I think before we talk about solutions, we have to be clear about the problems and that not everyone agrees about what is grind vs what is inherently enjoyable. For example, getting to max level in GW1 was easier, but getting to max stats/abilities (e.g. skills) was much grindier in my opinion — and yet, we see people in this thread arguing the opposite.
I think, though, we can agree about some things:
- Time gating & account-bound crafting conflicts with running alts and swapping builds.
- Gear/stats aren’t progressed as much as it’s replaced: you can’t resell or reuse masterwork, rare, or exotics when you upgrade to the next level. Heck, when you decide to junk PVT for something else, you also can’t reuse or recycle.
- A lot of people like constantly improving their game in-game (e.g. levels, new skills, gear), but a lot of people who drank the GW2 kool-aid (including me) prefer maxing in-game abilities quickly and challenging ourselves in-game to improve our playing abilities. Both groups will see the same activity or challenges completely differently: the first group is glad there are 80 levels; the second group is not.
For me personally, I don’t like any sort of vertical progression. Leveling is a burden to me. It wasn’t hard in GW2 to reach L80, but I didn’t feel I was really playing the game until I had all skills unlocked for each profession, an activity that became increasingly dull for me with each alt. I also don’t care much about horizontal progression: I like attractive armor and weapons as much as anyone, but I don’t care much if I have it.
What interests me is personal progression: I want a game that always presents challenges for me. I liked this about GW1 and GW2: no matter how good I thought I was, there were always things I couldn’t do at first, but only after mastering other aspects of the game. GW1’s short-lived version of the Living Story (GW Beyond) added such challenges and gave the game new life for me.
Hi Illconceived,
I really like a sense of personal progression to through challenge and we will be continuing to move in this direction.
Chris

