(edited by Conncept.7638)
Or just don’t give charr capes if that actually is the reason… and figure out some kind of alternative. It’s not like anybody plays charr because of how good they look all gussied up.
(edited by Conncept.7638)
He shoots, he scores!
no….not at all.
Sure he didn’t… now here’s a participation trophy and a juice box, run along now. And remember everybody’s a winner! 
(edited by Conncept.7638)
OP, the issue with your poll is that it was done right after a huge nerf to rangers. It’s only to be expected that people would have a knee-jerk reaction and claim rangers are the world profession in the game.
…
That’s a speculation w/ confirmation bias undertone and no statistical importance attached to it. Secondly, you assume 45% of people voting out of 1500 voters are emotional less stable than you. Which I think you take yourself too seriously.
The OP could enhance his survey to cover that but ranger class was considered a poor class in dungeons and other contents even before the Search & Rescue fixed.Please don’t pretend this poll proves anything. What you’re basically looking at is ‘forum consensus’ which is hardly analytical. And it’s not even the full forum consensus, just those that feel limited internet polls provide any statistical integrity.
I don’t think the results would be much different if the poll were conducted purely in game or on GW2G or reddit.
And what do you think you gain from gathering bias opinions?
Aren’t opinions, by definition, biased?
A bias is defined as prejudice in an unjust light. One should strive for unbiased opinion or at least express that one is being biased.
But there are several things that leave the poll unreliable:
1. You can vote as much as you want and skew the overall votes.
2. ‘Worst’ isn’t defined. Is it offensiveness? Defensiveness? Versatility? Concept? Aesthetics? Fun factor?
3. No background or processing of the votes. I could vote for Necromancer as worst in PvE because of the state of stacking conditions hindering their specialty, but then I’ve never played Necro and am basing my opinion on inexperience and ignorance.
4. Not everyone plays every part of the game.
5. The game just underwent large changes that changed the effectiveness of the professions.
I’ve got no problem with people taking a poll for fun and posting the results, but again, you can’t really expect it to be held as a significant data point.
Not in an unjust light, just prejudice, which can have evidence and real valid experience behind it. I’m prejudiced against murderers and rapists and thieves, is that viewpoint inherently unjust because I use the term prejudice? All opinions are fueled by feelings and knowledge for one thing or against another, rational and based in reality or otherwise, or in other words, bias. Unbiased opinion is a myth.
(edited by Conncept.7638)
I would recommend allowing that ticket to close and opening up another, and hope you get a player support specialist that actually does his job.
I’ve seen people that have lost items to hackers and even bugs and dealt with player support because of it. Never seen such questions, you are most likely being asked for information that he knows you can’t provide, that nobody could provide, most likely because he doesn’t want to do the work that he’s being paid to do. Those who I have seen that have lost and sought to recover items through player support have been able to prove ownership in whatever manner they were able, not through specific questions not a single player in the bloody game could answer.
(edited by Conncept.7638)
OP, the issue with your poll is that it was done right after a huge nerf to rangers. It’s only to be expected that people would have a knee-jerk reaction and claim rangers are the world profession in the game.
…
That’s a speculation w/ confirmation bias undertone and no statistical importance attached to it. Secondly, you assume 45% of people voting out of 1500 voters are emotional less stable than you. Which I think you take yourself too seriously.
The OP could enhance his survey to cover that but ranger class was considered a poor class in dungeons and other contents even before the Search & Rescue fixed.Please don’t pretend this poll proves anything. What you’re basically looking at is ‘forum consensus’ which is hardly analytical. And it’s not even the full forum consensus, just those that feel limited internet polls provide any statistical integrity.
I don’t think the results would be much different if the poll were conducted purely in game or on GW2G or reddit.
And what do you think you gain from gathering bias opinions?
Aren’t opinions, by definition, biased?
It fits in to condition builds by allowing you to soak up more damage, acting as the trump card, the same way bleed/fire Eles use mist form. Load them full of conditions, when the crux of the fight comes and your opponent commits, pop DS and watch him bleed/poison/burn/torment to death while at no risk yourself.
Being forced from your current role into ds bc of ur hp vs actually wanting to use ds because it adds flavor to your intended role.
