Showing Posts For Chinchilla.1785:

Reset every 24 hours

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

The benefit of daily reset is to reduce snowballing caused by coverage, and having another chance for a different match up for shorter increments. That’d be about it.

And how exactly does it reduce snowballing caused by coverage? The server with the nightcrew will literally win every matchup if it’s a daily reset. Is that a reduction in snowballing caused by coverage?

If this system was so great, EoTM would dominate WvW. It doesnt. Because short matchups become totally meaningless and even during those 4h, coverage and the dominating server snowballing points is still everything.

Snowballing in this context is the T3 structures that were “night capped” that get carried over into “prime time.” If we assume the current reset time was for every day this would be less of an issue. So, the NA/EU prime time doesn’t have to deal with flipping their home borderland’s T3 Garrison or spawn keep in ebg all because of lapses in coverage.

It doesn’t solve coverage. You will never solve coverage unless your game’s session is equivalent to the average player’s session (probably 30 minutes-2 hours max). Longer play sessions lead to player burnout if you don’t believe tournaments were an indicator of that. Of course, tournaments had an illusion of meaningful rewards so people pushed themselves over to only quit forever.

EoTM’s biggest issue is the map. Idk how many actively play it, nor do we know how many actively play ‘normal WvW.’ So let’s not try to state it as proof of anything in regards to activity, yes?

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

nerf resistance

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Posted by: Chinchilla.1785

Chinchilla.1785

Condition in game needs to be reworked, no only as how it applies the damage but also the spamming.

But well Aney doesn’t want us to tell them how to fix their one game now, do they?

Power need rework too. Makes me sick when power warriors spam gs skills. They should change game turn based combat.

And a cover system. Dont forget that.

Mass Effect Andromeda had jump jets. Can we get those too?

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Na WvW Population Server List

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Posted by: Chinchilla.1785

Chinchilla.1785

Hard to tell if Anet is manipulating data but i would say so, since i bet they are tying to reduce the fights at max (no fight, not skill OP complain, no lagm WvW is fixed and every ktrain resources/chests).

Nsp population, when u log on and ur outmaned for the most time… until other servers go sleep and its out time to ktrain, then we go to sleep and its other server time to ktrain, while we woke up with everything painted in enemy color…

I bet this happens in all matches….

EDIT: i dont see why NSP looks so full…. and those population graphics…. i just lol… so perfect balanced, obviouly fake news…

So basically what your saying is that the OP picture doesn’t agree with you therefore it must be a lie.

no, what Anet doing is a lie ^^ or the API is not being used to get realistic values from the wvw population, looks like levels and not by real numbers.

Idk about lying, but the graphic is just visual yeah.

It’s like saying…

Medium = Green = 40% bar
High = Yellow = 60% bar
Very High = Orange = 80% bar
Full = Red = 100% bar.

Not useful. Of course, ANET doesn’t wish to give hard population numbers which is why none are given here. Probably to avoid player manipulation (doesn’t necessarily stop anything).

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Reset every 24 hours

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Posted by: Chinchilla.1785

Chinchilla.1785

“Normal” and “special” are subjective terms. Bluntly, there wouldn’t be map queues for daily reset.

As for the current weekly reset…people stop caring at 50% of the time too since the longer match is just about coverage and which server plays longer (and willing to take empty objectives).

The benefit of daily reset is to reduce snowballing caused by coverage, and having another chance for a different match up for shorter increments. That’d be about it.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Opinions on WvW Roaming Guilds.

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Posted by: Chinchilla.1785

Chinchilla.1785

My opinion can be surmised in a less than eloquent manner.


Idc, do wut u wunt boo.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

WvW Factions & Campaigns

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Posted by: Chinchilla.1785

Chinchilla.1785

Sorry bebe. Not really interested into having another another 1v1v1.

Pretending it is 1v1. You are still going to divide what little population WvW/Eotm share (even if it is just for every other week). There’s no guarantee players would return after all…

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

GW1 combat

in Guild Wars 2 Discussion

Posted by: Chinchilla.1785

Chinchilla.1785

The only things that can be extrapolated from GW1 is having actual balance when it comes to skills, and AI. Dodge, and a real jump are a good thing here. Too bad there are no on-jump traits (you know…to replace the on-fall ones nobody takes).

A lot of GW2 mechanics compressed GW1 skills (e.g. Confusion condition for most of what Mesmers did in GW1…). The general idea increased the complexity of individual skills within GW2, that I suspect in an effort to narrow the potential metas ANET would have to balance out in the future (in theory).


