Showing Posts For Crise.9401:

How does a person Transfer servers?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

In character selection bottom left corner you have a world selection button.

Security?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

Actually, it does make strong passwords less relevant as it’s not the only point of failure.

It does make a strong password less relevant for you, but that does not mean they should not encourage users to use strong(er) passwords still. Because not everyone will be in the same situation as you.

Personally I would use authenticator in a heartbeat, but when I have the option, to use the one they are working on, I won’t be changing my password to “qwerty” just because I have an authenticator.

Lost everything in the last hour since login servers crashed

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

if they do not wanna compensate their mistakes.

It’s not that they don’t want to, they can’t… even if they have data backups they are unlikely to be on such short interval as an hour or so, and they have already stated that whatever backups they have, they don’t (yet) have the tools to roll back individual accounts or characters from those.

They probably also have no way of knowing exactly which accounts were actually affected or how.. so they would have to take each players word for it if they did proceed to compensate somehow. Realistically if they did give out something as compensation it wouldn’t be the items people claim they lost, because they would have no way to verify those claims. Also doing such operation by hand would be impossible anyways.

They could do something like hand you a bunch of gems (just an example) probably, but that would not make you any happier I think, and even then if everyone just starts claiming they lost stuff then the compensation wouldn’t be much of one because people could just claim they lost things and claim their free gems anyways.

Security?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

Whether that is actually safer than four regular dictionary words, I will have to bow to others’ knowledge of the situation.

Exclamation mark (or any common punctuation symbol) is not the best kind of symbol to add. If you want to add a symbol for security then it should be something like µ, û, ü, ä, ö, å,™ or pretty much anything that is not commonly part of the language itself (ie. not found so simply/universally on the qwerty-keyboard) because people tend to usually avoid these kind of symbols in their passwords so any tools will not check for ‘words’ containing them first… or at all, simply to save time.

Alternatively, using things like obsolete words, or old fashioned words would help to a degree, or use words like “gladium” (of course that is a bad example, because they could predict that someone may use that word as a part of their password for gw2).

Earlier posts in this topic covers several aspects symbols or the lack of them in relation to passwords, and lot of it goes way beyond what ArenaNet is trying to remedy with their article.

Honestly the easiest solution to this whole thing is to allow users the ability to purchase a simple authenticator; this would mean their dictionary based password doesn’t matter much. It wouldn’t take much code to add the second phase to the login process as we have done this at work. This would make the account much more secure than creating larger passwords and requiring passwords to change on some frequency of lunar rotations.

I know I would feel much better having an authenticator on my account as a second level of security.

The problem with authenticator, especially a physical one that comes with an added cost. You can not enforce the use of it, unless it is provided with and included in the price of the original purchase. Even one like google auth, has this problem since not everyone has a smartphone (yeah gmail has the sms thing, I know, but that is not the point).

Just as ANet has most likely not been able to get 100% of their users to use the email authentication system. You simply can’t enforce an added level of security that complicates users login on everyone or has other requirements. So the possibility of a two tier authentication does not make strong passwords any less relevant in the bigger picture.

(edited by Crise.9401)

Refund question

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

If you bought the game through buy.guildwars2.com, then you go to ANet for a refund, from anywhere else you will need to work with your original retailer (in your case Amazon) to get a refund.

That is how it is supposed to work, if ANet issued a refund on a copy purchased from Amazon in the first place then something went wrong somewhere, because obviously you should not be able to refund twice (which is why ANet is only handling refunds for buy.guildwars2.com).

Security?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

The point is this, the security of the associated email address should be improved so that even if a hacker somehow log into an account they can’t change the email address without 2-step authentication (txt a one time pass code to account owners mobile) as being able to change the email address completely undermines the so called 2-step logon authentication… correct me if I’m wrong?

Yeah I am with you on this one, somehow I assumed they already require email based confirmation (from the old email) on email changes, but apparently that is not the case and they think that their email authentication is enough, to stop someone from even getting that far and only require verification on the new email.

Is server capacity permanently based on registered accounts, or current logins at any given moment?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

I have been wondering the same thing actually, I always assumed that the capacity listed on world selection is based on accounts that have said world as their home world not on people online. These two observations seem to support my assumption.

After all if it was based on people online at any given time then it would make sense to have a “world selection queue”, also people who have “full” server as their home world can always login to said world, and depending on individual zone density maybe be placed on an overflow for a while.

