I’m betting that these specializations, don’t replace anything, they only add new stuff, and that nothing is required (you wont need a staff to be a druid. You can use the new class mechanic without the other parts, etc.).
I don’t know… When Collin used words like “…almost a secondary profession” that leaves some room for speculation on what exactly will change. The way I read the transcript is that it pretty much is, for all intensive purposes, a new profession. Why else phrase it the way Collin did? That’s the marketing though, I imagine. That hype train and all that funky jazz. Either way, I’m hoping for multiple Specializations and one of those allowing me to perma-stow or trade in the pet for new F skills or something. If not, I’m hoping the new heavy class is something I’ll enjoy. From the video it looks like a highly mobile heavy class…. which is right up my alley. I just sold zap so it looks like I’ll be using those funds to make ascended zerker or sinister armor for it. Already saving Tomes and Writs of XP.
I kind of hope not, since one of the biggest arguments against sub-classes/ specializations/ etc. across several CDI threads was that no one wanted to be pushed, locked, shoved, imprisoned, shoehorned, cattle-prodded, or otherwise forced into having to be a subclass and the sum of its parts, instead of just the parts you like and keep the rest of the original profession (example: instead of being forced to only have all the things from one specialization, Ranger can have the rifle from the marksman specialization plus the nature spirit pet from the druid specialization.)
6 weeks though. That’s all the waiting we have to do. It wont take more than 5 minutes of looking at the demo footage to see exactly what this new system forces us to do, or doesn’t force us to do.
(I’m also saving up Tomes. Its going to be crazy seeing a hundred thousand fully leveled, fully traited, fully armored Revenants running around day one!)
The kittenty “unlock” system still in the game for traits?
It will be lovely to see what happens when a small army of GW2 players tries the new profession… Only to be sucked punched by the trait unlock system.
That’s what lots of gold and skill point scrolls are for.
I’m betting that these specializations, don’t replace anything, they only add new stuff, and that nothing is required (you wont need a staff to be a druid. You can use the new class mechanic without the other parts, etc.).
I don’t think that Anet added all this stuff, and then forces you to only play with the new stuff while ignoring all our other wonderful(horrible) weapons, skills, pets, etc. The only thing it actually does is add new options and ways to play the Ranger profession that you can pick and choose what to play.
Well, at least if anything talked about endlessly in the Horizontal Progression thread is anything to go on. It seems like a lot of ideas from that thread were reworked, then used for the Specializations feature (and I’ll shamelessly take some credit for helping to think of it over a year ago!!!
my original idea ::
https://forum-en.gw2archive.eu/forum/game/cdi/CDI-Character-Progression-Horizontal/3470419)
I hope its something similar to that, and it doesn’t require any permanent choices, or specialization switching that locks you out of other options.
(edited by Chrispy.5641)
“[legal]”
Yeah, we believe you :P
I only top out at 2mbps and it only takes a few hours. I’m jealous of your 3 and 7’s. Sky (my isp) claim 20mbps.
Seen a proggy a while back, think it was Seoul that gets 150mbps, that’s insane
your ISP provides internet speeds at mega*bits* per seconds, which is entirely different from Mega*bytes* per second.
1 Byte = 8 Bits
If your ISP provides 20Mbs, you are actually receiving a download speed of roughly 2.5 Megabytes per second, on a good day.
No magic needed. It’s all Skill, baby!
This fellow’s been studying old documents and developing his own skills to match what he reads. Here he demonstrates that GW2’s Rangers’ abilities are not at all out of the realm of possibility.
I have always enjoyed playing my Ranger, esp. lately. In the back of my mind, though, I sometimes thought, “Nobody could shoot that fast”, etc. Now I can put those thoughts to rest.
No magic needed, except for the magic of film editing. I want to see how many times he failed at many of these before he got it right.
I did try shooting my bow like this at the range a few days ago after seeing this video pop up on other sites. Its a little tough at longer ranges (like 50+ meter longer ranges). Short distance , it was easier since it took one motion to get an arrow, draw, and fire, instead of 3. Shooting was much faster. Instead of 6 arrows in a minute, I was shooting 6 in about 25 seconds, and normally 5 out of 6 hit the target at 20 yards. yeah….not so good at shooting fast (taking my time, there’s no question about hitting dead center/near dead center every shot, especially at 20 yards). With a lot more practice, I think shooting as fast as a Rapid fire is very possible.