Which is ironic, because the original Heart of Fury was simplified because it was trying to do too much at once…

However, the added complexity meant the AI in GW2 greatly suffered. No longer did AI have access to the same abilities players did. All that we fight in PvE are auto-attack damage sponges and scripted events (your bosses). I actually miss AI that properly used a CC to interrupt me… Fuqing Cry of Frustration NPCs.

The only notable AI that half-way cares about their existence are the trainers in Spvp lobby.


I think because AI used the same/similar abilities players had in GW1, this allowed greater care to be taken when balancing skills. This probably also gave Game Designers a more modular creation of competent encounters without needing to generate unique events again, again, and again. In essence it became about how to counter the AI/Players’ builds, which lead to it being called Build Wars for a reason. Whereas in GW2 we have blankets of sponges leading to the special event where all players need to worry about is higher stat numbers and a short script.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Dsrt BL hate thread # 1 million

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Posted by: Chinchilla.1785

Chinchilla.1785

I have to preface this: I dislike all 1v1v1 map designs they all end up roughly the same effective playable layout: triangle or donut (actually doughnut).

On principal, the OP suggested to remove the mechanics that make this particular map unique and baseline for conveniences. Normally, I am against this and would say no.

BUT…ANET chose the home borderland layout (i.e. supposedly to enable a 1v2 ish scenarios) they’re doomed when it comes to adding/removing unique mechanics. Mainly because the home borderland layout is replicated onto potentially 3 maps instead of 1 for the sake of balance. These maps are not equilateral making the impact of special mechanics disrupt the balance between all 3.

Had they abandoned the home borderland idea, and went with equilateral maps (or just 1v1) it’d be much easier for me to be against removing game mechanics. Since they didn’t. I don’t care either way.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Why you hating on Seaweed Salad?

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Posted by: Chinchilla.1785

Chinchilla.1785

It is unfortunate they tunneled visioned on the dps side of the spectrum then ignored the opposite side…damage reduction (from HoT no less). But I guess that is irrelevant outside of WvW…

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Only Siege Should Damage Walls/Doors

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

My issue is that people want to outright delete said tactics instead of adding opportunities to “outplay” those that employ the above. Because it’s easy to nerf, I guess? Adding stuff means it comes down to map design, and balance. Something that I hardly trust a divided community to agree on the details.

Do you have any ideas for outplaying a stacked up blob with a few people?

I’ve already commended the idea of a powerful Lord who can even up a fight (like we have at Air and Fire keeps atm). Perhaps a shorter tether so the room can be bombed more effectively, too.

If we’re judging whether anything will change … well, I guess it’s easier to do nothing – and that is exactly what everybody has come to expect.

Keeping to the OP of raising damage reduction to remove PvD game play.

I already suggested to making the oil more effective. Going into details it can pulse stability on the user, and increase oil damage. ANET can even going as far as raising damage reduction on the user.

Idc about increasing lord effectiveness. I think the best lord design is DBL’s Garrison since it makes use of the jump mechanic that is a pinnacle of Guild Wars 2. However, it is better that a situation gets balanced by more players…not a plethora of CCs spewed out of npcs like Air and Lava keep lords from DBL.

In response to raising damage reduction on gates yes. I am suggesting no change take place, and ANET do nothing in that regard. PvDing a T3 is painfully long without siege. I already mentioned door trebs, and shield gens to drag it out even longer. Repairing isn’t the only way. If you don’t have the population to counter then the real solution involves dealing with coverage not fiddling with gates. Coverage, of course, is out of scope for this topic.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Auto-Upgrade

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Posted by: Chinchilla.1785

Chinchilla.1785

Idk, I’d rather go back to daily resets than get rid of auto upgrades. That way you won’t be stuck in crap match-ups for a whole extra 4 days looking at the T3 objectives.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Only Siege Should Damage Walls/Doors

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Posted by: Chinchilla.1785

Chinchilla.1785

Most of the informed opinions here seem to concur (to varying degrees) that using weapon skills to take down doors is unsatisfying for all involved participants and viewed as somewhat cheap and borderline exploiting.

