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How to fight longbow rangers

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

HOLY KITTEN BATMAN! SOMEONE ACTUALLY POSTED A GUIDE!!!!

Also, Best way to take down a Longbow Ranger is apply as much DPS pressure as possible. We can’t really do much while we’re using Rapid Fire or Barrage, especially Barrage. It shouldn’t be that hard for any profession to close the gap and get in a free hit or two or five while barrage is channeling. Any smart Ranger will cancel the attack immediately, but many don’t.

Redesign - Ranger

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

@Orpheal,

These are Internet forums. Trolls are everywhere and they are always looking to feed. Even the post above mine is quite troll-ish its own way. If its bothering you that much, the best thing you can do is ignore it and post your redesign anyways. Put the personal attacks and negative feedback on the backburner until you finish.

anet's lack of transparency

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

It strikes me as that place where your dad knows he’s lost but keeps driving ahead. This is Anet.

I recently re-installed and the TP was removed from Queensdale, uhm, why? Probably because the new TP layout is rubbish. Why is selling to bids the auto choice? This will lose new players money because they’ll assume that the game has their interests at heart.

Eg. New player get’s an exotic, bid of 1 copper is there…gratz new player you just lost a ton of gold.

Maybe I’m wrong but if I am it means the new TP is more confusing than the old one. You see my point? Lose lose, WD Anet, WD. Slow clap.

New TP isn’t more confusing than the old one and the overwhelming response to it has been positive. Even with all the people who enjoy pointing out flaws in the game,. the response has been overwhelmingly positive.

Admittedly it’s hard to change from one system to another but that’s something that new players won’t have to worry about.

I’m relatively certain this is better for new players than the last one.

You should define overwhelmingly positive response. 1 person typing overwhelmingly positive posts on every thread does not mean that the response to the change was overwhelmingly positive. That doesn’t mean the response to the change was particularly negative either, but just because the response wasn’t negative doesn’t automatically make the change an 11/10.

W H O A 's ranger guide 2.0

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

WvW Ranger Guide 2.1

Step 1: Equip a longbow
Step 2: Target enemy
Step 3: Press 2 and watch the enemy dodge roll or put up reflects
Step 4: Run for your life before you get smashed over the head

Nice Ranger guide! I do have to wonder just how bad of a player you are if you’re dying to reflects though.

Redesign - Ranger

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

Under all the apprehension in some of the posts, they do have a point. If the problem with the class lies with the class mechanic, then the problem doesn’t actually involve weapons in any way, even if some skills are buffed too far. If the problem is with the class mechanic, then pets need a serious rework first, otherwise, things are going to continue to get ‘over-buffed/over-nerfed’ until that core problem is fixed.

Before any suggestions are made changing weapon skills, you should first come up with a working solution to the pet problem because the entire Ranger profession revolves around that.

Of course, even Anet doesn’t even want to touch pets with a 39-1/2 foot pole, and I bet they’d prefer the seasick crocodile, so….good luck with that!

If ever I was going to rage quit....

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

RNG loot is literally a form of gambling. The currency? Your time.

Once I realized this I vowed to never play for loot again. If I don’t feel pure, unadulterated enjoyment from the content itself, I won’t play it.

For the record, I haven’t logged on in a long time.

Edit: It might be even worse than gambling. At least with gambling the odds are constant. There’s evidence to suggest that the MORE TIME you put in, the LOWER your odds become.

You can always move to Singapore, the first/only country in the world to (sort of) recognize RNG in MMO’s for what it is.

OP Ranger, again

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

Oh look! Another one. Mesmer tears this time.

Keep ’em coming

Just gonna say this, posts like this only make people want rangers to get nerfed even more, and if there’s enough whining about it, it will eventually happen. Antagonizing people isn’t gonna help your cause. That being said, whining in general will solve nothing. If you genuinely think something is OP and needs to be changed, explain why and do your research. This constant whiner v. troll thing really doesn’t accomplish anything and usually ends in the class in question getting nerfed anyway.

D/D Ele got nerfed because of constant whining.
Condi Necros got nerfed because of constant whining.
Spirit Rangers got nerfed because of constant whining.
BM rangers got nerfed because of constant whining.
Thieves gets nerfed because of constant whining.
Warriors got their adrenaline nerfed because of constant whining.

Constant whining actually works.

You should add in there all the builds that got buffed because of the constant whining…er, I mean feedback. Crying is feedback, right?

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

I’m demanding nothing. If a new player is experienced in MMOs they’re going to level relatively fast. If they’re new to MMOs they’ll need the time to get used to stuff.

You accused me of spreading misinformation. You’ve now accused me of demanding someone play like I do.

If they follow the arrow, which is what most new players would logically do, they’ll level fast.

If you don’t agree, that’s fine. But stop trying to twist what I’m saying. It doesn’t help your argument at all.

And you are assuming that a new player will automatically know what that arrow is for and follow it. I have heard of some players(not new but veteran) who it has taken 3-4 hrs to hit 15 in the “NPE”. I think Chrispy’s point is that not everyone will follow that arrow and get to 15 in an hr.

Level 10 in an hour is what I’m arguing about actually, based off of what was posted earlier.

also, @Vayne, if a new player (to gw2) is experienced in MMO’s then this so called ‘new player experience’ isn’t even needed. Anyone experienced in MMO’s will have a basic knowledge of most of the working systems with a few exceptions (like dodging). By that point, it turns into a tired, extended tutorial in explaining things that should’ve taken about an hour in an optional tutorial instance, like most other games.

(edited by Chrispy.5641)

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

And since the personal story technically begins in the introduction and then you get it again an hour later, it should work for most people.

You may get it an hour later, but many players don’t. It’s reasonable to say that new players will take significantly longer to reach the next part of the story.

Not if they’re following the arrow they won’t. It really is that fast. I can get to level 10 much faster than an hour. An hour isn’t an unreasonable time frame for a new person to get to the story.

New Players aren’t going to hit level 10 in under an hour because they don’t really understand what they are doing. Even experienced players aren’t going to hit level 10 in under an hour. Only those who 100% know what they are doing will ever level that fast, and even then, you’re probably skipping a lot of stuff in order to get there, stuff that a new/mildly experienced player isn’t going to skip over.

Vayne, I know you like defending Anet. 99.9% of your posts do only that, but, giving out misinformation isn’t the best way to go about it.

I’ve tested it on two professions so far and hit level ten in under an hour on both of them. That’s not misinformation, that’s a fact.

And are you a new player? Try reading what I wrote.

I also wasn’t rushing. Some new players will hit in in an hour and if it takes them an hour and ten minutes, what’s exactly the big deal. It’s not going to take them four hours.

