In my case it was a guild challenge (no flags there), not a guild rush. And if Serasvictia could open the mini chest at the end, he has successfully finished the course.
I just experienced the same. Guild challenge, defending the three skritt flag sentries in Timberline Falls on Desolation server. The mission succeeded. I killed my part. Many guild members got their reward, some did not (me being one of the latter group).
My last guild challenge must be at least three weeks ago – it was my first attempt to do some guild-mission-y thingy after a de-facto-break.
Your first video was horribly flawed, something which you refused to acknowledge in the accompanying thread, which devolved into a flamewar. Why should I watch this one? Why shouldn’t this thread be closed immediately instead of waiting for the inevitable flamewar?
I didn’t see the first video. The video presented in this threat is very good. I think kaboose has made good points.
So the patch is finally here, so how are you feeling about Southsun?
A beautiful map full of annoying monsters. They are also challenging, which is good, but in an annoying way because of the stun/daze/bind/electrocute mechanics. I play GW2 for fun, so I avoid Southsun Cove.
It is not that the karkas are unkillable. They are. But it is not fun to do so. There is challenge and then there is annoyance. Personally I find all skills annoying which leads to me not being able to do anything. Stun, Daze, Binding etc. As a guardian I can use stability and aegis to a certain amount to circumvent it or dodge away but all these is restricted. With the amount of karkas around the situation is quite fast at hand where all helpful skills are on cool-down. Even so I can survive it and kill these monsters in the end.
But being able to kill karkas during this event does not solve my problem with this event. My point is: it is not fun for me. Especially now with karkas swarming all over the place. I prefer monsters who hit harder or bleed, poison… whatever. These skills can be also very damaging but I don’t lose the control over my character completely.
I tried this revamped Southsun Cove today. I wanted to collect the samples. Before this event I hadn’t played on Southsun Cove very much, I remembered annoying karkas, nearly no events and nothing to do or achieve.
Now I see even more annoying karkas. As guardian with reflection skills I can kill the first two or three but they seem to have super-aggro now. Also waypoints are inconveniently placed, lots of pointless walking around.
For me this Living Story part is even worse than the first two parts of F&F. I will ignore it.
While in the past I’ve bought black lion keys, I’ve made the personal decision not to buy keys or chests, because I dislike the cash for RNG thing.
I’m not calling for a boycott, but I am choosing to express my personal displeasure.
Shame too. I really like the new skins..but not enough to play the RNG game for them. Maybe I’ll get one from a chest drop.
I don’t buy them. I come from a game which heavily used rng boxes, and I swore to myself: never again. It helps that I – contrary to you – don’t like the skins.
I like to do dailies. When I come back from a long work day I don’t want to think much. Dailies let me choose 5 activities from easy to supereasy which I most often do with my low level alt. That character does not pay much for teleporting and levels exclusively doing dailies. I like to optimize that, so doing kill diversity, 40 maguuma kills and 5 veteran kills = Thaumatova reactor, everything in one place.
On weekends I have more time. I don’t do dailies then. They do themselves during normal game play. May be I throw in an extra dodge or two, but usually I get those playing normally, dodging boss aoes in dungeons.
With horror I got the impression that some strive to fulfill every of the 9 pve options for daily, and not only the 5 necessary for the daily reward. For those I have a lot of words but I will give them only one: pity.
It is a list of suggestions to deal with annoyances. Much more constructive than only to complain.
Great proposals.
Some of my own:
1. When I get in an overflow map show that in big orange letters like “New event nearby” when you get near an – guess what – event. Don’t popup a window which gets the focus and prevents me moving. Especially because this small window pops up rather late due to lags which in turn occurs because there are a lot of people online which led to the overflow…
2. Can I please look for only heavy armor?
3. It would be nice to have a list of events which are active in the current map. It should be optional at the right edge (you can call it up or hide it) and when you click on one of these events, the map opens showing the event circle.
I don’t like mounts at all. Please don’t introduce them. Seriously.
I play guardians and warriors (and an ele and a mesmer, but that is not important for this post). When I advertise in LFG I advertise “please no speed/farming runs” to avoid the 4 warrior/1 mesmer (or 3 warrior, 1 guardian, 1 mesmer) crowd. I think having mixed groups educate, you learn a lot more even in CoF1 how professions can work together.
