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Conquest encourages dirty fighting

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Stick to maps that 2vs2 or 3vs3 at off peak hours to get the most fun and interactive experience.

Conquest encourages dirty fighting

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The game is not about honor, sadly.
The game is about winning.

Play the easiest and most op build as dirty and dishonorable as possible.

Exactly.

OP Warriors will baffed again..

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I used my OP warrior and inflicted 12.5K damage on a necro…that remove 40% of their death shroud second health bar. Sorry, what were you saying about warriors?..I then encountered a staff-sword-pistol mesmer..I plundered all the clones they produced every 3 seconds and constant interrupts and distortion..sorry, what did you say about warriors?..I then exerted my true OP status on a 90% up time evade thief,…what were we saying about warriors?..I totally crushed with my OP status a bunker engi on a node in a devastating 6 minutes,they never stood a chance..what exactly were we saying about warriors again?…..oh yeah…their O.P..couldn’t agree more.

Class balance is more complicated than a single player’s anecdotes.

They’re not anecdotes. These are common occurrences you’ll see in pvp everyday. Every profession in this game is wildly unbalanced..that’s the only clue holding it all together. Who can run the most unbalanced build against any other unbalanced build. It has got like the Olympics..what drug fueled muscle head can out do every other drug fueled muscle head athlete and we’ll still call it sport.

PvE players farm r50 in 2 weeks, disgusting

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Gandarel.5091 your character “Captain Deutschland” looks like a very unpopular german politican from the past:

http://s1.directupload.net/file/d/3404/sadr6dgo_jpg.htm

And….god, it’s awesome…

Charlie Chaplin was never unpopular.

OP Warriors will baffed again..

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I used my OP warrior and inflicted 12.5K damage on a necro…that remove 40% of their death shroud second health bar. Sorry, what were you saying about warriors?..I then encountered a staff-sword-pistol mesmer..I plundered all the clones they produced every 3 seconds and constant interrupts and distortion..sorry, what did you say about warriors?..I then exerted my true OP status on a 90% up time evade thief,…what were we saying about warriors?..I totally crushed with my OP status a bunker engi on a node in a devastating 6 minutes,they never stood a chance..what exactly were we saying about warriors again?…..oh yeah…their O.P..couldn’t agree more.

(Videos) The Wilsonian Institute 11/11/13

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Nice quality camera. The footage is fairly smooth.

bleed/confusion warrior viable in pvp?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

bleed/confusion warrior viable in pvp?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Yes. It is devastating with superior runes of perplexity in WvW. Rabib set+perplex+sword+shield+launch+bulls strike. You can stack 8-9 bleeds+ 25 stacks of confusion so they’re doing 2.5k self inflicted damage per skill use. This stays in tact for 10 seconds before you need to even recycle skills.

However spvp doesn’t feature perplex runes, so using this is exclusive to WvW roaming encounters.

Free Help Against Warriors

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I’ve stated this before;
Play warrior with 10-25-20-0-15 traits. Take useful greatsword skills, take useful cleansing skills, take signet recharge or movement you prefer. Equip greatsword and bow. Rune any runes you like. Equip healing sig, berserkers, balanced stance for great justice, , rage sig Now go hit the field. Play 10ish games. Tell me now you think warrior is O.P.

All the skills being QQ’ed about on any other build don’t feel O.P at all..and the build I’ve given here is completely sound and practical on paper and does play ok.

The only thing here that is note worthy is the asura model..it is small and makes it hard to see. However the stunlock build on char or norn is easy to spot and telegraphs loudly. In other words,..the only actual real complaint here is Asura.

Necromancers.... *sigh*

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I smashed a necro in death shroud for 15ishK+ over a period of approx 8-9 seconds. That equaled half their death shroud gone. So basically they had in theory 50,000 HP. 20 up front, another 20 that can quickly replenish under the hood that they can swap to regardless of being stunned, dazed, knockdowned, knock backed..their ain’t nothing you can do to reset the death shroud cool down.

Meanwhile, in oceanic time.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I feel ya. Playing out of south pacific. Been there, done that.

Once again Warriors are ruining solo q

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

try perma evade sword/dagger-pistol/dagger thief. You’ll be standing on a heap of dead warriors surrounded by former topless super models in no time. I kid you not..these guys counter anything/everything melee based very effectively.

