These skill names……
Its not that its wierd that Guildwars 2’s Druid has a lot of skills that are Sun, Moon and Celestial themed (these Celestial bodies are part of ‘Nature’) but its a little out of place that there are two skills that are plant based, and almost all of the traits are plant/earthly nature based, only like two or three of the traits are really named the same way as the weapon/glyph skills. At first glance, there’s also seems to be a lack of synergy with our other traits.
It makes me think that a lot of people’s original assessment was true, that the Druid was pushed to the last reveal because of a major redesign halfway through development, which would have happened if the decision to have ‘required’ healers in Raids was as sudden as some other people think it ended up being
Whatever happened (that Anet, like any good game company, will never tell), hopefully during the next beta weekend and the main release, the specialization plays like it should and it plays well with the rest of the profession. If it doesn’t…..there’s going to be some pretty brutal commentary by many people on these forums. Brace yourselves Anet, Walls of text are coming.
….
….
WALLS….OF….TEXT
I don’t need to post anything else. These two have posted pretty much what I think :::
I have mixed feelings. To be honest when I heard our spec was called “druid” I was kind of expecting it to be very heal oriented, so this did not surprise me at all. However, It’s kind of disappointing. No improved AoE, no strong dps support except for that one glyph. Druid as it is would not be very useful in the current state of PVE. However, Anet seems to keep saying HoT is going to change things up. So I suppose we can’t really judge the druid until the actual expansion is out. It could be very interesting. I mean I used to be a feral/resto druid in WoW so having a role doing some healing support would be nice. It’s definitely worth trying.
But, I am concerned with the total lack of synergy of the druid traitline with the rest of the core ranger. There are no damage modifiers or anything that would help buff damage. Many of the other elite specs allow you to spec into the elite spec and still maintain some of your playstyle. For instance, you can still be a death shroud focused reaper if you want. Or you can still be a shatter based chronomancer or a phantasm based chrono. There are things in the elite spec lines that are still useful for those playstyles. That’s just not true of the ranger. If I want to be a sword/axe power ranger or a remorseless greatsword ranger there is literally nothing for me to really take in the druid traitline. I suppose I just won’t take druid at all if I want to be dps.
It just feels like you would only ever take druid if you wanted to be heal support in pve. Or for pvp, the spec does seem like it might have some nice things for wvw and spvp.
However, Irenio did say that he was watching the forums and was aware of a lot of issues we’re having with base class. Suppose we can look forward to that balance stream and hope that it addresses our problems.
And therein lies the crux of the issue. Our dps as rangers is very average / mundane, with a not-insignificant portion of it reliant on some very poor pet AI, and utility is severely lacking. Ranger, at least to me, conjures up the ranged dps archetype. It’s in the name *range*r itself — and at one point in the distant past at Anet, was certainly intended to be one of the top ranged dps classes.
I have no problem with the druid elite spec, it seems potentially very powerful as a direct healer based play style and a welcome option for those wanting to play a predominantly healing support role. I wonder about those of us who picked ranger to be a significant ranged dps class, while still bringing something to the table beyond just damage (which as noted is not great, in its current state). As it stands, having our pets a forgotten afterthought (particularly in WvW zerg craziness) in spite of being core to the class mechanic, and still unfixed after several years.. it is hard to have faith.
Again though, let’s see what the skill balance preview brings. Not everyone is going to want to play the elite specs all the time, and that applies across the board for all classes. I certainly appreciate the inherent complexities of trying to build and balance all the various styles and classes.
We’ll see what happens when we get the chance to play it ourselves. Since there’s no other ranger changes yet (hopefully they are coming), there’s probably going to be disappointment either way.
its gonna be interesting tough with what elite they come up in the future – cause all need to include a pet and be nature themed…
shaman with hammer?
hunter with rifle?
…like this is really going to be that difficult!…uhhh, wait, yeah it will be…give me a second….nope, not really much nature here, but the pets are!
Primal - MH Dagger; Drops defenses for savage, animal themed, melee attacks. Temporarily removes pet from combat, gaining its essence for even more power!
Skill type -Physical – You and your pet execute attacks in unison. Gives a bonus if you and your pet both deal damage.
New Pets - Tiger, Sun Bear, Jackal, Falcon
Skill/Trait examples :::
[Double Pounce] (physical) – You and your pet leap at your target. Immobilizes foe. Applies might to you and your pet if both attacks were successful.
[Raging Fury] (trait)- Fury boons you and your pet apply becomes ‘Rage’ Instead, applying a 30% bonus to critical chance.
Sniper - Rifle; Uses Pet as a spotter to track stealth enemies, and their F2 will also mark enemies they deal damage to for a short time. Marked enemies take extra damage.
Skill type - Meditation – Boon focused and somewhat self-centered compared to Guardian.
New Pets Ascalonian Bloodhound, Osprey, Recluse (Spider), Desert Drake
Skill/Trait examples :::
[Zen Moment](meditation skill) – Become immune to Blind and control effects until your next attack. (5 seconds)
[Marked Prey] (Trait) – In addition to you and your pet, Allies will also deal bonus damage to marked targets (10%)
Warden - Shield; defensive/evasive specialization. Doubles Vitality and Toughness stat bonuses but applies a significant penalty (50%) to damage output. Your pet is unaffected by this change. (more Ranger focused specialization than pet)
Skill Type - Stance – Focuses on avoiding damage.
New Pets Pygmy Hippo (pig skill set), Pygmy Rhino (pig skill set) Alligator, Armored Devourer,
Skill/Trait examples :::
[Storm’s Embrace] gain a significant bonus to your endurance regeneration when you are affected by conditions. (15% per condition)
[Turtle Shell] (Trait) – Reduces damage from critical attacks.
(we don’t need a tank in this game, but jut a thought for a specialization)
those are all dead and has become trees spirit. … This is a players’ sincere request, weather ArenaNet wants to change it or not, I am only asking, wheras all of you are just trolling this thread with your OPINIONATED comments :P
My sarcasm detector seems to be broken good sir or madame. It can’t tell if serious or not.
My OPINIONATED comment that I will be posting in this thread that is part of a forum that anyone can post in :::
….Druid is fine. Nerf Dragon Hunter please, the name is too OP! Thanks Anet!
Reminds me of Advanced Dungeons and Dragons back in the day. Rangers after a certain level could use druid spells… Guess they are taking a page out of d&d
Look at the latest edition. The Ranger/half druid in that book is pretty similar to the Ranger in this game.