Im sry, but I dont think standing and watching is a good use of a class mechanic ie standing and watching shouldnt define the gw2 necro. It is boring and lacks synergy. I could be wrong, but feel the devs also look at it this way b/c of what they did for zerkers.
You mentioned another class to support ur example. Most/ all class skills dont penalize you with anything other than the cd on the class skill. Imagine if using steal on a condition thief locked you out of con skills for a time, or if using a ranger’s pet skills disabled all ranged attacks.
Having more HP and using it advantageously isn’t ‘standing and watching’, you should still be actively avoiding damage and using your DS attacks. You don’t lose anything by relying on it in such a way, everything is still available, it just changes how you use it and what you rely on most in what situation. You choose one thing over another, sometimes even between two things that would both be good. That’s how build diversity works. If you’ve chosen to be a conditionmancer then DS already has several viable uses applicable in many situations, only one of which I gave as an example.
(edited by Conncept.7638)
Lol @ mesmers being worst open world PvE class. xD
Interesting results, though. I guessed a couple of them!
Well most people that play mesmer want to do attrition clone builds rather than shatter or phantasm builds. And unfortunately due to ANet having the worst AI programmers in the history of gaming, clones are utterly useless as anything but shatter fodder against most of the games AI.
Problem is, they can’t “fix” pets in dungeons without completely altering how they work and play.
I wouldn’t be against a pets rework. We probably need different rules for different content anyway (I doubt pets could work the same in sPvP and in dungeons while being equally effective in both). IMO, the solution is something like the AoE damage mitigation you described, but exclusively in dungeons, and maybe exclusively for a few kinds of pets.
They could give pets an active dodge, like people have suggested for a solid year.
And for PvP, they could make pets attack moving targets, like any intelligent AI programmer would have done in the first place!
Neither of these are difficult to implement, ANet’s designers are just obstinate children when it comes to taking critique from the community.
(edited by Conncept.7638)
There were also so many things which it did completely and utterly wrong which nearly every GW1 player has blinded themselves to for the sake of nostalgia.
(edited by Conncept.7638)
You’re questioning the logic of being able to throw turrets when you already make them appear out of thin air?
It fits in to condition builds by allowing you to soak up more damage, acting as the trump card, the same way bleed/fire Eles use mist form. Load them full of conditions, when the crux of the fight comes and your opponent commits, pop DS and watch him bleed/poison/burn/torment to death while at no risk yourself.
It allows any teammate to stop other teammates from taking full advantage of their build, that’s a problem, and an ‘issue’. If you don’t think so, you must not be much of a team player, and that is your issue.
It’s also a predictable mechanic that any coordinated group can properly utilize. If you can’t, then you need to L2P, and that is your issue.
Predictable how? Most combo fields happen as a secondary affect of abilities which do vastly different things and have many different potential applications, people naturally use those skills in the situations wherein they apply. No amount of ‘communication’ is going to get a person to play contrary to common sense or the games very design. When an ability is up, and the situation calls for its use, no sensible person would expect that the wielder hold off while they double check if four (or more) people are ready for them to use it, especially in as fast paced a game as GW2.
The system is flawed, stop making lame and ill-considered excuses and try doing something constructive, like trying to get it fixed.
(edited by Conncept.7638)
I vote reveal invisible enemies and/or traps.
Yes please, there are counters to every friggin’ defensive lockdown skill in the game… you can strip stability, AoE clones, bleed/flame/poison/torment/CC through invulnerability, immobilize or weaken evasion, use unblockable or CC against blocks, pierce walls and bubbles, strip protection, melee against reflect, strip retaliation, stealth… nothing!
Somebody on the dev team is showing blatant favoritism.
(edited by Conncept.7638)
You don’t lose a skill slot by using a kit. You have the toolbelt skills for that.
So by that logic we lose our class mechanic. Not that this claim makes any sense anyway, as every utility skill has a toolbelt skill, not just kits. And kits in fact have some of the worst.
(edited by Conncept.7638)
Centaurs, I admit it’s probably not going to happen, but it would be awesome to be the first game with centaurs. And from a mechanical perspective most of the gripes people have are invalid.