That said, if OP’s call goes through I have no alternative than to go back to the speedrun crowd. Your choice
1. PVE
2. a) Mesmer (can’t relate to her).
b) Warrior (easy in principle, but so squishy compared with guardians)
c) Elementalist (quite easy when you have grasped the concept of combo fields and ever-changing attunements…)
d) Guardian (Stand and deliver)
3. Guardian, with a healthy dose of warrior. Elementalist in fractals.
Wow, what a great post. You got everything right, even the thing about rewards. I really hope ArenaNet hires you…
@OP: I don’t like open world pvp for the reasons you yourself presented.
There is wvwvw. That is giant open world pvp. And it has even extra thingies like siege engines and the lot. Isn’t that good enough?
1. Remove the popup for overflow. Never should a window appear which I didn’t open myself. I am ready to make an exception for the reward popup after a fractal/dungeon
2. Make teleporting to the 6 cities free. It is free if you use Heart Of The Mists but that is a sloppy workaround. It means more loading screens. Sentencing us to multiple loading screens is not only not fun but is also a misuse of a technical issue (reminding me that the loading time is really boring and long).
3. Every dungeon should have an additional short path. CoF has an unofficial one (path 1). Every dungeon should have such a path. But this path should not have the same rewards (not 60/20 tokens and 26 silver but 15/5 tokens and 10 silver or something like that). That would solve the problem that a large part wants more challenging dungeons while another part of the players like smaller experiences, for example me (due to work, family and other issues I can’t commit that much time in one piece).
4. Guild missions should always give a reward chest, not only once a week per account and mission type. But the reward chests after the first one per week should be toned down massively (say 10 silver, only a slight chance for a commendation and for every of the two item slots in the reward chest only a 20% chance for a rare). That is good enough to be felt as a reward for redoing the mission and covers teleporting costs nicely. As it is now, as entertaining for example challenges are, it is a net loss to do it (teleport and repair costs). Oh, and guild trek should have a personal reward, too – not an outstanding one, but enough to cover teleporting costs and then some.
5. Remove culling from pve.
6. Make the wurm boss in Caledon Forest so that it cannot die instantly after spawning. And while you are at it, let world bosses scale better.
7. On the other hand: tone down the scaling of guild bounty bosses a bit. They scale so steep that it is detrimental to have more than 5 guys around a bounty boss. There are already some griefing issues: people from other guilds who add to the fight, making bounty bosses very, very difficult (I look at you, Half-Baked Komali…) and thus making the guild who started the bounty quite angry.
8. Make Southsun Cove a worthwile place. The karkas are very difficult – you should give us a good reason to mess with these dangerous creatures. So far I see none.
Guild Wars 2 is a pve game. Thank God for it. Or better ArenaNet. I wouldn’t play it otherwise.
If it is only me they could sink the spvp/tpvp aspect (but please let wvw stay). But it is not only me, so I accept grudgingly that development time is “wasted” on pvp
The game is dying.
Ok, that is obviously a troll post. And it is as far from the truth as stating white is black
Come on, your download should be finished by now. Jump in and have fun.
On Desolation Queensdale is very populated. If the boss event draws near an overflow is nearly a certainty.
Every month, before the update hits we get a couple of speculation threads, but for the most part the “infighting” in the forums has died down.
…
This might be the most hilarious post I’ve ever seen on a gaming forum. I’ve been reading them for years and Anet really needs to buy you dinner for this. Lol!!!!!!!!!
I wrote it just to entertain you. Seriously.
And I really thought that it was a giant troll post. But what do I know about that…
Okay, can someone who’s played guild missions past bounties tell me if they really need massive amounts of people to complete?
I’m getting more and more annoyed that all guild content is locked behind guild bounties which DO require more people than we have in our small guild.
Every month there’s an update to content we’re never likely to see thanks to guild bounties being impossible for us to complete.
Our guild has unlocked bounties, treks, rushes and challenges. We did them quite often. My impression:
If you want to finish a tier 1 bounty you need 10 players (roughly).
If you want to finish a trek you need as many players as there are locations (5 for tier 1). May be even less.
If you want to finish a rush you may get along with 8 players, 10 are better. It depends a bit from the rush you get, some are harder than the others and need serious guarding.
If you want to finish a challenge you need lots of people. Take “Save our supplies”, for example: You need two teams to defend north and south, 1 or 2 persons as reserve/upgraders in the center and 2 smaller teams for east and west, where sneaky ranged enemies will try their luck. 20 seems to be a good number here.