Worrior OP, Nerfpl0x.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

+1 war OP.
too much damage – mobility – stuns – hp regen in the same build.
balance it. pls

create warrior.
run 10-20-25-0-15. Use greatsword/ longbow or double axes. Select skills that benefit greatsword, cleanse conditions, trigger regen on certain conditions etc. Use healing sig, bola’s, balanced, sig of stamina, rage signet.)-on paper a sound build.)

Enter tpvp/soloQ/spvp. Play 15 games. Now come back and tell how us exactly how O.P you were and how nothing could touch you. If you can bring some screen shots of you 120-200 points a head of the next highest scoring player that would be swell.

I think you’ll find warrior ain’t so O.P, even when they have a sound build on paper. It is short sighted to nerf an entire profession just because one build type became flavour of the month after necromania died down.

Worrior OP, Nerfpl0x.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Id also like to see poison buffed as an indirect counter to excessive healing/bunkering. Maybe raise the healing reduction to -50% or make poison stack in intensity (but instead if increasing damage, each stack takes off extra healing %, or maybe have condition removals only remove one stack at a time to make it a more difficult condition to cleanse).

Poison currently doesn’t operate entirely as it should. This is why ppl would like to see it buffed, but in truth it just needs a little fixing and some polish.

Positive feedback

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Dear a-net,
Tonight pvp was enjoyable for me. I will from time to time post remarks on these forums, and to be honest those remarks are usually in line with how my day has been, what work was like and also how scumbags I had to wad my through when getting home and just trying to unwind while playing a game.

Why was it enjoyable tonight? Most the the maps I got were 3 vs 3 or 4 vs 4. This made all the difference to achieving goals, but also when I got engaged, I didn’t really get ganked by 5 others from behind, and if I did get ganked, I had enough breathing room to exit to a better position. After multiple matches against the same people (Sometime they’re with me..others against me.) It made it easier for me to change skills and/or weapons depending on who was standing on the node or near by before engaging. For the ele I swapped these two utilities, for the warrior I swapped back and used a shield..the thief had a excellent build for crushing mine, so i tried to avoid him.

It was in short a solid pvp experience and under these circumstances where I am not perma engaged by someone-somewhere so I can swap out while O.O.C made the experience a lot more customised.

I still got cheese dropped down a hole on skyhammer, but they worked me into that position after a good duel, I still had a bunker who no matter what I threw at them it just seemed to bounce off, but they weren’t really doing much either, so I could at least stalemate them until either help arrived, or I got out number and had to retreat. A lot of the trickier, higher skill cap builds became more straight forward without losing them in particle haze.

All in all I can understand that in M.M.O’s some days it seems like neo didn’t take the red pill, the oracle is too busy making cookies and Mr Smith is running a muck everywhere, but there was some thing definitely more enjoyable with less. It made the experience more. Maybe rather than adding more-more-more..which is admirable, a lil’ investment into making an area with a lil’ less maybe what the doctor ordered.

B.T.W, after several months I’m 87% of the way towards completing 100% map completion. It has been awesome finding all the nooks and crannies in game. Feel free to forward that one to P.v.E H.Q.

State of the Warrior (Discussion)

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Warriors are brokenly overpowered right now, because:

  • They have the best CC in the game. They can, but it’s at the cost of a lot of damage
  • They have the best cleanse in the game. They do not, that would be the necro who heals and cleanses everything.
  • They have the best sustain in the game without speccing into it. No, it’s above decent now but only if you don’t poison them. Kinda just like saying thieves have the best damage in the game without speccing into it.
  • They have the best stability uptime in the game. This one is actually somewhat true, but you do have to sacrifice stuff for it.
  • They can reach ridiculous critchances with amulets not featuring precision. OMG, so can thieves. They can get 100% crit so long as they’re stealthed. Just like a warrior can get 50% crit so long as you’re stunned.
  • They have the best (or second best) mobility in the game. Or we have the worst. It’s easy to outrun a hammer/longbow warrior. You have to pick mobility weapons.
  • They are insanely easy to play right now. So are necros, I still see them everywhere. In basic armor that’s easy to get. It’s easy to tell.
  • Reduce duration and number of CCs availiable to warrior. Then reduce the amount of stability and stun breaks (in number and duration) for all classes as warriors are the prime people who CC opponents in place.
  • Remove the critchance on stunned trait. This is silly, shall we do this with all other classes too? No crits for anyone!
  • Remove Lyssa runes. This is just selfish. Other classes use this too. I see mesmers and thieves use it all the time. I’m sure they’d love to have these runes.
  • Reduce warriors stability durations (just a bit, not too much!) Then lets do that to all other classes as well to make it balanced out.
  • Fix Asuras. Can’t really complain here. They are hard to see to the point of stupidity.
  • Reduce range of warrior gap closers. (again, not too much!) Reduce the range of other classes gap closers which can easily rival warriors. Again, not too much!
  • Reduce endure pain duration or make it a %age immunity like protection just stronger and not removeable. It’s cool, it makes life rough on you. Learn to go around it with conditions. Burn the warrior to death. That works wonders. Otherwise, lets nerf guardian’s scepter block (or where ever it comes from, I don’t play guardian ). Works the same for most part.
  • Reduce condition immunity duration. This is the one way warriors can keep what kills them off them. It happens once every 60 seconds for 8 (10) seconds. That’s not a lot. In that time a guardian can remove 6 conditions just by traits alone. Necro can remove 22 in that time just by getting hit with all and using a heal. Are those not overpowered as well?
  • Make stances (or how the skilltype of endure pain and condimune skill is called) replace each other on use. A stance is a way you stand. You have two different stances IRL, so this even makes sense. We’ve asked for this as F# abilities and those renamed to reflect better things like Disciplines. If we change it like yours then can we have other things like this. Like only one mantra (since you should be concentrating on one at a time) up at a time? Can Necros and others only have 1 minion at time because of how they have to manage them? I think that’d be silly
  • Make shield block a limited number of blocked hits. Then include this to guardians, rangers, engineers, and anyone else who has a block ability.
  • Exclude blind from condition immunity. Then make blind also effect heals. We might as well since patching yourself up is hard to see and blind must clearly not therefore be a condition.
  • Adrenaline has to disappear when F1 is used, even if it does not hit. Stealth has to disappear even when an attack is used, even if it does not hit. Would that not be very crippling? Should rangers lose their abilities if their pet screws up? Should mesmers fail to lose their clones if their clones miss their special attack? No. This is bad. This would “fix” nothing.
  • Reduce signet regen a little. Then lets reduce regen a little across all classes such as ranger troll ungent, elementalist heals, and theives’ heal in stealth. Especially with thieves’ heal in stealth since it’s the same hp/s.

My asides are in bold.
TL;DR: These changes would also have to go in on other classes otherwise you might as well forget about them. These are all bad or untrue at some point.

Ahem someone answered all these points easily and clearly.

Shame on you ArenaNet

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

This is a Spvp forum. It doesn’t matter what people do in dungeons. If there are those who have issue with any of the dungeons, there is appropriate forums for those as well.

And with this photo, there goes all respect for PvP. Titles mean nothing. Rewards are unsatisfying. Boards are moderated to the point they’re censored. Updates are inconsistent. Many promises, little making good on them. It is in your own terms of use , manipulating end match results through exploits or otherwise is against policy.

Rules are only rules when they apply to everybody.

PvP for me just became get my daily laurel and log out til tomorrow.

solo Arena should be scalable by ranks

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

3 million ppl bought game,how many of them play pvp,i thought more like you can chose by your self and ofc you can not enter if you are not appropriate rank!

3 million people bought the game. 17,000 have tried soloQ. This is all we know. That means 0.56% of people play pvp. Can you see why it gets little development now? PvP barely makes half a percent of people who purchased the game.

solo Arena should be scalable by ranks

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I hope the 4 people at rank 60+ like only playing each other..over,…and over..and over…and over again.

Guild Wars 2 Good Duels- Hard Specs Duel

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Stun must be tone down, no matter which profession is. The thing is if the system I mentioned actually apply, the impact will go through the current cheesy meta warrior builds. Mesmer and engi don’t even need to worry about it because they can’t spam their stun over and over again.

