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Engi
Swiss Army knife
Speaking of the engineer, I would like to see a tool kit, one that you ACTUALLY USE like a tool kit. Rather than a bag of tools you carry around to bash people’s faces in like a brainless thug.
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The experience scrolls were nice… if you didn’t already get all your toons past 20. All my toons are to high of a level, making the scroll pointless. Anet really shouldn’t have made it account bound.
Word on the street is that a new race could be in the pipelines…so save your lvl scrolls for that. Like Tengu as a playable race next month for one year anny. It’s all rumor, but hey, I wouldn’t put it past anet at the rate they are going.
I’ve also got 8 lvl 80’s, and I’m still excited about the scroll. But I’ve been wanting to recreate one of them anyhow.
Why would you do that? Then you would miss the new starting area. I’d rather use it on a character from a race that I have already experienced so I don’t have to repeat content.
Um…you can just do the starting stuff AS a level 20 character. Not like you are barred from it once you get too high level. Im still doing my level 60 personal story missions on my level 80.
Yeah but it’s not the same experience scaled down, at least to me. Even after the changes I still think the downscaling system leaves much to be desired.
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The experience scrolls were nice… if you didn’t already get all your toons past 20. All my toons are to high of a level, making the scroll pointless. Anet really shouldn’t have made it account bound.
Word on the street is that a new race could be in the pipelines…so save your lvl scrolls for that. Like Tengu as a playable race next month for one year anny. It’s all rumor, but hey, I wouldn’t put it past anet at the rate they are going.
I’ve also got 8 lvl 80’s, and I’m still excited about the scroll. But I’ve been wanting to recreate one of them anyhow.
Why would you do that? Then you would miss the new starting area. I’d rather use it on a character from a race that I have already experienced so I don’t have to repeat content.
Female number nine.
Elementalist – Main Hand Sword
Mesmer – Main Hand Pistol
Necromancer – Main hand Focus (full on ritualist/voodoo style of gameplay)
Engineer – Hammer!
Thief – Longbow (give it the shortbow 2 and 4, make it a true 1200 AoE saboutage weapon. And redesign the shortbow to be a true infiltrators weapon, instead of trying to smash both playstyles on to a weapon where they will both never fit.)
Ranger – Rifle
Warrior – Staff (thinking a martial bo-staff, not spell-casting)
Guardian – Main Hand Shield
And if we’re talking completely new weapons…
Elementalist – Throwing Hammer (med range AoE)
Mesmer – Whip
Necromancer – War Pick
Engineer – Cannon (basically a rocket launcher)
Thief – Darts/Shurikens (thrown weapons)
Ranger – Whip
Warrior – Throwing Hammer (Long range CC/dmg)
Guardian – Cannon (think of a siege tank skill setup, a five skill that immobilizes you but greatly increases range at the cost of a minimum range)
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I think so, people are always going to gripe, but balance has greatly improved in the last few months. Nearly every class can build for multiple rolls in PvP, and we’re really only down to two classes with builds that are just plain overpowered, and one which can’t seem to find any roll beyond (mediocre) DPS.
Everyone loves large shoulders.
No, everyone does not. You do, and those who agree with you do, that does not encompass ‘everyone’.
Oh look I have an opinion. IT must be invalid because you say it is!
When your opinion is that everyone agrees with your opinion yes it is.
Peons, peons everywhere. Also I have never stated that everyone agrees with me.
Everyone loves large shoulders.
Since a lot of people hate them some of whom are in this thread obviously not everyone agrees with your opinion that big shoulders are good so your statement is false.
A lot of people also love them knowing from experience. I’m glad they don’t care, also calling another individual’s opinion false is bigotry and I will not be apart of it. Harmless fun nothing more, nothing less.
Be a part of it? You started it and thus far have been the only participant.
People stated they had a negative opinion about the subject, you stated that everyone has a positive opinion about it just as you do, invalidating their opinion. If anyone here has declared someone else’s opinion false, if anyone here is a bigot, it’s you.
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Everyone loves large shoulders.
Also I have never stated that everyone agrees with me.
Oh really now?
Everyone loves large shoulders.
No, everyone does not. You do, and those who agree with you do, that does not encompass ‘everyone’.
My elementalist pretty much had to play D/D because it was the only viable build at the time D/D was popular. After D/D was over, Anet buffed the staff a bit, so now staff is pretty much the only viable option for Elementalist.