Please take that with a grain of salt. I am sure there will be guilds who can do a challenge with only 10 people or even less, but we can’t…
My point is, it doesnt really matter which character I take..because they are all equally viable.
And isn’t this awesome? You get to bring with you the players, not the classes. As long as every player knows what they’re doing, you will be fine
No more choosing someone for the classes he plays but for how he plays them
Yeah, in principle I agree, but the real point I think i’m trying to make is that unless you have an “all bad” party…it doesn’t make a massive difference whether or not some in the party dont know what they’re doing. And while I agree this is good for a friendly game, it’s not good for a sense of achievement.
Although it did improve when they removed waypoint respawning form dungeons, before that literally anyone could complete anything with enough time and money for repairs.
I think I understand what you mean. I don’t share your opinion in the least. It feels completely different for me whether I play a guardian, aegissing away the most dangerous boss attacks and let some mobs die on their own projectiles with my wall of reflection or if I play a warrior trying to survive and position myself while I apply as much damage as possible, changing between axe/mace and gs.
That is different enough for me to keep my interest. And I am not good enough a player – in some dungeons I have experienced complete failures.
So I think you are too hardcore for this game (this is not meant as sarcasm). For “ambitious casuals” like me GW2 is just right.
Edit: You have a good point though: it is difficult to see what each member of a party contributes, at least in most cases. That should be worked upon.
(edited by Claudius.5381)
From my experience guardian, followed closely by warrior. While the warrior is squishier he has a very decent range option (rifle). A guardian has a scepter for ranged combat but that is mediocre at best. But you can melee all with a guardian. He is kind of immortal
For me there are two problems with the current situation:
1: The path is very easy and too short – if you compare it with other explorable paths. I still find the design interesting but in this one case they underdone it. Especially the last boss should be more challenging.
2: All other paths of all dungeons (except cof 2) are too long and difficult. Ok, that last sentence is to catch your attention. What I really mean is: There should not be one uniform length and difficulty grade. When I get home from work I am in the mood for a short easy dungeon experience before dinner. This niche is now filled perfectly by cof 1. When ArenaNet reworks cof 1 (and may be 2) I would be grateful if they introduced “casual dungeons” at the same time. Easy 10 minute experiences. It is ok if I get only 15/5 tokens and 10 silver from it. But it would help the casual part of the player base a lot. On weekends I could tackle the grown-up versions then.
Now for me it is casual paradise but from a more distant view cof 1 is too good to be true
Maybe my build is kitten I’m a warrior that uses Rifle at range and when the mob gets close I switch to 2hand sword.
As a warrior you should not have real problems. I levelled two warriors to 80, and did the Orr map completions (because of the nice rewards). I won’t lie, it is not a cake walk if you solo it. But it is by all means possible. Keep in mind, though, that pve fights in these maps (and later in dungeons) are not meant to be too easy. You have to pull mobs when they are in large groups, you have to dodge frequently and use your skills and traits. Simply mashing on 1 (or 2 with the greatsword) is not enough any more at that level.
I would start with a good warrior build. Visit the warrior sub-forum, you can get a lot of nice builds there. When you have a build with high critical chance (which you should have, warriors are practically made for that), you can use life-steal food which heals you when you make a critical hit. I use mixed berry pie:
“50% Chance to steal life on critical.
+60 Precision
+10 Experience from kills”
It helps a lot in dungeons and is useful in Orr, too.
(And no: I am not selling these on the tp
First I played an elementalist, now a guardian (actually: 3 of them…).
Skyrim is a good solo rpg, if you don’t like group content. Try it!
I don’t appreciate that your retort to everything I’ve said has repeatedly been “it’s your opinion” (and I especially don’t appreciate being called stubborn; I’m only trying to elucidate my point). My opinion is that the skins are not valuable to me because they’re not prestigious. Prestigious, as I am using it, is dictionary-defined and objective; it has nothing to do with my opinion, and represents the achievements that were earned to get the item in question.
Prestigious and dictionary-defined:
Merrian-Webster defines prestigious as follows:
1 having a good reputation especially in a field of knowledge
2 standing above others in rank, importance, or achievement
The reputation depends from how others view you.
The “above” in 2 depends from the definition of “top” and “bottom” which is completely “man-made”, that is: it depends how people estimate what is above and what is below.
So “prestigious” is in no way objective (independent from opinions and valuations). Just the opposite.