The bottom line is the leveling speed is greatly increased. ANYONE who hits events as they go are going to level faster though…even new players. That’s how you level in an hour.

so your demanding that new players level the same way you level so they can level in an hour? They can’t go towards that windmill in the distance? They can’t mess around because they discovered underwater combat for the first time? They can’t talk to the vendor to see what they are selling? They can’t go to that fort that Centaur are attacking and help? These are just some of the things that a new player will do when playing for the first time.

You’re still basing a new player’s experience off of yourself, which means, you’re still lying about the new player experience.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

And since the personal story technically begins in the introduction and then you get it again an hour later, it should work for most people.

You may get it an hour later, but many players don’t. It’s reasonable to say that new players will take significantly longer to reach the next part of the story.

Not if they’re following the arrow they won’t. It really is that fast. I can get to level 10 much faster than an hour. An hour isn’t an unreasonable time frame for a new person to get to the story.

New Players aren’t going to hit level 10 in under an hour because they don’t really understand what they are doing. Even experienced players aren’t going to hit level 10 in under an hour. Only those who 100% know what they are doing will ever level that fast, and even then, you’re probably skipping a lot of stuff in order to get there, stuff that a new/mildly experienced player isn’t going to skip over.

Vayne, I know you like defending Anet. 99.9% of your posts do only that, but, giving out misinformation isn’t the best way to go about it.

I’ve tested it on two professions so far and hit level ten in under an hour on both of them. That’s not misinformation, that’s a fact.

And are you a new player? Try reading what I wrote.

OP Ranger, again

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

Ranger pets are once again seeing right through illusions. The Hambow got nerfed and was apparently replaced by ranger longbow.. It’s back to choosing wether to be killed by the bow or the pet. The longbow is too strong and too fast and needs to be dialed way back. The pets need to be fooled by illusions or I have no effective defense at all.

This has been the case for close to 8 or so months.

You need to get better.

Dealing with the ranger and pet is pretty much the same as it has been.
Only now you need to dodge rapid fire.

Only 8 months? I’m pretty sure it has been this way since launch. It’s also likely something they can’t fix as it’s tied to their AI and all minions (including the mesmers which is ironic given this thread) follow it.

I believe that someone specifically said that it could break millions of lines of code if they tried.

Its THEIR code, and its so complex, they don’t even want to try….wonder why?

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

And since the personal story technically begins in the introduction and then you get it again an hour later, it should work for most people.

You may get it an hour later, but many players don’t. It’s reasonable to say that new players will take significantly longer to reach the next part of the story.

Not if they’re following the arrow they won’t. It really is that fast. I can get to level 10 much faster than an hour. An hour isn’t an unreasonable time frame for a new person to get to the story.

New Players aren’t going to hit level 10 in under an hour because they don’t really understand what they are doing. Even experienced players aren’t going to hit level 10 in under an hour. Only those who 100% know what they are doing will ever level that fast, and even then, you’re probably skipping a lot of stuff in order to get there, stuff that a new/mildly experienced player isn’t going to skip over.

Vayne, I know you like defending Anet. 99.9% of your posts do only that, but, giving out misinformation isn’t the best way to go about it.

Longbow rapid fire is perfectly fine

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I run my power builds with 80% condition duration. Muddy Terrain and Barrage end up being overkill in many fights because of the lengthy cripple durations. Pets are then able to hit moving targets just fine.

((Although its a nice bonus, I don’t run 80% condition duration for that. I got it for 18s of Vulnerability from Rapid Fire and 9s vulnerability from opening strike. Most players are, kind of dumb, when it comes to that condition and its easy to exploit because of that.))

The Cantha Thread [Merged]

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Posted by: Chrispy.5641

Chrispy.5641

My greatest fear for a Cantha expansion would be if we end in a country and try to make them accept non-humans. Since you know the people there sort of kicked as many non humans as possible, the Tengu were just the last ones to flee.

In other words I hope they don’t throw a world of warcraft story line based on finding peace an respect between everyone and sunshine and rainbows.
Naaah. Give me a civil war and blurry moral lines please. Not everyone has to agree with the status quo to be a kitten good person/state/country/whatever.

…Sort of what’s going on with the main storyline at the moment.

And that’s kind of the big problem with both Elona and Cantha though. Anet backed themselves into a huge corner with this. In the last 200+ years, Cantha kicked out all the inhuman races, and Elona enslaved all the inhuman races. If either region really had a problem so big that the rest of Tyria had to intervene and go help, I wouldn’t see it ending well within the first five minutes of a ship landing at either shore.

I could see Norn passing as bigger humans, but Cantha and Elona both are just going to shoot the other three races on sight and not really care either way.

Both regions will require the racial issues to be addressed. Unless Anet goes the more mature route and keeps Cantha/Elona the way they are, the storyline is going to be required to go the current and already used GW2 route between Humans and Charr, who have spent the last 1000 years killing each other, and only a more powerful threat could possibly have brought them together. Any storyline they do in either region is going to be a repeat of what they already did.

(edited by Chrispy.5641)

Bring Your Ranger Jokes ...

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Posted by: Chrispy.5641

Chrispy.5641

Lighter side of things … post your ranger jokes …

Question: What is the favorite ranger skill of Spanish/Mexican Rangers ???

Answer: “Rampage as JUAN” … =)

Question: What is the favorite ranger skill of Chinese Rangers ???

Answer: “Rampage as Wan” …

Water fields, Multiple Leap Heals

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

You can see this effect in WvW when you’re running with a Zerg. Guardians would lay down their Symbol of Swiftness, and when I swoop, a leap finisher would activate on two fields, and I would end up with a pretty long Light aura. I’ve also gotten double heals. This is because Swoop is split into two parts and each part counts as a leap finisher. Even though the skill seems to be working as intended, Anet will cover their bases if/when they ‘fix’ it, and the wording in the patch notes will say “Fixed a bug that caused X”.

This is a bug when the game gets heavy lag :: I’ll use Warhorn #5 when I’m running on multiple water fields (or any field really), and the blast finisher effect triggers multiple times, complete with sound effects and “X combo” wording for the appropriate combo popping up on the screen. Sometimes it works, and sometimes it doesn’t. Also, I’ve never gotten this to happen outside of WvW.

Heartwarming Video lol

in Community Creations

Posted by: Chrispy.5641

Chrispy.5641

What I got from that:

-Video game development is a business.
-Players shouldn’t criticize developers.
-Players are really just know-it-alls.
-Developers should give us more stuff.
-Small sized gaming studios should be bigger.

Can I have my 5 minutes back please.

Swing and a miss. The points of the video are quite simple.
1: A game devs are not in it for the money but for the lvoe of games. They cant do this for free so they attempt to make money, though as she mentioned they could go to microsoft or amazon and make much more then they can through a game.

2:She is talking to those players who think it is easy or they can do a better job and that games should be purely free or have x amount of content.