It is worth to point out that as long as transfers are free people will hop over on different servers on a whim, so that is why serve who showed full yesterday might only show high today.

Security?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

In your case the only feasible explanation is that the hacker got access to your son’s account and proceeded to change password and email from there.

The first thing to check is, was your son using the same password for the email account associated with the game account as he was for GW2 itself? That or the hacker was able to analytically generate the link that authorizes the email change (which I find unlikely).

I really need an "event finder"

in Dynamic Events

Posted by: Crise.9401

Crise.9401

Is there any reason at all why we can’t see all of the events on the map? I don’t see the point of limiting the range of the notifications, it just means players miss a lot of content constantly

The point is that if you are on the far side of the map and see event pop up on the opposite side, there is little to no chance you would make it in time anyways.

Also, by adjusting event visibility based on player density inside zones they can try to split up zergs (by showing more than one event in different directions) or attempt to not show an event that is already flooded with people to many more, in reverse they can increase the visibility of events with little to no participation.

For the record, back in the first public beta weekend event notifications were pretty much map wide.

Security?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

Reality check needed here. From a computer security perspective we can debate password complexity all day (and we really do) but in the end it’s a balancing act between what the user can handle and the threat.

1. The threat here is a list of known passwords and the usual easily guessed passwords. It’s not hackers with an offline copy of ArenaNet’s password files with endless time to crack them (if that ever happens the best defense is simply a mass forced password change).

2. The users are just gamers, of all ages, regular people just trying to have some fun. Yes, a small percentage have the ability and willingness to use high-complexity passwords (overkill for the threat). But for the threat, most probably just need to come up with something that’s NOT on the known list, not used anywhere else, and can’t easily be guessed.

Couldn’t have said it better.

Don’t know what that +1 button does next to your post, but past experience says probably something positive.

Security?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

@mlc

Well, we are not holding a security seminar, or suggesting people to use it as their bank password model. Like you said yourself an improvement to the general practices.

There was a reason why I kept my post trivial, and that’s the same reason why the blog post did the same, the comic strip can be understood by even young kid. If they just put the blacklist in place, people would just start appending few characters to their old password when forced to change it, a practice they probably have used on other sites on occasion.

There is no need to overwhelm people, no one here or at ANet is capable of fixing the worlds insecure passwords, no matter how much we educate, but they can improve it from the “twilight” level of bad. You start throwing words like entropy around and you loose people. Besides the article reiterates many times that passwords should be unique on all sites, so if that person still starts throwing the same strings-of-words password at other sites then they do not know how to read. The whole article is about unique passwords more than its about hard to guess passwords.

Why not do this? Passwords are dumb.

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

Also, Mike. Are you guys permanently black listing those IPs as you see them or waiting til they try all their passwords to add to your new password blacklist? I think taking out their botnets would be more effective than building a library of passwords that I hope to god you arent saving in plain text or that any of your employees can ever read

Infinite IP’s pretty much means infinite (though not literally) IP’s, one day it is an slave node for gold sellers or account hackers, the next it is someone completely unrelated.

IP’s are not infinite quite limited in fact, compared to the number of devices capable of connecting to the internet, which directly means that IP’s are anything but unique (right now, IP’s are kinda like the oil of internet. IPv6, call it the biofuel, is coming but it is ways away from replacing the predecessor completely). So right now the IP’s change a lot, depending on the particular network setup of the ISP.

If they block public facing IP’s they often risk blocking more than they want to. Besides there are myriad of ways to hide the IP’s that matter. The botnets you mention is one of those, you can’t track the person who commandeers a botnet that easily, and a well established botnet is like bacteria, you can fight it but it is not easy to wipe completely.

Though, in case of gold sellers (if we go by the stereotypical image, which is not smart) regional block on China could be a strong deterrent, but that is the nuclear option and hurts lot of potential future customers. Point being, generally every time you make a security related decision the first thing to consider is the benefit vs the cost to a legit user. Blacklist is a cost effective solution because it has hardly any impact on regular user after they choose their unique password, while hard IP blocking could have so it is probably not something they do very lightly, because that list of blocked IP’s would keep on inflating (at the very least if they do it, these blocks probably expire over time).

As for password storage, all things considered storing passwords in plain text is a fossil, there should be no compelling reasons for anyone to do so. For one using one way algorithm to store a ‘checksum’ of the actual password not only makes it harder to salvage data, in case of breaches, but also normalizes storage since each checksum has the same properties (f.ex. length) with each other.

