If you don’t like the armor and you think your character feels like an out of place freak, just wear all black so no one knows or cares what they are wearing anyways.
(This is not a response to the post above me.)
Because Anet is mostly comprised of human employees (I don’t know, maybe there’s a goldfish or a cat at their office?), they probably work best when making clothing and armor that is human shaped. Since it would be stupid expensive to make each armor set individually for every race, they made two of the races human shaped and just stretch the models over the other two. While it would look better in the long run if individual models were made from scratch for every race for every armors set instead of copy-pasta / creative stretching-editing, not many of us would want to pay 50 dollars every time a new outfit or armor set was released.
Nice! If you haven’t forgotten about this thread, please post more pics!
Edit : Also, jeeze, I completely forgot about Devner Conic-Con this year! (Oh well. My Ranger build still isn’t anywhere near finished yet anyways, at least there’s the Colorado Renaissance Festival in a few weeks.)
(edited by Chrispy.5641)
I swung a sword, I swung a sword again.
Actually, scratch that, I just pressed auto-attack and beat 99% of PVE content.
This is the difference between 2010’s MMO manifesto trailer and the reality of Guildwars 2 in a nutshell. It is more complicated than that, of course, but since the main problem pervades every aspect of the game. Anet wanted to make the game accessible to everyone. That meant simplifying the system to where the only thing that matters is how high your attack power is, removing any concept of a holy trinity, making the so-called new trinity all but meaningless, and how well you can time that dodge every 5 seconds on an otherwise inconsequential boss attack pattern.
The result was that you can blow through 99.99% of all game content by pressing auto attack, regardless of profession, regardless of gear quality, regardless of stat spread. The content would be meaningful, and if not for the simplification of the game during the development process, there would be an actual strategy inherent in the game’s combat system. It would have been great to have that multi-layered system of strategy in the combat that other MMO’s enjoy instead of asking yourself how high you can get your attack stat without sacrificing your survivability which is entirely based on how well you can press the dodge button in 99% of all content since maxed vitality, toughness, or healing power don’t actually contribute to your sirvivability since the boss will kill you in one hit anyways if you fail to press that dodge button.
Your not even answering the challenges I make to your talking points anymore. Admit it, you were wrong on several things, like the Charr tanks, and the Sylvari not helping to destroy pact ships. I think this argument is over. Winner, Modern Military, unless you have something, any shred of proof you want to offer? I offered several, but you fell back on the MAGIC argument for the arrows against a Golem (which I’m pretty sure fires at a much slower velocity and weight than a 5,000+ ft/s sabot round), which I already made the point is invalid unless you can explain why MAGIC is better, instead of it just being MAGIC.
/thread.
Mordremoth used vines to completely destroy the airships, forgot that or you’re misremembering just to prove you’re right?
A nuke [which the OP said wouldn’t be used, so everything i’ve been saying is based off that] would likely be devastating, but it wouldn’t kill something like Mordremoth at all.
A crappy tank is NOTHING compared to a Golem. If anything, a tank is more akin to Charr’s weaponry, not Asuran Golemancy.
Yet again, you show that you know nothing of the game.
Any proof, or are you just angry at this point?
You should watch that cutscene again buddy. There was Sylvari blowing up the pact fleet while Mordremoth was ripping the ships out of the sky, which just proves my point that a fleet of super sonic jets would have been easily able to out fly those vines.
Prove that a Golem can withstand a Sabot round when a bunch of Ranger Rapid Fires is often sufficient to take it down. Prove that a Golem is faster than an M1 Abrams (which can move at 60 miles an hour, where a golem can only run sort of slow)
Uhh no, the Sylvari were attacking the people on the ships, but they didn’t “blow them up”, Mordremoth’s vines did.
The game makes it a point that the Charr are a military race and they clearly have their own versions of tanks, which are obviously inferior to Asuran magical technology or else we would be using them against the Elder Dragons, which we aren’t.
I LOVE how you want proof, yet you can’t give me any either. Where’s the proof that a Golem can’t withstand it? Because we, as characters in an MMO, can destroy them with arrows? Arrows that, might i add, never run out or guns that never need to reload? Almost as if they’re infused with, here is the special word, MAGIC?
Would you like to try again or is this enough? I’m getting tired of people either twisting my own words or completely forgetting things that happen in the game.
Actually, there was a mission late in the game where you escorted Char tanks to the front lines. How could you forget this?!?
Also, you can watch the Heart of Thorns Teaser Trailer (and the end cinematic for Living world season 2) that shows Sylvari throwing fire barrels from their ships, blowing them up just as they threw them. You can also see Pact ships catching fire and blowing up before any vines even reach them. Its obvious that the Sylvari were blowing the ships up before/right when Mordremoth summoned his vines to rip the ships out of the sky.
I got a question….do you play the game? Its starting to get a little…..(insert expletive here), but, seriously, you don’t have an argument anymore.
Mordremoth used vines to completely destroy the airships, forgot that or you’re misremembering just to prove you’re right?
A nuke [which the OP said wouldn’t be used, so everything i’ve been saying is based off that] would likely be devastating, but it wouldn’t kill something like Mordremoth at all.
