Showing Posts For Conncept.7638:

Help finding an armor piece

in Players Helping Players

Posted by: Conncept.7638

Conncept.7638

Thank-you but I’m afraid not, they are very similar, the exact same pattern even. But the one labeled as PvP Guild Circlet is quite a bit baggier and the face is much more open, as well as hanging lower towards the shoulders rather than so tightly around the face.

Devout Hood
[&AgGaFQAA]

PvP Guild Circlet
[&AgFUFwAA]

Both are available in PvP but I have only been able to find Devout in PvE.

(edited by Conncept.7638)

The problem with condition Ele:

in Elementalist

Posted by: Conncept.7638

Conncept.7638

Hmmm… Maybe diamond skin should apply torment every time you use a slow on an enemy?(chill/cripple)
Also getting hit by lightning and not getting damaged would definitely confuse me xD.
Gale needs SOMETHING. It’s just terrible right now.

How about turning EARTH into the condition tree?
I mean it does a few at the moment. A tweak to the tree could see it become a solid one.

Diamond Skin: Increase Condition damage by 10% of Toughness, Crits have a 50% chance to cause 5 seconds of Torment. This would have NO cool down, it being 1 stack or have it cause 5 seconds of Torment at 5stacks with a 10second ICD

Mmmmm Maybe a trait that gives a 50% chance on knockdown to cause a damaging effect? Maybe a condition(s) or something?

Torment would be so ridiculously overpowered… plus torment doesn’t really fit Eles any better than confusion or poison.

Anyway, were that to be added that brings us back the the problem of mono-attunement builds in the first place. Simple fact is, no Ele builds are currently efficient that don’t go in to the arcane tree, which offers nothing for condition builds. Personally I think adding in condition stuff to arcane would be the cheap and quick method, and I would rather see traits in the other trees that make mono and duo attunement builds more efficient.

And then of course the previously stated problem with condition removals, and condition stacking, and gearing for condition duration… pretty sure we could make a shorter list of what is working properly about condition builds than we could about what isn’t

blind mech

in Players Helping Players

Posted by: Conncept.7638

Conncept.7638

Oh I see, well that happened weeks ago, I thought he meant recently. And yeah that was a really stupid move on ANet’s part.

Well before you would just swing in the air to get rid of blind, making it useless in battle. Maybe to the person getting blinded it’s a bad change, but before to the person inflicting the blind it was unfair that you could get rid of it so easily.

But even with that drawback blind has been an incredibly powerful condition since release, my Ele’s duststorm almost never leaves my skillbar in PvE or PvP.

But before it at least required some intelligent use, you used your blinds just before your enemy used their most damaging abilities, if you didn’t they could pop it with an auto-attack. It had counterplay, something far too many classes lack in GW2. Additionally it was an even playing field between melee and ranged.

Now it is just used haphazardly, is pointless against ranged opponents while crippling versus melee, and it is yet another thing countered by building your bar rather than by playing.

(edited by Conncept.7638)

Champion loot survey

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

F) I saw that champion and felt it was worthy of dying by my hand.

The problem with condition Ele:

in Elementalist

Posted by: Conncept.7638

Conncept.7638

No the problem is the poor design of condition removal skills in the first place, and it doesn’t just affect our class. We only have two damaging conditions and two non-damaging ones, warriors generally have two damaging and one non, while guardians really only have one condition period. Necros and mesmers on the other hand have completely viable condition builds because they apply a half dozen or more types at a time, and one condition removal skill will not mitigate 50-100% of their damage.

The solution is obvious, condition removal needs to be changed to remove a certain amount of seconds or stacks, not entire conditions. But that would require ANet to put work into anything besides greatswords and zerker gear…

EDIT: To address ArmageddonAsh, I almost always run power or turrets on my engi. Sorry I didn’t address them but I know nothing whatsoever about their condition builds so it’s best I don’t.

(edited by Conncept.7638)

blind mech

in Players Helping Players

Posted by: Conncept.7638

Conncept.7638

Oh I see, well that happened weeks ago, I thought he meant recently. And yeah that was a really stupid move on ANet’s part.