That or everyone wanted to be like Aragorn and somehow ended up being tree hugging hippies instead.
(edited by Chrispy.5641)
Will Druids get a written article tomorrow?
in Guild Wars 2: Heart of Thorns
Posted by: Chrispy.5641
…Like all other elite specs got – detailing traits, skills etc? Or will we be made to wait one day longer till Friday?
option 2…..
If pets were removed, but Druid was broken, we’d be trading one barely functional mechanic for another. Not a single difference between the two.
Plan A (Ranger is awesome) : Ignore people who say “play all Classes” and Play Ranger, because I want to play Ranger. I don’t give two kittens about other professions.
Plan B (Ranger sucks) : https://forum-en.gw2archive.eu/forum/professions/ranger/Do-we-have-a-forum-volunteer/first#post5493528
Plan C : Plan C….I don’t really have a plan C, so I’ll randomly post a picture of a Plan C :
http://i0.wp.com/planetdestiny.com/wp-content/uploads/2014/10/plan-c-exotic.png
Plan D (Ranger Really, Really sucks) :
1) https://www.guildwars2.com/en/shop/charr-plush/
2) Ducktape charr plush to a target at an Archery Range,
3) Target Practice with Longbow and Recurve bow to let off steam,
4) Hopefully let off enough steam to Give Anet feedback that isn’t curse/hate filled.
One more thing.
For each bug you find, a hundred has been found and fixed, and i’m not even over exaggerating.
Do the math.
Out there are poorly paid people who make a living out of finding those.
If I were being honest here (and I pretty much always am…), I don’t give two kittens about bugs. With the size of games these days, you’ll find game breaking bugs a decade from now that you haven’t seen before.
When I play a beta event, I usually want to make sure the balance is right…which it almost never is, even after thousands of hours of hundreds of beta testers running every possible combination of stats into the ground. Just talking about Rangers, there dozens of things that got way out of hand before Anet ever fixed them, and no, its not a coincidence that things got out of hand just as Anet patched them and magically knew about the issue months before the game even released.
1) Way too hot
2) Way too not
3) Finally actual support?
4) Everyone hates you
5) Can’t touch this!
6) Stop….Hammer Time!
7) What’s next, Reaver?
8) Already has everything
9) The Reset Button
Going by the last information available, we’re getting 4 maps with HoT with 3 layers each. I personally played in both beta weekends so far, and we got to play 50% in total of only the first map. IMO it felt huge. Bigger then any map currently in gw2, and we still haven’t seen the rest 50% of it. This I remind you, was only 1 of the 4 new maps, and they will all be in similiar size. You can easily open the world map and see for yourself how huge Maguuma Wastes is on the map compared to other regions.
Timberline Falls, Lornar’s Pass, Blazeridge Steppes and half a dozen other maps all call kitten on your statement.
As they say a picture is worth a thousand words, so I will illustrate a proof of my statement. Next time check your facts, before going into the forum and screwing.
Also perhaps you forget the part of my statement that the new maps with be with 3 layers each, every layer the same size as the previous 2.
Just because that whole area may be the expansion area doesn’t mean that the maps are going to entirely fill that area. Look at other regions, not a single one of them are full. So, Timberline Falls, Lornar’s Pass, Blazeridge Steppes and half a dozen other maps still call kitten on your statement.
On the three layers part. We can see half of the first expansion area. There isn’t 3 actual layers. There are 3 thematically different looking layers, but not 3 layers the size of each map to make for 12 maps.
Going by the last information available, we’re getting 4 maps with HoT with 3 layers each. I personally played in both beta weekends so far, and we got to play 50% in total of only the first map. IMO it felt huge. Bigger then any map currently in gw2, and we still haven’t seen the rest 50% of it. This I remind you, was only 1 of the 4 new maps, and they will all be in similiar size. You can easily open the world map and see for yourself how huge Maguuma Wastes is on the map compared to other regions.
Timberline Falls, Lornar’s Pass, Blazeridge Steppes and half a dozen other maps all call kitten on your statement.
The most efficient method of doing anything in any game does involve a hefty amount of facerolling. Other methods do exist, but, since efficiency and speed wins the day….
Actually it does not speeding through a dungeon 10 min faster is not that big of a deal, allot of people do not like easy mode, it depends on the players, and there are many different types of players.
Actually it is. Try playing other games. In Destiny for example, a vast majority of the community demanded you had a weapon called Gjallarhorn in order to do raids, because it was the fastest, most efficient weapon in the game. To the greater community, you had to use that weapon because there is nothing that was better. Just because you don’t think its a big deal doesn’t mean that everyone thinks the same way. They do think its a big deal that you can or can not kill a boss a whole ten seconds faster because you are using one specific weapon or class a certain way.
There are many, many kinds of players, but they all fall into two groups. Those who don’t like wasting time and equate speed with “fun”(the vast majority of players), and those who just want to have fun, screw everything else (the vast minority of players)
I feel your pain. I run cleric’s gear when I’m playing Ranger. I keep a set of zerker gear just for when other players demand it. You can find a small group of people that think the same way you do, and I highly recommend that everyone does and stop forcing everyone to play their way….Doesn’t stop me and shouldn’t stop you from acknowledging the truth about how multiplayer games work.
Yeah, THAT’S it… they haven’t ONCE looked into Ranger issues until recently. I mean, it can’t possibly be that the solution isn’t as simple as the all-knowing players think, and as such there’d be little to say about the matter other than, “Still no fix! Soz!”
Nope, it’s GOTTA be ArenaNet has been maliciously ignoring the class for three years.
Do you people LISTEN to yourselves? And think it honestly makes sense when it comes out of your mouths?
Actually when asked about removing Pet’s they said they have no plans to do that, “they’re a staple of the class” oh, can you fix them? “We have no plans to do that, it would take too much work, we want to focus on low hanging fruit”.
Thanks I guess.
Yeah, that’s EXACTLY what they said.
Well….actually….
https://forum-en.gw2archive.eu/forum/professions/ranger/December-10th-Ranger-changes/3162139
…
https://forum-en.gw2archive.eu/forum/professions/ranger/December-10th-Ranger-changes/3162014
As I stated, this change is a lot about low hanging fruit. The problem with ranger is things that are good we don’t want to overpower and the things that are not as good are difficult to change. For example:
- Skirmish and Wilderness line could probably swap half of their traits.
