Where does it say that we’ll get the molten facility with Gnashblade and the aetherblade retreat with Kiel? ‘Cause honestly, I’ll vote for Gnashblade just for that, the molten facility was amazing and the aetherblade retreat was friggin’ horrible.
I would rather see it have a Condition or 2 added to the combo, like 1st strike nothing, Second, Cripple, 3rd Torment + Clone
They took confusion off the combo back in beta because it was too punishing, and torment is ten times worse. In fact a constantly applied stack of torment is never likely to happen.
Torment was ALOT worse back then, Confusion has been nerfed so much its pretty much a shell of what it used to be. I remember bacvk in the beta where a stack of confusion would do ALOT of damage, not the tickle it is now.
You can EASILY have Torment up 100% of the time with the Scepter. I have seen builds where the duration is at 16seconds and the cool down is 9seconds…
Huh? You mean confusion was a lot worse back then? Torment didn’t even exist in beta.
And yeah, I know you can have 100% uptime on confusion, it’s one of my favorite mesmer builds, but having 100% uptime with combos and 100% uptime with a spammable attack are two entirely different things. You can mitigate a combo and then counter, all you can do with a sustained attack is suck it up and hope your vitality is high enough.
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I would rather see it have a Condition or 2 added to the combo, like 1st strike nothing, Second, Cripple, 3rd Torment + Clone
They took confusion off the combo back in beta because it was too punishing, and torment is ten times worse. In fact a constantly applied stack of torment is never likely to happen.
The scepter clones need to DO something, that much is clear. I always had an idea for scepter, but it’s admittedly kind of crazy. Bear with me
What if, like all the other clone abilities, the scepter clones used an auto-attack that worked exactly the same as the original? Or in other words, clones would be able to create more clones. This would still not go beyond the original three, and when clones created more they would overwrite each other just as the player already does. It would basically make the scepter in to a clone factory, and would be a lot of fun in my opinion.
Second, less crazy idea, what if a grandmaster trait was added that made it so scepter clone auto-attacks reduced the recharge rate of Cry of Frustration? Effectively reestablishing the confusion that the auto-attack once had, but without actually making it as overpowered as it was back in beta by making it conditional.
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Sniper rifle already falls under warrior, and it’s the ONE decent burst build they have. Don’t even think about taking it.
Then focus on living world content? or better yet, don’t make things up(like Southsun) but rather have it evolve around the main story.
Still wondering why they made a whole island appear into the middle of nowhere when there was the Ring of Fire Islands nearby begging to be revisited .
I’m pretty sure they have other plans for those islands.
Like putting them in an RNG box…
They put a pretty female human (most popular race) your character has been personally working alongside for months, against a shifty charr (least popular race) in charge of a marketing company which for many symbolizes the gemstore and ANets recent greedy business practices.
Yeah… they might as well start getting the Elen Kiel version of the upcoming story ready…
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I had it happen with my death shroud just yesterday in AC, so apparently it isn’t just with cosmetic transformation skills either.
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Twenty-thirth…
If they added this it would need to be at the cost of a higher weapon swap CD, I’d be okay with that but I doubt most people would be.
I wish they would give us different #3 based on our weapons used like thieves. They should really do that for a dual wield classes.
Yeah this has always seemed like one of the most obviously stupid design decisions the devs made. Giving dual wield skills to every class would make balancing easier, as you would have more control over skill combinations, and players would appreciate the extra skills.
It’s also yet another (of the many) piece of evidence that the thief is blatantly favored by the developers. The warrior burst skills are little better than the thief steal skills, yet the thief was given three class mechanics on top of it, meanwhile the warrior was give nothing.
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A lot of these suggestions would pretty much make them like temporary kits. And frankly, I think engineers get screwed often enough as is… Others would just overwrite existing skills with skills which fulfill the same aesthetic and have the same drawbacks, opening up no new builds.
I would prefer an overwrite system, this would be unique to the ele and work with our class mechanic. A lot simpler and easier to pick up too.