Help finding an armor piece

in Players Helping Players

Posted by: Conncept.7638

Conncept.7638

There’s a hood in the PvP locker mislabeled PvP guild circlet. Anybody know where it might be found and what it may be called in PvE?

Attachments:

blind mech

in Players Helping Players

Posted by: Conncept.7638

Conncept.7638

I haven’t noticed any change to blind. Mind explaining?

Mini Mr Sparkles sold for $700.

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

2. If you are going to give someone a prize for attending a certain event, don’t make it bound to that person so other people can at least buy it

Please no. Such a rare item would very likely become one of the most expensive items in the game, and as much as our lead ‘economist’ denies it, luxury items do cause inflation, a lot in fact. Top shelf items will always be reached for, people reach for them by accelerating the rate at which they create currenct, creating currency causes inflation. Additionally, setting that higher bar in the first place invariably causes sellers to to parse their sales in it’s direction, because buyer perceptions have changed. A double whammy on the economy.

for someone to sell it for a certain price, someone else already has to have that amount of money. New money just doesn’t appear out of nowhere. And I do want Mr Sparkles, but kitten me for not having 1000 pounds to fly to Pax right?

Tell that to the legendaries, nobody had that amount of money when they were first posted, even the majority of the sellers, some do now and more will given time. Why? There are no urgency costs in GW2, and no limitations on seller resources, including space. It isn’t feasible in a real economy to put something up for sale and expect inflation to catch up, you will end up losing more money and time than it was worth, but GW2 does not mimic a real economy enough for that to be true, especially because…

New money appears out of nowhere whenever people play. The creation of currency is limited by minting in the real world, no such system in the game.

And I’m sorry if that sounded brash, I don’t mean that I think you or anyone else does not deserve this and shouldn’t be able to get it, I just don’t want this to damage the economy. In reality I just wish ANet would stop doing stupid things like this in the first place.

(edited by Conncept.7638)

Mini Mr Sparkles sold for $700.

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

2. If you are going to give someone a prize for attending a certain event, don’t make it bound to that person so other people can at least buy it

Please no. Such an exceedingly rare item would very likely become one of the most expensive items in the game, and as much as our lead ‘economist’ denies it, luxury items do cause inflation, a lot in fact. Top shelf items will always be reached for, people reach for them by accelerating the rate at which they create currenct, creating currency causes inflation. Additionally, setting that higher bar in the first place invariably causes sellers to to parse their sales in it’s direction, because buyer perceptions have changed. A double whammy on the economy.

(edited by Conncept.7638)

suppressed for being helpful commander

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I have lost count of how many time I have been suppressed for thanking people.

Scarlet's Voice

in Clockwork Chaos

Posted by: Conncept.7638

Conncept.7638

Ewww… that’s the voice of Bubbles from PPG…

Liadri - Everything That's Wrong With GW2

in Queen's Jubilee

Posted by: Conncept.7638

Conncept.7638

I agree, this is a perfect example of making a fight ‘difficult’ in the worst way possible. When it comes down to it you just play it until you have the fight precisely memorized, then you can beat it. It’s difficulty has nothing to do with skill or strategy, just memorization and repetition. The only exceptions are those classes that have evasion spam builds, which lets face it, are overpowered in PvE and allow you to solo just about anything if you have the patience.

Can people please stop making Liadri QQ threads?

Have you ever stopped to notice how many people ABSOLUTELY LOVE the Liadri fight.

Yes I have, all ten of them, ironically the same people that think battletoads was a good and ‘challenging’ game. This fight is nothing but memorization, something I thought game designers were intelligent enough to move beyond a decade ago. If that’s your style of fun go count cards or play Simon.

(edited by Conncept.7638)

world of names

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

The option to turn them off doesn’t seem to be working right now. I’ve had it off for ages and I’m still seeing a sea of names. I’ve tried turning it on and then off again and it doesn’t change anything.

The option doesn’t work when you have your culling settings on low. It has to show something to represent every character on screen, if you have your culling settings on low then the models are completely culled out, and it shows them as their name plates by default.

