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The Manifesto- Word for Word

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Claudius.5381

Here the clarification as a direct quote from the link above (2010, August 13th):

Eric: Thanks, Dave. Yeah, in the video Ree is speaking about the player’s personal story, whereas Colin is talking about dynamic events.  We like to think of personal story choices being permanent and dynamic event choices being persistent. The difference being persistent choices will remain until something comes along and changes them. So for instance, in the personal story you may choose to let an NPC die, that NPC is likely to be an important story NPC that the player feels some attachment to, their death will be permanent and will have repercussions on the characters story. This would be reflected in instances. In the persistent world a dynamic event might result in an NPC being killed. This will be a more generic NPC like a merchant or a soldier who will likely be replaced once some other event takes place.

Colin: Right, when Ree refers to, “players will kill a boss and they won’t re-spawn 10 minutes later,” she is saying when playing through your personal story line if you kill a boss, that boss will stay dead and your personal story will reflect this. It’s not really physically possible to make each dynamic event permanent, because the game needs enough content for everyone to play, and we don’t have 10,000 people making content for Guild Wars 2, event chains need to cycle and events need to repeat to ensure players have enough to do in the persistent game world. Our goal with events is to ensure that when an event ends, you feel like it actually has some sort of outcome on the game world for all players, if even for a short period of time, where traditional MMO quest in persistent areas generally have no affect on the world.

GW 2 was advertised as a fun, casual MMO.

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Claudius.5381

It is still a very good game for casuals. Proof: my wife

The implementation of ascended gear was a mess, though, and I don’t like it in the least. Trinkets weren’t that bad, but the weapon crafting is difficult for casuals, and if we are to craft our ascended armours as well, I am severely miffed.

how many 80's do you have

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Claudius.5381

I have 8 lvl 80 characters, 3 guardians, 2 warriors, a mesmer, a thief and an elementalist. All wear full exotic, except the thief where I haven’t decided yet how to gear him.

One guardian is full berserker, has all ascended trinkets and an ascended gs. I use her for general pve and most dungeons. A joy to play with. Another guardian wears power, vitality, toughness (all ascended trinkets are celestial, though) and has the altruistic healing build. She works quite well in Tequatl events. My third guardian is male and sadly that is all to say about him.

My elementalist is for fractals. She was my first character and has reward level 18, which is 17 more than on any other character.

My two warriors are if I want to do damageeeee. Especially one of them who is full berserker.

At the moment I play only with my 2 guardians. The others sit at the end of the Caledon jumping puzzles and get me 7 × 6 = 42 empyreal fragments on average every day.

Am I the type of player you want?

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Claudius.5381

I share some of OP’s feeling. The introduction of ascended gear was unnecessary. The trinkets weren’t that bad because you can get them easily in a lot of different ways (backpacks excluded). But weapon crafting? I have crafted an ascended greatsword. It was expensive and cumbersome to do. It was not fun. I don’t think I will ever craft an ascended weapon again. The only positive thing is that I didn’t recognize that much of a difference to my exotic greatsword I used before.

My greatest fear is how they introduce ascended armors. If we have to craft them the same way, that would be awful.

And if they ever introduce a higher tier I am out of here. And no, you won’t get my stuff. Most is soul- or accountbound anyway.

The Least Fun I've Ever Had...

in Tequatl Rising

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Claudius.5381

I am afraid the only solution is to instance the fight. In fact, that is what on my server happens quite a lot: An overflow or low pop server is chosen (the pseudo instance) where the organized group can man the turrets and position its core fighters and experienced commanders.

The current situation is not very ideal…

Sept 17 Patch Impressions

in Tequatl Rising

Posted by: Claudius.5381

Claudius.5381

1. I’m sorry, but NO event in the open world should require people to use an outside program to cooperate just so it can succeed! (…)

I like the new Tequatl fight. I have no qualms using Teamspeak, and I am sure that in a few weeks nobody needs it to do the event. I sincerely hope that the reason for not needing it is that nobody does the event. Because while I like the fight, I don’t like how they have embedded it in game. To do that in a public area, accessible by all, was not a wise move. Granted, now it leads to some “we are one” moments, when a server beats Tequatl the first times. But in the long run the annoyance will prevail, annoyance by people who simply want to do quests/events in Sparkly Fen and thus steal spots on the map or who do not know what to do (especially turret users). If this fight would have been instanced (join a squad, squad leader can open a copy of the map of Sparkly Fen with Tequatl in it, or something similar), it would be really great.