Haha, good one.
Wait, you’re serious?
please stop relating everything to wow.
This is a completely reasonable comparison, anybody can tell (even he himself) that Samwise Didier likes to draw ridiculously exaggerated pauldrons. I personally find them distasteful as well, don’t know if I would say I want them removed, but I certainly do not want the game flooded with them either.
My W.I.P. mixed armor Necromancer:
Is that PvP armor? I didn’t think those top and leg pieces were available in PvE.
…like The Great Destroyer.
Who is oddly, much more difficult to kill than any of the dragon lieutenants, and even the elder dragon, which we have faced thus far.
I believe you missed Fortus’ point by a mile, Conncept.
However, both of your points are completely valid and true.
I believe he’s very much correct on his main point, but what I said was meant more as an addendum than a continuation. GW1’s system wasn’t difficult to balance, it was outright impossible.
they stated it wont happen, it just wont, the whole reason they made the weapons have the skills is because they want everyone to be a defined thing and easy to balance
Easy? Possible. Anybody who says GW1 was ever balanced is blinded by nostalgia, thus far at least one of it’s own lead PvP designers has stated that it never was and never could be balanced.
Humble? You ever even met a farmer?
EDIT: See below
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Conncept, I think I’ve guessed why we haven’t seen any weeping willow styled hair. That large space between the curtain of leaves and trunk is one of the things that makes people recognize weeping willows and unfortunately putting that shape on a sylvari head just looks really weird.
However, I too am sad for their lack. So if you’ll put up a couple hairstyle pictures like Kooki did, I’ll throw the pictures and a willow tree in my Idea Masher 9000 and we’ll see what pops out. (aka: I’ll do a couple sketches)
I’m actually an art student myself and have done more than a few sketches, but I don’t have any way of digitizing my work. And admittedly, it is a difficult sell, still haven’t come up with a concept I particularly like myself.
It’ll force me to regrind all my armors, weapons and trikets, some of those ascended, all that on 5 characters. This is Bad™
No it won’t. All PvE content is doable with the current armor sets, and those armor sets in no way affect your performance against another player. There is no game mode where you are required to get this armor to succeed. You can get it to exceed your performance in previous content, but that’s your choice and nothing requires that you do so.
I think his point is that if they raise the level cap to (for example) 100 then level 80 ascended armour will be very poor compared to level 100 masterwork armour. Compare level 60 exotics with level 80 ones for example.
Also, in WvW roaming you are pretty much required to get the best possible weapons and armour to succeed, if you’re currently running around as an upscaled level 60 you will die to exotic equipped level 80s, if they increase the cap to level 100 then the same will happen to people running in level 80 armour.
I know, but my point is that the difference doesn’t matter, no matter how large it may become. Those stats do not carry over to SPvP, they barely affect WvW (solo-roaming, while fun and challenging, contributes little if anything to a server victory, the purpose of the mode), and will only affect speed/farming in PvE- which contrary to what speed-clearers believe, is not what PvE was designed for in the first place.
No it won’t. All PvE content is doable with the current armor sets, and those armor sets in no way affect your performance against another player. There is no game mode where you are required to get this armor to succeed. You can get it to exceed your performance in previous content and ease future content, but that’s your choice and nothing requires that you do so. If you don’t enjoy maxing out your characters, then… don’t.
Yes right, except that this is not how the stat scaling work. If I level to 100 without changing my gear and go in one of the existing instances and get downscaled to level 35, the game will notice I’m using suboptimal gear and will lower my stats more than if I remain level 80 with the same gear. Same in WvW.
Let’s not even mention the fallacy about “all PvE content is doable in crap gear” because there is a huge performance difference when you get 10 levels outdated gear already.
Don’t know who told you that but that is not how the scaling works, your level doesn’t come in to play at all when downscaled, it only comes in to play on upscaling. If you have level 80 yellows they will be scaled down to level 35 yellows upon entering a level 35 dungeon. It doesn’t matter if you are level 500.
And as I’ve said, the purpose of content is to be doable at an enjoyable pace. And most of the games PvE content is doable in the currently available gear. The game was not made for speed-clearing or efficiency, nor is any (good) game. If you enjoy speed clearing and farming, then more levels is for you, you are the reason they are doing it, it gives you more content to farm and the ability to ease the farming you previously did if you so chose. If you don’t enjoy speed-clearing or farming, then it doesn’t affect you and shouldn’t matter.
