I’ve been theorycrafting…
This is your only problem. Theorycrafting is the most useless counter productive thing you can possibly do when trying to expand mastery.
Take it from someone who has been playing online games at a competitive level since 1997. Mastery comes with practice, not with forum arguments and quoting wiki. The best players in the world don’t sit on forums talking about what might work, and they don’t spend hours reading tooltips on wiki sites.
We spend our time playing the game and making it do things the developers never intended. Heed some helpful advice here and get off the forums for a month and spend all that time you would have spent reading and posting on actually playing the game and learning what works.
You will then start to notice your level of suck slowly diminish right up to the edge of getting good. You might even get good if you keep off the forums indefinitely and just play.
And before you smart off, I already got good. =P
Go find me one (recent) video of a top team running something other than a 100B spec. This is an RPG that revolves around builds and countering builds. I’ve got the gameplay mechanics mastered. Once you hit that plateau, the game becomes about theorycrafting.
(edited by Chi Malady.2015)
A LOT of discussion and 2000+ views in this thread about the same topic: https://forum-en.gw2archive.eu/forum/pvp/pvp/We-want-the-Warrior-to-have-a-sturdy-body/first
There have been a lot of threads asking for the warrior to be elevated to viable status, and with good reason.
Warrior are terrible in PvP because of this flawed perception. 100b warrior are poop at a highly competitive level. Thankfully Greatsword is not the only option. Once you get that idea out of your head you can start to Learn2Play warrior.
Until then save yourself the forum rant time and spend it trying new builds out.
Wrong. 100B is the ONLY viable build at the competitive level. I’d love it if I could use other builds, but they simply aren’t viable in the current metagame. This is what frustrates most warrior players.
Whaaaa? XIL is right, try other builds. The PROBLEM is that most Warrior want dem big numbarz, instead of playing for their team.
A support warrior is awesome, so much so that my Warrior is now a Banner warrior. I support my team and win most of my matches when I am on him.
Seriously though OP, this is more of a L2P issue. You want to be Burst, but you don’t want to have to suffer what most burst suffers from. Survivability.
I’ve been theorycrafting since BWE1 so I’ve tried just about every build there is to try. I absolutely hate GS+Axe, but I’m forced to play it because all other builds are inferior. I wouldn’t be playing it if given the choice. Go have a look at what the “top teams” are running in tPvP. Barely any of them run a warrior (because the profession is nearly useless), and the ones that do bring one are always running a 100B spec.
It becomes shockingly apparent as soon as you set foot in a match that you aren’t contributing anything to your team if you aren’t running a 100B spec.
One reason for this problem is conquest being the only game mode. Conquest is designed around bunkers and bunker busters. Warriors are not good enough to be bunkers. That leaves the bunker buster role. Unfortunately, warrior condition damage is crap so that leaves us with burst damage. The ultimate burst weapon combo in the warrior’s arsenal is GS and axe. Even then, poor survivability and a complete lack of disengagement skills make the warrior a very easy target to stunlock/focus fire (thief is ultimately superior in the burst role). Other weapon sets might be allowed to shine in another game mode (like DM), but they are useless in conquest.
(edited by Chi Malady.2015)
Warrior are terrible in PvP because of this flawed perception. 100b warrior are poop at a highly competitive level. Thankfully Greatsword is not the only option. Once you get that idea out of your head you can start to Learn2Play warrior.
Until then save yourself the forum rant time and spend it trying new builds out.
Wrong. 100B is the ONLY viable build at the competitive level. I’d love it if I could use other builds, but they simply aren’t viable in the current metagame. This is what frustrates most warrior players.
on top of all this warrior is not the weakest class in the game
If you break things down into roles, you can see pretty clearly that the warrior doesn’t really excel at anything
Burst: Thief is clearly superior; better damage, mobility, and survivability
Bunker: Guardian and ele; no debate here
Condition damage: Necro and engineer; warrior conditions get cleansed too easily
Roamer: EleThe only role the warrior excels in is providing single-target CC. That isn’t nearly useful enough to justify carrying one in your party.