3: about the same as 2 but this is more of a “i can make a better game” kind of comment. The truth is said person can’t, and no they would not change anything if they were x dev or x position in a company.

and my fave part 4: This is a nice message to the devs, She is talking about how closed door game devs are about what they are working on and how they would let the community know what is going on. Be a bit more active with them and even listen to feed back.

Now before anyone bashes me for my reply, let me just throw out there that much like her i use to work on games. most were browser games but they took just as much work and love as a normal mmo.

(((I understand the massive effort it takes to make a game. It takes many hours of effort, patience, and love. Not bashing, just disagreeing on some things.)))

1. The lower ranking game devs in a company are in it for the games, not the money. Once you get high enough on the corporate ladder, you might still be in it for the games. At that level though, your all but required to worry about budget/time/resources/manpower/keeping stockholders happy/etc., and much less of the actual games themselves.

This is a fact in any business. Marvel Comics has lots of people that work there and work because of their love for writing/drawing comics. Higher up in the chain of command though, all that matters at a point is the bottom line. You’ll see priorities change, and comics get canceled mid-run, and the people that actually love what they do get tossed around thanks to shifting company goals and priorities.

2. Isn’t that how we got the original GW1 though? People (probably avid gamers themselves) who left other big companies, thinking that they could do better with less?

The thing is, if you can do better, go out there and do better, prove it (and its been proved by many gamers/developers many times). If you can’t do better, then shut the hell up. Actions speak much louder than words. People shouldn’t just go masquerading on the forums talking about their apparent superiority with game making, when they often have nothing to prove otherwise.

I’m not saying you can’t criticize Arenanet for their decisions on the direction of the game(or Bungie, Or Blizzard, etc….). Fact is, you paid for it, and you play it. If any of these people want you and others to keep paying and playing, your criticism and feedback is necessary.

3. Same as point 2.

4. I agree with you on that part.

How viable are rangers in speed runs now?

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Posted by: Chrispy.5641

Chrispy.5641

Long, sarcastic answer to your last question :::
Shifting priorities. That’s my phrase of the week because we all know that video game companies can’t multitask. Because of Anet’s constant, never ending, always shifting priorities, Balance is kind of in the back of their thoughts right now, and their goal right now is trying to get new players (evidence by the free trial for a few more days, and advertisements on PCgamer and IGN using the exact same art as 2012’s ads). So expect the next balance patch in April.

short answer :::
For some reason, Anet thinks that balance patches are a Feature, instead of a very necessary part of a living, breathing, always changing MMO. So, hold your breath like the game is, because you won’t see any balance patches until the next feature pack.

very short answer :::
No.

Also, Rangers are used for Speed runs, and it usually involves Frost Spirit and Spotter in the build.

Ranger is a very fun class to play, but its nowhere near as difficult as other professions to play (except maybe Warrior). Just expect to be disappointed that your pet is worthless in a lot of the content, and the next chance we have of seeing it fixed is the next feature pack.

(edited by Chrispy.5641)

Longbow rapid fire is perfectly fine

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Posted by: Chrispy.5641

Chrispy.5641

SoS doesn’t give invuln btw. It gives no damage from attacks, which does not protect you from condi damage. Nitpicky I guess, but don’t say its invuln because it’s not.

hmm…..

There is simply too many wildly uninformed or inexperienced comments and opinions flying around.

so, does that make the one who typed the word invulnerability uninformed too?

Longbow rapid fire is perfectly fine

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I can agree we need one nerf Ranger thread instead of three dozen.

While we’re at it, on our way to a better community, we need to stop posting stuff full of theatrics like this:::

No to Signet of the Wild, because compared to other classes, the ranger lacks percental damage increase. SotW makes up for that but if you simply nerf it, we’ll lose the strongest damage boost we have.

The Ranger really lacks damage multipliers? That’s news to me. I guess the 20-25% from Marksmanship alone doesn’t count or something…, plus the 5-10% from any of the three other trait line. At what point should it be enough, when we can potentially get 50% like some other Class that doesn’t even have an effective build when they trait that way?

And we also need to stop posting stuff full of theatrics like this :::

Dont forget we get alot of defense other than this precise signet, like protection on dodge roll. I’m for a signet of stone nerf because invulnerability without drawback. For invulnerability I would be for the fact that someone use protect me rather than signet of stone because it has a drawback.

And Warriors/Thieves/Guardians/Elementalists/Engineers/Mesmers don’t have a lot of defensive skills without drawback too? At what point do they not have enough, have the perfect amount, and have too much?

if you think the LB changes aren't OP

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Posted by: Chrispy.5641

Chrispy.5641

I’m not sure what Meta even means anymore…

Longbow rapid fire is perfectly fine

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Posted by: Chrispy.5641

Chrispy.5641

Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)

No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?

A "less OP" rapid fire rework

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Posted by: Chrispy.5641

Chrispy.5641

…snip da long post…..

That’s a nice long post, but all of it is irrelevant to what I said. Rapid Fire is not a One-Trick-Pony. It’s on a 10(8) second cooldown, though most of the counters to that you attempted to describe to me are on longer cooldowns. So….what, does that make those skills like Quarter-Trick-Ponies? And that would mean that GS Maul+Signets is like a Penny-Trick-Pony, so that would make everything in the game a Trick-Pony of some sorts….That’s way too many ponies dude….

((Also…..

9. This one’s not true. If you stop moving, Rapid Fire will track through pretty much anything. The only thing it wont track through is if you teleport directly behind them, or run/walk straight through them. But, if you want to eat 3/4 of Rapid Fire’s damage just to run straight through the Ranger, forcing the the rest of skill to cancel and go on cool down, and seriously call that a counter, that’s your own thing….though even then, I’ve seen Rapid Fire sometimes track through that as well. So long as you’re not holding down the right mouse button, your character will almost always change directions and any channel skill will track the movement of the target.))

hey Crispy – do you know what happens to a channeled skill when you instantly teleport close?

Unless you teleport in the exact same angle was the ranger was firing, the skill will miss you for the duration of teleport frames (and in the event of lag, even more so). But most importantly, the skill will easily channel 1-2 arrows at previous location. Causing ranger DPS to drop.

Wanna contest this?

Go roll an ele and use lightning flash to move to the side of the ranger. Doesnt need to be too much to the side either.

Who is this Crispy you’re talking to?

…..So, you call avoiding damage from a whole 2-3 arrows a Counter? I suppose it could be, since I can deal 1.5K criticals on individual arrows in Rapid Fire (without Signet of the Wild), so you avoided 4.5K out of 15K damage? Like I said, if you really want to call that counter and call it a day, go for it.