And the rewards are… not very convincing.

2. Bosses in general. You made them so they aren’t exactly like loot pinata’s. (…) The only difference now is that small dedicated groups are going to have a lot harder time doing it. Once again excluding small groups. Did I mention the glitched ones? (…)

I didn’t encounter any bugs with the bosses on my server yet. All in all I am mildly enthused about the changes. Especially the golem fight is now a real world boss fight. And I don’t think that world bosses are thought to be done by small groups to begin with. They are world bosses, after all.

3. Twisted Clockwork. I was waiting around for Teq, hoping maybe I’d get a winning a group this time and see if he is really easy and I’m just an idiot, when Scarlet message popped up, so off I go. We finish the first wave, then we get to the second wave…no wait, I remember this from notes. They are alternating waves now. This means the waves should go faster right….since we still have the same amount of time? OFC Not, that would be logical! Now instead we are going to make it harder to beat AND harder to farm. Lovely, oh well, I can stick it out maybe we will at least reach the second wave of non twisted mobs? NVM not happening…and we didn’t even farm the 1st! At least I’ll get some rewards. 1 bag, and 1 box….that’s it? I just spent 3/4 of an hour slaughtering mobs so that Scarlet can’t take over the world, I forgo champs in an attempt to win the event, and I get 2 ITEMS!!!! Your kidding me right? I’m sorry but in what world is 45 minutes of work equal to killing 2 champs? Champs with a full group generally take 5 minutes or less but your going to give me 2 bags?!!?!?!

I just did a Fireheart invasion. I got 38 deluxe champion boxes and about 20 other ones. That was ok, I think. But we did not slay Scarlet, and that old design fault (that it is more profitable to fail the event than to succeed in it) is still there.

4. (…) Make the karma boosted for winning events, and the harder the event, the higher the karma!

Agreed.

I am unhappy overall with this patch. Like I said at the beginning I love the premise. However I think it’s being gone about in the wrong way. I sincerely hope that the next patch is redeeming. If patches like this keep up, I will stop playing until you fix it.

I am quite happy with the patch. It is not the best one, and the Tequatl encounter could have been embedded in the game better (see above) but the fact that there is now a worthy pve fight is nice.

Why we fail on many servers

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Claudius.5381

Ah, ok, now I understand. Thanks.

Why we fail on many servers

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Claudius.5381

ahh the dreaded nay sayers. ive quit so why arent you quiting? such emotional manipulation is not worth paying attention to.

Did you accidentally post in the wrong thread? Your post has nothing to do with the OP.

Should I even bother?

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Claudius.5381

Just wondering if I should even bother sinking any of my limited time into trying this ight.

So what should I do? Attempt the new fight and risk just wasting my limited play time due to the frustrations of coordinating with masses of randoms, frustration from having little to no place in the fight for how my character is equipped, or should I just ignore this like most of the past few living world updates?

If you put it that way: my advice is to ignore it for now. While the fight lasts only 15 minutes you must be very early in the designated overflow/server, so it is more like an hour. The success chances in an organized attempt by Desolation commanders are good, but by no means certain. So yes, taking into account your low playing time, do something else.

Your other concerns are not warranted, though. Gear, for example, is not as important as following good commanders and do as they say.

Note: I spoke of the situation on Desolation (the best server in the game) because I am proud to play on it.

Note 2: My statement that Desolation is the best server in the game is not debatable. It is objective, true and precise.

Penalizing all mid-lower population servers

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Claudius.5381

It hurts to say it because I like the open world in GW2 so much – but it would be so much better to instance that fight. We have a new lfg tool. Let 50 (more realistic) or 80 (as designed) people gather there and then make them able to open an instanced copy of Sparkly Fen for themselves. That would also exclude people who are in Sparkly Fen for other purposes (for example me, I like to farm nodes there because I like the map).

