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Soulbeast Demo Weekend Feedback

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Posted by: Chrispy.5641

Chrispy.5641

My feedback for Soulbeast…

MH Dagger – It seems like Anet could have gone with any weapon for Soulbeast since none of the traits specifically affect this weapon, but at the same time, this weapon also relies on Soul beast traits for maximum effectiveness (and a trait from Wilderness survival). Conditions are great.

Stances
- I like Moa Stance, but that’s about it with this set of utility skills.
- Bear Stance needs to have a 20 sec cooldown or have instant activation like other stances.
- Dolyak Stance oddly worked the first few times I used it, then bugged out and never worked again. In Theory, the skill seems fine, but was never able to test it.
- Vulture Stance…..change the might to something else? How many other places can we easily get might, and other classes can easily get might? Still, not a bad skill.
- Griffin Stance has way too long of a cooldown (reduce by 10 seconds at least). It also grants might. Is this like a go to boon when no one can think of anything else?
- One Wolf Pack needs the most work. It doesn’t feel strong enough for an Elite Skill. It needs to either copy all damage with a shorter duration, have no 1/2 sec interval, or just plain last longer. Also should have instant activation.

Traits
- Not a huge amount of synergy with other traits, and some aspects of Soul beast seem to be partially dependent on traits from other lines as well (Daggers need Ambidexterity as it does affect MH dagger), Beast Skills need traits from Beastmastery or that one from Nature Magic, etc.)

- Essence of Speed should have a shorter cooldown or extend boons for another second longer.

- Move Predator’s cunning to Adept with no change. Make Fresh Reinforcement a Master and have it also copy your boons to pet when leaving Beastmode. The reason is that two traits related to entering and leaving beastmode are in adept, and the traits that give our dagger maximum effecitveness are in master.
This is not the case for other specializations. This would be like if Reaper had all their chilled traits in one tier, or if Spellbreaker had all full counter’s in one tier and could never take advantage of all of them at once.

- I like Second Skin, and I am noticing that only Rangers have traits that improve protection, but we should maybe have more sources of protection to make this trait more useful.

- Eternal Bond…..Meh. Not sure what the use of this is. (it has synergy with Second Skin and rugged growth from Wilderness survival, but if that is what was intended, make the amount of granted protection longer, like, much longer, like 10 seconds at least)

I’d rather it do something useful to a majority of builds out there, like, it just summons your secondary pet while in Beast Mode when you are struck below the threshold (90% or so). the Pet will use its F2 skill immediately, then proceed to use its other skills for 10 seconds or so before disappearing. Something like that. And give it a 60 second cooldown or so.

Beast Skills – As much as GW2 is based on movement and positioning, having all our Beast skills rooting us in place, or having odd movement (like the Swoop skill), is just….odd. The skills that have more utility than damage are the most useful currently. The F3 skills don’t seem that bad, but they also have their issues (that others have already explained here and in other threads).

Beastmode – Get rid of the cool down. If you have to, give Unstoppable union the 10 second cooldown instead so we can’t spam infinite stunbreaks and unblockable attacks.

Conclusion – 6/10, but I’m going to use it.

Concerns about 'Path of Fire'

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Posted by: Chrispy.5641

Chrispy.5641

Besides, it seems like the last two chapters are basically Taimi becoming Navi; and somehow we are supposed to sympathize with Kasmeer’s crisis of faith when the God of FIRE and WAR turns out not to be a loveable rogue…..

Well, spending your entire life worshiping a god that is part of a religion that people have been adhering to long after the gods left, a religion that is ingrained, and was sometimes forcibly burned, into human culture since the dawn of time….yeah, I can understand Kasmeer’s crisis of faith here.

Balance Changes Upcoming

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Posted by: Chrispy.5641

Chrispy.5641

I’ll say this with regards to the heal rework: if they make druids mandatory for everything in PvE, that’s it for me. I started playing this MMO because it was different from all the others and because it gave me lots of options of how much adherent I wanted to be to a meta. But having to run around with a group for anything bigger than a wolf is going to get REALLY boring really fast.

Before Druids came along, I would fight fifteen wolves, waist deep in the snow, during a blizzard, with a dead pet, wearing no armor, and I was blindfolded, just to make it fair. When these balance changes hit, I will literally die if one sneezes in my direction!

Allow more than 8 bags per character

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Chrispy.5641

I always carry 3 Armorsets, 3 sets of trinkets, ~20 Weapons, bufffood (~8-10) and some other items around. Doing dungeons or even normal open world events can result in a full bag. Sometimes you even carry some materials because your vault is full and so on…
In times where i cleaned my bag completely of any mats, exos and whatever doesn’t have to be there i have like 40 free inventory slots. Thats not that much.

Honestly that’s overkill. Especially the 20 weapons aspect. You won’t use all of those equips on a standard day of play, so keep most of them in the bank or on a storage mule until you do the content that requires them. Inventory management is a part of GW2

The fact that players think Mule characters are okay shows there is a problem.

Firearms

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Chrispy.5641

Pistol + Ranger = magnificent misfit wouldn’t be any worse than Staff + Ranger = astrology dropout.

The Cantha Thread [Merged]

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Chrispy.5641

If Anet really wants to put this game back on its glorious path,it need to return its community and this seems as only way to do so. C A N T H A

Honestly, doing anything NOT RELATED TO KITTEN SYLVARI, is alright by me, and Cantha is about as un-sylvari as you can get.