Do people prefer limited items or not?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

My brutally honest answer?

I like limited content when I have the limited content item that I want.

I hate limited content and think its bad for MMOs when I can’t get the limited content item that I want.

=D

I don’t feel that way at all, I feel horrible whenever I have to tell a player that something which he really wants and is willing and capable of earning is not available anymore, or is only available based on nigh-impossible RNG in the first place. Regardless of whether or not I have it or want it.

(edited by Conncept.7638)

Change Your Expectations - You'll Be Happier

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

This sounds like…

Thinly veiled whining, unsupported opinions, and a massive amount of misleading hyperbole.

Move on.

As opposed to your Spock like objectivity, lengthy train of evidence and just the facts Ma’am reply.

I have no evidence because I made no statement which required any, your post is their to read after all.

And I’m not objective nor did I claim to be, I have my opinions, some of which are in agreement and some of which are not. But were I to present them, they would be presented with reason and evidence, instead of as hyperbolic expectations in the form of blanket statements, attempting to garner an emotional response because I do not have what it takes to back up my opinions.

In short, you’re angry, and you’re whining about what angers you, and your pretending to take a higher stance is not fooling anyone.

(edited by Conncept.7638)

Change Your Expectations - You'll Be Happier

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

This sounds like…

Thinly veiled whining, unsupported opinions, and a massive amount of misleading hyperbole.

Move on.

Do people prefer limited items or not?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Very few players like super limited gear. The problem is ANet doesn’t even need a large percentage of players willing to spend ridiculous amounts of gems on this gear to be profitable, a very small portion of the playerbase is enough, so it probably isn’t going to stop any time soon.

And about the appeal of a rarified character through limited items, when everything that makes you ‘look special’ and ‘unique’ is either randomly obtained or purchased with what could be real world currency, the only people you ‘look special’ to are people that don’t play the game.

(edited by Conncept.7638)

Now that you can duel, who is?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

The problem is people want two things that ANet just flat out stated they are never going to do. And I believe ANet is hesitant to expand on dueling because of the backlash when these unreasonable expectations are not met.

1. Stat advantage – Most players I’ve seen that are so adamant about dueling insist PvE or at least WvW scaling, and ANet has already stated that will never happen. If dueling is implemented, it will be with PvP scaling. An even playing field or nothing at all, and a lot of players don’t want that, they want to abuse the system (and their fellow players) as they do in every other game.

2. Open world – While they have stated they want dueling, devs have expressed the same concerns about how immersion breaking it can be when fights can just break out anywhere in the world for no reason. This is probably not going to happen, it will most likely have to somehow be instanced or dueling players will be ‘culled’ off of anyone else’s screen.

(edited by Conncept.7638)

Please be nice to PvE commanders

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

This new event is not helping with peoples ire against commanders… I’ve seen two invasions fail because of commanders that grouped everyone on the map into one enormous zerg, because they were too concerned about kitten-measuring to shut their tags off so that people would divide in to better group sizes.

(edited by Conncept.7638)

Does ArenaNet regret Dynamic Events?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

We are listening. Not only to what you’re saying but also to what you’re not. The very first living world team actually did the thing some of you have called for. Some 40 or so permanent events were added around the game in our very first content update. They were met with little interest or fanfare. Granted, Halloween may have stolen the show. But those events are still in the game today. I’ve seen very little reaction to them, however, positive or negative.

Anet can’t seriously be this dumb can they? Those events were just a bunch of horribly implemented random boss fights that spawned in any of dozens of places throughout the world, almost nothing like the existing events which people do like, and ANet refused to give any clue as to where to look for them! No casual players (the majority of the playerbase) bothered with them because we don’t have time to scour the whole friggin’ world for new content!

They cannot have decided not to work on any more dynamic events from that alone, if they did, that was an incredibly stupid, pithy and juvenile decision. Quit being a bunch of babies, everybody loves the DE system, if we don’t play something it is because you screwed up on it’s implementation, learn from it and do better next time.

Do the events right, expand on the ones that are unfulfilling, let players actually know they are there, and people will play them.