Rapid fire needs adjustment

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

You guys keep shouting for a RF nerf yet you don’t heed all the rebuttals given. There are several arguments against such a nerf. For the sake of debate, please list the reasons why Rapid Fire is OP and needs to be nerfed. Later, I will address them for you personally.

Did you even read the thread? Doesn’t sound like you did.

Notice how you avoid the question. Yes, I did. Now that that is out of the way, can someone (hopefully you) please answer the question.

So, since you read this thread, whose calling for a Rapid Fire Nerf? It isn’t me, nor is it the last 15 people that posted. Are you sure you read the thread? It still doesn’t sound like you did.

I have no problem with Rapid Fire being as strong as it is, so change your question, because there’s no reason for me to answer it.

(edited by Chrispy.5641)

A "less OP" rapid fire rework

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Posted by: Chrispy.5641

Chrispy.5641

…snip da long post…..

That’s a nice long post, but all of it is irrelevant to what I said. Rapid Fire is not a One-Trick-Pony. It’s on a 10(8) second cooldown, though most of the counters to that you attempted to describe to me are on longer cooldowns. So….what, does that make those skills like Quarter-Trick-Ponies? And that would mean that GS Maul+Signets is like a Penny-Trick-Pony, so that would make everything in the game a Trick-Pony of some sorts….That’s way too many ponies dude….

((Also…..

9. This one’s not true. If you stop moving, Rapid Fire will track through pretty much anything. The only thing it wont track through is if you teleport directly behind them, or run/walk straight through them. But, if you want to eat 3/4 of Rapid Fire’s damage just to run straight through the Ranger, forcing the the rest of skill to cancel and go on cool down, and seriously call that a counter, that’s your own thing….though even then, I’ve seen Rapid Fire sometimes track through that as well. So long as you’re not holding down the right mouse button, your character will almost always change directions and any channel skill will track the movement of the target.))

A "less OP" rapid fire rework

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Posted by: Chrispy.5641

Chrispy.5641

People seem to forget that you do have to build around LB for RF to be strong. If running say, clerics or PVT, RF will max out at 5k to a glassy target 3, 2k to a heavy target. If i compare that to other bursty skills, such as Final Thrust for Warriors, Lich Form auto for necros, Big ol bomb for engi or heartseeker for thief, then RF is perfectly in line, even slightly weaker then some of these.

LB or rather rapid fire, still require 6 points into a single trait line along with armor and trinkets witb DPS stars, just in order to obtain good damage.

CONCLUSION: Longbow, including rapid fire, is well balanced in terms of counters, weaknesses, investment and versatility.
It is a devastating one-trick-pony, that is all. No more, no less.

It used to be on the forums that people were talking about Signet of the Wild + Signet of the Hunt + Maul, and you could throw away a few other skills in there too like Mighty Roar and Beastmaster’s Might, Air/Fire Sigils, etc. to get a 15K+ Maul. That’s a One-Trick-Pony!

I think its time for people to stop using that phrase improperly and call Rapid fire for what it is. It is a burst skill that at least 50% of all other weapons have, and it is definitely not the weakest one by a wide margin.

Rapid fire needs adjustment

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Posted by: Chrispy.5641

Chrispy.5641

You guys keep shouting for a RF nerf yet you don’t heed all the rebuttals given. There are several arguments against such a nerf. For the sake of debate, please list the reasons why Rapid Fire is OP and needs to be nerfed. Later, I will address them for you personally.

Did you even read the thread? Doesn’t sound like you did.

Rapid fire needs adjustment

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Your math is correct. I didn’t want to complicate the math and I knew the weapon damage were slightly different for each weapon, but I didn’t know that the Rifle had 100 more average damage than Longbow, making the Rifle by itself almost 10% stronger before anything else is calculated, which would drop that 30% stronger number I gave, down to about what you have (19.27%)

Rapid fire needs adjustment

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Posted by: Chrispy.5641

Chrispy.5641

The thread started off wanting to Compare Rapid Fire to other Burst skills. Someone pointed out that its reasonable to compare to the similar ranged skill Volley. Then someone else pointed out that we should compare the merits of both weapons. Now its better to not compare either weapon at all because of the different play styles and should instead compare Mesmer GS or Ele Staff, which are also different play styles?

That’s aneurism inducing!

Your analysis is all personal opinion. A full zerk rifle warrior will be a lot less glassy than a full zerk ranger.
Fast hands and GS allows them to reposition and get right back in the action a lot more easily than a ranger can.
Warriors have a utility to make their shots unlockable.
Rangers LB burst is entirely rapid fire. Warrior had volley and kill shot.

I’m not trying to argue that rifle warrior is a great build but a group of yolo rifle warriors would be just as devastating as a group of baby rangers.

Of course they are both a total joke in a 1v1 fight.

And your analysis isn’t personal opinion? Saying ‘Kill Shot’ after my post before last, as if its supposed to end the argument, is your personal opinion. You keep on emphasizing Burst in your posts as if its all that matters, which is also your personal opinion.

Forums are all about personal opinion. Don’t try to take that out, because it wont work.

Of course they are both a total joke in a 1v1 fight.

I ran solo LB for ages before the buff (or was “they” referring to baby rangers?)

It’s probably a lot harder to get away with now. Before the latest update many people didn’t know: 1) we had a short CD stealth on LB, 2) what RF even did, 3) were only vaguely aware of what PBS did, 4) thought LB didn’t hit hard, 5) weren’t aware we could chain a whole lot of CC to keep LB hitting hard from range, 6) we had lots of defensive options up close.

I swear 99% of my kills on my WvW panel are from people not even knowing that rangers were allowed to play GW2. Now we change a single skill and everyone is studying every nuance of how to kill rangers. I’ve even seen posts by people going on about how dangerous barrage is, when a few weeks ago barrage apparently didn’t do any damage at all.

Still getting kills in WvW all the time as a Glass Longbow, and while I do screw around sometimes with other builds, I mainly use Longbow.

Got thousands of kills pre-patch, and will continue to get thousands of kills in the years to come.

Generic Armor Skins

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

Just a quick shout out to the fact that after Two years, the gear skins start to get a bit stale.

Lets take the Medium class for example, You either get to wear a Trenchcoat or a Trenchcoat. In my case for example I’d love to be able to make my Ranger actually look like a Hunter, with furs and such but apart from the Norn Cultural gear its a bit limited.
Same goes for the Heavy class, your choice is mostly Bulky plate and Chainmail most of which don’t like to play well with each other when you try to mix and match.

Now this is a bit on the extreme side of the scale but I’m sure there are some people who want to wear Full metal armor on an Elementalist or a Robe/Leather on a Warrior.

I can’t really voice my opinion properly but I know others in the community see this issue as well, so feel free to respond and add input on this post.

<3

(more furs, scales, wood, leaves, (anything else that’s not leather) would be nice.)