Patch Notes 5-17

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Posted by: Chrispy.5641

Chrispy.5641

Oh hey, I haven’t been here in awhile, what’s new in the Ranger Forums?

Rangers are nerfed again

Well…..nothing new then….., see you guys next month!

Little things that hold GW2 back

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Chrispy.5641

I have to laugh every time I hear someone complain about graphical issues with armor.

Legendary weapons

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Chrispy.5641

There’s only so many different ways you can cut steaks though before they all start to look and taste the same.

This expansion is falling apart. [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Chrispy.5641

Chrispy.5641

The Expansion didn’t fall completely apart for me. I played the story (and got through the entire expansion in about 10 hours or so), and then stopped once I realized that all other content in the expansion was designed to be repeated forever and ever, for no benefit really, unless you like hoarding items and pretending your in a fashion show. I know some people like that, and defend the game from literally every piece of criticism ever, but, not everyone is like that.

I personally stopped playing GW2 because I played for 3 years and never seen any kind of drop ascended or precursor. Then came raids where everyone wants you in ascended gear, ah no thanks. Rng in this game is horrible and based on repetitious events usually yielding garbage rewards. Done and Done!!!!!

You couldn’t craft one ascended set in 3 years? IF more people playing this game are like you then no wonder the casuals want an easy way to get legendary armour.

The drop rates should be higher since you can’t purchase anything other than what jewelcrafters would make. Which really stinks for that profession. Crafting being a viable alternative is good thing, but only as an alternative. I hate forced crafting to progress. Not everyone wants to craft in MMOs. I wish most RPGS single player or otherwise would do away with crafting. It’s artificial content, developer resources would be better spend expanding the game itself instead of putting in crafting recipes. I have most of my professions maxed or near maxed at this point. But it has been one of the least enjoyable parts of the game. If they need a money sink – let me buy the parts and craft in mystic forge.

On a positive note, I do like the fact that you can change the stats on ascended, and it’s not overly expensive. Especially if you have a high enough craft skill.

The crafting process was fairly easy when ascended crafting was introduced and did not feel like a chore. I don’t agree with the way they changed it to what it is now but if you have been playing for 3 years gaining one armour set through the old method should not have been hard. I can understand not crafting one with this new method as I myself have not bothered to craft one since the changes.

It was easy! :::
1) Farm Materials for hours on end
2) Grind events for hours on end
3) Scour the Trading post for good deals for hours on end

The only thing working against you was time itself, especially if 20 hours of your day was taken by a job or school or raising kids or any combination of those 3 things! Even easier if you somehow had to deal with only one or none of those things!

Will my pet ever become an Adult?

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Chrispy.5641

Maybe they pull the daredevil bs on rangers and make a beastmastery 2.0 elite spec, ya know…after they nerf beastmastery.

“Crap, they know what we’re planning! What do we do now?!?”
“Obviously we need to be smarter about this! Lets nerf Marksmanship to make way for the new Sharpshooter Spec in Guildwars 2 : Sylvari centric storyline 3.0!”

Many people left because of HoT?

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Chrispy.5641

I’m definitely not an active player anymore, and its not just because of HoT. Its pretty much everything Anet has done over the last year. They spend too much time trying to reinvent the Hamster Wheel to realize they’ve been building the same Hamster Wheels since 2004.

Get Rid of the Druid Please

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Posted by: Chrispy.5641

Chrispy.5641

Any suggestion that a ranger should have a rifle will immediately be shouted down by foaming at the mouth nature lovers on these forums. Ditto for pet removal, not being a Druid etc. Some people even hated the idea of a Druid being ‘celestial’ instead of being completely nature focused. Trust me, these people are rabbid.

Pretty sure the people on the opposite side aren’t any less fanatic.

Protect Me nerfed?

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Posted by: Chrispy.5641

Chrispy.5641

I like the shout changes, since Anet managed to keep them (barely) unique (enough).

Good morning, sunshine!

They reworked shouts in the last patch.

  • Search and Rescue: This skill has been reworked. It now commands your pet to teleport a nearby fallen ally to your location and then begin reviving them while granting regeneration to allies.
  • Guard!: This skill has been reworked. It now commands your pet to guard nearby allies, taking a portion of the damage directed at them and granting you might.
  • Protect Me!: This skill has been reworked. It now breaks stuns on allies, grants you protection, and causes the next foe to attack you to be taunted by your pet.

I’m going to recommend your promotion to Admiral.

feel like I've been cheated

in Guild Wars 2: Heart of Thorns

Posted by: Chrispy.5641

Chrispy.5641

like everyone else i was expecting HoT to be the new expansion everyone was looking for but I feel like after the cloud goes away and now from a different perspective
was it worth 40 euro? i don’t know.
we got some awsome speciallization (that i really liked)
we got some nice meta events but that’s not enough
a story that is easy to finish
in return anet destroyed any reason to go for any of the existing dungeons
so fractals became the new thing but no new fractal just all the same thing jsut now we can decide to take 3 times swamp and be over with it all
droprates are crap and gw2 developers rightly decided not to make it a gear rush game
but is that all? meta events are nice and all but they get unrewarding/boring after a while. please. we don’t need or want to glide over tyria we want something interesting,hard and fun to do ty.

“repeatable content.”

