Hotjoin is hotjoin. If it is made 5 vs 5 and a player casually decides to leave to go make a coffee..you now have 4 vs 5, which soloq/tpvp has shown usually results in a whitewash. There is a reason why in ice hockey if a player gets benched for a penalty, their opposition automatically will use power plays for the duration of the time that the player is benched. It leads to easier successive scoring.
Remove leader boards. It is bizarre that a single player can be ranked according to what a team did, especially a team they have never met before. Have soloq easy entrance and deftly short wait times. Waiting for 4-40 minutes for a match is not fun. This makes soloq a nice bridge between hotjoin and tournament. When players are ready there is a tonne of guilds advertised on forums for tpvp and you can search for a team in the newly created LFG tool.
There needs to be karma/exp/gold rewards for players to come from PvE. In hotjoin they can skirmish, be part of the zerg, get rolled by the zerg and pick a fight with every person they lay eyes on. Eventually they’ll notice they get top scorer more and more when they set about only fighting on nodes, neutralizing, capturing, downing chieftain, stealing svan and get rewards that benefit them once they go back to living story or help get thast much closer to making their legendary or level. They can then move to soloq with a better idea of what is needed and here they’ll get pushed more with 1 vs 1 purpose built builds. They’ll face spike builds, roamers and bunkers. From there they can enter tpvp and have specific tasks and duties to perform.
At the end of each match display the top three scorers for each team down the sides of the screen so those who want their name in glory can have it. Getting this achievement results that in the next match you play your stomp emote becomes awesome. If you achieve it twice in a row, your stomp becomes breath taking..it showcases you’re purposeful and know what is needed.
As long as you have soloq leaderboards you’re inviting obsessive players who want their names in lights to complain about there is no decay, the MMR is stupid, this is too O.P, this is dumb etc etc. The design philosophy for this game was aimed at casual players, not the obsessive hardcore. The hound that chases two hares catches nothing. This way you have given increasing levels of skill required, reward those who were purposeful with their play, allowed a proving ground where ‘ground and pound’ is fine and fair and built a bridge between PvE and PvP.
just my 2 cents worth. Hope it gives some insight.
good 2 cents.
way worth more than 2 cents.hopefully someone notices this.
Someone did..you did. Wanna build a game with me?
Post the OP guard build plox
Just play the game. You’ll see it on the raise in the next few weeks. Hammer/staff-hallowed ground/wall of reflection/shield of the avenger and of course..renewed focus.
It is does little to no damage by comparison to other guardian builds, but much like warrior war horn/shout build it is unmovable unless placed in 3 v 1 situation where everyone picks at it like crows. Very tough build to down even when the numbers are stacked in your favour.No SYG and not much group condition cleanse? I’ll pass.
Hallowed ground replaces SYG. Hammer 5/staff 5 if what is used to make it difficult for any stunners to get entirely close. You’d be more surprised than what you currently are with its support. However the support requires you to be pretty much holding hands with the guard. It is your choice if it doesn’t sound like you..it is not something I’d play either, but for the purpose of holding/neutralizing it does it’s job 200% well.
If you can’t dodge a skill with an extremely obvious animation and a 1.5 second cast time, as well as a very distinguished and audible sound tell, then the problem is not that Elementalists are OP.
You keep on dodging everything my friend. Let’s make this game entirely about dodging. Dodge to win. With the new warrior buffs I will just dodge roll damage everything to death. Let’s just hope I never have low vigor or some of my utilities on cool down.
As for your just look and dodge theory, it wasn’t me that said we’re going to reduce particle before the years end. The build requires a series of well timed and quick executions where animation/sound effects are cancelled. If you read what was written with an open mind you’d seen the part..all skills disable/chilled/stability won’t work, frozen in place/immobilized..big red circle/sound animation..but you can dodge, you couldn’t dodge from the moment shocking aura was in effect..that’s what stuns do..but i guess I should have just dodge rolled until all their skills were on cooldown and then opened my attack. Stupid me.
I feel like no one is understanding where OP is coming from. He doesn’t care about this Ele build. Hell, he states he likes it. His whole point is that moments after finding out about warrior nerfs, thief nerfs, etc, this community calmed down for all of 10 minutes before kittening about something else. And he is right. All of you laughing right now will be killed here sometime soon, quite suddenly by a class you’ve dismissed because of forum fodder. You will then be the same people whining about the ice bow build.
I really wish this thread wasn’t here though.
