How did you get it?(Paid, or crafted)
Don’t have one yet, but I have all the non-specific materials for one of the metal ones! Just need the precursor and the specific item component. I stopped making the one I was going for (Frostfang) when they announced new legendaries were coming. Which was like 2 years ago -_-
How long did it take you to gather the materials?
Less than a year.
What method did you use to gather the materials?
Event farming for karma/loot. Salvaged and kept what I needed, sold what I didn’t and the money for that was put towards runestones mostly.
How long did it take to craft you overall?
Dunno, still haven’t made one yet!
How often did you play during that time period?
About the same as I do now, ~3 hours a day.
Did you enjoy it?
For the most part yes.
Don’t most auto attacks already have this? (ex. Axe hit one does damage, axe hit 2 does damage, and if you combo to hit 3 you get 3 chops with SUPER DAMAGE)
Why the Zhaitan fight was so awful (random sound effects, no music/music too quiet, lots of time standing around doing nothing, literally mashing 2 to win when it seemed like something more should have been happening, it just seemed like one big glitch/unfinished mess).
Little did I know…
Sure, I’d love to kill some Sylvari.
i agree that it is bland, but if that is true for you why play it? there’s no rule that says you have to follow the meta and nothing comes to mind that COULDN’T be completed using non-meta builds as long as you played to those build’s strengths and knew what you were doing.
The combat and movement is the best thing about this game.
How would you propose to improve it?
It is and it isn’t. It has a massive amount of potential. Unfortunately, the controls aren’t streamlined at all. Let’s take a look at a typical FPS’s controls, another genre where you have to leverage your abilities and destructive power with ammo/movement/quick thinking/etc.
I’m just going to go with Half Life 2 here. Luckily I have it handy on my PC. Now looking through the controls, you have a total of (including mouse controls) 11-12 keys to keep track of and need to be able to press at a moments notice in combat when you need to. Pretty standard stuff.
Now lets look at GW2 playing as an Elementalist. (My current starting profession.) Counting them up all up, you have about 22 keys for combat that you need to be able to press at any time in order to be competent. (and that’s being nice and not including the four different dodge directions.) That’s twice the amount that you need for HL2. And since I don’t have any sort of gaming mouse either… Yeah, see what I’m trying to say?
I might also add that it is NOT the active combat that i have a problem with. It’s how it’s been implemented.
I can’t really argue what is too many keys for a person to handle, but I can say that ANet has tried to make it as simple as possible working with the assumption that they need all those keys. ex. The shortest cooldown skills are the easily reached keys (1+2). I can also say that GW2 is quite simple compared to many other games in the MMO genre where 40+ binds are common. That is little consolation for someone new to the genre, but fewer keybinds does mean fewer options and you risk further dumbing-down what is already one of the most streamlined/restricted control schemes of the genre if you try to remove keys.
Having an answer for every situation is a very powerful thing but all those options comes at the price of your own personal skill.
A big reason that warriors are so popular is that they perform well with minimal difficulty. Just throwing down your banners and mashing 1 and 2 will get you most of the way there. That said, the same thing is true of the elementalist. You do have a ton of options and skills available to you, but odds are you will stick to 3 or 4 of them. One of the current most effective ele PvE builds revolves around stacking might with a couple blast finishers (one in earth, the rest are utilities) and then sitting in Fire spamming 1 and 2 on cooldown. You may occasionally press 5 for your meteor shower, but for the majority of a fight you only need to focus on 3 keys for combat and the rest you can focus on movement/dodging which should be second nature for anyone who has played a PC game (WASD). So yea, you might have 22 keys you could be ready to use, but in practice its more like 8. Those extra 14 keys are what separate the good from the great and its something to learn and improve yourself with.
As it is, it’s only me and a buddy online nowadays, but we’d have a ball 2-manning dungeons if they were designed for it.
I’m in the same boat. It’s pretty much just me and my best friend playing this game. When we do dungeons we usually just pair up and form our own LFG but it’d be fun if we could just do dungeons by ourselves.
As i have said before, you can already do alot of the dungeons solo. If you want to learn which dungeon path to start first i suggest arah path 2, 3 and all cm paths.