(edited by Conncept.7638)

Please be nice to PvE commanders

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I’m nice to most everyone and most people I know are as well, but what you and others (seem) to expect is for people to listen to you because you shelled out a ridiculous sum of money for something which has nothing to do with your ability to lead or even play.

That doesn’t mean I won’t follow a leader, but if I do so, it will be based on my observation of him or her as a player and leader, not based on how much gold he or she was able to farm or what early game exploit he or she was able to get rich off of.

And so my response to that expectation is, in short, no.

(edited by Conncept.7638)

Maces look like ........

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Don’t forget what is possibly the worst weapon skin in the entire game. Behold the Norn Featherduster: http://wiki.guildwars2.com/wiki/Wolfborn_Mace

My only question is why no one has created a Maid character to go with it yet.

(edited by Conncept.7638)

[Merged] Did the Charr armor protest...

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I actually don’t mind that Charr and Asura don’t show gender dimorphism in their clothing. Heck, int he case of the Asura, they don’t really have any dimorphism anatomically, so it makes less sense for them to wear different clothing from one another based on gender.

The Sylvari explicitly don’t even consider gender, so I’m really confused as to why they dress differently when the Charr and Asura do not, but I assume it’s because they’re human-shaped and we need sexy MMO girls.

Actually a developer blatantly stated that Asura are mammals and have all the anatomical sexual dimorphism that humans do, the devs are just too lazy to fix some of the asura armors that are inappropriate for females, and people haven’t cared enough to push them to do so.

Rate the looks of the person above you!

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

8.7/10 I really like the armor blend, especially the mask!

I have no character I feel like showing so ignore this so far as the rating system goes, but I just wanted to say I think this guys character is the very first human male I have actually liked, a lot. He looks like a proper ol’ soldier, and stands out against all the sissified pretty boy Orlando Bloom look-a-likes, who even in full armor still don’t look like they belong on a battlefield.

And I don’t know how anybody could say this character looks generic, I haven’t seen anybody reach for this aesthetic style. I’d have given this a 9.5/10 were I the next poster.

(edited by Conncept.7638)

What if...there was no loot?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I will always wonder what GW2 would have been like had the developers not compromised on the stupid RNG loot system that has plagued every MMO ever. They successfully broke so many other thoughtless MMO traditions, and the game is better off for it, why did they just leave this one as is?

(edited by Conncept.7638)

High Stakes Gambler Achiv impossible now?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I haven’t even tried gambits yet but I literally took subject seven down in less than 12 seconds with a bleed condi build, I still have no idea why that worked so well, but he seems like a prime target to me.

Please learn from this event...

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

What if the environment is part of the challenge?!?!?

I actually like it when the environment matters in a fight, but the interface is not the environment, and the red/blue indicator circles (and the camera) are are part of the interface. It is never okay to make something more difficult by making the interface unclear, that would be equivalent to giving a painting deeper meaning by blocking out parts or music by garbling up the sound.

(edited by Conncept.7638)

Which condition class right now?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

You don’t even need stealth to annoy people.

A wonderful example of the largest problem of all, the caliber of players this class attracts to the game in the first place.

Well, I give them a chance. I do like to be sporting about it. Good players destroy me. I haven’t seen many of those lately.

Your purpose is to do as easily as possible what other players actually have to put forth effort for and risk the consequences of a reasonable margin of error to do, that is neither ‘sporting’ nor is there is any excuse.

Anyway, thieves are not the topic of this thread.

(edited by Conncept.7638)

Which condition class right now?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

You don’t even need stealth to annoy people.

A wonderful example of the largest problem of all, the caliber of players this class attracts to the game in the first place.

[Merged] Did the Charr armor protest...

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

There was a charr armor protest?

Which condition class right now?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Go for what ever class everyone else seems to be complaining about and desperately wants to be nerfed. It seems to be Thief at the moment.

That has nothing to do with conditions or even the general subject of power level. In it’s current state the thief is able to place their opponent in zero-counterplay situations at will, as the only counter to stealth is controlled by the thief himself, and they will never be enjoyable to play against so long as that is true, and people are fully within their rights to complain about anything designed to make the game unenjoyable.