I was using an American Flatbow and a Recurve bow. Both bows are over 60 inches long, which greatly increased the amount of time it took. In order to shoot faster, I’m going to need a much shorter bow.
(Also. we need this guy to drink a dozen red bulls and see if firing as fast as Rapid Fire with Quickness is possible!).
(edited by Chrispy.5641)
Not similar at all. They share heavy armor, and a connection to the mists, but that’s about it. (oh, and spears too.)
But, all we know is what was announced and like 50 words about the class. Maybe it will be more similar when we know more, but for now……nope.
So as of now you don’t like the new class off of the info gathered? Yes or no? I not sure based on your response.
I can’t be sure yet myself honestly until I know more. The most basic summary of what I know is “Use power of ancient heroes”. How can I possibly go off of that and make an opinion?
(also, More than a year ago, I threw out a profession idea for a class that built up life energy of some kind, then summoned/used the power of spirits from the mists. Hey, look! I was spot on too! /sarcasm….but, no ,really)
Not similar at all. They share heavy armor, and a connection to the mists, but that’s about it. (oh, and spears too.)
But, all we know is what was announced and like 50 words about the class. Maybe it will be more similar when we know more, but for now……nope.
We need a Restraunt called KFT (Krytan Fried Tengu).
It’s serve things like Tengu Sandwiches, Nuggets, Popcorn Tengu, BBQ Tengu, Buckets of Tengu, and so on. Would be delish~
No Buffalo Tengu wings?!?….man, Tyria has no taste at all!
9 – No mention of dungeons, fractals. Nothing.
Dungeons and Fractals don’t appeal to me and I rarely play them, but I did expect to hear something.
You would think that the addition/rework of Dungeons and Fractals would be big enough to announce along with everything else. Since Dungeons are reserved for the story content, that’s also a possible reason why nothing was said. Then again, maybe new dungeons aren’t going to happen anymore.
On everything else, it was a little disappointing that Anet spent all this time and hype to announce the expansion, but then not share any additional information at all. It would have been nice if they went into more detail for at least one thing that they announced, instead of pushing it all off for a later date.
If specialization change profession mechanics like I have seen some people say, I wonder if they will use this to implement that idea that some devs seemed to like of stowing pets to receive unique buffs
Doubt that’ll come with Rangers Druid, I however am hoping that we’d have one single pet that’s stronger than a normal one, but we get more magical druidy things for the F2 and F3 and maybe even different skills the pet uses themselves.
I think it was deliberate that Anet showed the Staff Ranger, that still had the pet with them. Either they don’t want to show off the new Ranger mechanics yet until the info dump in a few weeks, they don’t have anything ready yet, or they weren’t planning on changing the Rangers class mechanics anyways.
Keep in mind, for the longest, the developers themselves said they weren’t working on an expansion until January of last year. Maybe in the future, but not anytime soon or words to that effect. So the evidence pointed in the direction they stated.
Apparently, saying this makes you an expansion denier.
But there are people who said straight out that Anet didn’t have people working on anything in the background and that there’d be no expansion.
I doubt many of them are going to post here to admit they were dead wrong.
What are you talking about? At least two of those people have posted on this very thread, trying to perform damage control on themselves.
Its not very effective.
“We won’t have an expansion because we can add everything through the Living Story”
Well, clearly they couldn’t.
The fact ArenaNet is making an expansion is the best proof of how flawed the Living Story concept was. The “novel” way of adding content to a MMORPG has been forced to give place to the good, old expansion system.
ArenaNet better hope it’s not too little, too late. After the failure in China, they cannot afford to fail, again.
They never said that. Stop posting lies without the source to back it up.
Yuk, just a staff? No other weapon?
We don’t know how many specializations each class is getting. I could see us choosing between a sniper or a druid. Rifle OR staff, as it were.
Rifle AND Staff. That’s my preference.
And now starts weeks of very slow rollout of information, if information gets released at all during a given week, all the way until release.
I hate this part.
The Mursaat abandoned the rest of the races to fend for themselves against the Elder Dragons the first time around. They sacrificed swathes of innocents just to keep themselves alive. They killed lots of other people for no known reason. Lazarus saved himself at the cost of people he tricked into thinking he was blessing.
Most of it isn’t malicious, and I might even be hard-pressed to call it evil, but they did plenty of bad things.