Ranger sword aa and dodge

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Posted by: Chrispy.5641

Chrispy.5641

Main-hand sword
I just want to clarify for good that main hand sword is currently working as intended. All movement skills cannot be interrupted by dodging and this is currently intentional. It has a very specific play style, and I would like it to remain. I understand that rangers want a one handed melee option that is more mobile, but that will have to wait, as I know there are a mix of players who also like how this weapon plays and I do not want to take away one of the more unique playstyles that we have and replace it with something that is fairly common.

Thanks,

Jon

Another 1 hand melee option with Heart of Thorns would have been nice…just saying….

No AF - Broke The Class

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Posted by: Chrispy.5641

Chrispy.5641

But hey, Druid is perfectly viable so threads like this shouldn’t exist, am I right Tragic?
(/sarcasm)

It’s user-unfriendly, poorly designed, bugged, thematically out of place, clunky …
… But viable for certain contents.
But with their last changes done to the class? I’m this close to starting a petition.
(/completely frank)

Just making sure.

No AF - Broke The Class

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Posted by: Chrispy.5641

Chrispy.5641

But hey, Druid is perfectly viable so threads like this shouldn’t exist, am I right Tragic?
(/sarcasm)

Please make AF gen based on heal, not ticks

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Chrispy.5641

What should it be though? 100 healing for 1% of astral force? So 10,000 healing gives you celestial avatar form? I can get my regens way over 400 healing on allies (lets round it to 500), so if I apply regen to 5 allies, I build astral force in 4 seconds?…too fast, but compared to builds with no healing at all, 130 regen healing on 5 allies would take 15 seconds, 3 times as long. Then there’s every other heal out there as well…

Its not a bad idea, but Anet would have to be very careful with tuning the healing per astral force amount to make it well balanced across all levels of healing power, and prevent a full condi-clear/stun-break every 10 seconds every time for maxed healing builds. You also don’t want to screw over solo players into not being able to build Astral Force at all….maybe by making self heals build twice as much astral force.

No AF - Broke The Class

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Posted by: Chrispy.5641

Chrispy.5641

with the way things changed, you can’t run a tanky build solo and build astral force effectively unless you are purposely taking damage, which is the exact opposite of how you should be playing tanky ranger builds. (if anyone wants to prove otherwise, show me a build where you should be taking damage on purpose to be more effective in the same fight)

Anet’s probably going to find a way to change astral force….again in a few weeks, so you might need to hold on until then.

You’ve must have completely missed the point. It’s not that I was trying to fight any thief. The build I use, which is posted around here somewhere, is not designed to kill anything but to be full support for a group or zerg.

Clearly, if I died to the thief I wouldn’t be able to post a picture of what my AF was after 5 minutes. He got bored and left.

My point is I was unable to generate enough AF to go into CA after a 5 minute battle. Thats a problem. So as a support, my group now has to take tons of damage before I can use the skills that I wanted to play to help them. If portal or well bombed: there is no quick was to regain advantage. -

And I’m quite sure I’m the best Druid in WvW <3 according to the endless enemy tells for hours on end : p.. so I’m not just talking.. I’m identifying a major flaw and one that ruins the experience that I geared and planned for.

Talk trash if you must.. but I’m right and your A. Wrong. B. Troll.

Don’t blame them. They are just part of a growing group of “Rangers” who believe they are experts with the class because they found a way to play that is automatically the best way…that for some reason are so full of themselves, don’t even post a build or video or any link at all of the druid being played “properly”. Some of them have an entire post history that shows empty rhetoric (also, lots of reaction pics), but nothing that actually proves them to be good players, so just ignore them…

The Druid – Faulted by design? - An essay

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Posted by: Chrispy.5641

Chrispy.5641

^ Riddle me this. How does one vote with their wallet to make a change now, if the next expansion is three years away? Simply not using the gemstore isn’t a viable option. Simply not playing the game isn’t viable either, since that is part of Anet’s marketing strategy to get players back in with free content later.

Astral Force nerf yet again.

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Chrispy.5641

At this point Anet is throwing darts at a wall with a bunch of sticky notes of ideas for how to make Astral Force balanced….we should’ve just got an underwhelming specialization that perma-stowed our pet or something. There’d be fewer problems with that.

Have you looked at the other class forums?

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Posted by: Chrispy.5641

Chrispy.5641

My point is that people coming on here and taking every little nerf as a personal slight against them and demanding swift and terrible retribution against the people who make this game goes WAY above and beyond “having an emotional attachment.” It’s downright lunacy. If you truly think those posts are constructive, then you’re absolutely 100% no better.

Look at the first page, does ANY of that look constructive? There’s at least 7 posts all on the same exact topic by people cursing faceless men far far away and swearing to god THIS is the time they’re actually going to quit. Very few of them have any constructive input whatsoever.

You absolutely have the right to make constructive criticisms and try to help make the game better. For the sake of argument I’ll even say you have the right to call the devs all morons and demand they be fired and worse, even thought I’m pretty sure that’s 100% against the ToS. But if you’re going to act like a tantruming child all over the forums (for months on end) then someone is eventually going to call you out on it.

You must be new to the Internet Seven. Your ideals are something to strive for, but, while you and Anet can hammer their rules down our throats all you want about what constitutes constructive criticism (this thread), You and them are entirely missing the point that feedback and criticism are almost always given out of anger.

Many people are usually so angry at a change or issue by the time they post here, they think Anet and Gods have forsaken them and left their poor little class’s carcass to rot with a thousand cuts in a pile of salt (whether it takes them a few weeks or few minutes to get that angry is a different story…). They are going to think Anet ignored them. There are going to be angry posts. The fact that forums members like you keep trying to change that (and the fact Anet keeps trying to ignore that and advertise us as the ‘friendlist’ community), shows just how far off base you guys are and how small of the hole in the ground you’re living in right now.