You understand where I am coming. Your my new best B.F.F..let’s go the garage and practice some karate new friend.
Post the OP guard build plox
Just play the game. You’ll see it on the raise in the next few weeks. Hammer/staff-hallowed ground/wall of reflection/shield of the avenger and of course..renewed focus.
It is does little to no damage by comparison to other guardian builds, but much like warrior war horn/shout build it is unmovable unless placed in 3 v 1 situation where everyone picks at it like crows. Very tough build to down even when the numbers are stacked in your favour.
The greater point of this thread is being missed. Many and more complaints that ‘this is too strong, that is too strong..nerf every thing’..rather than listen to be patient and let things settle. My issue is not with the ice-bow 1 vs 1..it can be devastating effective, it is not with engi combo fields, thief evade, warrior’s hammer..its that they all get this knee jerk reaction and the pitch forks come out. Next thing you know the PvP team and PvE are getting the memo that the skill balancing team are changing this and as per every memo, make the reward team stay in the back with only one pen between two of them and get the community head of communication to tell us that the sound quality assurance manager is working on it and big things are happening when only small things were needed. Lower unsuspecting foe from 505 TO 10% as per a adept trait should have. Lower disempower from 3% per boon to a max effect of up to 3 boons, increase the cooldown on shadowstep by 0.5 of a second, decrease regen/swiftness/vigor from 100% to 45%..not make this adept skill master, add animation to this and cut 25-30% of the damage off that.
I faced one of these eles with my war earlier, hit my stability and hammer bashed him and he was dead before he blinked. Sorry there are builds out there that are direct counters to the “OP builds” that are played, but ele doesn’t have one of them.
Elementalists are currently countered by pretty much everything due to being so incredibly squishy, having no reliable evasion/survivability tools like what other squishy classes/builds still have access to.
Glass-cannon Ele’s are especially funny because they can die in literally 0.5 seconds, it’s often hard to tell what killed them.
I’ve can sometimes be at 100% health on my Ele, then a Thief opens on me, I start spamming abilities only to find that I’m already using Vapor Form…which is my downed ability…which means I already died and didn’t even realize it LOL.
he played it badly then, and you got a lucky day. The ones I have faced are rank 50+ and don’t make mistakes. Shocking aura first to stun you every 2 seconds. Once that stun is set, immobilise, chill, immunity, ice-bow,fire/might stack/phoenix/bow/ all skills disabled, frozen, big red ring, 25K damage. Check out the twitch channels and see it played properly. Hammer warrior is strong, but weak and predictable when played by someone who hasn’t master how to bull’s rush>shield bash>pommel strike>skull crack>staggering>knockdown>earth shaker in such perfect timing you don’t even get a look in at stun breaking or setting stability..that is why these same people who haven’t timed it perfectly yet go to hambow..much more forgiving build if you make errors with it. I would also say they are only now appearing..give it time..you’ll get hiney handed to you. I guarantee it.
(edited by CntrlAltDefeat.1465)
LOL.
I haven’t seen an “Ele is OP” thread for quite some time now. Thank you very much for this.
Not ele..just the ice-bow build in 1 vs 1 situations.
I agree. They are nerfing hammer way to much. In PvE it sucks. It takes 10 hits to do what greatsword can do in 3. Unshakable.defiant/unstoppable only make it worse. Then there is the dungeons foes that it just says, “immune” even though they have none of the above stated boss buffs. It works well in PvP because all of its abilities are close quarter combat..not a thriw, not a rush that gets used only for disengage due to bad pathing, no 3 second self root..with disempower/unsuspecting foe that is the core of the damage. Look at the damage you do on a foe that has stability and no boons..it is weak as water and about to become thinner still.
Hotjoin is hotjoin. If it is made 5 vs 5 and a player casually decides to leave to go make a coffee..you now have 4 vs 5, which soloq/tpvp has shown usually results in a whitewash. There is a reason why in ice hockey if a player gets benched for a penalty, their opposition automatically will use power plays for the duration of the time that the player is benched. It leads to easier successive scoring.
Remove leader boards. It is bizarre that a single player can be ranked according to what a team did, especially a team they have never met before. Have soloq easy entrance and deftly short wait times. Waiting for 4-40 minutes for a match is not fun. This makes soloq a nice bridge between hotjoin and tournament. When players are ready there is a tonne of guilds advertised on forums for tpvp and you can search for a team in the newly created LFG tool.