That’s misleading, though. You can’t possibly believe that marginalized tactics is a counterpoint to this discussion without being disingenuous, maybe a little crazy or a min-maxing elitist. Not everyone is out to maximize performance – this discussion gets absurdly old. Guild Wars 2 is, first and foremost, a game – games should provide fun and entertainment, not just another grueling task to excel at.
Myself, my friends, along with every normal person on the face of this planet isn’t going to make a task out of Guild Wars 2 because if we’re going to put any effort into something, it might as well be a job and get more money.
When did i say you have to min-max, some of the safest ways to solo a dungeon aren’t even the most effecient. For instance, there are alot of boss fights in cm where dagger/dagger is the most effecient weapon set for a thief to solo but you can always go sword/pistol which is safer, slower and basically more lazy way of doing it.
You don’t have to min-max to solo a dungeon path, you just need to know the dungeon.
Another thing is If you and your friend just wants to find content where a casual player can breeze through, there are already plenty of content out there for you to do so, low manning dungeon in its current form is the only challenging thing PvE has to offer. Last thing Anet needs to do is make such a content a joke.
You can’t possibly solo a dungeon without some amount of min-maxing. Implying anything else is absurd and disingenuous. Please go tell your glib rhetoric to someone stupid enough to believe it.
Challenge accepted.
The combat and movement is the best thing about this game.
How would you propose to improve it?
I don’t like the saying but it may just be that GW2 isn’t for you because the combat and movement IS the game.
I understand what you’re saying but soloing dungeons in their current state is one of a few things that is still fun about the game.
IF they added an option to choose your difficulty instead of automatically scaling down to one person, then I’d have no problem with it.
i don’t since the switch to this new daily system.
It doesn’t mean a whole lot, but they did add slots with the GW1 games.
I say this respectfully, but based on the website alone, its pretty much the exact opposite of what I would be looking for. I know different people are looking for different things, and that appears to be an awful fit for me.
More specific feedback:
-Not interested in running dungeons efficiently per meta. In previous guilds I would just drop party if we actually got 5 experienced people. Not fun at all and I consider it to be a waste of time. I’d rather pug, at least there’s an element of chance in that to make it a little interesting. I’ll still run them from time to time, but it is the extreme exception, not the rule for me.
-Not interested in a “mature” environment in the family friendly sense of the word. I’d be happy around a bunch of trolling chuckle-heads and still get my jollies drawing kittens on things.
-Not interested in a rigid hierarchical structure or having strict chat rules. If you do not consider your rules to be strict then it just further highlights the mismatch.
Hello,
I’ve been playing the game for a long while now and have never really found a guild that clicked for me. I’ve been a member of hardcore WvW guilds, Dungeon speed-clearing guilds, and lesser versions of each as well as a few upstart guilds. The problem for me is that the aspects that I enjoy of those activities are not the same that most people enjoy, and I want to play with people who have either the same experience or more than myself so that I can continue to learn new things and grow as a player even on top of the years of experience I already have.
All too many times I have asked in a guild’s chat, “Anyone for low level (dungeon x)?” only to be met with silence or “why would you ever want to do that?” Because its something new! Because it could be potentially challenging! Because it might test us as players in a way that we haven’t had to deal with yet!
Trying to complete a dungeon naked.. now thats a blast! Or short-manning/soloing dungeons that forces you to adapt new tactics or die! Or exploring terrain trying to find new ways to break out of maps/jumping puzzles! Or trying to make it all the way to Cursed Shore without leveling! Or making up some crazy build and figuring out how to make it work rather than giving up and switching! Running some crazy 5 apothecary group in WvW and trying to ninja objectives or overcome larger groups and just generally entertain ourselves and the people we’re fighting when they ask, “wtf did we just fight?” win or lose!
Now make no mistake, when I’m doing these things, I have the foundation of knowledge and the will to succeed that I feel is needed from my fellow players to enjoy this sort of activity. I’m not just going in blind, and because of this I’m not particularly interested in “start-up” guilds full of new players. Not because they are inexperienced, but because they would probably not yet have access to all the options that would make for more unique experiences (wouldn’t have an 80 of each class, variety of stat’d gear, etc.) That said, if they have the same attitude and are striving to improve themselves while enjoying unique experiences, then I’d have no problem with that.
I’m interested in all game modes in GW2, I’m willing to try anything! I just want to find some more people who derive enjoyment from the same things and have that same sense of “can-do!” and “Who cares!? We’ll find a way to make it work and have fun doing it!” and genuinely feel that way and show it through our actions and dedication to the game.