It would take a bit out of the awesomeness. But on the other hand, with all the guesting issues and waiting times, it may save this great fight from falling down in the abyss of oblivion…

Stop messing with existing bosses

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Posted by: Claudius.5381

Claudius.5381

You actually don’t even need to pay attention to his static fields though, you have enough room to range it and take zero damage.

I haven’t found that sweet spot yet (usually I see red circles where I would like to stand). But I will try. And that I have even to think about it is good and progress in the right direction from the rather mindless fight before the patch.

Stop messing with existing bosses

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Claudius.5381

I am on the fence regarding Tequatl (too early for an opinion) but I really like what they did to the other world bosses. Before it was easy and boring. Now I find it somewhat easy and mildly entertaining. Standing in the spawn point of the golem does not work anymore, the static fields hurt – you have to move and pay attention. That is just as it should be.

Boss 'Week'?

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Claudius.5381

If it is about the LW achievement: I got the boss week achievement “Here Be Dragons” with killing the Inquest Mark II golem. Though it sounds like you have to slay Tequatl, slaying any world boss seems to suffice.

What I don't like about game design

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Claudius.5381

Not a single point I made was even argued, I sort of assume people can’t argue with what is correct so they get bum hurt about it and retort with being upset about their game being bad. Seriously, there were few people who read it, but can any one have an argument that is valid? Mention a single thing I’ve told that is not correct about this game and then insult me.
Well I guess its too much, I would be upset too if people would point out faults of my game and I could not come up with a rational argument.

You are trying to troll us, right? I mean there are a lot of critical posts on this forum, some well argued, some not, but this is really a new low. GW2 is not WoW. In fact it tries to be completely different. The usual critique is that it does not succeed (enough). That may or may not be true but is at least a valid angle.

But to argue that a pear you buy is faulty because it is not an apple but a pear is… pure trolling.

I’ll assume you read the entire thing, were I talked about faulty movement in my paragraph 5. controls. Did I say anything that contradicts your play style and you think I am unhappy with because wow does it better?

Ok, I see now that you really try to discuss. I retract the trolling part. The thread title was misleading.

But you said in one of your earlier posts that your understanding of casual may be different from others, a casual plays less not worse.

That is my point with the apple pear analogy. You like apples. Everyone who deviates from the appleshape is lacking (playing worse). He may be a small apple (casual as in your definition) but not a pear. GW2 is not a game for apples. It is not, contrary to what I stated above, a game for pears but for a lot of different fruits. So if you measure a pear or a strawberry by apple standards you ignore the basic premise of GW2 which is: Play as Thou wilt.

Ok, that fruity thingy got a bit out of hand, sorry for that.

bites in his carot

What I don't like about game design

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Claudius.5381

Not a single point I made was even argued, I sort of assume people can’t argue with what is correct so they get bum hurt about it and retort with being upset about their game being bad. Seriously, there were few people who read it, but can any one have an argument that is valid? Mention a single thing I’ve told that is not correct about this game and then insult me.
Well I guess its too much, I would be upset too if people would point out faults of my game and I could not come up with a rational argument.

You are trying to troll us, right? I mean there are a lot of critical posts on this forum, some well argued, some not, but this is really a new low. GW2 is not WoW. In fact it tries to be completely different. The usual critique is that it does not succeed (enough). That may or may not be true but is at least a valid angle.

But to argue that a pear you buy is faulty because it is not an apple but a pear is… pure trolling.

Endgame PvE: Difficulty comes down to dodging

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Claudius.5381

I agree completely. Vvery good post.

How does this game not have fishing?

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Claudius.5381

I have never understood why fishing was in any rpg or mmo. First I encountered it was in a Korean game. So I thought it an Asian quirk.

I would ignore fishing probably. All implementations I know so far are mindless and dumb. Even killing white critters is more interesting.

Brace yourselves! Anet Reply Incoming

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Claudius.5381

I feel a buff the drop # should be looked into, such as emprical frag or w.e is called. I did a jumping puzzles today and got 7, I need 500 to craft a weapon.
Which implies it is gonna take me 71 days to gather enough materials.