There needs to be karma/exp/gold rewards for players to come from PvE. In hotjoin they can skirmish, be part of the zerg, get rolled by the zerg and pick a fight with every person they lay eyes on. Eventually they’ll notice they get top scorer more and more when they set about only fighting on nodes, neutralizing, capturing, downing chieftain, stealing svan and get rewards that benefit them once they go back to living story or help get thast much closer to making their legendary or level. They can then move to soloq with a better idea of what is needed and here they’ll get pushed more with 1 vs 1 purpose built builds. They’ll face spike builds, roamers and bunkers. From there they can enter tpvp and have specific tasks and duties to perform.
At the end of each match display the top three scorers for each team down the sides of the screen so those who want their name in glory can have it. Getting this achievement results that in the next match you play your stomp emote becomes awesome. If you achieve it twice in a row, your stomp becomes breath taking..it showcases you’re purposeful and know what is needed.
As long as you have soloq leaderboards you’re inviting obsessive players who want their names in lights to complain about there is no decay, the MMR is stupid, this is too O.P, this is dumb etc etc. The design philosophy for this game was aimed at casual players, not the obsessive hardcore. The hound that chases two hares catches nothing. This way you have given increasing levels of skill required, reward those who were purposeful with their play, allowed a proving ground where ‘ground and pound’ is fine and fair and built a bridge between PvE and PvP.
just my 2 cents worth. Hope it gives some insight.
Thief evade too strong=nerf
Hammer too strong=nerf
engineer boon duration’s/adept skills too strong=nerf
necro burning too strong=nerf
mesmer phantasm=nerf
And now on the back of the nerf’s appears ice bow ele that can level every single one of these builds in 3-4 seconds, while all your skills are disabled, chilled and your immobilised stacked and the ele is invulnerable to all incoming damage. Not to mention the newly appearing staff/hammer guardian that is impossible to move and files it nails while anyone of these builds goes red faced just trying to budge them. It won’t be long before ice-bow ele and staff guardian are hanging out and watching the karate kid like great friends do.
The solution was always there. There was always builds that made super short work of these ‘O.P builds.’
Again, the criers, the whingers, anyone who posted anything slightly harsh about unfairness have been listened to and the people who said, ‘give it a few months to settle’ haven’t been.
Just say’n
P.s I don’t play hammer, I think the ele build is awesome, so therefore it will get nerfed and guardian will be left alone because it will only be standing on mid as they have always done and always will.
As a single player, this frustrates me. Too many knee jerk reactions before solutions were even looked at.
Let me get this straight?
You’re trying to say that entering soloq/tpvp and waiting between 5-40minute’s, regularly getting 4 vs 5 or 5 vs 0, sometimes going against all under rank 10 to then going against all over rank 50, where your winning team can’t continue, where you get little rewards that benefit any other part of the game is less messy than instantly entering 8 vs 8 where you still earn glory/rank and can quickly achieve a daily laurel?
That’s some crazy thinking.
I hate 8v8. I just wish there’s a Play Now option that sends you to 5v5 custom arenas only. Or am I missing something??
Add those arena’s to your favourite list. You then access them again easily.
So with your own words;
perma vigor/swiftness
perma regen on some builds
perma protection if getting stunned/cc’ed
access to high up time mightI never said they were god mode. I did say I can respect good play rewarding players being able to pull back from near defeat.
I did say are the boons getting out of control?..look at what you’ve just said about them..seriously, look at the statics you’ve just stated.
The point being made here is that i respect there is no passive and every boon must be activated. But as stated by others, running in circles dropping nades/bombs with 98% regen/ 50% swiftness/100% vigor/ 40% might/ with activated protection on CC/30% retail/30% fury…it may not be god mode, but perhaps Jesus mode.
Please state any other profession that can stack this many boons for these duration’s and rinse-repeat them with as many low cool downs.
it is one thing to call others liars, and then go and give facts about how many boons they can keep at near 100% up time.
Oh yeah, the good old 30/30/30/40/30 engineer with Berserker and Rabid Amulet, 12 runes (6 Dwayna, 2 Fire, 2 Strength and 2 Hoelbrak), 3 Kits (Bombs, ’nades, Elixir Gun) 3 Elixirs, Medkit, Healing Turret with Rifle and Shield as weapons.