But getting back on topic. I’ve been playing a condition Ele since day one. I usually go with a SD build that maxes out bleed duration then focuses on general condition damage and duration, and given the choice between armor or power I usually go with armor, but only because I think it’s more fun both stat allocations are viable.

Fire and earth are your main attunements, air is pretty much just good for an extra dodge unless you really need to kite, and water has your ‘oh kitten’ buttons. I go with a full suite of Glyphs (now that we have a CC breaker mixed in there) but sigils are viable too if you want to go the auramancer route, cantrips work too, conjurations are fun… but not really very good. However IF you trait for it the Axe and GS can deal pretty good condition/power damage if you go the power route. It works virtually the same if you want to go DD or even DF, but I do not recommend SF.

It’s not great for every mob (no build is really) but it’s a lot of fun and particularly excels at soloing tougher mobs.

(edited by Conncept.7638)

Rox and Braham forgot us?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

They recognized me in the instance, but didn’t in the map itself. That’s a known bug, though.

Okay, thank-you, I hadn’t seen any mention of it in game or the forums. I know it isn’t game-breaking, but it is kind of disappointing. I may be growing somewhat fond of some of the characters…

Rox and Braham forgot us?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I didnt do any of them, so its only natural didnt recognize ME.

TBh I was expecting for them to treat me like i knew what was going on and who they were, like kiel did, but Im glad they didnt, they kept it real to me.

Fair enough, wonder if there’s a way they could differentiate between players who did and did not participate in the LS content? Maybe achievements would work, you received an achievement if you completed the dungeon if I remember correctly.

EDIT: Yep, just checked, Rage Against the War Machine achievement

Rox and Braham forgot us?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Just talked to Rox and Braham in the new LS area, who introduced themselves, having no idea who I was.

Come on ANet. Would it have taken that much more effort to put in some dialogue that actually fits in with the previous storylines? How is the living story supposed to build up when our relationship with the other characters resets every two weeks?

Honestly, we took down a friggin’ technomagical mutant minotaur catman and his jet-powered autistic moleperson pet together, who would forget that?

(edited by Conncept.7638)

Stop asking for less rewards!

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

They’re not asking for less rewards, they are complaining that the rewards have been changed for the sake of casual players. You (and me) as casual players can now run a dungeon during each play period and actually have earned something. Whereas before, running one dungeon per play period would yield nothing, but running it dozens of times would yield ridiculous rewards. So the entire system was rigged in favor of farmers and speed clearers, and they haven’t taken kindly to that being taken away.

entitled players vs skilled players

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Orange players VS Rock players

This topic is ridiculous, contrasting completely unrelated things. Skilled is the opposite of unskilled, entitled is the opposite of earned. There are entitled and honestly gainful people in every level and discipline.

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Hey, you! A-net lore writers. C'mere!

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Both, magic is magic, but that doesn’t mean that magic is unexplained. The Asura recognize and use magic, but have a scientific explanation for it as a physical force in the universe. Like electricity or radiation.

That doesn’t necessarily mean they are right though, the Sylvari for example believe magic to be some form of living entity which permeatetes the physical world. The humans believe magic to be a gift of power left behind by the Gods. And the Norn and Charr don’t give a crap what it is and just use it to kill things in interesting ways.

(edited by Conncept.7638)

Immune to Burn is stupid

in Suggestions

Posted by: Conncept.7638

Conncept.7638

If they really want to do this (which would I think would be stupid) more than half the stuff we fight beyond the starting few areas would be immune to bleeding, burning, and poison.

Next nerf: Champ reward once a day!

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

There are more champions in this game than you might think. So it’ll force you to spread out a bit. Go run some dungeons. Did you know thy also have champions? And they give out a fancy daily reward all their own.

now please tell me the reason to waste time in a dungeon killing what? couple of champs when i can farm 6 in frostgorge in about 5 minutes or less… Dungeons are irrelevant and are only here for ‘fun’, when you’ve done hundreds of runs in the passed 11 months the fun part isn’t there anymore.