No, it implies that you do only 1 jumping puzzle per day, then log out and complain that you need 71 days to get the emp thingies for the highest weapon in the game.

Play a bit more and you can drastically cut down the time you need for it. May be a second jumping puzzle? Or a dungeon?

No Grind -- The Quote

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Claudius.5381

Read the below quote from Mike O’Brien, President of Arenanet.

Two things to understand before reading:
-Ascended gear is mower powerful than exotic. To debate otherwise is silly.
-You do not need ascended gear for most content — This is not the point!

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet

Discuss and tell me how time-gating a new tier of weapons and gear that has better stats obeys what Mike O’Brien said in his quote.

The treshold is 1000 hours. If the average player can get an ascended weapon faster than in playing 1000 hours the quoted statement is true.

I do not know how fast I can get an ascended weapon. Do you? I will report back when I have it. That can last a while because before I start I will sell all mats that are sellable to early achievers. After prices go down I will buy them back and only then start to get my ascended greatsword.

[merged] Can't login 42:0:9001:4131

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Claudius.5381

Can’t login.

Server: Desolation.
Tried to login from: Northern Germany

[merged] Error code=7:11:3:191:101 issues

in Account & Technical Support

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Claudius.5381

Trading post did not work. When I logged back to the character screen, the connection to the login-server couldn’t be built.

Now I get one of the three following different errors when I try to log in:

42:0:9001:4131
21:6:3:2205
7:11:1:522

All other websites and webservices are accessible.

[Opinion]Yearly Review of Gw2

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Posted by: Claudius.5381

Claudius.5381

I give your review 8/10. Mostly I agree. I would rate combat a bit better. And while your reasoning is comprehensible it could be a tad better written. But still a very good job.

Your Dream Patch

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Posted by: Claudius.5381

Claudius.5381

1. A new map or seven. Full fledged maps, not a torso like Southsun Cove.

2. Difficulty modes for dungeons (one easier than now, one more difficult), with rewards scaled accordingly.

3. One more dungeon with story mode and 3 explorable paths.

4. Reworking of fractals so that the time for one run is better to estimate (yes, I am looking at you, you Dredge fractal). May be even the opportunity for doing only one fractal with better rewards than now – but of course without the maw one.

5. More waypoints in wvw and Southsun Cove.

6. Champion Loot integrated in event reward (make “free” champions an event, don’t give out champion loot for “penalty champions”, i. e. those who spawn because players aren’t able or willing to finish the event as they are supposed to).

Downed state's Place in the game

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Claudius.5381

I like the down state in pve. There are some situations, though, when I would like to shorten the process and get over with the dying business. So a “suicide” skill would be handy.

I have no opinion about the down state in wvw or pvp, not doing that.

[Merged] Opinions on Birthday Presents

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Claudius.5381

When I got presents from relatives in my childhood I didn’t like I was too well-educated to groan about them. That didn’t mean I liked them. But I respected my relatives because they thought of me. And now, being a grown-up, I know how difficult it is to get a fitting present for a nephew or niece you don’t know as well as your own children.

So I won’t groan about the presents I got from ArenaNet. It is a nice gesture. I even like the mini. But I need only one. Scrolls are useless. The boosters are not much – all in all I am underwhelmed. But I don’t groan. Not publicly. Only in this little private cozy forum entry. Don’t tell ArenaNet about it.

Guild Wars 2: A Lack of Logistics

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Claudius.5381

Lately my wife started to play GW2. And I am pretty sure that she wouldn’t have stayed long if I weren’t there to answer her “stupid” newbie questions. Which weren’t stupid at all. Most people here have played at least one other MMO. My wife hasn’t. Yeah, she could have read about the game before. But other than stumbling about it in a chat with her female friends she had no information – not even that she had to care for information before starting to play. She assumed that she would be guided by a tutorial as in every modern she played before.

GW2 clearly lacks in conveying the depth of the game to new unexperienced players.

Note: As you might have figured out I didn’t lure her into the game because I did assume she would not like it. Boy, was I wrong…

Why does nobody talk?

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Claudius.5381

I can’t fight and chat at the same time. It would be all “542111” in the chat and random windows popping up in the UI if I tried (again) to do that.