I agree, that build is a beast.XD
Just quoting the pro-engi own words. Not my fault he described viable builds that you think are god mode, which aren’t god mode..they’re just what a-net has said, “Too many too good of skills in adept that doesn’t require them to go into grand master.”
So what you’re really saying is;
10-15-20-15-10 w/ nade/bomb kit and healing turret+shield/pistol with supply dump elite.= may as well be “Oh yeah, the good old 30/30/30/40/30 engineer with Berserker and Rabid Amulet, 12 runes (6 Dwayna, 2 Fire, 2 Strength and 2 Hoelbrak), 3 Kits (Bombs, ’nades, Elixir Gun) 3 Elixirs, Medkit, Healing Turret with Rifle and Shield as weapons.”
Please read all of thread before answering. Skim reading doesn’t do you any favors. It is only a few thousand words long. An average intelligence person can read that in under 3 minutes..not a long time to spend to answer thoughtfully.
hugs+kisses thread creator.
Tl/DR;
It’s easier to be sarcastic than actually add something useful.
Permanent Vigor from Invigorating Speed (kit-swapping) is getting a nerf in upcoming patch, 5 sec internal cooldown will be increased to 10 secs. Vigor uptime will be cut down to 50% (if they time the swaps perfectly) but they can still get perma-Swiftness with that trait. No biggie.
The class is still far less faceroll compared some other classes like Warriors or Minion/Spirit Rangers. At least you need to push buttons, have cooldown awareness and cycle through kits to be effective instead of having AI do most of the work…or only needing to use 2-3 skills (Warrior/Thief).
I agree with you. It should be recognized and said again they aren’t passive play. I don’t mind the number of boons..just some of the duration’s and recast windows chain into 100% up time on some pretty powerful boons. However in regards to thieve’s and warriors..it’s not their fault about being 2-4 skills. If you look at warrior sword..well, what can I say? sword 1=good dmg+bleed+cripple sword 2=looks flashy, but is basically a good gap closer. sword 3= pathetic damage and long recharge unless you meet the under 50% health requirement, then awesome damage..so best saved for when they hit 15% health for a slow, but near 100% instant drop last hit….that means you enter fight and your key strokes basically look like;
2-1-1-1-1-1-1-1-1-2-1-1-1-1-1(maybe a 4 here)1-1-1-1-F1-1-1-1-2-1-1-1-3-stomp it’s not their fault that the weapon is 95% auto attack.
That is why hammer, despite being a tad powerful is so popular with warrior, because it hits hard..all of it’s attacks are close quarter combat orientated, can stun and each skill has a specific use that can be used for counter play…compare that to double axe..well you can see why warrior’s flocked to hammer when they got buffed and hammer became the weapon that was fun/viable for counter play/close quarter/powerful.
Ever fought a warrior on the skyhammer with fear me? AOE unblockable instant cast 0 animation fear. thats lasts 3s. lol putrid explosion isn’t a priority to fix man.
^token guy that enters a thread about something specific and brings it back to warrior some how.
never had this issue in gw1..MM’s just weren’t viable at all in pvp, and when they were given a build for pvp, you could only have so many created at one time and relied heavily on opposition getting downed to produce more. Seems this formula wasn’t accounted for in gw2. In gw1 it was recognised that MM’s are best kept to pve, where even there they had a ceiling limit as to how many you could have active. I am happy to see the MM cross from gw1 to gw2..but they are just not an entirely appropriate build for pvp, even though I do recognize that some do find them fun to play, and a game should be fun first and fore most.
I have the same thread going about 100% up time concerning regen and some of the engi duration boons. I don’t mind the boons so much, they’re not passive and need to be combo field activated, but some of their tool belt skills give stacked boons that give near/if not 100% regen/50% swiftness/40% might/30% fury/100% vigor/100%swiftness in specific builds. So far I have a few defenders stating that all professions can do this. I have only really played 4 professions in depth and I don’t feel that response is accurate at all. It is not so much how many they can stack, it is the duration’s and how often they renew or can be recast.
As a WvW player only, im so poor i cant even level from 400 to 500.
How did you get to 400 then?
Well it took me one year to reach 400….being saving a few coppers from start.
This what I referred to. 1 year spent collecting materials to get 400 craft. To speed this up boosters would be good. Magic find/craft booster sell for 6.5g each for 1 hours use. As a WvW player where ascended/legendary items will give a statistical advantage, anyone with access to real world money funds can buy their way to higher end gear, whereas people without slowly fall behind…which is what the creator of this thread is saying..the poor can’t compete in the long run.
ok listen up cause most of this thread is a lie.