A crappy tank is NOTHING compared to a Golem. If anything, a tank is more akin to Charr’s weaponry, not Asuran Golemancy.
Yet again, you show that you know nothing of the game.
Any proof, or are you just angry at this point?
You should watch that cutscene again buddy. There was Sylvari blowing up the pact fleet while Mordremoth was ripping the ships out of the sky, which just proves my point that a fleet of super sonic jets would have been easily able to out fly those vines.
Prove that a Golem can withstand a Sabot round when a bunch of Ranger Rapid Fires is often sufficient to take it down. Prove that a Golem is faster than an M1 Abrams (which can move at 60 miles an hour, where a golem can only run sort of slow)
Are all of those efects coming from nowhere though?
We do not know that to be the case. I, personally, am not just saying MAGIC. I am merely pointing out that we do not know that magic violates any physical laws. The heat of a fireball spell could very well be coming from somewhere. The physical substance of a ranger’s summoned vines could come from somewhere.
In some of my favorite fantasy magic systems the laws of thermodynamics are strictly adhered to.
Oh, all these laws are being strictly followed in this game. I’m just waiting for someone to make an argument for it instead of saying they don’t know, or stating it as fact. You could, for example, say that the Asura storyline even talked about it a little bit. But even simpler than that. Magic could be a form of inert energy in this game that doesn’t interact with the physical world until conjured. Any energy can freely be converted into other forms, and energy can be converted into matter and matter into energy. To convert energy into matter (growing vines or making mud) would require several suns worth of energy for just the Ranger population to be able to pull from, nevermind everything else in the world, but it is possible. (Seriously, not you specifically, but, I can’t believe I was attacked for not thinking, but, I’m pretty sure that’s at least some amount of critical thinking right there)
By all means, tell me what argument have any of you made?
Tyria has Golems…walking tanks that shoot Magic…..Earth has the M1A2 Abrams, which has a 120mm cannon that fires a round with a muzzle velocity of over a mile a second, and depending on the range, can penetrate 3 feet of solid steel like it was butter. Sure, Tyria has that magical Orichalcum that could possibly stand up better than Steel…except that they can’t, because Orichalcum is nothing more than brass or bronze…yeah…so magical! Advantage : Earth
If Asura Golems can fight the armies of the elder dragons, than our modern tanks sure as hell can!
Tyria has Airships that for the most part, fly magically, but are slow, and aren’t really that maneuverable….Earth has Jets that can fly several times faster than the speed of sound, and has radar and tracking avionics advanced enough to shoot anything out of the sky long before you can even see what you’re aiming at. Advantage : Earth.
Mordremoth took out the Pact fleet because of a sylvari insurrection, which our military doesn’t have. The Vines that ripped the Pact Airships from the sky, were able to do so because the Pact was moving too slow. Our super sonic jets would never be hit, and could freely carpet bomb the jungle until there was nothing left.
Tyria has Elementalists that can create supremely destructive magic, and those Elder Dragons seem pretty powerful too….Earth has Napalm, Rocket Launchers, Bunker Busters, MOABs, and Nuclear weapons capable of ending life on Earth 100x faster than any Elder Dragon ever could. Advantage : Earth.
You can’t beat a Nuke unless you had a 5 mile meteor or a searing level of magic, which, I’m not sure the Flame Legion has 10,000 more of those lying around…
Should I keep going, or are you going to make an argument against this?
At no point is my argument “but…magic…”. If you’re so dumb that you only read whatever supports your views, that’s not my problem.
Keep being a blind idiot, that will help you.
….
You havent explained how ausra tech counters modern day tech.
Can we make portals? No. Can we make golems? No. Can we create floting cities like Rata Sum? No.
Can you imagine anything we can create right now being able to go against Asura tech and win? No. It’s simply a matter of using that little head of yours a bit harder, just slightly harder than looking for that quote you copy/pasted.
I’m done with this for today, so good night and hope our military lasts more than a day against the Mordrem.
Translation : MAGIC!!!
Oh and by the way, did i mention that ASURAN TECHNOLOGY USES MAGIC!?
Translation : MAGIC!!!
Lot of people are forgetting a very key quote right now. “Any sufficiently advanced technology is indistinguishable from magic.” That applies to this ingame compared to the real world, as well as the other direction.
I mean… if you were sent back to the 1700s with only a lighter on you, people would think you’re a magician or godlike.
Quite true, but please, tell me about technology advanced enough to raise the dead [Necromancers] or create illusions so realistic that they actually DO hurt [Mesmers].
Translation : MAGIC!!!
ppl have atomic bombs enough to blow the whole world 86 times, mordremoth its like an easy task
You’re assuming an atomic bomb can do anything to a magical creature like Mordremoth. Hell, he’d likely use the energy from the bomb to grow stronger similarly to how he used to activated Lay Lines to awaken.
Translation : MAGIC!!!