That leads to the conclusion that the statement that something is prestigious is in itself only an opinion. The statement gets its power only from the fact that many people share that opinion. For example wearing a medal because of merits as soldier in a war is only prestigious if most people think being brave in a war is good. If you live in a country where war and soldiers are frowned upon a war medal is anything but prestigious.
You may not appreciate his retorts, but he is right.
I like it. And I like the fact that there are developers who think beyond the general approved content. That strengthens my belief that ArenaNet will continue with awesomeness
I miss clay in this thread
Come back, OP. I took a break, too, because I came from a very gear-treadmill-centered game and asked myself after reaching level 80: “What now? No new gear stats to achieve – the horror!”
Then I started to play only what I liked in GW2, without any concern about effectiveness or money. That made me fall in love again and that love affair with GW2 has not ended yet…
Yes, I do the daily – and it is fun to do for me.
The introduction of ascended gear was a “sin” – a violation of their manifesto. Because, let’s face it: It is a grind to get ascended gear. It is not really a gruesome grind but it is one. I had to do about 20 fractal runs until I got 4 rings for my 2 main chars. I must do a lot of guild missions to get my ascended accessories. I don’t see how I can get an ascended backpack soon. Only the amulet is sort of “ungrindy”. It costs time but the dailies are not grind for me, most of it I do during normal play.
I sincerely hope that they don’t introduce another tier.
That out of the way I had no problems doing dungeons, wvw and pve with my exotic gear, without any ascended gear. I have only very rarely felt the power of ascension
Big leaps in terms of being able to beat difficult content was made by me when guildies explained how to play better. How to use combo-fields, how to use utility skills like wall of reflection in the right way and so on. The difference in stats was ridiculous compared with that.
I think one can play GW2 without grind. And if you want ascended gear the grind is there but tolerable (it is not that grindy to do 20 fractal runs compared with what I had to do to get pegasus gear in Atlantica Online…). But of course what is tolerable and what not is a matter of taste. I am lucky that I like to do fractals and guild missions
While the OP said that he wouldn’t want to troll he does exactly that. “Why I think you’re (Anet) losing active players” is a bit like “When did you stop beating up your kids?”. In both questions there is a statement hidden. In the OP’s case: “Anet loses active players”. And it is double-troll because every game loses active players, without any exception. Even the imaginary ideal mmorpg would lose active players, for example due to natural death, bankruptcy or other real life issues.
The question is: Does the player number dwindle faster than it is natural after the initial player surge? That is a question we can only speculate about. I like to speculate as the next guy. And my personal perception is: No. The number of players I see in lower level areas seems to rise, not to decrease. But of course I did not count – and I would be grateful for hard numbers.
If my personal perception is true this thread is moot. That does not mean that this game is perfect but it means that it must do more right than wrong.
Was wondering, how much are you all at tossing in?
I tried it once, sacrificing 4 rares. Never again. That is one of the very few parts in this game I don’t like.
lets discuss who is actually enjoying the game at level 80. also, do you consider this game a grind? in my opinion, people are leaving this game because its incredible boring and grindfest at level 80. what do you guys think?
I am enjoying it at level 80 (6 chars in level 80 here).
I don’t consider this game a grind. I CAN grind if I like to (for legendaries) but I don’t HAVE to, especially because I find that some special exotics are nicer than legendaries (I prefer “Vision of the Mists” over the legendary greatswords). I don’t like to leave foot tracks… I like to grind the Super Adventure Box btw.
Certainly there are people leaving the game because they find it boring and a grindfest. Especially people who are focussed on getting legendaries and other expensive stuff as fast as possible. On the other hand a lot of people are remaining and there seem to be a lot of people joining the game. That is natural. GW2 is not for everybody.
Personally I had a lot of problems to leave my gear-centered WoW/Korean ftp-mindset and adapt to the GW2 play style. But after I discovered that I really only have to play the things I like and that there is no grind for me whatsoever, I was and I am hooked.
I have played GW2 for 5 months now, and I found it really fun, having leveled almost all classes to 80, and tried all classes in SPVP, played for 1,2k+ hours, however lately I’ve been getting really bored with the game. Please guys, introduce something new, not just new gear and make me grind fotm or cof more. Add new dungeons, new armor looks, something to work towards with new content. Just my 2 cents.
It is one of the perks of this game that you can simply leave and come back later. You miss out some laurels and guild commendations but that is no real issue. Ascended gear (at least the trinket ones) are nice to have but really not necessary.
Go away
And come back when you feel like it.