Regarding brute forcing, is practical in a situation where a hacker has a database with password checksums and can identify the algorithm used (f.ex. hacked forum database of a popular forum software such as IPB for example), because it can be done in a local environment.

(edited by Crise.9401)

Security?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

First of all, the ‘correct charged battery horse’ or whatever example he used to demonstrate what apparently Anet considers a ‘strong’ password. IT IS NOT.

It is a strong password, what matters most in the event of an automated attack is password length. Only if the attacker is targeting a single individual and knows something of said individual does the meaning (or lack thereof) of the password matter.

To a computer a character is a character, whether it is a fancy symbol or not doesn’t matter. Even if we assume everyone followed ANet’s advice and created their password from words from the english dictionary and the attackers adjust their automated tool to check for it the following basic math applies.

Without getting into the problems of counting words in certain language, lets assume that there are at the very least 250 000 distinct English words. Then (250 000 choose 4) = 1.6275651 * 10^20. (if we were to assume each letter can begin with lower or uppercase letter then the number of actual combinations that need to be tested changes).

Now lets look at how a regular passwords compare to the above, regular password is assumed to be 8 or 12 characters in length. Before that, however, lets compare how a typical brute force attacker would approach the example given in the blog.

  1. (63 choose 28) = 6.2930829 * 10^17 (ANet’s example password, when attacker knows what characters it can contain)
  2. (95 choose 28) = 9.28986927 * 10^23 (ANet’s example password in a more typical scenario, using ASCII table)
  3. (191 choose 8) = 3.78643234 * 10^13 (Typical, short, password, ISO-8859-1 charset)
  4. (191 choose 12) = 3.45849632 * 10^18 (Typical, long, password)

So yes, in the event that the attacker knows that a certain persons password is composed only of English words and spaces and can thus limit the group of characters used for the search, then a 12 character password containing symbols is in theory stronger by comparison. However, keep in mind that if only “symbols” from the ASCII table are used or allowed then the above math changes because ASCII only has 95 printable characters total, thus (95 choose 12) = 5.46585073 * 10^14.

So it turns out that attackers working with words is actually counter productive for them, unless they can significantly limit the number of words used in the search.

tl;dr: Only an attacker that knows what words a certain user is likely to choose for their password would benefit from actually doing a word based dictionary search, for a standard automated brute force attack, length is the deciding factor.

(edited by Crise.9401)

Dissatisfied with customer service

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

If they don’t have the tools (or a backlog of character data dumps), which they stated they do not, there is nothing they can do but give you a cookie cutter response.

Edit: you should’ve used another device, such as your phone or whatever, that is not connected to your normal internet, or in anyway tied to your PC to change your password (the first time).

(edited by Crise.9401)

Bought 1 character slot, got 3.

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

Well, I bought one character slot in beta, and I still have it… and I also got the gems for it when head start began, so it was essentially freebie.

These complimentary character slots are not unseen before, though yours is a bit on the extreme side. As far as I know, they won’t or can’t easily take away these free slots so enjoy.

Why are you planning to add ALL existing user passwords to the blacklist?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

WHAT IF THAT LIST LEAKS?
How many people will get screwed over on other sites because you had a perfectly fine password on a random list of passwords?

Please, read the blog more carefully, even if that list leaks, it is just a random list of passwords not tied to any kind of account name/info, ergo nearly useless unless they go though the trouble of matching every password on said leaked list to every registered gw2 account, but oh wait they can’t verify the link (between account name and passsword) even by doing that because those passwords are not in use.

Edit: also, do you really think they would persistently store millions of passwords in plain text, used or not. Any self respecting company that claims to care about security will not do that… and no signs indicate that ANet is doing that.

If you need a password reset by CS staff, they don’t give you your old password because they most likely can’t, they generate a new one for you.

(edited by Crise.9401)

In my opinion: this game is simply not addictive

in Guild Wars 2 Discussion

Posted by: Crise.9401

Crise.9401

I’m sure some would refute that, but I have to agree. After around level 33, when I realized the only difference between 33 and 80 would be passive traits/stats, I just simply stopped caring about progression.

Can’t say about guardians but there are active traits, you can proc them through dodges or boons/effects (like fall damage, stealth).