Engi does have perma vigor/swiftness.
Regen is not permanent in every build! We can get perma regen through dwyana runes. This hurts mosts builds though.
Protection isn’t permanent. We have nearly permanent protection if we are being CC’d repeatedly. We also have 3s every 20s if we trait for it.
Elixir B trait is 90s icd.HGH engi has perma might, swiftness,vigor. Only access to protection is from RNG on the heal. 1/3 chance. If they get on CC means they have higher cd’s or no condi removal.
Engis aren’t god mode but we do have nice access to boons. Quit your complaining and get your facts right.
TLDR:
Elixir b= fury swiftness might retal for 10s (13 for boon duration). 32s cd when traited.
elixir h= RNG 1/3 prot, vigor,regen(10s prot is 5s). 20s cd when traited.
protection inject=3s prot on 5s cd if cc’d.
on critical hit 3s prot 20scd.
perma vigor/swift (being nerfed dec 10th)
So with your own words;
perma vigor/swiftness
perma regen on some builds
perma protection if getting stunned/cc’ed
access to high up time might
I never said they were god mode. I did say I can respect good play rewarding players being able to pull back from near defeat.
I did say are the boons getting out of control?..look at what you’ve just said about them..seriously, look at the statics you’ve just stated.
The point being made here is that i respect there is no passive and every boon must be activated. But as stated by others, running in circles dropping nades/bombs with 98% regen/ 50% swiftness/100% vigor/ 40% might/ with activated protection on CC/30% retail/30% fury…it may not be god mode, but perhaps Jesus mode.
Please state any other profession that can stack this many boons for these duration’s and rinse-repeat them with as many low cool downs.
it is one thing to call others liars, and then go and give facts about how many boons they can keep at near 100% up time.
The only thing that makes Engi “out of control,” if you can even call it that, is the vigor. Every other boon is comparable to what you get on any other class.
Really..my ranger/guardian/mesmer/warrior don’t get 98% up time regen/50% up time swiftness/100% up time vigor and random assorted boons on top. Please don’t accuse people of lying when the evidence can be seen in matches.
Without specifics, but i can think of a staff/hammer build that pretty much uses all the traits you’d expect, but all the utilities you wouldn’t..and I’m confident when i say a power sword warrior/ scepter necro and dagger ele all ganking them would still have remarkable difficultly dropping them in under 2 minutes. I know this because I was the sword warrior to the group. Went to spectate and knew what traits they had…but was surprised by what utilities they took. Provided they don’t have to move too far off point, the build could tank all day long no problems.
It was here since release maybe just you starts notice enemy buffs:-) Its nothing compare what you can see on some Guards or Eles imo.
very true. Both Guardian and ele have had their boons reduced since the beginning.
I’d just like to point out that Rangers can give permanent AOE Regeneration and Swiftness, why aren’t we complaining about that?
Very valid. Add to the list of things with near and/or 100% up time.
This is something I am questioning..should 100% up time be viable for anyone boon?..if you’re a longer term player you’ll remember the old guardian build that had 85% up time on retaliation and what crazy-as feedback damage/chaos that could create at times. It eventually lead to it being nerfed.
meanwhile…thieves keep getting nerfed….
I don’t like thieve’s..however i agree their evade needed addressing and their ability to disengage. I do acknowledge though having played one that their only survive methods are smart use of their utilities and some of their weapon skills. To nerf these isn’t just reducing their evade/disengage/damage..it is nerfing their ability to remain viable across the board.
Healing Signet takes the place of the active healing skill. The complaints are there because it has a far better HPS than most of them while being passive (no interruptable among other things).
A Warrior can still trait for regeneration on banners and not only get but provide perma AoE regeneration uptime on top of that heal. It also has other traits like Furious Speed which provides 10 seconds of swiftness every 10 seconds, so the chance of perma swiftness is there too.Most classes have this kind of perma-something tools tbh; it’s players choice to decide if they are or not the best choices for the build they’re trying to play.
