You essentially grind 10 levels which takes a while and then boom, you get everything you want for that rank. Then you spend another ridiculous amount of time to do the same thing.

It’s there for cosmetic purposes. I agree that the rank requirements are stupidly high, but it is essentially a meaningless number.

summary of pvp in a screen shot

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Posted by: Chi Malady.2015

Chi Malady.2015

Because what is the point? What is the reward? Where is the gear you get or the cool new weapons? Where is the benefit to having a higher rank?

The game is fun I’ll give it that, but most people don’t just play for fun, they play for a specific goal and as a side effect have fun achieving that goal.

Not to mention, communication from anet here is a joke. They took a BEAUTIFUL game and failed on such core fundamentals of an mmo. It’s honestly a sad sad thing.

That’s not why it isn’t fun.

People need to gtfo with this gear treadmill nonsense. It’s a dying concept.

The reason why people are leaving is lack of basic features like ladder, custom servers, solo queue, voice chat, etc.

casuals dont care much about that stuff though, they want progression which is why they bought an MMO. If you give them this ridiculous exponential reward arc where you can get everything the moment you had that X0 level, people burnout faster than if it were a steady linear progression.

Dota and LoL say hello. Two of the most popular PvP games in the world and they use the exact same system.

neither of those games are progression-based MMORPGs

Neither is the PvP mode inside GW2. It is a distinct game mode separate from PvE/WvW.

summary of pvp in a screen shot

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Posted by: Chi Malady.2015

Chi Malady.2015

Because what is the point? What is the reward? Where is the gear you get or the cool new weapons? Where is the benefit to having a higher rank?

The game is fun I’ll give it that, but most people don’t just play for fun, they play for a specific goal and as a side effect have fun achieving that goal.

Not to mention, communication from anet here is a joke. They took a BEAUTIFUL game and failed on such core fundamentals of an mmo. It’s honestly a sad sad thing.

That’s not why it isn’t fun.

People need to gtfo with this gear treadmill nonsense. It’s a dying concept.

The reason why people are leaving is lack of basic features like ladder, custom servers, solo queue, voice chat, etc.

casuals dont care much about that stuff though, they want progression which is why they bought an MMO. If you give them this ridiculous exponential reward arc where you can get everything the moment you had that X0 level, people burnout faster than if it were a steady linear progression.

Dota and LoL say hello. Two of the most popular PvP games in the world and they use the exact same system.

That’s why Anet created two PvP modes. WvW is for the casuals that want gear to determine performance. sPvP is for the players that want skill to determine performance.

Let's fix the rifle

in Warrior

Posted by: Chi Malady.2015

Chi Malady.2015

Another idea:

Have the auto-attack deal the same damage as the ranger longbow. Except instead of basing the damage on range, base it on adrenaline.

1 bar = 176 damage
2 bars = 229
3 bars = 317

The rifle currently does an abysmal 155 with the auto-attack.

summary of pvp in a screen shot

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Posted by: Chi Malady.2015

Chi Malady.2015

Because what is the point? What is the reward? Where is the gear you get or the cool new weapons? Where is the benefit to having a higher rank?

The game is fun I’ll give it that, but most people don’t just play for fun, they play for a specific goal and as a side effect have fun achieving that goal.

Not to mention, communication from anet here is a joke. They took a BEAUTIFUL game and failed on such core fundamentals of an mmo. It’s honestly a sad sad thing.

That’s not why it isn’t fun.

People need to gtfo with this gear treadmill nonsense. It’s a dying concept.

The reason why people are leaving is lack of basic features like ladder, custom servers, solo queue, voice chat, etc.

I play a necro, but I traid a warrior for one play session...

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Posted by: Chi Malady.2015

Chi Malady.2015

Correct me if im wrong. But arent necromancers considered more valuble in the current meta than warriors?

They are much more valuable. Warriors are nearly useless in tPvP.

How to fix " spamming same skill" on thief

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Posted by: Chi Malady.2015

Chi Malady.2015

Get rid of initiative. I don’t see how it adds any value to the thief class.

Guild wars 2 from a Pvper perspective.