There’s nothing evil about self-preservation….well, until its at the expense of everyone else, at which point, everyone else thinks its evil.
Yep, hopefully people don’t confuse it with HoT releasing in 6 weeks.
HoT releasing in 6 weeks!?! Say what?!?!?!?!?!
….
!?!?!?!?!
Did the Mursaat really do anything bad? Way I remember it, we removed them and opened the door for Primordius to release the titans (destroyers) into the world at the behest of Khilbron (who sank his kingdom into Zhaitan’s realm where he was turned into the Lich).
I think the Mursaat were actually good guys that went about it the wrong way.
Yep. Everything that happened in GW1 all the way to today was our original hero’s fault.
Nope. Strap another rocker booster on that thing.
I like the Druid concept, but support has never been a huge focus of the game…so not sure how much I am hyped yet.
The one Attack we saw was a trail of vines. We know what Rangers do with Vines already in this game. I think its safe to say that while Druids will have a lot of support, there’s going to be a lot of cc as well.
Some of the Audience look bored to tears. I think they want to see some video and screenshots of everything that’s been announced.
….Am I dead? Ranger……Druids?!?!? Staff!
twitch seems to be broken for me right now…….[insert every expletive ever here now]
It doesn’t work for me on Internet Explorer, Chrome, or Firefox…….wtf….[insert more bad words here]
edit 2 : IT finally WORKS…..half an hour later….
(edited by Chrispy.5641)
Okay, I know we have a hype train going on for what Arenanet will offer tomorrow with Heart of Thorns. Most are expecting it to be a traditional MMO expansion while others are expecting it to be basically Season 3 of the Living Story. I honestly do not care what it will be just so long as the content I will receive is something I will appreciate. I’m just saying to all those who ride the hype train, don’t keep your hopes up too high for what Heart of Thorns will be because if it isn’t what you expected, you’d be sorely disappointed.
With that said, see you guys at the PAX stream tomorrow.
Nah Bro. If I hear anything less than the Guild Wars Franchise releasing its own dedicated computer/home console with every genre of game ever….PLUS, a traditional expansion to both Guild Wars 1 and Guild Wars 2, Guild Wars the Card Game, Guild Wars the Pen and Paper RPG, Guild Wars the Game Show and Guild Wars the Animated Series, I will go walk to Anet’s HQ myself, and personally flip every table in the office, especially the one that has all their unused but possible ideas on it.
(joking of course. I don’t really care what they announce, as there’s a 99.99999999999999999999999999999999999999999% chance of me logging in to play whatever’s new anyways and buying it if required.
I’m going to spend months complaining about it, but I’ll still play…..)
Sylvari – The Only Dragonborn Race in Guild Wars 2. #bejealous
Why? I tried for a hundred hours to get my sylvari to Fus Ro Dah an enemy into the wall. She ain’t Dragon Born. She’s Pale Tree Born!….which I suppose is Dragon Born….
None of this would be a problem if it wasn’t for the fact that most of the female armor in this game looks very different from the male versions. Some look so different that its hard to even consider them the same armor thematically, even though they are named the same thing.
Taken from the official post:
“Level up an existing character or explore a new race and profession with a new one. Either way, you’ll level up faster than ever.”
Explore a NEW race AND profession? OMG!!!!
Chooooooo Chooooooo!
This train is out of control! If we go any faster the air friction alone will set us on fire!
I heard the sonic boom from halfway across the country as the hype train broke the sound barrier.
Is the Standard Edition the same as the Digital Heroic Edition? I would prefer to buy it directly from off of this site if possible.
They’re two different things.
Thanks for the feedback, that’s a fair point of view due keep in mind that there are a lot of explanations in those images, which would make it a lot more cluttered then it actually is. In my previous posts I’ve already stated some possible fixes for some of the feedback that I’ve got and I agree that it can definitely be improved if proper time and resources would be allocated to it.
You can cut out all the explanations on all the mock ups, and some would still look as cluttered as they actually are, especially the redesigned character panel.
Fair enough, you’re entitled to your opinion, that doesn’t mean everyone thinks that, as you have seen there are people who think differently and this redesign has provided a lot of helpful feedback that ANet can analyze and use to improve the UI & UX.
Glad I’m entitled to my opinion, because I’m going to keep giving it.
