How does gameplay suffer when you can only trade 25o at a time. Not everybody can shell out RL money for more storage space. Some of us have lives and jobs out side of Tyria. So it is understandable that the limit would be set with the majority of players whose space is still 25o with out the extenders.
It was destroyed by Mo. They are still repairing LA from the first attack. We don’t know if Tiamy’s fix did the trick. Hang in to see.
New Achievements based on my Shatterer Redesign including the Existing Boss achievement for the Boss Achievement Tab together with Rewards:
The Shatterer – 50AP
Complete 10 Shatterer Achievements – Title – The Chaos BreakerShattered – 10AP
Break 5 Players out of the Crystal Coffin while Phase 1 of the Shatterer is activeI love Chaos – 1 AP/9AP
Stand longer than 1/10 Minutes in total in the Chaos Storms of the Shatterer without getting downed.Phantom Bane – 10 AP
Survive the Phantom Snake Form Phase of the Shatterer without dieing to one of its Soul Rush Attacks
Crystal Slayer – 5/5/5/5/5 AP
Kill more than 100,250,500,750,1000 Branded Shard/Crystal Mininos of the Shatterer while the Event is activeCatch me If You Can – 15 AP
Defeat the Shatterer without getting ever once crystalized by the Shatterer’s Crystalizer or Crystal Dust AttackChaos Binder – 5 AP
Fire off the Spear of Archemorus to finish the Battle either or to bind the Chaos Wyvern to the ground with it.Fourth Dimension – 5 AP
Get sucked into a Black Hole grab a Treasure Chest, while you are falling and survive the fall by collecting also enough Chaos Energy to let another Black Hole appear before you crash into the ground and die.Shocking Good Jumper – 10AP
Avoid 10x Damage from the Crystal Towers through Jumping over the Shock Waves form their Lightning Area of Effect AttacksSlaughter in the Dragon Brand – 15AP
Defeat the ShattererShining Resonance – 5AP
Let the Shatterer reach in his Crystal Dust Phase the maximum amount of Buff Stacks he can get. He will use then his his special Breath Attack – Shining Resonance
Dodge this Attack and get this Achievement.
This could be very worthwhile. It could also be changed so that a stomp or headshake would have to be avoided. Another achievements could be Crowd Controller. Prevent Crystal Creatures from reaching the dragon to prevent healing.
The sparks in the area could heal it if they fire the spark field near Shatter. The group would have to dissolve into small groups at different times during the fight. So no more standing in one spot spamming attack buttons.
Downstate in PvE was a joke anyway. Just extends the death. The npcs just finish the character off anyway.
I have 2 and a half stacks of unopened chests in storage. I get three or more a day in loot drops. Buying keys can break the bank trying to open them. I have gotten to the point of putting them in the guild bank for others to have. I have a limited real life obligations that take precedence over buying gems in a make believe world. Instead of making the chests in the common loot tables and put them in the rare loot table. It would really help.
Do you guys think that there’s a middle ground between ultra hard and easy?
For example, I think we could clean up some of the issues with the Shatterer and just make it a more engaging experience. So rather than spending the entire fight hiding under his right paw he could, say, turn his head and attack that area? :] It doesn’t have to be hard, just a little more involved.
We tried to put in a few changes here and there when we added the new world boss timers. Reactions varied.
I think that destroying the metal scrap that everybody stands on during the fight. Have it hover out of range when the mobs come in. Have the people spread out to fight the mobs. If they are allowed to combine they buff each other and heal the Shatterer along with the crystals. Now you will not just be standing there spanning skills you will have to split forces to contain mobs, prevent healing and still damage him. What do other people think.
This whining for an “expansion” is getting on my nerves. There is absolutely no reason for a one-time “expansion” because the content is augmented continously.
If you cannot live without an “expansion” like in all those generic mmos out there (which would certainly cost something), then play one of those, but dont keep complaining about a game that has a new and better concept.
I totally agree. Let the LS fill out the map. We still have alot of area left to open and explore. Taking the story a little at a time is worth it.