It is not so much about stun spamming, it is more about the dominating amount of control they can exert over a target. Stun is just what warrior uses. Mesmer can use interrupts and Engi exploit nades/rifle/turret..regardless of what method is used, it still results the same..they each have methods of grossly controlling the target over and over and over again with spam simplicity. It is brainless, annoying and can be found in abundance in all forms of PvP. At least in spvp we don’t have to suffer runes of perplexity also being added to the mix.

Guild Wars 2 Good Duels- Hard Specs Duel

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I run;
15-25-20-0-15 greatsword/longbow build (With typical traits taken for selected weapons) I use berserkers stance/bola’s/F.g.J/rage sig/healing sig

With this build most professions have fairly good odds at beating me, and I have fairly good odds beating them. With this set up healing sig doesn’t feel over powered at all. The main reason I take it is for +40 precision on signets. It kinda highlights how thew current stunlocking build is edging on over bearing. However in fairness though, if warrior stunlocking gets nerfed, then mesmer and engi interrupt chaining and knockdown chaining also has to go. Rules are only rules when they apply to everyone.

October Update will be a big improvement!

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I see what you’ve done here..you’ve used Window 8.1 as a code word for xbox1. Very clever.

Also on a side note, I run windows 8 on touch screen with voice input and remote. If you use it in that sense it is efficient, if you just use keyboard/mouse..well, it’s not ideal.

Ressurect skills in pvp

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The whole class is broken to an absurd degree. It’s basically jump n’ run and evade with pets and other passive utilities that win you the game. Even in Super-Mario you need more skill to kill something.

At this point I would gladly forgo skill in favour of just having fun in mists pvp.

Another reason why skyhammer is lame....

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

welcome to the club. I should have the “Been there, done that.” Title for this one.

New Gem Store Item -Unsoulbinder- Please read

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Good idea. A lot people sit on vision of the kists for example until they get that very elusive pre cursor and now dedicate their time to crafting a their legendary. Once obtained, poor ol’ vision of the mists gets get chucked in with all the old board games box you never play anymore.

A wizard did it...

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

ever seen highlander ?..then watched highlander 2…then 3…remind you of anything?

Favorite Thing as a Warrior

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

To crush your enemies, see them driven before you, and to hear the lamentation of their women.

“This is best in life…” kitten shame they missed this line from the remake.

fire shaman-scorchland

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

2 of us vs champ. The other player I was with got downed, and no matter how many times I got the revive sign, it wouldn’t start and engage the revive. We had him down to 10% health. Gutted we both got rubbed when we could have pulled it off had it not been for that revive lockout.

Spvp is only profanity.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

League of legends had a player arrested for their language. You can always swap map chat for damage print out and avoid chat altogether. To be honest, if noob, warrior, omg..kitten..offend you, then maybe your taking it all a bit too serious. The worst I’ve had sent to me detailed a crime that involves sex and lack of consent..I’ll leave it at that. I took it has nothing more than a person who is getting burnout from too much grinding. I feel the same way about rage quitters. It is nothing to take personally or be sensitive to..they don’t know you. Try not to take it to heart.

Arguments in favor of healing signet?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Good to see someone else has a memory longer than 30 days. Warrior’s for the longest time have had a poor, to below average reputation in any form of PvP. i like the changes they (a-net) have made. However, I don’t main a warrior. If I can remember my spvp split, I think Guardian, then mesmer by a smidge and then warrior a few percent behind them, ranger, necro. In other words, I regularly face warrior like everyone else and I don’t really see what the entire QQ is all about. I would rather handle a tuff nut warrior than a pure bunker engineer..or the infamous fear spam necro everyone was seeing 5-6 weeks ago.

Arguments in favor of healing signet?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I use healing signet sometimes on some builds. Sometimes I win, sometimes I lose. I would like to see it nerfed so that most the time I lose, and occasionally I win..just like the old days.

So Anet, what do you plan to tone down?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

This is the right path for the devs because the meta is currently shifting on its own. Yes, everyone clung to necros and spirit rangers right after that one patch, and then they realized warriors are strong so we’re moving towards control for a bit until the bunkers and 1v1 builds neutralize the control people.

Just let it settle.