You heard it here first folks, fun is now irrelevant in a game.

water trident needs work

in Elementalist

Posted by: Conncept.7638

Conncept.7638

They could go for a combination of the GW1 and GW2 skill. Just make water trident act like Rock Barrier>Hurl. Once cast the recharge starts counting down and you have three water trident charges to use. If players want to spam it they can spread the three shots out to last through until the next three are available. Of course the healing/damage would need to be split between the three, as even this skill would become ridiculously overpowered if tripled.

Dump the torch event

in Suggestions

Posted by: Conncept.7638

Conncept.7638

So you want to get rid of the torch event…because you can’t do it?

People asked for the same of the infamous Clocktower.

Regret getting Bolt!

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Its pretty much doing that except its in my inventory lol. I hope we get one of these options bc atm i have a weap i spent 400+ hours building and i dont even use it, unless im akitten LA lol.

Since when did sayin a…..f…..k become kitten?:S

F and K together is considered an abbreviation for the f-word by the content filter.

Does ArenaNet regret Dynamic Events?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I don’t believe they regret doing it, I believe they regret not finishing it. The dynamic event system is clearly one of the most unfinished parts of the game.

How is it unfinished? You don’t refer to something as dynamic if it proceeds linearly along a predetermined path. Dynamism has a certain connotation of explosiveness, proceeding with power from a point out in multiple directions. The events you named all proceed along a predetermined path where winning leads to the end of the event and losing proceeds to a pause followed by the event repeating.

A real dynamic event would proceed along one of several potential paths determined by how it was completed or failed. There are a few that follow this true dynamic event formula, but the vast majority do not.

(edited by Conncept.7638)

Asura did it (spoilers)

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

They didn’t make the airship, or at least not alone, that was a combination of Asura and Charr tech. Though by it’s style it’s pretty clear the asura were in charge of the chassis and most external components.

The problem with people demanding zerker

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

This is one of the dumbest arguments I’ve ever seen. There being a single stat set to rule them all in an entire secion of PvE gameplay is merely a problem of perception? You’re really making that claim?

While we’re at it, violence is only a perceived problem, so is poverty, and political corruption, in fact let’s just fix everything by changing our outlook. Yeah, that’ll work.

Let's talk about Dungeon Gold!

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I know the mechanics well, I still can’t get people to run it, in fact it’s come to the point that my guildies (and I’m in a guild of several hundred very active casual players) avoid me around dungeon running time. The dungeon has nothing to offer those who aren’t farming CoE tokens, and this just made it even worse.

Shocking thought: invest like 5 minutes to explain the mechanics to that one guy, probably like someone took the time to explain it to you at some point.

Knowing and doing are two very different things. I’d like to see you enter a chess tournament after having the game ‘explained’ to you.

People aren’t going to run through the dungeon perfectly the first time no matter how well it is explained to them, even the first few times. It takes practice, except now, practicing is worth even less than it ever has been, and it wasn’t worth it before.

a very flawed analogy as chess is a million times more complex and unpredictable than simple pve game mechanics. And according to you, my guildies and I must be genius, as we just completed all paths there with just one guy familiar with the dungeon in a rather short time. Sure your guildies don´t avoid your dungeon groups because you view and treat them as clueless idiots not worthy of a thorough explanation?

I made no comparison of severity. Obviously it would be worse were you to enter a chess tournament, but it still applies. And as you said, the player was already familiar with it. Most casual players I know have either (A) never run CoE or (B) Run it once and sworn it off. If he has run it even once and can be convinced to run it again, then good for him, he’s broke the cycle which affects almost every other casual player. Exceptions do not change the norm.

Let's talk about Dungeon Gold!

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Are you friggin’ serious? Every single CoE path is one gold!?

That’s the most hated dungeon among casual players in any game I know of. I know because I’ve been trying to get casual non-zerker groups to run it for the last 7 months, and I haven’t even been able to get half of the runs I need in that amount of time!

I was hoping ANet would make it worth the time it takes but apparently instead they just decided to balance rewards around the full kitten zerker groups.

CoE is an easy dungeon if you know the mechanics. You don’t need to be zerker.