Your entire argument so far has been nothing but Magic wins because Magic is Magic and Magic does what Magic does, completely ignoring any argument or point made about our modern militaries. Do I really need to say anymore? You’re not even listening anymore, so, I think I’m just going to skip your posts from now on….
ppl have atomic bombs enough to blow the whole world 86 times, mordremoth its like an easy task
You’re assuming an atomic bomb can do anything to a magical creature like Mordremoth. Hell, he’d likely use the energy from the bomb to grow stronger similarly to how he used to activated Lay Lines to awaken.
We have no information about Mordremoth having any magical defence against nuclear weapons, nor do we have any information about him being able to absorb a 20 megaton explosion as if it were a stream of harmless magicka.
There’s something we should agree or disagree on. Is radiation magical in nature, or is it physical in nature? If its magical in nature…I think there’s a reason all our characters in Tyria look so freaking young (the over-use of magic means no one ever lives to see 50….). If its physical in nature….pretty sure nothing’s going to survive that blast, or the radioactive fallout afterwards, especially since the dragons seem to have physical forms.
Sigh, still blind as hell. Constantly trying to prove that our military can do this, yet you all completely ignore everything that happens and everything that’s mentioned in the game.
I’ve mentioned almost a dozen examples of how our modern militaries could be (and factually are) stronger than the magical societies of Tyria. How about you try to prove me wrong instead of spouting “b-b-but, MAGIC”?
Any sufficiently advanced technology is indistinguishable from magic.
Which would require advanced technology (which Tyria doesn’t have) and not just magic, besides the fact that statement is wrong anyways and amounts to wishful thinking on the part of every scientist that has ever said it, since sufficiently advanced technology still has to follow the laws of physics and still cannot create matter/energy from nothing and must follow the laws of thermodynamics, where magic does not, therefore, this makes technology always distinguishable from magic.
scientists don’t say it. It’s one of Clark’s laws. Which you’d probably know if you bothered to read anything instead of flailing madly in an argument about a thought exercise.
That’s a ‘fact’.
I would post links to videos of at least two scientists saying/agreeing with what Clark said (as well as several passages of Michio Kaku’s many books where he specifically mentions that phrase/law/whatever). Scientists love to quote Authors since they often guess science right, before even the scientists do. for example, any one involved in robotics or artificial intelligence in any capacity worth their wrench could cite all three of Issac Asimov’s laws of robotics without even thinking about it, but, you aren’t actually thinking in this thought exercise, you only want to attack me with an assumption that I’m not thinking, so, why should I think for you if you can even do it yourself?
Any sufficiently advanced technology is indistinguishable from magic.
Which would require advanced technology (which Tyria doesn’t have) and not just magic, besides the fact that statement is wrong anyways and amounts to wishful thinking on the part of every scientist that has ever said it, since sufficiently advanced technology still has to follow the laws of physics and still cannot create matter/energy from nothing and must follow the laws of thermodynamics, where magic does not, therefore, this makes technology always distinguishable from magic.
I’d love to see your source supporting the claim that magic in Tyria is any more exempt from the laws of thermodynamics than is technology.
I never said it was exempt, but, I’m going to make the rest of this post anyways, not specifically directed towards you, but to anyone who still wants to scream that magical words as if it ends all arguments.
You mean Elementalists don’t create fireballs and conjure things out of thin air? Rangers don’t just cause vines and mud to magically appear out of the ground, and not just ground that would naturally support vines, but ANY surface?
When you are creating that heat, it has to come from somewhere, it can’t just spontaneously exist from nowhere. The Vines and Mud have to come from somewhere. Mater cannot be created or destroyed, it can only change forms. That is a universal law. You cannot break it.
You can make the statement “b-b-but, MAGIC!”, but instead of saying MAGIC, I would like for you to use your head and explain how magic can accommodate the laws of Thermodynamics. I already know and can explain how, but I’m not going to argue both sides because the MAGIC side can’t argue on their own. I even gave you a hint in the last paragraph, so how about you debate properly and actually come up with an argument that Tyria is better than our Modern military, with actual points, or just get off this thread?
I hope this post doesn’t sound too attack-ish on you guys, but you need to start making an actual argument, instead of just saying MAGIC every three posts.
(edited by Chrispy.5641)
Any sufficiently advanced technology is indistinguishable from magic.
Which would require advanced technology (which Tyria doesn’t have) and not just magic, besides the fact that statement is wrong anyways and amounts to wishful thinking on the part of every scientist that has ever said it, since sufficiently advanced technology still has to follow the laws of physics and still cannot create matter/energy from nothing and must follow the laws of thermodynamics, where magic does not, therefore, this makes technology always distinguishable from magic.
http://en.wikipedia.org/wiki/Orichalcum
Since we mine it in Orr, its entirely possible that Orichalcum exists the way it is because all the Orrian coins were melted and blasted into the rock when the country was destroyed. Why is it everywhere else? An explosion large enough to sink a continent would surely send that stuff flying thousands of miles away.
If you don’t want to argue that point…Tyria is a magical place, as the MAGIC!!! side of this argument keeps saying. Is it not too crazy to assume that Bronze and Brass occur naturally in this world, and that Natural Brass/Bronze is distinctly different from the stuff players make (oxides in the metal, a hint of gold or another element, etc.). Its also just as likely that Orichalcum is actually a super tough Iridium/Titanium Alloy and Anet thought that was too lame of a name for a fantasy game. Thus, I don’t fail at that part, since assuming any of these is what happened is just as ridiculous as the concept of magic to begin with.