I obviously can’t tell the future, but I think your statement is pretty close to what is already emerging and growing. The meta is already shifting towards sustain over condi spam, and 4 months from now we’ll see power/crit return to spike down sustain players. Then we’ll get complaints that healing signet isn’t strong enough, and stuns need extra duration to create counter play to direct spike builds because they can so easily 1-2-3..you’re dead.

sPvP - Ideas to "Shave" the Current Warrior

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Healing Signet (Bring it down in pvp only 25% so its 298 hp/s.)
However bring its scaled up with healing power from 0.05 to 0.15. There is no reason a trait or a boon should have more healing power scaling then a healing skill. The skill is fine in PvE less you buff our healing some how in other areas.
https://forum-en.gw2archive.eu/forum/professions/warrior/Grandmaster-Trait-Idea-Adrenal-Recovery/first#post2924952

Healing Signet isn’t very good against people who know how to play against it, and the meta is about to shift against it when it gets away from condition damage.


(Make Mending more like it was in GW1, a short heal over time.)

Mending (20 second cooldown.)
You and regenerate health over time. Cures a condition every second.
Health per second: 1612 (0.25)?
Duration: 5 s

(383 Hp/S) (Good heal for using, cures conditions over time.)


Healing Surge (30 second cooldown.)
Healing: 9,820 (1.50)?
Protection: 6 s
Regeneration: 6 s (780 health.)
Adrenaline: 30

(341 Hp/S) (Good burst heal, less HPS but offers some support for 6 seconds.)

I know we shouldn’t get protection, however there is almost no way to make this skill different from the other ones without giving it something unique, and the only thing I can think of is protection. Why use Surge over the other heals when it heals less? It needs something like Hide in Shadows cures conditions AND stealths, I want this to be a burst of help like that.

Agreed. healing signet is currently shining against sustain type builds, but is easily over powered by spike type builds. Currently glass canons/spike builds just aren’t in vogue, hence why it gives the illusion healing signet is much stronger than it seems.

Is Joining "Glory Farm" Servers Bannable?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Also, if people are buying arena’s just for this purpose..well, conflict of interest for a-net…make money/adhere to terms and not make money…

Is Joining "Glory Farm" Servers Bannable?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

“Influencing the final result of a match intentionally, or using an exploit to influence a match can be punished with a ban.” -terms of conditions.

Rules are only rules when they apply to everyone. I can’t blame the people doing it. They paid with their money to buy that customised arena. They can set it up as they like. If you allow them the option to influence end results, then that option should have never been part of the customized arena. It just shows that developers haven’t spent much significant time in game(This is not say they’re doing nothing.) and this one has gone largely unchecked.

PvE players farm r50 in 2 weeks, disgusting

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

“You took away the only thing we had.”- Did you have fun along the way?..did you get your moneys worth along the way?

“Rank X from hotjoin.” 15% of box sales of gw2 was in NA/EU..that means the other 85% usually play at off peak hours. Some of us just don’t want to wait 10+ minutes in soloq for a match that is 4 vs 5, and we don’t care for premade vs PuG. The notion that hotjoin should be worth nothing is not only elitist, it is contemptible. If this is your answer, then all the times someone sat on home as a spirit ranger, or manned center as a guardian and scored of all 35 points is solid gold great game play to you, and the person in a 3 vs 3 hotjoin who went on fire for 310 is nothing but chicken feed. The ego expressed here is childish.

I have seen as many solid players in gw1 team arena/random arena as what i ever saw in GvG. One aspect of PvP is neither more valuable or skilled. Both require there own focus and play style. It is not until you play on a team with team speak and your warrior scored zero points, but actively could tell you who was where, where their energy is at, when they last used their elite, who the next spike is going to be, could double back to line back and successfully interrupted key skills that you realise titles and points are only a indicator, but no means a measure of skill.

Some are millionaires because they worked for it, other because they got the right lottery ticket. To delete everyone’s money and say, “If your good..you’ll get it back.” Is asinine. They got it, whether by hook or crook. Its is theirs, life sucks, bad things happen to good people, the good die young, my mother didn’t love me, I got cheated out of my title, they threw sand in my eyes. Welcome to life.

A Game Isn't Built in a Day

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Seriously.

How about, as a community, you come together with positive suggestions, critical feedback regarding what, specifically, is the issue with the meta at the moment, and what they can do to change it.

The constant bickering and crying and complaining by the players, those players who simply play the game instead of develop the game, needs to end, and although it won’t, you all should at least realize that what you’re doing is wrong and it isn’t helping.