- Too large for JPs – Most centaurs are not actually the size of a real horse, and the average actually takes up the same amount of floor space as a full size norn or charr, some even less
- Horses can’t swim – This is just blatantly false, horses can swim better than people. I honestly don’t know how so many could not know this.
- Horses can’t jump vertically – Also false, they do not naturally but they are anatomically capable and can be trained.
A HUGE problem against centaur is their hitbox size. For balancing purposes, all races have the same sized hitbox. Centaur as a playable race means the hitbox on all races would be not only taller, but also significantly longer. This creates a problem for combat, obviously, but also for standing on/falling off ledges.
I don’t see how giving them the same hitbox as everyone else is a problem, it will definitely make for some awkward pathing visuals but little worse than asuras, who can stand three feet over any ledge or get hit by projectiles flying a full body length over their head. So long as people know that the back half isn’t part of the hit box just like they know the previous about asuras, there shouldn’t be any problems.
Centaurs, I admit it’s probably not going to happen, but it would be awesome to be the first game with centaurs. And from a mechanical perspective most of the gripes people have are invalid.
- Too large for JPs – Most centaurs are not actually the size of a real horse, and the average actually takes up the same amount of floor space as a full size norn or charr, some even less
- Horses can’t swim – This is just blatantly false, horses can swim better than people. I honestly don’t know how so many could not know this.
- Horses can’t jump vertically – Also false, they do not naturally but they are anatomically capable and can be trained.
Other than that
- Ogres
- Dredge
- Krait
- Ascalon Ghosts
- Jotun
(edited by Conncept.7638)
What about an impale skill? Or a jump skill similar to Dragoons in Final fantasy?
Okay ANet, the last patch made some great changes to the necro, and finally gave us the power shroud build we’ve been asking for. But we already had a power build which I loved and frequently used, and you killed it! Why ANet… why!?
I used a build which basically ‘bounced’ in and out of death shroud every four seconds. Stacking a little power and boon duration and I was able to have permanent retaliation, it was a great build, far from overpowered but fun and great in 1v1 and very much PvP viable. The trait changes reduced the death shroud reduction to 30% rather than 50%, and this build no longer works. We gained another power build but lost one we already had. I can’t believe this build was broken on purpose, as very few people used it and it wasn’t imbalanced in any way, in fact so few people used it I fear the devs may have broken it without even knowing it existed.
To fix this:
(XII) Deathly Perception – You have a 50% greater critical chance in death shroud, death shroud recharges 20% faster.
This will bring this build back, you will just have to take both traits, and it will do so without messing with any of the good that was just done to the necromancer profession, while maintaining the separation between this and the stability shroud tank builds.
(edited by Conncept.7638)
It’s not a serious issue. Hell, it’s not even an issue; it’s an opinion.
It allows any teammate to stop other teammates from taking full advantage of their build, that’s a problem, and an ‘issue’. If you don’t think so, you must not be much of a team player, and that is your issue.
(edited by Conncept.7638)
I’d just be happy if YOUR OWN combo fields took precedence over those of others.
I run an ele and I have a might stacking combo I frequently start a fight with, and it is the biggest pain in groups because every time I lay down my fire fields and start my burst finisher combo some chuckle head lays another field over it and denies me the might stacks that are absolutely essential for my build!
well the thing is that other people want to do their combos too….
noone likes waiting for everyone else to do their combos but they don’t get to do anything.
Well then his fields can combo for him (and whoever else that doesn’t have their own field down, because he laid his second) and mine will still combo for me, and everybody wins. Then the only hurdle to overcome would be the situations where you want somebody else’s combo field to overwrite yours.
(edited by Conncept.7638)
stop trolling, please!
what trolling? i am merely starting the facts.
at the moment, most of their man power are focused on living story content, which comes with rng boxes, which promotes gem sales.
And this relates to this topic how?
Whats the point when the OP asks questions that can only ever be answered by speculation in the first place?
I find it hard to believe the thing will be any more fun than costume brawl where it’s go gemstore or go home.
He’s got a point there, ANet claimed there would be no pay to win content in the gem store, but that apparently doesn’t extend to costume brawl, why should we think it will apply to mini-battles?
I’d just be happy if YOUR OWN combo fields took precedence over those of others.