- Beastmastery has basically one generic trait per tier and just needs to be more generalized.
- both primary ranged weapons are a mix of single target and AoE.
- Both marksmanship and skirmish lines lack traits to enable power rangers.
Despite those problems rangers have some great builds in PvE, PvP, and WvW. The core problem is diversity but it just so happens that rangers are not setup in a way that makes it easy to improve that diversity problem.
Too much typing for the bus, I’ll try and discuss more when I’m in.
Jon
P.S. I tried some stuff on MH sword but it was a marginal improvement at best. I’ll ping some programmers today about one other way we might handle it, but don’t hold your breath.
And the other one…
Summoned creature AI is a different can of worms that we aren’t opening for the same reason. Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it.
If you guys want to whine about Ranger’s whining, you might want to realize that there may actually be a reason Rangers complain about this sort of thing.
The most efficient method of doing anything in any game does involve a hefty amount of facerolling. Other methods do exist, but, since efficiency and speed wins the day….
No one saw this thread coming.
Excuse me sir, my sarcasm detector seems to be broken. Can I borrow yours?
Also, @thread….
- Gyros can move, some can’t. They have a limited duration (15 seconds or less). They all have the same kill skill. They have substantial health. Can be targeted and killed. Attacks enemies or Buffs players. (also has different tool belt skills)
- Minions can move, have an infinite duration. They have different kill skills. They have enough health and armor to take a few hits. Can be targeted and killed. Attacks enemies.
- Banners can be picked up and moved. They have a limited duration. They have no kill skill. They have no health and last until the duration ends. Can’t be targeted. Buffs players.
- Spirits (Current) can’t move. They have a limited duration (60 seconds). They have different kill skills. They have low health and little armor, and could be traited to take a hit or two. Can be targeted and killed. Buffs players.
- Spirits (Past) could move if traited. Have an “infinite” duration (could be summoned immediately after 60 second duration ended, except elite). Their unique skills could be used repeatedly after cooldowns and were not kill skills. They have low health and little armor, and could be traited to take a hit or two. Can be targeted and killed. Buffs players.
- For all, Kill skills either attacks enemies or buffs players.
They all have positives and negatives, except Banners, which seem to be better than all of them. Personally, I would prefer the old Spirits to all of them.
(edited by Chrispy.5641)
Entangle animations re-used on all staff skills 3.2.1.. goo
I really hope ranger is last because they needed time to fix the core ranger issues like spirits and stuff
I really hope that’s why Ranger was pushed off to be the last reveal. Traditionally, MMO developers give a class an overhaul and redesign many aspects when they really need it (as in, half the things are broken, have band-aids to make them work, or just plain don’t work well with the rest of the game [Ranger fits all those things! Pet/Minion AI is broken. Spirit hp has a huge band-aid buff to make them viable while the just as strong Banners don’t even have that problem, and the sword just doesn’t mesh well with the active movement of the rest of the game]). They also do it when the usual skill balance patches don’t do a thing to fix the problems (or the skill passes just end up with band-aids slapped on that change the skills so dramatically that it makes you wonder why the changes are suddenly meaningful now and weren’t done two years before the change….like the Rapid Fire fix or the Projectile speed fix).
Usually, these overhauls come during an expansion, or a major update. Now would be the time to address all these issues and redesign the Ranger for the better.
Unfortunately, the lack of comunication is there (even a simple “Hey! We’re working on it!” doesn’t exist in the Ranger forums), which makes me think we’re going to see a 30 minute presentation on the Druid, the Druid, and only the Druid specialization, and not a single actual issue with the Ranger will be addressed.
I would very much like to be proven wrong next week, but I have too many doubts to assume otherwise.
This entire thread is inane, though. There’s absolutely zero constructive about it. It’s filled with people flying off the handle for speculation that could not possibly be true if you took all of three seconds to let the little hamster wheel in your head run.
I’m as tired of waiting for fixes to either the pet AI or means that render it inconsequential as anyone. But throwing temper tantrums over categorical bullkitten doesn’t entice dialogue. It doesn’t exactly tell developers, “Oh yeah, they’re ready to have a rational talk about the limitations we have with the Ranger class.”
Scream, “YOU DON’T CARE ABOUT US” at a person enough… and guess what? Yeah… they’re gonna stop caring. It is LONG past time to pull back the reins on this community. We’re out of control.
That’s harsh bro….but, I blame the developers for their unwillingness just as much as the community…..the WHOLE community, from the overpraising White knights to the sarcastic jack-kittens like me, to the people who just hate everything and never explain why.
(edited by Chrispy.5641)
my suggested format for a central feedback thread :::
TITLE ((Subject area of your feedback (PET, UTILITY, WEAPON, TRAIT, etc.), use ALL CAPS so its easier to see))
Summary of your feedback on the given subject.
((Keep it in paragraph form or in a bullet list. Try to avoid walls of text. Use subheadings if you need to. Also, try to keep it short, like, 2-300 words kind of short. This thread should be for short, concise feedback, if you need more room, create a new thread and post a link in this post. Chances are people will read it if your summary gives them a reason to))
((If you hate something, or love something, don’t just say you hate or love it. Tell Anet why! If they know why you love or hate something, they are more likely to do something about it))Links ::: (if your feedback takes more than 200 words, start a thread and post a link, because there’s no way most people are going to be able to summarize many issues in only 200 words.)
Don’t waste words on typing Title or Summary, just type the title and summary.
That’s my idea for a summarized thread that anyone can post in. Chances are, there’s still going to be dozens of threads with mountain ranges of text. Chances are, there’s going to be lots of math, skill analysis, and other things that will take way more than 2-300 words. Chances are, you’ll need a sherpa and oxygen tanks to get through anything I have to say about the Druid, so consider a summary post in the central/official feedback thread a blessing.
…snip…
I also want a pet called Celestial Jester Hawkmoon Dog with an F2 called “Sarcasm Detector”.
I AM AN ENTITLED RANGER WHO DESERVES EVERYTHING I COMPLAIN ABOUT AND I WANT IT NOW!
…To create and maintain a [Central Feedback] thread for when the Druid is released?
Considering the limited amount of time we’ll get to feed back on individual skills, the new mechanic, strengths, weaknesses and general builds, we’ll have to be completely on-point and actively converging everyone’s ideas into one concise, neat place that’s consistently updated and easy for Devs to navigate/understand (IF they read it of course).