Warrior single target burst is the highest in the game, their role is that, melt faces with a single button like they currently do.
Thief is far superior in that role. Thieves can output equal or higher damage. Thief damage is much harder to avoid due to teleports. Thieves have much higher survivability due to stealth. A melee warrior is ridiculously easy to shut down with stunlock/focus fire.
@Chi
You clearly don’t know what Warrior does at full potential. Its like you’re asking for ANET to over-buff the class. Single target CC on an enemy target is god inaccurate and is from a simple-minded point of perspective. Nothing special here, just another guy who thinks he knows the class more than anyone and is going to contribute on future QQ on classes that get the same treatment as Ele’s.To be fair, casuals will say Warriors are weak simply because slows such as chill is stupidly anti-fun and some characters got over-buffed while Warrior got nerfed/untouched during the patches. That doesn’t make the class a “single target burst CC DPS” though. Its more than that. Just that there are a few problems.
-Warriors can trade hits with condition DAMAGE realistically, but the real problem is the condition SLOWS. Why did you NOT consider Warriors in terms of conditions like slows ANET? We don’t have a blink so we get kited without needing to get slowed so why didn’t mobile strikes have a cleanse slow in the first place?
-People are convinced that Axe + GS is the only way to go. This is a problem because there are BETTER builds out there that puts more to the table in terms of team play. I’ll give you an example:
-Why choose Axe + GS when you can go Mace + GS? Mace can set up kills for yourself, it can set-up for your team mates mainly because you can bait out stun breaks reliably. And most of all it allows you to defend yourself much better than if you used Axe.
-People don’t understand this because these people who are “deemed top Warriors” are being bad examples by mindlessly stating that Axe + GS is the only way to go when there are other builds that are CLEARLY BETTER. Doesn’t matter how skilled you are, you will be better if you picked a better build than Axe + GS. (Sorry I really had to point this out). This is a community issue. Something that just needs to stop because its ruining the Warrior’s reputation as a profession.
-There is no infrastructure on the term “carry.” Simple-minded players like Chi or Braxxus can’t figure out what a Warrior does. Because guess what? This game is too complex for simple-minded people. I don’t blame ANET for this. I personally believe complexity is fun but when its too hard to understand the game for the majority then it simply must be fixed because not everyone has what it takes to understand.Warrior simply needs a few tweaks, such as mobile strikes cleansing slows, attack of opportunity getting revamped, and minor traits in tactics. They don’t have to get over-buffed like Ele’s for example.
Hardly anyone runs warrior anymore in tPvP and there is a good reason for that. The term “carry” doesn’t apply to this game (it literally makes no sense in the context of GW2).
The warrior might have other solid builds, but they are not viable in conquest mode. The objective of conquest is to either be a bunker or a bunker buster. Methodical balanced builds are overshadowed by high burst/toughness. I hate GS+Axe but I’m forced to keep coming back to it because no other build is as effective in the current metagame.
(edited by Chi Malady.2015)
Tell my how many top teams run ranger or engi. Warrior is in a better place than either of those. The main issues they have come from a lack of protection and needing a little more condition removal
The warrior provides amazingly high consistent dmg while having the toughest baseline to kill (although without protection that doesnt matter that much) and gives the best damage support to his team (IE boosting their damage) in a support role.
Warrior fills a role, in PvP tho dag/dag thief, bunker ele/guards, and shatter mesmers just overshadow everything. However… i’ve run extremely effective bleed builds on my warrior
No class can stand to that right now. it is less a problem with the warrior (for the most part) and more a problem with other op builds.
I’m not saying the warrior doesnt have its problems, i’m saying many of the statements in THIS post are unfounded and sound a lot more like meta issues than warrior issues.