I run an ele and I have a might stacking combo I frequently start a fight with, and it is the biggest pain in groups because every time I lay down my fire fields and start my burst finisher combo some chuckle head lays another field over it and denies me the might stacks that are absolutely essential for my build!
I do, frequently in fact. And I’ve had many people comment on mine.
Though I must admit most of the time people’s armor combinations are unimpressive, so many just go with the most popular set for their profession, I swear 99% of thieves wear the exact same armor. And then the worst are the ‘elitists’ who merely wear the most ‘difficult’ to obtain pieces they have, dyed with the most expensive dyes they have- even if it looks absolutely hideous.
(edited by Conncept.7638)
Making NCSoft as much money as possible while denying players as much content as they can get away with.
Basically NCSoft’s usual agenda, courtesy the Queen of Greed herself.
(edited by Conncept.7638)
Thanks for the info! Now I wish I’d known before I’d scrapped the one I had in frustration, thinking they’d removed the vendor completely…
Seriously though, they should bring back more opportunities to get these great skins. Who agrees with me?
They likely will, and it will most likely cost $600 per unit like they did before, unless ANet thinks they can get more for them of course…
You spent 200 bucks on gambling, and complain? The fault is entirely yours.
Don’t spend money you can’t afford to lose on gambling.
I once knew several people who took this same stance on r(a)pe, you don’t protect yourself, it’s your fault.
It is never the victims fault, not in thievery or any exploitation of any kind. And you should be ashamed of yourself.
(edited by Conncept.7638)
b) Definitely have to jump into it
I died once while jumping through one and I suspect it is because of the jump.
It’s because of mario, we have been programmed to jump for the bonus points.
They could be dropping for the next year and nobody would notice with those drop rates…
but Spiteful Spirit is just as bugged as most necro traits and doesn’t function with boon duration.
Yes it does.
And you should know, because you have 20 in Death Magic. So your retal lasts for 3,5 seconds.
I’m positive it does not, as I tested it myself in the mists. It stays 3 seconds no matter your gear or stat allocation. At one point I had those 30 points in death magic and +20% boon duration from gear. Still three seconds.
EDIT: Ooookay, apparently this was fixed, no idea when. Last time I tested this I had 50% boon duration, meaning I should have had 1.5 added to the original 3 second duration and therefore be breaking four seconds, which I was not. But, just tested it and apparently it works just fine. They really need to put this stuff in the patch notes…
I’m also curious to know how you can perma-weakness someone with Weakening Shroud alone…?
You don’t have a staff to combo weakness, and you don’t have an off-hand dagger for Enfeebling Blood.
So with your 10 in Spite, you’ll get 11 seconds of weakness (if not cleansed) and that’s on a 15 sec cooldown.
Yeah sorry, over-exaggeration. I don’t know the exact uptime on it like I do with retaliation but I am well aware you don’t actually get 100% uptime. It is a lot though, and very helpful to the build.
(edited by Conncept.7638)
Love this build
http://gw2skills.net/editor/?fQAQRBIhdu1IjWne3m2GDnCQSh18CVY3oCHT9A+2RH-T4AA1CtIuSdl7KzVSnsXNEZJyugDBTCeFA
I call it the Shroud Bouncer. Unlike most every shroud build, you don’t use the shroud to absorb damage unless you absolutely have to, you mostly bounce in and out of it every 4.5 seconds, as doing so gives you 65% uptime on retaliation, removes conditions, and keeps constant weakness on your target. It does amazing in 1v1, especially against thieves and mesmers.
It could be better still, with just a few different runes it could have 100% uptime on retaliation, but Spiteful Spirit is just as bugged as most necro traits and doesn’t function with boon duration.
(edited by Conncept.7638)
I actually don’t mind it haha. I hate the cliche zombies, but like how it feels as if you are actually in enemy territory. Wouldn’t surprise me if I’m in the minority though.
A minority of two of us
“This is the way the world ends; not with a bang or a whimper, but with zombies breaking down the back door.”
-Amanda Hocking, HollowlandNo I want to be able to regularly play there but can’t. They want players to spread out but the population isn’t there to be able to have enough to complete dynamic events satisfactorily.
When they first fixed the loot bug that they denied was there, at that point Orr was great but they made further changes taking it downhill they should have just left well alone.