(looks at Jcbroe, durzlla, chrispy, chokolata etc…. expectantly) Would volunteer myself but I have crazy working hours until the middle of October
People will no doubt be posting all sorts of individual threads so these will have to be c/p’d into the central thread of course.
kittenmit if the Druid sucks on release we totes need to be savage with this.
Why’d my name get dropped? I’m not important!
Being serious though…when the Beta Weekend comes, I’m probably not going to sleep that weekend until I test every weapon, trait, skill and pet combination I can possibly think of in PvE and WvW. I will be active on the forums again next week (or whenever Druid gets announced), and during/after the next beta. I will also be making a feedback thread with my personal opinions and suggestions for fixes, and it will be interesting to see how many of us agree on the same thing (and hopefully all of our feedback ends up agreeing with each other, as it will be much easier for Anet when or if they read it.)
I’m not really all that active on the Forums right now though, so, as far as making/maintaining a central feedback thread goes, my vote goes to Tragic or Jcbroe. We need someone who is good at summarizing information, and can get to the point as well as post about what they see in a brutally honest manner (and as OP said, we need to be savage about it if the Druid turns out to be horrible). Those two are probably the best at those things on these forums.
Also, posting this again just to make sure the message is clear ( I’m done being 100% polite to people that ignore us. I was done with that a year ago):::
kittenmit if the Druid sucks on release we totes need to be savage with this.
That is by no means an argument for releasing the game early with the Druid barely polished. The Ranger is already the profession with the most issues in GW2 and I fail to see why anyone would think that one weekend of testing is enough to balance this class properly, given the extensive changes that were applied to the other professions.
Some more extensive than others. We could have ten weeks of testing and it wouldn’t be enough. Ranger still has issues that Anet hasn’t been able to fully fix, and has said before they can’t/won’t fix some issues because of how many potential things it could break.
People can hope that Ranger will be good on release day. People can say that Ranger just needs at least two beta weekends so it has more time to be good. People can say that its okay for Ranger and Forge to be broken on release day so the game is released “on time”
All I’m saying is….It doesn’t matter.
I don’t get this. Are people saying they’re rather have the game launch delayed longer so that we can have more BWE’s to flesh out the elite specializatons. There were always going to be differences in when things are released.
To me I’d rather see the game launch on time and see the problems addressed as time goes on. Because even a long open beta, like we had with EoTM doesn’t guarantee there won’t be myriad problems after release anyway.
What is “on time?”
Until recently (recent by ANet standards), the game didn’t have a release date other than “before December 31st 2015,” yet instead of giving themselves ample development time and testing time, it seems like they are trying to make an unnecessary rush to push out a barely finished expansion by Oct 23rd because they made a poor decision to lock in to a date before development was complete, the reveals were over, and equal public testing could be done.
So “on time” to you could be this ridiculous, over the top early date, but people looking for quality content, on time would be when all of the features were polished and ready to be shipped, which is quite clearly not the case at the moment, and won’t be the case by the 23rd.
So enjoy the early half finished, half polished content, while ANet gets another 3 years of dangling promises of fixes to everything that they never fix and will just announce another expansion and build it on top of the issues instead of fixing.
The last 100% bug free game I played that never had a single patch was in 2008. Those games don’t exist anymore. Whether the game releases “on time” or “before december 31st, 2015”, its going to have bugs. Its going to be unbalanced. Its going to disappoint people. Its going to have issues that may never be fully resolved because even the developers don’t fully grasp the complexity of the game they made. Giving Anet more time isn’t going to do much if things are broken now.
That said, I’m not sure what level of asinine on the scale I would pick for the preceeding comment that basically says its okay for some things to be more broken than others so the game can release “on time”
Don’t you also get all jittery in anticipation of our own dev post just for the Ranger?
….nope. I’m preparing for disappointment so that way I’ll be satisfied with the Druid reveal no matter what!
Why excited for Gliding but not UnderWater?
in Guild Wars 2: Heart of Thorns
Posted by: Chrispy.5641
I don’t mind underwater combat being slower than on land, because water is kind of thicker than air. A weapon isn’t going to move anywhere near as fast as a weapon on land does. The problems I have with it is the same as others have stated. Its not fully fleshed out and it is horribly balanced.
In addition to fixing the balance problems, Anet needs to make every skill usable underwater, and should also have what TabooTrinket mentioned, a separate system of traits and skills specifically for underwater content. New skills don’t necessarily need to be created, but every existing skills needs to be convertible to underwater use in some way.
Using the Ranger for example, they can’t use traps and some survival skills underwater because they depend on having a solid surface for the animation and depend on the surface for the skill coverage. The simple solution would be to change the animation. Entangle, instead of generating entangling vines at the enemy locations could instead generate masses of entangling seaweed. Muddy Terrain could generate a spherical area of muddy water around the Ranger and either have the same effects as on land or have different ones just for underwater. Traps could work like an invisible underwater mine, and when a player or enemy comes in contact with the trap, it generates a spherical area with whatever effect the original trap had.
Since there is likely a future expansion that is going to be nothing but underwater combat (there is a deep sea dragon afterall), and we know how, if anything, motivated, Anet is about distinguishing themselves from other MMO developers by being different, its only a matter of time before they actually do something about this awful mess. The only thing I’m worried about is that, that expansion could be years away, and until then, underwater is going to continued to be ignored and neglected (kind of like how Rangers and Engineers feel now on any terrain.)
The entire expansion is focused on repeatable content, because if there’s one thing game developers know we want, its the ability to do the same thing repeatedly for three years with the small chance of finding some rare loot. The actual amount of time it would take to see everything once, without repeating anything, and without grinding a repeatable event for a hundred hours for a rare chance at an item needed to craft one of the only two new armor sets…..probably less than 50 hours, which isn’t that long in terms of MMO’s or open world games.
What you see as a bargain and a good deal might depend on how long you can deal with repeating content and grinding in a supposedly no-grind game.
I don’t have any information on it and this will be pure speculation:
ANet got criticized by somebody who had something constructive to say about their practices that was more than the pay-it-foward circle stroke they normally receive, and the higher ups of TTH got worried that because of not saying nice things, somebody said real things, so they had the article pulled so they can still be in the running for exclusive information access and early reveal article rights.
Because why hold devs to a respectable standard and pay for a job well done when you can cup their juevos for them and throw money at the screen as they continue to do a poor job?
You forget the part where 2 weeks before the same writer praised Anet for their communication with the player base.