I would rather find fault in something and give the proper feedback instead of being like a lot of other people that only know how to throw blind praise in someone’s direction without explaining why.
Your UI redesign is good, except for what I already explained earlier, and there’s no need to go back over any of it.
Hrrm, I showed it to one of my friends I wanted to play and he said “id rather buy a rubber v*****.”
Why it so hard to get my friends to play this XD They better do something amazing during PAX…
Does your friend play other MMO’s? If so, there’s your problem.
Looks like they want to add another rocket booster to the hype train…Man if this train crashes I don’t think there will be anything left…
Depends…has Anet considered the Nuclear option yet?\
Thanks for the feedback, that’s a fair point of view due keep in mind that there are a lot of explanations in those images, which would make it a lot more cluttered then it actually is. In my previous posts I’ve already stated some possible fixes for some of the feedback that I’ve got and I agree that it can definitely be improved if proper time and resources would be allocated to it.
You can cut out all the explanations on all the mock ups, and some would still look as cluttered as they actually are, especially the redesigned character panel.
Standard Edition will be $9.99, and all other editions will be 75% off. Also there will be double xp for kills all weekend.
The hype train has no brakes?
A single train can’t carry this level of hype.
We really don’t need more professions when they can’t handle balancing the ones they already have.
Also, mesmers already have a time warp.
You haven’t even read the entire thread, by looking at your time of posting this reply. I don’t think your post is really justified unless you take the effort to read it…
Edit: To elaborate on your reply…
A mesmer focuses on illusions and phantasms. Also, a mesmer doesn’t fulfil any terrain manipulative options (as in depth) as a Chronomancer would.It would also be VERY easy to change the name of “Time Warp” on the Elite skill of the mesmer, if that really bugs you.
His reply made perfect sence, they allready cannot balance the 8 existing proffesions well enough, why add a 9th and make that job even harder?
The game was never balanced. GW1 was never balanced. Neither game will ever be balanced. The biggest MMORPS’s of all time were never fully balanced. Its not going to happen.
Using the lack of perfect balance as a lame excuse to never add anything new is exactly that, a lame excuse.
So it’s like being hit with a new stick instead of the one your skin already got used to mmm k k . Perfect balance is not possible but a soft one yes and it is reachable if they would balance more frequently and properly. You really trust them to add a new class,weapons or even traits?? +1 to OP for the concept tough.
Yes, I do trust them, because if they don’t start adding new stuff, me and a lot of people are going to say “Wait a minute! I’ve been running around with the exact same longbow and exact same build for three years! What the hell Anet?!? GG, I’m out of here!”
slightly exaggerated, of course, but, me and many people are thinking it. A game can’t stay fresh just by adding new story and an outfit in the gem store every month. It has to actually add something substantial.
We really don’t need more professions when they can’t handle balancing the ones they already have.
Also, mesmers already have a time warp.
You haven’t even read the entire thread, by looking at your time of posting this reply. I don’t think your post is really justified unless you take the effort to read it…
Edit: To elaborate on your reply…
A mesmer focuses on illusions and phantasms. Also, a mesmer doesn’t fulfil any terrain manipulative options (as in depth) as a Chronomancer would.It would also be VERY easy to change the name of “Time Warp” on the Elite skill of the mesmer, if that really bugs you.
His reply made perfect sence, they allready cannot balance the 8 existing proffesions well enough, why add a 9th and make that job even harder?
The game was never balanced. GW1 was never balanced. Neither game will ever be balanced. The biggest MMORPS’s of all time were never fully balanced. Its not going to happen.
Using the lack of perfect balance as a lame excuse to never add anything new is exactly that, a lame excuse.
@Chrispy.5641 It’s not about level locking, it’s about creating a user experience for new players that might be new to MMO’s or RPG’s since not everyone is experienced with them. By doing that you slowly introduce the player to multiple mechanics. Although your 3 click lore journal issue is valid, you assume that users will jump from reading a characters lore, to reading the lore behind a certain place, or maybe the lore behind a weapon. That’s a valid point of view, however I’m more inclined to believe that users will most likely jump from a characters lore to anothers characters lore and another characters lore and probably after that move to other sections of the lore journal. However your point of view is valid and a fix would be to use tabs at the bottom or at the top, that would let users jump between categories faster. Although your proposed redesign features the same type of layout as found in the achievement panels, it still involves users to read the navigation, making it less intuitive. Using a vertical layout, for navigation, when you have let’s say 30 entries would involve users to find content a lot harder, rather then if it would feature images. The main page provides a lot of random information that’s although valid, it distracts user from actual content. Although I respect your approach, we have different approaches, which isn’t a bad thing it shows that we think differently and without further testing and actual data gathering we can’t know which one would perform better, we can only assume.