The only thing ill agree on so far is that we need more condition removal and we need the protection boon from something.
I agree that ranger and engi are in an ever worse position. However, even you admit that the warrior is overshadowed in PvP by other classes. That is the very definition of a useless class. If it can’t do something better than another class, it’s useless. The warrior does not have any outstanding unique abilities either (like mesmer) which allow it carve out its own nice.
It blows my mind how GW2 doesn’t have voice chat. You can’t expect players to communicate using typing in a game as fast-paced as this one. Even games that move at a snail’s pace like Dota 2 have voice chat.
It tells you at the beginning of the match which team you are facing. You can also tell by looking at their guild tags. I agree that it should be more obvious though. They should have this information on the scoring table.
That would be a terrible idea. Sometimes people have to leave due to a real life emergency or their internet connection fails or their computer crashes. Not everyone is rage quitting.
I am sure number of people quitting on purpose far exceeds number of people quitting because computer crash or rl emergency. Also OP is not proposing to ban player who quits pvp match, deserter debuff lasting 15-20 mins is more than enough to discourage quitting the game whenever you want and causing other people to have a bad pvp experience. I cant even believe there are people who oppose introducing deserter debuff mechanic it should be obvious that its existence is necessary if you ever participated in a match where something like that happened.
I’ve had team members leave plenty of times when tourny pugging and I couldn’t care less. It’s a game. Few people leave when their team is winning unless they have to. If someone leaves when you’re team is losing, then who cares? You will have lost anyway.
You might think that people are leaving just to spite you, but some people have demanding family lives and they can’t guarantee that they will be available to play through an entire tournament.
Matches are so short in this game that it doesn’t even matter if someone leaves. How long does a map take to complete, 10 minutes?
Having even one less player in 5 vs 5 game especially spells loss for a team with less players i dare say in 99% of those games mostly because of lame downed mechanic and burst.You may not be upset to be pretty much free kill for the rest of the match and the fact that you will almost certainly losing the match but some people, including me, obviously are or this post would not be here.
But what you’re suggesting will never be implemented because it risks punishing people who have to leave for honest reasons.
This is a game. You have no obligation to play it through to the end. kitten happens and people have to leave the game sometimes. Just because some players leave maliciously, doesn’t mean that you can punish everyone.
on top of all this warrior is not the weakest class in the game
If you break things down into roles, you can see pretty clearly that the warrior doesn’t really excel at anything
Burst: Thief is clearly superior; better damage, mobility, and survivability
Bunker: Guardian and ele; no debate here
Condition damage: Necro and engineer; warrior conditions get cleansed too easily
Roamer: Ele
The only role the warrior excels in is providing single-target CC. That isn’t nearly useful enough to justify carrying one in your party.
(edited by Chi Malady.2015)
Or maybe the class is fine & its a L2P ?
Nope. I’ve been playing warrior since BWE3. I know it inside and out. The class simply lags behind other classes in every role.
The warrior was designed as a sort of jack of all trades but master of none.
Here are some changes I’d like to see to my favourite weapon, the rifle (some of these ideas were taken from other posters):
- Make the 4-skill daze instead of applying vulnerability (which is useless in PvP)
- Increase the damage of the auto-attack (155 damage is beyond pathetic). Make the damage equal to the ranger’s longbow except replace distance from target with endurance level
- Increase the damage on volley slightly
- Decrease the damage on killshot, but make it knock down the targetPlz dont get offended by what im about to write but: time spent =/= player skill. And the game is designed in a way that every class has its vulnerability. On a side note due to the warr mechanic a daze or another knock down on a warr its incredibly powerful combined with the cc he alrdy has. Ranger bog = god mele not so , warr it is contrary. All in all i get you & i think a net will think about your sugestion, but keep in mind a net goal is e-sport & high pvp is a completlly different beast.
Tell me how many of the current “top teams” include warriors. Of those teams that do use warriors, how many are using a build other than 100B? Warrior currently has a very limited role (or no role at all) in all the “top teams”.