Go look at Destiny’s Forums for example. Good -blam-ing lord there are so many -blam-ed off -blam-ing scrub-lords there, even Bungie’s legion of ninjas are regularly overwhelmed. Here, you see poor little kittens being abused here and there (because Anet picked that work out of thousands of possible words…), but nowhere near at the level you see in other places. You guys should consider yourselves lucky that most people who post here are usually coherent enough to make a post that isn’t filled with curse words and hate and still offer enough good feedback to be considered. If you don’t want to read/consider feedback because there’s a little hate in it, just ignore it.I get that there’s often 15 threads on every page with some sort of hate comment in it, but, you’re just going to have to ignore it, or spam the little flag button on the lower right corner of the post you think are against the rules.

Other than that. Please kindly shut up and stop complaining about other people complaining, its even less constructive than the posts you are attacking.

Condition druid heavily overtuned!

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Posted by: Chrispy.5641

Chrispy.5641

Nerf druids condition damage to the ground. It’s too easy to access with 2 defensive stats and super heals.

Seems no one on this thread believes you. I mean, we all play Ranger/Druid here, so we should obviously know if our own class is over-powered or not, right? Nah! years of playing Rangers against hundreds of different build combinations in every player vs player game mode has nothing to do with it. Our experience and skill means nothing! I mean, I can beat a dagger ele without druid, so base Rangers are obviously way too OP too! Yet, none of us believe you! Our opinions can’t be changed, but there is someone’s who can! Fear not Kiddo, for there is a way to make changes!

If you say it enough times, and you really, really, really believe that Druids are overpowered, then the mystically mythically magical Anet fairies will appear and make changes just for you! Now you don’t have to worry about those dirty, nasty, condi druids bothering you ever again!

But what about your current Troll condition for summoning Arenanet? Fear not! After the changes, even the most tragically positive sort of person will admit that the Druid is still in a good spot despite the nerfs because they found a way to make the druid work, and will then start describing those crying under-powered as the dirty trolls under the bridge instead. Then you’ll live happily ever after until Anet gives Rangers some other shiny new toy!

Fixing Ranger Sword should be a Priority

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Posted by: Chrispy.5641

Chrispy.5641

I think any advantage it has, could reasonably be achieved in a less irritating way.

Not to be adversarial, but, some of this insistence on keeping this exact precise particular design strikes me a bit silly.

The default expectation with any revision is that you’d still hit all the major points, the weapon would have a skill ceiling, and it would be exciting to play. That’s because having problematic execution on a couple skills doesn’t mean the logic behind the whole build direction is suddenly faulty, Nobody making a game would strive to make an intentionally boring weapon, and design-wise a good skill curve is how you avoid that.

So far my take-away here is “don’t change it, because things can go wrong!”.
Well, yeah, but isn’t that always the case?

I get having worries, but why should that stop us now?

Obviously the sword is perfect right now, which mean “Don’t **** with it!” If it wasn’t, then even the most hardcore sword fans would have enough sense to have the discussion about changing/improving the sword…you know, instead of having a discussion about why we shouldn’t be having the discussion about the sword.

I would rather see Anet spending their precious time getting shortbow fixed than sword, it’s a useless weapon while sword is not.

Nah! Anet already fixed the shortbow’s animation bug, so its already good! What you need to do is stop complaining about a weapon that’s in a perfectly good spot right now and learn to play!

Post-Beta Druid is Useless

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Posted by: Chrispy.5641

Chrispy.5641

Keep playing those L2P cards guys, its not like the devs aren’t going to balance it in about three months because there is, in fact, an imbalance that exists. Its not like Balance and symmetry only exist in theoretically perfect math….right?

More Transparency concerning Druid pls!

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Chrispy.5641

Every time there’s a nerf and people come on here to complain, dozens of fake “Rangers” Post here saying the nerf was totally justified and give various reasons for why (normally with a phrase similar to “Praise Anet” somewhere in the post, Kind of the Devil’s advocate earlier in the thread).

Anet doesn’t have to do that job because the broken community is doing it for them, and by that, I mean Anet is staying totally silent, and letting other people deal with all the bullkitten for them while they stay silent and laugh at our anguish.

(edited by Chrispy.5641)

Exquisite jewels for Magi/Rabid/Soldier/etc..

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Posted by: Chrispy.5641

Chrispy.5641

I will now Bump this post for the first of a thousand times, that, or Anet gives me a response for why they wont allow us to max. out these less common stat combinations.
I don’t want to hear that ascended versions of many of these stat combinations exist, or that I will (eventually) be able to craft ascended versions anyways whenever Jeweler 500 comes out. I don’t want to hear that Magi stats suck, go use Cleric’s Instead. I don’t want to hear that I can use a jewel that has almost the same stats (Apothecary → Settler). That’s either expensive or not the same thing. It discourages experimentation with new stats and builds, and overall, makes Guild wars 2 a blander experience.

Instead of working with Crests of the Soldier/Shaman/Rabid/Magi, Anet could instead go through the time it takes to create an equivalent tier (4),(5),6 gemstone (Shard, Crystal, Orb), kind of like what they did with almost every new stat combination they put in the game. Would it be that difficult to mine for new gemstones and craft them the same way as always?