Mostly, what I’m noticing is a bunch of keyboard warriors who don’t know the first thing about programming, those of you who don’t have a job developing a video game, complaining about the rate of changes that they are making.

You don’t know the first thing about developing a game. They are working hard. They play the game after work, too. They know what’s wrong with it. They know what they need to change, they hear you when you say you want X changed.

Lastly, there are several different teams in Anet regarding different kinds of content. PVP development team, Event development team… Just because a patch came out that you don’t like because it’s PVE doesn’t mean they just ignored you and stopped working on PVP. It just means that the PVE team hit their mark, while the PVP team is still working on changes.

They are working on game modes.

They are looking into the lag, which one of the forum mods said they would talk to the team on monday…. today.

They are working on more skills.

They are working on balance.

It took other MMO’s years to balance their game, and yet, no game is perfectly balanced. The meta will change every patch. There will always be a mass influx of one profession in PvP when it gets buffed. That’s the price you have to pay when you can go into Spvp starting from level 1.

You guys don’t know how to develop a game. Give constructive feedback, and chill the kitten out.

Gw2 was pitched to me whilst playing gw1 5 years ago. Pre release it was stated that pvp was developed along side Pve from day 1. We were promise all the things we loved about gw1,but more in gw2…

I admire that you’d like to see the hate levels turned down on forums, But these forums provide information about where the game currently is, and how far it is from the mark as far as its players are concerned. The latest login video of a year in review directly quotes, “….a game based around what players want…” A lot of this is happening in PvE, especially with RnG packs now being sold on TP etc, but in terms of PvP, players want more than constant conquest, tournaments starting where both teams may not even have full slots, paid events where every player can enter, not just those over 18 who happen to live in the right region of the world and the diversity gw1 that with its 2 profession build types. As much as you say, “Not in a day.” there is also the statement, “Chickens coming home to roost.” That’s what we’re seeing here. The chickens are home, and a lot of them ain’t happy with PvP for multiple reasons.

Thank you for being constructive.

How much is ANET paying you? Stop defending a broken, poorly sustained game. The blatant disregard for pvp was acceptable for a few months. But a year later, with no real changes?

You mention new maps, yet none of the core mechanics that both professional and casual gamers alike have been telling devs through the forums have yet to be implemented.

Most of the pvp world has left this game, and most likely for good.

Thanks for being constructive? Stop using such a blanket statement for your own QQing to others. You sound so pretentious and vain right now, as if you are better than everyone else. Disgusting.

Get off you high horse, it is sad, and repulsive how much you are defending them right now.

You know what the worst part about this forum is? Most of the gamers are not young, including myself, and try to pretend like they can somehow write more coherent statements and deserve to be treated differently or something.

With your nose in the air, go somewhere else, your comments are not needed here.

In fairness, i didn’t take this small statement in response to what i have said as any sort of affront or laden with disdain. I think they was just more appreciative that my response didn’t have kitten every 2nd word. I do still stand by my statement. I think PvE is beyond impressive, and Pvp just doesn’t match up considering they were both developed in parallel with each other. I would happily see 50% of the great moments I’ve had in PvE decreased to increase the great moments in PvP by 50%.

The Evan Lesh Fan Club Thread

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I witnessed Evan stop a moving train with his left index finger.
Thats when I made him part of my gang. He said he rolled out from the rough side of West Kaineng, I knew the life, coming from South side Kaineng myself. The streets are mean man, but Evan was tougher, you see a man like Evan you need him in your gang.
He’s done some good work for me, made some things happen, given me some good responses. His 100 blades are on point, his skull cracks are the truth and he rides on chrome.

I heard John Sharps gang wants to roll up on us, but we’ll be ready. Heard he hails from Kryta, that nation ain’t got no pancake mix. My Pistol whips are on point, my surprise shots are the truth, my money long and I ride on chrome.

^ Pure gold.

List of things which need fixing

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

-warrior stun lock…as they CC you at mele range
-spirit rangers …as they condi bomb you at mele range
- s/d ele…as they much harder to counter compared to d/d eles, with s/d you can teleport in and out against d/d eles making the fight one -sided in your favour.

Those specs are broken or, better said, are unhealthy for the game.