Passive traits are percentage or number based, if traits activate on skill use they are designed to augment your active skills, thus inherently active by nature of use.

Is this email really from Arenanet?

in Account & Technical Support

Posted by: Crise.9401

Crise.9401

Yes, change your password. But change it WITHOUT clicking any links. Go to account.guildwars2.com and access your personal account and change your credentials.

Does the email authentication remember denied login attempts, I mean if you do click the link in such email it has the button to explicitly deny said attempt as well, so if I click that and have checked the box to remember it… does the system remember me denying access for that location?

Why do people try to be "tanks" in dungeons?

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

(for some reason the quote button is missing in this thread (or this sub-forum?)

The forums are bugged, it happens randomly, however, copying a permalink for a post (that button is always there) and typing /quote at the end gives you the quote link.

Whats going to happen to all those that have done Arah Speed Runs?

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

I think its working as intended, its a jumping puzzle and if you found it then its free to use, your not physically exploiting anything in particular just taking a different path

That bit may be intentional, if all you are skipping is a pack of trash, but I bet you people running first 2 bosses and resetting the instance is not.

hilarious prize for ending personal story. >.<

in Personal Story

Posted by: Crise.9401

Crise.9401

There is a statement by ANet somewhere that they are working towards retroactively rewarding people when they get their loot tables in order.

Is there a way to tell which paths I've finsihed?

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

I think each path has an individual achievement, not sure though… check the achievements tab in hero panel.

Mechanics or "none like to die"

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

Depends on your group composition and profession really, for example, if you want to play thief with support focus it makes you automatically more durable than a ‘normal’ damage focused medium armor spec. You can easily spec in a way that makes the thieves 1st healing skill double as condition removal and party buff in addition to the base heal for yourself for example.

Though, everyone should try to be durable enough not to die if they mess up once… oneshot mechanics can sometimes make this impossible but most of those have pattern or telegraph, that you just need to figure out. Unless you are really good with dodge and have high endurance regen, through boons or traits, do not build glass cannon.

The aggro is kinda random, so while you can build durable character… or even focus in survivability, you can’t really be certain that such focused effort on your part would benefit your group in any way.

(edited by Crise.9401)

Why do waves of enemies come after me when I'm all alone?

in Personal Story

Posted by: Crise.9401

Crise.9401

Rakt should have been 28, I’ve adjusted him down. Some of the older bosses were upscaled to make them tougher, but later we got some other ways to buff them. In some cases, the old level boost was left in place AND the new buffs were added, which is making them a lot harder than we intended.

That explains a lot, thanks.

I’ll check out Early Parole tomorrow, I need to go home and feed my cat.

You can get pretty close to the door, but even with infiltrators arrow at the door (just before opening it) someone would always get aggro’ed. Thankfully trehearne is an ample distraction, but I intentionally redid the story instance multiple times because I wanted to open the door undetected.

Now, I did not try combining infiltrators arrow with shadow refuge (for its long stationary stealth), that might have done the trick, but you would have to have pretty fast fingers.

It has been quite a while since I did that story step, but I recall even trying to circle around to the carneval area and approach from there… btw, if you do circle around and never use the bridge that triggers the sequence explaining the minigame, then you eventually get forcibly teleported to the bridge for the sequence.

I really wanted to avoid engaging anything in the minigame phase of the instance, to the point where I started to memorize (not intentionally) the pathing of some of the NPC prior to just before the door.

The problem was never the guards with the “detection circles”, more often than not it would be the mercs that got aggroed when I was trying to get to the stairs in front of the door.

(edited by Crise.9401)

Why do waves of enemies come after me when I'm all alone?

in Personal Story

Posted by: Crise.9401

Crise.9401

Personally the only two story steps I found difficult were “Pastkeeper” (pre-patch), and “Lines of Communication”.

Rakt was just annoying to fight, being scaled to 1-2 levels below him as a thief… if I recall he was 30 and I was effectively 28. What I ended up doing there was dragging him right next to the checkpoint and using venoms to keep him from resetting when I died, because when you die right next to spawn there is no loading screen nor enough time for the mobs to reset.

In Pastkeeper’s last stage, what I ended up doing was leaving the enclosed area before the Imp stage, because you get nuked with cripples/chills otherwise. Then had tybalt tank the big one and keep it from resetting while I ran up and down the mountain, destroying the enemy altars (that spawned there, because of where I was when the stage began) and firing short bow and hitting thieves guild whenever off CD. Note: this was before they fixed the checkpoint booting you from the instance. Which I thought was intentional tbh, because it only began with the last stage, I figured it meant that the idea was to either complete the ritual or ‘fail’ it and have to start the instance over.