I am currently based on TC and play most days ~2:30pm-8pm PST.
Let me know if you think your guild can offer those things. I’d be very happy to hear from you.
-Promo
If it was to ever become a thing, and I sincerely doubt it would, I liked DDO’s system where you could either subscribe for access to everything, or pick and choose which ones you wanted to buy, and just like in GW2, you could buy them with their cash to ingame currency earned through playing the game.
Gave 3 options:
Don’t want to mess around picking and choosing stuff/worry about which friends can play which dungeons? Buy a subscription and have access to everything.
Have a bunch of time/willing to do some grinding? Earn gems via gold to buy it.
Want to only buy the stuff you’re interested in doing and have access to it forever once you buy it? Buy only the dungeons you want AND guest passes were available for a small amount so you could run through the content once and test it out/buy a pass for your friends.
Of course, living story was the best of them all, get a bunch of stuff for free, but I think the community ruined that one already with their constant complaining without understanding that it was a content delivery platform, not the content itself. But I’m sure forking over 40$ or whatever for HoT will make SOMEONE happy…
I can’t help but chuckle at the “you were born corruptible, whereas we need to die to be corrupted.” Were you not born to die? Isn’t that the pentultimate outcome to any such life of the more fleshly of races? You were indeed born corrupted, because it is your very fate to die.
A living person isn’t just suddenly going to go AHAHA JOKES ON YOU I WAS DEAD ALL ALONG I JUST HID THE MAGGOTS AND SMELLS ! HAIL ZHAITAN! You know that if it isn’t dead, its not a corrupted minion of Zhaitan. The same cannot be said for Sylvari.
Glint was also from an elder dragon – she even was in the attempt to kill him, why treat Sylvari differently, so long as they have a strong connection to the dream, they’re fine – otherwise, they just need to be kept away from their grandfather or closer to their mother, the pale tree needs to be kept strong, alienating the Sylvari only serves to drive them and the dream to nightmare, increasing the chance of the dragon taking control.
Strong willed sylvari are welcome in my guild – I even have an IQ test to see how strong they are
you stupid bookahs would throw a resource away simply for suspicion? Ha! silly bookahs.
You would make an illogical risk to humor one of the lesser races? The council will hear about this.
Who let the potentially traitorous salad bowl in?
Shall we take a trip to Orr and see how many of your kind have turned against the light?
I know the recent shock has put you on the defensive. In your mind-numbed state, the simplest of name-calling belittlement is comforting to your sense of personal safety. But as you come to grips with the recent developments I have no doubt you will become our most valued ally in the fight against the Elder Dragons. I forgive you your moment of unthinking passion.
It is very simple to tell whether or not something is dead and then consequently raised. Need I remind you that we lost the entirety of the pact fleet thanks in no small part to your traitorous fellows, who were accepted as friends and allies? If we are going to take down Moredremoth, Tyria cannot suffer another setback of that magnitude. Please do the honorable thing and quarantine yourselves or form your own outcast regiment, but do not put all of Tyria at any more risk then it is already in by inviting the further potential for disaster that the Sylvari race has come to embody.
The student has become the teacher :’)
SPOILERS LINDY SPOILERZ!!
I 100% agree with Wynne. It’s not for everyone, but I’ve had a lot of fun taking newer players through dungeons over the years. Sometimes it’s frustrating, sometimes you get some guy who just won’t listen and causes all sorts of problems…but it is a nice way to add some challenge to the game while helping people out.
Plus there’s all the warm fuzzies when you get that group that is completely new and totally appreciative of the help. I actually screenshot and save things like the attached when ever they happen.
Totally worth it
#ForTheFuzzies
Agree 100%!
I get a lot of flak from my guildees because I won’t join “good” groups anymore because I’ve run everything to death and it just isn’t fun. I get my jollies from teaching and solo/shortmanning/play what you want/naked/bad stats runs now. Met some interesting people along the way and that is far more entertaining than the quiet and efficient runs that most yearn for.
Ha ha ha. Right Danyl, I certainly know all about those gfs! Because I have one! Just like a normal person! Aren’t they just something! Ha ha ha.
I really hope there will be instanced content for guilds.
If it’s open world it’s impossible to prevent random people joining and making it a big zerg.