Mmm. I don’t have an issue with PvD (that takes a while on it’s own in the t3 scenario as OP mentions). It is a strategy whether people like the tactic or not isn’t why I’m against the OP. Just as omni blobbing down 20 people is a tactic. Because the bar is so low as previously mentioned, you could argue PvD has more sustained player interaction than cataing a wall (or ramming gates). Specifically, 3-5 people on catas/rams while the other 80% watch and wait. Maybe the ele players actually are able to do something…

My issue is that people want to outright delete said tactics instead of adding opportunities to “outplay” those that employ the above. Because it’s easy to nerf, I guess? Adding stuff means it comes down to map design, and balance. Something that I hardly trust a divided community to agree on the details. Which means ANET, whose current track record is about 50/50 hit or miss, takes responsibility for a game mode that lacks focus anyway.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Only Siege Should Damage Walls/Doors

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

Door trebs. If the situation is as the OP describe where it is purely PvD, the ‘counterplay’ is door trebs for the melee, and shield gens for the range projectiles.

What is the counter play for door trebs? Shield gens. Of course that implies they could make rams too.

Problem is. The siege game play in WvW on its own is mediocre, and slow (and has been slowed down since launch). The fighting game play on its own is mediocre, and filled with clutter mainly due to the balance team not keeping up. Both together somewhat help to alleviate the other, but also exacerbate the other.

The caveat here is the counter plays would be so stupid looking and non-intuitive to new comers. I mean really…door siege on your own door? Immersive.

Assuming you have a 3+ trebs and 3 shield generators and enough luck to always knock the enemies back before they land a melee attack then, yes, you’re now able to sit and spam a skill off CD for eternity.

Technically, it’s counterplay, but are we really setting the bar that low?

Not to mention, shield gens don’t block AoE.

Ignoring that you can drastically slow them down with 1 treb, and 1 shield gen and not 3…your point is correct.

The bar really is that low when it comes to counter play in regards to PvD. Siege in general isn’t very reactionary, I find it’s determined by who builds/mans siege first, then we think about supply. Especially considering the effectiveness of door trebs when deterring rams, and pvd behavior (which is why they nerfed door catapults so long ago). A newbie isn’t going to consider throwing down a door treb let alone using one.

The easy answer has always been above everyone heads: the oil. Unfortunately, it’s implementation is poor. Intuitively a new player would like to use that against PvD people. Those here probably know how that ends for them.

OP’s intention was to increase counter play in regards to siege game play, by increasing damage reduction on gates. This doesn’t actually add game play elements as for his/her intention. Revising the way oil is handled would actually add something to consider…

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Only Siege Should Damage Walls/Doors

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

The issue with PvD is that the only defensive action is attempting to repair the gate. Even that fails when the attacks coming through it are too much to get close. Thus, there’s nothing for the defense to even attempt to do. They’re helpless to watch as they lose the keep.

Door trebs. If the situation is as the OP describe where it is purely PvD, the ‘counterplay’ is door trebs for the melee, and shield gens for the range projectiles.

What is the counter play for door trebs? Shield gens. Of course that implies they could make rams too.

Problem is. The siege game play in WvW on its own is mediocre, and slow (and has been slowed down since launch). The fighting game play on its own is mediocre, and filled with clutter mainly due to the balance team not keeping up. Both together somewhat help to alleviate the other, but also exacerbate the other.

The caveat here is the counter plays would be so stupid looking and non-intuitive to new comers. I mean really…door siege on your own door? Immersive.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)

Only Siege Should Damage Walls/Doors

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Posted by: Chinchilla.1785

Chinchilla.1785

In short.

ANET should balance for balanced situations. Not cater to the 5 in a 5v40 because it screws over the 30v30.

No, they should balance for the reality of the mode, outside of prime time in a very few select matchups you don’t get that 30v30 it’s more like 30v30 at your hills while the other server is hitting your bay leaving you 5v40 at bay.

While I will accept it is a population balance issue this has been going on for years which means they should be balancing the game mode for these outnumbered situations.

If ANET makes structures harder in order to compensate for the 5v40 it would slow down the overall map movement leading to more staleness (e.g. fighting in front of the same objective portals for 1-2 hours in balanced scenarios).

Yes, 5v40 means they’re going to ktrain your map if those 5 aren’t competent with door trebs and shield gens. I hate ktrains too. I get it. Population imbalance sucks. I am saying the OP isn’t the way to resolve it.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Only Siege Should Damage Walls/Doors

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

In short.

ANET should balance for balanced situations. Not cater to the 5 in a 5v40 because it screws over the 30v30.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Only Siege Should Damage Walls/Doors

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

Is this a balanced population scenario or a skewed one?

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

It's time to shut wvw down for good.

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

As I said earlier, only those players that enjoy making this game unenjoyable for others are going to say anything against it. And ofc those that live on the forums are going say anything cuz they feel the need to be seen.

Confirmation bias. Followed by another assumption. Dealing with forums is easier with an extra monitor. I can still play this ‘dying game’ on the other monitor.