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Posted by: Chi Malady.2015

Chi Malady.2015

I’m trying to learn Dota 2 right now, and it really highlights how important it is for a PvP game to be separated from PvE. Any game with a PvE mode, will always treat PvP as an afterthought. Anet simply lacks the developer manpower to focus on a game mode designed for a niche playerbase.

Dota 2’s gameplay is crap compared to GW2’s, but the game is much better done otherwise.

What What What What, you just lost ALL your credibilty, your clearly still a beginner when it comes to Dota2 but are quick to judge, it’s like someone playing hon for 2 games and saying this has best pvp ever.

I am very new to the game (less than 3 hours experience), but click-to-move is a bush league game mechanic (when coming from GW2). The keyboard movement of GW2 with a focus on dodging is much more demanding and rewarding.

Once MMOs get rid of target lock (and add aiming reticles) and combine it with the movement-based combat of GW2, we’ll have reached the pinnacle of skill-based MMO combat.

(edited by Chi Malady.2015)

Channeling effects in sPvP are gamebreaking

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Posted by: Chi Malady.2015

Chi Malady.2015

i’ll agree to fixing channelling when u agree to let me automatically regain you as a target when you come out of stealth

i don’t want to turn this thread into a l2p thread.

learn how to deal with it, like i did, like every other decent player did.

the issue listed on the OP is by far more gamechanging than a feature ( target drop on stealth) working as intended.

Stealth is one of the most gamebreaking issues in this game (as it has been in every other game that has implemented it).

Give me variety, and I'll play GW2 again:

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Posted by: Chi Malady.2015

Chi Malady.2015

Read my post. I’m not a mindless person who goes on forums asking for the fotm build and accepting the opinions of others as fact. As you’re about to find out, I’m a stubborn SOB who bases his opinions on his own experiences and testing.


The first build you posted above I mentioned. The second one I forgot to mention but I’ve run it many times before, 1h offensive Meditiation build for 1v1 battles. That makes 2 competitive builds so far, 0/0/30/20/20 (and the variations thereof) and x/30/30/x/x.

0/10/10/30/20, why is it a better bunker than 30 Valor. I’m not saying it can’t work, but I don’t see how it would be more effective. I assume you do that to gain more support and maximum condition removal? Pure of Voice + Absolute Resolution which can’t be achieved while going 30 Valor. However, it is still essentially the same old bunker build with a change of 10 points into Radiance.

That’s entirely my point though. Want to go bunker? 30 Valor and/or 40 points in Honor+Virtues with Shouts. Want to go support? 30 Valor and/or 40 points in Honor+Virtues with Shouts. Want to go offensive and be competitive? 30 Valor with Meditiations/AH otherwise you’ll drop quickly since you’ll be taking offensive gear rather than Soldier’s for bunkering. Those are clearly the best.

On my Guardian I never run 30 Valor. I rarely even go 20 Valor. I believe the last build I ran was 15/15/10/25/5 Hammer/Scepter-Focus. My favorite build I came up with was 15/30/0/25/0 Mace-Focus/Scepter-Shield based on Vulnerability spiking, with an overall 20-45% additional damage from the Vulnerability and from two +10% damage traits, in addition to massive critical chance. They’re cool builds, and they’re a lot of fun, but they’re not on the same tier as a 1h Meditation.

There need to be more viable options instead of the game being balanced upon the current best builds of every Profession, which means useless skills/traits won’t ever be looked at and our limited choices will stay limited. By choice, I don’t mean 10-20 points and a utility slot, I mean most of a build being choice and not pre-determined when going for maximum effectiveness.

This is my bunker build: http://en.gw2skills.net/editor/?fUAQNAS7elUg67WFSLEfIFSmiVKBtKEQYPwoMqjuK4QA;TsAgzCooyyklILbWuskZt+Y8xmAA

Why do you have 10 points in radiance? What use does a bunker with 2700 attack and base 12% crit have for fury? It doesn’t synergize with the rest of the build.

This is more of a support build than bunker in terms of skills/gear though. I suppose it can serve a purpose in the right team, but I still believe you would get more utility out of a standard bunker.

Best class for hotjoin sPvP

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Posted by: Chi Malady.2015

Chi Malady.2015

Thief is also good.