A skill that stuns for 3 seconds (4 with the current sigil of paralyzation) cannot be instant cast, plain and simple. Currently the best (maybe the only) way to counter a mace warrior is to play a ranged class yourself and kite him.
The fact that this might not be a problem at all for high level play (the current state of the game doesn’t exactly favor melee sustained damage) is no excuse for having such a mechanicaly broken thing in the game.
The hammer, which is seen much more often in competitive play, is perfectly fine animation wise, so this rant is less about OPness and more about mechanics that just shouldn’t be in the game.

We face the same exact issue with Fresh Air eles. It doesn’t matter how it worked in GW1; that game hadn’t an endurance bar you were suposed to wisely use against spikes and other dangerous effects.
You can’t react to an instant effect. With fresh air, you can’t even predict when the burst is going to happen (and it happens very often). This doesn’t mean the ele is OP, it means that giving a class a tool that goes against the core mechanics of the game is an awful way to compensate other weaknesses.

Spirit Ranger is a completely different kind of beast. It somehow manages to gather up almost every other unhealthy mechanic in the game:
- Minions, which create a lot of clutter on the screen
- A pet, which is AI controlled for the most part.
- Evade spam.
- Procs. Procs everywhere. Burning proc, protection proc … even the condition removal is a proc.
All the ranger class is somehow broken to be honest. Spirit ranger is just the highest layer of bad design.

“The only way to beat a mace warrior….” You really think all that?. I just swapped to melandru runes and have been skating ever since against them. We can try your way, or just change a few runes..but that might mean people have to give up there lyssa runesx6..and we can’t have that now, can we.

List of things which need fixing

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

arena net how could u let warr perma stunlock us for over a month,not only that u overbuffed healing signet and top of that u gave them immunities to condis and dmg,no counter play no nothing!how could u let that happen i ask again,are u guys out there kittened?

They get immunity for 10 seconds tops. I like how ppl say immunity, like nothing will stick.

A Game Isn't Built in a Day

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Seriously.

How about, as a community, you come together with positive suggestions, critical feedback regarding what, specifically, is the issue with the meta at the moment, and what they can do to change it.

The constant bickering and crying and complaining by the players, those players who simply play the game instead of develop the game, needs to end, and although it won’t, you all should at least realize that what you’re doing is wrong and it isn’t helping.

Mostly, what I’m noticing is a bunch of keyboard warriors who don’t know the first thing about programming, those of you who don’t have a job developing a video game, complaining about the rate of changes that they are making.

You don’t know the first thing about developing a game. They are working hard. They play the game after work, too. They know what’s wrong with it. They know what they need to change, they hear you when you say you want X changed.

Lastly, there are several different teams in Anet regarding different kinds of content. PVP development team, Event development team… Just because a patch came out that you don’t like because it’s PVE doesn’t mean they just ignored you and stopped working on PVP. It just means that the PVE team hit their mark, while the PVP team is still working on changes.

They are working on game modes.

They are looking into the lag, which one of the forum mods said they would talk to the team on monday…. today.

They are working on more skills.

They are working on balance.

It took other MMO’s years to balance their game, and yet, no game is perfectly balanced. The meta will change every patch. There will always be a mass influx of one profession in PvP when it gets buffed. That’s the price you have to pay when you can go into Spvp starting from level 1.

You guys don’t know how to develop a game. Give constructive feedback, and chill the kitten out.

Gw2 was pitched to me whilst playing gw1 5 years ago. Pre release it was stated that pvp was developed along side Pve from day 1. We were promise all the things we loved about gw1,but more in gw2…

I admire that you’d like to see the hate levels turned down on forums, But these forums provide information about where the game currently is, and how far it is from the mark as far as its players are concerned. The latest login video of a year in review directly quotes, “….a game based around what players want…” A lot of this is happening in PvE, especially with RnG packs now being sold on TP etc, but in terms of PvP, players want more than constant conquest, tournaments starting where both teams may not even have full slots, paid events where every player can enter, not just those over 18 who happen to live in the right region of the world and the diversity gw1 that with its 2 profession build types. As much as you say, “Not in a day.” there is also the statement, “Chickens coming home to roost.” That’s what we’re seeing here. The chickens are home, and a lot of them ain’t happy with PvP for multiple reasons.