There’s like one chest armor that actually qualifies for the definition of ‘trench’ coat. I think the problem is the way the models are made. Almost all the pants look the same with minor texture differences, and are forced to be made that way so they fit under our many coats and don’t clip with anything. This is different from Light and Heavy Armor that have volume to both the chest and leg models.

It was probably too much work to give all the leg models a complex, detailed model with volume, and a less detailed simple model for when there’s a coat or other stuff getting in the way. This would reduce clipping overall, and allow Light and Heavy Armors to Have coats as well, instead of butt capes. But still, a lot of work, and during development, Anet probably thought the investment wouldn’t be worth it.

This is already done with Gloves and Boots, so some chest and leg models cover them up entirely except for the hands and feet, but sometimes, there are weird results.

But still…., Not a Trench coat :::

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Rapid fire needs adjustment

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Long Range Shot is a lot stronger than Fierce Shot, at any Range. Fierce Shot grants bonus adrenaline though, setting up Kill Shot faster, but Kill Shot is easy to spot because of the unique warrior animation. Advantage : Ranger

Warriors have Rifle Butt, but we have Point Blank Shot, which we can use it all the way out to 1,200 range traited (900 untraited). Warrior’s Rifle Butt is always 130 range. Advantage : Ranger

Warriors have Brutal Shot. It applies 8 vulnerability on a 15 second cooldown. That aspect of our weapon is already rolled into Rapid Fire, which my numbers show is already stronger than Volley, even without the added Vulnerability. This means Rangers have an extra skill they can use…Barrage. Advantage : Ranger.

Warriors have Aimed Shot that causes Cripple. Rangers have Hunter’s Shot, which applies stealth to us, and swiftness to the pet. Advantage : Tie (only because these two skills can’t be compared)

We get an extra skill, Barrage, because the vulnerability skill is already rolled into Rapid Fire. Its not the greatest skill, but you can combine that cripple with Predator’s onslaught and Rapid Fire to deal an extra 1500+ damage. Its one of the most basic combos we have now with the Longbow. Easy to see and get away from (barrage is a pretty good indicator to stay away), but still, Warrior doesn’t have this option because his ‘Rapid Fire’ is broken into two skills, unlike us. Advantage : Ranger

Warrior gets the Kill Shot Burst Skill as part of their class mechanic, which is way more telegraphed than Rapid Fire or Barrage, and its the only Burst Skill the Warrior gets on the rifle. Rangers however, can customize their Class mechanic however they want and can choose from dozens of pets, each with their own unique skill, and its independent on any of our weapons. (I could go on to say that Thief’s Steal skill depends on the target, Engineer’s Tool belt depends on utility skills, Elementalist’s attunements limit their weapon choices to almost nothing, and the other three classes always have the same set F1-4 skills.). Our class mechanic is arguably the most broken, most bugged, and usually the most useless (especially in PvP/WvW), and Anet doesn’t seem to want to fix it anytime soon, but you can’t deny the options we get compared to other professions. Advantage : (in a perfect world) Definitely Ranger. (In our current state) Still Ranger, because of how obvious Kill shot it. I see your kill shot and raise you stealth Jaguar.

Who wins between a Rifle Warrior and a Longbow Ranger? Its going to be Ranger, every time. The Warrior Rifle is way weaker than the Longbow unless you get lucky/are good at ambushes with Kill shot.

Does this Make Rangers OP? Not Exactly. It just shows that Warrior Rifle is underpowered, and Warriors should be a little more proactive in their Rifle complaints. Its one of their only Ranged weapons, and its only use is building up adrenaline….and pot shots with kill shot.

Rapid fire needs adjustment

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I’m not sure who the hell did the math comparing Volley and Rapid Fire, and I couldn’t find it, so I am going to show you my own math:::

Skill breakdown
Rapid Fire = 10 projectiles. Each projectile has a coefficient of 0.375
There is also 10 stacks of vulnerability applied. 1 on each projectile.
20% projectile finisher chance.

Volley = 5 projectiles. Each projectile has a coefficient of 0.6
20% projectile finisher chance.

Total Damage (@3000 power)
[only including power scaling, not weapon power, critical damage, or armor in the calculation, so the number will appear a little high. For this calculation, the power scaling is all that’s important for now anyways)

Rapid Fire = Each projectile does (3000×0.375=1125) damage, for a total of 11,250

  • As an added bonus, each stack of vulnerability actually increases damage slightly for each projectile, showing a noticeable damage increase by your last projectile.
  • first projectile does 1125
  • second projectile does 1136
  • third projectile does 1147
  • fourth projectile does 1158
  • fifth projectile does 1170
  • sixth projectile does 1181
  • seventh projectile does 1192
  • eighth projectile does 1203
  • ninth projectile does 1215
  • tenth projectile does 1226
  • Total damage = 11753 damage.

Volley = Each projectile does 1800 damage, for a total of 9000 damage.

This means that Volley is actually 76.5% as Strong as Rapid Fire. Rapid Fire IS NOT 10% stronger than Volley. Its actually closer to 30% stronger. You can actually consider Rapid Fire even stronger when you consider that Rapid Fire has twice as many chances for Projectile Finishers as Volley does.

Lets Quash that statement that Rapid fire does the same damage as Volley, right now. Its not True.

Does this mean that Rangers are OP? Not necessarily. Rangers should have an advantage with Ranged weapons, considering that, not including offhand, 3/5 of our weapons are ranged (Longbow/Shortbow/Axe). The problem is that the advantage starts to get out of control when you start throwing other aspects of the Ranger class into the mix, such as Signet of the Wild.

if you think the LB changes aren't OP

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Nice advice for fighting against awful Rangers that do the exact same ‘efficient’ skill rotation for the sake of efficiency, not skill, which gets them killed 9/10 times. A Good Ranger does not do that because most of that Signet of the Wild will be wasted, if a good ranger chooses to take that over a more useful skill. A good ranger will also not accidentally use that rapid fire just after you go into stealth, they’ll wait for you to get out of it, some switch to GS, then use counterattack (for some reason, it works every time for me. combine with signet of the hunt for even more awesome results!).

Counting the seconds between skill uses also doesn’t work, because, as you said, bad rangers use it whenever its off cool down. A good Ranger will not do that, and waste their attack.

So, let me change the question since you are describing the tactics of a very poor ranger to me right now. How does a ‘good thief’ know when a ‘good ranger’ is about to use rapid fire? Something tells me the answer still involves fortune telling of some sort.

Why did the duck cross the road ?

Well that’s obvious! You threw her cute little ducklings across the street while no one was looking.

NEXT!