For example…..
Soldier’s stats could require Jade
Shaman’s stats could require Ivory
Magi’s stats could require Diamond
Rabid stats could require Tourmaline
Dire stats could require Jet
Settler’s stats could require Aventurine
etc.
etc.
etc….

Exquisite jewels for Magi/Rabid/Soldier/etc..

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Posted by: Chrispy.5641

Chrispy.5641

Anet, why can I still not make Exquisite Jewels for several stat sets so I can max out only those stats? Okay, not several….many of the stat sets have no way to max out their stats.

Rabid
Knight
Cavalier
Soldier
Magi
Shaman
Dire
Settler

….yet whenever you add in a new stat combo on any new release, you give the ability to craft a full set, including an exquisite jewel to max out that stat combo, but, some stats have been in the game since launch and you still haven’t provided a path. Many of these don’t even have ascended amulets, rings, accessory, etc. I use Rabid and Magi gear all the time, and it annoys me to no end that there is no way to fully max. out this stat combo like I can with Clerics or Berserker. I can get ascended for Rabid, but nothing for Magi….

At least let us craft an exotic exquisite jewel so we can max out these stat combos. Some of them already have an Orb equivalent upgrade component (Crest of the Soldier/Shaman/Rabid/Magi).

I would like to suggest that you give us a path to craft the exquisite version and maybe even the ability to craft the equivalent accessory. Call them “Badge of the Soldier/Shaman/Rabid/Magi”, and do one of a few things :::

  • We turn in 1-5-10+ Crests of the Soldier/Shaman/Rabid/Magi into a Vendor and trade for a Badge using Karma or WvW badges of honor
  • We Craft them in the Mystic Forge, using a bunch of Crests and a bunch of another material.
  • We Craft them through Jeweler using an Orichalcum Filigree, a Glob of Exctoplasm, and a Crest of the Soldier/Shaman/Rabid/Magi

Can you please, please, please, please, PLEASE, add these in, or at least take a second to consider it? Those tiny little differences in stats makes all the difference, and its a real shame that you aren’t making all the possibilities in your game at least equal possibilities.

(edited by Chrispy.5641)

Druid: Cleric or Magi?

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Posted by: Chrispy.5641

Chrispy.5641

Magi….you can make it work, but…..Cleric is a much better choice.

((I do have a full set of Magi gear, and I originally used it to draw as little enemy aggro as possible and let my pet do the work. Pet always had nearly all boons and 25 stacks of might. In my opinion, one of the easiest ways to solo champs, but, kind of a boring style of play…..)

(edited by Chrispy.5641)

What did you guys want guild wars 2 to be?

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Posted by: Chrispy.5641

Chrispy.5641

Guildwars 2 at release actually had (almost)everything I wanted. It had a huge game world. There was and still is hundreds of different things to do spread across hundreds of hours. Even after finishing the main story(which for the most part was great!), I would stumble onto a new zone that had its own things to do. There was a lot of different game play options, and I can still get mileage out of my Ranger.

What I didn’t like was the way Anet handled the lore and story after the game ended. Pretty much everything after the original game seems like it was shoehorned in in one way or another (and the interpretations by the resident armchair lore masters in the lore forums that shoehorn even more things together because a complete story wasn’t told doesn’t really help either). Instead of making even a single attempt to advance any of the story-lines created during the original game, Anet instead created an entirely new storyline and shoved everything in there to make it all seem connected like a bad conspiracy theory that turned out to be true. The Question would be proud of you Anet.

You somehow managed to make Nightmare Court work with Krait work with Inquest work with Dredge work with Flame Legion work with a Retcon Prodigy that mary sued the ever loving crap out of Tyria, turning what could have been a great story that added onto the dozens of already great stories set in the Guildwars universe into bad serialized writing for a canceled Syfy drama for being too wishy washy to ever be considered a serious attempt at fictional story telling.

Hopefully, now that Heart of Thorns is over, Anet can tie up any loose ends with their precious leafy elves…I mean Sylvari, and actually get back to telling an interesting story that involves more than just them.

(edited by Chrispy.5641)

Issue Reports: Heart of Thorns [Merged]

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Chrispy.5641

On final fight, Floor doesn’t reappear on retry.

Had to retry because gusts didn’t push me into the air.

Earlier, When fighting the blighted pale tree, got stuck after reducing its hp to zero, had to restart the instance.

Probably going to have to restart again.

Anet, Having to restart a mission or replay a map’s meta event due to bugs and crashes is a horrible (but genius) way for you to artificially increase the time us players are in the game. Please don’t make a habit of it. (joking aside, Anet, this instance is basically unplayable, and while some people were able to play it bug free, I’m not going to attempt this instance 10 times wasting hours of my time because it has so many bugs and issues that aren’t fixed yet. Stop patting yourselves on the back for this supposedly “smooth” launch, and get your stuff together!)

Attachments:

Official Suggestion Thread

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Posted by: Chrispy.5641

Chrispy.5641

Not exactly official…

This entire forum is a suggestion thread, but nothing that is suggested is ever used or implemented. Take a look at the Ranger CDI thread on the main page, hundreds and hundreds of good suggestions, not a single one was implemented into Druid or core Ranger.

Sadly.

There is no need for another 100 page thread that the devs will not read. The Ranger forum has more posts than any other profession forum and gets the least amount of dev posts.

I guess I’m just at the end of seeing the point in making suggestions over and over and nothing ever changes.