- Whatever attunement you cast the conjured weapon in is overwritten by the conjured weapon for its duration. Additionally conjured weapons count as weapon skills so far as sigils/runes/traits are concerned. So using Frost Bow while in fire attunement would replace the fire attunement with the frostbow, giving you two water attunements.
The amount of monocentric and duocentric builds this would open up would help our class so much, and possibly set a precedent for opening up other classes to similar mechanical changes.
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Yeah I’ve ashamed to call myself an Ele main lately.
They nerfed our bunker, whoop-de-friggin-do. It was overpowered to the point that you werent’ seeing any other bunkers in SPvP except guardians, and were not seeing any other solo-roamers in WvW except thieves. To tell the truth I still think both guardians and thieves need to have more risk for their rewards in those areas as well.
And in addition to being overpowered, it was frustrating and anti-fun to fight against. Have some courtesy towards your fellow gamers.
Finally, the build still works fine, you just actually have to put in some effort now since you don’t have a dozen get out of jail free cards on your skill bar.
However, I disagree on your final point, I see the same amount of staff users complaining as always, it is undoubtedly (for most players) our least fulfilling weapon and has been since release. And I believe it is just as justified as ever. You yourself admitted that you switched over, for the same reason as everyone else, it doesn’t feel right.
The staff should basically feel to elementalists how the hammer feels to warriors, it should feel like every movement takes more time and effort than any other weapon. And as a result of that every action should feel more impactful. Right now, it just feel slow, and awkward, and unrewarding for those drawbacks.
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@Conncept it’s actually pretty good on staff seeing as how it seems to be a CD per target, not per proc.
Aha, thanks, I did not realize that, not a big staff user myself.
This skill is amazing with scepters, to the point that I would fear they would soon after gut it were it ever buffed.
Many don’t realize that it has a chance to proc each time damage is dealt, not each cast; it carries from the attunement you cast it on in to whichever you switch to; and the five second limit is based off of when the condition is applied, not when it ends, so it is greatly improved with condition duration.
This allows you to pop GoEP in earth and switch to air, spam your auto-attack, and basically have a thirty second cripple because of how often air hits. Oh yeah, and it’s on a six second cooldown if you take Quick Glyphs.
However, it is mediocre with daggers, and horrible with staff. Maybe make a buff specific to those playstyles?
EDIT:
I have an idea, what if there was a trait that allowed staff skills to apply the conditions in AoE, and a trait which allowed dagger skills to have a chance to proc a condition and/or a buff?
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Are we talking leaving trails as you walk or as they are swung?
They could just do both, right now most hammers are fairly realistically proportioned, excepting a few with short handles or a slightly oversized head, but none are really really exaggerated to the point you find other weapons.
Example, look at Greatswords, there are plenty that look like a realistically proportioned longsword or Claymore, and there are also many with size exaggerated to a ridiculously unrealistic level. And I know people who like both ends of the scale.
If hammer users want more hammers that are exaggerated, then I see no reason why some couldn’t be made. I like most of the hammers as they are, but I see no reason why other aesthetics can’t be touched on.
Get rid of zerging, but keep large scale battles by:
1) Making collision penalties between allies, so they actually have to organize themselves instead of mindlessly throwing more bodies at any obstacle
2) Giving active commanders and other leaders more organizational tools, including the ability to draw ranks and movement orders on the field, mark/organize/coordinate/track squads, make call outs for specific classes and builds, and create timers to cue group strategies off of.
Suddenly WvW now takes more than mindless numbers and auto-attack spamming. Numbers still matter, but so do organization and strategy.
When I heard about WvW, I was imagining having epic battles like you see in Helms Deep or the 1000 orc army in the forgotten realms. Instead, we got what looks more like a food fight between a bunch of preschoolers. It’s pathetic, and boring.
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No keep them, just remove any AP’s from GW1 out of them.