Thank-you for the info. I am aware of everything you have said, but this thread is kinda specific to engi. As stated the warrior healing signet has no real heal pop if it is fired, unlike the engi. The warrior also have to achieve critical hit with the stated trait to gain swiftness, the engi doesn’t need this, it merely pops a combo field or uses F1 abilities. The warrior banner skills are fairly placed. They are in vital/boon tree at master level which as a warrior is helpful, but also secondary to their main purpose of being a damage dealer. The warrior also has the distinct disadvantage of having to be in melee range, whereas the engi has ranged and ground targeting. Ground targeting may sound more difficult, but with a high quality mouse the task is made a lot simpler. I truly don’t think we can compare the two. It would be like comparing apples with road kill.
(edited by CntrlAltDefeat.1465)
idk…..boosters&trading gems for gold,you do the rest
1xkarma booster is 75 gems=50% more karma for 1 hour. (Karma has been heavily nerfed. Doesn’t affect consumables.)
75 gems currently will cost a player 6.46gold So lets say 6.5gold for a booster that doesn’t affect consumables and only gives a benefit for one hour where most events now only give 200ish karma regardless of area level of foe type.
This also applies to anyone who wants to gather all mats needed for crafting and want to use a magic find booster. If they don’t want to use a booster to find materials, they will find that a craft like weaponsmithing will cost approx 5.4 gold just to go from 125-150 crafting level…all up if they wanna buy mats for crafting, weaponsmithing will all up cost them about 80ish gold.
I agree with you purely in economic theory. The trading post has no degrade to it for items under rare level. The logicasl thing would be any item under rare level that after 7 days doesn’t sell automatically decreases in price by 3%. This continues to drop by 0.5% daily until removed or sold.
a-net does occasionally assist by making events that give high yield top end drop materials. (Such as queens jubilee where destroyer cores etc plummeted in value.) They then nerf champion drops and rare rewards on world events, which in turns raises the value of rare items again. The situation isn’t helped when trading post items that sell for gems only always remain static. The same above mentioned karma booster would have cost 2g 200 days ago, now it costs 6.5g..yet nerfing to drops and diminishing returns in area’s, nerfing champs and slowing down spawn events has only pushed values up, which is in their interest..but to longer term players it creates a dislike for them to want to buy items now, or master crafts, take precursors to legendary level etc..because in the end it just costs too much for what another person has stated above..that all this investment is not needed when rares/exotics can easily be used in all PvE area’s without much harm.
Hitting real hard is difficult with the 50% up on swiftness. I play numerous alts, with guardian being the main. It is no big secret guardian has some of the worst mobility in game. They simply cannot match anyone with that much swiftness and ability to drop bombs/nades if you choose to try and angle down their kiting.
I am glad that there has been no hiding the fact the bomb/nade build currently is,..what was the word they used..“Monstrous.”
Is it me or is engineer boons getting wildly out of control? Every one I faced tonight has had 100% up time on regen and 50% up time on swiftness, let alone an additional 2-3 extra’s. A number of people over the last few months have complained about healing signet, but at least healing signet has no pop heal to it, whereas the engineer still has a slotted heal when needed.
I don’t have issue with a player smartly pulling it back from the brink so to speak..but pulling it back over and over again?
If someone could walk me through this one without assuming I have perma boon hate/boon stripping constantly at my disposal I would appreciate it.
There is worse builds than hammer. Hammer was just fun to play, now they wanna reduce it, time to return to the really powerful builds. Soon, you’ll wish it was hammer again that you were up against. If you didn’t like hammer..you’re going to love condi warrior. Especially now that they’re making longbow more condi damage than power.
Greatsword + Longbow + Throw Bolas
You’re welcome
I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.
Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.
That’s your only hint
gotcha..great response..so to immobilize, you need to immobilize first. So savage leap>flurry>bola>hundred blades….kitten shame about movement skills breaking immobilize. Even bigger shame about block/decoy/stealth/distortion/aegis. Crying shame about mapping skills on inclines. I am sure one day, when you find me standing still, on flat ground whilst you have an awesome ping will be the day you have proved your point entirely. I wish you luck with that. A lot of luck. Tonnes of luck. You gotta immobilize first to successfully immobilize. Truly exceptional response.
Greatsword + Longbow + Throw Bolas
You’re welcome
I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.
Lol anyone stupid enough to throw bolas before immobing someone first is asking to be dodged.
That’s your only hint
gotcha..great response..so to immobilize, you need to immobilize first. So savage leap>flurry>bola>hundred blades….kitten shame about movement skills breaking immobilize. Even bigger shame about block/decoy/stealth/distortion/aegis. Crying shame about mapping skills on inclines. I am sure one day, when you find me standing still, on flat ground whilst you have an awesome ping will be the day you have proved your point entirely. I wish you luck with that. A lot of luck. Tonnes of luck.
isn’t this what WvW is pretty much all about?