Which doesn’t make the latter article any less accurate. They have had excellent communication with the community with many many things, just zero with regards to Ranger in general and Druid.
I think the writer meant that there is generally no response in the profession sub forums. There’s one red post in the Engineer forums currently, and that was actually in a different forum before it was moved there. Other than that, there’s a few posts that involve beta weekend stuff, and that’s it. You have to go pretty far back on several of the sub forums to find a red post that actually addresses an issue.
….please excuse me, I must now go apologize to some game developers for calling them the worst, most [* ] , most [* * ] absolutely [* * * ] pathetic game developers there are, who can’t even open a dialogue with their players when there’s a major issue like this. It appears I may be mistaken in calling Bungie and Activison that instead of Arenanet! Besides, I bet a post like this will get deleted before Anet gets their collective heads out of their collective [* * * * ] and actually says something to us.
[ * ]- Words I’m not allowed to say here but definitely want to, since we’re all red headed stepchildren in Anet’s eyes.
My impressions of the beta :::
Everything looks good Anet. My favorite professions plays how it should, and the elite spec is awesome, and truly makes everything I loved about this class even better!….well, that’s what I would say if Rangers had access to theirs. Oh well, since not one of the elite specs revealed so far really interest me that much, I’ll keep running around with a Ranger, along with the couple dozen…hundred…thousand players that do the same thing (seriously, I saw more Rangers during the last beta weekend than everything except Revenants. Didn’t see as much this weekend from my limited play time, but there’s still enough to wonder….Why The heck are we still running with that and not something “new” and “cool”?!? I hope the Druid Elite Spec is good Anet, seems people still like their Rangers.)
On the map….meh. Claustrophobic, cramped, busy, no Aesthetic quality whatsoever, too many vines, no landmarks to speak of that help with navigation, and since the map is normally useless in this game…I don’t like this section of the map any better than the last section.
Enemies….Its interesting that we brought down several champion frogs before the Veteran was killed during an event. Other than that….business as usual.
They’re working on another expansion, that’s the only explanation I see.
300 persons, 3 years, 3 YEARS to make 4 maps and 1 raid?
How on earth is it possible?
Do you really want someone to answer that question?
4 maps over 3 levels (ground,middle,top) so 12 maps, without counting guild halls and maybe a city like area? Not bad
Based on what we saw in the beta, those 3 ‘levels’ are only distinct areas visually and aren’t actually on top of each other. In other words, still only 4 maps, if all are the same size, each is about the size of the average map already in the game. And yeah, there are some smaller maps (WvW, City, Guild Halls, PvP maps, Raid map) If you compare the size of the expansion to the base game, even before the living story, I’m still not yet convinced that 50 dollars justifies the price.
Maybe Rangers and Engineers have some sort of super awesome totally unique game play mechanic that changes how you play and plan your battles (like Thief just got), and the devs just need that little bit of extra time to make them just right.
That or they’re just going to be a few new skills and nothing unique or new, and Anet is installing spikes on the shaft OP mentioned.
Either way, I already paid for the expansion, so I’ll be playing my Ranger in a few months anyways.
What are they going to turn rifle into? Thief? lots of Stealth and a Rifle (that many people want a kill shot style skill on) to turn into the cheesiest of cheesy builds in the game? How about no. And how will it work with other professions? Tranquilizer gun? Elemental bullets? Death ray…gun? If Anet can’t find a way to make it work yet then they can’t find a way to make it work yet. I do feel your pain though, since it will be 2018 before we see another expansion that will expand the game by 1 specialization per profession, 3 legendary weapons, 5 maps, half an elder dragon, and horrendously out of date directx 9 graphics.
…..
…..
…..I was not prepared for the feels when I clicked on the video
Overexposure. Too much information. Overload! Its like the endless trailers, tv spots, and internet ads for Age of Ultron. It made everything predictable and less interesting by the time it came out, regardless of how good it actually was.
At least its better than the Batman v Superman route they took with the Ranger at least, where they showed a teaser so long before release everyone forgot it existed and stopped caring.
That all pales in comparison to the Green Lantern route Anet took in divulging information on the new size of the game world. They have told us so little, expecting a few pretty teasers and dark images to please us. Some of us set our expectations so low based on that, we’re going to be sorely disappointed with the final product no matter what.
And the saddest thing about this Hyperbolic commentary is that none of it is actually exaggerated.
As long as this game has been out, players have probably managed to solo every dungeon path with every profession, story mode included. Its possible, but definitely not easy.
After playing for a few hours, here’s a full first impression…..
- even without an elite spec, I still like my Ranger best. There is definitely some bias since I have a thousand hours on her, and maybe a hundred max on anything else.
- Gear set didn’t seem to matter. If you didn’t know what to do, you would get destroyed. I ran for awhile in both Cleric’s and Assassin’s. I was getting downed from fighting just one enemy sometimes, which kind of reminds me of Orr before it was patched to be way easier. If we had all runes and other upgrades to work with instead of a small selection, things would have been very different though.
- Bag space was annoying since 90% of it gets taken up by opening two boxes. Kind of a paradox of my previous complaint though….
- Some enemies should have had their abilities explained better, like the veteran dinosaur things that were invulnerable when attacked from the front.
- I still think the map was designed poorly. For such a large map, your confined to cramped cliff sides and passageways. the color palette is completely washed out due to there being almost nothing but greens and oranges to look at. Mobs are everywhere giving you little room to breath and enjoy the alomst nonexistent scenery anyways.
- Tigers, but no Tiger pet…..for now Anet…I am disappoint.
- map is as useless as its ever been because of the multi-layer nature of the area.
- What little of Gliding I did, I liked. Its a shame its only used in expansion areas, and you aren’t retrofitting any maps to use the mechanic in other places, and instead are placing some much less interesting things in its place.
Can’t say I really like the map. There’s no defining landmarks, and the various shades of green and orange (and almost nothing else) wash everything out. Its also odd that for the size of the map, it doesn’t really feel open. Most of it is empty space, and there isn’t even anything cool to look at on the other side of that empty space (for example, seeing Divinity’s reach in the distance on one map), just vines, vines, some metal wreckage, a canyon or ravine or two, and more vines. Not a great experience at all for the very beginning of the expansion.
Compare that to any starting area that has well defined landmarks, feels open and gives you freedom to explore, is vivid with color, and has almost no empty space. There is also plenty of cool stuff to look at that draws your attention to it, making you want to go there and see what it is. I feel none of this in the new area.