Rapid fire needs adjustment

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Seen that video posted more than a dozen times now in every single thread, is also getting just a little pathetic.

if you think the LB changes aren't OP

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

You said a Good thief will use stealth before a Ranger uses Rapid Fire. Please answer the question I asked instead of giving me useless advice I didn’t ask for. How do you know a Ranger is about to use Rapid Fire?

Anticipation. The same way you know a thief is about to use backstab and act accordingly, or how other professions are suppose to know where the thief went when they stealthed to spam AoEs on their location.

It’s a skill one develops after playing the game for so long. You learn how the various builds function and plan accordingly to the best of your ability.

You can also expect it after the ranger has used Point Blank Shot 9 times out of 10. Or following up Entangle. The ranger wants to make sure the full Rapid Fire lands so they will try to set it up with their crowd control. If you see the Signet of the Wild or Rampage as One animations you know the ranger is setting up for a huge burst and should be perfectly capable of hitting stealth before either cast is finished, thus avoiding the inevitable Rapid Fire that is to come.

Unless they are just firing it off every time it’s off cooldown, and honestly if they are trying to spam it then it’s the kind of player you shouldn’t be having an issue with to begin with. Unpredictability is often a more substitute for efficiency, and even then you can just count the seconds between use and figure out about when the Rapid Fire can be used next.

Nice advice for fighting against awful Rangers that do the exact same ‘efficient’ skill rotation for the sake of efficiency, not skill, which gets them killed 9/10 times. A Good Ranger does not do that because most of that Signet of the Wild will be wasted, if a good ranger chooses to take that over a more useful skill. A good ranger will also not accidentally use that rapid fire just after you go into stealth, they’ll wait for you to get out of it, some switch to GS, then use counterattack (for some reason, it works every time for me. combine with signet of the hunt for even more awesome results!).

Counting the seconds between skill uses also doesn’t work, because, as you said, bad rangers use it whenever its off cool down. A good Ranger will not do that, and waste their attack.

So, let me change the question since you are describing the tactics of a very poor ranger to me right now. How does a ‘good thief’ know when a ‘good ranger’ is about to use rapid fire? Something tells me the answer still involves fortune telling of some sort.

if you think the LB changes aren't OP

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?

It is literally on you that you’ve decided to enter stealth while being hit by a channeled effect. You saw the ranger start shooting arrows at a rapid speed and went “This is exactly when I want to turn invisible!” Then you hit whichever stealth skill you were planning on using to turn invisible, only for the arrows to keep coming because that’s how the skill works.

What you should have done is use one of the thief’s many gap closers to get behind the ranger. Fun fact, if you get behind the ranger they will just stop attacking completely and all their projectiles with automatically miss.

If the ranger is out of range of your gap closers you should just suck it up and blow a dodge, reducing the damage to a much more managable 3-4K at most.Then you pop stealth, now confident that the ranger has nothing else but longbow 5 to try and hit you. Run up until you are in range for your gap closers, maybe wait out the AoE skill if you have to, and then unleash Hell.

As a thief you are uniquely equipped to take down longbow rangers more easily than any other profession. This shouldn’t be a hard fight for you unless your opponent is much more skilled than you are.

You said a Good thief will use stealth before a Ranger uses Rapid Fire. Please answer the question I asked instead of giving me useless advice I didn’t ask for. How do you know a Ranger is about to use Rapid Fire?

if you think the LB changes aren't OP

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

All the wannabe’s try to counter this fellow…He has it 100% correct.
I don’t mind the ranger having this ability but the real issue is it follows you into stealth. As a class that gets 2 dodges…unbelievably bad design considering ele’s get more and aree ranged…..a thief needs the stealth. If a thiefs stealth can’t be counted on for direct damage mitigation then its not worth much. This is the majority of your complaints I am sure.

So either the rangers needs to be yelling for a fix to this hitting stealthed players issue or be ready to have your damage destroyed on it. the choice is yours.

Rapid Fire behaves exactly like every other channeled attack in the game. If you go into stealth AFTER the channel has begun casting it will follow you. However, if you are stealthed then Rapid Fire won’t have a target and will just fire off in whatever direction the ranger is facing, sometimes straight into the ground, as there’s nothing to hit.

So basically if Rapid Fire is hitting you when you stealth it’s because you were dumb enough to activate stealth after Rapid Fire went off, thinking it would protect you from a channeled effect. Good thieves already know not to waste their stealth trying to escape a channeled attack and will instead dodge or use an evade, or use stealth before the ranger activates Rapid Fire, rendering everything on longbow except skill 5 to be useless.

So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?

Rapid fire needs adjustment

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

I’m not 100% confident that Rapid Fire is now OP, though it is definitely crossing that line once you combine it with some of our utility skills.

All I’ll say is that it is amazing reading these forums over the last two months, and watching the opinions of some of our most vocal posters change from anger towards Anet and everyone else for ignoring Rangers, to anger towards Anet and everyone else for paying attention finally. There’s also a lot of anger towards people for comparing Rapid fire to any other skill in the game (sorry, except volley for some reason), even though this is exactly what every single one of you were doing just last month.

….Its getting just a little pathetic.

The Ranger "Issue"

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

I have used longbow once since patch just to see the changes. I tested it on the golems in spvp. I don’t use LB or power builds, you know me so well. You need to quit labouring under the delusion Anet makes the best choices with balance, you speak as if whatever Anet does, was 100% necessary and just, when there are simply so many things people including myself could disagree with.

I don’t have an issue with this new LB, that’s why I defend it and say it isn’t OP. If you have an issue with it the only thing wrong is how you play, end of discussion. There are videos of people showing how it’s not even that strong if you play right, it’s just nobody has ever really taken rangers seriously and now they have some kind of burst everybody kittens their pants. I don’t generally run what is considered the “meta” (and I have nothing against the word but you evidently do for hammering people about it earlier).

Stop thinking you can understand me through what I’m typing here, like you sound foolish when you try. I use power builds do I? That’s interesting, because I haven’t used a power build in ages, again, you know me so well. I, and many others have no issue with people using LB, but that must be a fluke right?

The thing is, anet nerfs things based on what they see in the forums. If a bunch of scrubs can’t play the game anet will change it to suit their play style, even if it’s unnecessary. So maybe you’re right, RF will get a nerf, but not because it “needs” like you seem to think. If you don’t have an issue with RF then good for you, but if you do, you and everybody else on this forum needs to L2FP.

You don’t use power builds and haven’t used a power build in ‘ages’, meaning you probably can’t play them that well, yet you type like you have been playing them for years (that, or like many armchair experts at GW2, you consider yourself an expert because you watched some youtube videos. You even sort of admit that in your post). And you say you don’t play power builds (which would mean condition damage, healing, or support), yet you type like you don’t understand them. Yeah, okay…..