It’s mostly new players that think the warrior is fine. Most experienced players will tell you that it’s a pretty useless class in the current metagame.
That would be a terrible idea. Sometimes people have to leave due to a real life emergency or their internet connection fails or their computer crashes. Not everyone is rage quitting.
I am sure number of people quitting on purpose far exceeds number of people quitting because computer crash or rl emergency. Also OP is not proposing to ban player who quits pvp match, deserter debuff lasting 15-20 mins is more than enough to discourage quitting the game whenever you want and causing other people to have a bad pvp experience. I cant even believe there are people who oppose introducing deserter debuff mechanic it should be obvious that its existence is necessary if you ever participated in a match where something like that happened.
I’ve had team members leave plenty of times when tourny pugging and I couldn’t care less. It’s a game. Few people leave when their team is winning unless they have to. If someone leaves when your team is losing, then who cares? You will have lost anyway.
You might think that people are leaving just to spite you, but some people have demanding family lives and they can’t guarantee that they will be available to play through an entire tournament.
Matches are so short in this game that it doesn’t even matter if someone leaves. How long does a map take to complete, 10 minutes?
(edited by Chi Malady.2015)
That would be a terrible idea. Sometimes people have to leave due to a real life emergency or their internet connection fails or their computer crashes. Not everyone is rage quitting.
Or maybe the class is fine & its a L2P ?
Nope. I’ve been playing warrior since BWE3. I know it inside and out. The class simply lags behind other classes in every role.
The warrior was designed as a sort of jack of all trades but master of none.
Here are some changes I’d like to see to my favourite weapon, the rifle (some of these ideas were taken from other posters):
- Make the 4-skill daze instead of applying vulnerability (which is useless in PvP)
- Increase the damage of the auto-attack (155 damage is beyond pathetic). Make the damage equal to the ranger’s longbow except replace distance from target with endurance level
- Increase the damage on volley slightly
- Decrease the damage on killshot, but make it knock down the target
(edited by Chi Malady.2015)
Lol everyone complaining about warriors are kittenly OP in PvE and you want buffs in PvP to make them even more kitten in PvE. They are OP in PvE, and fine/a bit op in PvP
Warriors are useless in PvP.
Endure Pain used to be 5 seconds in the betas lol.
Yeah downed state is so cool and revolutionary. I never know whats gunna happen next when i down that ele. Man OMG my heart just jumps when i am about to stomp him and he goes mist form, holy kitten that was unexpected. Man it blew my mind when that thief teleported and then went invisible, and when that mesmer teleport blink illusioned for 2 minutes just to waste everyone’s time.
I cant believe its not butter!
You’re about to stomp someone, and you get interrupted in the last moment. The player is rezzed.
You’re downed yourself, and you’re about to get picked up when your saviour gets interrupted by a trebuchet.
etc…
There is so much drama can occur around the downed state. It’s easily one of my favourite parts about this game. It forces you to prioritize who you will stomp, whether you need to blow stability for the stomp, etc.
You don’t play tournaments for glory and bunkers are really only for tournaments. You shouldn’t be using a bunker in hotjoin. You should be glory farming there. Not only are you preventing yourself from accumulating glory, you’re also stopping others from doing so. :P
It is a PvE event garanted, but this picture sums up, why GW2 isn’t fun to watch and therefor will never be a e-sport unless they change something about the particle effects
http://i.imgur.com/fm9ZE.jpg
There are over 20 players on screen casting spells there…
My – last – hopes: custom arenas allowing us to do deathmatches (gw1 arena basically) and remove the down state.
The downed state gives this game so much flavour. Why would you want to get rid of that?
This guy again… : /. League is boring to watch, boring to play. Yet people go to watch it’s tournaments and watch it online. Please show me a link and give me evidence, and where you get this? Please.