Let’s use the entry I provided as an example. I’m reading about Kryta, the region, in the Places section (in the Kryta subsection). Suddenly the Centaur War catches my attention, and I want to read more about that.
Under your design, I would have to click back to the Kryta subsection, back to the Places section, back to the main lore page, then click on history, click on Wars/Krytan history, then click on the Centaur War entry. (And this is if you even have subsections under those six main lore sections in your design [for example, I click Places, then I click on Kryta to get every Places lore entry in just the Kryta region). and if not, I’m scrolling through hundreds of unrelated history or character entries to find what I’m looking for, which would take as much time as having one less back button. That’s what makes it less intuitive than a list. The amount of time it takes to click away at those things,…well, takes time)
Adding tabs for each major section would be a great idea, but there’s still the problem I just mentioned, and that’s scrolling through hundreds of entries in each section without them being grouped into smaller groups. As others have said earlier, a search feature would probably help that problem.
lots of peopleWiki this, Wiki that, Blah, Blah, Blah
There’s nothing wrong with the wiki, other than that its out of the game. It kills immersion to have to go to an external website to find out information about something. The way the website is designed kills immersion. Not only that, but the way many of the pages on the website are worded also kills immersion, so just having a built in wiki browser isn’t really the answer.
It could work, if the website was redesigned, or a new web site/engine was created for the purpose of being GW2’s Lore Journal (kind of like the trading post), and it looks like it actually belongs in the game (kind of like the trading post). That might take options away though. For example, what if the devs madeit so all lore entries are locked, and you have to go speak to people and discover places and find items and read books to unlock the lore entries? In this way, you know as much in-game as your character does. If the lore journal was entirely in the game, this would probably be a little easier (not to mention being more immersive) than having an external website with everything on it already.
Thanks for commenting, regarding your clutter issues and the fact that new players would be instantly be “thrown” into a lot of information is a valid statement. However please note that as stated in the document, some features would be hidden as in not visible till they reach a certain level.
For example the order would appear at level 35 I think, where you have to join an order, the crafting would be displayed at a certain level and so on. This way users would start with a UI that’s really basic at the early levels and tabs/slots would be revealed as they level up, similar to the current feature unlocks. Thus the design showcases it at level 80 when everything is unlocked.
For players who think it’s too cluttered or want a more simplistic view, some of the information could be displayed under a tab thus giving users a basic overview and a more detailed overview.
Regarding artwork use, you must understand that there are people who are more visual oriented, who have a visual memory and thus it’s easier for them to remember such things. For new players or existing players, having artwork displayed would help them identify/remember/ put a face to certain characters or generate curiosity/interest for a certain dungeon that they haven’t done before. As the saying goes “a picture is worth a thousand words” some people would get an easier understanding that PVP & WvW is for large competitive combat, while an image with a dungeon would make it easier for them to understand it’s something that you do in PVE. Also by using images you are required to read a lot less since you get the general idea from that said image thus the mentioned popular saying.
I am someone who is against level-locking content, in all its forms. What you are suggesting is exactly that, and that’s what ruined the NPE for me and a lot of people, so…no thanks.
On the art thing. I’m fine with artwork. There’s nothing wrong with that. There is a problem with saturating everything with it. There is a problem with clashing against the style that GW2’s menus are in now, and there is a problem with stacking menu on top of menu just to get the most basic things done.
I need to click through 3 menus just to read one entry in your lore journal design, then click back three times, just to read another entry. That’s not intuitive or easy to use in the least. It reminds me of the original FF 14, where you had to click through half a dozen menus just to make a sword, then half a dozen more just to equip the sword, then half a dozen more to accept a quest, invite someone to a party, find a group, etc. I don’t want that in this game.