High mobility: Thieves have tons of teleports/speed buffs meaning you can get from point to point quickly (your objective in hotjoin is to neutralize/cap as many points as possible and not worry about holding)

High damage: Thieves have the highest burst in the game. They can kill most targets in 2-3 seconds which saves time (it can take other professions over 30 seconds to kill someone in a 1v1). It’s extremely important not to get bogged down in fights in hotjoin

High survivability: Stealth/teleports means that thieves can disengage from fights with ease. They are extremely difficult to kill, especially if you don’t have much CC

Guild wars 2 from a Pvper perspective.

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Posted by: Chi Malady.2015

Chi Malady.2015

I’m trying to learn Dota 2 right now, and it really highlights how important it is for a PvP game to be separated from PvE. Any game with a PvE mode, will always treat PvP as an afterthought. Anet simply lacks the developer manpower to focus on a game mode designed for a niche playerbase.

Dota 2’s gameplay is crap compared to GW2’s, but the game is much better done otherwise.

Give me variety, and I'll play GW2 again:

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Posted by: Chi Malady.2015

Chi Malady.2015

This is why I quit playing my Guardian after 840 hours. The pigeon-holding extends into WvW as well as tPvP, and it’s old. You want to play a Guardian? More than half your build is pre-determined because only certain things are effective, while everything else is garbage. And the only things that are competitive are bunker builds or bunker/support hybrids.

I’ve tried so many different combinations of weapons/gear/traits/skills, I must have tried every potentially viable build you could think of. In my final days I would retrait nearly 10 times a day.

guards have at least 3-4 viable builds.

If guardian players are not satisfied with them, think for a moment about a necro or a thief or a warrior.

No they don’t.

They only have one build they can use (0/0/30/20/20), although several weapon sets are viable with it.

false.

10-30-30- triple meditation build is pefectly viable.

GS healing mark build with zerker is perfectly viable.

add the bunker build, playable with at least 2 different weaponsets, and you have AT LEAST 4 tPvP viable builds.

I ran triple meditation in the betas. I highly doubt it’s still viable (although I haven’t been keeping up). I haven’t run into a single guardian running it successfully in tournaments.

Give me variety, and I'll play GW2 again:

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Posted by: Chi Malady.2015

Chi Malady.2015

If the whole “trinity” ideology is thrown out the window, then you have to do a very good job in making each class/profession be very efficient in performing various things. At this current time, that just isn’t the case for many professions.

The problem is they never really got rid of the trinity. Some classes were still designed to fill specific roles (i.e. guardian was clearly designed to be a tank).

Give me variety, and I'll play GW2 again:

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Posted by: Chi Malady.2015

Chi Malady.2015

This is why I quit playing my Guardian after 840 hours. The pigeon-holding extends into WvW as well as tPvP, and it’s old. You want to play a Guardian? More than half your build is pre-determined because only certain things are effective, while everything else is garbage. And the only things that are competitive are bunker builds or bunker/support hybrids.

I’ve tried so many different combinations of weapons/gear/traits/skills, I must have tried every potentially viable build you could think of. In my final days I would retrait nearly 10 times a day.

guards have at least 3-4 viable builds.

If guardian players are not satisfied with them, think for a moment about a necro or a thief or a warrior.

No they don’t.

They only have one build they can use (0/0/30/20/20), although several weapon sets are viable with it.

I guess you can create slight variations of that build, but that won’t dramatically change the playstyle.

(edited by Chi Malady.2015)

Give me variety, and I'll play GW2 again:

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Posted by: Chi Malady.2015

Chi Malady.2015

Nerf bunkers and add team death match (3 v 3, 5 v 5)
Then we will see variety

Oh but this won’t happen anytime soon maybe in another 4 5 months

If they added death matches every game would be 20 seconds long with almost no depth to it. There are no healers so you don’t do things like swapping and CCing to setup kills. It’s just spam damage into someone and kill them.

Imo reverse CTF would fix this whole game.

To pick up the flag you have to channel for 3 seconds.

Person with the flag has no attack besides flag ones which may just be like, aoe cripples etc.

Bunkers protect flag.

Roamers escort flag / carry flag.

I don’t see how that would be any better than conquest. It would just be zerg the flag carrier, and peel for the flag carrier.