You also seem to be under the impression that I think whatever Anet does with balance is infallible. If that’s the case, why would I think Rapid Fire is OP, and why would I think Anet is going to nerf it? If they are so perfect with their balancing, then why would they bother? You’re kind of tripping over yourself here Warrior, sounding twice as foolish as usual.

Please stop replying out of anger, so your posts at least sound more coherent than they currently are.

Ranger SB 11111 why people hate it so much?

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

The few(read : hundreds of) times I’ve used Shortbow, I combine it with Krait Runes, Sharpening Stone, and Keen edge. People really hate that. Not sure why though….

The Ranger "Issue"

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

On the Rapid fire is not OP thing….I think that amnesia is a big thing on these forums. The entire discussion, right down to how people are taking sides and defending the other’s point of view, is exactly like the garbage that went on last year over the Healing Signet buff then subsequent nerf. Anet would not have given it (even an 8%) nerf unless it neded it, and the same will be true for Rapid Fire if/when Anet decides that it is in fact too powerful or not in combination with some of our skills.

On the other part….you’re right, I don’t half a brain, I must have an entire brain! I have seen Thieves with Healing Builds (usually Apothecary) Kill Power Rangers and other Power builds all the time.

Also, so what if you’re comparing two equally competent players? That’s not the name of the game. This name of the game is SKILL. If I can dance all over your corpse using Magi gear, then I will do it. If I can dance all over corpses using Magi gear, and you lack the skill to do it, it doesn’t make the build inferior. Its only inferior because you lack the skill to play it at my level. So….Stop whining and go learn to play!

Ryu up there, must have danced all over Ranger’s corpses himself for a long time, and is probably effective against other classes as well, otherwise he’d be using something besides healing gear (that or he’s using sarcasm). Either way, His skill with what you consider an inferior build does not make it inferior. The only thing making the build inferior is you, because you lack the skill to use it properly.

How about you go learn to play with something besides viable Power builds (that happen to be the meta, even though you seem to hate that word), then come back here and talk to me. Until then, your logic still needs tuning, and your mockery isn’t going to help you until you understand why people use these builds that you don’t have the skill to use yourself.

The Ranger "Issue"

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

What is wrong with a healing thief exactly? also, pttf….Apothecary and Cleric gear….. Should I talk about how I regularly kill ‘skilled’ players using what is widely considered the even more useless Magi gear?

seriously, stop whining and attacking players for how they play the game because the way they play doesn’t fit your lame kitten definition of ‘Meta’.

On the rest of this thread and the Ranger issue, the nerfs will come. It might be a massive 50% nerf next month, or it more likely be barely 8% nerf in a year, like Healing Signet was when all that complaining, whining, and moaning went down. Fact is, it will come.

If you play a bad spec and lose to something, it’s not because the other person was OP, it’s because you are playing a bad spec. It has nothing to do with “meta” builds, so stop acting stupid. You know that a healing power thief will not beat a power ranger, yet you still find a reason to go after the other guy? Your logic needs a tuning.

So, if I’m playing your definition of a ‘bad spec’, and I’m killing players left and right, does that still make it a bad spec? Or is it only you’re definition of a ‘bad spec’ because its not all Zerker gear? Or is it because the fight took five minutes or less than 10 seconds? Or is it because I’m using the spec wrong? Or is it because, no matter how hard you try, you can’t kill squat in WvW unless its with a Power Build?

Also, Like I told you months ago and I still say it now, I eat Warriors for breakfast and kill them in like 3 seconds using a longbow power build. That was before the Rapid Fire change, and well, with the change, its actually quite literally 3 seconds now. The only other person in this Thread who needs to fine tune their own logic except for who I replied to, has the word warrior in their name.

The Ranger "Issue"

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

Being really good with Longbow and kiting your opponents takes more skill than many other builds, trust me.

It’s very easy to see the difference between bad and excellent Ranger.

Bad Ranger will get slaughtered when forced to melee.
Excellent Ranger just waits for it.

Oh ain’t this the truth. Had a fight yesterday in WvW with me on my Apothecary thief versus a good Ranger. She threw out a RF, I used LoS to dodge it before I closed the distance with steal just for her to pull out S/D and proceed to start melee combat. We fought for 5 minutes (her dancing between S/D and LB skillfully) before I finally got taken out by her due to a fatal mistake on my part (I dodged too early). Sent her a PM thanking her for the good fight. I still salute that Mag Ranger, I rarely get fights like that in WvW versus Rangers.

So you lost to a power ranger on a condi thief…..

Every post you make just sheds more light on why you post the way you do

Healing thief sir, healing thief. I run with D/D and P/P (both help with the healing procs on Signet of Malice and provide good damage), building for survival when it comes to WvW (a foreign concept for most thieves). I go venom share usually for dungeons, and zerker for those rare occasions that I need to burn something down fast.

So let me get this straight,

Healing bunker THIEF

lost to a power ranger who can shoot bunkers from range.

THIEF.
who is a healing power thief with apothocary gear ( instead of nomads?! also why even use apothocary if you are trying to be survivable? You may as well use clerics and be just as useless)

Complains about not being able to do anything to a ranger.

While real thieves—-the ones that actually build for condition damage and still survive just fine.
Are loading that same ranger up with conditions and killing it.


That sums this up no?

What is wrong with a healing thief exactly? also, pttf….Apothecary and Cleric gear….. Should I talk about how I regularly kill ‘skilled’ players using what is widely considered the even more useless Magi gear?

seriously, stop whining and attacking players for how they play the game because the way they play doesn’t fit your lame kitten definition of ‘Meta’.

On the rest of this thread and the Ranger issue, the nerfs will come. It might be a massive 50% nerf next month, or it more likely be barely 8% nerf in a year, like Healing Signet was when all that complaining, whining, and moaning went down. Fact is, it will come.

It's been done now leave thanks

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

I always thought that the endgame in GW2 was purely cosmetic (until certain releases ruined that). After you hit level 80, you had nothing else to do but get the armor and gear that fit your play style and the look you want. And you didn’t have to play a single dungeon, or enter a single WvW or PvP area to do it. You could get your gear by running around in a level 1-15 zone if you wanted to. The entire game was the endgame. Some armor looks were locked behind dungeon tokens, and some gear stats were locked behind karma in the highest level areas (like Soldiers and Magi). Some was harder to get than others, and some options didn’t exist at all (like crafting said gear stats) but generally, you weren’t that limited in your options and you could go about getting your stuff anyway you wanted to.

With the original endgame, no one was more powerful than anyone else, and the only difference was skill, and how cool your armor/weapon looks. We’ll call the original endgame ‘Horizontal Endgame’

…..

Well, lets fast forward a little. Anet introduced Ascended gear with Fractals of the Mists. This ascended gear has infusion slots to further enhance your gear, but its only really useful in Fractals and nowhere else (marginally useful in WvW for those min/maxers among us).