You are right, Zhaitan was killed with a specialized Anti-Elder dragon cannon. This makes it completely useless for anything else. Thus, I don’t fail at that part.
You have teleporters, however, you can only teleport where there are waypoints and Asura gates. Rather convenient, but, does not have a military advantage, in fact, that would be a disadvantage, since, our jets would blast them from fifty miles away, and our superior transportation tech would allow us to go anywhere much, much, much faster once we took out Tyria’s main form of transportation (which would be easy since Tyria has no air defense of any kind, even though the Aetherblades kind of proved that they need it). I don’t fail at that account either. Besides, if a Dragon were smart like any military commander was, destroying waypoints would literally be the first thing I do to cripple all of Tyria. The only reason why we don’t see any in-game faction attempting this is because Anet says they wont, and, also the distinct lack of mounts would kind of suck since the next best transportation is what? A balloon that can easily be shot out of the sky with any projectile?…yeah, advantage still Earth.
Magical Inscription? Yay! I get a +5% critical chance!…..Pretty sure a new sight for any rifle/shotgun/pistol/etc. would also increase your chance at a head shot, no magic required. As for the other Magical inscriptions, none of them have any effect large enough to be better than modern technology.
I pay attention in this game just fine, but you probably won’t believe me until I join you and scream “MAGIC” like it automatically solves all the game world’s problems.
Tyria has Golems…walking tanks that shoot Magic…..Earth has the M1A2 Abrams, which has a 120mm cannon that fires a round with a muzzle velocity of over a mile a second, and depending on the range, can penetrate 3 feet of solid steel like it was butter. Sure, Tyria has that magical Orichalcum that could possibly stand up better than Steel…except that they can’t, because Orichalcum is nothing more than brass or bronze…yeah…so magical! Advantage : Earth
Tyria has Airships that for the most part, fly magically, but are slow, and aren’t really that maneuverable….Earth has Jets that can fly several times faster than the speed of sound, and has radar and tracking avionics advanced enough to shoot anything out of the sky long before you can even see what you’re aiming at. Advantage : Earth.
Tyria has Elementalists that can create supremely destructive magic, and those Elder Dragons seem pretty powerful too….Earth has Napalm, Rocket Launchers, Bunker Busters, MOABs, and Nuclear weapons capable of ending life on Earth 100x faster than any Elder Dragon ever could. Advantage : Earth.
The major problem with everyone’s arguments that Earth doesn’t have magic, thus is automatically disadvantaged is that they are forgetting that Magic is not a limitless resource. If magic were limitless and our characters were running around like gods, then yeah, Earth wouldn’t ever stand a chance against any elder dragon. But, Tyria is a place where the most destructive magic happened 250 years ago, and technology is slowly starting to overpower it, and Tyria’s technology is at least a hundred years behind Earth. Even the Magic-infused technology doesn’t compare to what we’ve built in the real world.
laughable 2h greatsword wielding for human females (pulling it after the character like a plow in the field).
That’s how you usually actually wield a 2h sword, though…
This is how you hold a greatsword.
The sword in that gif is actually a Longsword. It is 52 inches long, making it much shorter than the wielder’s height. The Greatswords in GW2 are gigantic monstrosities way bigger than the characters holding them. In real life, there’s nothing saying you can’t carry a greatsword like that, nor is there anything wrong with the way Female characters carry them, or the asura, well, unless you’ve been consulting with Skallagrim, who has about as much experience in handling greatswords in battle as a museum curator.
Actually asura carry them upwards, regardless of gender. Thankfully.
Read my post again. ’There’s nothing saying you can carry a greatsword like that, nor is there anything wrong with the way female characters carry them, OR THE ASURA…’
Before you make a post saying that you were confused and say that when I said female characters, you thought I meant all female characters, you’ve been playing the game for a long time, and you’ve been on these forums more than long enough to know better. (also, Asura carry them on their shoulders, totally different from upwards)
One thing I can’t quite understand is how some can’t identify with a character that isn’t the same sex as them irl. It seems strange to me that it’d create such a divide. Personally when I make a character I like to envision them with a part of my own persona, whichever sex they are.
I am fairly sure it is the opposite for some of us. I’d find it strange if it didn’t create a divide, after all we will never have the same view point as a whole. As someone who sees a character if human as a representative for oneself, I think it is all down to how you enjoy stories being told. From first person, or from third person with many view points.
Different strokes for different folks.
MFoy hit the nail on the head I think. Some people enjoy seeing their character as an extension of themselves to the point a likeness forms, others see it as a companion to adventure with
In any story, the thing that keeps people coming back to read them is that the creators make the characters relatable to the reader in some way. Even a big bad comic character like Magneto is written in a way so the character relates to anyone who reads him. In real life, people tend to gravitate towards people (and dogs, and cats) that they share common traits with, whether its a personality trait (shyness), or an affinity for a certain type of food.