Its the official emkelly suggestion thread. That makes it “Official”, but not Official. Like all “official” threads, it will either get buried or it will get stuck to the top and become irrelevant in three months because no one updates their posts with updated information when it should be. For example, when a balance update hits that makes many suggestions obsolete, no one changes them, so for example, people are still requesting a 50% faster Rapid Fire, even though it was already changed…..

I do agree with your suggestion to delete the Ranger forum though, as it will be ignored by all but one dev anyways until the Privateer specialization is revealed in three years.

Oh wait! better delete all that….after all, No side discussions, or complaints,….or sarcasm,….or bashing someone else’s comments….wait, this paragraph is kind of sarcasm, and if so, does that mean I broke that rule twice, for 5 total thread rules broken?…No wait! 6 thread rules since I’m also off-topic!
…..
….anyways……
__________________________________________________________________

What would I suggest? Make each weapon have only 1 specific purpose. Right now, we have Axe as a hybird weapon, we have Longbow doing both single target and area of effect, we have Greatsword both dealing burst damage and defense…..why not just have Axe be either a straight damage or condition weapon? Why not have Longbow be either straight single target or area of effect. Why not have Greatsword be either for defense only or give it more burst and move the other responsibility to the sword?

The devs have already stated before that our weapons not having a specific purpose is one of the reasons balancing Ranger is so difficult, so, why does this problem still exist and why does it still seem so difficult for the devs to balance Ranger properly?

Basically what I’m suggesting is that Anet go back and look at what works and doesn’t work on the Ranger profession, and actually make permanent changes that makes it easier to balance in the future so we don’t see skills get a 400% nerf into uselessness with zero explanation, or a 100% band-aid buff into borderline overpowered territory because the 400% nerfs on our other skills with zero explanation are starting to show how weak the Ranger was in those other areas.

The problem is only going to get worse as the game heads into its 4th, 5th, and 6th years, balance will be even more difficult. If there is no full 100% overhaul on the Ranger, We’ll probably see our brand new Parrot pet in three years get its mimic skill’s cool down nerfed by 400% with zero explanation, due to lack of testing and lack of foresight on Anet’s part.

Disappointed with "Guild" Wars.

in Guild Wars 2: Heart of Thorns

Posted by: Chrispy.5641

Chrispy.5641

The Guild Wars were a series of military conflicts between the human kingdoms of the northern continent that finally ended in 1070 AE. When considered separately, they are known as the First, Second, and Third Guild Wars.

You’re welcome

Here we are folks! Yet another example of a person who reads a title and lacks the common sense to read the thread before posting!

Does Anet have a history of reversing nerfs?

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

That’s a pretty good way to put it Jim.

@Agitated Fox, except for Astral Force, is there any example of a full 100% about-face reversal from Anet when it comes to Rangers?

hey talk to us!

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Just talk to us Anet, at least you can explain to us any trouble that may be going on in the studio regarding Druid Balance conflicts. Maybe we can be best at providing a better idea for solving what ever troubles you all have with the Druid while still making is useful.

but at least communicate with us whats going on…

Yes ask us! We write essays and cry when we don’t get our way/ask for job terminations!

;-(

Justine, please resist the urge to be immature and condescending towards other players constantly. It gets tiresome and is entirely unhelpful, and it makes you look bad moreso than anybody else. More communication would benefit the Ranger community and help prevent mishaps like those involved with We Heal as One!, Celestial Avatar Force degeneration, Lingering Light, and the Smokescale pet. There will always be complaining on the forums, but that is no excuse for lack of communication.

Those were not “accident” changes. I think Lingering Light nerf was proposed, looked at, and just let happen knowing it would rub people the wrong way. As for my not-so-friendliness, I blame it on the ranger forum. But I will stop posting for awhile and see if it helps.

I agree, those were not “accident” changes, they were “oh kitten 1 guy inthe pvp forums is not happy lets change it in less than 24 hours” changes.

Also one guy came through (the guy who posted 5 minutes after the LL change about Ancient seed) stating that he was just trolling the pvp forums.

https://forum-en.gw2archive.eu/forum/professions/ranger/Be-prepared-for-a-Ancient-Seeds-nerf/first#post5690566

so yes these changes ARE, like many have said before “knee-jerk” reactions.

Also, the necromancers got 1 nerf, but that is ok since they explained the whole reasoning behind these changes and the community reacted "oh yeah that makes sense ok not cool but ok lets move on. Us rangers we get a nerf without explanation, reasoning or anything. also, if the nerfs were reasonable, ICD increased from 3 seconds to 5 seconds we would be ok its a nerf… sure not cool but ok lets move on. but no we get a IDC increased from 3 seconds to “does not cooldown can only be used once per account”

Edit: typos

someone gets it.

Does Anet have a history of reversing nerfs?

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Blew my mind with 2. Way to go.

Think you can handle a third big boy? Bonfire radius.

That wasn’t a reversal so much as a net buff. That was removing a trait that made the radius that high, then adding the radius in baseline later.

Everyone calm down

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

As the title states, the druid is two BWE’s behind in terms of polish and balance.

Looking at those elite specs that had three full weekends, it’s clear that the extra time is needed to get those elite specs in the right shape.

The coming time may be turbulent and yes the nerfs have really sucked, but we need to be patient. Being demanding and condescending to the developers, especially Irenio, does nothing but make us as a community look bad.

Give it a few weeks. Sure – if we’re still in a bad state, you can cause an uproar. But the expansion has only been out for one week and everyone is freaking out.

Calm down.