This is the fly in the soup. Most of the elite players farmed all content for the back pieces and have moved on. Leaving the casual players to try and get their parts and achievements for themselves. All we can do is continue to fight and enjoy the content. A t4 is all we as casual players can do to finish the back piece. At least the achievements are able to be gotten with friends and guildmates.
We still have alot of area left to open before an expansion to another area like Elona. The living story is giving us more. I personally want to see where we are going. I could use some more skills and possibly dual classes and a new race that could be worked in.
Totally indifferent. While the story so far is off to a better start than the last LS – I’m bored by another Sylvari focus. Nothing about the sylvari is compelling and Anet is jamming them down our throats.
If you look at it this way. They are a young race. They appeared for a reason. We also know there is more than just the one community. So if they were meant to be dragon minions. How else are you going to develops that except by showing the back story a little at a time.
375 Gold. I have been playing. Since pre. I have my legendary great sword. So I spe d time in the Mists and fighting in Orr. So if you see me in game say Hello. I also enjoy the jumping puzzles enough stuff to sell for a few silvers.
My guess is the tree. We already know from sylvari living story there is more than one tree. Our tree was changed by Ventari teachings. So that now we have a small vision of what’s to come. Another Sylvari community we know is out there. So how many other communities are there. I think that is what we were seeing.
The award system is broken. World bosses, PS, special events should have their own award bracket. I agree with the diminishing returns to discourage farming but it should be at least kitten worth the attempt. Hopefully Anet will look at this. Then again if a frog had wings it wouldn’t bump its kitten.
Would love to see day and night cycles. Different creatures. Orr would remain the same. Other zones would have four timed cycles IE: Dawn you would have less night creatures like bats and winged horrors. Day would have bears and other day time creatures. Dusk fewer day and more night. The lighting would darken so night travel would require torchers and flaming swords to wander. It would mean day and night skills would be required to fight. Also dungeon skills would change also. Just my idea.
I managed 11 in 8 hours. But then I wasn’t actively searching for them. So I hope they don’t change it.
It also looks like the map you fight in Nightfall. So maybe that is where the bloodstone represents. Just thinking out loud.
I hated to see him die but I always start with a few coppers. When there is no response. I walk away. Not the games fault if you give gold and get nothing in return. Hard life lesson. Don’t trust panhandlers and beggars. A fool and their money is soon parted. Le
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You should remember this is from the human experience. It is just a way to advance the story.
My guild mate and I have motor skill issues. If I take my time I can get through some of the jumping puzzles. I totally understand where the OP is coming from. Given little longer span on the assist skills. Would not take away from the jumping puzzles. Please Devs think about this issue. After the elite people have done the content, usually
with in the first three or four days. A patch could be added for those of us disabled players that want to experience your beautiful content without feeling like a burden to others.
Tonight while in LA at Vigil Fort. Vine appeared at the waypoint. So it is able to transfer via gates Has been confirmed. So the invasion has begun.
I have always figured that there are other Sylvari groups in the world. What if the player character group is the anomaly. Due to Ventari’s teachings. They should actually be like the way they should be. Leads to a great difference in the game. Especially in tune to the story of Sylvari history.
I am a seasoned player. Been playing since Pre. Have teamspeak capabilities. Looking for a small active PvE guild. I enjoy story missions. Some WvW for map completion. Fractaks fot experience. I don’t like a lot of drama. I am a older player (retired). Willing to help in game with map completion. Is you think I might fit your guild message me. Thank you for reading
This is a tradition areas. Not yet required for map completion. So lets see what Maguuma has in store for the future when the area opens up. Those that AFK are missing out.
Maybe it would helpful as to what area you are speaking of. It is quite a broad brush to say it sucks. I find myself enjoying the new area. The climate changing is very interesting. So please be a little more exact as to what you dislike. Happy gaming.
I am enjoying the new area. Farmers get what is coming to them. Why does every drop have to be useful. Kill and gather and take your chance. Sometimes it pays off, other times you get squat. That is what happens when you roll the dice. So keep rolling.
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I am thinking a non tree sylvari. we know there are other groups out there. our Slyvari are governed by Ventari’s teaching. The next group we encounter won’t. Could be an interesting dynamic. Stranger things have happened in GW1.