Edit: for the record I did all my instance solo, usually at appropriate levels, few times couple levels above or below.

Also, Early Parole was annoying, because you couldn’t stealth it to the door no matter what you did… I get that you have to fight once you open the door, but what is the point of the stealth minigame if you can’t get to the door without being “found out”.

(edited by Crise.9401)

Lack of events in Gendarran Fields

in Dynamic Events

Posted by: Crise.9401

Crise.9401

It seems the centaurs are always attack Nebo whenever I’m there.

The centaur events in Gendarran Fields involving Nebo are interesting, usually you would think it is part of the meta event which it is, however, not as a chain.

You have Moguls, Rockdogs and Nebo. Moguls is probably tied to the enterance to Queensdale somehow I think. Rockdogs (and events that follow if they manage to train them) is obviously tied to at least Nebo, however, the attack on Nebo happens regardless of the fact that Rockdog and Mogul events are stuck at their respective well known states.

Also, yeah… sitting in an sorting your inventory in Nebo terrace usually means you will see the centaurs attack if you take your time.

F4-RM the anti-bot Golem, combatting bots with 'bots'

in Suggestions

Posted by: Crise.9401

Crise.9401

There already are math problems in the game, just head to Metrica Province and Brisban Wildlands… probably somewhere else as well, just saying….

Why do NPCs focus "downed" players?

in Dynamic Events

Posted by: Crise.9401

Crise.9401

yeah, some people say ranged mobs favour players with low health or players in downed state… which is something I tend to agree on, but it is kinda random at times,

Lack of events in Gendarran Fields

in Dynamic Events

Posted by: Crise.9401

Crise.9401

Hmmmmm…Maybe ANet needs to introduce something along the lines of events that are seeing too many zergs, where the players mobbing the event suddenly get zerg’ed themselves by a mass of enemy reinforcements. Whaddya think?

This would be awesome. The event has completed over and over several times… then one large bonus event happens.
Same event cycle, but more mobs in each wave that have more veterans or champions in it.

Heh, why not have an enemy mesmer create a clone of said player zerg, mirroring the actions the players used, and have them have to beat themselves, lets see how long they keep AoE spamming events after that :P.

Obviously not 100% serious, similar ideas to OP are being thrown around the forum, like the one topic about “outward scaling” or another one titled “should events increase in difficulty”

Mike Fergerson Could you Weigh in on this please!

in WvW

Posted by: Crise.9401

Crise.9401

You aren’t even supposed to be able to build siege in spawn areas, however, trebs can bombard spawn areas from afar… so build a treb to crash that treb?

In any case placing siege inside spawns is not intended as far as I am aware, whether this is almost inaccessible cliff or whatever inside said spawn should not matter.

Why seven day match-ups?

in WvW

Posted by: Crise.9401

Crise.9401

Actually, the more I think about it, the more I’d prefer that, once the server groupings have stabilized, they remove the reset and scoring altogether, and just make it perpetual.

So the carrot to dominate the other servers would be just for the sake of kicking their faces in, don’t seem like an incentive worth to anyone but the most hardcore prideful players.

Perpetual, sandboxy, matches would be kinda nice though… but doubt it would work out.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

You should not drop by half health in AC story mode, I did it in beta with an engineer, and I was able to survive more than two hits (supply crate is a wonderful panic button).

Why seven day match-ups?

in WvW

Posted by: Crise.9401

Crise.9401

mcl, yes, I am aware of that plan but I’d like to know… why?

Because that was the intended match length ever since we first heard of WvW pre-release. Also look at the cost of keep upgrades, matches that last few days most will not bother, how many waypoints have you seen in keeps? (excluding the top tier servers, with guilds that can gather that kind of money easy, not many I would think)

Free transfers are making it bad, but I don’t think people realise they are actually not benefiting from the bonuses during the matchup they transfer on (that is how it should work anyways).

(edited by Crise.9401)

As a non-tank thief, I seem to be a liability to a group

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

Edit: never mind, forgot to unequip my amulet.

Just curious what amulet do you have ? and its stat.

Yeah I didn’t spec into Vitality tree at all before, and now have 15pts in it.