You can’t control anything in a free-for-all like that. It’s one of the reasons why world bosses are so boring among a lot of other reasons.
This. The larger the group the less importance of each member and the less fun it is. This is why guild missions and raids in general are just a bad idea unless they find a way to make every player important to the party. This also means blame for if something goes wrong is an integral part of the whole experience which does not mesh well with gw2’s casual friendly atmosphere.
Didn’t they say something to the effect of “We will be outlining every major feature of the expansion before the presentation is over!”?
Even if they do end up adding something, feels great knowing your content isn’t important enough to be considered a major feature.
I would love to hear that too. But as usually with negative feedback, nothing useful is really given.
Not to mean sound harsh but I personally feel it’s a bit waste of (your) time to make a competing guide for gw2dungeons.
I’ve only looked at one guide on gw2dungeons and it had either misleading or missing information so I didn’t put a lot of stock into it. I’m sure not every guide is like that but it is off-putting when you go to a supposedly reliable source and you know more about the encounters yourself just from playing through.
-snip-Please elaborate on the bold statement. Which details are misleading or missing? Since I use gw2dungeon.com as my teaching material. I would love to verify it myself.
I will give you one solid example since it occurs at the very start of the guide, but I won’t be doing your proof-reading for you.
AC Story:
Room is filled with lots of coffins and 2 blue dusts. Opening a coffin may spawn an Elementalist, a Mesmer, a Monk, a Necromancer, a Ranger, Warrior or ~7 Spider Hatchlings or cause a knockdown. One of them will ALSO spawn a Gateguard.
This is worded to say that the gate guard is in one specific coffin and you have to open them until you find him ie. you could get lucky and find him on your first coffin. This is not true, he always spawns after a certain number of coffins (I believe it is 6-7 *its 7).As far as I know from my numerous attempts to run AC story record, the number is RNG. You can get the Gate Guard out as early as in the third coffin.
.__."
It’s like you always get a Risen Berserker at the gate to Lupi arena after p1 and p2. While it is 99% of the time true, it’s not the sole fact. You have a very very rare chance to see a Risen Ilusionist instead. This knowledge may be obsolete to me, because I never encounter him but have been pooled out from the community. Just like a lot (if not all) of info in gw2dungeons.net. Most of the veteran runners like me still have to re-check the mob info (monster type, skills, cast time, cool down) there when we try a new optimization. The site has higher credit than you think. Last but not least, if you find there is a questionable detail, please at least give us a head up to verify it instead of bashing it off as a weak argument.
I’m not going to go through every video I have but I will say in everyone that I DID go through, the number was always seven. I have even done 5 more runs this morning and the number was still always seven. That said I’m going to backtrack a little from the “always.” GW2 has had more than its fair share of bugs and glitches, so I wouldn’t consider it impossible that he has spawned earlier. However, that is definitely not the norm and I have never personally experienced it in my many solo runs. It could also be the case that ANet updated the room at some point, but if that is true then the guide is out of date and a newer guide would be more useful.
Which brings us back to the point of this which is that a newer/alternate guide may be better and if I see one set of guides has up to date info and one does not, then I’m going to use the one with updated info, hence, it would not be a waste of the guide maker’s time because the better guide would come out on top. This in turn SHOULD push other guide makers to also want to have correct information and improve their guides, not try to gun down other guide makers when they believe that their guides are the be-all-end-all. (obviously not this particular thread’s guide since its about fractals, but the principle stands)
Finally, I have no doubt in the abilities of the posters in this thread to do this on their own for testing, but here are 3 of the 5 runs I did this morning (wanted small filesize my internet is bad), each spawning the guard at 7 opens. Yes, 3 runs is a drop in the bucket in the face of the RNG you claim it to be, but it is a start to backup my claims and I just don’t have the time/bandwidth to upload every single run I’ve done.
If it was true and I was looking to speed up my solo run, I would exit the dungeon and start again if I didn’t get him on the first coffin.
I would love to hear that too. But as usually with negative feedback, nothing useful is really given.
Not to mean sound harsh but I personally feel it’s a bit waste of (your) time to make a competing guide for gw2dungeons.
I’ve only looked at one guide on gw2dungeons and it had either misleading or missing information so I didn’t put a lot of stock into it. I’m sure not every guide is like that but it is off-putting when you go to a supposedly reliable source and you know more about the encounters yourself just from playing through.
-snip-Please elaborate on the bold statement. Which details are misleading or missing? Since I use gw2dungeon.com as my teaching material. I would love to verify it myself.
I will give you one solid example since it occurs at the very start of the guide, but I won’t be doing your proof-reading for you.
AC Story:
Room is filled with lots of coffins and 2 blue dusts. Opening a coffin may spawn an Elementalist, a Mesmer, a Monk, a Necromancer, a Ranger, Warrior or ~7 Spider Hatchlings or cause a knockdown. One of them will ALSO spawn a Gateguard.
This is worded to say that the gate guard is in one specific coffin and you have to open them until you find him ie. you could get lucky and find him on your first coffin. This is not true, he always spawns after a certain number of coffins (I believe it is 6-7 *its 7).
(edited by Crysto.7089)
i think the living story is great as a content distribution method, they just need the meaty content people want to distribute.
so, if it turns out to be living story season 3 or whatever, then fine. as long as they announce content, who cares how it is delivered?
those kitten spiders : (
elixir U is actually a decent idea vs them since the reflect is on the toolbelt so i could swap off and the spawn times give you enough warning to swap as needed. i think i’d have enough dps to blow away a group of 5 but the problem is the cc. don’t have a good source of stability to be able to get through a rotation before getting stunned/dazed/kicked assuming the damage itself could be survived.
As for the Lovers…
I have had luck (when i don’t mess up the big ole’ bomb, doh) with big ole’ bomb into rifle 4 and then dropping crate on vassar. they split enough to burn down relena while the turrets and npc’s hold vassar’s attention. the problem for me is vassar himself, he’s just a real kitten with confusion and retal all those grenade attacks typically end up killing myself. from the thief side of things, have you tried using scorpion wire for some long pull up the hall? i don’t know much about thief as far as how essential your utilities are, but you could probably accomplish something similar with scorpion wire + summon gang bang.
i have done something similar to what you are saying with the door but i’ve never had to shut the door, at max range doing the Nade Wobble™ vassar usually deaggros, but, that takes longer than the bomb method and doesn’t really solve the issue of vassar. i will still usually down at least once vs him (and then wp zerg for victory which is probably faster than just fighting/kiting but it feels lame).
i’ll try to get ahold of some of those kits but realistically if i would git gud the stealth skips should be as easy as smoke bomb→ heal turret detonate → shield blast. the skips are all so short that it would be a negligible time difference if i practiced.
thanks for the response and the time. helps to have a realistic goal.
Not to mean sound harsh but I personally feel it’s a bit waste of (your) time to make a competing guide for gw2dungeons.
I’ve only looked at one guide on gw2dungeons and it had either misleading or missing information so I didn’t put a lot of stock into it. I’m sure not every guide is like that but it is off-putting when you go to a supposedly reliable source and you know more about the encounters yourself just from playing through.
If people actually care to “compete” then its good for everyone to have people checking their info so that the overall quality of the guides improve and some people may appreciate one format over another.
ability to sort by class please
AC Story
CM 3
SE 1
I solo a lot and I usually do these 3 daily because they are relatively easy so I think they would be a good place to start.
I just posted a thread for AC Story, mainly looking for advice to make it faster, but you can see how I do the run. Its a good one to start because completing it is easy. Completing it quickly without deaths is not as easy so its one of those “easy to learn, hard to master” deals.
http://www.youtube.com/watch?v=Bn4DRjsd6xc
Basically there are 4 major things to engi soloing:
-Blasting smoke bomb for skips.
-Throwing nades at max range while wobbling back and forth to avoid non-tracking projectiles.
-Kiting with immob/cripple.
-Stacking enough might for your burst skills to take out a group fast enough before you get killed if you can’t kite.
I’ve been doing some ac solo runs on my engineer and have gotten down near the 15 minute mark when RNG is in my favor. I’m looking to improve and would like any advice fellow soloists may have for me to make that time come down. For example, being able to take on more than 2 coffin spawns at a time or making the Lovers fight go quicker/smoother. The sub 7 minute run I don’t think is possible as engi but any improvement will be good
swimming in the air when underwater combat is hated by so many people already? (i personally love the slower pace and positioning but many do not)
seems like A LOT of work needs to be done before it would be enjoyable to the majority of the playerbase
Rumor has it that GW2 will be leaving the alpha stage soon and they’re going to announce the open beta.
Absolutely hate. Playing the instruments is one of the few things that reflects well on the player them-self. Someone taking the time to work out and perform a song is great and awesome and multiple people organizing together is even more awesome.
All of that is diminished to nothing with a simple push of a button and suddenly you’re Beethoven.
There is zero difference between that and some sort of auto-jumping puzzle completion. You take something that requires a modicum of personal player skill, and completely destroy it.
One of the worst things ANet has ever done.
You realize that all of those things can come via the Living Story system and that an expansion is just a different way of packaging that content?
There are benefits to having content come in via an expansion but it isn’t as though an expansion is the only way to get those things into the game.
maybe i’m just upset that robots are stealing our jorbs
gw2 is just one of those games that requires a stupidly powerful cpu.
you will not get 60 fps on ultra anywhere with a sizeable number of people around with that build or any build.
i mean, prestige and adoration for you as a player are also a gain, which also happens to be more valuable than some in-game pixels, but anet doesn’t consider that to be a problem so i would think it would be fine.
lets also add wings and glowy eyes and massive pauldrons and grenades
oh wait, we already have all those things. anet has already kittened this game hard enough, why not go all the way eh?
How about jets? Already have skyships so why not jets, or spaceships….
this is a very good point, liked and subscribed
lets also add wings and glowy eyes and massive pauldrons and grenades
oh wait, we already have all those things. anet has already kittened this game hard enough, why not go all the way eh?
Free character slots.
Race:
Norn- You have forms but as severely limited elite skills which makes them essentially large humans. Waste of a race.
Profession:
Ranger- I cannot multiclass into necro and touch people. I cannot make an entire build around setting traps and throwing dirt at people.
Necromancer- You can only have like 3 or 4 minions at a time, I want to command an undead army, not 2 dead frogs and a worm.
I hate it when I go to run a dungeon but then an ANet GM assumes manual control of my computer and makes me play PvP (and sabotages my team!). +10 OP could not agree more.
bummer. well, its not like its going to stop me since there is no other use for the stuff but taking up space, just thought it was weird. i’ll update the wiki post later.
ctrl+shift+h
doesn’t get much more minimal
I haven’t used the mystic forge for awhile but while working on the dungeoneer title I’ve had an abundance of exotic armor laying around with no use.
I bought a set of level 80 exotic light armor (specifically the Rabid stat) from the CM dungeon vendor (6 pieces).
I put in the first 3 pieces and a mystic forge stone and received a level 78 helmet.
I put the last 3 pieces and a mystic forge stone in and received a level 76 chestpiece.
I was under the impression that using a forge stone with 3 pieces of similarly leveled gear would simply use the average level of those pieces (ie 3 level 80’s means it should count as level 80).
So, why would I get level 76 and 78 gear from putting in level 80 exotics?
-Dungeons/Fungeons/Solo runs
-Jumping Puzzles
-Explore maps for glitches/easter eggs
-Hunt for lesser known events
-Work on PvP track
Personally I am sick of seeing legendary weapons. Even though I know not everyone has one, it certainly seems like most do. They’ve become so common place that it sickens me to see them sometimes. I give more respect to players with regular weapon skins because they’re not showing off a legendary weapon… Which for me is just a public cry of, “Look at me! I did this too! Look at ME!!!”
So over it.
Which is basically a bit unfair because I found my precurser and crafted the legendary myself. But I’m well aware that a lot if not all people suspect I just bought the legendary – and sometimes I like it better that way, after dying like a noob in wvw, for example
I don’t blame you or players like you. They made it so people could just up and pay for their legendary weapons. * shrugs * Had it been made more personal and difficult – I think I would be okay with the situation.
I’m sure there are people that will scream and yell at me, “But its not easy!” Yet for something designed to be “legendary”, yes, yes it is too easy. But it doesn’t matter what I think.
“Too Easy”
Maybe if you have chosen grinding video games as your profession.
Didn’t anet claim at one point that they were going to rework all the dungeons ala AC?
And your dps was awfully low each time a guardian proc’d his own burning or a war stole 10 bleed stacks from you. Yay.
Shouldn’t they know not to do this and drop their group’s dps? Selfish players…