Your new UI also clashes with the current GW2 style (and even clashes with your Character panel redesign)
Here’s something I was working on several months ago, but never finished (I did finish it somewhat to post a picture). Its a Lore Journal Idea, its UI ripped straight from the Achievement panel design. Not only is everything still neatly divided into several categories, and you can go to different categories at any time to read something else, but there is not 3 back buttons, because its not necessary, you can just click back on the category on the left to go back, or just click on a new one. I also had an idea for clicking on things in the entry itself to lead you to other pages, as well as having a related entries section on the bottom. Best thing is, it doesn’t clash with GW2’s current design/look.
It should probably look more like that instead of a windows 8 operating system. I’m not trying to attack you or try to say your idea sucks, but there most certainly are things in it that sucks and wont work with the current style that GW2 has.
(edited by Chrispy.5641)
Hi guys,
I’m a Senior UX UI designer and I’ve been playing GW2 since the betas, with long breaks in-between and since I’ve spent quite a lot of hours with this game, I’ve noticed some flaws in the games UX (user experience) and thus I decided to tackle it in order to diversify my portfolio. This lead me to redesigning some of the in-game UI’s & the official website.
About the project
The project started last summer, as I was redesigning my portfolio website, I wanted to take a break from my regular website design so I started redesigning the GW2 official website, since I missed working on a more creative & artsy website. This last holiday season I had a few days free so I decided to continue this project and tackle the in-game UI’s since I wasn’t really a fan of how some things were currently done.What I’ve redesigned
- Looking for Group Panel & the related tabs
- Character Panel
- Guild Tab
- The Story Journal & the related tabs
- Created a Lore Journal & related tabs
The Entire Design in PDF format – Horizontal layout
- Filesize: 4mb
- Pages: 28 pages
- LINK: http://bit.ly/gw2-pdf
The Entire Design in JPG format – Vertical layout
- Filesize: 7mb
- Resolution: 25.000px vertical
- LINK: http://bit.ly/gw2-ux-redesign
Note
There are a lot of explanations that point out to different things & the reason behind my design decisions. The entire project took roughly 2-3 weeks, so It could be better, but unfortunately I don’t have access to actual game or player data and I kinda ran out of free time.Hope you enjoy.
Yeah…I think I’ll be one of the, like, 3 people that must dissent.
The redesigned hero panel doesn’t actually do anything to make my life easier, it just moves things around, and moves things on top of things. One word can describe this mess…clutter.
Clutter is a bad thing in video games, and a minimalist style is always the best way to do things, and if minimalist style can’t be done, its still always better to have as few things in your face as possible.
In this aspect, the current Hero panel does a pretty darn good job for what it has, since Crafting is kept separate from battle stats, which is kept separate from all the cosmetic stuff.) You talk of being friendlier to new players, but it does the exact opposite to flood the player with all the information at once instead of smaller bits.
Story/lore journal is alright, so is the guild panel and looking for group. The thing I have a problem with is all the freaking pictures of concept art everywhere. GW2 has awesome art, I get that. It stops being awesome when it gets way oversaturated in every aspect of the game, and gets thrown in such trivial things as a list of dungeons. It makes it look like Windows 8, which isn’t exactly the most elegant/well executed way of navigating menus/lists.
No comment on the website redesign, since the whole minimalist thing I was talking about before works really well for the current site.
Needs fifteen characters.
You’re all those things, but you aren’t a Slayer of Thirst…er, Thirst Slayer?….Mordremoth is going to corrupt you for sure, and then…..
Ranch Dressing!
Rangers don’t have as many “Oh ****!” buttons as other classes (except maybe Necromancers).
This automatically makes them slightly worse than other classes and requires more skill to play effectively.
i dunno about this. Are we talking about the ranger class? Lightning reflexes and stone signet are in almost every pvp build are are very strong. Then you have the hide on lb 3. Then the kb on 4. Most folks take the aoe cripple as their third with low cd entangle cripple elite.
Now, assuming your lb/gs, you have aoe cripple (one of the 2) + swoop to get far away. You also should have the prot on dodge. If your s/x, you have the double leap that works even better to get away. Not to mention the swoop+HS to heal yourself up to full if you jump through it right to get it twice. And the block on GS, and stone sig.
I’d say the ranger has the most ‘o crap’ skills after thief.
An “Oh S****!” button is one that can get you out of virtually any bad situation when you’re already neck deep in that bad situation.