I was testing in heart of the mists so I had a crazy high vit/toughness amulet. Although, if people spent five minutes looking at the default template builds for sPvP they do realise that even there the build is using that amulet instead of using precision or condition based amulet for example, despite being focused on damage dealing otherwise (if I recall correctly, mine is tweaked).

Edit: I also think that people should generally think about balancing stats, in most MMO’s if I am going for damage I tend to make sure at least 30% of my gear is something akin to what a tank would wear. I don’t like the notion of minmaxing and being a glass cannon (especially since most those other MMO’s do not have dodge rolls).

Edit2: Soldier’s Amulet is the name of the amulet, it is exotic PvP gear wonder if an equivalent can be crafted in PvE.

(edited by Crise.9401)

Aggro In Dungeons

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

Ranged mobs seems to like low health targets…. so proximity and stats as well as health are part of it.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

A holy-trinity-meta hasn’t been discovered yet, or at least it’s very low profile. So in the process of fixing the dungeons, I think ANET has also been studying how players compete against overpowered foes.

you mean the exact comp the devs run it and any deviation is recipe for fail?

If you read Robert Hrouda’s post in another topic… already linked here, they do not have such comp… they can run it with different compositions.

As a non-tank thief, I seem to be a liability to a group

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

Hey Man as a thief i feel ur pain. At lvl 80 I had 12K HPs

How ?!

A naked thief in heart of the mists without any traits has ~17k that, and can be put up to ~19k if specced into vitality. For the record, as far as I know elementalists have the lowest base health (necro’s and warriors have the highest, I think).

Edit: never mind, forgot to unequip my amulet.

(edited by Crise.9401)

As a non-tank thief, I seem to be a liability to a group

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

Not much of a theory crafter, but….

If you spec into vitality also bring toughness… a large/r hp pool that melts like ice cream on a hot summer day does not help at all if you get focused or hit with a bigger attack.

This would naturally also give you more healing if done through traits, so think about passive healing through the signet maybe, or focus on stealth for condition removal & from stealth stuff like backstabbing (I don’t suggest going all in to toughness and vitality with your traits though, get some of the initiative bonuses from the bottom trait line at least).

Yeah it is a “tanky” spec, but with right trait selections you can make out a good supportive build, or even switch between durability focused or support focused major traits and skills between bosses.

Alternatively, spec for sharing venoms to your party and rotate basilisk venom from every party memeber for ~10s petrify (take advantage of the low cd for an elite), this means 30 point investment into the appropriate line though.

The gist of it, if you bring mainly toughness and vitality through traits, then invest into another set of stats or effects through your gear and sigils/runes. Don’t go all out into damage or durability (unless your group composition supports that, dumb example: guardians aegis can save even the most squishy spec, if said guardian is willing to share at the right time).

(edited by Crise.9401)

Whats going to happen to all those that have done Arah Speed Runs?

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

Once they fix the jumps, people will just shorten it and only fight the first boss before they reset. 4 tokens every 6-7 mins that way.

The root of the issue is that it’s not rewarding to do the entire dungeon. There needs to be something great coming from the end chests (and not just a few more tokens that more speed runs would give easier)

Well, judging from the dungeon patch (buggy or not), the general direction seems to be heading the way of making speed running impossible. They could simply remove individual token rewards and just tally them at the end of the instance.

As long as the dungeon generates at least 40 tokens in an hour (+ bonuses), by your math, the overall income of tokens would not change. 1 hour seems to be their goal time for explorable dungeon run with a coordinated and experienced group anyways.

(edited by Crise.9401)

Whats going to happen to all those that have done Arah Speed Runs?

in Fractals, Dungeons & Raids

Posted by: Crise.9401

Crise.9401

People were exploiting, i went in with a PUG that used a speed boost to jump/skip a part in the instance. It was clearly exploiting, i hope they get banned.

To be fair, they probably won’t get banned but yeah… they were sequence breaking the instance, by skipping content intended to be played through properly. It is an exploit, however, considering they probably won’t have data on who actually has been doing it they can’t do anything but fix it. They could look at average times between completing the dungeon, but this will not help if the group keeps restarting and is not exactly accurate anyways.. it is highly doubtful they track the paths you walked inside the instance after all.

If we look at past dev quotes, explorable modes (without many deaths, ie. near perfect runs) from an experienced group should take somewhere around the 1 hour mark, which actually does go hand in hand with their supposed DR timer (which doesn’t seem to be working tough).