Just /thread. You’re tone indicates you weren’t planning on discussing anything to help the game. So just stop, and do something else? That or become the very thing you are saying you’re against: a player that wants it all to burn regardless of others wishes.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

It's time to shut wvw down for good.

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

I rest my case ^^^^

I rest my case too on the delusional bit. OP couldn’t formulate much of a useful case to rest upon.

If you want to actually be constructive then read these fully.

https://forum-en.gw2archive.eu/forum/game/wuv/How-to-Give-Good-Feedback/first#post6564561

https://forum-en.gw2archive.eu/forum/game/wuv/Inappropriate-Forum-Topics/first#post6523980

Otherwise. If you’re unhappy then move on, and don’t try to speak for anyone but yourself so we can all avoid this vapid online encounter.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

It's time to shut wvw down for good.

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

Another Noc post. I’ll leave it at that.

Indeed!

It’s easy to tell by who is in there own echo chamber of delusion simply by the topic title.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

It's time to shut wvw down for good.

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

So dramatic! Transfer to Tarnished Coast, and RP the lost WvW player. I’m sure they’d find it amusing.

It’s time for ANET to not listen to any customer about business advice. Or is that done already? Nvm! Just close this one please.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

How to get noticed as a community?

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

4. Gain some game development skills, and apply at Arenanet. I.e. become the change you want to see.

5. Become a youtube/twitch hero and gain massive populace influence.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Can Ebg MAP get new Designs?

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

All right make your own.

It might take you a month though if you wanted it of that caliber. So good luck!

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

New Content for WvW? Any Ideas?

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

You can’t really make consistent content for a divided community unless you’re willing to sacrifice one half tbh.

Eotm was only really necessary as a sandbox overflow during the first few years when full queues across the game was a concern. It came too late, and now it stands there as an unused “testing” environment.

DBL lagged at launch so the event was ruined. They removed the barricades, and a lot of choke points. Good changes sure. Now only half the community ‘maybe’ like it. Hinting at the divided community.

Adding gameplay content (such as gliding/air combat) will be a farce on the current maps. No lie. The maps were not balanced for such things (including the feature creep of guild upgrades).

As far as adding events well…apparently they get really laggy if done wrong (desert BL laser) or are easily exploitable (alpine orbs). So I don’t know if I’d stake my chances on it.

I suspect the lag issue could be compensated if this was just WvW, and not WvWvW. Of course, I am a believer that the 1v1v1 is just another rabbit hole to Grenth that locks ANET into no win situations. Such as match-ups, map design, and server issues.

In the end, half-way decent new content always has a map. Living story has been churning out maps! Which is where we hit a snag. The 1v1v1 map (that is its own issue )…for a divided community. It will be disliked by half regardless.

So no. I have no ideas. Unless you make WvWvW into just…WvW. Allowing ANET to have a good foundation for the above, but it’d be expensive.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

What is YOUR idea for a "Perfect" WvWvW?

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

That’s because players aren’t game designers (in general) and most players aren’t actually looking at what makes a healthy, long term, viable game.

Neither are the anet ‘designers’ then.

You can legitimately make that argument the moment polls were allowed. Effectively, players were allowed to decide their fate. So we get scoring (for the good/bad that does). So unsurprising…players voted for something to help them artificially win at the game more. Even though population coverage solutions would have helped in that regard, and then some.

Before that however, yes, they were still designers. Yes, it takes more than posting a written document on a forum to be a game developer. I still hold by that players are super good at giving feeling, and discovering METAs/Bugs. After finding the METAs(includes siege placements, not just skills)…WvWs as a whole can agree that balance is an issue. Unfortunately, some suggestions are not necessarily good on the entire game mode however. Like a lot of which is posted here. At the very least some posts manage to state their bias for a play style which is nice.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Legendary Armor and WvW [Merged]

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Posted by: Chinchilla.1785

Chinchilla.1785

Why should ANET invest anything into WvW? Even if all the WvW players put in 5USD each once a year it’d still be negligible. Probably still not enough to put in the effort for Legendary Armor.

The normal game mode’s max capacity at a single time is only ~28,000. Split that up into the 5 significant time zones then maybe you have 120,000 WvW players…but I doubt it. At least Eotm is effectively uncapped.

WvW has no system in place to make it profitable, so I can see why changes are sparse. It probably manages to only pay for 3 people a year.

Why do you think WvW players are inherently less profitable for Anet? If anything, WvW probably has the worst rewards out of all 3 game modes right now, so they have the least capability to buy gear, convert in game gold to gems, etc.