This guy again :/, what are you on about, are you incapable of looking up that according to Riot they got about 8m viewers over the course of their finals and have about 32m active accounts each month, so at best only a 1/4 of their own playerbase bother to watch what is the equivalent of their Superbowl, which part of that is confusing you?
Viewing “Esports” is not popular, even amongst people that play the game, let alone people that don’t, and that is LoL, the most popular “esport”, the viewing figures for other “esports” are much lower, get over it.
People watch games that they play (so that they can get better)
People play LoL because it’s free
I watch footage of a lot of games that I play, and it’s never because I enjoy watching other people play a video game. It’s because they are better than me at the game and I can learn something new from watching them.
Once again, I have to reiterate the importance of F2P in attracting a large population. GW2 would have 10x the PvP population if it was free, guaranteed. TF2 went from empty servers, to millions of players overnight after going F2P.
(edited by Chi Malady.2015)
With how easy it is to revive in this game, it will never be considered a competitive e-sport.
With the boring Conquest + Bunker dynamic, it will never be fun to watch.
And that’s a great opinion. I bet other games are boring to watch when you don’t understand the competitive scene in those games, either.
theres nothing to figure out with 3 point conquest, just nobody watches it. close games are rare with snowballing, even number fights are rare and most of the match is about moving around, not fighting, more boringness.
There’s nothing to figure out? This game has yet to be figured out. It’s just really easy for people to fall into the mindset of certain things being “required” to win, or they’re getting “hard countered” instead of playing better/thinking of something new.
what im saying is to a casual all you need to know is blue team is bunkering two points and sending an extra person to eveery fight so they win and red team is only able to bunker 1 point. that’s 90% of matches. I know you’re on a team so you desperately want this game to take off but it never will its just not fun enough to play/watch. ooh powerr tried something new and ran two op eles, gaiz meta is so deep!
Please explain to me how the concept of MOBAs is any different. I’m still waiting.
You should ideally have one build for glory farming, and one for competitive play. Most people use a thief or a necro in hotjoin to glory farm.
With how easy it is to revive in this game, it will never be considered a competitive e-sport.
With the boring Conquest + Bunker dynamic, it will never be fun to watch.
And that’s a great opinion. I bet other games are boring to watch when you don’t understand the competitive scene in those games, either.
theres nothing to figure out with 3 point conquest, just nobody watches it. close games are rare with snowballing, even number fights are rare and most of the match is about moving around, not fighting, more boringness.
What are MOBAs about?
Instead of capturing and defending points, you’re attacking and defending buildings. Instead of moving manually, you’re clicking to move.
The objectives are the same. The only difference is that GW2 is a lot more fast-paced and exciting. The gameplay is much more dynamic with dodging and being able to use the environment much more. It takes 20 minutes for anything interesting to happen in a MOBA. The bulk of the game is players killing NPCs. Watching a MOBA is like watching an RTS, except every player only has one unit.
GW2 has the superior gameplay mechanics (I don’t see how this can be disputed). It just lacks the features and the F2P model.
(edited by Chi Malady.2015)
With how easy it is to revive in this game, it will never be considered a competitive e-sport.
With the boring Conquest + Bunker dynamic, it will never be fun to watch.
The downed state system in this game is one of the most exciting mechanics. So much drama can occur around a downed player. Even with the bunker metagame, GW2 moves much faster than any MOBA.
[The]real problem which is that GW 2 pvp team tried to reinvent wheel and it did not work.
I don’t feel that’s entirely true. They’ve developed a PvP combat system that is 2nd to none. Where they’ve failed so far was developing a complete game around it. Hence, why people get bored and leave.
As far as Custom Arenas go, let’s be honest. The only motivation for ANet to add this feature is $$$$. No “if’s”, “ands”, or “buts” about it. The only players whose needs this addresses are the current players. Not new players. Not old players who’ve left. It’s simply a means of making more money off of who’s playing ‘right now’.