Anet also assured us that one beta weekend would be enough, that we wouldn’t be playing the beta version of the Druid on release because the feedback during the beta weekend would be enough.

Looks like Engineer spec had enough time but Ranger keeps seeing quite massive swings in their skill changes, which means that the Druid wasn’t ready for the 3rd beta weekend and sure as hell wasn’t ready for release.

I will not give Anet a few weeks. We’ve given them 3 Kittening**#&#*% years to fix some Ranger problems. They don’t deserve a few weeks. They deserve about til next week, maybe.

(edited by Chrispy.5641)

Does Anet have a history of reversing nerfs?

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Does your blood pressure get higher with each question I ask?

I haven’t made up my mind. That’s why I asked the question.

I surely wouldn’t make up my mind with one example.

I’ll give you another then, WHaO.

More of an over-nerf then a buff to nowhere near as much as the original. Not really a reversal, but, I guess we can accept this.

Lingering Light nerfed..

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Wow. The gutting is strong with arenanet.

Time to bandwagon to ancient seeds and run aggressive CC decap druids.

Next Update::::

Ranger

  • Druid – Ancient Seeds: Increased internal cooldown on this trait from 10 seconds to 20 seconds. Reduced bleeding to 4 seconds and removed immobilize. Added Cripple for 1 second.
  • Druid – Grace of the Land: Effect only applies while in Celestial Form.

see we all can nerf the druid to the ground… i mean underground (we are already dead on the ground)

Parts of Druid are already nerfed to China

400% "shave" for Lingering Light

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

holy crap, lmfao. this trait is now completely useless. it was nice to give that utility to our team while we could boys. cant have nice things. ever.

I was actually advocating for a 6s ICD nerf. but this is just outright insane, no offense devs. like HOW am I supposed to use this now? what’s the POINT of having a random freaking blind every 12 seconds and a crappy heal? I cant control this proc in any way. ZERO control over it. which is why it needed to have been on a shorter ICD. 6-7s max. or allow us to trigger it with a utility so that it’s actually skill-based.

id also like to know what is up with these knee-jerk responses after a bit of complaining on the forums, subsequently leading to entirely useless GM’s.

Did anyone really think that it wasn’t going to get nerfed this much? All Anet does is over nerf and over buff.

I was thinking theyd be reasonable enough to nerf it by about 100%. not 400%.

I was actually expecting for a split second for Anet to be reasonable and do a much smaller nerf to start, you know, like these NON-RANGER balance fixes that changes things by 25-33-50% and nowhere near 400% :::

Engineer
*Adaptive Armor: Reduced the toughness gained per stack of Adaptive Armor from 100 to 60.

  • Human Growth Hormone: Reduced the duration of might granted from this trait from 20 seconds to 15 seconds.

Guardian

  • Dragonhunter—Procession of Blades: Increased the cooldown of this ability from 20 to 25 seconds.
  • Dragonhunter—Test of Faith: Reduced the duration of this trap from 9 seconds — the tooltip incorrectly indicated 8 — to 6.
  • Dragonhunter—Dragon’s Maw: Increased the cooldown of this ability from 60 to 75 seconds.

Revenant

  • Infuse Light: Reduced the duration from 4 seconds to 3 seconds.
  • Crystal Hibernation: Increased the recharge from 20 seconds to 25 seconds.
  • Soothing Bastion: Increased the recharge from 20 seconds to 25 seconds.
  • Surge of the Mists: Reduced the damage by 15%.

Mesmer

  • Chronomancer—Gravity Well: Reduced damage of final strike by 20%.

etc.

yeah, no trust in Anet anymore, not even for a split second.

Acceptable Iteration of Lingering Light

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

One step forward, two steps back. I hope Irenio posts an explanation to the reasoning behind such a large increase of the ICD. From 3s to 12s is a huge increase with a duration reduction to the effect on allies. Could have doubled the ICD and tested out for a while…

The fact that Anet makes such drastic changes when balancing skills makes me wonder if they do ANY internal testing at all before throwing it into the game.

Lingering Light nerfed..

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Wow. The gutting is strong with arenanet.

Time to bandwagon to ancient seeds and run aggressive CC decap druids.

Next Update::::

Ranger

  • Druid – Ancient Seeds: Increased internal cooldown on this trait from 10 seconds to 20 seconds. Reduced bleeding to 4 seconds and removed immobilize. Added Cripple for 1 second.

400% "shave" for Lingering Light

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Did anyone really think that it wasn’t going to get nerfed this much? All Anet does is over nerf and over buff.

ArenaNet, this is why we dont use Druid!

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

…In the third video, you proved that stupid players are stupid. Seriously, how dumb do you have to be to stand inside those fire fields like that (which…has nothing to do with druid or staff and can be done with literally any condition build)? Can you show us a video of you playing against a good player?

In case you didn’t catch it, that was Justine’s 1st PvP match ever.

Probably not going to see ROM, Five Gauge or Lord Helseth in her videos for a while…

didn’t notice really,or care honestly. And I’ll be honest and say that I don’t even play SPvP. All my many hours of fighting against other players is in WvW, and if players here are smart enough to get out of fire fields instead of hitting skill buttons, then people in SPvP should definitely be smart enough there.

Well, since you have no clue and are insolent about it, I’ll inform you of why your comments are ignorant. If it was her 1st PvP game, then the MMR will be at the lowest possible, so she would only be matched up with total beginners.

darn right I’m ignorant about it! I don’t care if its your 1st or 1,000,000th match!