We have Signet of Stone, and Lightning Reflexes for that (Sometimes Signet of Renewal). Everything else you mentioned isn’t after the fact reactive like these skills. They must be used ahead of time in order to mitigate anything, and therefore cannot be considered “Oh Crap!” buttons.
Rangers don’t have as many “Oh ****!” buttons as other classes (except maybe Necromancers).
This automatically makes them slightly worse than other classes and requires more skill to play effectively.
I might be inclined to apologize in advance for any of our leafy, plant based friends that may be disturbed by this image, if they didn’t taste so good with a little oil and vinegar!
(edit : added original, larger version on bottom)
(edited by Chrispy.5641)
I’m going to interpret the phrase in the most ridiculous way I can think of…
Coming Down the Pike….
Pikes are Fish….Fishing Confirmed!
Pikes are also tasty…Chef 500 confirmed!
Pike is short for Turnpike, which in America are toll roads in most states. Paying for something Confirmed!
3 things confirmed….Half-li…..er, I mean Guild Wars 3 confirmed!
Guild Wars 3 has 3 syllables in it. Guild Wars 3 Double Confirmed!!
No one can rightfully call it an endless gear treadmill/hamster wheel if the hamster wheel was removed from the cage way back in 2013. Your hamster’s been getting a little pudgy since then. Its time to put that wheel back in the cage and let the thing exercise a little.
I am not really worried either, but that is because I have three level 80’s mostly with the gear I want. However, despite your great analogy, invalidating the as of right now either very expensive or highly time gated ascended gear, without reworking their acquisition in some way doesn’t seem like a good idea.
Not necessarily because I wouldn’t be okay with it but because it goes against all the things the game was marketed with and the promises made when ascended gear was announced. There is no way new tiers of gear wouldn’t be seen a a net negative by a lot of the playerbase.
If they do increase the level cap I will certainly look forward to how they handle it but let’s just say I will likely stay away from community outlets for quite a while if they do.
Every game redesigns the way progression works when they introduce a new level of gear/level cap, so its still relatively easy to hit whatever cap it in place, but to get the highest of the highest stats(by like 2%), it takes a little longer. That’s nothing to worry about.
I would still rather they not do it, but, there’s not really any justification for them to not do it, other than players getting mad that the gear they held for 2.5~3 years is suddenly obsolete. (2.5~3 years is a literal eternity by MMO standards for holding the same armor/gear/etc. unless its a game where gear stats mean almost nothing [such as GW1])
Its far more likely that Anet introduces more means of Horizontal progression (of which there have been many threads/CDI’s talking about the possibilities [new weapons, skills, subclass specializations, etc.])
One thing to add is that enemies will sometimes attack you if you are doing vastly more damage than your pet. They will go out of their way to attack you even if your farther away.
If they do increase the level cap in this I can already see the talk about ascended equipment/gear treadmill popping up again.
As for price point, I can see them bundling the content in with the old base game for new players (in a new shiny box) and offering some kind of upgrade path for existing players. Part of me hopes that it is more than a price drop for existing players or if not more at least different.
I’m not worried if there’s a level cap increase or a new level of gear.
No one can rightfully call it an endless gear treadmill/hamster wheel if the hamster wheel was removed from the cage way back in 2013. Your hamster’s been getting a little pudgy since then. Its time to put that wheel back in the cage and let the thing exercise a little.
As for price….
30 dollars is my guess, 40 dollars will include season 2 of the living world. New people can pay 60 dollars and get the expansion, the original game, along with all of living story season 2.
BTW, anyone else notice the Mursaat in the trailer? Or the two handed land spear?
Yup. I don’t want to call it a Mursaat yet, but it was certainly my first thought. Also…..
…..
SPEARS!
Well no one can say they didn’t hype up PAX now… they just hype train into HYPErdrive!
Anet just built a hype plane to go along with their hype train. Hopefully they bring it in for a smooth landing in two weeks, or its going to be a spectacular fiery crash.
(edited by Chrispy.5641)
I played through the story and I’m not sure what to make of it. It was, again, too short. We learned too little and you used way too many cliffhangers again. On top of that, there was barely any gameplay what so ever, it was boring, it was not how I want to enjoy a videogame. This felt more like a “kill monster to unlock next cutscene” thing, and I totally dislike that.
Kill these monsters and go here to continue the story…..
Isn’t that 99% of all RPGs though, including MMO’s?
(Yeah, cliffhanger was disappointing, they always are.)