They never denied there was a loot bug, they denied there was a DR bug, because they had tested for that and found there was no way it could be the culprit. And they were right. The bug that was found to be causing the rigged drops was coming from a completely different system calculation than DR does.
They just need to give Orr a meta-event worthy of THE end game zone. The temple events are alright, but they feel more like a foundation that should lead to something bigger and greater than any other meta event in the game. Instead they lead to a little kiddy girl fight on zhaitans staircase, honestly one of the lamest zergiest events in the game. I want to see another dragon lieutenant, or maybe the Orrian Emperor, something actually worthy of the end of all end PvE content.
(edited by Conncept.7638)
Yes on the fire trait, no on the arcane.
What’s so “inadequate” about the Flamethrower?
I’ve completed just about every dungeon path with it (dragging my feet going back to CM) and get 50+ badges an hour in WvW with it.
People have already explained what the issue is with Flame Jet. It’s just the auto-targeting mechanic locking onto your target poorly.
Just turn it off. Problem solved.
It’s not just the auto-targetting, it’s a bug with certain camera set ups against a moving target with conal attacks, regardless of whether you have the auto-targeting on or not. I use the ‘real action combat’ camera setup if you’re familiar with it, and I can’t use the flame thrower at all, but it still affects others who don’t use this mod and so far as I can tell nobody has found the exact cause, though a lot of people have suggested it may have to do with mouse set up. And even if this bug were fixed, unless you’re facing the perfect sized and situated group the flame throwers damage is mediocore at best.
(edited by Conncept.7638)
and advising you to nut up and deal with the hand you’ve been dealt
Translation: Sit down and shut up, no matter how bad things get.
Not going to happen, you might as well quit your preaching. This skill does not fulfill the end to which it was designed, along with many others which are frequently discussed on the forums. And I will stop saying so when they are no longer inadequate and not a second sooner. Maybe you should ‘nut up’ and stand for something instead of expecting everyone else to back down.
(edited by Conncept.7638)
The ideal way to to design the class, in my opinion, is so that if one chooses to build for a single attunement you will rely on that attunement for damage, but still need (and be able) to rely on the utility of the remaining three.
So if I spec earth for example, the traits should make my damage in earth high enough to make up the majority of my DPS. But, if I need to apply frost I can switch in to water and use it, then switch back, without my DPS going down like the Hindenburg.
The biggest hurdle to overcome in order to make this work is allowing people to switch out of an attunement without being forced to stay out of it for such a ridiculously large amount of time. And the easiest solution would be to make traits that lower the cooldown of specific attunements.
But your DPS would be going down. You are basically doing 0 damage all the time that you aren’t in earth.
10+ seconds you’re doing 0 damage.
That’s why I stated there would need to be adjustments made to the trait trees to allow for attunements that have been invested into more deeply to have more managable cooldowns. The third paragraph, specifically the bolded part.
For example:
I am specced heavily in to earth, and as such have taken a masterwork trait that lowers my earth attunement down to 5 seconds from the normal 15. I can now switch out of earth to use utilities from other attunement and switch back almost immediately.
(edited by Conncept.7638)
How is it possible that flame jet still has the problem with missing so much.
Havent had miss issues with FT since they patched it. Works fine for me.
Only downside is that FT is utter garbage in pvp (as is direct dmg engi in general)
if you are trying to use the FT for a dmg kit you are doing it wrong.
No, the devs are doing it wrong. When they removed the pull skill from the FT they specifically stated that it was because they wanted it to be a damage kit rather than a utility one. Why every change they’ve made since then has seemingly been to do the exact opposite of what they said is one of life’s great mysteries.
frankly, what the “devs” say is irrelevant.
the “devs” also want turrets to be long lasting, and warriors to be competitive.
all we have is the game we are playing, and in the game we are playing, the one you paid for, the one we all log in to, the exact same game…in that game, the FT is not a damage weapon and if you are using it as such you are doing it wrong.
The game is made for the players, not the players for the game. Nobody picks up a flame thrower in any game and says “Hmm… I’m going to support with this!” And the devs have stated they don’t think so either. If you think it’s admirable to sit down, shut up, and provide no input as mistakes are made left and right, that’s your philosophy and the remainder of us are not required to abide by it.