Only FOTM bads are afraid of this nerf. I’ll go ahead and take my 100 extra precision, coupled with Furious reaction, and have more vigor and Fury uptime. As well as 100 free power from the 25 pt defense line given I’m mostly Cavalier built.
QQ on baddies, I personally am looking forward to less fotm Warriors. I will continue to make videos, and continue to make kids cry.
See you out there.
or anyone who spvp/tpvp who doesn’t get the benefit of accessories, consumables, three stat weapons or ascended gear. Sure it will still work in wvw..but in everything else it will be buggered to the point that there is no reason to use it.
their original philosophy was that gear grind wouldn’t be part of their model…redefining M.M.O’s..and yet, here we are…introduce new modes for the hardcore, not absurd grindcore for the masses.
I am not a warrior, so let me be the first to apologize if what I am about to say is inaccurate.
From my perspective, the only issue with the current version of the warrior is the effectiveness of healing signet without any need to reach for healing power. It has been suggested before, but why not nerf the base heal of healing signet slightly but make it scale better with healing power? If this isn’t a viable solution, could we get an explanation of why not?
I think specifically targeting just the hambow build is way to narrow minded and does not address the true issues with the warrior class.
So much misinform in this forums, people QQ about how healing signet is OP without healing power and toughness and with PPC, that’s not true…i can easily backstab you to death with a ptv thief..it’s at its effective level where it should be..it will still heal up some of your hp slowly even you dont have any healing power..
so you think that targeting just hambow build does not address the true issues being that warrior can finally be tanky when specced tankiness with healing signet? or healing signet can finally be on pair with other heals? ok
i just don’t get the logic behind all these comments, people complaining about hambow build being op, so we will nerf the skill that is not op when used on other builds, which no one complained about!
you misunderstand. I am not complaining about hambow. In fact, I am advocating that they leave that build alone because they are currently discussing nerfing that build directly. My view on healing signet comes from witnessing multiple different warrior builds that posses HIGHLY potent offensive capabilities, yet enjoy the sustain that no other class with such offense offers. All I am saying is that if a warrior wants that “tankyness” than offer it to them, but at the cost of having to at least devote healing power to achieve it.
Mediation guardian. HgH engi. These 2 alone enjoy all the same damage and sustain..please don’t over dramatize with statements like, “No other profession.”
Greatsword + Longbow + Throw Bolas
You’re welcome
I will personally bet my own money if out of ten throws of bola you can get me twice. To make this interesting, I will stand still on a small incline and still wager you’d be lucky to get 2. If/when i am allowed to move..i’d be surprised if you can 12 or more out of a hundred.
I was facing a guardian with a glass cannon thief as a ranger who has a super bursty spec and he out-healed both of our damage by himself and killed us both by himself. We were doing all we could and just could not kill him. Is this just me?
Stop complaining. I’ve seen hammer warriors/engi/necro’s all tank far more than that. And yes, I did say necro..you know,..the squishy/soft armour profession. At least you had a guardian who is designed for defense. Stop attacking them when you see all their blocks cause burning and they perma retaliation up.
I think champions should have built in zerk busting abilities. They detect how many players are approaching and unlock abilities accordingly.
You send 50 players at the thing BAM. 1 hits, zerg wide knock backs. Heck give ’um aoe agony.
>.>
:D
they already do..it’s called unshakable/defiant/unstoppable/crowd control. Look at their buffs and you’ll see it. The independent strikes they take elevates their toughness to match.
you’re unlucky. You now have a long and hard road of collecting all the mats needed. With the karma nerf obsid shards will feel like they take forever to amass. All up if you wanna buy most of the materials needed..you’re looking at about 475ish gold to complete it to twilight. That does include the 20g needed for recipes of the gold required to max craft armoursmithing/weaponsmithing..so you can add another 130 gold on top. Good luck.
Again decoy is NOT stealth it’s you know…decoy. Seriusly are you plain dumb or what? All mesmer’s stealths give revealed debuff…
Smells like ppl just trying to qq bout pu mesmers bringing up ridicolous excuses…made my day
mesmer trait. “Increase stealth duration”- this also increases decoy..therefore it’s a stealth. The decoy icon that is being referred to is your clone presence, much the same as you’ll receive an icon from binding blade on guardian when it is not retracted yet. So they’re not dumb, they do in fact have it correct. Decoy is not its own entity, but a stealth skill.