So I guess in theory they could slap everyone who spent significantly less than 1 hour in the instance, but we all know they won’t do that.

Separate set of traits for under water combat

in Suggestions

Posted by: Crise.9401

Crise.9401

They are marked in tooltips in hero pane, and when changing utilities through the bar underwater.

Lack of events in Gendarran Fields

in Dynamic Events

Posted by: Crise.9401

Crise.9401

This is a prime example of the “events always succeed” syndrome, you would see more events if half of the zone population zerg rushing there wouldn’t keep the chains stuck at those events.

Also, east side of the zone has number of pirate related events, but if one of them bugs out it also affects the events tied to that bugged event.

I really need an "event finder"

in Dynamic Events

Posted by: Crise.9401

Crise.9401

This video explains it in a nutshell…. http://www.youtube.com/watch?v=-KbjpZJ9MJM&feature=plcp and it doesn’t even cover the criers (the npcs that try to take your attention and point DE’s if you talk to them).

Why is Eredon Terrace ranked 4th in NA and 5th in the World?

in WvW

Posted by: Crise.9401

Crise.9401

Because there is about 13+ more or less dedicated WvW/PvP guilds on that server, they used to be on another server but moved because of queue times. So, I doubt they want people flocking to them. Edit: ninja’ed.

Dungeon bug or update change? Please advise

in Bugs: Game, Forum, Website

Posted by: Crise.9401

Crise.9401

oh man. I thought you still got decent amount the first run?

You are supposed to, by all accounts from developers, however, that doesn’t seem to be the case.

Just throwing a wild guess that it has something to do with the groups themselves, not just a timer & counter… which is why it is not working as described.

WvWvW..and why I stopped playing it, and soon the game as well..

in WvW

Posted by: Crise.9401

Crise.9401

Free server transfers are temporary, the quicker they go the better…. however, regardless of the good intentions of letting worlds balance themselves through this, WvW causes the effect to be reverse.

Once free trasnfers end the guesting is supposed to replace it and then choice of server only really matters for WvW afterall (since players who are guesting on a server can not do WvW, since that is tied to the home server).

Why Fighting in the Jumping Puzzle Makes You Look Like and Idiot

in WvW

Posted by: Crise.9401

Crise.9401

You do realize that the entire EB jumping “dungeon” (the one with the dark room, obsidian sanctuary I think) is filled with player usable traps, it was designed for that.

Yes, jumping puzzles give free siege, but they also give free siege to the “enemy” some may see cutting that supply of free blueprints as a viable tactic, which it is. This was probably the train of thought for the designers anyways. Note: the time someone spends grinding in PvE is time away from WvW which means less opposition, so your counter to this is void, the most goal oriented players will always take advantage of this. People hammering their head on the jumping puzzle are indeed not participating in defense, if you make sure they take the maximum time possible (before ideally giving up) it is beneficial for your team.

That said, siege weapons in jumping puzzle areas can frustrating… because the geography of them can allow siege to be placed in unreachable locations (since in combat jumps are shorter), especially in the one mentioned above, since it is all ready geared to the teeth with environmental hazards.

Yes, jumping puzzles are “griefers” wet dream, and you can be a real kitten to the opposition… that is one reason why player names are hidden. Maybe it is a kitten move, but it is a logical move.

Edit; gotta love the word filter.

(edited by Crise.9401)

What future siege engines would you like to see?

in WvW

Posted by: Crise.9401

Crise.9401

Underwater siege equipment… please bring back underwater gates. They existed in beta, and they still do on the map, you even have npc guards standing around some wells, just gates can not be damaged. However, add a siege weapon to go with them.

Can DE's Adapt to Skilled Players?

in Dynamic Events

Posted by: Crise.9401

Crise.9401

https://forum-en.gw2archive.eu/forum/game/events/We-need-Outward-Scaling-not-just-Upward

Sounds kind of familiar, no? The answer by the way is right now they can’t, unless it is a champion level or higher boss monster, then they kind of can… but not enough.

How many times do you play the same event?

in Dynamic Events

Posted by: Crise.9401

Crise.9401

Pretty much the same as Nepocrates above, if an event was fun or it makes sense to repeat I will repeat it, however, if it was tedious or slow I will more often than not pass.

I won’t ever go looking to repeat events though, if I am in the area otherwise then the above applies.