(edited by Conncept.7638)
The ideal way to to design the class, in my opinion, is so that if one chooses to build for a single attunement you will rely on that attunement for damage, but still need (and be able) to rely on the utility of the remaining three.
So if I spec earth for example, the traits should make my damage in earth high enough to make up the majority of my DPS. But, if I need to apply frost I can switch in to water and use it, then switch back, without my DPS going down like the Hindenburg.
The biggest hurdle to overcome in order to make this work is allowing people to switch out of an attunement without being forced to stay out of it for such a ridiculously large amount of time. And the easiest solution would be to make traits that lower the cooldown of specific attunements.
(edited by Conncept.7638)
Actually, each and every class has more than one build for PvP .
However, there will always be an optimal build and trait set-up for PvP … always ….. ALWAYS.
And the very second that Devs change certain weapon stats and skills to make them more “viable” (as people like to say) … a whole new optimal build/trait set-up will emerge, and that new one will then become the most often used.
Simply put, in high level PvP where one encounters the most skilled players, you are also going to have to narrow your builds to the 1 or 2 most optimal due to the quality of your opponents. This is NOT a failure on the part of the game developers, but simply the “nature of the beast” so to speak.
This is not to say that some (NOT ALL) classes tend to be far more pigeonholed than others, and that Anet should “free” them up a bit so players can diversify more. But you have to remember that balancing for PvP is very difficult.
Note that in WvW, as opposed to PvP, each and every class has far more “viable” builds and weapon choices due to the nature of that aspect of the game. And then there is PvE, where once again, your choices and builds expand even further than in WvW.
PS: Try and remember that I did say, "This is not to say that some (NOT ALL) classes tend to be far more pigeonholed than others, and that Anet should “free” them up a bit so players can diversify more. ". LOL
False. There will always been an optimal build for each class for each role that class can fulfill. But currently, in GW2, we don’t even have that.
(edited by Conncept.7638)
I don’t mind of other people having them, can’t think of a character aesthetic I would want that would warrant a cape though. Just not my style I guess.
But I have a feeling that capes haven’t (and won’t be anytime soon) been added for more technical issues than aesthetic ones.
I can only imagine how much money people have lost during this event
Probably about 1/1000000 of what people have lost on RNG chests…
Again, did you read all of it? They found out their god were false and they were simply being controlled by other charr. This struck their culture at the heart because they thought they had only done it with the help of the gods but they had actually done it all on their own. They were tricked by their own kind. They forever swore off gods. What else then, but their current science and technology. You have this view of them that they would do anything for a victory.. that’s plain wrong. They love battle yes, but they are also very prideful and no long nor ever shall follow a god again.
Yes I know. They had false Gods, they found out, and don’t want any more Gods at all, I get that and that makes sense. What doesn’t make any sense is their reaction to that and how it has developed their society. It makes sense that they would shun Gods, but in doing so they developed a society where commonality is the only moral imperative. That also makes sense, as they believe in no divine power to drive and dictate morality. But certain powers still exist, and now they know their true nature. And in such a society as they had developed, acting logically and in concert with their belief system, they would have turned back to those powers even denying the Godliness behind them.
But instead they act as if they’ll never warm themselves by a fire again because they were once burned, even if that same fire kept them fed, saved them from the cold, and destroyed their enemies, simply because someone falsely claimed to be the prophet of that fire. It’s almost like superstition, except in opposing mysticism rather than supporting it. And such a thought process among any mass populous (being avoidance of power and ingenuity because of associated, foreign, or unknown origins) would never lend itself to creating such a scientifically driven society.
(edited by Conncept.7638)
Charr
Because… well everything. They have some pretty cool visuals with the steampunk aesthetic, but everything about them (including that) is ill-fitting when their lore is taken in to account.
Their lore?
Doesn’t their lore describe a battle hungry race turning away from all false gods towards the end of the last GW and instead to machines of war? What part of Charr lore is against them being what they are?Yeah, what their lore doesn’t explain is why? Why did any of that happen?! And the biggest question, why didn’t they ever turn back? The Charr have had a SINGLE major victory in their entire history, and then, they go and abandon the power that won them that victory… for women’s rights, which admittedly wasn’t even remotely important for most of them? That’s seriously the only explanation for why they split from the flame legion, and it was obviously only placed there to explain how charr females could be PCs. Their is still no explanation for why they didn’t return to the flame legion, especially considering they have had no success fighting anybody else but the flame legion themselves since. Why have they never been tempted to turn back?