A little further forward, and Anet introduced WvW levels and skills. I think those were great additions because it ended up making level 80 a sort of soft cap on your level. This means that you still have some vertical progression to go after you hit level 80, which in other MMO’s is the true endgame, get better stats than everyone else.

Sure you can go for looks in other MMO’s and call it endgame, but not many games have the diversity of armor looks that GW2 has (even with the ‘trench coats’ that medium armor has, I can still look like a pirate, a cowboy, and a ninja just by switching a little armor and colors around. nothing comes close). Well call this ‘Vertical Endgame’

Believe it or not, Vertical Progression has actually been added, the traditional MMO endgame that many people are used to. The problem is that it was added to less than 15% of the total game (not including PvP). Agony and WvW ranks, and all the other game improvements made to those game modes don’t apply to the rest of the game. The rest of the game (PvP not included since balance must always exist there) has been still getting additions by the old horizontal formula, and have not improved in any significant way.

You have the choice to go about those two differing versions of ‘Vertical Endgame’, or you can keep doing the same old ‘Horizontal Endgame’ like you’ve been doing for two years, even with the Living World releases.

That’s where I think the disconnect exists. Fractals have a endgame that can be forever achieved to higher and higher heights, but the other 33 dungeon paths don’t, so some people don’t consider those dungeons ‘endgame’ anymore because they don’t get any harder and eventually become an exercise in triviality. WvW has ranks which do make you stronger, and reaching the top is so long term, only a few dozen people have managed it. The rest of the game doesn’t take advantage of the increase skills and power you gain from those ranks, so some people don’t consider 85% of the game ‘endgame’ anymore (and the difference between unbalance PvP(WvW) and PvE don’t really matter anymore at that point). Progressing in those two completely different endgames don’t actually help you anywhere else.

I still think that what was and always is defined as ‘endgame’ for GW1 and GW2 has never changed (your look, not your power), but additions made by Anet have thrown that out the window to many people, and just looking better than everyone else is no longer enough. Their preferred method of play, their endgame, is obsolete now, thanks to Arenanet, because their preferred method of play (be it regular dungeons or just doing events on the map, or crafting legendary weapons, or doing mini games, or doing anything not related to WvW or Fractals) is obsolete.

Those are my thoughts on the issue…..

(edited by Chrispy.5641)

How You Would Ruin Things

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

We understand that many of you aren’t satisfied with the new and improved new player experience yet, so we decided to allocate all our resources to making a new and better new and improved new player experience instead of working on stuff for Veteran players. We feel that the game is still too difficult for some players to understand, so we decided to remove pets and clones from the game so you don’t have to micromanage anything and only have to figure out how to press WASD and the numbers 1-0! We expect this new and better new and improved new player experience to be released with the April Feature Pack that will also release even more back skins that no one asked for and a new balance pass that is probably three months too late! We look forward to seeing you all in game again soon!

- Colosseumnet

2014 most lackluster year for gw2

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

If Guild Wars 2 is really bumming you out, you can go get a console and play the FPS equivalent of GW2, which is just as pretty, has just as solid gameplay, is just as lackluster in everything else, has just as much grinding, just at much gameplay to lack of reward ratio, and just as much disappointment due to the endless promises of big stuff that’s always coming later! (/part sarcasm/joke, part truth, and part comparing Destiny to GW2)

In reality for a second, I have (almost) no complaints about Living Story season 2 so far. each release has actually had some pretty substantial content for the fact that its free. The biggest problem I have currently (And this is for living world, not the feature packs, of which I have many complaints) was that all of part one seemed like nothing more than a experiment in game design like what most of season one was. I’m kind of getting bored of the endless experiments, the endless need to reinvent the way the evolution of the game works, and the endless assurances of all these projects being worked on in the background, but no one is allowed to tell us what they are. Other than that,….GREAT!

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

But that is how it works!

I believe that I mentioned that Pets suck in any kind of competitive mode of play (in this game). The fact that players can just focus the Ranger down and ignore the pet is just as flawed as the fact that pets can’t hit a moving target.

You are right that the pet doesn’t affect the Ranger’s survival in any way (unless you conveniently forget/ignore “Protect Me” which is way more effective if you have a pet with more health)

However in PvE, where the pet does work (mostly because most enemies can’t hit moving targets either and have to stand still to attack), it adds tremendously to the Ranger’s survival because the Pet can pull aggro, and you can easily get pets with more toughness than you.

The difference between you and me is that I don’t ignore PvE when I look at the larger picture of balance.

So yes, Rangers have more health and armor than a Warrior does. I can just add the pet’s stats to the Ranger and go “See? Rangers have the highest stats of any profession!” It does work that way, especially since biased people do that to those poor, neglected Necromancers all the time. Just gotta be fair!

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

So one single aspect, just a fraction of what makes a single weapon, is worst then a fraction of what makes another weapon for another profession. This is an entirely arbitrary comparison by the way.
And based on this, the former should be buffed.

Well, Warriors have more baseline health and armor. So i suppose Rangers should get a buff to baseline health and armor. Because thats how this works, apparently.

Oh look! Someone who sounds exactly like what Warriors did a year ago when Rangers were whining about Rapid fire being weak and Hundred blades being way stronger. Seems like a year ago, Rangers didn’t think their argument was ‘arbitrary’, so why is it ‘arbitrary’ when its the other way around?

Because Warriors have more health, armor, and better weapons than GS.

I knows its easy to forget issues with the pet (like everyone did less than 5 seconds after the patch hit, no one complains about them anymore), but I believe the Ranger’s Class mechanic counts when factoring in survival, just as people factor in the Necromancer’s class mechanic. This means that, even though pets suck in any competitive mode of play, and are miles worse than whatever concept Anet thought they originally were, Rangers have more health and armor than Warriors.

So….how about you try and answer the question again. Why isn’t it arbitrary when everyone else complains, but suddenly its arbitrary when Warriors complain?

(ps. I’m a Ranger, always a Ranger, and Only a Ranger. I don’t want a DPS increasing band aid on my longbow, I want pets to actually work the way they were originally intended.)

WvW Pet Health Nerf??

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

you’re saying that the wolf only has like 7-8k health now?

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

So one single aspect, just a fraction of what makes a single weapon, is worst then a fraction of what makes another weapon for another profession. This is an entirely arbitrary comparison by the way.
And based on this, the former should be buffed.

Well, Warriors have more baseline health and armor. So i suppose Rangers should get a buff to baseline health and armor. Because thats how this works, apparently.

Oh look! Someone who sounds exactly like what Warriors did a year ago when Rangers were whining about Rapid fire being weak and Hundred blades being way stronger. Seems like a year ago, Rangers didn’t think their argument was ‘arbitrary’, so why is it ‘arbitrary’ when its the other way around?