(edited by Chrispy.5641)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Chrispy.5641
- 2 10 dollar items being offered for ‘free’. One for Veteran Players, character slot. One for New Players, Core game.
- 1 50 dollar expansion.
This mean either Anet is actually offering these 10 dollars items for Free, and is eating 10 dollars for every sale they make due to community backlash, or the expansion is actually only worth 40 dollars, but increased the price to 50 dollars and bundled in a 10 dollar item for ‘free’ to make the deal sound sweeter even though its worth the same. Or maybe the expansion is worth 45 dollars, and Anet raised the price to 50 dollars, threw in a 10 dollar item for ‘free’, and is eating 5 dollars for every sale for the middle ground.
The second two aren’t likely, since the free character slot wasn’t offered until after the fact in what I can only reasonably describe as an apology non-apology. However, after the fact, its all the same value now, and there’s no real argument that can be made.
@Anet
As someone who always speaks their mind without exception, I will say it like this::::
No matter what the issue actually was, and even though I was definitely not happy with how it all started, I think it was resolved in a satisfactory way. But, you can sure bet that in the future, if something similar is pulled again, or if the content for the price really is lackluster as some players fear, there’s going to be a lot of players speaking with their wallets, and no amount of trying to be different from other MMO’s is going to be able to save Guildwars 2.
I hope you guys realize this. A game company can only get so many chances from their customers. There is a game company that pulled a very similar stunt during E3 this year, and is learning that the hard way.
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in Guild Wars 2: Heart of Thorns
Posted by: Chrispy.5641
Every single person I know who plays WoW was disappointed with that $50 expansion. And I know a whole lot of people who play WoW. WoW lost over 3 million subs in record time. It’s very nice for you to defend a game that players are walking away from in droves, but those people didn’t get an update for a year before the expansion launched and many of them didn’t like the expansion. You can say anything you want about me defending this game. Have you even LOOKED at what WoW players have been saying about WoW.
And there really isn’t much content between expansions either. There’s some. But not as much as some people like to portray. A lot of it is reskinned and reused resources that people blast through in no time. Are you suggesting that the WoW playerbase is largely supportive of the new $50 expansion (whatever content you say is in it). Because from my point of view, WoW took a big hit over it…and yes, they’re still charging $15 each and every month. It’s part of the business plan.
Unless you have something constructive to say, I’d stop pointing out I’m defending Anet. Most people knew what a b2p game was signing on. That’s how it works. They provide some content over time and then charge for the next block of content. And they don’t charge a sub fee in between. If you have something of value to say, one would think you could say it without trying to pigeonhole me. There are plenty of things I don’t defend Anet over. I pick my battles. You ignore that because you want to believe I’m a blind fan boy. You have no clue about me.
There are negative threads I’ve never posted in, and some negative threads I have posted in. But you ignore those to try to prove some point. So tell me, you think that $0 expansion and the $15 a month is being well received by WoW players?
You know people who hate it. I know people who love it! See the problem with this argument? It goes nowhere. Everyone knows people. How true those statements are only really matters if you can verify those other people’s statement towards something.
The original subject of your post I replied to was on content for the price, not the quality of said content (of which GW2’s is much higher for the price. Quantity though….Definitely beat by a few other games out there).
So, while we’re on that, and the tiny piece of your post that actually relates to that….
So, one game releases re-skinned and reused resources? There’s evidence that GW2 does the same thing, and not just on free content either. They even did it with paid content. Sure they quickly apologized, and re-released a different skin. It doesn’t erase the history that it happened. Care to acknowledged that problem also exists for this game?
Also, a year with no content updates before an expansion? Do you play GW2? Its been seven months now with no real free content released. There’s been plenty of paid skins, but then again, every game has that. While I hope that Heart of Thorns releases sometime this year, there’s still a pretty significant chunk of time where there’s nothing. Care to answer that? (if you say holiday events, not so fast, as these ‘other games’ have them too, so try another explanation please. Also PvP events and competitions are also done by many other games, so try something else there too.)
Also, not whining about the price (as I bought the 99 dollar option for Heart of Thorns and am pretty confident it will eat at least a month of my time If I can peel my hands off my PS4 controller when several big games start releasing in September). I just hate seeing arguments with holes in them.
(edited by Chrispy.5641)
And I just have to say that you are totally and completely WRONG….WRONG……WRONG! If someone said that to me , I would do as I told the OP, report the offensive behavior, ignore the offensive person and fight on.
BTW, you ask like this. “Hello X, we are waiting for the event to fail so we can fight said bosses and get more X. Can you let it fail so we can do it and join us?”
There is a way to ask in a nice way or there is a way to demand. Someone demands something of me in any game, they won’t get it.
With my most humble of regrets sir or madam, I must inform you of just how stupendously WRONG….WRONG…..WRONG you really are. I kindly request that you understand, that the most dishonorable of words, please, is a like word of desire, a like word of impulse, a like word of compulsion, a like word of duress, a like word of force, a like word of command, a like word of demand. To the enlightened mind, it would establish reason that such a polite sentence that contains that most dishonorable of words is, indisputably without a shadow of an uncertainty, a demand. When you ask a man politely, you are in a matter of fact, demanding something of them, no matter if you ask utilizing that most dishonorable of words, or if you ask by giving a command, or if you use words that are not considered polite. They are all means to such an end, and while many among our most intelligent species must make a point that some words are distasteful, yet others are in perfectly good taste, and others want to point out how utterly wrong a word is in one situation, and perfectly normal the next, very few among us care to know the difference between an idea from a spoken word and the often misinterpreted social definition of a word in a book.
I very much enjoyed this most helpfully intellectual discussion with you sir or madam. Let us perhaps do it again sometime when you can reason even a slight explanation for why I am more incorrect than you are?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Chrispy.5641
Look, WoW charges $50 for an expansion and a sub. The price of an expansion is not just the price of an expansion. It’s part of a business plan.
In WoW, you play $15 a month and $50 for an expansion . That last year where you got no content for your $15 a month goes to paying for the expansion. That means you’re paying $175 for your WoW expansion. $50, when no monthly fee is charged is quite reasonable.
Reasonable is entirely based on perspective, and how large the expansion is. We knew how large “That game’s” expansion was going to be before it released, and as promised, it was freaking huge! In addition to the graphical upgrades, the dungeons raids and thousands of new pieces of gear, there was a massive graphical update.