It could then potentially be argued that WvWers are more willing to spend real cash for gems etc because they can’t afford as much as other players can by just playing their preferred game mode. Or you could also argue WvWers are quitting (at least the WvW game mode) due to that very lack of rewards.

In any case, there may be less players that actively participate in WvW than in PvE, but I wouldn’t say that WvW is so vacant that it should be abandoned. I think there are probably even fewer active PvE raiders, which is what the Legendary Armor that this topic is about was just released for.

I’ll bring supporting evidence to your argument. Which ANet them selves can back up. I’m pretty sure they keep records of how much players spend money on there accounts.

Was living the poor life in WvW so me and my old friends. Who used to “ENJOY” playing, we effortlessly multiple times came out of our wallets to support our accounts and and ANet/GW2. But ANet brutally showed us. How much we was appreciated which was nearly nill. So now that money we was using to support ANet. We now use to support others “WHO ARE” interested in entertaining us. Just food for thought is all.

https://youtu.be/OVMVXtcGVBE

Mmm, it is unfortunate that some had stopped at that quote and did not read on. Probably would have saved time from making a video dedicated to it. Because ANET doesn’t give such stats (for good reasons, no doubt) all we have is anecdote to vaguely picture everything in hypothetical.

Yes, even I had spent money on this game in the past. I haven’t for a while too. Surprise. Mainly because it was easier to get in game money, or barely anything of value to spend on (Idc about flashy particle effects). I can’t say that is the same situation if you have been a roamer or solo for a majority of your time in WvW.

In fact it might be too easy to say ‘roamers’ can potentially spend more as individuals than ‘zergers.’ Even still, I am willing to bet 20,000 gems that with the collective money spent by ‘WvWers’ now is less than about 1/10 of ANET’s income.

Think of it in a slight business perspective. How much effort/product would you actually spend on an audience that is bipolar (WvW is a severely divided community), and has a dwindling player base where half would reject whatever you do anyway?

I support the simple action of delivering some form of token/reward track system for Legendary Armor in WvW. It requires the least effort compared to a whole new set…

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Legendary Armor and WvW [Merged]

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

Literally the above post!

It works functionally. Those “pure WvWers” might have backlash on a full run through each raid wing.

Personally, I’d rather link it to objectives or Points of Interest/Vistas in WvW too. The intent being people venture out of their current playstyles/maps and experience WvW as a whole.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Legendary Armor and WvW [Merged]

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

In any case, there may be less players that actively participate in WvW than in PvE, but I wouldn’t say that WvW is so vacant that it should be abandoned. I think there are probably even fewer active PvE raiders, which is what the Legendary Armor that this topic is about was just released for.

By that logic, shouldn’t the Legendary Armor just be acquired by playing only open world PvE (not raids), since that is what the majority of the player base participates in? Also, if they did make Legendary Armor a reward for WvW, I think that would attract a lot of players into participating in WvW more, thus making it more profitable proportionally.

No lie, I used to joke the WvW population was equivalent to the RP population. It’s hard to say what the raid population is. If it really is tiny, it does seem silly to make it solely for ‘raiders.’ However, it isn’t much of a stretch to go from open pve, dungeons, fractals, and raids. To venture into Spvp or WvW is a different transition (I would think WvW be more smooth than Spvp…). Perhaps ANET clumped all of the PvE players together when they made the decision hoping all would follow that PvE progression.

As for attraction. Idk. The main detractor of WvW (and every aspect of this game tbh) is actually balance. It’s probably the one thing the WvW community can agree on. I can say that implementing a legendary progression for WvWers wouldn’t hurt. Assuming it’s toward the Raid armor. I just don’t think it’s plausible for a new set exclusive to WvW.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Legendary Armor and WvW [Merged]

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Posted by: Chinchilla.1785

Chinchilla.1785

Why should ANET invest anything into WvW? Even if all the WvW players put in 5USD each once a year it’d still be negligible. Probably still not enough to put in the effort for Legendary Armor.

The normal game mode’s max capacity at a single time is only ~28,000. Split that up into the 5 significant time zones then maybe you have 120,000 WvW players…but I doubt it. At least Eotm is effectively uncapped.

WvW has no system in place to make it profitable, so I can see why changes are sparse. It probably manages to only pay for 3 people a year.

Why do you think WvW players are inherently less profitable for Anet? If anything, WvW probably has the worst rewards out of all 3 game modes right now, so they have the least capability to buy gear, convert in game gold to gems, etc.