Conquest with these secondary objectives provides a lot of depth to the game that hasn’t been explored yet. The community is fairly small so most people are in the mindset that you are “required” to have different classes/builds, or run certain strats.

Simply stated, if they aren’t going to make big changes to the classes themselves, then new gametypes are needed, on a random rotation for tPvP.

Map 1 could be standard conquest,
Map 2 CTF
Map 3 Assassinate the preferred target aka, kill the main chosen enemy and you get a point. 5 points to a win.

Force people to pick builds that compliment a number of scenarios rather than a set map rotation.

Then don’t allow them to changes traits between matches. Now suddenly when one team innovates in one of the three areas, other teams have to change accordingly.

etc.

No offense, but that’s a terrible idea. You should be able to change comps between different maps, let alone different game modes.

Having different game modes also makes balancing a lot harder.

It’s the only plausible solution.

The other alternative is to completely re-work all the classes, which obviously isn’t going to happen.

Different modes will force people to use different builds. What use would a team have for a bunker in DM? Guardians would be forced to use more offensively oriented builds.

(edited by Chi Malady.2015)

so I played this game for like 1 month

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Posted by: Chi Malady.2015

Chi Malady.2015

Rofl, posts like this one are the sole reason I read these boards during my morning dump. None of you “pros” 1v1ed this dude yet? Masters of this incredibly complex pvp game should surely be able to stomp a player with 1 week exp right? I mean there are like 9 skills to use!! You definitely need months of practice to get it down.

I’m not a pro player (+ i quit playing gw2) but im gona answer:

Do you think that:

Some kid in pedal racing car (who have 1,5h as a pedal racing car driver) can provoke a race with Michael Schumacher,

or

Is there any glory if Wladimir Klitschko take out some kids head with his fist (just because a child does not know his place in the world) ??

Sorry no one can take the child seriously.

What I think is that this games combat is pretty easy and someone who had gaming skills could easily play this game for a week and be good enough to play tourneys. IMO.

Your opinion is based on nothing. The skill floor in this game is the same as in any other MMO/MOBA.

so I played this game for like 1 month

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Posted by: Chi Malady.2015

Chi Malady.2015

I’d like to earn the gear by playing games.Not a massive grind but a progression that was fairly fast, say a couple of weeks and you got stronger with each piece you got.
Some would call it a grind and it would make it unfair at first but it gives a reason to A. get to 80 and B. do pvp.
Jumping in with full equal gear was something i thought would be a good idea and maybe in wow it would be, as there are a bigger variety of bgs and modes.But the pvp gets old fast in GW due to fast paced games and the small number of maps.
I’m no wow fanboy.I don’t play atm but i wish GW would take the best aspects of that game and it would be the best mmo ever.
Just my opinion and just what would improve the game for me but others will disagree and thats fine.

You have WvW for that.

so I played this game for like 1 month

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Posted by: Chi Malady.2015

Chi Malady.2015

This game is not skill based just because the odds are even gear wise. The next level of being at a disadvantage is build and item set ups that counter yours, this game is all about finding the same tanky/dps build mixture. You can’t out maneuver anyone because all the attacks are basically homing, your auto attack rewards you a ton on most professions, your ability to dodge is very limited unless you spec into it which results in sacrificing other needed aspects of the meta.

There’s really no hope for this game being E-sport or skill based, it’s pretty boring to watch the videos and it’s almost possible to kill someone with your eyes closed.

So timing and movement don’t play a role in this game? How does a game like Dota, for example, require more skill than GW2 (where you have far less to manage in terms of keybinds and movement)?

so I played this game for like 1 month

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Posted by: Chi Malady.2015

Chi Malady.2015

Actually he is quite right once you learn your class its just smashing keys with almost no brain……..its something like diablo 3…….what skill you need to press basilisk venom + f1 = 1/2 or 2/3 of your opponent HP are gone then press haste and 222222222222 owned

That’s like saying once you learn to play Dota, it becomes about who can press their keys faster, or once you learn to play Counter-Strike, it becomes about who can press their keys faster, etc.

That is the very definition of a SKILL-BASED game.

What you guys want is a game based around gear grind and not player skill.