If I am outside a city I usually fight, so no chat. When I am in Lion’s Arch I am usually there to empty out my bags and conclude other business before I get out into the world to kick some serious behinds there.

Champ loot: wrong solution to wrong problem

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Claudius.5381

..SNIP….

That’s actually a great idea:
You get the bag loot from participating in events:
1- Exotic bag: Gold Participation.
2- Rare bag: Silver participation.
3- Green bag: Copper Participation.

I pretty sure people would start farming events instead of champs, but the difference is that events take time to finish and scale well with more people. Which is the right thing.

This would require that ANet fixes the crappy requirements for participation first.

You can get a Copper reward in most events if you get like 5 kills. Out of hundreds. You can get a Gold reward in most events if you participate for more than 30 seconds. Out of as long as 30+ minutes.

This topic has a lot of weird propositions and some downright atrocious ideas. For example:

  • To the guy who wanted the champion loots to be rewarded at event completion: That would not fix stalling events for more champion spawns, as you could still stall it and get more rewards, it just means that you would have to complete the event at the end to get them. It would, of course, do something about events that cannot be stalled.
  • To the guy who claimed that no one plays for the experience: Have you ever played Monopoly? Did you happen to play board games when you were a kid? How about single player computer games? How about playing cardgames with your friends? It’s not exactly hard to make a case for all of those being about the experience rather than the reward. Because when the reward is just a “you win”, it’s not much of a reward at all.
  • To the guy asking for champion boxes to be removed: Did you see how long some champions were up in the game before the boxes? Because I remember going to Caer Shadowfain multiple times every day for a while after the event timers in Penitent and Shelter were changed and it was rare for me not to see the Champion Risen Abomination just outside the camp.

Actually, when I mentioned that “champion loot bags” are given upon event completion, I meant for the champion loot bags to be removed from champions altogether. Therefore you are rewarded for finishing an event instead of farming champions. This solves a LOT of issues:
1- No more champion farming
2- You have people farming events, which is the right thing to do. Anet should want people to farm events instead of champions.
3- Although the participation medals are a bit off, if you stick around in an event long enough, you get gold.
4- For all those free roaming champions in Orr or other, they can put a little event upon killing them, this way you will still get rewards from them.
5- No more unlimited Ember farm, or any other stupid champ farming event.s

That depends on how you’re going to pull it off.

Firstly, if you get just 1 bag for the whole event, then it’s going to nerf a lot of events that scale to have multiple champions. For example, the defenses at Penitent and Shelter. And that’s really not something you want to do.

Secondly, if you’re going to award 1 bag per champion after the event, you’re down the path I pointed out: people will either stall the event for more champion spawns or flock to the events that have the highest quantity of champions in the shortest amount of time.

There are already events that have champions, but are ignored because they take too long.

That is simple to solve. The event reward has to be designed so that you don’t get more champion rewards as ArenaNet thinks appropriate for the event. For example if there should be 4 champions be killed than you get max. 4 champion rewards even if you stall and more champions appear.

With this very little modification the proposal of the OP is great.

Zerg Farming: Needs to be stopped.

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Claudius.5381

I like to farm. For a limited time. Then I do something else (I have still not done the gauntlet achievements and want to do the special funhouse achievements). I have never encountered a delayed aetherblade captain killing. Ok, he wasn’t always killed as fast as possible but that was in line with the usual inefficiency of a zerg. Unnecessary deaths, lags, some people who are new or unwilling to learn… While I have my gripes with the story side of the invasion (they invade nothing except empty ground) I like the staged kind of event very much. And the community I experienced is not worse than elsewhere. In the old speedfarming cof1 days I encountered much more rude behaviour in front of the cof entrance.

All in all invasions are ok and the frostgorge sound loop is also quite balanced right now. You can get rich there but not overly so.

(edited by Claudius.5381)

Intrinsic vs Extrinsic reward: Your thoughts

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Claudius.5381

For me a MMORPG would be ideal if I can play what I like (intrinsic reward) and get money/items for it (extrinsic reward) in roughly the same proportion to the time I spent.

When I want to farm champions, do a complicated jumping puzzle, a dungeon, fractals or wvw, I would like to feel that I am rewarded roughly on the same level per hour spent.