It wouldn’t be too far off to say that people create a character (when given the option) to relate to them in some way, and there is always going to be something about that character that has something in common with you, even if the connection seems small and totally insignificant.
laughable 2h greatsword wielding for human females (pulling it after the character like a plow in the field).
That’s how you usually actually wield a 2h sword, though…
This is how you hold a greatsword.
The sword in that gif is actually a Longsword. It is 52 inches long, making it much shorter than the wielder’s height. The Greatswords in GW2 are gigantic monstrosities way bigger than the characters holding them. In real life, there’s nothing saying you can’t carry a greatsword like that, nor is there anything wrong with the way Female characters carry them, or the asura, well, unless you’ve been consulting with Skallagrim, who has about as much experience in handling greatswords in battle as a museum curator.
The non-elite druid’s armor looked better, but I’m going to have to say no to both since the male version has a coat
I’ll keep this short….I play a female character because I want to, and I play a male character because I want to. Sexual orientation and Gender identity have absolutely nothing to do with it.
If my Ranger hunts Dragons for loot, am I not allowed to call her a Dragonhunter because its copyrighted by Guardians now or something?
Also, honestly anything sounds better than Dragon Hunter, even if the elite spec. was simply called “Judge”
One of those numbers is right, the other is off by over two orders of magnitude.
•Right now a single trait line take to 6 points has 418 possible arrangements of traits. Ignoring anything other than 6/6/2 set-ups (and there are many other combinations that have well regarded examples) that gives 31,450,320 traits combinations per class.
•The new system allows a total of 27 arrangements per line. If you like two adept level traits, tough, you can’t have them. Ever. Being locked to exactly 6/6/6 means there is a total of 10 possible unique line combinations bringing the total number of trait set-ups per class to 196,830 (27^3×10). Add another 196,830 for each elite line they introduce.
•At HoT launch including the one elite spec-line per class we are going to drop down to one-eightieth (1/80 or 1.25%) of our current range of choices.
Build diversity is getting reduced to a tiny fraction of what it was, but all I have to say about it is…..so? While its impossible to calculate just how many of those 30 million builds are actually useful for any given situation that exists in the game, its probably the same/near the same number as the new system that has only 196,830 choices. If you consider that you no longer have to use a specific trait line to optimize stat choices now, then the new system of build diversity could arguably be better, and actually be more diverse than the old system.
Unless there’s some sort of secret pet fix coming in the future that makes this trait worth it, it is definitely weaker than the Thief’s equivalent trait…which is pretty sad if the trait is left the way Anet showed us.
Some of the changes I like.
Some of the changes I hate.
Can’t be specific since I don’t know how most of the changes really affects the game yet. Giving feedback within an hour of the article being posted doesn’t make sense. We should at least wait until after the stream on Friday to see how it affects whatever predetermined example Anet uses.
Female armor is very nice , male one is disgusting
Female armor is nice…, on Human, Norn, and Sylvari. Looks best on humans who (pretty much always) seem like the base model for the armor, and for all the other races, it was stretched and shrunk to fit. on Asura its alright, but on Char it looks pretty bad, and now I have to wonder what everyone was expecting who complained about the lack of female stuff for them.
Male armor looks nice on all the races. Can’t go wrong with a suit.
Also….
multi-piece Armor > single-piece outfits.
Why must we always get these outfits?!?
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To be fair for a second here, beta tests are usually shams, because any existing bugs and balance issues wouldn’t be fixed until after the release anyways except for the really big ones. (now, if this were the early 2000’s, when game companies still cared about releasing bug free games….)
That said, I think that Anet is just holding onto info for later, I just hope they don’t hold onto it until the month/week before release, because if they wait that long, then I’m not likely to care enough to get the expansion..
that also said….
People have been conditioned to think that map size (X & Y) and the number of new professions/classes and new levels, it what determines the size of an expansion. But that is how old MMO’s used to do it for years. Anet are trying something new. While they are still going with the traditional business model of an expansion, they are trying to take a different approach to the content.
the same way we were conditioned in 2010 after watching this amazing MMO manifesto that Anet brought forth about how different they and GW2 are from other MMOs, despite it being pretty much the same except for their signature lack of subscription fees and repeating public events that are endlessly repetitive…that replaced endlessly repetitive quests? Anet isn’t doing something that new with this expansion, and yes, I mean in respect to content.
The expansion will come out whenever it does and additional information will be published once in a while prior to that.
Just enjoy the game and try to prepare for the expansion.
I can’t prepare for the expansion if I don’t know what to prepare for
Prepare in general. For example, save up gold. Collect materials. Upgrade armor or/and get new armor which can change stats when you know what stats will be favourable with the new specialization system and just progressively prepare as more information gets out.
Alright…
First, There’s a little button on the bottom right of every post. Its a little black arrow, click it to quote. DON’T CHANGE ANYTHING, the forums will do it for you. It quotes properly every time, no need to edit any part of it.
Second, maxed on all the materials I’ll ever need for exotics, since there is no reason to ever go ascended, except for weapons, of which I already have several for each of my armor sets.