In modern times, the Charr generally follow the way of the Shaman caste. The caste led them in name of the fiery “gods”: the Titans. The Shamans, fully knowing that they were false gods, used them as a pretense to control the other Charr and fight the humans. Many bases of worship can be seen including burning effigies of titans littering Charr camps in Ascalon.
During A Flickering Flame and Dismember the Titans, Scorch Emberspire finds out the truth about the Titans not being gods. Scorch expected to be rewarded in his afterlife due to his service to the Titans but was pulled instead into the Realm of Torment. On inspection to ask his “gods” why this has happened the Titans begin to attack triggering the lies he was told about the “gods”.
In Guild Wars: Eye of the North Pyre Fierceshot and his warband have dedicated their lives to bringing down Hierophant Burntsoul and the Shaman caste. The Shaman’s grip over the Charr was weakening steadily so they reaffirmed their rule over the Charr with the Destroyers as their new gods. This relationship is seemingly destroyed on the mission Assault on the Stronghold where the destroyers are released on the players by the Charr but ironically turn on the Charr instead. Finishing the mission results in Pyre Fierceshot telling the Charr to remember this day and continue to spread the word that there are no gods for the Charr.- The GW 1 Official Wiki
That’s why they don’t follow their “gods” anymore. That’s why they are very cynical, look down on races who do have gods.
Yeah and that’s the exact point, the Charr are a romanesque society. They care about little more than efficiency, accomplishment, and the growth of their empire; and each Charr cares about nothing more than their own accomplishments within those areas. They don’t believe in any Gods or moral philosophies beyond sense and commonality.
Why then, if those are their motivations, have they shunned for 200 years the only thing that has ever allowed them to be able to accomplish anything as conquerors, seemingly for moral reasons? These heroes and their legends, given time, would fade. What wouldn’t, is the historical fact that before they lost that power, power with which they could fulfill ambitions which they are clearly incapable of fulfilling now. And given their current philosophy, Godly power or not, they wouldn’t hesitate to take it up, they have no reason not to with how their culture has developed.
(edited by Conncept.7638)
Charr
Because… well everything. They have some pretty cool visuals with the steampunk aesthetic, but everything about them (including that) is ill-fitting when their lore is taken in to account.
Their lore?
Doesn’t their lore describe a battle hungry race turning away from all false gods towards the end of the last GW and instead to machines of war? What part of Charr lore is against them being what they are?
Yeah, what their lore doesn’t explain is why? Why did any of that happen?! And the biggest question, why didn’t they ever turn back? The Charr have had a SINGLE major victory in their entire history, and then, they go and abandon the power that won them that victory… for women’s rights, which admittedly wasn’t even remotely important for most of them? That’s seriously the only explanation for why they split from the flame legion, and it was obviously only placed there to explain how charr females could be PCs. Their is still no explanation for why they didn’t return to the flame legion, especially considering they have had no success fighting anybody else but the flame legion themselves since. Why have they never been tempted to turn back?
The Charr as an entire race are complete and utter failures, a laughing stock. Their entire cultures is based on self-importance and boastfulness yet they have never accomplished anything worth boasting about without the coddling of otherworldly powers. They beat on Ebonhawk for almost 200 years, a single city of inferior technology and numbers, and never even came close to breaching it!
Their culture makes no sense in light of the story under which it is supposed to have developed. Those things which have happened to them and the circumstances under which they have been put would not have inspired anybody to become what the Charr have become.
(edited by Conncept.7638)
Charr
Because… well everything. They have some pretty cool visuals with the steampunk aesthetic, but everything about them (including that) is ill-fitting when their nonsensical lore is taken in to account.
(edited by Conncept.7638)
The monetization system.
They made end-game rewards cosmetics, then started pumping those cosmetics out on a monthly basis, then decided to lock them all behind a mafia casino counter for a limited time only.