It could then potentially be argued that WvWers are more willing to spend real cash for gems etc because they can’t afford as much as other players can by just playing their preferred game mode. Or you could also argue WvWers are quitting (at least the WvW game mode) due to that very lack of rewards.

In any case, there may be less players that actively participate in WvW than in PvE, but I wouldn’t say that WvW is so vacant that it should be abandoned. I think there are probably even fewer active PvE raiders, which is what the Legendary Armor that this topic is about was just released for.

Probably bad wording. Bluntly. I don’t believe Legendary Armor is a high priority for WvW based on the amount of players active in it (as you said) and there by the game mode contributes less gem funding because of the lack of population. I am not saying I know the actual value each player on average contributes. I mean what you exactly pointed out. Less players, less money. So, not necessarily good for business.

It’s unfortunate. WvW makes more use of stats switching than any other game mode by far in my opinion.

As for why the population is low is too many things to go into potentially. I can say that map caps did not help in that regard at launch (you couldn’t even see queue numbers back then!).

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

The Best Bug Ever. D:

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Posted by: Chinchilla.1785

Chinchilla.1785

You were stuck in a wall? I’m not sure what’s going on here…

Idk. Most of QL was missing and people were floating. I could walk through the missing parts lol.

Seems to be a client and server desync imo.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

The Best Bug Ever. D:

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Posted by: Chinchilla.1785

Chinchilla.1785

RIP the dream. No more RPing into QL.

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The Best Bug Ever. D:

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Posted by: Chinchilla.1785

Chinchilla.1785

Idk what’s happening here, but PA ruined everything.

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The Best Bug Ever. D:

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Posted by: Chinchilla.1785

Chinchilla.1785

Probably got reported, and deported already. I did send bug a report, but still. I thought I’d share this with the community. <3

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Legendary Armor and WvW [Merged]

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Posted by: Chinchilla.1785

Chinchilla.1785

Why should ANET invest anything into WvW? Even if all the WvW players put in 5USD each once a year it’d still be negligible. Probably still not enough to put in the effort for Legendary Armor.

The normal game mode’s max capacity at a single time is only ~28,000. Split that up into the 5 significant time zones then maybe you have 120,000 WvW players…but I doubt it. At least Eotm is effectively uncapped.

WvW has no system in place to make it profitable, so I can see why changes are sparse. It probably manages to only pay for 3 people a year.

If the WvW population wasn’t profitable then we wouldn’t have a matchup system that encourages paid server transfers. Aside from a couple neck scarf thieves with legendary weapons most other thieves I see are sporting gem store gear. Also, we have the provisioner, everything else we have to leave WvW and go pve for, so any numbers in pve players favor is padded by all the WvW refugees trying to hammer out their gear to get back to WvW.

Idk. Ever since improved rewards I think real money paying for transfers has reduced. At the very least my guild has never needed to use real money for such things. Converting my badges, and selling tributes every so often nets me enough on it’s own.

I suspect only roamers are hurting for gold, and possibly those in the lowest tiers. I’m still not convinced much money comes out of WvW. The matchup system doesn’t encourage much beyond ANET’s desire to fiddle with linking every couple months. If anything it’s cheaper to transfer to those links.

Ultimately. If WvW was more profitably we would have see more content (like Eotm, Desert BL) over features (rewards, canons, etc…). I have a strong suspicious the money has dried up now regardless. Which leaves little incentive for WvW Legendary Armor. Maybe a backpack?

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Legendary Armor and WvW [Merged]

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Posted by: Chinchilla.1785

Chinchilla.1785

Why should ANET invest anything into WvW? Even if all the WvW players put in 5USD each once a year it’d still be negligible. Probably still not enough to put in the effort for Legendary Armor.

The normal game mode’s max capacity at a single time is only ~28,000. Split that up into the 5 significant time zones then maybe you have 120,000 WvW players…but I doubt it. At least Eotm is effectively uncapped.

WvW has no system in place to make it profitable, so I can see why changes are sparse. It probably manages to only pay for 3 people a year.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

What is YOUR idea for a "Perfect" WvWvW?

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Posted by: Chinchilla.1785

Chinchilla.1785

Sweet merciful Dwayna bless me. You ask players to create ideas for the perfect WvWvW, but sadly I think a quote will probably hold true here. From the Rust, and Garry’s Mod developer. Garry Newman,“Players are useful at conveying mood and a feeling. They’re not game designers, their ideas generally involve making it so they can win at the game more.” Quote from here. While the guy comes off abrasive to me, there is a point. A lot of posts here do tend to favor certain play styles when it comes to WvW’s feedback.