3rd, I have the following armor sets ::: (Beserker’s, Assassin’s, Cleric, Magix2, Rabid, and Rampager), all exotic, with the associated weapons I need for each build. I literally have an armor set for every and any situation.
No point in upgrading any to Ascended, maybe with the exception for Trinkets, and I already have several sets of ascended trinkets. (unless Anet wants to stop being lazy and release some ascended Magi trinkets…not likely)
So, there you have it. Can’t progressively prepare because I’m already prepared.
Prepare in general.
do some yoga, start eating healthier, call your parents on the phone, tell your friends you love ‘em even though they’re noobs, find the meaning of life (it might be 43, don’t trust authority). plenty of stuff to do till the expansion comes, just not in the game :P
sorry anil couldn’t resist :P
ps – YOU ARE NOT PREPARED
I already do Yoga, and I run 5k every two days. Talked to my parents on wed. on my birthday, My friends aren’t noobs, I’m actually worse than them, but I still love em. The meaning of life is Ramen Noodles, not the number 42,….if only it weren’t so unhealthy.
Welp. I got nothing to do until the expansion hits, and I still can’t prepare for something I don’t know what to prepare for, still proving my original point. Anything else?
(edited by Chrispy.5641)
So it isn’t even information people are complaining about. It is information they are personally interested in.
Uhm…yeah. What did you expect? For me, I’ve said plenty of times that the only thing that will get me excited are things that expands the way I can play the game (so…specializations, new classes, crafting, playable races, etc.)
We’ve gotten some info on the Revenant, and Masteries. But that’s it. And since Hylek aren’t playable or anything….nothing to be excited for, and as a result, I’m going to complain, and so are other people.
The expansion will come out whenever it does and additional information will be published once in a while prior to that.
Just enjoy the game and try to prepare for the expansion.
I can’t prepare for the expansion if I don’t know what to prepare for
Maybe it’s a coding problem. When you look at it, the dyes you get after character creation are for armor and costumes only. The hair accessories seem to be part of the hair itself but with their own subset of dyes. If the accessory is made to fit in an armor slot to use armor dyes then it might conflict with real helms.
What they might have to do is recode it so both the hair and accessories have access to all dyes, though that might cause conflicts with the part of coding where the hair has exclusive colors from the makeover kits. It might be hard to keep those exclusive dyes separate from the dyes currently used to dye armor.
One Idea is that instead of having a gigantic helmet cover your entire head (or only part of your head, making the rest of you bald), Anet could have added hair where it made sense and allow us to dye that, since nearly all helmets only have 2 dye channels anyways. They could then add more unique head gear that is mostly just hair and only have a few pieces adorn it. This would work because most Helmets replace the hair model anyways to prevent clipping. If the helmet was hair, it wouldn’t be a problem because it would replace your regular hair anyways.
Using a system like this, you could change your hairstyle and hair ornament just by equipping a new helmet that was specifically made for that purpose, and you would still have all your other heavy helmets, and the ones that should have hair under them would have hair under them again.
No re-coding necessary (though they should try to get the hell out of 2005 by actually animating the hair properly, that’s not really an issue for this subject)
((A great example of character hair done right is the character creator in Dynasty Warriors 8 : Empires. No matter what head gear you equip, the headgear only replaces small parts of the hair model, and rarely does it change it from the hair choice by shortening the hair or changing it to a different style. They also have several pieces of headgear that just replaces your hair model all together into a unique style that is supported around the helmet/accessory itself.))
(edited by Chrispy.5641)
No information is always better than the same information.
Like the Stability changes and the condition changes.
Hopefully this new skill technology will fix what often breaks some professions, such as pet/minion AI. My level of confidence that Anet actually fixes the AI without breaking more things though, is somewhere between atoms right now.
They don’t need 9 straight weeks to give us information on the specializations. The lack of information on this feature probably shows that either::
- Anet is saving the info to build more hype (since its been falling pretty hard since hitting critical mass back in January), or,
- they don’t have everything finalized yet (most likely), or,
- they aren’t just doing a few specializations and skill updates, they are actually giving each profession a major overhaul to fix all existing problems or at the very least the professions that need it most (Necromancer and Ranger probably)(also…least likely, otherwise this stuff would have been planned way back in 2012 when everyone saw the problems and constantly railed on Anet for the problems that still haven’t been fixed).
This idea is too adorable for a game that totally takes itself way too seriously all the time and in no way has any items that breaks immersion at all.
I still don’t get these threads ><
What’s the goal exactly?
To give ArenaNet feedback so they can improve the game.
What is there not to get? People are allowed to have an opinion different from yours and to express it, for the good of the game.
I’m gonna have to disagree with half of that. Of course everyones entitled to their opinions (People like to pretend folks don’t think that), but the hater thread is a longstanding tradition on the GW2 forum and they long ago lost any pretense of being anything else.
There are constructive criticism threads of course, it’s a matter of tone. You learn to smell ’em a mile away.
OP was actually quite constructive in his post, and there wasn’t actually much of this hate you speak of. How the thread goes after that…well, This is the GW2 community. They can turn any thread into a hate filled wasteland, which you yourself are contributing to by not posting anything constructive.