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Unsure about mes and ele. Maybe offhand dagger for mes and torch for ele?
Main hand sword, to go with the off hand dagger. As for mesmer, definitely main hand pistol.
I have yet to see a person give a reasonable answer about why raising the max level is so bad. It will affect nothing. All people have been able to say is that there’s no reason to. And you know what? You’re right! This is also a game, an entirely superfluous part of your daily life, excepting enjoyment there is no ‘reason’ to do any of it. Some people enjoy that push to max out their characters, and GW2 has set up a system that they can do so without any effect on those who don’t care for that push. So why does it matter if they do?
It’ll force me to regrind all my armors, weapons and trikets, some of those ascended, all that on 5 characters. This is Bad™
No it won’t. All PvE content is doable with the current armor sets, and those armor sets in no way affect your performance against another player. There is no game mode where you are required to get this armor to succeed. You can get it to exceed your performance in previous content and ease future content, but that’s your choice and nothing requires that you do so. If you don’t enjoy maxing out your characters, then… don’t.
If it will affect nothing, then why bother? don’t raise it at all then. It’ll only matter if it will affect the skills we get to use, otherwise, why waste time on something so useless
Because some enjoy maxing out their character, and a game is made for enjoyment. Furthermore, GW2 is unique in that it has set up a system where those that enjoy that ‘grind’ in no way affect your differing playstyle by grinding.
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it will be a sad day when people will remember they Always talked about a higher level cap….
Why does it matter if they raise the max level?
Levels don’t matter in PvP (upscaling)
Levels don’t matter in WvW (upscaling, and group content)
All levels do in PvE is gate what areas you can explore and armor you can use, and it’s at a much more reasonable pace than any MMO I’ve ever seen.
I have yet to see a person give a reasonable answer about why raising the max level is so bad. It will affect nothing. All people have been able to say is that there’s no reason to. And you know what? You’re right! This is also a game, an entirely superfluous part of your daily life, excepting enjoyment there is no ‘reason’ to do any of it. Some people enjoy that push to max out their characters, and GW2 has set up a system that they can do so without any effect on those who don’t care for that push. So why does it matter if they do?
Legendary isn’t a whole new tier of stat; it’s more of a title to differentiate it from weapons with the same stats.
legendary is a tier with unique capabilities and also the promise to be upgraded any time anet decide to step back on what they said with tiers….being Best in slot forever.
The ability to switch stats at will its not something of secondary impact on the game.
just think how some professions can change from roaming to siege to zerg to defence with it in www.
Your weapon stats don’t even make 1/10th of your overall stats. The majority sits in your trinkets, then your armor, then your traits, then your weapons come in dead last for stat allocation. They’d have to carry around and switch between a whole second armor/trinket set, and retraining manuals for their traits.
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I like it- I like it a lot.
So many of the things people have been asking for forever.Just one thing I don’t understand- if the new craftables are account bound, why do they state that they want to make it profitable for high level crafters?
I’m being dense here, please explain it to me.I got the impression the gear will be account bound but the materials you’ll be able to sell.
They better not be, I hate crafting, I don’t want to craft my own armor, and they better not try and force me to.
The head skin is the Trickster Demon face paint available to starting necros, however these are very different for each race so it’s only going to look like that on a Norn.
And I’m not sure what the shoulders are either.
EDIT: Nevermind, now I recognize them, the shoulders are Norn Cultural T3.
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Glad to see MF go, and they will probably work with characters with existing transmuted legendaries to make sure nobody loses out. Especially since the precursor scavenger hunt appears to be on the way, meaning more players will have legendaries.
In accordance with what Eternity means to most players, ridiculous amounts gold and cash will now fall in to the players footsteps as they walk :P
He said they are going to add new skills going forward, the only way they can do that are utilities and weapons. If they try to do only utilities it will get boring real quick, they almost have to add weapons at some point.
I like the elementalist the most, but it’s such a different playstyle compared to the other classes, playing previous characters isn’t much preparation. It’s not particularly more difficult like some say, just different and more active, but a lot of fun.