You’re also totally off base when you said no content when paying $15 a month to paying for the expansion. WoW, LOTRO, Secret World, Archeage, FFXIV, and pretty much every other MMO out there, whether its free to play, buy to play, or monthly, puts out regular content updates not part of an expansion. GW2 is not, and has never been unique when it comes to that.
I get it, you like GW2, and will defend it to your character’s graves. Go on ahead and keep doing that. You need to stop spreading around misinformation under the guise of it being pro GW2 and Anti-everything else. I get that too, this is the GW2 forum. Still doesn’t mean you get a free pass when it comes to lying.
How can you with a straight face say gw2 havent put out any content before this expansion?
True some of it was temporary they wanted a evolving world people complained.Then they made it free for 2 weeks but access it forever and new players can get it no matter when they join for a fee.
Sure they make cash shop stuff but so do all the other games you mentioned.
I suggest you read the post again. All I said what that GW2 is not, and has never been unique when it comes to releasing regular content updates not part of an expansion. Other MMOs do it too and have done it for years. Nowhere in there do I say that GW2 doesn’t.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Chrispy.5641
Look, WoW charges $50 for an expansion and a sub. The price of an expansion is not just the price of an expansion. It’s part of a business plan.
In WoW, you play $15 a month and $50 for an expansion . That last year where you got no content for your $15 a month goes to paying for the expansion. That means you’re paying $175 for your WoW expansion. $50, when no monthly fee is charged is quite reasonable.
Reasonable is entirely based on perspective, and how large the expansion is. We knew how large “That game’s” expansion was going to be before it released, and as promised, it was freaking huge! In addition to the graphical upgrades, the dungeons raids and thousands of new pieces of gear, there was a massive graphical update.
You’re also totally off base when you said no content when paying $15 a month to paying for the expansion. WoW, LOTRO, Secret World, Archeage, FFXIV, and pretty much every other MMO out there, whether its free to play, buy to play, or monthly, puts out regular content updates not part of an expansion. GW2 is not, and has never been unique when it comes to that.
I get it, you like GW2, and will defend it to your character’s graves. Go on ahead and keep doing that. You need to stop spreading around misinformation under the guise of it being pro GW2 and Anti-everything else. I get that too, this is the GW2 forum. Still doesn’t mean you get a free pass when it comes to lying.
I think the most important part is over looked here. You have to TURN OFF the profanity filter. If your panties get twisted so easily by curse words… leave the kittening thing on. If that was the case then you turned it off because they don’t bother you then this whole post is a joke…. You just want to bring up fail vs succeed argument again. Get over it move on.
Profanity filter does not give you free reign to go around with a bad case of verbal gonorrhea. If you do, well, Kitten you too. There’s a massive difference between “well kitten, I just died to a random mob” and whispering someone “get the kitten out, it needs to fail.” Not a hard concept, is it?
@OP, next time, report em, reply “nope,” block em, complete the entire chain and defend the final chain location for an hour or two.
I beg your pardon sir or madam, but I strongly believe that you are attempting to describe a logical fallacy that is no finer than seeking to relate the subtler points betwixt a soup spoon and a dessert spoon. I would desire to make what I believe to be a rather, excellent suggestion that you learn about a distinction without a difference then make another bold attempt at a post that might haps , or might haps not elucidate on the meaning behind your thoughts, which, to this point, seems to the enlightened mind to be making a much more honorable case for what polite society sees as a naughty word, than instead saying that most dishonorable of words.
We went through this already. The official stance is that verbally abusing players who are attempting to play the game as intended is grounds for infraction.
It’s good the OP brought this to the attention of the forum, because it is important that we know when this is happening.
I had no idea that there are still people trying to push event fails in Cursed Shore – it was so quiet since the Shelter event fiasco.
This all could have been easily quelled with that simple but too often unused word:
PLEASE.
My most profound, heartfelt, sincerly regretful acknowledgment of my failure master. If it wouldn’t inconvenience you in the very near future, would you be a fine, tip-top, upmost correct gentleman of society and please evacuate yourself from the circles indicative of events when your fellow citizens fancy you delaying your hand in dispatching our most undead foes?
LOL.
Or:
“Please let the event fail.”
I have a fear you do not understand the degree of the citizens of the sphere we call home. For you see, one of the many like words of please is desire. One of the like words of desire is impulse. One of the like words of impulse is compulsion. One of the like words of Compulsion is Duress. One of the like words of Duress is Force. I do not perceive it a best interest of mine if I sound like I am coercing you to retire from slaying our numerous unliving foes if it there is a peep of a threat of savagery or ill-treatment or slander from me. Thus, the thought descends on my mind to humbly request that you not threaten me with such a barbaric word again good sir or madam! In return I will humbly apologize for using that horrible word myself and will thus refrain from ever using it again!
(edited by Chrispy.5641)
We went through this already. The official stance is that verbally abusing players who are attempting to play the game as intended is grounds for infraction.
It’s good the OP brought this to the attention of the forum, because it is important that we know when this is happening.
I had no idea that there are still people trying to push event fails in Cursed Shore – it was so quiet since the Shelter event fiasco.
This all could have been easily quelled with that simple but too often unused word:
PLEASE.
My most profound, heartfelt, sincerly regretful acknowledgment of my failure master. If it wouldn’t inconvenience you in the very near future, would you be a fine, tip-top, upmost correct gentleman of society and please evacuate yourself from the circles indicative of events when your fellow citizens fancy you delaying your hand in dispatching our most undead foes?
I generally use something I call, “the Granny Test,” for situations like this.
How would I/you like it if someone walked up to your sweet little old grandmother and told her to get the “F” out of here ?
If you go around initiating communication with people in game by cursing at them you should not be surprised if they decide to report you.
Chances are she’ll curse right back at you then try to give you fresh baked cookies after she found out you were swearing at her for a reason and not just purposely trying to verbally abuse her.
((edit : Lets just leave the second half out since people are now posting for the sake of posting and no longer have anything to contribute to the conversation))
(edited by Chrispy.5641)
I couldn’t find a better category for the report. There was no insult targeted at me, but it did anger me, and I felt like failing on purpose is not right. General ideas of games are to win. I don’t blame the zerg for wanting to get better rewards, it’s just poor design.