The idea we’re operating under:
If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.
I agree with the 1st part but not the 2nd.
Greatsword is still terrible as a DPS weapon because 100b is 3.5 seconds in channeling..in one direction..while standing still..while exposed to reciprocal damage or damage from other targets..while being susceptible to interrution. Why are we the only class that has to be punished for trying to actually play and do dps?
Engineers have a PULL on their weapon set -toolkit or whatever you want to name it- with zero cool down on weapon (toolkit) switching..yet warriors being the main melee class that actually has to close in on the target has zero pulls. I’d take a pull over GS5 interruptable slow charge any day.
Quickness has been nerfed to the ground and slotting it in order to get a 100b off every 60 second is not practical.
In this game’s pvp, standing still is death and that is what 100b is about. GS 3 is good and as for 4+5..why do we have to have our abilities wasted on gap closing instead of being ranged like the rest of the classes?
You talked about changing GS abilities but so far: nothing. Rarely does anyone use it anymore because LB is superior since it sadly join the: Fire and forget train of thought as well as being ranged so no need to struggle with actually reaching your target.
Axe is melee in a range/condi game. Also, Axe requires 3 consecutive hits to achieve its max after being nerfed for what I assume is a silly attempt to reign in pve farming. Axe off hand dps is weak and Axe 5 suffers from the same problem that 100b does.
I’m with this guy. In PvE GS rules because of defiant/unstoppable.
In PvP hammer rules because there is no self rooting, rush over shooting, no whirling wrath terra-mapping issues on inclines. As for axe..it just straight out sucks for many players. Too many skills that don’t deal damage and a spin to win cheese about it.
No karma, no gold, no real rewards apart from the game play itself in pvp, and you’re plowing on right a head with what is going to be a deeply disliked patch to warrior because of your profession philosophy. Why did we see so many warriors?..because you gave them a build with near prefect synergy. Until you resolve stuff like guardian precision being tied to condition dmg and other fundamentals like this where other professions can also have near prefect synergy builds, all your ever gonna have is what you currently got..buff with one hand, then nerf it again with the other 2 months later. Focus on builds that last rather than create flavour of the month spec’s to only remove them again next patch.
Cursed shore group event karma reward=200ish. Starter area event completion=190ish. WvW castle zerg=6kish. This is the issue with me. If i desire karma there is no reason for me to hunt it. Either queensdale camp run or speed run starter area’s and join a large zerg when able in wvw. Doing dungeons is pointless if you need karma. Doing end game group events is pointless as it yields no more than starter area’s. Doing fractals requires me to play beneath my actual reward level. The karma reward doesn’t encourage players to continue upwards towards higher levels, end game events or dip into dungeons. The use of karma boosters is helpful, but many events are time gated so much of the booster is idle while in effect. For me having a precursor and many of the gifts at hand, and only needing substantial more karma equates out that i’m losing interest in making it now because it deters too much from game aspects i’d rather be playing. I now only pvp to get my daily and leave because there is no karma there for me to obtain.
Your damage is boosted by consumables and full ascended gear. Sadly in spvp/tpvp/hotjoin you get no consumables, no ascended gear and only 1 amulet. The damage output and control will be lost in these modes.
Defiant-unstoppable alone will make the suggested changes to hammer completely useless in all dungeons/champions. It already is pretty useless compared to GS purely because of the first mentioned boss skills.
They either went 20 into discipline for fast hands, or course warriors sprint, burst damage and crit damage modifiers..fast alone wasn’t why they into discipline.
They have become op with running in circles and bomb kit with rifle. No one has noticed due to them complaining over and over again about hammer warrior. Now that they’re getting over nerfed people are actually going to see they were far from the most OP and that the true problem profession is engineer. Way too much pull, knockback, AoE and an elite that that can be used altogether too easily without much thought or concern.
Like reporting, kicking should have options menu.
kick player?;
a) not experienced enough/geared adequately for this team
b) abusive and disruptive behaviour
c) disconnected and can’t log back on.
d) persistently trying to use exploits
it still requires a second player to second the vote..but they also have to choose the same category. If the player the team wants to remove is doing any of these, it wouldn’t be hard for at least one of the other 3 players to choose the same reason even though they are blind to seeing what other players are wanting them removed for. In other words..kicking becomes a double blind vote.