Could this lead to more investment in PvP? Possibly. Very slowly. Far more slowly than if the finished the initial product, creating something that actually attracts players rather than repels them. I suppose we’ll just have to wait and see whether or not it pays off for the players. Confucious say: time answers all questions.
Custom arenas will attract new players, especially casuals.
I agree with hackks. I think the devs have their priorities backwards. They need to cater to casuals to build the base then add things for e-sports. Casuals care about dueling, better glory allocations, more rewards, ability to show off gear outside the mists, more maps other than conquest, etc.
After you put in the basics and grow the base, then concentrate on e-sport additions like custom arena. I also agree that custom arenas will fragment the already dimishing pvp population.
Custom arenas are a casual feature, not an e-sport one…
They’re the only reason that millions of casuals play games like Counter-Strike and StarCraft.
I agree that more builds need to be buffed. Most classes only have 1-2 viable builds right now.
Any kind of bleed warrior is useless in PvP. The warrior doesn’t have enough condition variety and its primary stacks come from its burst. It’s ridiculously easy to cleanse the bleeds applied by a warrior.
Currently, the only real viable warrior build in PvP is Greatsword + Axe/Shield.
Custom arenas are superior to tournaments as they allow players to dictate the terms of the match.
I don’t know about you, but it was at the top of my list of features this game needs. Every e-sport has custom arenas.
Well, GW 2 pvp is not e-sport yet ( and it wont be for a long time or ever), so custom arenas as priority? i beg to differ.How about adding basic pvp features other MMORPGs have first?
If it wants to ever be one, it will need it.
You can’t just limit your focus to other MMOs. You need to look at competitive FPS/MOBA/RTS games as well. All of them release with custom arenas. It’s a necessity for allowing teams to practice.
Dota/LoL is boring as kitten to watch. The only reason it’s popular is because it has reached that e-sports echelon, and because it’s F2P. I personally find watching GW2 games more entertaining than most other games. The problem with GW2 is that it lacks all the features needed to make it go competitive.
Well the majority and myself have deemed LOL and DOTA2 more entertaining to watch and better as an esports and the majority are what e-sports happen.
GW2 will probably never get off the ground in terms of competitive pvp. Little podcasts with developers who completely disregard the issues raised isn’t helping.
GW2 has much more exciting gameplay than LoL. LoL is more popular by virtue of the fact that:
It is F2P
It came out 3 years ago
It has all the features needed for it to be an e-sport
You can bet that GW2 would be just as popular if it was F2P, was released 3 years ago, and had features like spectator mode and ladder. The lethargic click-to-move gameplay of MOBAs is far from exciting to watch.
You underestimate how popular something becomes when it’s free (just look at TF2).
It’s the reason GW2 has like 250 viewers on Twitch compared to actual PVP games like Lol which have 177k viewers.
PvP in GW2 is probably the most uninteresting, boring and stale thing to play and watch. It’s the reason the PVP community’s is so tiny because you can find better pvp is like every other game out there, which actual features that should have been released at launch.
LoL is F2P
LoL has been out since 2009
LoL has all the features needed for it to be an e-sport
You can bet that GW2 would be just as popular if it was F2P, was released 3 years ago, and had features like spectator mode and ladder. The lethargic click-to-move gameplay of MOBAs is far from exciting to watch.
Custom arenas are superior to tournaments as they allow players to dictate the terms of the match.
I don’t know about you, but it was at the top of my list of features this game needs. Every e-sport has custom arenas.
Good Elementalists are EXTREMELY powerful. Also, you obviously haven’t seen some good Necro’s in paids… Bomb Engineers are also beast.
But heres the thing with necros and engys, thats all they can do. I only mostly see bomb engineers in spvp, while necros are usually a power/well build. These are two of the most creative classes in the game, and yet they feel so limited.