I have been using a Logitech controller with 19 functions mapped to Logitech software for 2 years and 9000+ AP now. I wouldn’t pvp with it, but then I don’t pvp. My hands and wrists aren’t great and the controller is easy and fun to use. Why does it upset others that the OP would ask for that support when it just another option which doesn’t prevent anyone else from playing just the way they want?
Because those of us that have played console-imports on PC are afraid, that changes will be made that make the KBM-experience feel like a console-import. As long as controllers are not officially supportet, ANet can utilize KBM to it’s fullest and noone can complain that controllers can’t keep up (Our controller-experts most likely won’t complain, but other casual players will).
The opposite is also true. However, It has been proven that dedicated developers can make both options work, and work well, regardless of system used. A certain Fantasy game that was the last in its series for the 14th time proved that.
And I’m not saying Anet isn’t dedicated, but…Looking at other systems and how poorly they are done (Like the fact that helmets makes characters bald, and really every graphical system in the game involving hair in general)(On technical/gameplay side, the camera system is pretty awful, since the camera is tied to the meshes that characters can/can’t pass, causing the camera to screw up, even on invisible walls), I’m not too confident that Anet could make official controller support work.
There’s also the problem where they hate hotkeys that perform more than one physical action at a time (like a key that clicks the mouse twice), and full controller support would certainly violate that, which just creates more unecessary work for Anet that they probably don’t want to do anyways.
(edited by Chrispy.5641)
Gameplay Features: Making the most of Maguuma
in Guild Wars 2: Heart of Thorns
Posted by: Chrispy.5641
Awesome Blog Post, but, also sounded like filler, sort of, just so they have information to post today.
….Still waiting for specialization info, (for me, there’s not much that will get me playing again besides that)
The Rapid Fire change is nothing more than a band-aid to go with all the other band-aids put on the Ranger (no different than the pet/spirit hp buff).
Still….Doesn’t mean I’m not going to abuse it every second I play until Anet actually fixes the class. (I also wish I had magical unblockable arrows. That would make life even easier)
This happened pretty much a few hours before this “joke” disrespectful imo.
You can’t compare it with killing mobs and murders in real life because thats what this game is about. This is not a flight simulator.
So, what does old timey music and plane noises have to do with that tragedy in Germany, other than that they both distinctly involved planes? Maybe Anet should take mountains out of the game now, since Guild Wars 2 and that tragedy in Germany both distinctly involved mountains.
(still sarcasm, still not a joke)
People will threaten to toss their Anet jerseys on the ice over this, but won’t do a bloody thing about starving children in third world countries?
Chef discipline is insensitive to starving people across the world. Heck, I’m starving right now, and I am offended that a digital character eats better than I do. Remove Chef please Anet.
/sarcasm, still not a joke.
We just had a string of terrible plane crashes, including one last week. How does something so insensitive slip through?
The German forums, where people apparently had family members affected by this tragedy, are really upset: https://forum-de.gw2archive.eu/forum/game/gw2/Un-gl-cklicher-Aprilscherz.
Not really, even though my german isn’t perfect (its actually quite bad), from what I can gather, there is a good number of posts in the thread doing the exact same thing as people in this thread are doing, and is also what I’m about to do:::
We just had a string of terrible murders, including several thousand last week across the world, outnumbering this tragedy 10 to 1. How does something so insensitive slip through? Seriously Anet?!? Giving us the ability to kill things in the game is so insensitive to the millions of family members across the world that have to deal with a murdered loved one for the rest of their lives!!!
/sarcasm, but definitely not a joke.
This just in! Tinfoil is harmful to brain cells!
Is that why the world switched to Aluminum foil years ago?
A Legendary Journey….
THAT’s WHAT I WANTED TO SEE ANET!!!
Now, I only hope that profession specializations isn’t just an instant unlock and requires actually doing stuff like this will.
I would be a ranger, and I would travel the world with my legion of pets that hopefully know how to both attack a target and move at the same time in real life.
That, or I’d be a thief, and run up to every char. I’d pet them and yell out Kitty, then stealth away before I get a claw in the face.
If pets are supposed to be an extension of the Ranger, then pets need to act like human controlled characters. They should be able to attack and move at the same time. They should be able to get effects from food and runes. Their stats should be affected slightly by gear.
Anet gave Rangers pets, but the problem is that they are kind of horrible, AI controlled pets based on existing world creatures that anyone can 1/2-shot with no effort. Rangers have always had a handicap in this game, and that isn’t going to change until players learn to work around that handicap, or Anet fixes it with something other than +70% hp band-aids.
Its getting a little worrying that there hasn’t been any new information of the specializations since the reveal. It worries me that either specializations aren’t as awesome as the Revenant and Anet is purposely holding back information based on that fact, or Anet isn’t actually as far along as they originally claimed.
Based on what little they have said I wouldn’t expect specialisations to be as good as a whole new profession, which is what revenants are. Possibly new or tweaked profession mechanics, some new utilities and traits and a new weapon. That’s all.