Doesn’t invalidate my original statement. I want to see a video of someone playing a trap druid against a good player, you know, instead of posting 1 video going “See! See! We’re Good!” (It might also help if the video isn’t a super cut showing a players successes while conveniently not showing all their failures. Not that Justine does it, but 99.9% of all players who post videos do.)

ArenaNet, this is why we dont use Druid!

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

…In the third video, you proved that stupid players are stupid. Seriously, how dumb do you have to be to stand inside those fire fields like that (which…has nothing to do with druid or staff and can be done with literally any condition build)? Can you show us a video of you playing against a good player?

In case you didn’t catch it, that was Justine’s 1st PvP match ever.

Probably not going to see ROM, Five Gauge or Lord Helseth in her videos for a while…

didn’t notice really,or care honestly. And I’ll be honest and say that I don’t even play SPvP. All my many hours of fighting against other players is in WvW, and if players here are smart enough to get out of fire fields instead of hitting skill buttons, then people in SPvP should definitely be smart enough there.

ArenaNet, this is why we dont use Druid!

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Yeah you almost die refusing to cast your heal skill, which is the type of heal you use above 75% health, and if you had used it you would have been able to use celestial form.

Translation:::
The Drooid is Awesome Guys! Its meant to be used with a healing spec so you ain’t not using it right unless you heal!!! So kitten this video!

Well…yes.

And in a power build, he could have generated enough AF to use CF if he wanted to. But he didn’t want to push heal because it would have negated the whole point of his Pitch-Fork video clearly meant to fuel the Druid-Hate Train.

Well, feel free to bring your own video to the table and prove otherwise? Just a thought.

They posted about it so know it is wonky. What that means is unknown at this time because change this and it is worse, change that and it is fine in pve but broke everywhere else, or change this and that and maybe sprinkle a bit of fairy dust over your shoulder and now it is fine everywhere but broke in WvW large scale fights. So now we have to remove it from WvW or put the grand 33% to it…

Ive posted several vids. I could link them here I suppose.

https://youtu.be/62xEZ_eM3_o
https://youtu.be/kpDyjMlGYc8
https://youtu.be/aQ6gxY8B6r0

and this is when I started to play around with druid. Learning to balance play and AFG and knowing when to use CF and when to not is occupying me right now. CF is a coffin in 1v1ish type encounters. The enemy will just free-cast into you as you try to selfheal with a heal only weapon skill bar. Sometimes I do pop into CF and Lunar Beam for a quick daze/heal/acient seed proc then pop out. The great thing is, I don’t lose all AF and regenerating AF is easier a second CF repeat. CF is really better at healing other allies when you yourself are not being focused. Hence the aoe healing aspect.

In the first video, you proved that staff 1 and troll unguent still build astral force faster than anything. Good Job!

In the second video, what are you trying to prove? That Longbow is also good for building Astral Force? …..So? What about Greatsword? Axe? Traps? Sword?

In the third video, you proved that stupid players are stupid. Seriously, how dumb do you have to be to stand inside those fire fields like that (which…has nothing to do with druid or staff and can be done with literally any condition build)? Can you show us a video of you playing against a good player?

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Chrispy.5641

Chrispy.5641

There is nothing difficult or challenging about time consuming content. All it requires is your patience with repeating the same content over and over until you get something. I know being patient is difficult for some of you, and that somehow makes it challenging content, but for the vast majority of us, here is a message :::

Get a life

Umm…

We do have lives, that is why it got lowered so we can enjoy the game in our down time.

You might want to check and see if your life is missing something if you can sit and grind on a game for hours on end. Eventually your parents will kick the bucket and if they know you just play games all day, they are not leaving you the house. It will be the last life lesson they can teach you, Getting a life.

Wow, did this go over your head. Like, several miles over your head. This post was more directed towards people who said that getting 400 points was somehow challenging and should stay that way, you know, like what OP’s post says and 90% of those complaining about the change :::

I know that many people is excited for that, because they want their Revenant running around as Herald or even a new player/character wants their hands on the elite spec, but for those who completed Central Tyria Hero Points, 250 points means almost full elite specialization unlocked… Which means that for those who explored the Core Guild Wars 2, unlocking the elite specialization will no longer be a challenge or even feel like an accomplishment. Thanks all

But hey, you managed to get a zinger off….I think. Mostly you succeeded in proving your inability to contribute to this conversation, so…there’s that.

ANET going back on their word

in Guild Wars 2: Heart of Thorns

Posted by: Chrispy.5641

Chrispy.5641

Please please please ANET. Stand your ground. Weren’t Masteries and Unlocking Elite Spec supposed to take longer than getting to level 80 in the base game? Why are you folding to the elite spec complaints and not doing anything about the mastery farming?

Yeah….the base game also had 5+ times as many maps, which drastically cut down on the amount of content you had to repeat to hit level 80 (actually, you don’t have to repeat anything, and would hit 80 long before repeating anything).

The same cannot be said about masteries and elite specs. Its a pointless grind that takes no effort except the amount of time you invest and Anet was smart to cut that amount down.

ArenaNet, this is why we dont use Druid!

in Ranger

Posted by: Chrispy.5641

Chrispy.5641

Yeah you almost die refusing to cast your heal skill, which is the type of heal you use above 75% health, and if you had used it you would have been able to use celestial form.

Translation:::
The Drooid is Awesome Guys! Its meant to be used with a healing spec so you ain’t not using it right unless you heal!!! So kitten this video!