Why should a rewards driven people stick around when there is not only one single thing to aim for but that one thing isn’t even available by playing the game but instead by playing the lottery? And there are A LOT of people driven by rewards in any MMO community. I’m actually not one of them and still actively play, but I’ve seen so many people leave who are.
(edited by Conncept.7638)
Zasalamel is horribly animated. Notice how he’s blurred out for the majority of his animations? They couldn’t think of more than three or four moves that didn’t have massive clipping and movement issues and so they had to use gaudy smear frames to cover up the remainder of his moveset. And that makes perfect sense since scythes are designed to be used in one single repetitive motion, the amount of ways you can animate them without their wielders anatomy getting in the way is almost zero.
The bad animations in Zasalamel are more an issue of the studio than the concept – they could have easily been done right. He’s a proof of concept. On top of that, a fighting game character like Zasalamel, in a fighting game like the Soul Calibur series, has a ridiculously larger amount of different attack animations than anything in GW2. The job becomes exponentially easier when you need 10 different animations instead of 50 or 100. Even more so when they can be simpler or more “grounded” animations, instead of the circus trick and over the top kungkittenmovie/anime acrobatics expected from SC.
And that’s only accounting for them being used as melee weapons. The sky’s the limit when it comes to more magic-oriented ways – e.g.: Mesmers and greatswords.
Thank-you captain obvious, however in my very first post I blatantly stated they couldn’t be used as a martial weapon, you do know what martial means right? No duh they can be used as a magical weapon, anything can be, and as I also said, they already are in the from of staff skins.
And please explain what would be so difficult about animating a cannon? You hold it and shoot, don’t we already two such weapons in the game? Hand held cannons were a common weapon in China for almost 300 years before spreading to Europe, hence the comment about Cantha.
Nothing… Except, as you’d say, it would be ridiculous.
Chinese “hand cannons” were called cannons because they hadn’t invented the concept of a rifle yet. They’re, in everything, more cumbersome, clumbsy and inefficient rifles, which is why they went the way of the dodo once rifles came around. Except for the ones that were basically portable siege weaponry, like mortars… Same issue.
We have rifles in this game. And proper cannons. According to your “this wouldn’t apply/would look silly in real life” argument then it’s the exact same issue. No sane living being would carry around a “hand cannon” when they have rifles and pistols. The only way to turn it into something worth shooting would be to turn it into an actual siege weapon in power, which, in turn, would blow up the limbs and/or torso of the user whenever shot.
The same logic could be applied to claim that there should be nothing but guns in the game, since in real life they rendered all forms of melee combat useless. Yet how many weapons are there besides guns? That’s right, plenty.
If you’re going to challenge someones ideas, make sure you actually have some idea what you’re talking about first.
You first.
Obviously, they’re both possibly within a game based on magic and fiction. My only problem is that you raise the issue that Scythes can never be used for combat in any fashion, not even within the fantasy-fueled universe of GW, but a hand cannon would fit like a glove in this world.
By the way, scythes, and other hacked up varieties, were used as weapons, actually, by the Chinese for once, and about every farmer-encompassing army prior to firearms being invented – inefficient, but as it turns out, a lot less so than trying to punch a sword.
As previously stated in this post, I did not say at any point that scythes ‘could not be used in any fashion’, merely as martial weapons. Furthermore, your inability to properly read and comprehend the posts you are responding to is not my problem so I’m not addressing the issue any more than that.
(edited by Conncept.7638)
How is it possible that flame jet still has the problem with missing so much.
Havent had miss issues with FT since they patched it. Works fine for me.
Only downside is that FT is utter garbage in pvp (as is direct dmg engi in general)
if you are trying to use the FT for a dmg kit you are doing it wrong.
No, the devs are doing it wrong. When they removed the pull skill from the FT they specifically stated that it was because they wanted it to be a damage kit rather than a utility one. Why every change they’ve made since then has seemingly been to do the exact opposite of what they said is one of life’s great mysteries.
My two ideas
- Strike Finisher
A melee equivalent of the Projectile finisher.
- Combo Breakers
Certain abilities now destroy combo fields. This would be a great addition to several classes, and would add a lot to PvP gameplay, where smoke, light, and other fields are becoming way too powerful with no real counterplay. But at the same time, if they add this they really need to add more fields and finishers as well.
(edited by Conncept.7638)