The lack of info isn’t cause for concern IMO. They revealed the original classes over an 18 month period. They want to have something new to reveal at regular intervals from the moment they announce the expansion up until it’s release. So even if every spec is actually completely finished right now, they’re probably going to dribble out new info about them in a slow and steady stream.
They revealed the original classes over an 18 month period because they announced GW2 as development started, and they were revealing stuff as it was past the concept stage. Its good that it was specifically stated during the Heart of Thorns reveal how they didn’t want to reveal anything until they were far enough along in development to actually show, but Based on everything that has happened in the past, the no reveal of even one specialization so far worries me.
I will give them credit for not showing something that was removed from the game later before release, which is something that game developers (like Bungie) do far too often, but nothing else until I see something. (..no wait, there was a Ranger skill video showing off combos that was changed before it made it into the game, which is why Rangers have 4 skill videos to the other profession’s 5…) Never mind, Anet gets credit for nothing until I see something.
(You may think I’m trolling or being way too unreasonable here, but its actually the opposite. It has happened in the past, and I now completely refuse to let a game’s hype consume my point of view on that game. I don’t get excited for anything unless I see specific and 100% confirmed information about whether its in the game or not. Otherwise I’m getting excited for exactly nothing, and that just leaves disappointment instead of excitement when the game actually releases)
What I’m looking for::
1) More information. Its getting a little worrying that there hasn’t been any new information of the specializations since the reveal. It worries me that either specializations aren’t as awesome as the Revenant and Anet is purposely holding back information based on that fact, or Anet isn’t actually as far along as they originally claimed. I hope not, and I really hope its just a moronic marketing plan to build hype for everything that isn’t a revenant for their eventual reveal.
- I’m a level 27 Mechanic.
- I’m 315/365 xp away from level 28.
- My Weapons of choice are multimeters and wrenches.
- I’m 30/20/20 in the Avionics, Airframe and Powerplant Trait lines.
- No, wait….Actually, it should be 5/5/5/30/0 with the 30 being in Video Games and the 0 being in Sleep.
- My favorite pet is the German Shepherd. Its F2 was “Endless Bark”. It removes Stability and inflicts Fear. Also great for waking the neighbors and everyone else in the morning!
- Italian food is the greatest food ever and gives the best stat boosts ever!
- I used to wear soldiers armor and went on daily, no death, dungeon runs in Iraq for two years. Glad we had good healers that did their jobs.
- There’s two stories for how I got the nickname Chrispy. One is because of my first name, the other is because I burnt my jacket to a crisp saving someone who accidentally set himself on fire.
- I love Music, but hate Songs.
- I love Marvel, but hate DC,….but love Dark Knights.
- In my free time (that isn’t absorbed by video games) I read comics, draw, write, make bad attempts at making video games, and make worse attempts at making RPGs.
- I’m currently working on a GW2 costume. Not any specific character. I’m making Falconer’s Armor because it looks awesome. Hoping to finish it in time to wear to the CO Renaissance festival in June.
(edited by Chrispy.5641)
I really enjoyed this POI. The revenant looks really awesome but I expect other classes will receive some love too
Also I hope you receive nice feedback once the demo is out! There is still some work to be done :P
I hope the other professions get some love (and not just specializations, many of their existing skills need some serious work done to them), but….MMO expansions have a record of ignoring existing classes in favor of making whatever is new look as new and awesome as possible. I’m not holding my breath until I see a demo of another profession in action with all these changes.
You do not NEED armour. It is fully possible to play the game without it.
Indeed, I have personally killed Tequatl with everyone using nothing except weapons.
That’s Nothing! I wore no armor and used a slingshot to kill Tequatl. True story!
Also, we’re on page 8, and no one has been able to prove that having extra bags is not an advantage to not having bags, you know…other than “I can play the game without them!”
Well, yeah, seeing as you can do almost all of the content still, including dungeons, some fractals, and many Champions and world bosses, and do it solo while 360 no scoping on your longbow, you can play the game without an awful lot of things.
(Also, everyone should meet OP in the middle. Early Bag slots and Bank tabs should cost less gems (but not gold) to ease the pain on new players, but the Gem price should gradually increase, so Anet makes the same amount of money as the old system does. This way, if people really need that last bag slot and extra bank tabs, they can get them, and this way, if those people who are content with posting in every topic in existence with “Game’s fine, Stop whining and carry on!” they can still do so. Veteran players are still at an advantage as far as gold inflation is concerned, and new players can enjoy at least some of the things that many of us have taken for granted these last two and a half years.)
Except gold has no direct value to ANet. Paying for a Gem Shop item with gold doesn’t help ANet meet payroll. And since you aren’t paying them in a currency ANet can use to make payroll, you are getting that item for free.
It’s not that hard of a concept.
Its apparently a very difficult concept for you though. While gold has no value to anet, it has value to players (which is why you can convert gems to gold anyways). And since Gold has a gem value and gems have a gold value, Gold also has a cash value at any given time (and changes regularly). And since cash is valuable to Anet, by extension, gems are also valuable to Anet, and all gold in the game, regardless of whether it was farmed, or bought, has a direct value to Anet.
Indirect monetary value, but still a direct value to the total.