Let us keep our AP’s for the rewards sure no problem Anet can do that AND deduct them off the leaderboards. Not hard to do I should imagine.
For the record I have 300 points from GW1 and really don’t care about the leaderboards but it’s obvious many players who played GW2 ONLY do care.
hmmm. nah. i prefer to keep my extra achievement points from guild wars 1.
the way i see it, the bulk of the complaints comes from people whining about unable to “compete” in the achievement points leader board.
remove the achievement points leader board.
problem solved.
I’m sure the tens of players who actually care about the leaderboard are outraged.
No it is not, sorry. In fact ANet has hardly spoken a word on the subject since they first addressed it on the forums all the way back in october. And the last time they did address it was because of a huge community outbreak when a dev said they had no intention of fixing it, which is starting to look more and more likely…
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6 boosters, a 10 slot bag, and a pick
However, got the 100 WvW badges from the second :P
I like them, except that a lot of the same problems with the old UI persist with the new one.
For example, I don’t want to always have an achievement tracked! Seriously, some times I just don’t care, not even about monthly or daily, and I just want them off my screen!
This would have been a good chance to make that and many other improvements.
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In my opinion one small change that could make a huge difference would be to just double the amount of charges and get rid of the second weapon, then make the ‘Conjurer’ trait cause a second weapon to drop. Or don’t, since dropping one on the ground is rarely useful anyway.
A bigger (and in my opinion better) change would be to make it overwrite an attunement. The atunements all do different things, and every build except a full on arcane has at least one attunement (usually air) that is largely useless. Just cause conjured weapons to override the current attunement for their duration, and you solve not only a lot of problems with conjured weapons but so many problems with builds that focus more on one or two attunements.
Giving a conjured Ice Bow or Greatsword to a Warrior by your side is some serious damage. There’s great benefit to having a second conjured weapon for people. One person just had an idea that picking up the second conjured weapon right away just doubled the timer on your current one and gave you double charges, so if you want to get full use, then you’d just pick it up right away rather than the current system where you have to use up the charges on the first, then pick up the second way back where you cast it and probably someone else picked it up already.
Only if they have the right stats, unless I’m mistaken the conjured weapons scale off their wielder not their caster. That makes the usefulness of the second dropped weapon both situational and dependent on factors entirely outside of your own control.
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From what they said they always planned for the predator to have a heavy sniper rifle aesthetic, including the fire and loud and realistic bang sound upon being fired, but some stuff wasn’t ready at launch, so they stuck laser sounds and effects on that were done. They never intended to keep them, but a lot of players grew to like it while a lot of players still want a true sniper rifle.
Honestly I don’t know why they don’t just make a laser legendary and let people swap it out for the predator if they wish upon release. It can’t be that hard, they crack out new weapons every month that almost no players are capable of getting, I think they could handle making this one that so many people clearly want.
Why just WvW? It’s completely ridiculous that it is the only defensive mechanic in the game with no direct offensive counter.
And I swear if anybody says ‘AoE until you hit him’…
Ranger Shortbow
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I’ve been getting this since the balance patch, but it doesn’t always happen and I haven’t been able to figure out what exactly causes it.
In my opinion one small change that could make a huge difference would be to just double the amount of charges and get rid of the second weapon, then make the ‘Conjurer’ trait cause a second weapon to drop. Or don’t, since dropping one on the ground is rarely useful anyway.
A bigger (and in my opinion better) change would be to make it overwrite an attunement. The atunements all do different things, and every build except a full on arcane has at least one attunement (usually air) that is largely useless. Just cause conjured weapons to override the current attunement for their duration, and you solve not only a lot of problems with conjured weapons but so many problems with builds that focus more on one or two attunements.
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The game has too many CCs, the last balance patch helped but I still feel forced to bring stability no matter what the build, and some classes have so little access to it…
I wouldn’t like this at all, especially with double heals and elites.
However… what if we said only utility skills, and it had an internal CD greater than the weapon swap, and this were added as an addition to the Warriors Class Mechanic?
Let’s face it, one bonus skill per weapon with both a CD and a resource cost is lame, incredibly lame, probably the second lamest class mechanic in the game and putting up a solid fight for first.
It’s called an anatomical canon, every creative fictional universe has one, it’s a standard archetype of the human figure which averages the base features of the body with the stylizations used within the universe, allowing the artist to create a potentially unlimited amount of different characters with only small modifications to the base canon.
And they’re based on scientific study, nothing sexist about it. The first anatomical canon was made by Leonardo based off of his studies of human cadavers, and most canons have been somewhat based off it ever since, though he aimed for a more idealized figure than most do nowadays. Females are smaller in his and pretty much all canons because the averaged female figure is factually smaller.
EDIT: I should also note that there are rules to modifying the canon, to make characters stand out more or less, and give a proper hierarchy in a storyline. This factors in everything from color to sizing and it all comes down to contrast between story elements.
Males are just able to be barely taller than females in GW2, in fact you can’t even tell the height difference except from a perfectly level or lower angle. This was obviously done so that neither male nor female characters would stand out to the average player as distractingly tall or short.
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Thief backstabs me>>>>Death shroud #4///#5. Run away from battle if i want immoblized or stand there as now hes taking damage. Spam my area will Marks/Wells. He comes near me, he takes damage + Chilled,. Now were talking even field. Any more harassment? Plague form spam aoe blind/chill. Now whos got the upper hand? Throw in your heal somewhere.
And then the thief stealths- removing those conditions and healing, then runs away, leaving his balls behind…
it is almost impossible to kill even 1v2 or 1v3….. Particularly in 1v3s, 1v4s, 1v5s, 1v2s in enemy supply camps, etc….
This is such a small part of WvW i dont see why anyone would care. No changes needed.
Just came out of some WvW play last night (first time in a long time), you know what I saw in the area where you get ported to out of WvW?
Thief, Thief, Thief, Thief, Thief, Thief, Thief, Thief, Thief, Thief…
Nothing but dozens of thieves, and in WvW nobody playing outside a zerg unless a thief themself. This is not a small problem, and more players are abusing this petty childish, no counter, no-consequence, no-skill playstyle every day.
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Two words: Ham… mer
Conncept, what profession are you playing and what role in wvw do you want to fill?
Engi and Ele, I just run dolyaks and keep the NPC camps on our side, usually end up fighting in groups at the camps and dolys and wandering 1v1s between runs. Scout sometimes too. Or I did back before I got fed up with all the pig-tailed little girls that can’t finish a fight, haven’t been in WvW in weeks.
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Nah it’s mostly l2p. Any Thief that can kill you really easily can also go down really easily as most Thieves in WvW run full zerker with the game’s lowest health and bad defense. Just learn how to counter them, which isn’t that hard.
I don’t understand how people can say this when thieves can have 2 evasion skills and 2 dodges whenever they come out of stealth. Unless you’ve loaded up on undodgeable skills (laughable, there are barely any to speak of), they are always going to evade enough damage to get back in to stealth relatively unharmed. And there is nothing you can do from there except wait to do the exact same thing again, and watch them stealth away again. It’s a vicious cycle which completely destroys all counterplay, not to mention fun.
It’s funny because a lot of people (myself included) are apparently able to kill thieves. I’ve never even played a theif before and I’m not sure I ever will. However, I watched a few YouTube videos, learned their technique, and wa-la! I can kill thieves now relatively easily. Why is it that you can’t?
Learn to read, I never said I lose, but the majority of the time it goes exactly as I said above. I manage to avoid the burst and deal enough to push the thief back in to stealth, I go do my thing until he tries again, then I avoid his damage and push him back in to stealth again; and that cycle continues until some third variable enters the equation. And it goes the same for you too no matter how much you want to pretend you’re a BA.
Dude there are so many countless ways to kill a theif. If you get one good hit on him to knock him over, stun him, etc., he’s pretty much done. And I prefer to be called a cool cat, rather than a bad kitten. lol
And you do that through the largest amount of evasion in the game… how exactly? What magical ability do you have to hit evading targets that isn’t available to the rest of us? A thief with just daggers has multiple dodges, can restore full initiative with many different easily accessible traits and utility skills, and then restealth having evaded through almost the entire duration of reveal. Maybe you just only play sucky thieves, or maybe you’re just trying to talk yourself up.
Or maybe you’re making a mountain out of a mole-hill. Thieves aren’t over powered. Plenty of people kill them with ease despite their dodge and stealth. That’s all I’m gonna say on the matter. Feel free to take the last word if you so desire.
I’m not saying thieves can’t die or that they are an auto-win, I honestly don’t even care that they can hit for 12k, what I care about is that they can do so with zero counterplay and no consequences. If a thief just doesn’t want to lose, they have the ability to reset the fight or just leave. That’s not a good game mechanic and encourages being petty and a poor sportsman, not to mention destroying any tourney play potential. What would any sport be like if one team just had the ability to call the game a draw at any moment and walk off the field?
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Nah it’s mostly l2p. Any Thief that can kill you really easily can also go down really easily as most Thieves in WvW run full zerker with the game’s lowest health and bad defense. Just learn how to counter them, which isn’t that hard.
I don’t understand how people can say this when thieves can have 2 evasion skills and 2 dodges whenever they come out of stealth. Unless you’ve loaded up on undodgeable skills (laughable, there are barely any to speak of), they are always going to evade enough damage to get back in to stealth relatively unharmed. And there is nothing you can do from there except wait to do the exact same thing again, and watch them stealth away again. It’s a vicious cycle which completely destroys all counterplay, not to mention fun.
It’s funny because a lot of people (myself included) are apparently able to kill thieves. I’ve never even played a theif before and I’m not sure I ever will. However, I watched a few YouTube videos, learned their technique, and wa-la! I can kill thieves now relatively easily. Why is it that you can’t?
Learn to read, I never said I lose, but the majority of the time it goes exactly as I said above. I manage to avoid the burst and deal enough to push the thief back in to stealth, I go do my thing until he tries again, then I avoid his damage and push him back in to stealth again; and that cycle continues until some third variable enters the equation. And it goes the same for you too no matter how much you want to pretend you’re a BA.
Dude there are so many countless ways to kill a theif. If you get one good hit on him to knock him over, stun him, etc., he’s pretty much done. And I prefer to be called a cool cat, rather than a bad kitten. lol
And you do that through the largest amount of evasion in the game… how exactly? What magical ability do you have to hit evading targets that isn’t available to the rest of us? A thief with just daggers has multiple dodges, can restore full initiative with many different easily accessible traits and utility skills, and then restealth having evaded through almost the entire duration of reveal. Maybe you just only play sucky thieves, or maybe you’re just trying to talk yourself up.
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Nah it’s mostly l2p. Any Thief that can kill you really easily can also go down really easily as most Thieves in WvW run full zerker with the game’s lowest health and bad defense. Just learn how to counter them, which isn’t that hard.
I don’t understand how people can say this when thieves can have 2 evasion skills and 2 dodges whenever they come out of stealth. Unless you’ve loaded up on undodgeable skills (laughable, there are barely any to speak of), they are always going to evade enough damage to get back in to stealth relatively unharmed. And there is nothing you can do from there except wait to do the exact same thing again, and watch them stealth away again. It’s a vicious cycle which completely destroys all counterplay, not to mention fun.
It’s funny because a lot of people (myself included) are apparently able to kill thieves. I’ve never even played a theif before and I’m not sure I ever will. However, I watched a few YouTube videos, learned their technique, and wa-la! I can kill thieves now relatively easily. Why is it that you can’t?
Learn to read, I never said I lose, but the majority of the time it goes exactly as I said above. I manage to avoid the burst and deal enough to push the thief back in to stealth, I go do my thing until he tries again, then I avoid his damage and push him back in to stealth again; and that cycle continues until some third variable enters the equation. And it goes the same for you too no matter how much you want to pretend you’re a BA.
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Nah it’s mostly l2p. Any Thief that can kill you really easily can also go down really easily as most Thieves in WvW run full zerker with the game’s lowest health and bad defense. Just learn how to counter them, which isn’t that hard.
I don’t understand how people can say this when thieves can have 2 evasion skills and 2 dodges whenever they come out of stealth. They only have to last four seconds, unless you’ve loaded up on undodgeable skills (laughable, there are barely any to speak of), or they are completely incompetent, they are always going to evade enough damage to get back in to stealth relatively unharmed. And there is nothing you can do from there except wait to do the exact same thing again, and watch them stealth away again.
It’s a vicious cycle which completely destroys all counterplay, not to mention fun.
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What is the logic behind this balance? I’ve been repeatedly killed by thieves in 2, yes count them TWO hits in WvW tonight. What is the logic behind giving a class the ability to immobilize me, then 2-shot me, all in the span of less than one second, from stealth. I’m running full level 80 exotic soldier (PVT) gear, 21k hp.
He’s using a glass canon build. Dodge his canon ball and hit his canon with a toothpick.
Yes, dodge the attack from the enemy who can remain completely undetectable until after he attacks. Genius.
It’s not like he’s gonna one hit you.
As if starting a fight at half HP (or less) against the class with both the highest damage and highest damage mitigation in the game isn’t exactly the same thing.
“But what about making money? Guild Wars 1 survived on paid expansions, editions, add-ons, whatever you want to call them – are we to believe that the boxed sales of Guild Wars 2 and micro-transactions are enough to sustain such a large operation?
“Yes,” responded Zadorojny. “It absolutely is enough.”
And you guys wonder why they keep making RNG boxes? It sells. I say continue on with that trend.
GW1 didn’t have the Queen of Greed leading the monetization department.
Dwayna forbid a corporation operates with the allure of making money…
I work with people every day who can sell their product without holding any information whatsoever from their customer about their product, they make money completely honestly. Meanwhile, ANet hides it’s profits behind RNG odds it refuses to release. It’s greed, a desire to gain by easier and less honest means than more difficult and honest ones. They could just make all their content worth buying, instead they make a small portion of it worth it and throw it all in to the same roulette table and hope enough players are suckers. If you have no problem with that, maybe you should reevaluate how you handle your own business dealings.
And as for the ‘Queen of Greed’ comment, do some research, the amount of games that Crystina Cox has destroyed, the amount of lies she has told to the playerbase of dozens of games, and the times she has closed it all when she had promised not to and laughed her way all the way to the bank are all well documented. There is not an honest act to be spoken of in her entire career under NCSoft. And I’m sure they love her for it.
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What is the logic behind this balance? I’ve been repeatedly killed by thieves in 2, yes count them TWO hits in WvW tonight. What is the logic behind giving a class the ability to immobilize me, then 2-shot me, all in the span of less than one second, from stealth. I’m running full level 80 exotic soldier (PVT) gear, 21k hp.
He’s using a glass canon build. Dodge his canon ball and hit his canon with a toothpick.
Yes, dodge the attack from the enemy who can remain completely undetectable until after he attacks. Genius.
“But what about making money? Guild Wars 1 survived on paid expansions, editions, add-ons, whatever you want to call them – are we to believe that the boxed sales of Guild Wars 2 and micro-transactions are enough to sustain such a large operation?
“Yes,” responded Zadorojny. “It absolutely is enough.”
And you guys wonder why they keep making RNG boxes? It sells. I say continue on with that trend.
GW1 didn’t have the Queen of Greed leading the monetization department.
I couldn’t agree more. One of the reasons why GW1 had to be killed was due to how ArenaNet added too many professions and too many skills to the game. This was more than they could handle, and it led to some professions receiving full overhauls so they could be useful in a party.
Source?