I support GW2 as long as I like to play it.
I would have no big qualms to change to another game (I am already married in real life, no need to marry GW2) but I don’t see that game coming in the near future…
Just a quick question.
If ANet offered you custom, one-on-one support for anything you needed, at the cost of gems/money, would you use such a service?
No.
But as of now I never needed their support anyway.
Why Is Leveling Experience So Inconsistent?
Because the professions are vastly different.
I would like easy mode and hard mode for dungeons. Easy mode is roughly like cof 1 today, but for all dungeons. 10 to 15 minutes for a run, nearly no trash mobs, greatly reduced rewards (say 30/10 tokens, 13 silver). Good for casual players like me with family, job etc.
Hard mode dungeons are like 30 minutes for a run. Cof 1 and 2 would have to be expanded somewhat. Those get the rewards as of today. Arah dungeon paths get 90/30 tokens, 39 silver.
Btw: I like the idea from a guy from reddit, that during a dungeon run track is kept how many of the trash mobs are killed (not the limitless spawns of course, but the preset ones). The tier of one item in the final reward box depends from that statistic, usually green, yellow, if nearly all are killed and a decent chance at exotic when all are killed.
And halve the hp pool of the boring bosses, like the final tree in TA and the butcher in hotw 1.
I started with a female Norn elementalist because I thought race would matter and the elite skill of the Norn sounded good. And Elementalist because I thought that would be the healer in this game (I was wrong in so many ways that it still hurts…). Female because, let’s face it: women are more beautiful than men. Not only in-game but also outside (I am male, btw). I still play her, especially in fractals, because she is so versatile.
Then I made a human female guardian because I detected that this character is the closest to a support role. I made her tanky (pvt gear) and play her that way and it is until today my “main” character; I love her best.
My third character was a human female warrior. I wanted also a part of the cof 1 cake. I like her, too, but she is a bit one-sided. Good for damage though.
My fourth character is a human male guardian. My second guardian because I liked my first so much.
My fifth character was female Asura mesmer, then a second human female warrior and my last character, which is still on its way to level 80, is another female guardian, this time of the Norn race. Because the weapons are bigger with Norns
I also started a thief, an engineer and a necromancer but I deleted them because they didn’t “click” with me.
Just curious. It could be the niche that could boost sales and differentiate itself from its competitors.
No. I bought GW2 in spite of being announced as esport-ish. I hoped it would have a decent pve part. I wasn’t disappointed.
Arghh…
I have done that.
I am a pve player and had my monthly done early in March. My son is an avid pvp player and convinced me to try out pvp with my mesmer after the patch. Groaningly I did that and wamm! After only a few hours I got another 10 laurels. They can have them back but it was not an exploit. Honestly I did not even know that there is such a thing as a pvp monthly because yesterday I did my very first pvp match and my very first pvp kill in my gaming history.
But something good came out of it. To my utter surprise I discovered that pvp in GW2 is actually fun! I play mmorpg for 10+ years and never I encountered a game where I liked pvp. I am all euphoric about it.
I can understand the rage of people who did both monthlies but in the wrong order. I hope ArenaNet gives them 10 laurels extra. Taking away 10 laurels may be difficult because people may have used them already. My 10 extra laurels for example are now a utility infusion in an ascended amulet…
OK, but what about the rest of the missions? They need merits and are incredibly difficult to earn the way the time limit is set up on the bounties. To be honest the rewards are second. You clearly have decent content and we want to play it, but after the bounties, we have and probably will never access to those. 250 merits for the puzzles is simply unattainable for small guilds like us, yet we really, really want to see them, play them and enjoy them – they after all sound like great fun.
Here’s one suggestion – take the tier 1 of bounties down to 1 target not 2. That’s challenging, but doable for a small guild on a weekly basis. It’ll take a while to get the merits, but the possibilty exists.
It is perfectly possible to run tier 1 guild bounties with a dedicated group of 5 people. I tried it and we were successful. Granted, you can be unlucky with some bounties, but our rate so far is like two thirds success, one third failure. Now, with the training mission, influence for crafting the bounties is no problem any more. So you may need longer than big guilds but you will get there eventually.
For guilds with less than 5 members: Yes, you are screwed. Guild Wars 2 is not the game for you anymore. The world is about to end. No content left. You should quit. But no! There is hope: may be your social abilities empower you to get a fifth member. You should be trained enough to do so by your experience with looking for a fifth member for a dungeon group…
There’s a difference between entitlement and ridiculous. The fact is precursors are ridiculous and the only people who disagree are those who have a legendary(ies) or those who are cornering the precursor market.