Sounds dissapear after talking to scouts. [Merged]

in Bugs: Game, Forum, Website

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I am experiencing the same issue. It usually happen after entering a new map from one of it’s entry points, as opposed to way pointing to within from some where else. It comes back after a while, then cuts out again. It is not until I log out and close the client and reload that the sound effects come back.

We don't need more skills right now.

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

You forgot to add one very important part. They said they were adding new skills to PvE and WvW, but made nio mention of them getting into spvp. Cuurently a lot of the newer addition runes are not available in spvp. They have implied that all facets were getting new skills, or it maybe as I suspect, that these new skills won’t be added to spvp straight away.

[Merged]Stun warrior meta

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

People asked for new builds. they begged for them. Then they emerged in necro, warrior professions are now everyone wants it reverted back.

I seem to be the only one of few that don’t seem to have issue with stunning warriors. When the flavour of the month appeared I went and got my free superior runes of melandru. I switched from power to condition and bought a long a block. After that the cheese was easily. They have to be close to stun, I keep ground targeting on auto, so if I don’t want it to cast at my feet I have to have my mouse position away from me..slowly and surely they walked into every ranger trap, every thief black power, every engi elite turrets and just about all necro marks and wells. There stuns don’t last long enough for them to chain without me getting an evade out.

The issue is too many people have their 2-3 Go To builds that they are comfortable with and know what counters work in bad situations and something relatively new has emerged and they keep doing what they’ve always done and keep getting the same result.

I mean no offense, but maybe time to change your builds, rather than seek to have others change their’s.

[Merged]Stun warrior meta

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Lol another silly lets duel and find out posts…. your hilarious.

Afraid of being proven wrong and losing?

I am tired of the QQ. If your so unbeatable, COME fight me!

^ I like this guys style. Not prepared to believe the hype and willing to see for them self “Just how O.P it is.”

[Merged]Stun warrior meta

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

a-net is relooking warriors. They are buffing shouts and have mentioned that they’re looking at sword/shield. Thanks for reminding them. I don’t think however, they’re looking at anything you have mentioned.

Nobody plays anything but Asura.

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I play a charr Or a max size norn thief

It gets worse the higher ranked you are.

A lot of top players. Top 50 Team Arena. Do NOT play Asura and they do just fine.

IIRC, wasn’t the anniversary tournament entirely (or almost entirely) Asura and Minimum Size Human Females? That says something.

Okay, then why not change the topic to Nobody plays anything but Asura and minimum size female humans? Also… if you look at the top 500 ACTIVE players I can name quite a few of them who play Charr, Humans, Sylvari and Norns.

Super Squad, not everyone played Asura, Team Paradigm/Curse… not everyone plays Asura.

If it really is about min/maxing, these teams should technically be playing ONLY Asura. They don’t. And the ones who don’t aren’t castigated, and they do just fine.

So if all the top players don’t really use Asura, why not just make their model size bigger? If you feel their model size doesn’t provide any substantial benefit, then your rhetoric is argument enough there is no harm in making them bigger. Thanks for only confirming the point further.

Fire elemental not spawning

in Bugs: Game, Forum, Website

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

As the 5000 golem cleans and the timer goes down, when it reaches zero the golem dies and the Asura voice prompt simply says, “….oh well at least the fire elemental didn’t do too much damage…..” And the event doesn’t trigger.

[Merged]Stun warrior meta

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Best armor, most hp, best mobility, best cc, most stability, best selfhealing, best direct damage.

And people still defend this… Warriors are about to kill this game right now.
Mine is lvl 80 full asc/exo too but im realistic, this needs to be adressed.

Best armour?..armour is not as important as toughness.
Most Hp?..sure, if you spec that way. necro’s can have equally as much
best mobility? Air ele has best mobility.
best CC? Necro still has best CC
Most stability? Guardian has superior stability.
best self healing? Guardian has best self heals. Greater healing power and lower HP pool to refill.
best direct damage? Thief has best direct damage across all build types.

That awkward moment when every thing you said was wrong.

It's time for dual swords to shine

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Been running duel swords in hotjoin for a few weks now. They are ready work awesome. To get the most out of them you just need to select your sigils wisely. I don’t see the need for any changes to them.