Engineers have turrets, gadgets, and all these crazy weapons (kits)
Necromancers have minions (which make a somewhat decent bunker, but I think wells are way better), spectrals, and vampiric type of skills that nobody uses.
Let’s not forget about warriors, with their 19 different weapon combinations, but only 1 viable one.
gw2 is still not an esport.
since 2 days ago community has restored a little faith in anet. now i think we can wait till end of february.
What happened 2 days ago?
Dota/LoL is boring as kitten to watch. The only reason it’s popular is because it has reached that e-sports echelon, and because it’s F2P. I personally find watching GW2 games more entertaining than most other games. The problem with GW2 is that it lacks all the features needed to make it go competitive.
I’ve only ever gotten one gold lettered dye from rewards chest.
Most people with cool colors play PvE as well and therefore have a steady inflow of gold with which to buy dyes,
There is very little build variety in this game. The metagame is too constricting due to conquest being the only game mode. The locked weapon skills also contribute to the staleness of builds.
Is there any benefit to switching to Anvil Rock? sPvP is the only thing I do in this game so if there is a benefit to switching, I’d like to swap while transfers are still free. Is the only benefit more people running around in the mists? Also, I can still invite people from other servers to my tPvP party, correct?
Hammer attack speed is slower than molasses.
The rifle only seems sub par due to the high effectiveness of other warrior weapons.
By other, you mean GS and axe, as all the other warrior weapons stink.
Compared to our Warrior Longbow or engineer rifle, it is actually very good.
I’ve seen glass canon build warriors that focus using signet of fury to instantly fill their adrenaline and do Killshot>>Volley>>Killshot for great burst damage. This tactic does very well in WvW and PvE(in places where 100 blades is hard to use).
I’ve been told that it also works in sPvP, but when I tried it for a couple of hours in tPvP with some guildies, I did not get the damage out of it I had seen others achieve and kept switching to my axes so I could actually get kills…Still the Rifle Butt skill with the 20% cooldown is the shortest cooldown CC skill in the game, as a package rifle is very strong.
I agree that Brutal shot is pretty useless, but getting it replaced with something stronger will probably lead to rifle being nerfed farther down the road.
Those ridiculous numbers you see in videos are only possible in hotjoin PvP against glass cannons (you have to be using a glass cannon build yourself as well).
The reason why you didn’t hit as hard when you tried it is because you didn’t land a critical hit. A killshot that doesn’t crit, only hits for about 3-4k. Killshot is simply not very good in sPvP. I can see it being effective in the zerg that is WvW (because you won’t be noticed as you cast), but it doesn’t have much use in sPvP.
(edited by Chi Malady.2015)
Are we playing the same class here? i can 1v3 on my warrior and still come out on top.
Warrior is one of the least played tPvP professions. They have no role to fill on a team. Thieves are much better suited for the burst role because they have better mobility, survivability, and they deal more damage.
There is no other role that the warrior is even remotely adequate at filling.
EDIT: OP is talking about WvW. I’ll leave my rant though. Developers need to be made aware of the uselessness of the warrior in tPvP.
(edited by Chi Malady.2015)
Make it a removable boon like stability.
It’s impossible to communicate in this game without voice chat. If your team is typing, you will lose, badly. You need active communication in this game because it is so fast-paced.
Similarly, the game offers no type of solo queue either. You need to have a pre-made team in order to play tPvP, or else you will lose, badly.
This is why it’s hard for new players to pick up the game. No amount of tutorials can substitute for a lack of features.
(edited by Chi Malady.2015)
Balance is already a mess, let’s not make it worse.
Isn’t PvP cross-server right now (within the region)? Why would everyone go to Anvil Rock?
There is a lot of drama that can occur, especially with the downed state in this game. The fast pace is also quite exciting.
I’m currently trying to get into Dota 2 and the replays are a snoozefest. I watch them in order to learn the game, but they’re far from exciting. The pacing is ridiculously slow.
New game modes.
Conquest demands very particular (and very boring) builds.