Not going to find the post for you but it’s on the LoL forums. LoL’s lead designer Morello was the lead of PvP design for the majority of GW2s run, and this was the reason he gave that GW1 was never balanced. He also somewhat insinuated that the live design teams inability to think forwardly enough to account for this may have been the reason he left…
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You claimed that you did not state these as facts, which you did. You have proven yourself not only ignorant, but dishonest.
a barrel of laughs, you havent even noticed it, i guess u really are having trouble reading. btw at this point i am just laughing at ur lack of comprehension, not really replying to anything, just making fun of what you say.
I know exactly what you’re referring to, and if your reading level was above that of a first grader you would not only be able to form coherent sentences with words not found in Adventures with Di©k and Jane, you would notice it was changed before you posted. Try checking the original post instead of your own, I can’t change the quote in your post genius.
Are you aware that = is a mathematical sign stating that something is unfailingly factual, essentially translating to ‘is true’ or ‘is fact’? No, I would expect you didn’t. Much like you haven’t been able to prove having any knowledge whatsoever of the issues you have been addressing, even stating yourself that you had chosen to leave and remain ignorant of the content about which you were posting.
The equals sign, equality sign, or “=” is a mathematical symbol used to indicate equality. It was invented in 1557 by Robert Recorde. The equals sign is placed between the things stated to have the same value, In mathematics, the equals sign can be used as a simple statement of facts (x = 2), but also to create definitions (let x = 2) or conditions (if x = 2 then…).
you might want to use that internet connection to research before making fallacious arguments on public forums
Try scrolling down and checking the references on that exact same page. Or y’know, checking a real source in the first place instead of a gradeschoolers joke of a research site.
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And the developers once again forget that engineers exist…
Unless I’m mistaken, Engis got the most buffs not counting necros.
Actually they’re about tied with warriors, but like warriors, some of the buffs feel more like fixes (the changes to jump shot and rocket boots for drawbacks that shouldn’t have existed in the first place) and so many others feel completely meaningless and small.
WvW = make a huge zerk and own every1.
anything other than a huge zerk in WvW = a waste of time, u will get mindlessly owned by zerks.
SPVP = the same playing type over and over, no flag capture, no cool creative stuff…..ehhhhh i love the mechanics of PVP and the updates on balancing
…..they should add a gooooood map every month since they refuse to adc GvG and other PVP types, but o well.
And once again, after claiming you are not attempting to start any trouble, you are stating hyperbolic opinions as facts and expecting people to not react negatively to them. You really need to grow up.
you sound confused, i never said i was stating facts…..i think i will stop responding to your comments if you cant manage to say anything worthwhile.
Are you aware that = is a mathematical sign stating that something is unfailingly factual, essentially translating to ‘is true’ or ‘is fact’? No, I would expect you didn’t. Much like you haven’t been able to prove having any knowledge whatsoever of the issues you have been addressing, even stating yourself that you had chosen to leave and remain ignorant of the content about which you were posting.
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Thieves are still being shown childish favoritism.
Necros are finally welcomed in some kind of content, and may have even been bumped up to Guardian, Mesmer, and Elementalist tier.
Rangers have been bumped down slightly too far, though about 1/10000000000th of the amount of whining you’ll find on the ranger forums.
Warriors still need work, zerker gear still needs to be removed.
And the developers once again forget that engineers exist…
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WvW = make a huge zerk and own every1.
anything other than a huge zerk in WvW = a waste of time, u will get mindlessly owned by zerks.
SPVP = the same playing type over and over, no flag capture, no cool creative stuff…..ehhhhh i love the mechanics of PVP and the updates on balancing
…..they should add a gooooood map every month since they refuse to adc GvG and other PVP types, but o well.
And once again, after claiming you are not attempting to start any trouble, you are stating hyperbolic opinions as facts and expecting people to not react negatively to them. You really need to grow up.
…..they should add a gooooood map every month since they refuse to adc GvG and other PVP types, but o well.