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Yeah… I get what you are going for but you’re probably going to get in to trouble for that name one day, as assassin/anonymous isn’t what it first comes across as. :P
I have a sylvari mesmer named Weepingllow
And a sylvari warrior named The Unbagable Mulch
I have a character named Weepingllow, and if they added in a weeping willow hairstyle I would buy a remake kit just to get it. I was more than a little disappointed when I discovered that a weeping willow aesthetic wasn’t even touched on at all in character creation. And maybe I’m missing it but I STILL don’t see one in this thread.
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I’m sure they won’t.
And the way the skins were set up in the first place was the definition of pointless content. All I think when I see one of those weapons is either (A)Lucky or (B)Stupid with money, all making them rare through RNG did was cause them to be perceived as worthless to anyone who knows how they were obtained.
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Seven and a blank spot for farming BL keys
Two 80s so far, no charr, no guardian
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Are ‘presents’ for buying gems with real money going to be the norm now? Am I the only one with a bad feeling about this?
You are most definitely not.
Have you enjoyed any of the new content released since launch? If yes than maybe you should thank the people who have brought gems with their hard earned money to support the game and to enable you to enjoy that content. Hey maybe you could thank them by letting them enjoy there cosmetikittentle gift rather than hovering your fingers over the “p” “2” and “w” keys of your keyboard?
Firstly, if that worked you up that much you need to see a professional
Anyway, yes I have enjoyed the content. That doesn’t change the fact that ANet made certain statements pre-launch which they already haven’t held up to, being afraid that their word may ‘slip’ in other areas, including economic ones, is completely reasonable. And that is all that I said, that I am worried.
Finally, read my posts, search my history, on this site, on any site, I have never used the phrase P2W in any context before this very sentence. Quite being a sheep and making assumptions about people you have no reason to nor evidence for.
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Are ‘presents’ for buying gems with real money going to be the norm now? Am I the only one with a bad feeling about this?
You are most definitely not.
Where does it say that we’ll get the molten facility with Gnashblade and the aetherblade retreat with Kiel? ‘Cause honestly, I’ll vote for Gnashblade just for that, the molten facility was amazing and the aetherblade retreat was friggin’ horrible.
It’s apparently something the Reddit data miners have found with related dialog and such within the game’s code (because A.Net releases chunks of it to the game’s client before the massive updates, so as to make them smaller downloads in general [because nobody likes a 3-6hr download on patch date]).
Cool, looks like I actually am voting for Gnashblade then. 
I made a thread about making signet actives be auras that correspond with the given element.
Air signet > shocking aura
EtcI still think it would be a cool idea IMO
The problems is that with air/earth/ice sigils equipped with D/D you would essentially have immunity from ranged damage. And the problem would only be worsened by constant buffs… and then there’s the ice elemental trick.
What ice elemental trick?
Keep one ice elemental out at all times and use daggers. The ice elemental always opens up with a melee frost attack that leaves an ice field, magnetic grasp to the enemy and get a free frost aura, repeat each time the ice elemental attacks for ridiculous uptime on frost aura.
Unfortunately due to the elementals having such horrid AI and being unable to attack a moving target this doesn’t really work in SPvP. But it’s great for dungeons, PvE, and works in a well coordinated WvW group.
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I agree. The gloves are hidden by some light armor chest pieces(I tried vigil/invaders) and is annoying. I hope they do something about it because the gloves are nice but is pointless if I can not see them without have to change armor
Some? Nearly all.
https://forum-en.gw2archive.eu/forum/professions/engineer/Fighting-thieves-in-WvW
Helping you out. Btw I am a thief and engis(good ones) are even worse than guards to 1v1.
Thief damage is high. Too high.
Didn’t you face fresh air S/D eles? or actually shatter mesmers? They’ll take you down whitout even going stealth. And necros can burst equally high these days. To say that thieves burst is op isn’t only false, it’s outdated.
Unimportant, it’s well known that other classes can burst just as much as the thief. If you can, name one that can do so from a state where it can neither be attacked nor defended against.
And this guy didn’t even get the worst of it, there are thief builds that easily do a 9-11000 damage opening crit and still have enough stealth skills to constantly reset the fight if they are losing.
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I made a thread about making signet actives be auras that correspond with the given element.
Air signet > shocking aura
EtcI still think it would be a cool idea IMO
The problems is that with air/earth/ice sigils equipped with D/D you would essentially have immunity from ranged damage. And the problem would only be worsened by constant buffs… and then there’s the ice elemental trick.