That is not a fact.
I disagree. I have no legendary. I have not cornered the precursor market (never owned one).
Your opinion (not fact) is that the price of some precursors are ridiculous. I do not share that opinion. It is only about vanity. It is like buying expensive clothes in real life. You can buy a designer jeans for 2.000 Euro. But here is the kicker: You can cover your legs also with a jeans for 50 Euro or below. And it warms and protect your valuable lower body parts as well as the expensive one.
That said: there are skins for weapons out there which are not that expensive and also quite beautiful. For greatswords: the corrupted skins, vision of the mists, volcanus… And they have the additional advantage, that they don’t produce these ridiculous foot steps which reminds me of worm egg yolk.
~1000 ectos = ~300g
300g is not a lot of money for one person to have :/It’s more than three times what I’ve managed to earn between eight characters since launch. It is a lot if you aren’t a market fat cat.
I don’t play the market in any way and I have earned easily more than 300 g. Crafted a Vision of the Mist, a Destroyer Greatsword and other semi-shiny things and paid for it dearly, and I even now get near 100 g again.
And no, I am not a no-lifer (family, full job and even other hobbies). I don’t know how you were not able to get that money since launch. I got it basically with dailies and cof path 1 three times a day…
You guys have definitely added features, but very light on content. I exclude Guild Missions from content delivered to players, because the gating of access to them is so absurd that maybe 95% of players have no access unless they guild leech. Besides, bounties, though I’m sure taking some amount of resources to develop, don’t really offer much in the way of actual playable content.
I disagree with that. First, where do you get the numbers from? 19 of 20 players have no access to the guild bounty? I strongly doubt that this is correct. If anything it is more likely 1 out of 20 who has NOT access to it. Which is as arbitrary as your number.
I am in a medium guild (size-wise, like 20 actives, 30 at peak times) and we had immediate access.
And content-wise: It is no new map, agreed, but a completely new experience to play. I like that there is now one (and only one) feature where masses of players (>5) have a common goal and have to communicate about it.
So it is new content, and for me the best content since the Halloween event
I think the economy works quite well now. If you play like I do (2 hours a day, on Saturday and Sunday may be 4 hours) it is easy to get enough money to gear up all your characters with exotic gear. I had even enough money to craft a Vision of the Mist GS – though legendary is far out of my reach.
I don’t do TP (I mean: I sell dropped gear there if it is profitable but I don’t flip things or evaluate trends). I find that boring.
I level alts, do sometimes wvw, sometimes farming in Orr and usually 2 runs of Citadel of Flame path 1 (one with my warrior, one with my guardian). On weekends I do additional dungeon runs. I am now back at about 100 gold after I have exhausted my finances crafting that Vision of the Mist. That is not outstanding but more than enough to fit out my next alt, a mesmer.
So I cannot complain about the economy. I imagine that one who is more interested in the market mechanics may make much more money than me, but there is nothing interesting to buy for.
OP says he feels poor in the game. I feel rich. And that with a minimum of effort.
To be honest though: crafting is usually a loss. If you don’t want it to be a loss you must invest time and effort to analzye prizes and trends in the TP. Boring. In the same time I could experiment with a new character in a Honor-Of-The-Wave run or whatever strikes my fancy…
Tahantos, yes, that would be the best solution. Sadly I think it is not easily achievable.
Marstead’s solution makes more tedious dungeons more attractive. I would scale it carefully, though, like giving out a bonus of 10 tokens for the least attractive dungeon path (with the least runs finished successfully on that day), 8 for the second least attractive dungeon, then 6, 4, 2. And if a dungeon is still on one of the last 5 places the bonus accumulates. If the dungeon does not “qualify” for a bonus anymore because all run it now, it loses all boni accumulated so far.
You say:
“Here the person isn’t enjoying the dungeon but has to do it if he wants to be most efficient at farming.”
Now the opposite is true (with farming guys, at least): The person who would enjoy the dungeon can’t do it if he wants to be most efficient at farming. 4 hours of Arah for 20 tokens/26 silver are not as efficient as 15 minutes CoF 1 for the same reward.
But of course you are right: It would be much better if all dungeons were created equal. We all know they aren’t and they won’t.
Yes, I would buy an expansion.
A great game. So much better as the last MMORPGs I played…