If you enter as a casual group that has absolutely no clue on how/when to dodge, then you’re going to have a bad time.

That’s how it works for all dungeons. If you enter having absolutely zero clue on how bosses work, then you are going to be there for a long time.

No, that isn’t how it works for all dungeons, in most dungeons you can bring in 2-4 new people and 1-2 experienced runners and complete any dungeon, even Arah. And after a few runs the 2-4 could run it themselves.

If a SINGLE player does not know the rigid rote of the CoE dungeon mechanics it takes an average of two hours, one… single.. player. And one run isn’t enough to learn the mechanics, but I can tell you it’s more than enough to scare them away from ever entering CoE again. Which means nobody among the casual playerbase ever learns them in the first place!

I know the mechanics well, I still can’t get people to run it, in fact it’s come to the point that my guildies (and I’m in a guild of several hundred very active casual players) avoid me around dungeon running time. The dungeon has nothing to offer those who aren’t farming CoE tokens, and this just made it even worse.

lol Lupi is the newbie killer. Especially for casual players who are incredibly slow to react. Arah > CoE

CoE isn’t hard. Really. All you have to do is look at the aoe’s dropping, count 1 second, then tap dodge. It’s simple.

The people who fail to do it are just slow to react.

And yet another hardcore player that doesn’t know what he’s talking about when it comes to the casual playerbase… Lupicus has a rote to him that can be explained and picked up in a single run, and his mechanics make one much less dependent on teammates, not to mention there are a ridiculous amount of veteran players willing to run new people, the entire CoE dungeon lacks all of that. And that’s the point, it’s not that the CoE dungeon cannot be learned, it’s that it isn’t worth the amount of time it takes when you are a casual player, and now isn’t worth the gold to a hardcore player. So now even less casual players are going to learn it.

(edited by Conncept.7638)

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Posted by: Conncept.7638

Conncept.7638

I know the mechanics well, I still can’t get people to run it, in fact it’s come to the point that my guildies (and I’m in a guild of several hundred very active casual players) avoid me around dungeon running time. The dungeon has nothing to offer those who aren’t farming CoE tokens, and this just made it even worse.

Shocking thought: invest like 5 minutes to explain the mechanics to that one guy, probably like someone took the time to explain it to you at some point.

Knowing and doing are two very different things. I’d like to see you enter a chess tournament after having the game ‘explained’ to you.

People aren’t going to run through the dungeon perfectly the first time no matter how well it is explained to them, even the first few times. It takes practice, except now, practicing is worth even less than it ever has been, and it wasn’t worth it before.

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Posted by: Conncept.7638

Conncept.7638

Are you friggin’ serious? Every single CoE path is one gold!?

That’s the most hated dungeon among casual players in any game I know of. I know because I’ve been trying to get casual non-zerker groups to run it for the last 7 months, and I haven’t even been able to get half of the runs I need in that amount of time!

I was hoping ANet would make it worth the time it takes but apparently instead they just decided to balance rewards around the full kitten zerker groups.

CoE is an easy dungeon if you know the mechanics. You don’t need to be zerker.

If you enter as a casual group that has absolutely no clue on how/when to dodge, then you’re going to have a bad time.

That’s how it works for all dungeons. If you enter having absolutely zero clue on how bosses work, then you are going to be there for a long time.

No, that isn’t how it works for all dungeons, in most dungeons you can bring in 2-4 new people and 1-2 experienced runners and complete any dungeon, even Arah. And after a few runs the 2-4 could run it themselves.

If a SINGLE player does not know the rigid rote of the CoE dungeon mechanics it takes an average of two hours, one… single.. player. And one run isn’t enough to learn the mechanics, but I can tell you it’s more than enough to scare them away from ever entering CoE again. Which means nobody among the casual playerbase ever learns them in the first place!

I know the mechanics well, I still can’t get people to run it, in fact it’s come to the point that my guildies (and I’m in a guild of several hundred very active casual players) avoid me around dungeon running time. The dungeon has nothing to offer those who aren’t farming CoE tokens, and this just made it even worse.

(edited by Conncept.7638)