Ecto refinement are on the daily reset timer and each item can only be crafted once per day per account.
Having multiple 80’s does make farming some of the mats much easier since loot chests (not bonus) from meta events, jumping puzzles, and random chests scattered through the game world can be looted once per character per day as any other gathering node.
I used staff/wells when levelling my necro with dagger/focus as secondary and it worked great. I was able to pull a dozen mobs in at a time and nuke them down quick. For levelling power beats out condition IMHO.
Warriors die easy if they’re not careful, especially a zerk warrior. Necromancers have a second life pool. If a warrior goes down they are taking at least two people out of combat since someone is probably going to try to get them back up. When a necro gets into a sticky situation he/she can pop into death shroud and continue to deal damage. I think some people feel to realize this.
Full Rabid + Runes of the Undead
Sigil of Corruption Dagger / Sigil of Earth on Scepter
I prefer this setup over carrion because it provides more condition damage.
For the Carrion vs Rabid debate, if you’re going 30 points into curses the two stats the trait gives you are precision and condition damage, Rabid has precision and condition damage. You also have a chance to cause bleeds on crit from traits as well as Sigil of Earth. Scepter is by far the best condition main hand weapon in the Necromancer’s arsenal. The scepter is not a power weapon, it was designed for condition damage. I find power to be useless when wielding a scepter and prefer Rabid gear for toughness. With Rune of the Undead you gain extra condition damage from toughness. With a Master Tuning Crystal you gain 6% condition damage from toughness and only 4% condition damage from vitality.
With wanting a max condition build for my Necro, I realized that Rabid gear is not craftable. Instead of complaining, I went out and farmed karma and WvW badges to buy the gear. For months now my Necro has been in full rabid gear.
Has anyone seen any information regarding stat combinations such as Rabid and Soldier which have previously been unobtainable through crafting to open up as a craftable stat for ascended weapons? Pretty sure some people, like myself, would be mad if we can’t keep our current stat combinations in order to wield an ascended weapon. Suppose we’ll all find out for sure tomorrow though.
Great idea and gets my full support. Maybe an option to let us decide what level of equipment we want that message to come up.
My thoughts exactly. ANET, you listening?
Exotics have always had a chance to produce a precursor out of the forge. It actually has a higher chance to produce a precursor because 4 exotics will always produce another exotic while 4 rares only have a chance to produce an exotic.
To add to that, 4 of the same rarity items have always had a chance to produce an item of the next rarity. Doubt this will change nor has anything been posted about it being changed.
Wouldn’t boxes with tier 7 be purple instead of orange though? I’m saving my boxes solely because I want to play with the whole essence of luck thing and not just sell / forge the bazillion greens i’m clearly getting from them, but I’m not holding my breath on ’there’s going to be new crafting materials in them’.
Container rarity doesn’t have anything to do with tier level of the contents.
1-400 in most disciplines will take about 15g if you don’t have any mats already.
Crafting is a great way to earn XP and easy to get mats if you level up crafting as you level your character, not sure why many people ignored this.
If done the correct way, you only need to make one of each item per tier for most disciplines. It may seem like a lot of mats, but if you’re a warrior with weaponsmith and craft 1 greatsword, 1 sword, 1 axe, 1 shield, 1 hammer, and 1 mace to use at lvl 30, weaponsmith should be high enough to start crafting lvl 35 equipment when your character reaches that level. Breaking it down like that, it doesn’t seem like it requires so many mats.
The next patch will only raise weapon disciplines (Weaponsmith, Artificer, Huntsman) to 500, this was stated during the live developer stream the other day. There are plans to raise Leathworker, Tailor, and Armorsmith to 500 later this year for ascended armor. No word yet on raising Chef or Jewelcrafting, but I could be mistaken.
To be safe, but the sprockets and the recipes you need now before the patch. Safe to assume the vendors will go away on patch day.
If it wasn’t for this event I would be 200g poorer, have less mapping done on alts, and would’ve have bothered to refine some of my builds.
If you want to do the invasion events you need to get in on time. If you’re late you can always ask if one of your guild members is currently in and can invite you into a party.
Legendaries can be transmuted (until patch) so I don’t see why not. But I do agree, I sank a good bit of gold into making Eye of Rodgort and want to keep it with ascended stats.
Seems like the gw2.dat file in the main gw2 folder is being corrupt. Due to the size of this file and it constantly being updated it can easily become corrupt. I would recommend getting Auslogic’s Defrag program (it’s free, google for it) and defragging the gw2.dat file (C:\Program Files (x86)\Guild Wars 2\gw2.dat). If you decide to delete the gw2.dat file to redownload it, defrag your entire drive first. Be aware though, because of the poor design of this system it can easily become corrupt in future updates. Depending on the speed of your drives defragging the 16gig file should only take a few minutes.