Makes sense. I agree there should be better rewards for holding a location rather than failing it and doing a different, easier, and more rewarding event in the chain. I think that events should still be able to fail though and not be removed, since that adds a massive amount of variety to the game that we wouldn’t have otherwise
…..then again, alternating events instead of the same static events or escalating events for holding a location would be a good idea too. starting event, take location for the Pact. 1st event, regular risen, 2nd event, special risen start to attack as well, 3rd event, a super tough Risen Giant attacks, 4th event for holding the location, Risen Dragon attacks supported by more Giants. Holding the location in any event gives progressively greater rewards, failing an event in the chain just restarts it with the same reward as the 1st event would give.
I find it interesting that many of the folks here apparently siding with the OP are condoning and encouraging the very same behavior they claim to be reporting.
Not at all. If someone asks me to do something because it is interfering with what they want to play I do not mind. If I have a problem with the request I can discuss it with them.
If they insist on being a mountaincat over it I figure they have declared the gloves are off. At which point I will do everything possible to teach them not to do that to someone again.
so, swearing is automatically insisting on being a (insert slur here)? Where’s the threshold? I’m not saying its alright behavior, I’m just saying that there’s a lot of overreacting that goes on when any swear word is used even if its not even used in an insulting/abusive way.
I feel I must respond to this post in full to make an argument for the gamers getting falsely reported for verbal abuse for typing in a word that the game allows them to type in. This post will probably approach that line, but, it all needs to be said….
Today I wanted to complete the map at last, I entered Cursed Shore and just started regular wandering to get all the stuff explored.
Good for you! Hopefully you 100% the map and get on your way to a Legendary weapon!
I saw a Pact outpost overrun by the undead and an event to defend it. I rushed in and started to pew pew at the enemies.
Seconds after that I get a whisper “Get the f out there need to fail”.
Not sure he was trying to “Verbally Abuse” you if he also wrote in the “need to fail” part. He would have just said “Get the F out of there!” without explaining why at all. (That’s what I would have done if I were really wanting to “abuse” someone)
I was just shooting the undead, I did nothing to get the F part.
I backed off, even if this behaviour only encouraged me to do the opposite.
I told the player that maybe they could be nicer next time and reported them for verbal abuse, as I couldn’t think of a fitting category for such behaviour.
This is a game connected to the Internet. You’re going to hear a lot worse things in the game than an F word being thrown at you from time to time. Besides the fact that there is a profanity filter in the game. If it really offends you so much that someone would throw a word at you that doesn’t fit you’re perfect exacting standards of human morality, use the profanity filter! Its the third option in the Option Menu, right under Language. You can set it to maximum, which blocks a lot of stuff
I don’t know what difference is there in rewards, but soon after the event failed, a huge zerg flooded the outpost, now taken by enemies.
I suggest changes are made to this, I don’t wish to receive such impolite messages simply because I stumbled across an event during my exploration.
Difference is actually pretty large, which you would know if you asked the player why they told you to get out of the event instead of saying they weren’t nice and reporting them.
Just turn the profanity filter to maximum and go on your happy way playing the game, and don’t let the Zerg (That’s trying to play their way) bother you. And if there’s a case when someone actually does verbally abuse you (to the point they are actually going out of their way to make you feel bad and not just saying the second most common word on the internet), then report them! Otherwise, ignore that group of players and continue to play the game the way you want to play!
I suggest that things stay the way they are so both sides can continue to play how they want.
I just want to complete the map and take part in events if I happen to see any, without having to look over my shoulder that I may be disturbing a zerg wanting to fail for better rewards.
And they just want an event to fail so they can fight several Champions in one place and get the loot without having to play for an excruciatingly longer time for the same reward, and do it without having to watch a lone wolf run into the event without knowing (or pretending to not know) why there’s a zerg standing outside the event area. Neither way of playing seems more wrong than the other, until AFTER the point that the bad words get thrown around and the actual insults start. And its not always the zerg that’s guilty. I’ve read many slurs get thrown by the group of players (or solo player) wanting to do one thing instead of just ignoring the other side.
Seriously, turn on the language filter, give the other group of players the cold shoulder, and play the event anyways. Let Karma take care of the rest.
If your going to give Rev swap, why on earth restrict it? Classes with swap are not restricted to one of each, and many use two of “range” or “melee” to suit their play style and what they wanna do. And how would you define weapons as melee or range? Swords and daggers are melee but you can throw both for a certain range or have a skill with a “greater than melee” range for almost every profession with almost every weapon. An think of the Legend swapping altering weapon skills this way, it adds the flavor of how that Legend would use the weapon =P
Then the class would be the same as the Elementalist (and would end up with more weapon skills overall).
The Revenant will have 5 Terrestrial weapon sets (we have 3 now, but presumably, two more will be added for the last two legends and trait lines), and 1 aquatic weapon set. If the Revenant has 5 legends (we know it will have at least 5 legends), then it will have 30 possible weapon sets. Compare that to the Elementalist’s 24 possible weapon sets.
So, yeah, lets totally take away what makes the Elementalist unique for the latest and greatest thing.
….Seriously though , lets not. There’s gotta be a better solution than that. And the best solution might be to just allow weapon swap with no strings attached.
while i do recognize reven needs some tweaks, im in favor of no weapon swap as long as they can have 2 utilities set in battle wich dont share CD and free of CD on demand elites. would be too op
Then those Utility skills need to be more powerful. The thing that changes the tide of most fights in this game is what weapon/attunment/kit you have equipped more than your utility skills, which are only that….utility, not your main method of engagement.
(edited by Chrispy.5641)
Note that elementalists cannot switch from a melee form to a range form either with their atunement swaps.
…but slot a summon and do it that way…what works great. Ice bow.. lightning hammer..or maybe FGS? All viable ways to change the range of battle on the fly AND that without an attument swap needed.
I have a feeling though that the weapons are intentionally tied to a particular legend. Like an iconic weapon, in the sense of King Arthur and Excalibur. Which means making a weapon usable with a legend that doesn’t use that weapon breaks with the flavor of the class. can you see Arthur running around with a staff?
No, but if you know the story of king Arthur, you know that he ran around with Daggers, Shields, and Spears, and small mentions of other weapons. Historical/legendary heroes from our past aren’t stupid. They know that there are different tools for different situations (Even Robin Hood knew when to use a bow and when to use a sword/staff/dagger/etc.). While 8 Classes got the memo, Revenants apparently lost that common sense.
There are several ways to fix this. The simplest is to allow weapon swapping. You can also restrict the Revenant, by allowing only one melee weapon set and one ranged weapon set, instead of allowing dual melee/dual ranged options, which would still restrict the class more than you see from other professions.