I get that the OP’s wants people to post their perspective on their version. But how useful is this really to the current WvWvW?

All I can say is, without trying to exclude other play styles is this: change WvWvW to WvW. This opens up more map opportunities, and increases balance viability of said maps. This also removes the laggy elephant in the room when it comes to three-ways by full forces. I would go on to say let maps reset once every 2-3 hours to decrease effects of coverage, but I’m willing to disregard that.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Question for Anet about a poll

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Posted by: Chinchilla.1785

Chinchilla.1785

The enemies greatly outnumber your forces, be careful out there!
+50% Participation
+20% Magic Find
+25% World Experience
Take no armor damage on death
Being killed by the enemy team will not grant War Score.
Downstate is negated and bypassed for any enemy that you kill.

How does that sound?

To avoid balancing concerns with any abilities/traits associated with needing a downstate. I’d change it to give +200% damage to down players or something along that line.

or “disable the effects of enemy res traits and mercy runes” or “stomps are 100% faster” That would be nice too.

People still use Mercy runes or is that eu meta still? O.o Idk, ANET removed quickness stomps. Not sure they would want them back. Increasing stomp speed would remove relevance for Daredevil’s Impact Strike

+200% or +400% damage to down is enough for sure.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

incoming damage target cap

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Posted by: Chinchilla.1785

Chinchilla.1785

I understand that people wish to hamper the omni blob behavior. The best, but costly, would usually come down to map design. Most other ideas have been artificial number changes. I also suspect incoming damage cap increases server load because it adds that additional step of denial (sort of like DDOS).

This was why they designed the desert borderland the way they did when it first came out. Blobs didn’t like it because it hampered the blob lifestyle, however when the blobs went to eternal most of the fight groups had to follow because they had few blobs to fight on the desert maps…anyways we saw what most of the community thought of the desert borderlands when they were 1st designed to reduce blob effectiveness.

I thought it was the roamers, and solos that didn’t like it at first? Like the barricades…

It’s speculative to say what ANET really designed DBL for. Supposedly for more strategy? Vagueness is what I usually felt. TBH, I hate all map designs for 1v1v1.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Question for Anet about a poll

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Posted by: Chinchilla.1785

Chinchilla.1785

The enemies greatly outnumber your forces, be careful out there!
+50% Participation
+20% Magic Find
+25% World Experience
Take no armor damage on death
Being killed by the enemy team will not grant War Score.
Downstate is negated and bypassed for any enemy that you kill.

How does that sound?

To avoid balancing concerns with any abilities/traits associated with needing a downstate. I’d change it to give +200% damage to down players or something along that line.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Question for Anet about a poll

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Posted by: Chinchilla.1785

Chinchilla.1785

to be more balanced i would agree to this only if the sever is outman

This is more sensible. I’d still be against it. There is a lot of random crap that gets associated with the down state that’d need balance. Warrior banners and kitten.

Furthermore it’d be far easier to pin snipe…which was already fairly toxic as is.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Question for Anet about a poll

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Posted by: Chinchilla.1785

Chinchilla.1785

What are you afraid of? Are you one of those people that can’t run around without a guardian with res traits and mercy runes to babysit you when you get outplayed by someone? I don’t see why you’re arguing against this. Only unskilled zerglings that try to run over better players while relying on numbers should fear this.

I am arguing this because of your premise. You only accounted for roaming. Period. Had you made a case for the entire game mode that is WvW I’d be happy to oblige. And I run Cele on my guardian if I care to use it.

We had polls, and scoring was voted in…I’d rather not have anymore polls tbh.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Question for Anet about a poll

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Posted by: Chinchilla.1785

Chinchilla.1785

I don’t know what you consider skilled play (I stopped saying such things post-hot personally. :S ). This definitely favors bursting thieves that then can run away and reset then burst the next one, and repeat. If you can’t finish the downs, isn’t there a lack of skill in that?

My issue is your tunnel visioning on favoring your particular play style. I’d rather see this in Spvp though, where everyone can be assured gear is at least balanced.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

Question for Anet about a poll

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Posted by: Chinchilla.1785

Chinchilla.1785

Serious question. What do you tell people that say something along the lines of: “That’s the risk you take going into 1v3 (or being outnumbered in some other capacity).”

Furthermore, you specifically ask for it as a priority to roamers at the expense of other play styles. Be mindful of that.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

[Suggestion] Make defense profitable again

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Posted by: Chinchilla.1785

Chinchilla.1785

Defending is boring, that’s why barely anyone does it. No one cares about ppt. Maybe if you built the tower or keep you would want to defend it but it’s been the same for almost 5 years. No one cares about these towers and keeps for the most part.