I know that that is very difficult to realize because it depends heavily upon how good and dedicated I play each kind of content. I suck at jp, I am moderately good in pve, I am clueless in wvw – and I accept to get less in areas I don’t do well.

The reality is quite different.

Jumping puzzles: basically no extrinsic reward. The first time a big intrinsic reward. After it: …

Dungeons: Ok for both kinds of rewards.

Champion farming: Mindnumbing, doing it solely for the extrinsic reward. May be they have slightly overdone it.

Dynamic events: some of them are funny or even exciting, but the extrinsic reward is very low.

Guild missions: Typically high intrinsic reward and except for the Guild Trek a very nice extrinsic reward. Please more of them!

Wvw: With a good commander it can be satisfying but basically I pay more for wp and repair then I get from the events.

As far as I know ArenaNet will rework some of the rewards. That is good and necessary.

What is it all about?

in Clockwork Chaos

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Claudius.5381

Yeah, I get she is an evil megalomaniac, but I think OP has a point here. Imagine noone would fight the enemies who just spawned. What would happen to Tyria? They would peacefully despawn, nobody would have been hurt.

Compare that with the bandits near the Vale waypoint in Queensdale. They will attack the nearby ranch and they will hold it until it gets defeated. Or Fireheart Rise: the Flame Legion will conquer the Citadel of Flame area as long as it takes for us to do something against it.

Enemies are threatening. If you let them, they do nasty things. Except Scarlet’s minions. They are puppets ready to be massacred and looted.

Don’t misunderstand me, I like to massacre and loot as the next guy. But it is a bit of a letdown that I don’t save the world at the same time – as I do everywhere else.

"The Emperor" Title.

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Claudius.5381

King/Queen is European, while Emperor is Eastern(China/Japan..ect).

No. Emperor as a title was used by Europeans. What we call “Emperor” in Asia, the Chinese/Japanese call something like “Son of Heaven”. And while Emperor is a bit similar, the root of power of the Roman Emperor is very different from the Chinese and Japanese “Emperor”.

You could say by a long stretch that “Emperor” is Republican (the institute of the “imperium” was ironically used during the Roman Republic to limit the power of a magistrate) while “King” is Feudalistic but even that could be debated. Both titles are European though.

Don't like this update

in Clockwork Chaos

Posted by: Claudius.5381

Claudius.5381

I disagree completely. I find the invasions very nice. It is quite challenging for open pve events, you can actually fail it. And there is a reason to go back to otherwise empty maps.

And as far as I know the events are permanent, only the frequency will be lowered.

Why I don't see myself leaving any time soon

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Claudius.5381

I played two quite unknown MMORPGs for a long time quite intensely: Dekaron for 3 years and Atlantica Online for nearly 4 years. Both are typical Korean ftp games, with the one great exception that Atlantica Online is turn-based. Both games had great concepts but what drove me away was the gear progression (roughly the same OP experienced in WoW) – and the outright rogueish behaviour of the publisher regarding the item mall.

GW2 avoids both pitfalls. Especially the item shop is very decent. They go to every length to prevent pay to win, making best in slot gear easily available in game.

That alone would hold me here. Add to that the beauty of the graphics and the amount of labour ArenaNet invests in new content (even though I don’t like everything about it), and for me the result is a great package of entertainment for my money.

I will stay for a long time if ArenaNet continues to perform like this.

"The Emperor" Title.

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Claudius.5381

Emperor has its roots in “imperator” which means the person who has the (unlimited) imperium, the power to command. The thought that this person could be female had probably never crossed the minds of the Romans (at least not at about 0 AD, the time around which the first imperator in the “emperor” sense held office – not counting C. Iulius Caesar). So they had no word like “imperatrix” and “empress” (like in Queen Victoria, Empress of India) is all made up in a time where empresses were possible but women still thought inferior to men, mostly.

It is not a forceful argument in my opinion to say there is a special female title to express that a woman rules instead of the then normal case, that being a male in power.

In my view it would be better to use emperor for both sexes (and not the made up word “empress”).

(edited by Claudius.5381)

You have been playing for one hour...

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Claudius.5381

I have started to play GW1 lately and never encountered such a warning. And I played waaaay longer than one measly hour.

You care about feedback? Here is mine !

in Suggestions

Posted by: Claudius.5381

Claudius.5381

Combos: I agree, they are underpowered and that is one of the reasons they are widely unused (the other being that pve is easy, as you have also mentioned, and thus don’t require combos). Would be nice if that was changed.

Save and load builds: Often proposed already – and for good reasons. That would be the next quality of life improvement after the introduction of the wallet I am waiting for.

No forced pugging in mini-games: That would be nice but there are also problems if the mini-game is meaningfully profitable (for example like the sanctum sprint or the aspect arena). But of course they can be solved if ArenaNet invests time into it.

Hardcore mode: I would like that for instanced content. Other games can do that, why not GW2? Fractals are an example where it is done. In spite of some problems with the scaling it seems to me a good way. Especially because support gets more important the higher you get and not only dps.

Balance: A never ending task ina MMO.

Achievements: I like the revamped achievement system. I disagree with you here: there are tons of achievements and a lot to do. Personally I got to do jumping puzzles I never thought of before – and I even discovered that I enjoyed them! I don’t think that ArenaNet should invest here much developer time.

It's Just Sad

in Dynamic Events

Posted by: Claudius.5381

Claudius.5381

I am not fond of the “one champion, one day, one loot bag” solution. It is artificial time gating. We have enough of it already. Why not prolong the time for non-event bound champions to spawn again? Together with handing out champion loot bags for event-bound champions only after successful event completion that should help a lot already.

Cap on Loot? Wha..

in Guild Wars 2 Discussion

Posted by: Claudius.5381

Claudius.5381

In Frostgorge Sound I get champion loot every time. In Cursed Shore it is much more unreliable.

I play on Desolation, meaning it is always a giant zerg on peak hours.

I play with a guardian, using staff (not much dps).

Make more jumping puzzles

in Guild Wars 2 Discussion

Posted by: Claudius.5381

Claudius.5381

Oh yes please, more jumping puzzles. I never thought I would enjoy that but after the introduction of rewards for achievement points I did them, and wow! They are really awesome (mostly).

ArenaNet should lock in Josh Foreman and give him a free hand to design new jps. I am sure the results would be a) unpredictable, b) difficult and c) great.

What type of GW2 Player are you? And...

in Guild Wars 2 Discussion

Posted by: Claudius.5381

Claudius.5381

I am doing pve mostly. I played 1.8 k hours since headstart.

I would like:

A makeover for dynamic events. They are fantastic in principle but they could be so much better. More event chains, with riddles, levers to lever, chains to pull, pressure plates to activate, with harder bosses and better rewards.

Make a classic dungeon with randomized layout, monsters and rewards (like one or more floors in Nethack).

More mini-dungeons and jumping puzzles with meaningful rewards.

What I don’t like:

Monsters which causes me not to play. Stun, knockdown, daze and the lot mean that I can’t do anything. Replace it with burning, poison, torment, whatever. I am not advocating to make the combat easier (just the opposite), but I think it bad design to give players the feeling not to be in control. I prefer even a one-hit-ko over being thrown hither and tither by pulling, stunning, knocking and then dying anyway.

I don’t like to have to go through HotM. Make teleporting to the cities free.

Remove or redesign the guild rush in Southsun Cove. I am soooo bad at that

The main issue: players want to farm

in Guild Wars 2 Discussion

Posted by: Claudius.5381

Claudius.5381

I like to explore. I like to do dungeons. I like guild missions. I came to like jumping puzzles, even.

And every now and then, especially after a long work day, I like to farm. I haven’t even a specific goal. Simply following a commander, enjoying to be in a huge like-minded crowd, working together to eradicate Evil, can be quite enjoyable.

The world isn’t divided in farmers and non-farmers, as it is not divided in car drivers and pedestrians. Nearly everyone drives sometimes a car (except me, haven’t made my driver’s license, though I am beyond 50 now), and nearly everyone is sometimes a pedestrian.

The question for me is: Must I farm? In my MMORPG before GW2 I had to (it was a Korean grinder). Here, I don’t have to – except for legendaries, which I don’t even like. The foot tracks always remind me of fluid digestion end products.

All in all ArenaNet has done a nice job now to make farming worthwile again but not overdominating.

I admit, though, that it should not be profitable to stretch out a dynamic event or let it even fail. They should redesign those events.

Support roles: Our fault for believing it.

in Guild Wars 2 Discussion

Posted by: Claudius.5381

Claudius.5381

I have 3 guardians with different builds and gears. My zerker guardian with a more dps oriented build does well in pve, while she is still quite supportive. But for the zerg in the Queen’s Pavilion my trusty pvt guardian with supersupportive build is best. Damage does not matter there, there are enough people dishing it out. But healing, buffing, condition removing and especially never dying – very useful.

To Complete Jubilee Meta? Dailies?

in Queen's Jubilee

Posted by: Claudius.5381

Claudius.5381

The answer is

3

Frustrated by Queensdale champ loot train

in Queen's Jubilee

Posted by: Claudius.5381

Claudius.5381

What other zone, at ANY level, has this amount of champions that spawn this quickly and do even faster? This is a problem.

Cursed Shore spawns way more champions. In a zerg they are only a little bit harder but they drop much better loop. I believe that in one or two weeks the level 80s farmers will all be there after they recognized that.

I don't like this update

in Queen's Jubilee

Posted by: Claudius.5381

Claudius.5381

You don’t realize a lot of things…like the gating involved in the living story…you know, the gating that draws everyone away from the world events and funnels them into very specific areas. On my realm, I’ve seen lone players solo pre-events only to leave the bosses up because there aren’t enough people in the zone to kill them.

The living story is acting like a vampire, sucking the life out of the open world and the core game content.

There is something wrong with your perception of the game and the players. The game cannot act like a vampire, sucking life (players) out of the open world. It is the free decision of people (like me) who prefer to do the new content for whatever reason they have. In my case it was the wish to get the achievements and now it is because I like to zerg in the pavilion. You don’t. I do. According to your complains a lot of people do.

The consequence of freedom is that other people tend to do what they like, not what you think they should like.

Am I the only one whos dissapointed?

in Fractals, Dungeons & Raids

Posted by: Claudius.5381

Claudius.5381

I am quite happy with the dungeon gold rewards in principle. But I agree that ArenaNet’s findings how high the gold reward should be for each path are… weird. At least.

I am sure ArenaNet has data how long the average group needs for each path. Cut out the 10% who need the longest and the 10% speediest. Then spread the gold reward between 1 g and 3 g according to the average time needed, rounded to the next quarter of a gold.

I am sure that the spread would be vastly different. In fact, because cof 1 is so short it would lead to quite high gold values for nearly every other path. Keeping that in mind I would accept a spread between 50 silver and 3 gold, with cof 1 being at 50 silver. That is still quite rewarding, taking into account the extra 26 silver and the 60 (20) tokens.

I don't like this update

in Queen's Jubilee

Posted by: Claudius.5381

Claudius.5381

For me it was the best update since they introduced fractals. Wallets! Decent champion loot! Promoting doing different dungeons! And on top of that challenging 1v1-content in the Queen’s Gauntlet and for those moments where I need something relaxing, a worthwile grinding opportunity in the pavilion. Even the open world thingies are thought out better than before – no competition who could be first at the spawn point (now: of the balloons).

The only point which I share is that they missed the opportunity to give us a cinematic during the balloon ride.

Krytan Torchbearer Daily

in Bugs: Game, Forum, Website

Posted by: Claudius.5381

Claudius.5381

I think “activity” as mentioned in today’s daily is the Southsun Survival (at least now on August 7th). You find a guy near the tp in Lion’s Arch with two crossed flags above him. Speak with him, join Southsun Survival and leave it immediately (you can of course decide to stay if you like that minigame). Voila! Activity done

So what is this game about?

in Guild Wars 2 Discussion

Posted by: Claudius.5381

Claudius.5381

So what is this game about?

It is about having fun.

Which I still have (1300 hours +).

Edit: Just saw that another guy answered like this. Sorry, was a spontaneous answer from me.