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With a condi-duration build it easily applies three to four stacks of confusion at all times, and has a projectile indistinguishable from those of the scepter and scepter clones. That’s a consistent condi-damage from a virtually unnoticeable source.
I agree it could use a buff along with many other confusion abilities, but it’s far from useless and it’s removal would exacerbate our build problems much more than fix them.
Shame it doesnt do that much damage, i would take Pistol and the confusions from a Ether field on a longer cooldown and have the iDualist getting 5+ stacks of confusion + the damage it already does over the iMage
True enough. But the iMage and the iDuelist are basically the crux of my confusion build, I rely on both and with both I can keep about 5-8 stacks of confusion on at all times, then spike up to 21 when I go for the kill. But if I lose the duelist or the mage my attrition damage drops by half, and all I have left is the burst :-/
Conal fire-breathing attack is a great idea, but what few condition builds there are can’t afford to lose the confusion that the iMage provides. If the attack is changed it absolutely has to stack confusion.
I disagree, i have VERY little in my build that uses Confusion, to me its Meh, i use it not because its amazing or anything but because its decent and even that is rare.
No that’s not what I meant, sorry that was unclear. Mesmers have quite a few condition builds. You like the builds that do not rely on confusion so much, I like the builds that rely almost completely on confusion. You would be destroying a build I (and others) enjoy in favor of one you enjoy by taking away the iMage’s confusion.
The iMage is THE worst Phantasm we have. Buff it up and then Maybe, just maybe people will use it more, the ONLY reason i used it was for the Stealth, iMage is VERY weak.
With a condi-duration build it easily applies three to four stacks of confusion at all times, and has a projectile indistinguishable from those of the scepter and scepter clones. That’s consistent condi-damage from a virtually unnoticeable source.
I agree it could use a buff along with many other confusion abilities, but it’s far from useless and it’s removal would exacerbate our build problems much more than fix them.
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Conal fire-breathing attack is a great idea, but what few condition builds there are can’t afford to lose the confusion that the iMage provides. If the attack is changed it absolutely has to stack confusion.
I disagree, i have VERY little in my build that uses Confusion, to me its Meh, i use it not because its amazing or anything but because its decent and even that is rare.
No that’s not what I meant, sorry that was unclear.
Mesmers basically have two types of condition builds. You like the builds that do not rely on confusion so much, I like the builds that rely almost completely on confusion. You would be destroying a build I (and others) enjoy in favor of one you enjoy by taking away the iMage’s confusion.
My favorite condition build and many other confusion-reliant builds just flat out wouldn’t work were the iMage to lose it’s confusion.
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Conal fire-breathing attack is a great idea, but what few condition builds there are can’t afford to lose the confusion that the iMage provides. If the attack is changed it absolutely has to stack confusion.
The scepter clones need to DO something, that much is clear. I always had an idea for scepter, but it’s admittedly kind of crazy. Bear with me
What if, like all the other clone abilities, the scepter clones used an auto-attack that worked exactly the same as the original? Or in other words, clones would be able to create more clones. This would still not go beyond the original three, and when clones created more they would overwrite each other just as the player already does. It would basically make the scepter in to a clone factory, and would be a lot of fun in my opinion.
I really love this idea, and think it could provide some interesting gameplay, especially with things like Clone Death traits.
To be fair IF that change were to be made, the clone death traits would most likely need to have some kind of internal CD (no more than 1-2 seconds, with a 4-6 second window from the time the first on-death condi is applied). Otherwise scepter condi builds would be completely closed to counterplay.
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If your enjoyment of a game (or anything) can be measured by the amount of blood and violence and/or sexual stimulation in it, you need to seek psychological help.
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both looks bad but i chose hellfire. The other one fits no one else but guaridans and maybe eles
Bright light armor… light based illusions… Mesmer…
And how on earth do they fit an ele?
We will certainly look into this, and thank you for the detailed posts. Saying “I didn’t get it” isn’t nearly as helpful as “This is what happened: (a), (b), ©.” So thanks for putting in the steps that will allow us to reproduce any issues!
Apparently Arenanet has just declared copyright over the letters A and B.
Yeah I wouldn’t be okay with this, and I barely played GW1 and have no HoM points. It just wouldn’t be fair.
Possible new bug.
Just came from WvW, the turret throw range seems to have been shortened by mistake in one of the recent patches. Places where I KNOW I was able to throw turrets on walls before I cannot throw them now.
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