We have a guild mate that has issues jumping. So we use a Mesmer to port through jumping puzzles. Also it is great fun.
Well placed explosives in the storage holds would do the job very nicely. Who knows what the Inquest has cooked up.
I won’t hold my breathe for Cantha. Possible Elonia????. As for any new races highly doubtful. We can only hope.
Oops forgot Ogden. Thanks.
Can’t say. I was just asking if anybody found their final resting place. I did find the assassins’ ghost in Gendarrian Fields where you fight in the arena.
How many companions have you found. Not Including Pier, Gwen and Jora. Please post. This is my new reason to log in. To locate as many of their final resting places in game. Let the search begin.
Wait till you meet the Charr building the helo. There ate some fantastic sights to be discover. New things lie every where. Happy exploring
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It is a little sad that TEotN not really being part of GW2. It would be real cool if you could maybe rehab the area as a personal storage. So instead of display favorite armor sets and weapons. Different keepsakes from the living story. That way the need to pack them in your personal storage.
My mistake. Thank you for pointing it out. Guess I better proof before posting.
I totally enjoy the living story, but it needs to be expanded from being so linear. The living storyline just sorts of end. Once you join your order, your friends and family fail to exist. I would like to see messages and maybe simple missions to call you back to your home area. IE: As the commoner storyline goes, maybe the bar is being threated by crooks and your help is required. It just seems to end. It could even be a way to get messages from other. People that you have helped. Lets discuss this idea.
Underwater combat could be better, but there is no reason to eliminate it. We still have a water dragon in the future. I have found some water fights to be fun.
It is nice that us older players are able to play with younger players. Not much into PvP. But do enjoy dungeon runs, PvE and WvW. It is a friendly game. More so now with the mega servers. It is a great community.
Jumping puzzles are pain. Mesmers with porting skills for the win. We have. A one hanged player. So we use mesmer portals to get him through them. Works everytime. Something to think about.
I am mid 50’s. There is one person older than myself in our Guild.
They still have both Legionaries. They are turned into a skin after that. So they still have both weapons.
We Havre a guild member that plays one handed. We built him a rifle warrior that can take punishment and deal damage. Works great for rezzing also. Works good hot him.
Have you thought about joining a Guild that can assist you with leveling. Some guilds look for just numbers. There are guilds that help it’s member level and advance in the game and enjoy the game.
Was from an earlier LS. Never removed.
PvE has advantages through crafting. With boosters, you can level rather quickly. Don’t PvP so can’t help you there. Welcome to the game.
Why are the veterans in the tower so over powered? I can understand there being a problem with taking on two or three but a single veteran is a 5 minute fight. It ruins the entire experience of running the tower. It is a bit stupid to have to zerg the entire tower to single man the final champion. It is totally backwards. Not to mention the expense of getting from the ground to the third floor for 5 silver and not even the dungeon. This was okay when the zergs were running it all the time. Now that the newness has worn off and not that many people are doing it. It can drain players account faster than water over a dam. The dungeon is nice but the mobs are a grind fest with zergging the only way to reach the top. Over powered veterans and way to many. Not the shining moment it could be. This game has such great promise but the level of added content is totally lacking for the casual individual player. I enjoy the game but the content needs to be looked at it dosen’t down for individuals it jut maks the casual playe skip the content
The re-spawn rate in some of the lower end areas is crazy. They re-spawn faster than you can complete the mission. I was in the second area for the Humans, (Kessix Hills). The mission to save the captive villagers from the Krait. I removed all the Kriat on the platform. Before I could even find a key to release one prisoner the Krait had all repopulated. I can understand making the game interesting, but when a simple free the prisoners turns into a constant fight. The timers in simple areas are set so that when a creature goes down it repopulates before the second part can be completed. I can understand making the game challenging, but there is a point where certain events get skipped because a lone player cannot complete certain missions in the time allowed due to this very issue. I am not a hard core player. But it really removes the playability of the game solo. When I run with my guildmates it is great. But solo not so much. Please look into the re-spawn timers for the lower end areas. Thanks