For example: If player 1 plays for 1000 hours and player 2 plays for 300 hours, player 1 will always win because he has better gear, even though player 2 is more skilled. Now THAT is a game for casuals. There are plenty of those around, so go play them instead.

so I played this game for like 1 month

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Posted by: Chi Malady.2015

Chi Malady.2015

You say this:

It’s a newb friendly PvP game.

Then you say this:

3. Lack of motivation to play
for “cosmetic gear” ? Why ? Each powergamer will sacrifice nice look for more power.
I belong to that kind players, who sacrifice their time for power. And here ? 5 days im MMO and I can be top-notch PvP geared in all aspectes. For a price of few gems I will achieve almost everything as PvP player who spent half a year here, trying to master his skills.

You don’t want a casual game, but you want one based around gear grind (the pinnacle of casual gameplay)?

I love this class, please don't touch it!

in Warrior

Posted by: Chi Malady.2015

Chi Malady.2015

Thunderbrew, I roll with Sword/Shield and Hammer in WvW and I do great. It takes balls to charge an enemy force. If you feel like you need to be safe at range, this is not the class for you.

I jokingly say the Warrior is OP, but really it is what every other class is striving to be in terms of balance. Speaking from a WvW/PvP standpoint nearly every build/weapon/skill is viable for a warrior (banners don’t count). Other classes talk about that we are too good because we are able to build however we want and do it successfully. Warriors need to be the benchmark and classes need to be buffed so that their designed builds and class strengths are on par with all other builds for that class and the answer to these problems is not through nerfs.

Only GS + Axe/Shield is viable in PvP unfortunately. We’re in a terrible position there.

Give me variety, and I'll play GW2 again:

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Posted by: Chi Malady.2015

Chi Malady.2015

…Why didn’t you just switch to another class for awhile?

They all suffer from a similar problem. The current metagame limits everyone.

New PvP Update: Must be more PvP Modes.

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Posted by: Chi Malady.2015

Chi Malady.2015

There are no Pure pvp mmorpgs.

This is actually as pure as it gets as pve and pvp are completely separate.

Darkfall UW seems like a pure pvp, I think pvp is slowly dying (in gw2), unfortunaly.

Mind = blown

I was just thinking to myself the other day how awesome it would be to have an MMO/MOBA with a TPS/FPS gameplay style and only 5-6 skills. If it didn’t have a ridiculous $15/month sub I would get this game right now. I understand that it’s an indie game and they need their revenue though.

I enjoy GW2’s combat a lot, and it would have been perfect if it had an aiming reticle (Combat Mode comes close to giving you that, but it has its limitations). I really hate auto-target. It’s a mickey-mouse game mechanic (same with click to move, and I’m glad Anet scrapped that). People should have to aim their skills and be punished for missing.

(edited by Chi Malady.2015)

SPvP Jump Puzzle?

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

Haha, awesome find.

Kicked from tournament

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

This happened to me as well about two months ago.

Is Sure-footed trait bugged?

in Warrior

Posted by: Chi Malady.2015

Chi Malady.2015

It has been bugged since the betas. The duration of endure pain was also bugged during one of the final betas, not sure if that has been fixed either.

Give me variety, and I'll play GW2 again:

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

Part of the staleness comes from conquest being the only game mode. I remember reading somewhere this summer how Anet didn’t want defence to dominate in this game, yet the only game mode in the game is the one most conducive to defensive specs.

Some professions, like the warrior, definitely need to be buffed/re-worked, but I can’t help but feel that some specs would be more viable in a different game mode (which requires different roles than conquest).

(edited by Chi Malady.2015)

Opinion on Enjoyability: Dota 2 vs GW2

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

I much prefer the dynamic, fast-paced gameplay of GW2. MOBAs are slow and boring in comparison. Too bad GW2 squandered that advantage with a barebones PvP experience that lacks features, variety, and balance.

Opinion on Enjoyability: Dota 2 vs GW2

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

^respect getting r40 in hotjoin only. That’s rly impressive (no sarcams). I did one tourny at r8 and since then I can’t ever go back to hotjoin unless it’s for buildtesting.

It’s much easier to rank up in hot-join than in tournaments.

Spvp destiny. An important message

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

The problem is the “hotjoin” mode period. It doesnt work in 8v8. It works even worse in 5v5. The way points are rewarded doesnt work. The way people are allowed to leave at any time doesnt work. Autobalance doesnt work. The way it doesnt reward teamwork at all doesnt work. The builds that are effective there are limited and not ideal. The way winning doesnt mean a thing doesnt work.

You can’t stop people from leaving a game.

Also, hot-join supports a much larger variety of builds than tournaments do. I can dominate in hot-join with a number of different builds (precisely because there is no structure to the gameplay), unlike in tPvP where usually only one build is viable for each class (and not even all the classes are viable).

Balance changes in the works?

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

There really is no need for ranger, engineer, and warrior in the current metagame.

PVP Bunker help

in Guardian

Posted by: Chi Malady.2015

Chi Malady.2015

http://intothemists.com/calc/?build=-7s-Z;1NFk40I3wFF90;9;6TJJ;409B18-18-X-V7;2ZF18ZF186Rn

Paste the link into your browser. It’s just a generic bunker build (I’m assuming it’s the same one you’re using). Give other weapon sets a try and see if that helps. I like the cc abilities of hammer/staff.

Possibilities:

Hammer
Staff
Scepter + Shield
Scepter + Focus

I don’t like mace or GS personally (which are the ones you are using).

(edited by Chi Malady.2015)

Give me variety, and I'll play GW2 again:

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

I tried being unique, making my own builds and refusing 100b for the longest time. Sadly everytime I faced a team with half a brain cell my builds would get shut down in some way to where they had become seemingly useless. I had to pug tourneys for a long time and every group I entered expected me to be instagib 100b, as if there was no other alternative, and there really isn’t if you want to play against good teams. I refuse to play any other class, I love being a warrior, so for now I grit my teeth and force myself to play the only build that seems to have any measure of success.

Every patch I keep promising myself that A-net will eventually go over our other weapons (everything other than the GS – axe/shield meta) and give them some love and some tweaks to make them more viable, but they haven’t yet and it’s getting pretty frustrating.

Exactly this. I’ve been trying to carve out a niche with other weapon sets in futility. Eventually I also caved and converted to a generic GS warrior as I had no other choice. So now I split my time between a generic DPS warrior and a generic bunker guardian. Fun!

At least the guardian has some (very small) level of flexibility (a few weapon combinations are viable), the warrior literally just has one build.

When I first played the warrior in BWE3 I thought it would be the most versatile profession in the game which is why I picked it for my main.

(edited by Chi Malady.2015)

Getting tired of this blabbering.

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

We’re asking for basic features that 99% of video games launch with. It’s been 4 months since the game launched.

It isn’t like we’re asking for the moon here. We just want some basic features.

you can run... but you can't hide

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

Name tags disappear if the target goes behind a large enough obstacle (IIRC).

Question regarding character swapping

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

I didn’t even know you could do this. And here I was thinking the PvP couldn’t get any worse!

Give me variety, and I'll play GW2 again:

in PvP

Posted by: Chi Malady.2015

Chi Malady.2015

It’s like you captured my EXACT thoughts in this thread!

I’m also a warrior that is disappointed in the lack of build variety.

I actually started out with the guardian back in BWE1, but by BWE2 it was becoming obvious that the guardian would be pidgeon-holed into a bunker role. So I decided to jump ship to the warrior class in BWE3 (I fell in love with the rifle!). And so I spent the better part of my summer theory-crafting a variety of builds.

However, like the guardian, the warrior also ended pidgeon-holed into a specific role. Unfortunately, the warrior isn’t even the best at this role, so it’s debatable whether the class is even necessary at this point.

I do believe that a new game mode would add variety to the number of viable builds. Conquest by it’s very nature is designed for the bunker metagame. This metagame requires people to fill very specific and formulaic roles. Where the warrior excels is in the variety of builds that it supports. Whether that will prove to be a strength in another game mode remains to be seen. Conquest is definitely no fun if you’re a warrior though.

(edited by Chi Malady.2015)

Condition damage vs Condition Duration

in Guardian

Posted by: Chi Malady.2015

Chi Malady.2015

Neither. The guardian isn’t built for condition damage.