For every time you post that “nobody cares about x”, there is someone out there who does actually care about it. WwW has a split personality if you look at the player base. And interestingly, the game was far more alive when the PPT crews were out there in force, defending and protecting “their stuff”.

Just maybe we should consider that moving in a direction pushed for by the subset that only wants fights all the time may have done damage, and bringing back strategic value and a reason to hold your stuff just might be the right direction to go.

OP suggested adding rewards to “defensive activities.” Yes, it is true, rewards aren’t going to change game play on their own. Playing for objectives only (the PPT) has been a below average experience in my opinion. Playing for combat only (PPK or KDR stuff) has also been a below average experience as I have done so far. Probably because neither received enough attention when it comes to balance or polish.

The glaring problem with the current WvW community is division. However, the current WvW tries a mixture of the two. If you only wanted just PPT or PPK I doubt you will ever be entirely pleased with WvW. Having a few interacting with siege, and a dozen waiting around is boring. Throwing bodies at each other in a flat field gets meaningless real quick.

I think all we can agree on is the desire for balance, and to encounter one another more frequently. Skewing to one figurative side or the other when it comes to balance can be detrimental to the other half of WvW. Perhaps WvW was doomed from the start, and no amount of feature creep (like rewards) will fix that.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

WvW Special Events

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Posted by: Chinchilla.1785

Chinchilla.1785

Victory or Death: Downed state HP is reduced (halved or quartered), and normal PPK disabled. Points per stomp drastically increased (10+). All Lord’s HP is reduced to 25% (whatever low amount), and Lord’s damage doubled (or higher). Purpose is to increase risk and reward across the board.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)

Can we just delete SMC?

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Posted by: Chinchilla.1785

Chinchilla.1785

Idk. Pretending to take this seriously…creating a void in the center of ebg would turn it into a miniature Eotm map. I doubt that’d be appealing.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

A Quick Update on DBL

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Posted by: Chinchilla.1785

Chinchilla.1785

What was the OP about again?

I thought it was something along the lines of: Here were some issues with DBL, and here is what ANET did to accommodate.

Or is that wrong? Then I read on, and everything is completely derailed! Useless.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

WvW Special Events

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Posted by: Chinchilla.1785

Chinchilla.1785

Id be down with that one chia! Though once every 12 or 24 hrs would be better I think so the other time zones are consistant with NA prime. A 24 hr matchup could be really competitive.

They don’t know who you refer to as Chia though, gg. Needs to be at least once a day.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

How to save WvW

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Posted by: Chinchilla.1785

Chinchilla.1785

Save it from what?

From low population and empty borderlands.

Continuing on, now why do you think that happens? Before we even propose a solution.

Because everyone transfered to BlackGate.

Let’s assume that’s true. Why do you think so many transferred to BlackGate?

Because it somehow opened when it was already full?

What do you think the motivation was for those people that transferred to Blackgate? How does that motivation relate to your observation of low population?

Because some servers pay players to transfer over with a promise of better quality game play, only to take breaks when strong competition shows up? This drain other server of Commanders to follow. No Commander tag means no one to follow and means no fights.

By putting each server on a color like EotM, then you’ll always have people to play with, and play against. No need to link servers to each other anymore.

Since we assumed everyone was already on Blackgate. Everyone will be on the same color, and your solution won’t work regardless. Because I believe you never meant that everyone was actually on Blackgate we can omit this.

In theory your Eotm conversion works. In practice, I wouldn’t force it upon “normal WvW.” Rather just add EBG map to Eotm. Borderlands maps shouldn’t really be included for they’re not radial symmetrical. This way people can retain their “Server Identity” for those that still praise such a thing, and everyone else can flock to the added Eotm maps.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

WvW Special Events

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Posted by: Chinchilla.1785

Chinchilla.1785

Spoils of War: This event encourages players to try to capture objectives more by rewarding each capture with a unique chest (similar to how eotm did in the old days). Camps, towers, keeps, and SMC should all award a chest with rewards based on the value of the capture (the SMC chest should give way more loot then the camp or tower chest). While this event might encourage objective players to not defend, it does give wvw a population boost that will increase interest in the game mode. And a true wvwer will still hunt for a fight in this event.

I’m telling Charvan on you. You just wanna ktrain!

As for suggestions.

Reset Week: Maps Reset periodically (Once every 2-3 hours). Intention of providing a clean slate as time zones spike in activity. This is not the same as Matchup reset! You keep your enemies for the week.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta